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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter X » X-Men: Next Dimension - Strategy Guide (Page 04)

X-Men: Next Dimension - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for X-Men: Next Dimension - Strategy Guide (Page 04).

T!           stun axe           1-hit   1650 h                    *ST*
T T            axe juggle       2-hits  3765 h-h                  *JU*
b,b+T        death hammer       1-hit   3350 m
qcf+T        six-two slam       2-hits  4095 h-h
qcb+T        hi mutant macabre  8-hits  3508 all h
  T            (after 7 hits)   8-hits  3681
f+T,T        double fists       2-hits  3295 h-h
f,f+T        crushing fist      6-hits  3780 h                    *KD*

X!           shin kick          1-hit   1450 h                    *ST*
  X            big step         2-hits  3115 h-h
f,f+X        gut buster         1-hit   3250 h
qcb+X        mini tremor        1-hit   3250 h

O! O         big step           2-hits  3235 h                    *ST*
b+O          axe kick           1-hit   2050 h                    *KD*
b,b+O        jazz knee          1-hit   2250 m
qcb+O        major tremor       1-hit   3350 h
d+O          big sweep          1-hit   1750 h                    *ST*
f+O S S      finisher           3-hits  4435 h-h-h

::SUPERS::
d+S+T        Ground Pound       1 hit   - 5750   *Level 1*
/\ S+T       Air Death Hammer   1 hit   - 5800   *Level 1 air*
b+S+T        Macabre Mash       25 hits - 9144   *Level 2*
 S S S S T     follow up
S+T          Hyper Beam         14 hits - 7840   *Level 2*
X+O          Power Up                            *Level 3*  (Damage 150% 10
sec)
f+S+T        Mutant Massacre    1 hit   - 10700  *Level 3*
f+X+O        Dial-A-Combo       9 hits  - 14660  *Level 4*

::THROWS::
R1           Headbutt           3 hits   - 3700
b+R1         Gravity Slame      2 hits   - 3600
/\ R1        Head Smash         2 hits   - 3500

::RECOVERY::
T            Hammer Smash       1 hit    - 2650

::TAUNT::
T+X          Disapproval

::COUNTERS::
punch   Giant Swing
kicks   Back Toss and Throw
lows    Low Punch
aerial  Dropkick

::COSTUMES::
1A - black body, purple head
1B - dark gray body, blue head
2A - purple and magenta body
2B - brown and blue body
3A - red and black body
3B - blue and gray body
4A - dark brown-gray body and purple head
4B - green body

::ARCADE BOSS::
Magneto on Citadel


=======================================================
20. SENTINEL B  - (unknown)
=======================================================
/\ L2        flying
S S O O      roundhouse          4-hits  4950 h-h-h-h
S T S        glow smash          3-hits  3810 h-h-h
S T T        uppercut            3-hits  3490 h-h-h               *AS*
S T O S      low slash           4-hits  4770 h-h-h-m
S T O S S      ion break                                          *bad PR*
S T O X      back kick           4-hits  4770 h-h-h-h
  f+T          surprise fist     5-hits  5610 h-h-h-h-h
S T O O      axe kick            4-hits  4630 h-h-h-m             *KD*
S S b+S      glow ball           3-hits  3990 h-h-h               *PR*
f+S T T      mega lifter         3-hits  3490 h-h-h               *AS*
f+S T S      ion push            3-hits  3810 h-h-h
b+S S        overhead-ion drop   1-hit   1600 m                   *bad PR*
b+S T        upper               2-hits  2860 m-h                 *AS*
b,b+S        homing orbs         2-hits  1805 h-h                 *PR*
qcf+S        ion stream
          10-hits 2805 all l               *PR*
qcb+S        ion uppercut        1-hit   3400 h                   *AS*
/\ qcf+S     ion ball            1-hit   2900 h                   *PR*

