X-Men: Next Dimension - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for X-Men: Next Dimension - Strategy Guide (Page 01).
X-Men: Next Dimension for PS2 Guide/Movelist
version 2.6
updated 4/27/03
by Azraelswrd (created 10/20/02)
azraelswrd@hot mail com (it's spelled wrong so I don't tip off SPAM bots)
copyright of Azraelswrd 2002
***DISCLAIMER***
I claim that this entire work is a product of my own so please don't
rip me off and copy it and say it's yours because that would be really
lame and let's everyone know you're socially and morally weak!!!
PLEASE DO NOT STEAL MY WORK!!! ^_^
Best viewed if both the numbers and = line up: 123456
======
=====================
= Table of Contents =
=====================
I. Update History
II. Introduction
III. Characters
1. Cyclops
2. Wolverine
3. Gambit
4. Storm
5. Beast
6. Phoenix
7. Toad
8. Mystique
9. Sabretooth
10. Magneto
11. Nightcrawler
12. Rogue
13. Forge
14. Juggernaut
15. Havok
16. Lady D
17. Betsy
18. Bastion
19. Sentinel A
20. Sentinel B
21. Psylocke
22. Bishop
23. Blob
24. Dark Phoenix
IV. Story Mode
V. Stages
Sentinel Invasion
Savage Land
Xavier's Mansion
Danger Room
Asteroid M
Morlock Tunnels
Magneto's Citadel
Apocalypse's Tomb
VI Secrets / Glitches
a.Unlocking Secrets
Unlock FMV's
Unlock 3rd Costume
Unlock 4th Costume
Unlock Bastion and 2nd Costume
Unlock Sentinel A
Unlock Sentinel B
Unlock Psylocke
Unlock Bishop
Unlock Blob
Unlock Dark Phoenix
Unlock Everything Code
b.Known Bugs/Glitches
Bastion
Bishop
Forge
Gambit
Havok
Jean Grey
Magneto
Mystique
Nightcrawler
Rogue
Sabretooth
Sentinel A
Storm
Toad
Wolverine
Any Character
Stage: Apocalypse Tomb (room 2)
Stage: Xavier's Mansion (room 1)
Stage: Morlock's Sewers (room 1)
Stage: Danger Room
Any Stage
VII. Character Analysis
VIII.Gameplay Tips
Counters
Damage Reduction
Meter Building
FREQUENTLY ASKED QUESTIONS!!!!!
IX. In the Future...
X. Credits
XI. My Records
**********************************************************************
********************* I. UPDATE HISTORY *************************
**********************************************************************
(I'll only list version changes)
3-26-03 - Ver 2.6
- added GAMEPLAY TIPS section
- cleaned up some of the layout
- added another glitch (Storm, Magneto)
1-25-03 - Ver 2.53
- added the hit damages for all the special moves and their hit locations
1-20-03 - Ver 2.52
- added section for MY GRIPES and MY RECORDS for posterity
10-27-02 - Ver 2.51
- added list of known bugs in "Secrets"
- added secret taunts
- removed combos and put them into separate COMBOS list
10-25-02 - Ver 2.50
- added more moves/combos to everyone
- added End Boss
10-21-02 - Ver. 2.00
- revamped the entire guide: Cleaned up the specials and added combo
trees for basic button taps. Added Dark Phoenix and included her moves.
Also added combos from Drake3 and Robert Garcia. Added costumes and included
the UNLOCK EVERYTHING code.
10-20-02 - Ver. 1.00
- Guide/Movelist created
**********************************************************************
********************* II. INTRODUCTION ************************
**********************************************************************
Well, it's another X-Men game from Activision. This time around, they have
implemented 3-dimensions to their fighting game engine and it shows this
time! We have most of the character returning (sans Spidey and Xavier) plus
some new characters that really do add to the game with different styles
and combos.
