X-Men: Legends - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for X-Men: Legends - Strategy Guide (Page 05).
Level 4-
Common Enemies:
GRSO Soliders= These soldiers are almost exactly like the HAARP soldiers
except slightly stronger.
Sentinels= These guys are strong. They are mutant hunters. If you see a
blue light come out of their eyes run away because if you go
through that light they will shoot missles out at you. They
also have a flamethrower attack. Sentinels are mental resistent
so Jean Grey's attacks will be weak to them. They also shoot
out a green smoke.
GRSO Assult= They are skilled soliders in melee attacks and have a long
laser sword. They don't require that much energy to defeat
them.
Sentinel Controller= Has basically the same attacks as a Sentinel, except
stronger.
GRSO Officer= Very strong almost identical to HAARP Officer.
X-Mansion-
Common Enemies:
Weapon X Security= These guys are easy a few hit and they are dead.
Weapon X Officer= These are powerful soldiers. They're ray gun will do a
lot of damage.
Level 5-
Common Enemies:
Nuclear Security= Easy enemies.
Nuclear Guards= Slightly stronger than security still easy though.
Acoylte= They are very strong. They also have a gun that will stun
you.
Acoylte Warrior= Very powerful. Has n attack that sends out a wave hitting
any surrounding team mates.
Acoylte Adept= These guys can teleport and are sort of like mutants with
limited powers.
Acoylte Master= A much stronger version of an adept. They are annoying too
because every time you kill them they reivive themselves.
After killing them a few more times they will finally die.
They drop a lot of health and energy packs along with
equipment.
Level 6-
Common Enemies:
GRSO Infiltrator= Real easy to kill. Does quite a bit of damage to you
though.
Infiltration Droids= Despite their size they can do a lot of damage to a
mutant.
Level 7: Astral Plane-
Common Enemies:
Astral Shade= Nightmarish creatures that shoot green plasma at you. Not to
tough but still a threat.
Astral Fiend= Not as swift as shades but much more powerfuller.
Astral Shadow= One of the most defensive of the Astral forms.
Warped Synapse= They spawn astral enemies.
Astral Warden= These are very powerful and very swift enemies. Still can be
destroyed but will just take a while.
Astral Goliath= These guys are very powerful. They will crush you like a
tank if you are not careful.
Level 8: Weapon X-
Common Enemies:
Patrol Drone= Real easy just annoying. They can stun you and don't do too
much damage.
GRSO Skirmisher= These guys have electrified fists making their punches
even more lethal. Thy are not that difficult of an
opponent.
GRSO Expert Sniper= A powerful long distance attacking enemy.
GRSO Commander= They have a lot of health and do a lot of damage.
GRSO Master Sniper= An even more powerful long distance attacking enemy.
They throw grenades and their gun is rapid firing.
GRSO Line Officer= They have powerful gun that take a few seconds to charge
up. They also have a high defense.
Bosses:
Havok= Cyclop's own flesh and blood. Your optic beams will be no good in
this fight so use your own hands and whatever you can throw at him.
You can still shoot at him and send him through the wall. Its best to
just punch him.
Level 9-
Common Enemies:
Morlock Blades= Much like Morlock claws in the attacks but these guys are
stronger.
Bosses:
Avalanche & Sabertooth= You have to fight both of them at the same time.
Sabertooth will do a propellar kick similar to
Beast's. Whenever he does this get away and have a
long distance attacker attack. Avalanche will shoot
out a beam that when it reaches where you stand a
spike shoots out from the ground. Just move to the
the other side when this happens. Both of them are
physical resistent making regular attacks do little
damage. If you are lucky and get one of them to fall
in the lava it is indeed lucky. Another of
Avalanche's attacks are that he sends out a wave of
rocks that knocks back anyone close. Avalanche's
special is quake. When he does this A huge wave
comes out. The only way to dodge this is to either
jump it or be on the other side of the map. Then
rocks will start to fall from the sky as an after
affect of quake. Sabertooth's attacks are almost
identical to Wolverine's. Avalanche also has the
ability to make a rock prison for your team mates.
When this happens just break out. If you kill one
the fight is over.
Level 10: Defeat Juggernaut-
Bosses:
Juggernaut= He is mental resistent and is like a raging bull. Has very
powerful punch attacks. When he turns red that means he is about
to crash through a room. When his helmet is removed he is no
longer mental resistent. Use fighting tactis used on Blob for
Juggernaut. Your superhero powers work well in this fight.