T S          glow smash          2-hits  2920 h-h
T T          uppercut            2-hits  2560 h-h                 *AS*
T O S S      ion break           3-hits  4020 h-h-m               *bad PR*
T O X        back kick           3-hits  4020 h-h-h
  f+T          surprise fist     4-hits  5000 h-h-h-h
T O O        axe kick            3-hits  3860 h-h-m               *KD*
b,b+T        ion beam            1-hit   3200 h                   *PR*
b+T T!       stun jabs           2-hits  2660 h-h                 *ST*
b+T T T        glow fist         3-hits  4100 h-h-h
b+T O!       stun kicks          3-hits  3100 h-h-h               *ST*
b+T O O        sky kicks         5-hits  4530 h-h-h-h-h           *AS*
f+T T S S    finish punch        4-hits  4760 h-h-h-h
f+T T S b+S  ion ball            4-hits  5040 h-h-h-h             *PR*
f+T T X      big boot            3-hits  4020 h-h-h
f,f+T!       shoulder smack      1-hit   2000 h                   *ST*
qcf+T        ion fountain        8-hits  2444 all h
b,f+T        ion dart            1-hit   3600 h
d+T T        juggler fist        2-hits  2840 h-h                 *JU*
/\ qcf+T     air ion beam        1-hit   2200 h                   *PR*

X X          leap kick           2-hits  3020 h-h
f+X          boot stomp          1-hit   1700 h
b+X          projectile shield                                 *0 sec*
/\ qcf+X     ion arrow           1-hit   3000 h

O S          low slash           2-hits  3040 h-m
O S S          ion break                                          *bad PR*
O X f+T        surprise fist     3-hits  4160 h-h-h
O O          axe kick            2-hits  2860 h-m                 *KD*
f+O O        high-roundhouse     2-hits  3040 h-h
f,f+O!       side kicks of doom  2-hits  1900 h-h                 *ST*
  O            fly kicks         4-hits  3550 h-h-h-h             *AS*
b,b+O        binary orbs         2-hits  3420 h-h                 *PR*
d+O          pop kick            1-hit   1500 h                   *JU*
df+O         launcher kick       1-hit   1800 h                   *AS*

::SUPERS::
f+S+T        Ion Beat Down       6 hits   - 6775  *Level 1*  *AS*
/\ X+O       Hyper Ion Dart      7 hits   - 3500  *Level 1 air*
S+T          Hyper Ion Beam      12 hits  - 7404  *Level 2*
/\ S+T       Air Hyper Ion Beam  14 hits  - 7000  *Level 2 air*
b+X+O        Power Up                             *Level 3* (150% damage 10
sec)
X+O          Ion Macabre         ? hits  -  ???   *Level 4* (tap S/T or X/O!!!)

::THROWS::
b+R1         Sky High Service    2 hits   - 3701
qcb+X        Set, Serve          3 hits   - 3501   (won't work on Blob)
R1           Burning Hand        7 hits   - 3401
/\ R1        Swirling Madness    2 hits   - 3120
/\ qcf+O     ion catch           ? hits   - 2800

::RECOVERY::
T            Ion Ball            1 hit    - 2650  *PR*

::TAUNT::
T+X          Going down
d+S+O        Slams Fists

::COUNTERS::
punch   Parry Punch
kicks   Shoulder Toss
lows    Ion Upper
aerial  Beam Shot

::COSTUMES::
1A - black body, purple face, white hair
1B - blue body, black face, red hair
2A - purple and magenta body, gray face and hair
2B - brass and teal body and face, orange hair
3A - red body and face, white hair
3B - blue body and face, red hair
4A - black body, HUMAN FACE, brown hair
4B - dark blue body, HUMAN FACE, brown hair

::ARCADE BOSS::
Magneto on Citadel                                   <>


=======================================================
21. PSYLOCKE  - (Elizabeth Braddock)
=======================================================
/\ qcf+S_T  silken dagger    1-hit   2600 h
/\ qcb+S_T  needle palm
      1-hit   2600 h
S T!        kitana slash     2-hits  2550 h-h                     *ST*
S X X X     round kick       4-hits  4520 h-h-h-h
S X O       axe kick         4-hits  3630 h-h-h-m                 *KD*
S O         high kick        2-hits  2640 h-h
f+S T O O X leaping sword    6-hits  5855 h-h-m-m-m-m
qcf+S       ninja assault 1  1-hit   2900 h                       *ST*

T!          kitana slash     1-hit   1500 h                       *ST*
T O X       round kick       3-hits  4040 h-h-h
f+T         charging sword   1-hit   1500 h
b+T T!      sneak attack     2-hits  2850 h-h                     *ST*
  O O         kicks          4-hits  5160 h-h-h-h
qcf+T       ninja assault 2  2-hits  2820 h-h                     *AS*