I made this guide/movelist to encompass the specials and supers and to be used
as a general reference guide for the game mechanics. For combos and
strategies, please see my other document (X-Men Next Dimension Combo).
publisher: Activision
rated: TEEN
media : DVD-ROM
release: 10-16-2002
format: PS2, GC, XB
This game has several modes of play:
STORY - Fight a preset story with fixed character selections
ARCADE - 9 battles (best of 3 rounds) and the final match is best of 7 rounds
VERSUS - Human head-to-head competition
SURVIVAL - how far can you go?
PRACTICE - multiple options to focus your skills
**********************************************************************
********************* III. CHARACTERS *************************
**********************************************************************
===========
= Legend: =
===========
S square punch 1
T triangle punch 2
X kick 1
O circle or "O" kick 2
R1 throw
R2 + forward Punch counter
R2 + back Kick counter
R2 + down Low counter
jump R2 Aerial counter
L1 power transfer (follow the buttons highlighted)
L2 + d-pad 8-way movement
up, L2 flight (10 seconds) *some characters only*
tap up sidestep up
tap down sidestep down
b,b dash back
f,f dash forward
f,f (hold f) running
when you get knocked down:
nothing get up in the same spot
hold up roll into the background
hold down roll into the foreground
hold forward roll towards the enemy
hold back roll away from the enemy
hold T,O tech attack (Recovery) (varies with the character)
f forward
b back
u up
d down
/\ jump or hold up [AIR SEEK]
/j\ normal jump
\/ land from a jump
qcf quarter circle forward (down, down-forward, forward)
qcb quarter circle back (down, down-back, back)
_ or
+ and
* hold down the direction on the d-pad for 2 sec then release
! stunning hit
~ do the next move VERY QUICKLY!!! Otherwise it won't come out!
ws do the move from crouching to a neutral position
==========================
= Terms and definitions: =
==========================
knockdown when the opponent hits the ground hard and either bounce or are
KD slow to recover. Great opportunity for follow up attacks!
stuns momentarily causes the enemy to keel over in a "stun" animation.
ST Follow up with any attack for a guaranteed hit, but must be done
quickly or they will recover.
air seek special kind of attack that sends the opponent flying very high
AS and gives you the opportunity to chase after them with an aerial
combo or even a super combo!
juggles any attack that causes the enemy to fly into the air, but not an
JU AIR SEEK. However, the enemy cannot block so they are still open
to attack!
projectile an attack that produces a ranged damage effect, most likely in the
PR form of a missile or beam. I noted moves that produce these
effects to help differentiate from non-projectile moves.
After each attack or combo string, I've added the number of hits they do,
the amount of damage if all hits connect and how they hit the opponent (high,
mid, low).
high (h) - an attack that can be blocked standing OR crouching
mid (m) - an attack that MUST be blocked standing
low (l) - an attack that MUST be blocked crouching
NOTE:
Some of the names are either changed (for sake of brevity) or ones I made up
myself because they weren't listed. Try the moves for yourself to see what
they do. That's why I tried to note the important attacks with the above
mentioned characteristics.
I've listed damages and hits to combos, supers and throws to give you an idea
of
what things are worth doing. All damages were performed against an AVERAGE
TOUGHNESS fighter (refer to "VII. CHARACTER ANALYSIS" for more details)
Only the MAX hits/damages were recorded so not all hits may get in all the
time.
If you need to find a character quickly, use the SEARCH function of your word
processor and type in the name of the character.
EX: In MS Word, hit Ctrl-F. Type in the name. Hit return until you find it.
If you want combos, check my COMBO FAQ.