Level 11: Stop the riots-
Common Enemies:
Sentinel Mark II= This is the same as a sentinel just has a different name.
Level 12: Defend the Morlocks
Common Enemies:
GRSO Captain= These enemies are physical resistent. Not to hard just takes
a while to kill. They throw flashbang grenades.
GRSO Flamer= The level two form of the flamethrower.
GRSO Elite Skirmisher= The level two form of skirmisher.
Bosses:
Marrow= This fight is really tough. The Levithans will revive Marrow every
time you kill her making this battle hard. Keep defeating the
Levithans and then attack Marrow. Marrow has the same attacks as she
did during the last fight. You will have to defeat the four revivers
in the corners before you can really kill her. It helps to have
Iceman in your team so that he can freeze the Reviver so you can
kill him before he disappears. The reviveres first appear from the
door you cam from in the upper top right corner and they go
clockwise. Heres a map:
================= =================
= = = =
= 1 = = 2 =
= = = =
= = = =
= =============== =
==== ====
= =
= =
= =
= =
= =
= =
= =
==== ====
= ================ =
= = = =
= 4 = X = 3 =
= = Entrance = =
= = = =
================= =================
They will keep going in this pattern until you defeat five of them.
After defeating each reviver Marrow will start to revive with less
and less health. After the fifth reviver is defeated just attack
Marrow until its all over.
Level 15-
Bosses:
Shadowking= You won't be able to hurt him from the front because of his
shield so run behind him and attack. Shadowking's attacks
are that he will throw spears at you. He will also spin
a scythe around his head. Knocking you on your feet. Also
Shadowking will conjur bats. The bats are more annoying than
harmful. After destroyung his armor he starts with melee
attacks. Keep your distance and watch your health. He also
has a long distance attack where he breathes out toxic fumes.
This attack leaves him open for attacks from behind. After a
few hits the Shadowking will make two more copies of himself. If
you find yourself in need of health and energy packs then take
the time to fight some bats to see if they drop any health or
energy packs. Remember to level Xavier up. He is going to have
a lot of points to distribute since you last used him.
Level 16-
Bosses:
Magneto= Magneto isn't as hard as I expected him to be. AS soon as you
begin to fight run up to Magneto to get a few good hits in.
When he forms a barrier around himself you must attack any enemies
on the screen. Magento also fights with Sabertooth. Sabertooth is
the hard part about this fight. Keep pounding away at Sabertooth
until he dies now start to attack Magneto again. After defeating
Sabertooth and doing some damage to Magneto Mystique runs in. Now
kill her for the shields to disolve from Magneto. After killing
Mystique, Sabertooth will revive again. So attack him now until
he dies making Magneto vulnerable again. His two attacks are he
will incase in a metal ball them shoot out metal in every
direction. And also he will throw large pieces of metal at you.
Master Mold= This is a tough battle naturally because its also the last
one. His attacks are that he shoots out rockets. Use a long
distance attacker to attack from a distance away and have
melee fighters get inclose and personal. If you use Wolverine
have him retreat once and a while to regain some health and ep
whenever he gets low. Once and a while he will start breaking
off parts of the platform. Just stay out of the way. Once he
is free to move this is when it gets hard. If any of your team
mates die run over and use the X-Traction point. After awhile
some sentinels will come to join. Have someone concertrate on
them while having a contious long distance attacker hit Mold.
A good person to do this is Cyclops. Another weapon he will
use is a spider mine. These will chase you down and explode.
He also shoots out flames from his hands and green lasers from
his eyes. If he stops taking damage use the three generators.
Now just attack at full force.
----------------------
(8. Items and Equipment)
----------------------
Items:
Health Packs- These packs will restore some of your health. You can only carry
ten at a time. Later on you will be able to carry fifteen. Then
even further on you can carry twenty.
Energy Packs- These packs will restore some of your energy power. You can only
carry ten at a time. Later on you will be able to carry fifteen.
Then even further on you can carry twenty.
Tech Bits- The games money. You can use these to buy stuff from Forge and the
Morlock Healer. Also used to revived killed allies.
Equipment:
Backpacks=
Basic Equipment:
---------------
Basic Targeting Implant- +2% chance of criticals during a ranged attack.
Basic Weakness Analyzer- +2% chance of criticals during a melee attack.
Basic Power Enhancer- +9-11 damage to mutant power attacks.
Basic DNA Generator- (Rare) Generate energy 25% more quickly.
Basic Tissue Generator- (Rare) Regenerates 2 health/sec up to 25% after 5
idle seconds.