X X X       round kick       3-hits  3740 h-h-h
X O         axe kick         3-hits  2730 h-h-m
qcf+X       severing swirl
  T           sword slash    1-hit   2500 h
b,b+X       kendo hop 1
qcb+X,X,X   dragon tooth     3-hits  3240 h-h-h

f+O         double kicks     2-hits  1710 h-m                     *KD*

f,f+O X S!  psi stab         3-hits  3780 h-l-h                   *ST*
       T      high palm      4-hits  4900 h-l-h-h
b,b+O       kendo hop 2
ws+O        flip kick        2-hits  1900 h-h                     *AS*

::SUPERS::
S+T         Ninja Fury       9 hits  - 4780  *Level 1*
/\ S+T      Heaven's Dagger  4 hits  - 5200  *Level 1 air*
X+O         Ninja Wrath      6 hits  - 7300  *Level 2*
f+S+T       Steel Slaying    26 hits - 10582 *Level 3*
b+S+T       Ninja Light Show 23 hits - 14468 *Level 4*

::THROWS::
/\ R1       flying slice     3 hits - 3700
R1          wristlock        3 hits - 3400
b+R1        catapult         3 hits - 3301

::RECOVERY::
T           Cartwheel        1 hit  - 2650

::TAUNT::
T+X         Bow of Honor

::COUNTERS::
punch   Body Toss
kicks   Over Flip and Kick
lows    Flip Kicks
aerial  Kick

::COSTUMES::
1A - red and purple suit; purple hair
1B - cyan and blue suit; light blue-purple hair
2A - black cat suit; purple hair
2B - purple and magenta cat suit; blue hair
3A - blue pants and top; bare midriff
3B - gold and silver pants and top; bare midriff
4A - blue pants and top; red headband; bare midriff
4B - black pants and white top; bare midriff

::ARCADE BOSS::
Lady Deathstrike on Asteroid M


=======================================================
22. BISHOP  - (Lucas Bishop)
=======================================================
/\ qcb+S_T  taking no chances   1-hit   2900 h                    *PR*
S S T T     spin elbow          4-hits  4640 h-h-h-h
S X X X     round kick          4-hits  4800 h-h-h-h
S X T T     punch lift          4-hits  4880 h-h-h-h              *AS*
S T T       punch lift          3-hits  3930 h-h-h                *AS*
S O O!      stun kick           3-hits  3840 h-h-h                *ST*
S O O X       axe kick          4-hits  4960 h-h-h-m              *KD*
qcf+S       single blast        1-hit   2200 h                    *PR*
f+S T T     punching shot       3-hits       h-m-h
  O X         twin kicks        5-hits  5460 h-m-h-h-h
f,f+S       jawbreaker          2-hits  3610 h-h                  *JU*
  T            gun finish       5-hits  5500 h-h-h-h-h            *PR*
qcb+S       concussive break    6-hits  2811 h-h-h-h-h-h          *PR*

T T         punch lift          2-hits  2940 h-h                  *AS*
d+T!        gun punch           1-hit   1400 h                    *ST*
qcf+T       staggering blast    2-hits  3420 h-h                  *PR*
qcb+T       simage blast        1-hit   2600 h                    *PR*
              *Charge 1*        1-hit   2900
              *Charge 2*        4-hits  3230
              *Charge 3*        8-hits  3120
f+T T       love handles        4-hits  3415 h-h-h-h              *PR*

X X X       round kick          3-hits  3940 h-h-h
X T T       punch lift          3-hits  4030 h-h-h                *AS*

O O!        stun kick           2-hits  2840 h-h                  *ST*
O O X         axe kick          3-hits  4120 h-h-m                *KD*
qcf+O       advancing fire      1-hit   900  h                    *PR*
qcb+O       retreating fire     1-hit   900  h                    *PR*
f,f+O X O T S   Killer combo    6-hits  7030 h-h-h-m-h-h

b+S+T       Free Parry          1 hit    - 5500
            (looks/acts just like his Lv.1 super)   <>