=======================================================
1. CYCLOPS - (Scott Summers)
=======================================================
S S T knuckles 4-hits 3680 h-h-h-h
S S T S low beam 5-hits 4400 h-h-h-m-l
S S T X knee 5-hits 4460 h-h-h-m-m
S S T X X side kick 6-hits 5185 h-h-h-m-m-m *KD*
S S T X O high kick 6-hits 5410 h-h-h-m-m-h *KD*
S S T O O round kick 6-hits 5710 h-h-h-m-m-m
S S X X head kick 5-hits 4100 h-h-h-h-h
S S X O mid kick 5-hits 4550 h-h-h-h-h
S S X O O round kick 6-hits 5500 h-h-h-h-h-h
S T T! elbow stun 3-hits 4100 h-h-h *ST*
S T O mid kick 3-hits 4180 h-h-h
S T O O round kick 4-hits 5510 h-h-h-h *KD*
S X T knuckles 3-hits 3920 h-h-m
S X T S low beam 4-hits 4760 h-h-m-l *PR*
S X T T upper 4-hits 5110 h-h-m-h *JU*
S X T X dash knee 4-hits 4830 h-h-m-h
S X T X X side kick 5-hits 5700 h-h-m-h-h *KD*
S X T X O jump kick 5-hits 5970 h-h-m-h-h *KD*
S X X axe kick 3-hits 3920 h-h-m *KD*
S X O mid kick 3-hits 4000 h-h-h
S X O O round kick 4-hits 5330 h-h-h-h *KD*
S O O round kick 3-hits 4440 h-h-h
f+S! super gut punch 1-hit 2500 h *ST*
b+S,S 1-2 combo 2-hits 2425 h-h
T! elbow 3-hits 3465 h-h-h *ST*
S mid beam 4-hits 4305 h-h-h-h *PR*
T low beam 5-hits 5025 h-h-h-h-l *PR*
X O twin kicks 7-hits 6255 h-h-h-h-l-h-h *KD*
qcf+S beam bolt 1-hit 2700 h *PR*
qcb+S optic uppercut #1 2-hits 3420 h-h *PR*
b,f+S beam sweep #1 1-hit 2700 h *PR*
T T! elbow stun 2-hits 3130 h-h *ST*
T T S fist up 3-hits 5130 h-h-h *AS*
T T T beam standing 3-hits 4090 h-h-h *PR*
T O mid kick 2-hits 3220 h-h
T O O round kick 3-hits 4740 h-h-h
f+T,T elbow launcher 2-hits 3130 m-h *JU*
d+T d+T pop punch 2-hits 5470 l-l *JU*
f,f+T spinning double fist 1-hit 2800 h *JU*
T fist juggle beam 2-hits 3880 h *PR*
b+T T uppercut 2-hits 3230 m-h *JU*
b+T S low beam 2-hits 2780 m-l *PR*
b+T X X jump side kick 3-hits 4030 m-h-h *KD*
b+T X O jump head kick 3-hits 4390 m-h-h *KD*
b+T O O twin rounds 3-hits 4840 m-h-h
b,f+T beam sweep #2 1-hit 2700 h *PR*
qcf+T anti-air beam bolt 1-hit 2700 h *PR*
qcb+T optic uppercut #2 2-hits 3420 h-h *PR*
X T knuckles 2-hits 2930 h-m
X T S low beam 3-hits 3890 h-m-l *PR*
X T T upper 3-hits 4290 h-m-h *JU*
X T X dash knee 3-hits 3970 h-m-h
X T X X side kick 4-hits 4985 h-m-h-h *KD*
X T X O jump kick 4-hits 5300 h-m-h-h *KD*
X X axe kick 2-hits 2930 h-m *KD*
X O mid kick 2-hits 3020 h-h
X O O round kick 3-hits 4540 h-h-h *KD*
f+X X S kicks-beam 3-hits 4285 h-h-h *PR*
X beam 2 4-hits 5125 h-h-h-l *PR*
O! beam 3 5-hits 5845 h-h-h-l-h *ST* *PR*
T beam 4 6-hits 6595 h-h-h-l-h-h *PR*
qcf+X low beam bolt 1-hit 2700 l *PR*
qcb+X power flash kick #1 2-hits 3040 h-h
O O round kick 2-hits 3510 h-h *KD*
