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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter X » X-Men: Next Dimension - Strategy Guide (Page 01)

X-Men: Next Dimension - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for X-Men: Next Dimension - Strategy Guide (Page 01).

X-Men: Next Dimension for PS2 Guide/Movelist
version 2.6
updated 4/27/03

by Azraelswrd (created 10/20/02)
azraelswrd@hot mail com   (it's spelled wrong so I don't tip off SPAM bots)
copyright of Azraelswrd 2002

***DISCLAIMER***
I claim that this entire work is a product of my own so please don't
rip me off and copy it and say it's yours because that would be really
lame and let's everyone know you're socially and morally weak!!!
PLEASE DO NOT STEAL MY WORK!!! ^_^

Best viewed if both the numbers and = line up:  123456
                                                ======

=====================
= Table of Contents =
=====================
I.   Update History
II.  Introduction
III. Characters
       1. Cyclops
       2. Wolverine
       3. Gambit
       4. Storm
       5. Beast
       6. Phoenix
       7. Toad
       8. Mystique
       9. Sabretooth
       10. Magneto
       11. Nightcrawler
       12. Rogue
       13. Forge
       14. Juggernaut
       15. Havok
       16. Lady D
       17. Betsy
       18. Bastion
       19. Sentinel A
       20. Sentinel B
       21. Psylocke
       22. Bishop
       23. Blob
       24. Dark Phoenix
IV.  Story Mode
V.   Stages
       Sentinel Invasion
       Savage Land
       Xavier's Mansion
       Danger Room
       Asteroid M
       Morlock Tunnels
       Magneto's Citadel
       Apocalypse's Tomb
VI   Secrets / Glitches
     a.Unlocking Secrets
          Unlock FMV's
          Unlock 3rd Costume
          Unlock 4th Costume
          Unlock Bastion and 2nd Costume
          Unlock Sentinel A
          Unlock Sentinel B
          Unlock Psylocke
          Unlock Bishop
          Unlock Blob
          Unlock Dark Phoenix
          Unlock Everything Code
     b.Known Bugs/Glitches
          Bastion
          Bishop
          Forge
          Gambit
          Havok
          Jean Grey
          Magneto
          Mystique
          Nightcrawler
          Rogue
          Sabretooth
          Sentinel A
          Storm
          Toad
          Wolverine
          Any Character
          Stage: Apocalypse Tomb (room 2)
          Stage: Xavier's Mansion (room 1)
          Stage: Morlock's Sewers (room 1)
          Stage: Danger Room
          Any Stage
VII. Character Analysis
VIII.Gameplay Tips
        Counters
        Damage Reduction
        Meter Building
        FREQUENTLY ASKED QUESTIONS!!!!!
IX.  In the Future...
X.   Credits
XI.  My Records


**********************************************************************
*********************    I. UPDATE HISTORY   *************************
**********************************************************************
(I'll only list version changes)

3-26-03 - Ver 2.6
- added GAMEPLAY TIPS section
- cleaned up some of the layout
- added another glitch (Storm, Magneto)

1-25-03 - Ver 2.53
- added the hit damages for all the special moves and their hit locations

1-20-03 - Ver 2.52
- added section for MY GRIPES and MY RECORDS for posterity

10-27-02 - Ver 2.51
- added list of known bugs in "Secrets"
- added secret taunts
- removed combos and put them into separate COMBOS list

10-25-02 - Ver 2.50
- added more moves/combos to everyone
- added End Boss

10-21-02 - Ver. 2.00
- revamped the entire guide:  Cleaned up the specials and added combo
trees for basic button taps.  Added Dark Phoenix and included her moves.
Also added combos from Drake3 and Robert Garcia.  Added costumes and included
the UNLOCK EVERYTHING code.

10-20-02 - Ver. 1.00
- Guide/Movelist created


**********************************************************************
*********************     II. INTRODUCTION    ************************
**********************************************************************

Well, it's another X-Men game from Activision.  This time around, they have
implemented 3-dimensions to their fighting game engine and it shows this
time!  We have most of the character returning (sans Spidey and Xavier) plus
some new characters that really do add to the game with different styles
and combos.

