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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter X » X-Men: Legends - Strategy Guide (Page 03)

X-Men: Legends - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for X-Men: Legends - Strategy Guide (Page 03).

    For the next part open your map by pressing the right analog stick in then
go to each yellow X on your map to find a sentinel dispatcher. When you get to
each one destroy the computer with the red arrow above it. If you come across 
another one of those beams like the blue one this time red it will drain you of
your ep. I went through the back door at the start and then went through the 
right door to find an ep draining ray. Beat up the enemis then head through the
back door watch out for a turret on the far right in the next room. When ready
go past the turret you will need to destroy then head through the door to the
right. In the next room disable the ray wall and then head across the hall. 
This door will bring you to Starboard Launch Bays. 

    At the start use the X-traction point then head through the door. Head down
the stairs and to the right to find another sentinel dispatcher. Destroy the 
sentinel first then the computer next to the dispatcher. Head to the other end
of this room and head up the stairs. Head down the hall and destroy the ep ray
and then head through the door on the right. Head down the stairs and destroy
the sentinel dispatcher and sentinel then head up the stairs. You can go 
through the doors on the left to pick up some money and health. Head through
the doors on the right to pick up a sketch book. In the first room on the right
do not break the two missle like objects up against the wall. They will cause a
large explosion giving anyone near a lot of damage. When ready head through the
door at the end of the hall to Fore Launch Bays.

    Head through the next room and destroy the sentinel dispatcher and sentinel
then head up the stairs and go through the first door on the left. Head through
the next room and head through the door on the right. Continue down the hallway
You can head through the first door on the left to get more items. Continue 
down the hallway and go through the door on the left. Head down the stairs and
once again destroy the sentinel dispatcher and sentinel. Head up the stairs to
the next room. In the room before the hp ray stay here and let some of the 
enemies come to you first. Then as someone with a long distant ability shoot
out the hp ray. Then head to the elevator to the Brig.

+NOTE+ This is a timed mission! Therefore save as soon as this part starts. Do
       NOT save over this beginning file until you beat the whole level. You 
       WILL get messed up if you save with a few seconds left because theres no
       way to restart the level.

    For the next area you will need someone who can weld, somone who can put 
out fires, and someone who can build bridges. Your team mates who can use these 
are Cyclops and Storm to weld. Storm and Iceman to put out fires.Iceman to make 
bridges. Refer to to the section Controls and Attacks for 
more help with these abilities.

    Now its time to save the crew members before Blob cracks the hull. There 
are certain characters that are a must for this level. You must have Cyclops,
and either Iceman and Storm. Its a good idea to have a very strong character 
too like Wolverine or Rogue. You can use Cyclops to weld cracks up to gain some 
extra time. First head to the far left side and lead the crewman to the center
door to a lifeboat. You will know it by the red arrow. Next head to the far 
right to the next yellow X on your map. Note you WILL need your map out for 
this misson make it big and use it to get everyone. In the same room as the
crewman on the far right is a switch that makes the laser wall go away allowing
access to the Infirmary. Avoiding fights is the best way to get through this 
level.Try not to fight anyone unless you have to. 
    
    Head into the next area and go to the far left and up. Use Iceman to make 
an ice bridge to save the stranded crewman. Then use Cyclops to weld the 
cracks. Head through the door on the right wall and they go through the first
door on the right and break a hole in the wall behing the beds. Head through
to get the crewman to safety. Next move towards the large fire to the left. 
While standing in front of the large fire head left into the room and break
a hole forward to bypass the flames. Once on the other side of the flames go up
to the control panel to disable the flames. Then head down the rest of the 
hallway. In the next room head left then go to the left side of the room and 
head down through the hallway to reach a room disabling a laser wall. Get the
crewman back to the lifeboat then go back up the hallway and head right and up
to the next room.

    You should now be in the galley. When you start is another X-Traction point
save your game only if you have a lot of time left. A lot of time would be 
about ten minutes and up. Go into the room on the left and destroy the ep ray
if you want but head through the door on the right side of the hallway to find
a control panel that disables the laser wall. Go down the once blocked hallway 
and head through the door at the top of the hallway. Once you go through the
door jump onto the platform to the right of the entrance and punch out the wall
next to the platform at the end of the platform to enter the room and get a 
sketch book. Then go to the broken bridge to have Iceman make a bridge across. 
On the other side head through the door into the large room. Go down the 
corridor past the caved in door in the previous room we came from after the 
bridge. Anyways go down the dead end and punch out the wall to find another
crew mate. Go down the corridor and around the corner to get him to a lifeboat
then go through the door oposite of the lifeboat. Go down the corridor to a 
door and then go through it to find a door blocked by fire. As Iceman or Storm
put out the fire then head through the door to find another crew mate. Bring 
him to the lifeboat as well. Retrun to the room where the fire blocked the door 
just a moment ago and head through the door on the left. Go down to get to a
door leading to Maintenance.
    