f+O,O jump snap kick 2-hits 3510 h-h *KD*
f,f+O power roundhouse 1-hit 2600 h
d+O S sweep beam 2-hits 2910 l-l *PR*
qcb+O power flash kick #2 2-hits 3040 h-h *AS*
/\ qcf+S_T air beam bolt 1-hit 2700 h *PR*
/\ qcb+S_T air beam sweep 1-hit 2700 h *PR*
::SUPERS::
X+O Hyper Flash Kick 15 hits - 5990 *Level 1*
f+S+T Hyper Rush Combo 25 hits - 7248 *Level 2*
S+T Ground Shot 1 hit - 10200 *Level 3* *PR*
/\ S+T Air Concussion Beam 33 hits - 10098 *Level 3 air* *PR*
b+S+T Concussion Beam 38 hits - 15542 *Level 4* *PR*
::THROWS::
R1 Beam Away 3 hits - 3801
b+R1 Body Slam 1 hit - 3700
/\ R1 Shoulder Toss 1 hit - 3200
::RECOVERY::
T Optic Beam 1 hits - 3200 *PR*
::TAUNT::
T+X Visor Clean
Down + T+X Neck Stretch <>
::COUNTERS::
punch Armflip
kicks Flip Up and Front Kick
lows Sweep
aerial Eye Beam
::COSTUMES::
1A - yellow/black "X" [Uncanny X-Men #394]
1B - red/black "X"
2A - red/black
2B - yellow/black
3A - all black; yellow belt
3B - all red; yellow belt
4A - black/gray [Uncanny X-Men #391]
4B - teal/gray
::ARCADE BOSS::
Dark Phoenix on Asteroid M
=======================================================
2. WOLVERINE - (Logan)
=======================================================
S S mini lift 3-hits 3000 h-h-h *AS*
S X X X T S claw mid 8-hits 6370 h-h-h-l-h-h
S X X X O foot spring 5-hits 4780 h-h-h-l-l
f+S claw catapult 2-hits 1900 h-m
T T! rolling blades 4-hits 3180 h-m-l-h *ST*
T S claw upper 4-hits 4460 h-m-l-h *AS*
f,f+S slicing tumble 1-hit 3200 h *AS*
qcf+S slash frenzy (upper) 4-hits 3400 h-h-h-h *AS*
(can be cancelled with f+S) <>
f+STT rolling blades
f+STS claw upper
T T claw chest 2-hits 3030 h-h
f+T claw thrust and repel 2-hits 2375 h-h
f+T S gut stunner 3-hits 3575 h-h-h *ST*
S head kick 4-hits 4485 h-h-h-m
T ankle slash 5-hits 5325 h-h-h-m-l
O jump kick 6-hits 6075 h-h-h-m-l-m
O jump roundhose 7-hits 6835 h-h-h-m-l-m-h
T bowl over 4-hits 4765 h-h-h-h *KD*
f+T T T bull slashes 4-hits 4765 h-h-h-h
f,f+T adamantium 8-hits 2912 all h
d+T low slashing 2-hits 1615 h-h
b+T upper claw 2-hits 1900 h *JU*
T follow strike 3-hits 3260 h
df+T! rolling stab 1-hit 1600 h *ST*
qcf+T slash frenzy 4-hits 3740 h-h-h-h *KD*
X X X T S claws mid 7-hits 5910 h-h-l-h-h
X X O pop kick 3-hits 3990 h-h-h
d+X slide 1-hit 1400 h
qcb+X leap short
S claw slice 1-hit 2800 h *KD*
T claw dive 1-hit 3200 h *KD*
X_O swivel kick 1-hit 2400 h *KD*
O O S T claw sweep 5-hits 5500 h-h-h-h-l
O O S T O pop kick 6-hits 6250 h-h-h-h-l-h
O O S T O O jump kick 7-hits 7010 h-h-h-h-l-h-h
O O S O ankle kick 5-hits 5380 h-h-h-l
O O S O T mini rage 10-hits 6430 h-h-h-l-h-h-h-h-h-h
O O O jump kick 3-hits 4380 h-h-h