I made this guide/movelist to encompass the specials and supers and to be used
as a general reference guide for the game mechanics.  For combos and
strategies, please see my other document (X-Men Next Dimension Combo).

publisher:  Activision
rated:      TEEN
media :     DVD-ROM
release:    10-16-2002
format:     PS2, GC, XB

This game has several modes of play:

STORY - Fight a preset story with fixed character selections
ARCADE - 9 battles (best of 3 rounds) and the final match is best of 7 rounds
VERSUS - Human head-to-head competition
SURVIVAL - how far can you go?
PRACTICE - multiple options to focus your skills


**********************************************************************
*********************     III. CHARACTERS    *************************
**********************************************************************
===========
= Legend: =
===========
S  square          punch 1
T  triangle        punch 2
X                  kick 1
O  circle or "O"   kick 2
R1                 throw
R2 + forward       Punch counter
R2 + back          Kick counter
R2 + down          Low counter
jump R2            Aerial counter
L1                 power transfer (follow the buttons highlighted)
L2 + d-pad         8-way movement
up, L2             flight (10 seconds) *some characters only*
tap up             sidestep up
tap down           sidestep down
b,b                dash back
f,f                dash forward
f,f (hold f)       running

when you get knocked down:
nothing            get up in the same spot
hold up            roll into the background
hold down          roll into the foreground
hold forward       roll towards the enemy
hold back          roll away from the enemy
hold T,O           tech attack (Recovery)  (varies with the character)

f    forward
b    back
u    up
d    down
/\   jump or hold up [AIR SEEK]
/j\  normal jump
\/   land from a jump
qcf  quarter circle forward (down, down-forward, forward)
qcb  quarter circle back (down, down-back, back)
_    or
+    and
*    hold down the direction on the d-pad for 2 sec then release
!    stunning hit
~    do the next move VERY QUICKLY!!!  Otherwise it won't come out!
ws   do the move from crouching to a neutral position


==========================
= Terms and definitions: =
==========================

knockdown    when the opponent hits the ground hard and either bounce or are
KD           slow to recover.  Great opportunity for follow up attacks!

stuns        momentarily causes the enemy to keel over in a "stun" animation.
ST           Follow up with any attack for a guaranteed hit, but must be done
             quickly or they will recover.

air seek     special kind of attack that sends the opponent flying very high
AS           and gives you the opportunity to chase after them with an aerial
             combo or even a super combo!

juggles      any attack that causes the enemy to fly into the air, but not an
JU           AIR SEEK.  However, the enemy cannot block so they are still open
             to attack!

projectile   an attack that produces a ranged damage effect, most likely in the
PR           form of a missile or beam.  I noted moves that produce these
             effects to help differentiate from non-projectile moves.

After each attack or combo string, I've added the number of hits they do,
the amount of damage if all hits connect and how they hit the opponent (high,
mid, low).

high  (h) - an attack that can be blocked standing OR crouching
mid   (m) - an attack that MUST be blocked standing
low   (l) - an attack that MUST be blocked crouching


NOTE:
Some of the names are either changed (for sake of brevity) or ones I made up
myself because they weren't listed.  Try the moves for yourself to see what
they do.  That's why I tried to note the important attacks with the above
mentioned characteristics.

I've listed damages and hits to combos, supers and throws to give you an idea
of
what things are worth doing.  All damages were performed against an AVERAGE
TOUGHNESS fighter (refer to "VII. CHARACTER ANALYSIS" for more details)
Only the MAX hits/damages were recorded so not all hits may get in all the
time.

If you need to find a character quickly, use the SEARCH function of your word
processor and type in the name of the character.
EX:  In MS Word, hit Ctrl-F.  Type in the name.  Hit return until you find it.

If you want combos, check my COMBO FAQ.