::SUPERS::
S+T         Channeled Parry     1 hit   - 5500  *Level 1*   (counter-attack)
            (counters ANY attack thrown at him)
X+O         Bullet Crazy        12 hits - 7920  *Level 2*
b+X+O       Don't Jump at Me    14 hits - 6160  *Level 2*

f+S+T       Mutant Tumble       7 hits  - 11300 *Level 3*
f+X+O       Professional Hit    3 hits  - 15800 *Level 4*

::THROWS::
/\ R1       Backbreaker         2 hits  - 3800
d+R1        Pistol Whip         6 hits  - 3600
R1          Gut punch           3 hits  - 3401
b+R1        Over the Top        2 hits  - 3201

::RECOVERY::
T           Counter beam        1 hit   - 2650  *PR*

::TAUNT::
T+X         Chuckle

::COUNTERS::
punch   Multples and Trip
kicks   Over Flip and Kick
lows    Sweep
aerial  Twin Guns

::COSTUMES::
1A - blue suit with red stripes
1B - purple suit with yellow stripes
2A - blue and orange suit    [Uncanny X-Men #342]
2B - purple and pink suit
3A - blue and yellow suit
3B - red and white suit
4A - blue banded suit
4B - black banded suit

::ARCADE BOSS::
Magneto on Apocalypse Tomb


=======================================================
23. BLOB  - (Fred J. Dukes)
=======================================================
S S!      stun slap             2-hits  3035 h-h                  *ST*
S S S     slap                  3-hits  4515 h-h-h
S S T     push                  3-hits  4595 h-h-h
S S X     big kick              3-hits  4515 h-h-h
S S O     juggle foot           3-hits  4755 h-h-h                *KD*
S S O S     right punch         4-hits  6120 h-h-h-h
S S O T     backhand            4-hits  6120 h-h-h-h
S S O X     low kick            4-hits  6190 h-h-h-h
S S O O     booty tap           4-hits  6260 h-h-h-h
S T S       punch               3-hits  4595 h-h-m                *KD*
S T T       backhand            3-hits  4595 h-h-h                *KD*
S X!      stun boot             2-hits  3035 h-h                  *ST*
S X X       kick                3-hits  4515 h-h-h
S X O       big stomp           3-hits  4755 h-h-h                *KD*
S X O T       big slap          4-hits  6120 h-h-h-h
S X O O       big booty         4-hits  6260 h-h-h-h
S X O S       big punch         4-hits  6120 h-h-h-h
S X O X S S   Blobby combo      6-hits  8095 h-h-h-h-h-h
S O       big stomp             2-hits  3485 h-h                  *KD*
S O S       straight            3-hits  5045 h-h-h
S O T       backhand            3-hits  5045 h-h-h                *KD*
S O X       step                3-hits  5125 h-h-h
S O O       booty               3-hits  5205 h-h-h
f+S T     backhand              3-hits  4125 m-m-h
f+S S     overhead smash        3-hits  4125 m-m-h
f,f+S S   double hammer         2-hits  4565 m-h
f+S S T   backhand              4-hits  5490 m-m-m-h              *JU*
S X O T   backhand              4-hits  6120 h-h-h-h              *JU*

T S       punch                 2-hits  3405 h-m                  *KD*
T S T     backhand              3-hits  4965 h-m-h                *JU*
T T       backhand              2-hits  3405 h-h                  *JU*
d* T      two scoops            2-hit   3785 h-h                  *JU*
f+T T     palm down             2-hits  3305 m-h
f,f+T     belly bump            1-hit   2905 h
d+T       belly lifter          1-hit   1705 h                    *JU*
b,f+T     cranium crash         1-hit   2805 h                    *KD*
  T         2nd crash            2-hits  5415 h-h
    T         backhand          3-hits  6975 h-h-h
    S         belly bump        3-hits  7775 h-h-h

X!        mighty kick           1-hit   1650 h                    *ST*
X X       kick                  2-hits  3315 h-h
X O O       booty               3-hits  5305 h-h-h
X O S       big punch           3-hits  5145 h-h-h
X O T       big slap            3-hits  5145 h-h-h                *KD*
X O X S S   Blobby combo        5-hits  7480 h-h-h-h-h
f+X!      stagger kick          1-hit   2050 h                    *ST*
b,f+X     aftershock            1-hit   3350 l                    *PR* *KD*