Regular Equipment:
-----------------
DNA Generator- (Rare) Generates energy 50% more quickly.
Tissue Generator- (Rare) Regenerate 4 health/sec up to 50% after 5 idle
seconds.
Super Equipment:
---------------
Super DNA Generator- (Rare) Generates energy 75% more quickly.
Unique Equipment:
----------------
Luck of Longshot- (Unique) +1 Atrike +1 Agility +1 Body +1 Focus 5% chance to
reflect punch/kick for 125-150 damage. Requires
Level 17.
Shadowcat's Touch- (Unique) -5 damage +25-31 to punch and kick attacks vs
Robots. Requires Level 15.
Sunfire's mask- (Unique) -20% damage from fire +9-11 fire damage to mutant
attacks. Requires Level 16.
Basic Muscle Accelerator- (Rare) Attack and run speed +10%.
Wrath of Wendigo- (Unique) -5 damage -60% pain. Requires Level 14.
Manual of the Puck- (Unique) +1 Agility. +15-18 damage to kicks. Requires
Level 13.
Cannonball Flame- (Unique) -8 damage +100-125 damage to flying melee attacks.
Requires Level 15.
Callisto's Eye Patch- (Unique) +2 Strike +15-18 damage to melee attacks vs
Morlocks. Requires Level 15.
The X-Cutioner Hood- (Unique) Generates energy 50% more quickly +80-100
damage vs Mutants. Requires Level 20.
The Hammer of Nimrod- (Unique) +125-150 damage to mutant attacks vs
Sentinels. Requires Level 13.
Astral Stone- (Unique) +3 Focus. +9-11 damage vs Shadow Creatures.
Vinidicator's Gauntlets- (Unique) +10% experience. -20% beam damage. Requires
Level 14.
Calban's Shroud- (Unique) +2 Focus. +25-31 damage to punches. Requires Level
19.
Belts=
Basic Equipment:
---------------
Basic Strike Enhancer- Striking +1.
Basic Agility Enhancer- Agility +1.
Basic Focus Enhancer- Focus +1.
Basic Body Enhancer- Body +1
Regular Equipment:
-----------------
Strike Enhancer- Striking +2
Agility Enhancer- Agility +2
Focus Enhancer- Focus +2
Armor=
Basic Equipment:
---------------
Basic Nanofiber Armor- -5 damage
Basic Harmonic Deflector- +10% chance to reflect 15-18 beam damage.
Basic Inertial Dampener- -20% knockback.
Basic Elemental Deflector- +10% chance to reflect 15-18 elemental damage.
Basic Inertial Deflector- (Rare) +10% chance to reflect 15-18 punch/kick
damage.
Basic Psionic Deflector- +10% chance to reflect
---------------------------
(9. Forge and Morlock Healer)
---------------------------
Forge becomes available after the first mission. You can visit him anytime in a
mission. Pending that you are near a X-traction point. Heres what Forge sells.
Basic Tissue Generator - 1000
Basic DNA Geneartor - 2000
Basic Nanofiber Armor - 2500
Basic Power Enhancer - 2000
Basic Strike Enhancer - 1000
Basic Agility Enhancer - 1000
Basic Focus Enhancer - 1000
Basic Targeting Implant - 1500
Basic Weakness Analyzer - 2000
Basic Muscle Accelerator - 2000
Black Tom's Cane - 2500
Thunderbird's Beads - 5000
Manual of the Puck - 4000
Flight of the Northstar - 2500
Wrath of Wendigo - 4000
Shadowcat's touch - 4500
Morlock Healer is available once you beat the first sewer mission and reach him
in the Morlock Village. Heres what Healer sells.
---------------------
(10. Powers & Upgrades)
---------------------
-=-=-=-=-
Wolverine-
-=-=-=-=-
Powers:
------
Brutal Slash= Brutal claw slash and stab.
Eviscerate=
Claw Flurry= Multiple Slashing attacks.
Claw Frenzy=
Feral Rage= Enters a raged state.
Berserker Rage=
Unstoppable Rage=
Savage Rampage= Dashes from enemy to enemy brutally slashing them.
Healing Factor= Heals over time.
Sharpness= Adds damage and destruction to all claw attacks.
Toughness= Increases maximum health.
Mutant Mastery= Increases Maximum Energy
Critcal Strike= Increases chances of criticals for melee attacks.
Expertise= Adds Striking and Agility.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-=-
Cyclops-
-=-=-=-
Powers:
------
Optic Beam= Improves optic beam. Can weld.