=======================================================
1. CYCLOPS  - (Scott Summers)
=======================================================
S S T      knuckles            4-hits   3680    h-h-h-h
S S T S      low beam          5-hits   4400    h-h-h-m-l
S S T X      knee              5-hits   4460    h-h-h-m-m
S S T X X      side kick       6-hits   5185    h-h-h-m-m-m   *KD*
S S T X O      high kick       6-hits   5410    h-h-h-m-m-h   *KD*
S S T O O      round kick      6-hits   5710    h-h-h-m-m-m
S S X X    head kick           5-hits   4100    h-h-h-h-h
S S X O    mid kick            5-hits   4550    h-h-h-h-h
S S X O O    round kick        6-hits   5500    h-h-h-h-h-h
S T T!     elbow stun          3-hits   4100    h-h-h         *ST*
S T O      mid kick            3-hits   4180    h-h-h
S T O O      round kick        4-hits   5510    h-h-h-h       *KD*
S X T      knuckles            3-hits   3920    h-h-m
S X T S      low beam          4-hits   4760    h-h-m-l       *PR*
S X T T      upper             4-hits   5110    h-h-m-h       *JU*
S X T X      dash knee         4-hits   4830    h-h-m-h
S X T X X      side kick       5-hits   5700    h-h-m-h-h     *KD*
S X T X O      jump kick       5-hits   5970    h-h-m-h-h     *KD*
S X X      axe kick            3-hits   3920    h-h-m         *KD*
S X O      mid kick            3-hits   4000    h-h-h
S X O O      round kick        4-hits   5330    h-h-h-h       *KD*
S O O      round kick          3-hits   4440    h-h-h
f+S!      super gut punch      1-hit    2500    h             *ST*
b+S,S     1-2 combo            2-hits   2425    h-h
  T!         elbow             3-hits   3465    h-h-h         *ST*
    S          mid beam        4-hits   4305    h-h-h-h       *PR*
      T          low beam      5-hits   5025    h-h-h-h-l     *PR*
        X O        twin kicks  7-hits   6255    h-h-h-h-l-h-h *KD*
qcf+S     beam bolt            1-hit    2700    h             *PR*
qcb+S     optic uppercut #1    2-hits   3420    h-h           *PR*
b,f+S     beam sweep #1        1-hit    2700    h             *PR*

T T!      elbow stun           2-hits   3130    h-h           *ST*
T T S       fist up            3-hits   5130    h-h-h         *AS*
T T T       beam standing      3-hits   4090    h-h-h         *PR*
T O       mid kick             2-hits   3220    h-h
T O O       round kick         3-hits   4740    h-h-h
f+T,T     elbow launcher       2-hits   3130    m-h           *JU*
d+T d+T   pop punch            2-hits   5470    l-l           *JU*
f,f+T     spinning double fist 1-hit    2800    h             *JU*
  T         fist juggle beam   2-hits   3880    h             *PR*
b+T T     uppercut             2-hits   3230    m-h           *JU*
b+T S     low beam             2-hits   2780    m-l           *PR*
b+T X X   jump side kick       3-hits   4030    m-h-h         *KD*
b+T X O   jump head kick       3-hits   4390    m-h-h         *KD*
b+T O O   twin rounds          3-hits   4840    m-h-h
b,f+T     beam sweep #2        1-hit    2700    h             *PR*
qcf+T     anti-air beam bolt   1-hit    2700    h             *PR*
qcb+T     optic uppercut #2    2-hits   3420    h-h           *PR*

X T       knuckles             2-hits   2930    h-m
X T S       low beam           3-hits   3890    h-m-l         *PR*
X T T       upper              3-hits   4290    h-m-h         *JU*
X T X       dash knee          3-hits   3970    h-m-h
X T X X       side kick        4-hits   4985    h-m-h-h       *KD*
X T X O       jump kick        4-hits   5300    h-m-h-h       *KD*
X X       axe kick             2-hits   2930    h-m           *KD*
X O       mid kick             2-hits   3020    h-h
X O O       round kick         3-hits   4540    h-h-h         *KD*
f+X X S   kicks-beam           3-hits   4285    h-h-h         *PR*
  X         beam 2             4-hits   5125    h-h-h-l       *PR*
    O!        beam 3           5-hits   5845    h-h-h-l-h     *ST* *PR*
      T         beam 4         6-hits   6595    h-h-h-l-h-h   *PR*
qcf+X     low beam bolt        1-hit    2700    l             *PR*
qcb+X     power flash kick #1  2-hits   3040    h-h

O O       round kick           2-hits   3510    h-h           *KD*
f+O,O     jump snap kick       2-hits   3510    h-h           *KD*
f,f+O     power roundhouse     1-hit    2600    h
d+O S     sweep beam           2-hits   2910    l-l           *PR*
qcb+O     power flash kick #2  2-hits   3040    h-h           *AS*
/\ qcf+S_T   air beam bolt     1-hit    2700    h             *PR*
/\ qcb+S_T   air beam sweep    1-hit    2700    h             *PR*

