X-Men: The Official Game - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for X-Men: The Official Game - Strategy Guide (Page 03).
You will have to avoid the laser traps *or* plow through them using the Ice Shield. I prefer the Ice Shield, as it slows you down less than having to maneuver around the traps. Missiles will fire in volleys at you every so often, use your Ice Beam on the volleys, neutralizing them very quickly. Continue to make your way into the Master Mold Reactor itself. Inside this area are 5 huge pillars with electricity running through them. To finish off the Sentinel factory, just blast the 5 with Ice Beams and Hailstorms. Blast the pillars in order, going around the room. You'll take some damage going straight through the electricity, but you should have enough life to make it through just fine. Once you destroy the last pillar, you'll have 10 seconds or so to exit the level and beat Iceman's levels and get LEVEL COMPLETE for the last friggin' time. Once completed, if you got all the pieces you'll get 2 Iceman Achievements, and unlock new outfits for him. Now all that's left is Wolverine and Nightcrawler's final level.#1 - Directly in front of the first volley of rockets, in the middle of the room. It's near the start of the level. #2 - In the 1st larger area of the tunnel, near the ground. It's about where the volley of rockets curves around. #3 - In the 2nd larger area of the tunnel, in the air. It's in a very similar spot as #2 was in it's tunnel, but higher up. Make sure you slow down in these areas, as they always have a Sentinel Tech piece. #4 - Like piece #2 and 3, in the middle of the 3rd large tunnel area. This tunnel curves left (the last 2 curve right) it's almost in the middle of the curve, about halfway in the air. #5 - Inside the Master Mold Central Core, below the electric fields, near the Control Core, on the opposite side of the entrance. #1 - Inside the Master Mold Central Core, on the ground. The moment you get inside the Reactor, fly to the bottom real quick, as it's right there. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.27 - Telepurgatory Mutation Guide ~ Novice - No Mutations Hero - No Mutations Superhero - 1 Mutation Nightcrawlers final level involves going deep within a person's mind - Jason Strykers mind at that. What does a mind look like on the inside? Well, it looks like a poorly-done version of the inside of an Oblivion Gate from The Elder Scrolls IV: Oblivion. Despite the cheezy rip-off from such a great game, this level is not very easy, unless you know how to do it. A never-ending supply of Nightcrawler-like enemies will attack you throughout, so always be moving and teleporting around the area. Your first objective is to destroy an object located on your map, destroying this object will reveal a Memory Bank that needs to be reprogrammed to finish the level. Once the Memory Bank's shell has been removed, you will then need to destroy a certain number of Guardian Crystals. This will halt the supply of evil Nightcrawler clones. When the Guardian Crystals are destroyed, take aim at the evil Nightcrawler clones. You HAVE to use relocation attacks (Lock-On, B Button then XXX or YYY). Using standard attacks, or teleport attacks will just let them attack you first, as they are faster than you are. I had a very tough time with this level until I found out about the relocation attacks. Using them will allow you to get the drop on the clones, making it an easy fight. The best way to get all the SENTINEL TECH pieces and WEAPON X FILEs is to shatter the Guardian Crystals, then the clones. This will leave the level enemy-less until you reprogram the next Memory Bank. Use this time to heal, as well as get the pieces and files. If you get low on life in the middle of destroying the Guardian Crystals, find a horizontal ledge and heal on it. Be careful, however, as the clones can teleport right beside you, and hit you and ruin your Shadow Aura. You'll need to repeat the process of exposing a memory bank, destroying an increasing number of Guardian Crystals, then reprogramming the Memory Banks. There are 3 Memory Banks total, and about 15 total Guardian Crystals. Keep teleporting very quickly around the area, smashing the Crystals, beating the clones up, and reprogram the 3 Memory Banks. Once that's done, Nightcrawlers final level will be COMPLETE, leaving only Sabertooth to deal with. #1 & 2 - On 2 opposing ledges in the middle of the area, close to some Guardian Crystals. #3 - Very close to #1 (or 2) on a small branch. #4 - In a valley near #2, look around and you can spot it from piece #3. #5 - At the opposite end of Jason Stryker's mind, near the rest of the Sentinel Tech pieces (namely #3). #1 - Near Jason Stryker's Mind, on a lone island that has a Guardian Crystal. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 1.28 - Sabertooth Mutation Guide ~ Novice - No Mutations Hero - No Mutations Superhero - 1 Mutation This is the final confrontation of your 6-ish hour game quest. After all the "hard" work you've done reading this walkthrough, and beating the somewhat easy, and somewhat hard levels, your final battle is at-hand. This fight is like fighting with an overgrown puppy, it's easier than Silver Samurai as long as you fight smart. You begin the fight in the middle of guess what? An arena! Whoop-de- friggin-do. You'll fight him one on one, so there's no real interruption in the battle. Sabertooth has the same attacks as your first fight at the start of the game. However, he now has his own brand of Fury Attacks. Doing a certain amount of damage will cause him to use his Fury Attack, which involves charging at you and beating you up - when he does this attack, run like the wind. It only lasts a few seconds, so its not that hard to avoid. His real power lies in the fact he does ALOT of damage - more than anyone else. Not only that, blocking doesn't work nearly as well as it could in this fight, so dodge rolls are the order of the day for defense. Despite his power, it's an easy fight, as the AI is incredibly stupid. Run very close to him and run back. This will cause him to launch either a ground attack (punches and such), or leap into the air and attack. Either way, run away from it. The moment the attack is over, send 2 heavy attacks his way. This will stagger him, leaving him no way to counter attack. Typically, when he does his aerial attack, he is already preparing another attack, if he's doing that, you can't stagger him, but you'll get hit in the process, so if that happens, dodge roll away. If you get low on life, you probably won't be able to recharge your health. Your best bet is to use your Fury Attack to recharge. When this is going on, use a heavy attack (Y) on Sabertooth. The animation will show Wolverine trying to jump on Sabertooth, but it not working. Despite this, it causes some damage to Sabertooth, and none to you, allowing your health to regenerate at a decent pace. The real downside to his Rage attacks is the fact that it regenerates his health bar at a pretty good rate. Fortunately, he has a limited amount of times he can do this attack. After lowering his health bar to about 1/2, a cutscene will show him getting knocked back, falling down to another level in the Reactor. Heal up before venturing down, as this last fight might take some life out of you. Once in the new arena, watch out for falling debris - I never really had a problem with it, but it does exist. Keep using the same strategy as stated earlier on him. Once get gets down to 1/4 of his life, he will enter a permanent rage mode, constantly attacking you. When this happens, your Fury Meter will fill up VERY quickly, and stay there when your using your Fury Attacks. Keep using your Fury Attacks, decimating his health, and restoring yours. It shouldn't take more than 5 seconds to finish him off - finishing the last level of the game. ______________ GAME COMPLETE -------------- #1 & 2 - On opposite walls in the first arena encounter. One's on the left wall, one's on the right. #3, 4 and 5 - On the east, west and south sides of the second area where you fight Sabertooth. #1 - Directly north of when you land on the second arena. XXXXXXXXXXXXXXXXXXXXXXXXXXXXX X 2.0 - FAQ, Answers, Hints X XXXXXXXXXXXXXXXXXXXXXXXXXXXXX Q. How long is this game? A. My first playthrough, without any help was about 6 hours, inclduing all Mutations for the characters, and 100% for Nightcrawler, and most of Wolverine. To totally beat everything 100%, using this walkthrough should take about 5~6 hours, since most of the time is taken up looking for the hidden items. Q. How difficult is this game to max the gamerscore out (1000/1000) A. It takes about 6-7 hours to get everything, depending on how good you are. Since most of the difficult things like Iceman's hidden items are discribed, it shouldn't take even that long. If your very good, and know where the items are, you could easily do it in under 4 hours. To compare, this