O S       straight              2-hits  3905 h-h
O T       backhand              2-hits  3905 h-h
O T O X       stumble forward   4-hits  8180 h-h-h-h
O T O O       tremors!          8-hits  6710 h-h-h-l-l-l-l-l      *PR* *KD*
O X S S   Blobby combo          4-hits  6600 h-h-h-h
b,f+O     tremor                1-hits  3350 l                    *PR* *ST*
O O       stomp n' bump         2-hits  4085 h-h
d+O T     trip, bump, thump     3-hits  5135 h-h-h
b+O S!    low kick spin         2-hits  3435 l-h                  *ST*
  S         overhead            3-hits  4915 l-h-m
  T         double palm         3-hits  4995 l-h-h
  X         big kick            3-hits  4915 l-h-h
f,f+O     blunder run           1-hit   2850 h
  O         mass tremors        6-hits  3585 h-l-l-l-l-l          *PR*
  X         ground worm         2-hits  5415 h-l
    O O       worm quake        7-hits  6045 h-l-l-l-l-l-l        *PR*

::SUPERS::
S+T       Belly Flop            1 hit  - 6300   *Level 1*
f+S+T     G-Force               1 hit  - 6000   *Level 2*
X+O       Seismic Stomp         5 hits - 11250  *Level 3*
d+X+O     Bottoms Up            1 hit  - 15000  *Level 4*

::THROWS::
d+R1      Teeter Totter         7 hits - 4518
/\ R1     Backdrop              2 hits - 4300
qcb+S     sit down slam (throw) 3 hits - 4050 *anti-air only*
R1        Bear Hug              5 hits - 4000
b+R1      Cross Slam            2 hits - 3800

::RECOVERY::
T         Ground Tremors        1 hit  - 2650  *PR*

::TAUNT::
T+X       Truffle Shuffle

::COUNTERS::
punch   Giant Swing
kicks   Back Throw and Toss
lows    Double Palm
aerial  Down Punch

::COSTUMES::
1A - black suit (can see belly and chest)
1B - red suit (can see belly and chest)
2A - blue pants w/ red suspenders
2B - black pants w/ black suspenders
3A - blue "X" suit full body
3B - red "X" suit full body
4A - black suit (covers chest and belly)
4B - black and yellow striped suit (covers chest and belly)

::ARCADE BOSS::
Phoenix on Asteroid M

[note: Blob is immune to normal throws and some command throws (Phoenix,
Mystique, Havok, Sentinel B).  He is still vulnerable to Beast's Beast stance
leaping throw, Rogue's Power Drain, and Sabretooth's Piledrivers - Apeboy]


=======================================================
24. DARK PHOENIX  - (Phoenix Force)
=======================================================
/\ L2      flying
S S X X X        crash kick      5-hits  5445 h-h-m-h-m
S S X X O        hook kick       5-hits  5385 h-h-m-h-m           *KD*
S~T T b+S S    TK firebird combo 5-hits  6090 h-h-h-h             *PR*
S~T X!       stun kicks          4-hits  4170 h-h-h-h             *ST*
S~T X S S        fireball        6-hits  5860 h-h-h-h-h-h         *PR*
S~T X X        fly kicks         6-hits  5105 h-h-h-h-h-h         *AS*
S~T X O        rocket kick       5-hits  5070 h-h-h-h-h
S X T X X X        crash kick    6-hits  5995 h-h-h-m-h-m
S X T X X O        hook kick     6-hits  5945 h-h-h-m-h-m         *KD*
S X X        hotfoot             3-hits  3685 h-h-l               *JU*
f+S        push
  T          TK snag             2-hits  2480 h-h                 *ST*
    O           kicks
      X            fly kicks     6-hits  4690 h-h-h-h-h-h         *AS*
        S+T          duel flames 16-hits 5250 all h               *PR*
f,f+S! X T  flame push           3-hits  4220 h-l-h
b+S        ember ignition
  S          flame kiss          8-hits  2468 all h               *PR*
  T          fire BOOM!          1-hit   2600 h                   *PR*
  X          fire pillar         5-hits  3000 all h               *PR*
  O          fire ball           1-hit   2200 h                   *PR*
b,b+S      blazing vigor         9-hits  1350 all h               *PR*
qcf+S      fire bird             1-hit   2200 h                   *PR*
/\ qcf+S   air bird 1            1-hit   2200 h                   *PR*