::SUPERS::

X+O     Hyper Flash Kick      15 hits - 5990  *Level 1*
f+S+T   Hyper Rush Combo      25 hits - 7248  *Level 2*
S+T     Ground Shot           1 hit   - 10200 *Level 3*       *PR*
/\ S+T  Air Concussion Beam   33 hits - 10098 *Level 3 air*   *PR*
b+S+T   Concussion Beam       38 hits - 15542 *Level 4*       *PR*

::THROWS::
R1      Beam Away             3 hits  - 3801
b+R1    Body Slam             1 hit   - 3700
/\ R1   Shoulder Toss         1 hit   - 3200

::RECOVERY::
T       Optic Beam            1 hits  - 3200                  *PR*

::TAUNT::
T+X           Visor Clean
Down + T+X    Neck Stretch                  <>

::COUNTERS::
punch   Armflip
kicks   Flip Up and Front Kick
lows    Sweep
aerial  Eye Beam

::COSTUMES::
1A - yellow/black "X"  [Uncanny X-Men #394]
1B - red/black "X"
2A - red/black
2B - yellow/black
3A - all black; yellow belt
3B - all red; yellow belt
4A - black/gray   [Uncanny X-Men #391]
4B - teal/gray

::ARCADE BOSS::
Dark Phoenix on Asteroid M


=======================================================
2. WOLVERINE  - (Logan)
=======================================================
S S          mini lift               3-hits   3000  h-h-h        *AS*
S X X X T S      claw mid            8-hits   6370  h-h-h-l-h-h
S X X X O      foot spring           5-hits   4780  h-h-h-l-l
f+S       claw catapult              2-hits   1900  h-m
  T T!       rolling blades          4-hits   3180  h-m-l-h      *ST*
  T S        claw upper              4-hits   4460  h-m-l-h      *AS*
f,f+S     slicing tumble             1-hit    3200  h            *AS*
qcf+S     slash frenzy (upper)       4-hits   3400  h-h-h-h      *AS*
          (can be cancelled with f+S)                            <>
  f+STT     rolling blades
  f+STS     claw upper

T T       claw chest                 2-hits   3030  h-h
f+T       claw thrust and repel      2-hits   2375  h-h
f+T S     gut stunner                3-hits   3575  h-h-h        *ST*
  S         head kick                4-hits   4485  h-h-h-m
    T         ankle slash            5-hits   5325  h-h-h-m-l
      O         jump kick            6-hits   6075  h-h-h-m-l-m
         O        jump roundhose     7-hits   6835  h-h-h-m-l-m-h
  T         bowl over                4-hits   4765  h-h-h-h      *KD*

f+T T T   bull slashes               4-hits   4765  h-h-h-h
f,f+T     adamantium                 8-hits   2912  all h
d+T       low slashing               2-hits   1615  h-h
b+T       upper claw                 2-hits   1900  h            *JU*
  T         follow strike            3-hits   3260  h
df+T!     rolling stab               1-hit    1600  h            *ST*
qcf+T     slash frenzy               4-hits   3740  h-h-h-h      *KD*

X X X T S     claws mid              7-hits   5910  h-h-l-h-h
X X O       pop kick                 3-hits   3990  h-h-h
d+X       slide                      1-hit    1400  h
qcb+X     leap short
  S         claw slice               1-hit    2800  h            *KD*
  T         claw dive                1-hit    3200  h            *KD*
  X_O       swivel kick              1-hit    2400  h            *KD*

O O S T       claw sweep             5-hits   5500  h-h-h-h-l
O O S T O       pop kick             6-hits   6250  h-h-h-h-l-h
O O S T O O       jump kick          7-hits   7010  h-h-h-h-l-h-h
O O S O       ankle kick             5-hits   5380  h-h-h-l
O O S O T       mini rage            10-hits  6430  h-h-h-l-h-h-h-h-h-h
O O O     jump kick                  3-hits   4380  h-h-h
d+O       pop n' slide               2-hits   1805  l-l          *KD*
f+O       overhead kick              1-hit    1400  m
  O         low kicks                3-hits   3015  m-l-l
qcb+O     leap long
  S         claw slice               1-hit    2800  h            *KD*
  T         claw dive                1-hit    3200  h            *KD*
  X_O       swivel kick              1-hit    2400  h            *KD*
/\qcf+S_T frenzy slasher             5-hits   2800  h