Optic Blast= Improves optic beam. Can weld.
Opic Sweep= A wide beam attack.
Optic Slam=
Tactics= Improves fighting effectiveness.
Strategy=
Command=
Optic Rage= An X-Treme arc spray attack.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Accuracy= Increase chance of criticals for ranged attacks.
Critical Strike= Increase chance of criticals for melee attacks.
Leadership= Damage and combo experience bonus to any combo done while on team.
Point Blank Shot= Increases damage done by ranged attacks within ten feet.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-
Storm-
-=-=-
Powers:
------
Lightning Strike= Casts lightning bolts down on enemy. Can weld.
Chain Lightning= Casts lightning bolts down on enemy. Can weld.
Legend Lightning= Casts lightning bolts down on enemy. Can weld.
Whirlwind= Creates a powerful wind vortex lifting and throwing objects and
enemies around.
Tornado= Creates a powerful wind vortex lifting and throwing objects and
enemies around.
Legend Vortex=
Storm Shield= Creates a protective vortex from physical attacks.
Hail Shield=
Blizzard Shield=
Cyclone Fury= X-Treme wind and lightning attack.
Lightning Fury= Adds lightning damage to melee attacks.
Lightning Rage= Adds lightning damage to melee attacks.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Flight= Allows flying and improves mastery over it.
Critical Strike= Increase chance of criticals for melee attacks.
Leadership= Damage and combo experience bonus to any combo done while on team.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-=-=-
Jean Grey-
-=-=-=-=-
Powers:
------
Telekinesis= Uses telekinesis to throw enemies and objects about.
Telekinetic Mastery= Uses telekinesis to throw enemies and objects about.
Telekinetic Legend=
Psychic Shout= Radial mental attack crippling and slowing enemies while
damaging them.
Psychic Scream= Radial mental attack crippling and slowing enemies while
damaging them.
Psychic Legend=
Telekinetic Shield= Creates a pschic field of protection.
Telekinetic Shell=
Telekinetic Armor=
Phoenix Force= Possesses Jean and lifts all targets up and smashes them into
the ground.
Psionic Strike= Adds mental damage to melee attacks.
Psionic Fury= Adds mental damafe to melee attacks.
Telekinetic Combat= Increases damage to all mental attacks.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Flight= Allows flying and improves mastery over it.
Critical Strike= Increase chance of criticals for melee attacks.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-=-
Gambit -
-=-=-=-
Powers:
------
Charged Card= Throws kinetically charged cards. Can also destroy objects with
touch.
Charged Shuffle= Throws kinetically charged cards. Can also destroy objects with
touch.
Card Legend=
Staff Slam= A powerful staff attack.
Staff Detonation=
Staff Legend=
Kinetic Boost= Gives damage bonus for a time.
Kinetic Amplification= Gives damage bonus for a time.
Kinetic Mastery=
52 Pick Up= A flurry of kinetically charged cards dishes out extreme damage.
Kinetic Strike= Adds Kinetic Damage to Melee Attacks. Does not include Staff
Attacks.
Kinetic Fury= Adds Kinetic Damage to Melee Attacks. Does not include Staff
Attacks.
Overload= Adds energy to charged objects.
StaffMaster= Adds Kinetic Damage to Non-PowerStaff Attacks.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Critical Strike= Increase chance of criticals for melee attacks.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-=-=-=-
Emma Frost -
-=-=-=-=-=-
Powers-
------
Confuse= Confuses enemies into becoming non-hostile for a time. Upgrade to
convert them.
Command= Confuses enemies into becoming non-hostile for a time. Upgrade to
convert them.
Legend Command= Confuses enemies into becoming non-hostile for a time. Upgrade
to convert them.
Fear= Causes foes to flee in terror.
Terror=
Legend Terror=
Psychic Shell= Changes into protective shell form for a time.
Diamond Shell= Changes into protective shell form for a time.
Impervios Shell= Changes into protective shell form for a time.
Psychic Bedlam= Damages all enemies within 50 feet with a psionic attack and
paralyzes nearby enemies with fear.
Psionic Strike= Adds mental damage to melee attacks.
Psionic Fury= Adds mental damage to melee attacks.
Hardness= Reflects physical damage back at foes.
Shell Might= Increases lifting strength, and damage of melee attack while in
shell form.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Critical Strike= Increase chance of criticals for melee attacks.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-
Beast-
-=-=-
Powers:
------
PinBall= Pinballs through the area at incredible speed.