T T T        flame punch         3-hits  3920 h-h-h
T T b+S      TK pull             3-hits  3680 h-h-h               *ST*
  d+T          TK slam           4-hits  4660 h-h-h-h
    T            fire pillar     8-hits  6280 all h               *PR*
T X!       stun kicks            3-hits  3340 h-h-h               *ST*
T X S S        fireball          5-hits  5340 h-h-h-h-h           *PR*
T X X        fly kicks           5-hits  4445 h-h-h-h-h           *AS*
T X O        rocket kicks        4-hits  4390 h-h-h-h
f+T T      fire starter  <<<<<<<<<<<<<<<<<<<<< Doesn't seem to do anything
f+T d+T    slash/pillar          6-hits  4750 m-h-h-h-h-h
f,f+T T    turn and burn         2-hits  2680 h-h                 *AS*
  S          fire toss           3-hits  4020 h-h-h               *PR*
b,b+T      fire revolution       1-hit   2400 h
b+T T T    fire swoops           2-hits  3030 h-h-h
qcf+T      fire birds            2-hits  3230 h-h                 *PR*
/\ qcf+T   air bird 2            1-hit   2200 h                   *PR*

X T X X X        crash kick      5-hits  5495 h-h-m-h-m
X T X X O        hook kick       5-hits  5435 h-h-m-h-m           *KD*
X X        hotfoot               2-hits  2780 h-l                 *JU* *PR*
f,f+X!     ember kick            2-hits  2280 h-h                 *ST*
  X          lift kick           4-hits  3555 h-h-h-h             *AS*
  O          big kick            3-hits  3480 h-h-h
d+X d+X    leg lift              2-hits  2370 l-h                 *AS*
/\ qcf+X   searing corkscrew 1   1-hit   1700 h                   *KD*

O S X S        fire push         4-hits  4970 h-h-l-h
O S X T        fire pillar       8-hits  6780 h-h-l-h-h-h-h-h     *PR*
O X!       stun kick             2-hits  2165 h-h                 *ST*
O X X        fly kicks           4-hits  3440 h-h-h-h             *AS*
O X X O        smackdown         5-hits  4460 h-h-h-h-h
O X O O        crash kick        4-hits  4635 h-h-h-m
O O        round kick            2-hits  2930 h-h
b+O        hot foot              1-hit   1700 l                   *PR*
b,b+O      cosmic radiation      2-hits  4180 h                   *PR*
/\ qcf+O   searing corkscrew 2   1-hit   1700 h

::SUPERS::
b+S+T      TK Confusion          1 hit   - 3500  *Level 1* (stunned 1 sec)
/\ X+O     Searing Arrow         1 hit   - 4000  *Level 1 air*
f+S+T      MOSU Cell             10 hits - 6000  *Level 2* (drains life)
b+X+O      Ember Column          17 hits - 8160  *Level 2*
S+T        Scorched Sun          25 hits - 11300 *Level 3* (tap buttons!!!)
X+O        Phoenix Embodiment    28 hits - 11480 *Level 3*
/\ S+T     Air Scorched Sun      25 hits - 11300 *Level 3 air* (far away > dmg)
f+X+O      Cosmic Comet Chaos    45 hits - 16965 *Level 4* (tap buttons!!!)

::THROWS::
R1         Sky High              2 hits  - 3801
b+R1       TK Whip               1 hits  - 3500
qcb+T      Migraine              ??? (it's listed in the game)

::RECOVERY::
T          Fire Pillar           1 hit   - 2650  *PR*

::TAUNT::
T+X              Caustic Resonance
Down + T+X       Back Stretch  <>
Forward + T+X    Shoulder Rub  <>

::COUNTERS::
punch   Parry Punch
kicks   Inferno
lows    Low Punch
aerial  Flame Shot

::COSTUMES::
1A - red and yellow suit with black face
1B - black and red suit with black face
2A - black and purple EVERYTHING!
2B - red and purple EVERYTHING!
3A - yellow and red suit with human face   [Uncanny X-Men #381]
3B - silver and cyan suit with human face
4A - red suit with yellow sash and human face
4B - purple suit with red sash and human face

::ARCADE BOSS::
Blob
 on Asteroid M


**********************************************************************
********************        IV. STORY MODE       *********************
**********************************************************************

This is the walkthrough for the mode.  It doesn't matter who you choose.
Everything is pre-set.  Only difference is the last battle against
Bastion and Magneto.  Lose it and you fight him with Phoenix.