d+O pop n' slide 2-hits 1805 l-l *KD*
f+O overhead kick 1-hit 1400 m
O low kicks 3-hits 3015 m-l-l
qcb+O leap long
S claw slice 1-hit 2800 h *KD*
T claw dive 1-hit 3200 h *KD*
X_O swivel kick 1-hit 2400 h *KD*
/\qcf+S_T frenzy slasher 5-hits 2800 h
::SUPERS::
b+S+T Animal Instinct 1 hit - 2000 *Level 1* *ST*
S Beserker Lows 10 hits - 6600 *Level 1*
T Beserker Highs 5 hits - 6500 *Level 1* *AS*
S+T Precise Cut 20 hits - 7760 *Level 2*
/\ S+T Spiral Slice 9 hits - 6390 *Level 2 air*
f+S+T Berserker Fury 5 hits - 12500 *Level 3*
X+O Assassination (healing) *Level 4*
::THROWS::
R1 Multiple Stabs 5 hits - 3790
b+R1 Matrix Kick 2 hits - 3600
/\ R1 Air Whip 1 hit - 3400
::RECOVERY::
T Rolling Claws 2 hits - 2470
::TAUNT::
T+X Come, Get it
::COUNTERS::
punch Rolling Shoulder Throw
kicks Flip Around and Kick to the Back
lows Rolling Claw
aerial Drill Claw
::COSTUMES::
1A - black X jacket (movie)
1B - brown X jacket (movie)
2A - dark brown jacket w/ jeans
2B - brown jacket w/ jeans
3A - brown/tan Weapon X and red belt
3B - blue/brown Weapon X and purple belt
4A - blue/yellow "Blue Team" version
4B - black/red "Blue Team" version
::ARCADE BOSS::
Sabretooth on Sentinel Invasion
=======================================================
3. GAMBIT - (Remy Entienne LeBeau)
=======================================================
S S S! pole jabs 3-hits 3420 h-h-h *ST*
S S S T pole down 4-hits 4400 h-h-h-m
S S S X low kick 4-hits 4260 h-h-h-l *KD*
S T S staff lift 4-hits 4350 h-h-l-h *AS*
S T T staff sweep 3-hits 3590 h-h-l
S T T O! stun kick 4-hits 4570 h-h-l-h *ST*
S T T O S flash staff 5-hits 5770 h-h-l-h-m *KD*
S X X snap kicks 4-hits 3480 h-h-h-h
S X X T T O S staff full combo 8-hits 6070 h-h-h-h-l-h-m
S X O round kick 3-hits 2960 h-h-h
T big stick 4-hits 3870 h-h-h-h
T mini slaps 6-hits 4805 h-h-h-h-h-h
S staff push 7-hits 5485 h-h-h-h-h-h-h
S O O pole kick 3-hits 3900 h-h-h
f+S angry cajun staff 2-hits 1615 h-h
S pole bash 3-hits 2975 h-h-h
O T T! pole poker 5-hits 4435 h-h-h-h-h *ST*
T overhead staff 6-hits 5135 h-h-h-h-h-m *KD*
X ankle trip 6-hits 5035 h-h-h-h-h-l *KD*
b,f+S black jack 1 1-hit 2800 h *PR*
qcf+S ante up 1 1-hit 2400 h *PR*
qcb+S! magic wand 8-hits 2808 all h *ST*
T S staff lift 3-hits 3540 h-l-h *AS*
T T O! stun kick 3-hits 3790 h-l-h *ST*
T T O S flash staff 4-hits 5190 h-l-h-m *KD*
f+T! extension 1-hit 1600 h *ST*
T staff sweeper 2-hits 2860 h-l
S burning staff 3-hits 4220 h-l-h
f,f+T outta here 1-hit 2200 h
b,f+T black jack 2 1-hit 2800 h *PR*
qcf+T ante up 2 1-hit 2400 h *PR*
qcb+T pick a card
S straight 1-hit 2800 h *PR*
T low card 1-hit 3000 h *KD* *PR*
X fold
O full house 1-hit 2400 h *PR*