Canon Ball= Pinballs through the area at incredible speed.
Legend Ball= Pinballs through the area at incredible speed.
Propeller Kick= Spins legs around kicking any enemies within range.
Propeller Lash= Spins legs around kicking any enemies within range.
Legend Propeller=
Bestial Feats= Mentally focuses body and mind to react to anything.
Bestial Instinct= Mentally focuses body and mind to react to anything.
Bestial Soul=
Orbital Bombardment= Call powerful laser down to smite enemies.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Acrobatics= Unlocks acrobatic moves.
Grappling= Iproves Strike nd reflects damage from punches and kicks.
Critical Strike= Increases chance of criticals for melee attacks.
Might= Increases lifting strength, damage of melee attacks and damage level of
melee attacks.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-=-=-
Colossus -
-=-=-=-=-
Powers:
------
Power Smash= Extra heavy lunge punch.
Titanic Smash= Extra heavy lunge punch.
Titanic Legend=
Concussion Slam= A colossal clap that projects a blast arc.
Concussion Blast= A colossal clap that projects a blast arc.
Concussion Legend=
Steel Skin=Colossus generates steel armor around his body.
Titanium Skin=
Osmium Skin=
Seismic Smash= An X-Treme concussion attack.
Colossus Charge= A heavy charge attack that can be performed from a jump.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Critical Strike= Increases chance of criticals for melee attacks.
Knockback= Adds extra knockback to all physical knockback attacks.
Might= Increases lifting strength, damage of melee attacks and damage level of
melee attacks.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-
Magma-
-=-=-
Powers:
------
Fiery Blast= Improves fiery blast. Can build molten rock bridges. Welds.
Magma Blast= Improves fiery blast. Can build molten rock bridges. Welds.
Magma Legend=
Lava Fissure= Molten rock erupts from the cround. Can be used to build molten
rock bridges.
Lava Rift=
Legend Rift=
Fiery Form= Improves fiery form.
Magma Form= Improves fiery form.
Atlas Form=
Volcano= A volcano erupts and rains rocks.
Burning Rage= Adds fire damage to melee attacks.
Erupting Rage=
Lava Tracks= Allows use of lava skating.
Magma Might= Increases lifting strength, damage of melee attacks and damage
level of melee attacks. While in Magma Form.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Critical Strike= Increases chance of criticals for melee attacks.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-=-
Jubilee-
-=-=-=-
Powers:
------
Energy Burst= Throw a charged enemy globule.
Energy Blast= Throw a charged enemy globule.
Legend Blast= Throw a charged enemy globule.
Photo Flash= Radial light attack confuses enemies.
Strobe Flash= Radial light attack confuses enemies.
Legend Flash= Radial light attack confuses enemies.
Bait= Penalizes enemey's attack.
Taunt=
Pep Rally=
Independence Day= Fills the sky with brilliant fireworks..
Detonate= Adds energy to Charged Objects.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Accuracy= Increase chance of criticals for ranged attacks.
Critical Strike= Increases chance of criticals for melee attacks.
Point Blank Shot= Increases damage done by ranged attacks within ten feet.
Upgrades:
--------
Strike= Combines with your level to increase your attack rating.
Agility= Combines with your level to increase your defense rating.
Body= Combines with your level to increase your maximum health.
Focus= Combines with your level to increase you maximum energy and energy
regenration rate.
-=-=-=-
Iceman -
-=-=-=-
Powers:
------
Freeze Blast= Blast of ice that slows enemies, higher levels will freeze. Can
build ice bridges and alter enviorment.
Deep Freeze= Blast of ice that slows enemies, higher levels will freeze. Can
build ice bridges and alter enviorment.
Legend Freeze= Blast of ice that slows enemies, higher levels will freeze. Can
build ice bridges and alter enviorment.
Ice Shards= Throws ice projectiles.
Ice Spikes= Throws ice projectiles.
Legend Spikes=
Ice Armor= Adds ice armor bonus.
Ice Equipment=
Ice Forge=
Freeze Frame= Freezes enemies within 12 feet, slows enemies within 33 feet.
Cold Smash= Adds cold damage to melee attacks.
Cold Crush= Adds cold damage to melee attacks.
Ice Tracks= Allows Iceman to use air skating.
Toughness= Increases Maximum health.
Mutant Mastery= Increases Maximum energy.
Accuracy= Increase chance of criticals for ranged attacks.
Critical Strike= Increases chance of criticals for melee attacks.
Point Blank Shot= Increases damage done by ranged attacks within ten feet.
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