::SUPERS::
b+S+T   Animal Instinct              1 hit   - 2000  *Level 1*   *ST*
  S        Beserker Lows             10 hits - 6600  *Level 1*
  T        Beserker Highs            5 hits  - 6500  *Level 1*   *AS*
S+T     Precise Cut                  20 hits - 7760  *Level 2*
/\ S+T  Spiral Slice                 9 hits  - 6390  *Level 2 air*
f+S+T   Berserker Fury               5 hits  - 12500 *Level 3*
X+O     Assassination                (healing)       *Level 4*

::THROWS::
R1      Multiple Stabs               5 hits  - 3790
b+R1    Matrix Kick                  2 hits  - 3600
/\ R1   Air Whip                     1 hit   - 3400

::RECOVERY::
T       Rolling Claws                2 hits  - 2470

::TAUNT::
T+X     Come, Get it

::COUNTERS::
punch   Rolling Shoulder Throw
kicks   Flip Around and Kick to the Back
lows    Rolling Claw
aerial  Drill Claw

::COSTUMES::
1A - black X jacket (movie)
1B - brown X jacket (movie)
2A - dark brown jacket w/ jeans
2B - brown jacket w/ jeans
3A - brown/tan Weapon X and red belt
3B - blue/brown Weapon X and purple belt
4A - blue/yellow "Blue Team" version
4B - black/red "Blue Team" version

::ARCADE BOSS::
Sabretooth on Sentinel Invasion


=======================================================
3. GAMBIT  - (Remy Entienne LeBeau)
=======================================================
S S S!    pole jabs              3-hits   3420  h-h-h            *ST*
S S S T     pole down            4-hits   4400  h-h-h-m
S S S X     low kick             4-hits   4260  h-h-h-l          *KD*
S T S     staff lift             4-hits   4350  h-h-l-h          *AS*
S T T     staff sweep            3-hits   3590  h-h-l
S T T O!    stun kick            4-hits   4570  h-h-l-h          *ST*
S T T O S     flash staff        5-hits   5770  h-h-l-h-m        *KD*
S X X     snap kicks             4-hits   3480  h-h-h-h
S X X T T O S   staff full combo 8-hits   6070  h-h-h-h-l-h-m
S X O       round kick           3-hits   2960  h-h-h
  T           big stick          4-hits   3870  h-h-h-h
    T           mini slaps       6-hits   4805  h-h-h-h-h-h
      S           staff push     7-hits   5485  h-h-h-h-h-h-h
S O O     pole kick              3-hits   3900  h-h-h
f+S       angry cajun staff      2-hits   1615  h-h
  S         pole bash            3-hits   2975  h-h-h
  O T T!    pole poker           5-hits   4435  h-h-h-h-h        *ST*
    T          overhead staff    6-hits   5135  h-h-h-h-h-m      *KD*
    X          ankle trip        6-hits   5035  h-h-h-h-h-l      *KD*
b,f+S     black jack 1           1-hit    2800  h                *PR*
qcf+S     ante up 1              1-hit    2400  h                *PR*
qcb+S!    magic wand             8-hits   2808  all h            *ST*

T S       staff lift             3-hits   3540  h-l-h            *AS*
T T O!    stun kick              3-hits   3790  h-l-h            *ST*
T T O S     flash staff          4-hits   5190  h-l-h-m          *KD*
f+T!      extension              1-hit    1600  h                *ST*
  T         staff sweeper        2-hits   2860  h-l
    S          burning staff     3-hits   4220  h-l-h
f,f+T     outta here             1-hit    2200  h
b,f+T     black jack 2           1-hit    2800  h                *PR*
qcf+T     ante up 2              1-hit    2400  h                *PR*
qcb+T     pick a card
  S         straight             1-hit    2800  h                *PR*
  T         low card             1-hit    3000  h                *KD* *PR*
  X         fold
  O         full house           1-hit    2400  h                *PR*