X O round kick 2-hits 1965 h-h
T big swing 3-hits 3005 h-h-h
S outta here 4-hits 4545 h-h-h-h
T short swings 5-hits 4110 h-h-h-h-h
S staff push 6-hits 4960 h-h-h-h-h-h
X X cajun kicks 3-hits 2560 h-h-h
X X T T O S staff combo 7-hits 5750 h-h-h-h-l-h-m
b,f+X surging staff #1 1-hit 3000 h
O O pole kick 2-hits 3020 h-h
f+O stomp kick 2-hits 1615 h-m
O pole kick 3-hits 3055 h-m-h *KD*
b,f+O surging staff 2 1-hit 3400 h *AS*
f,f+O spinning roundhouse 1-hit 1600 h
O surprise kick 2-hits 3400 h-h
X+O Alternate Stance (can't block, dash, sidestep, or throw)
S 3x swings (normal) 3-hits 2767 h-m-h
X! poke 1-hit 1200 h *ST*
T leg sweep 1-hit 2100 l
O pole vault 1-hit 2400 m *KD*
S+T double tap 2-hits 2612 h-h
/\ qcf+S_T air black jack 1-hit 2800 h *PR*
/\ qcb+S_T air black jack 2 1-hit 2800 h *PR*
::SUPERS::
S+T Charged Staff 1 hit - 5400 *Level 1*
/\ S+T Aces High 6 hits - 6480 *Level 1 air*
b+S+T One Eyed Jack 2 hits - 7100 *Level 2*
f+S+T 52 Card Pick Up 61 hits - 11773 *Level 3* *PR*
d+S+T Kinetic Holocaust 20 hits - 15300 *Level 4*
::THROWS::
/\ R1 Sniper Card 4 hits - 3601
R1 Trip and Card 6 hits - 3300
b+R1 Fisherman 3 hits - 3300
d+R1 Shoulder Check 3 hits - 3201
::RECOVERY::
T Pole Vault 1 hit - 2600
::TAUNT::
T+X Card Shark
Down + T+X Staff Twirl <>
Forward + T+X Come on <>
::COUNTERS::
punch Armflip
kicks Flip Around and Roundhouse
lows Staff Up
aerial Staff Spinner
::COSTUMES::
1A - blue body, brown coat
1B - brown body, dark gray coat
2A - blue body, no long coat
2B - brown body, no long coat
3A - red body, brown coat, glowing red eyes
3B - gray body, black coat, glowing red eyes
4A - red scarf, blue body, brown coat (Age of Apocalypse)
4B - yellow scarf, yellow body, black coat (Age of Apocalypse)
::ARCADE BOSS::
Bishop on Xavier's Mansion
=======================================================
4. STORM - (Ororo Munroe)
=======================================================
/\ L2 Flying
S S S windstorm 3-hits 3930 h-h-h
S S T spin 3 3-hits 3850 h-h-h
S S T X kick 4-hits 4760 h-h-h-h *JU*
S S T O leap kick 4-hits 5110 h-h-h-h
S S T b+S lightning bolt 4-hits 5110 h-h-h-h *PR*
S T T upper 3-hits 3840 h-h-h *AS*
S T O O! kick 2 4-hits 4940 h-h-h-h
S X X X axe kick 4-hits 4790 h-h-h-m
S X O axe kick 3-hits 3920 h-h-m *KD*
b,b+S! gale force 1-hit 2400 h *ST* *PR*
f,f+S wind scroll 5-hits 3400 all h
f+S X S! elemental combo 4-hits 3585 h-h-h-h *ST*
O T wind charge 6-hits 5025 h-h-h-h-h-h *PR*
T wind lifter 5-hits 4545 h-h-h-h-h *AS*
O O high round 6-hits 5325 h-h-h-h-h-h
qcb+S ball lightning 1-hit 2300 h *PR*
/\ qcf+S air ball lightning 1-hit 2300 h *PR*
T T upper 2-hits 2840 h-h *AS*