The timed battles are with Forge, Magneto, and Cyclops.  These battles
are against a Sentinel A and you have 50 seconds to beat him.  If time
runs out, you lose the match.

CHARS: [Forge]
STAGE: *Sentinel Invasion streets only - 9:35pm*
  vs Mystique
  vs Nightcrawler

CHARS: [Cyclops - Wolverine - Forge - Phoenix - Gambit - Storm]
STAGE: *Danger Room - 10:15am*
  vs 3 other X-Men

CHARS: [Wolverine - Phoenix - Gambit - Nightcrawler]
STAGE: *X-Mansion - 1:42pm*
  vs 3 out of 4 Brotherhood mutants (Juggie, Mystique, Sabretooth, Toad)

CHARS: [Forge]
STAGE: *X-Mansion outdoors*
  vs Sentinel A  (50sec and you must KILL HIM!)

CHARS: [Beast - Phoenix - Nightcrawler - Rogue - Havok]
STAGE:  *Morlock Sewers - 3:27pm* or *Apocalypse Tomb - 4:30pm*
  vs 3 out of 4 Brotherhood mutants (Juggie, Mystique, Sabretooth, Toad)
  vs Sentinel B
  (Bastion's forces can now freeze your super meters)
  Pausing the game will let the freeze wear off!         <>

CHARS: [Magneto]
STAGE: *Savage Land pool - 5:14pm*
  vs Sentinel A  (50sec and you must KILL HIM!)

CHARS: [Magneto - Mystique - Juggernaut - Sabretooth]
STAGE: *Savage Land*
  vs 4 X-Men (Beast, Rogue, Havok, Cyclops)

CHARS: [Magneto]
STAGE: *Savage Land pool*
  vs Sentinel A

CHARS: [Wolverine - Magneto - Cyclops - Gambit]
STAGE: *Magneto's Citadel lava pits - 6:10pm*
  vs Sentinel B
  vs Sentinel A

CHARS: [Cyclops]
STAGE: *Magneto's Citadel lava pits*
  vs Sentinel A  (50sec and you must KILL HIM!)

CHARS: [Wolverine]
STAGE: *Asteroid M - 12:01am*
  vs Bastion  (Wolverine has no super meter)

CHARS: [Magneto (or Phoenix if Magneto loses) ONLY]
STAGE: *Asteroid M*
  vs Bastion

Tips for fighting the Sentinel A with only 50 seconds:
-------------------------------------------------------
#1) Time is your enemy; Do not waste ANY OF IT!!!
  This means don't get thrown by him, and try to avoid doing any combos
  that are blocked (it will be countered).  I also don't recommend random
  throwing Sentinel A or doing weak supers, as they are just wasting your time.

#2) Know your characters and their limits
  Understand your character (Cyclops, Forge, Magneto) and their strengths
  and weaknesses.  Cyclops is a quick agile fighter with range; Forge is
  an average fighter with meager priority and only one usable super; Magneto
  is extremely powerful with combos but has some speed issues.

#3) Combos are the key!
  But not just any combo; you need to connect with it!  Try to do them by
  jumping behind the Sentinel while its doing something else or after
  blocking their combos.

  Forge:
  - SXST /\ SXO R1
  - TTT
  - SXST X+O X
  - SXOX

  Magneto:
  - SXT qcf+T /\ SXTO R1 \/ qcf+O
  - qcf+T /\ SXTO S+T
  - OOXT

  Cyclops:
  - TTT
  - SXTT qcb+O /\ SXTO R1
  - SXTS
  - TT [super]
  - SXTT qcb+O /\ SXTO R1 \/ S+T qcf+X

#4) Never stand still; a moving target is harder to hit than a static one
  As I said before, try to get behind the Sentinel.  Along the same lines,
  always be one the move.  Too close and the computer will go for a throw;
  too far away and it will use its range attacks to keep you away.