X O       round kick             2-hits   1965  h-h
  T         big swing            3-hits   3005  h-h-h
    S         outta here         4-hits   4545  h-h-h-h
    T         short swings       5-hits   4110  h-h-h-h-h
      S         staff push       6-hits   4960  h-h-h-h-h-h
X X       cajun kicks            3-hits   2560  h-h-h
X X T T O S   staff combo        7-hits   5750  h-h-h-h-l-h-m
b,f+X     surging staff #1       1-hit    3000  h

O O       pole kick              2-hits   3020  h-h
f+O       stomp kick             2-hits   1615  h-m
  O         pole kick            3-hits   3055  h-m-h            *KD*
b,f+O     surging staff 2        1-hit    3400  h                *AS*

f,f+O     spinning roundhouse    1-hit    1600  h
  O          surprise kick       2-hits   3400  h-h

X+O       Alternate Stance       (can't block, dash, sidestep, or throw)
  S         3x swings (normal)   3-hits   2767  h-m-h
  X!        poke                 1-hit    1200  h                *ST*
  T         leg sweep            1-hit    2100  l
  O         pole vault           1-hit    2400  m                *KD*
  S+T       double tap           2-hits   2612  h-h
/\ qcf+S_T   air black jack      1-hit    2800  h                *PR*
/\ qcb+S_T   air black jack 2    1-hit    2800  h                *PR*

::SUPERS::
S+T     Charged Staff            1 hit   - 5400  *Level 1*
/\ S+T  Aces High                6 hits  - 6480  *Level 1 air*
b+S+T   One Eyed Jack            2 hits  - 7100  *Level 2*
f+S+T   52 Card Pick Up          61 hits - 11773 *Level 3*  *PR*
d+S+T   Kinetic Holocaust        20 hits - 15300 *Level 4*

::THROWS::
/\ R1   Sniper Card              4 hits  - 3601
R1      Trip and Card            6 hits  - 3300
b+R1    Fisherman                3 hits  - 3300
d+R1    Shoulder Check           3 hits  - 3201

::RECOVERY::
T       Pole Vault               1 hit   - 2600

::TAUNT::
T+X               Card Shark
Down + T+X        Staff Twirl                  <>
Forward + T+X     Come on                      <>

::COUNTERS::
punch   Armflip
kicks   Flip Around and Roundhouse
lows    Staff Up
aerial  Staff Spinner

::COSTUMES::
1A - blue body, brown coat
1B - brown body, dark gray coat
2A - blue body, no long coat
2B - brown body, no long coat
3A - red body, brown coat, glowing red eyes
3B - gray body, black coat, glowing red eyes
4A - red scarf, blue body, brown coat  (Age of Apocalypse)
4B - yellow scarf, yellow body, black coat (Age of Apocalypse)

::ARCADE BOSS::
Bishop on Xavier's Mansion


=======================================================
4. STORM  - (Ororo Munroe)
=======================================================
/\ L2     Flying
S S S     windstorm           3-hits   3930  h-h-h
S S T     spin 3              3-hits   3850  h-h-h
S S T X     kick              4-hits   4760  h-h-h-h             *JU*
S S T O     leap kick         4-hits   5110  h-h-h-h
S S T b+S   lightning bolt    4-hits   5110  h-h-h-h             *PR*
S T T     upper               3-hits   3840  h-h-h               *AS*
S T O O!  kick 2              4-hits   4940  h-h-h-h
S X X X   axe kick            4-hits   4790  h-h-h-m
S X O     axe kick            3-hits   3920  h-h-m               *KD*
b,b+S!    gale force          1-hit    2400  h                   *ST* *PR*
f,f+S     wind scroll         5-hits   3400  all h
f+S X S!  elemental combo     4-hits   3585  h-h-h-h             *ST*
  O T        wind charge      6-hits   5025  h-h-h-h-h-h         *PR*
  T          wind lifter      5-hits   4545  h-h-h-h-h           *AS*
  O O        high round       6-hits   5325  h-h-h-h-h-h
qcb+S     ball lightning      1-hit    2300  h                   *PR*
/\ qcf+S  air ball lightning  1-hit    2300  h                   *PR*