game is even easier than King Kong's Achievements - the easiest 1000 gamerscore for a single player only game. Not as easy as NBA 2k6/College Hoops 2k6/NHL 2k6, but still, very easy compared to other games. Q. I can't beat (Insert Boss or Level on any difficulty), its too hard! A. If you find yourself in a tough area, play it on Novice. If still then you can't beat the level, go back and try to get a few extra Mutations. I had to get plenty extra to bet a few levels on Superhero. Remember, the enemies and bosses DO NOT increase any abilities, even when you do. This makes hard levels on Superhero fairly easy when your packing a larger punch. Q. Despite you making this walkthrough, how come I don't that you played X-men on your recent played list (or at all?) A. I do not have broadband/DSL access where I live. I have to go to someone's house to upload my scores. Because if this, I cannot upload stuff as much as I want. Despite this, I guarentee I have beaten the game top to bottom, twice. XXXXXXXXXXXXXXXXXXXXXXXXXXXXX X 3.0 - Achievement Guide X XXXXXXXXXXXXXXXXXXXXXXXXXXXXX In order of highest to lowest Gamerscore. Evolution (Wolverine) - 120 Points Get all of Wolverine's Mutations by beating every level on Superhero, or whatever difficulty is needed for all the level's mutations Evolution (Iceman) - 120 Points Get all of Iceman's Mutations by beating every level on Superhero, or whatever difficulty is needed for all the level's mutations Evolution (Wolverine) - 120 Points Get all of Nightcrawler's Mutations by beating every level on Superhero, or whatever difficulty is needed for all the level's mutations Champion (Wolverine) - 110 Points Get all of Wolverine's Sentinel Techs from every level. This also unlocks his classic X-men uniform that is far better than the one from the movie. Secret Identity (Wolverine) - 110 Points Find the Weapon X File in every Wolverine level. This also unlocks a a new costume - a wifebeater and jeans! Heck yes! Secret Identity (Nightcrawler) - 80 Points Find the Weapon X File in every Nightcrawler level. This also unlocks a a new costume - his costume from X2 when he attacks the White House. Secret Identity (Iceman) - 70 Points Find the Weapon X File in every Iceman level. This also unlocks a a new costume - his street clothes. Champion (Nightcrawler) - 70 Points Get all of Nightcrawlers's Sentinel Techs from every level. This also unlocks his classic X-men uniform that is from the cartoon and the old arcade game, which was the best arcade game EVER. Champion (Iceman) - 70 Points Get all of Iceman's Sentinel Techs from every level. This also unlocks his classic look without any suit - what Iceman really was all about. X-Men - 50 Points Finish the game with 100% for everyone to get this achievement. Technically, you have to get 950 Gamerscore for this, but it's the same dang thing, honest. Danger Room (Wolverine) - 30 Points Beat Act 2 (I believe) to unlock the Cerebro file to open up Wolverine's Danger room. Danger Room (Iceman) - 20 Points Beat Act 1 to unlock the Cerebro file to open up Iceman's Danger room. Danger Room (Nightcrawler) - 20 Points Beat Act 3 to unlock the Cerebro file to open up Nightcrawler's Danger room. Xavier Institute - 0 Points Get screwed over in the points by beating Wolverine's training level. Xavier Institute - 0 Points Get screwed over in the points by beating Iceman's training level. Xavier Institute - 0 Points Get screwed over in the points by beating Nightcrawler's training level. XXXXXXXXXXXXXXXXXXXXXXXXXXXXX X 4.0 - Thanks X XXXXXXXXXXXXXXXXXXXXXXXXXXXXX I would like to thank the following bands for their contribution to my X-Men: The Unofficial Soundtrack That's Better Than The Real One (Vol. 1) This Fires Embrace Eternal Decision Disciple Demon Hunter My appreciation goes out to all politicians that are opposing Violent Videogame bills in various state senates. The laws are unfairly ledged toward videogame media, and not violent media in general. Most of the politicians that are NOT authoring these bills are Republicans. Keep that in mind on November 2nd. imoTEP1 over at Achieve360points.com for the location of the last Coolant Tunnel pice I missed. All the people on the Xbox.com X-men forums for sugguesting I do this guide. Moutain Dew for providing flavorful drink while playing this game far more than it deserved. BBQ Sunflower seeds. And finally, Activision for giving me another easy 1000 Gamerscore.
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