f+T lightning ball 1 3-hits 4120 h-h-h *PR*
S lightning ball 3 5-hits 5290 h-h-h-h-h *PR*
T O O! high kick 2 3-hits 4100 h-h-h
f+T T T lightning charger 3-hits 3000 h-h-h *PR*
b+T windstorm 1-hit 2300 h *KD*
qcf+T lightning bolt 1-hit 2600 h *PR*
qcb+T 2 ball lightning 2-hits 2375 h *PR*
/\ T T punch-lightning 2-hits 3020 h-h *PR*
/\ qcf+T air ball lightning 1-hit 2300 h *PR*
X X X axe kick 3-hits 3930 h-h-m *KD*
X O axe kick 2-hits 2930 h-m *KD*
f+X X O hurricane combo 3-hits 3510 h-h-l
f+X X O T windstorm 4-hits 4630 h-h-l-h *KD*
f+X X O T O high kick 5-hits 5410 h-h-l-h-h *JU*
f+X X O T O S ball 1 6-hits 6210 h-h-l-h-h-h *PR*
f+X X O T O S T ball 2 7-hits 6850 h-h-l-h-h-h-h *PR*
f+X X O T O S T S ball 4 9-hits 7300 h-h-l-h-h-h-h-h-h *PR*
f+X X O O high kick 4-hits 4700 h-h-l-h *JU*
d+X d+X kick launcher 2-hits 2730 l-h *AS*
db+X slow axekick 1-hit 2000 m *KD*
<>
b,f+X lightning summon #1 1-hit 2900 h *PR*
qcb+X ball lightning 2
(aimed up, down, straight) 1-hit 2300 h *PR*
/\ qcf+X gale force 3-hits 1147 h *KD*
O X axe kick 2-hits 3400 h-m *KD*
T T air time 4-hits 5640 h-m-h-h *AS*
O O jump kicks 4-hits 5940 h-m-h-h
O O leap kick 2-hits 3220 h-h
f+O S ball lightning 2-hits 3040 h-h *PR*
T ball 2 3-hits 4320 h-h-h *PR*
f+O O spinning kicks 2-hits 3220 h-h
b,f+O lightning summon #2 1-hit 2900 h *PR*
d+O slide 1-hit 1400 l
df+O lift kick 1-hit 1700 h *AS*
/\ qcf+O gale force 2 5-hits 1299 h
::SUPERS::
X+O High Voltage 3 hits - 5940 *Level 1* (min range)
b+X+O The Cyclone 7 hits - 5355 *Level 1* (min/max range)
/\ X+O Eye of the Storm 20 hits - 7360 *Level 2 air*
S+T Hyper Bolt 12 hits - 7212 *Level 2*
/\ S+T Air Hyper Bolt 14 hits - 7210 *Level 2 air*
b+S+T El Nino 5 hits - 11500 *Level 3*
f+X+O Drenched 42 hits - 12600 *Level 4* (min/max range)
::THROWS::
R1 Whirling Dervish 1 hit - 3885
/\ R1 Slam Dunk 3 hits - 3600
b+R1 Light Blast 2 hits - 3501
::RECOVERY::
T Lightning Bomb 1 hit - 2600 *PR*
::TAUNT::
T+X Black Cloud
d+S+O Arms Crossed
::COUNTERS::
punch Parry and Punch
kicks Shocker
lows Lightning Lift Punch
aerial Lightning Bolt (but it doesn't seem to hit the guy)
::COSTUMES::
1A - dark blue halter top and leggings w/ yellow stripe [X-Men #60]
1B - red halter top and leggings w/ white stripe
2A - dark blue/gray 2-piece bikini
2B - dark brown/red ""
3A - grey sleeveless body suit w/ yellow stripe
3B - purple ""
4A - turquoise body suit
4B - red ""
::ARCADE BOSS::
Forge on Asteroid M
=======================================================
5. BEAST - (Hank McCoy)
=======================================================
S S elbow 2-hits 2560 h-h *KD*