T T       upper               2-hits   2840  h-h                 *AS*
  f+T       lightning ball 1  3-hits   4120  h-h-h               *PR*
    S       lightning ball 3  5-hits   5290  h-h-h-h-h           *PR*
T O O!    high kick 2         3-hits   4100  h-h-h
f+T T T   lightning charger   3-hits   3000  h-h-h               *PR*
b+T       windstorm           1-hit    2300  h                   *KD*
qcf+T     lightning bolt      1-hit    2600  h                   *PR*
qcb+T     2 ball lightning    2-hits   2375  h                   *PR*
/\ T T    punch-lightning     2-hits   3020  h-h                 *PR*
/\ qcf+T  air ball lightning  1-hit    2300  h                   *PR*

X X X       axe kick          3-hits   3930  h-h-m               *KD*
X O         axe kick          2-hits   2930  h-m                 *KD*
f+X X O     hurricane combo   3-hits   3510  h-h-l
f+X X O T      windstorm      4-hits   4630  h-h-l-h             *KD*
f+X X O T O      high kick    5-hits   5410  h-h-l-h-h           *JU*
f+X X O T O S      ball 1     6-hits   6210  h-h-l-h-h-h         *PR*
f+X X O T O S T      ball 2   7-hits   6850  h-h-l-h-h-h-h       *PR*
f+X X O T O S T S      ball 4 9-hits   7300  h-h-l-h-h-h-h-h-h   *PR*
f+X X O O      high kick      4-hits   4700  h-h-l-h             *JU*
d+X d+X   kick launcher       2-hits   2730  l-h                 *AS*
db+X      slow axekick        1-hit    2000  m                   *KD*
                                                            <>
b,f+X     lightning summon #1 1-hit    2900  h                   *PR*
qcb+X     ball lightning 2
  (aimed up, down, straight)  1-hit    2300  h                   *PR*
/\ qcf+X  gale force          3-hits   1147  h                   *KD*

O X       axe kick            2-hits   3400  h-m                 *KD*
  T T       air time          4-hits   5640  h-m-h-h             *AS*
  O O       jump kicks        4-hits   5940  h-m-h-h
O O       leap kick           2-hits   3220  h-h
f+O S     ball lightning      2-hits   3040  h-h                 *PR*
  T         ball 2            3-hits   4320  h-h-h               *PR*
f+O O     spinning kicks      2-hits   3220  h-h
b,f+O     lightning summon #2 1-hit    2900  h                   *PR*
d+O       slide               1-hit    1400  l
df+O      lift kick           1-hit    1700  h                   *AS*
/\ qcf+O  gale force 2        5-hits   1299  h

::SUPERS::
X+O       High Voltage        3 hits  - 5940  *Level 1* (min range)
b+X+O     The Cyclone         7 hits  - 5355  *Level 1* (min/max range)
/\ X+O    Eye of the Storm    20 hits - 7360  *Level 2 air*
S+T       Hyper Bolt          12 hits - 7212  *Level 2*
/\ S+T    Air Hyper Bolt      14 hits - 7210  *Level 2 air*
b+S+T     El Nino             5 hits  - 11500 *Level 3*
f+X+O     Drenched            42 hits - 12600 *Level 4* (min/max range)

::THROWS::
R1        Whirling Dervish    1 hit   - 3885
/\ R1     Slam Dunk           3 hits  - 3600
b+R1      Light Blast         2 hits  - 3501

::RECOVERY::
T         Lightning Bomb      1 hit   - 2600  *PR*

::TAUNT::
T+X       Black Cloud
d+S+O     Arms Crossed

::COUNTERS::
punch   Parry and Punch
kicks   Shocker
lows    Lightning Lift Punch
aerial  Lightning Bolt (but it doesn't seem to hit the guy)

::COSTUMES::
1A - dark blue halter top and leggings w/ yellow stripe  [X-Men #60]
1B - red halter top and leggings w/ white stripe
2A - dark blue/gray 2-piece bikini
2B - dark brown/red ""
3A - grey sleeveless body suit w/ yellow stripe
3B - purple ""
4A - turquoise body suit
4B - red ""