Here is a breakdown of Story Mode stats:
----------------------------------------
22 total fights (23 if Magneto loses the fight with Bastion)
12 levels/stages of combat
14 different characters to use
9  mandatory fights (with no choice of characters to use)

NAME         # FIGHTS   # MANDATORY FIGHTS
Magneto      - 9         3*
Phoenix      - 10        1 (only if Magneto loses the fight with Bastion)
Wolverine    - 9         1
Forge        - 6         3*
Gambit       - 8
Cyclops      - 6         1*
Nightcrawler - 6
Mystique     - 4
Sabretooth   - 4
Juggernaut   - 4
Storm        - 3
Beast        - 3
Havok        - 3
Rogue        - 3

# FIGHTS = maximum fights he/she can participate in
# MANDATORY FIGHTS = fights he/she must fight in
* = 50sec timed battle vs. Sentinel A


**********************************************************************
*********************       V. STAGES        *************************
**********************************************************************
The best way I've figured out to do the transitions between areas within
a stage is by either doing an air seek combo at the very edge or any
knockdown attack or combo that sends the opponent flying across the room.

I'm describing the transitions in each stage.  Every stage has breakable
objects but I noted those with pillars/columns because some characters
have special throws when near them.

Damages listed are during special cutscenes.  Note:  you can only do a
transition or knock into attack ONCE per stage.  There is no limit on throw
attacks.

  Ex:  On Xavier's Mansion-Gardens, you can only knock them into the
  basketball hoop once.  However, you can do the basketball throw as many
  times as you want.

The number in parantheses next to the stage is the number of rooms that will
be used during the Arcade fights.  Some stages have 3 rooms, but only 2 will be
accessed as you defeat more characters.

  Ex:  On Sentinel Invasion, you first start out on the Construction Site.
  Then, after defeating your opponent (best of 3 rounds), your next fight
  will be with a new character on the Street room.  (The Rooftop area is not
  accessed by default, unless you trigger that transition)

Sentinel Invasion (2)
  CONSTRUCTION SITE:
  - knock back from left side (facing sign) and hit neon sign (3000 dmg)
  - knock back from right side (no sign) and fall onto rooftop (3500 dmg)
  - knock up and fall into street  (3200 dmg)
  - knock into walls (3000 dmg)
  - throw into objects (2900 dmg)
  ROOFTOP:
  - knock off edge and onto street  (3200 dmg)
  - knock through building and onto street (face the building) (3000 dmg)
  - knock into AC unit (3600 dmg)
  - knock into door (3000 dmg)
  STREETS:
  - knock into cars, light poles, windows (3000 dmg)

Savage Land (2)
  CLIFFS:
  - knock off front and land in lagoon  (3100 dmg)
  - knock off side and land on ledge (either side)  (3000 dmg)
  - knock into dino bones (2900 dmg)
  LEDGE:
  - knock off edge into lagoon  (3000 dmg)
  LAGOON:
  - knock into dino bones (2900 dmg)

Xavier's Mansion (3)
  HALLWAY/SITTING ROOM:
  - knocked into the office at the end of the hallway (3200 dmg)
  - knocked outside through window (near the fireplace) (3100 dmg)
  - breakable column (your back to it + b+R1) (2900 dmg)
  - thrown into hallway bookshelf (conditions???) (??? dmg)
  XAVIER'S OFFICE:
  - knocked outdoors through window  (3100 dmg)
  - thrown into bookshelf (conditions???) (??? dmg)
  GARDEN:
  - after 1 round of fighting concludes, the basketball court will open
  - knocked into open hangar door (3000? dmg)
  - special Toad throw with SUNNY basketball hoop (R1) (Toad = 3700)
      (make sure the target and Toad are NOT on the court and on the sunny
hoop)
      (Toad CANNOT have the hoop behind him for it to work)
  - special Toad throw with SHADY basketball hoop (R1) (Toad = 3700)
      (both Toad and target MUST be on the court)
      (have target between Toad and the hoop and within the 3pt range circle)
  - throw into basketball hoop (your back to it + b+R1) (2900)
      (underneath the hoop for it to work)
  - knocked into EITHER basketball hoop (from the free throw line) (3000 dmg)
  - trees  (your back to tree; b+R1)  (2900 dmg)
  - knocked into wall or stairs (3000 dmg)
  - thrown into chairs (in front and enemy has back to it + R1) (2900 dmg)
  HANGAR:
  - knocked from the hangar lift into the hangar (3000 dmg?)
  - hit onto the elevator controls and ride into hallway (3200 dmg)

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