    When the level starts head down the hall and to the left. Head down the 
hall and go up the little hallway and go through the door on the right. Go
to the next room through the door at the other end of this room. Go down the
hall and go through the left door till you reach a room full of water. Go to
the top of the room and make an ice bridge. Then as Cyclops weld the cracks
shut while standing on the bridge. Head into the next room and at the top burst
into the next room by smashing out the wall. Then go into the room on the left
and put out the fire and head down the hall. Go into the room on the right to
find a crewman then head to the left and disable the laser wall. Continue down
the hallway. Take the first right down the hall to reach the lifeboat. One 
crew mate remains. Continue down the hallway basically following the map. Go
through two rooms untill you reach a door blocked by fire. Put out the fire and
head into the room. In this room break the left wall to find a Danger 
Room disc. Bring the last crew mate to the lifeboat and a movie will play. It 
seems Blob is attacking all the troops while Mystique slips by unnoticed. 
Mystique frees the leader of the Brotherhood, Magneto.
                          Mission Complete!
              
X-Mansion=
 - Available Team-mates: Alison, Cyclops, Wolverine.
 - Level Bosses: none
 - Hidden Items: Danger Room disc.
 - Objectives: Locate Storm and Wolverine.
               Explore the X-mansion.
               Find Blob.
               Defeat Mystique.
               Find Wolverine and talk to him.
               Meet in War Room.
               Catch the director.

    You start out in your room with the option to examine your suitcase. Do so
if you wish. When done exploring the dormitories head to the Ground Floor.

    Head to the couches near the back door to find Nightcrawler. You can talk
to him if you want to. Jubilee is in the T.V. room if you want to talk to her
also. Across from the T.V. room in the Dining room is Iceman. Again talk to him
if you want to. When ready take the elevator to the subbasement.

    When you get off the elevator use the X-traction point. You can go to the 
lab and talk with Beast. He will tell you a bit about Magneto. Jean Grey is in
Cerebro if you want to talk to her about controlling powers. Head into the 
Danger Room to find Storm and Wolverine. Talk to whoever you want first. If you
talk to Storm first you can do a Danger Room mission. 

Danger Room-

    The mission is Level 1 again. This time you play through it as Alison. 
Exactly like Level 1. Go forward and then down into the subway. I won't bother
listing enemies again just refer to the Level 1 enemies if you need help. When
you exit the subway fight the two troops and head to the left. Go up the ramp 
and continue along the ramps making your way to the street. Go to the far left
to get a health and energy pack. Continue down the street to West Manhattan.

    As soon as you go forward a Brotherhood mutant will appear and make things
harder. He will make a wall in front of you causing you to look for another way
around...or under. Head to the left of the screen to find a set of stairs 
leading to the subway. Also if you head to the far right in the screen where 
that large wall is in your way you will find a set of stairs connected to the 
building going down allowing you to find a health pack and an energy pack. 

    In the subway just toss the enemies into the train tracks. Bust up any
destructables to get more money, health packs, energy packs, and equipment.
When you are ready head up the stairs to the street.

    On the street you will have to fight another mob of the anti-mutant troops
continue on forward until you reach yet another hint marker, this one telling 
you about basic sequences for attacking. Now go right continuing past the hint
marker. You can continue to go straight forward from the subway exit to fight 
more troops and then head right to go up a stairwell and you will get more exp
from fighting another troop and a health and energy pack. Once done head back 
to the hint marker and go right continuing past it. Keep going right until you
reach another street where three more troops will attack. If you move to the 
far right of this screen two more troops will attack. Now go back to where you
entered the street and continue on forward into Central Park. 

    Oh look it Cyclops. You know what happens. Punch, reveals herself, 
disguises again, runs off. Leaving you to fight two Brotherhood thugs. Now 
contine down the stairs to the left fighting any thugs that appear and head to 
the left. There will be a bridge that has been destroyed forcing you to look 
for an alternate route. If you keep going past the fountain you will come to a 
smaller bridge so head across it.  After you get to the other side a cut scene 
starts of the Brotherhood mutant known as Pyro and he will make a large firey 
barrier forcing you to once again find an alternate route. Head to the left of 
the screen and fight the thugs along the way and a small stairwell will be to 
your right. If you want an extra health and energy pack keep heading forward 
till you reach the other side of that destroyed bridge to find the two packs. 
*Note* Go to the other side of the broken bridge to find a comic book.
Now head back to that stairwell that I mentioned above. Jump down into where 
the sewers empty out and break the bars covering the sewer and head through. 

    In this area fight the enemy. Then break the fire hydrant and continue down
the path. Once you go through the gate its time to fight Mystique. Quickly win
the fight now its time for Blob. Conintue on to East Manhattan.