::ARCADE BOSS::
Forge on Asteroid M


=======================================================
5. BEAST  - (Hank McCoy)
=======================================================
S S         elbow                  2-hits   2560 h-h             *KD*
S T T!      stun claw              4-hits   3670 h-h-h-h         *ST*
S T T T       claw lift            5-hits   4390 all h           *AS*
S T X       leg lift               3-hits   3470 h-h-h           *AS*
S T X S       handspring           4-hits   4730 h-h-h-m
S T X T       jump claw            3-hits   3470 h-h-h-m         *fake?*
S T X X       head flop            4-hits   4450 h-h-h-h
S T X O       leg press            5-hits   4445 all h
S X T T!    stun claws             5-hits   4540 all h           *ST*
S X T T T     claw lift            6-hits   5140 all h           *AS*
S X T X     leg lift               4-hits   4380 all h           *AS*
S X X!      stun claw              3-hits   3910 all h           *ST*
S X X X       leg lift             4-hits   5100 h-h-h-h         *AS*
S X X X S       handspring         5-hits   6180 h-h-h-m
S X X X T       jump claw          4-hits   5100 h-h-h-m         *fake?*
S X X X X       head flop          5-hits   5940 all h
S X X X O       leg press          6-hits   5925 all h
S X X O       leg drop      (beast)4-hits   4890 h-h-h-m
S O X       stun claw              3-hits   4180 h-h-h           *ST*
S O X X       leg lift             4-hits   5370 h-h-h-h         *AS*
S O X X S       handspring         5-hits   6450 h-h-h-h-m
S O X X T       jump claw          4-hits   5370 h-h-h-h-m       *fake?*
S O X X X       head flop          5-hits   6210 h-h-h-h-h
S O X X O       leg press          6-hits   6195 all h
S O O       shoulder butt          3-hits   4020 h-h-h           *KD*
f+S S O     leg trick        (hand)5-hits   3923 h-h-h-l-h
f+S S O O     low kicks            5-hits   4292 h-h-h-l-l
f+S S O T     mixed punches        6-hits   4548 h-h-h-l-m-m
  X             crouch      (beast)7-hits   5028 h-h-h-l-m-m-l
  X O           leg-head catapult  8-hits   5598 h-h-h-l-m-m-l-h
f,f+S      beast roll              5-hits   3400 all h
b+S        paw pounce 1            2-hits   3420 h-m             *KD*
qcb+S      spring kick 1           1-hit    3400 h

qcf+S      cyclone hammer          5-hits   3400 h-h-h-h-m       *KD*

T T!       stun claw               3-hits   2670 h-h             *ST*
T T T        claw lift             4-hits   3510 h-h-h-h         *AS*
T X        leg lift                2-hits   2430 h-h             *AS*
T X S        handspring            3-hits   3870 h-h-m
T X T        jump claw             2-hits   2430 h-h-m           *fake?*
T X X        head flop             3-hits   3550 h-h-h
T X O        leg press             4-hits   3555 h-h-h-h
f+T T!     stun claws              2-hits   2660 m-m             *ST*
f+T T T      windmill claws        4-hits   4085 m-m-h-h
f,f+T!     flying slaps            2-hits   2850 h-h             *ST*
  T          double slaps          4-hits   4275 all h           *KD*
b+T        paw pounce 2            2-hits   3420 h-m
qcf+T      cyclone loft            4-hits   2890 all h           *AS*
qcb+T      spring kick 2           1-hit    3400 h

X T X      leg lifter              3-hits   3470 h-h-h           *AS*
X T X S      handspring            4-hits   4730 h-h-h-m
X T X T      jump claw             3-hits   3470 h-h-h-m         *fake?*
X T X X      head flop             4-hits   4450 all h
X T X O      leg press             5-hits   4445 all h
X X        stun claw               2-hits   2920 h-h             *ST*
X X X        leg lift              3-hits   4280 h-h-h           *AS*
X X X S        handspring          4-hits   5540 h-h-h-m
X X X T        jump claw           3-hits   4280 h-h-h-m         *fake?*
X X X X        head flop           4-hits   5260 h-h-h-h
X X X O        leg press           5-hits   5255 h-h-h-h-h
X X O        leg drop       (beast)3-hits   4040 h-h-m
f+X X X    kick transform    (hand)4-hits   3610 h-h-l
f+X X O O X O O  multi combo       11-hits  6260 h-h-h-h-l-l-m-h-m-m-m
                                                    <>
b+X X      flop kick               2-hits   3530 m-m             *KD*
f,f+X      cartwheel               2-hits   3040 m-m             *KD*
b,b+X      sling shot left         1-hit    3500 h

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