S T T! stun claw 4-hits 3670 h-h-h-h *ST*
S T T T claw lift 5-hits 4390 all h *AS*
S T X leg lift 3-hits 3470 h-h-h *AS*
S T X S handspring 4-hits 4730 h-h-h-m
S T X T jump claw 3-hits 3470 h-h-h-m *fake?*
S T X X head flop 4-hits 4450 h-h-h-h
S T X O leg press 5-hits 4445 all h
S X T T! stun claws 5-hits 4540 all h *ST*
S X T T T claw lift 6-hits 5140 all h *AS*
S X T X leg lift 4-hits 4380 all h *AS*
S X X! stun claw 3-hits 3910 all h *ST*
S X X X leg lift 4-hits 5100 h-h-h-h *AS*
S X X X S handspring 5-hits 6180 h-h-h-m
S X X X T jump claw 4-hits 5100 h-h-h-m *fake?*
S X X X X head flop 5-hits 5940 all h
S X X X O leg press 6-hits 5925 all h
S X X O leg drop (beast)4-hits 4890 h-h-h-m
S O X stun claw 3-hits 4180 h-h-h *ST*
S O X X leg lift 4-hits 5370 h-h-h-h *AS*
S O X X S handspring 5-hits 6450 h-h-h-h-m
S O X X T jump claw 4-hits 5370 h-h-h-h-m *fake?*
S O X X X head flop 5-hits 6210 h-h-h-h-h
S O X X O leg press 6-hits 6195 all h
S O O shoulder butt 3-hits 4020 h-h-h *KD*
f+S S O leg trick (hand)5-hits 3923 h-h-h-l-h
f+S S O O low kicks 5-hits 4292 h-h-h-l-l
f+S S O T mixed punches 6-hits 4548 h-h-h-l-m-m
X crouch (beast)7-hits 5028 h-h-h-l-m-m-l
X O leg-head catapult 8-hits 5598 h-h-h-l-m-m-l-h
f,f+S beast roll 5-hits 3400 all h
b+S paw pounce 1 2-hits 3420 h-m *KD*
qcb+S spring kick 1 1-hit 3400 h
qcf+S cyclone hammer 5-hits 3400 h-h-h-h-m *KD*
T T! stun claw 3-hits 2670 h-h *ST*
T T T claw lift 4-hits 3510 h-h-h-h *AS*
T X leg lift 2-hits 2430 h-h *AS*
T X S handspring 3-hits 3870 h-h-m
T X T jump claw 2-hits 2430 h-h-m *fake?*
T X X head flop 3-hits 3550 h-h-h
T X O leg press 4-hits 3555 h-h-h-h
f+T T! stun claws 2-hits 2660 m-m *ST*
f+T T T windmill claws 4-hits 4085 m-m-h-h
f,f+T! flying slaps 2-hits 2850 h-h *ST*
T double slaps 4-hits 4275 all h *KD*
b+T paw pounce 2 2-hits 3420 h-m
qcf+T cyclone loft 4-hits 2890 all h *AS*
qcb+T spring kick 2 1-hit 3400 h
X T X leg lifter 3-hits 3470 h-h-h *AS*
X T X S handspring 4-hits 4730 h-h-h-m
X T X T jump claw 3-hits 3470 h-h-h-m *fake?*
X T X X head flop 4-hits 4450 all h
X T X O leg press 5-hits 4445 all h
X X stun claw 2-hits 2920 h-h *ST*
X X X leg lift 3-hits 4280 h-h-h *AS*
X X X S handspring 4-hits 5540 h-h-h-m
X X X T jump claw 3-hits 4280 h-h-h-m *fake?*
X X X X head flop 4-hits 5260 h-h-h-h
X X X O leg press 5-hits 5255 h-h-h-h-h
X X O leg drop (beast)3-hits 4040 h-h-m
f+X X X kick transform (hand)4-hits 3610 h-h-l
f+X X O O X O O multi combo 11-hits 6260 h-h-h-h-l-l-m-h-m-m-m
<>
b+X X flop kick 2-hits 3530 m-m *KD*
f,f+X cartwheel 2-hits 3040 m-m *KD*
b,b+X sling shot left 1-hit 3500 h
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