    Now you will meet the real Cyclops(again) and he will join you. Now 
continueon forward. Now after fighting some thugs you will find another 
X-traction point so save now. Then keep going forward fighting thugs along the 
way. Once you reach the street keep following the giant footsteps. Once you 
reach narrow passage with a truck on one side you have reached the Blob. 
Make sure to be fully healed and continue on through. 

    Now fight Blob. Its an easy fight. IF you need help refer to Level 1 
enemies section. 
                               Mission Complete!

    You return to the Danger Room. You are now an X-men. You return to your 
dormitory now as an X-Man. Time to find Wolverine. You can talk to 
Nightcrawler, Jubliee, and Iceman about becoming an X-man. They say the same
things but will say congradulatons upon intitating conversation. Head to the
subbasement. 

    You can talk to Storm in the War Room. You can find Wolverine in the X-Jet
hangar in the corner with his motorcycle. Wolverine will tell you about his
past. Then you can start his flashback.

Weapon X Flashback-

    It starts in the Weapon X instillation in Canada. Break out of the tank and
jump through the window on the left to find an X-traction point. Head through 
the door on the left into the hallway. Head through the door down the hall to
the left. In here is a very powerful enemy called Weapon X security. They have
a strong laser gun. Take these guys out first. Head through the door on the 
right in the next room. Go through the hallway and keep following the path 
until you are behind the laser wall that was blocking your path. Head to the
left from here. The director gets away behind a laser wall. Head left then up
the corridor and through the door on the right at the end of the hall. 
Go through the rooms until you are behind the laser wall. Head down the hall.
Head right at the end of the hallway and go through the door. Go down the 
stairs and jump up on the pipe and break through the glass. Next get through
the room and into the hall. 

    Run down the hall and go left. When you go down through the doorits the
director again. Keep  heading down and fight any enemies that get in your way.
When you reach the farthest down you can go, go through the door on the right.
Head down the stairs and then back up them on the opposite side. Go straight
into the room infront of you to get a Danger Room disc. Head to the room on the
far right and enter the door on the far right of this room to get to Fission 
Gate.
   
    From your starting point go left down the hallway. Go through the door on
the left and go forward through several rooms. When you reach an X-Traction 
point you will find the Director. In this room head left and jump over the pits
with the green laser stream going through it. Make your way all the way to the
end of this hallway to reach Automated Defense Control. The turrets on the 
right side will be disabled now so go to the right and continue to jump over
the pits. At the end of this hallway are a set of stairs on the left. Go down
them and make your way around the corridor. Watch out for the flames that come
out of the wall. At the end of this hall is another set of stairs leading down.
Continue down to the center of the area and watch out for the green energy
pulses. Jump over the gap and go up the stairs on the other side. On the other
side you will have to deal with the flamethrowers again. Head to the end of the
hall and head up the stairs again. Head up to the next platform and jump over
the green pits again. In the room at the end of the hall you will find the
director after Wolverine's vengence its back to the X-Mansion.

    When ready save your game and head to the War Room. And use the War Room
computer to get your next mission. 

Level 5=
 - Available Team-mates: Wolverine, Storm, Iceman, Cyclops, Beast, Gambit, 
                         Jubilee, Magma, Nightcrawler, Jean Grey, and Rogue.
 - Level Bosses: none
 - Hidden Items: Danger Room disc(2), Sketch Book, Stat Point.
 - Objectives: Stop the Brotherhood.
               Locate Colossus.
               Redirect coolant.
               Raise coolant level.
               Locate a helpful scientist.

    When you start you start next to an X-Traction point. Do what you gotta do
then continue down the hall. In the next room is a lab tech. Talk to him about
the location of the mutants. If you ask this he metions a metal mutant. It must
be Colussus. In the center of the room behind a box in that hole in the bottom
part down the stairs is a Danger Room disc. From here go down the hallway on 
the left. At the end of the hallway is a door leading to Turbine Facility.

    In the next area is an X-Traction point to the right of the start point.
Take care of any business you might have with the X-traction point then head
across the bridge. In the next room go left on the upper platform and into the
room. Run across all of the bridges until you reach a broken bridge. You will
have to have Jean Grey or Iceman in your party. If you don't run back to the
X-Traction Point and trade in one of your current party members for either one.
Once you cross the bridge you enter into a big room. In the middle is a bridge
that leads to the other side of the room. Watch out though because a large 
electic field will come up and down on the bridge. Wait until the electric
field goes down before you cross the bridge. On the other side go left to 
disable the green laser wall by using the computer. Go to the right and head
into the once blocked room. Head across the bridge and into the next room and
then continue through the hall and into the next area, Reactor Core.

    Head across the bridges until you reach a lab tech. He tells you that you
will need to redirect coolant by redirecting it. This will require four pumps
to be redirected. Head past the lab tech. Keep going forward until you reach
a control panel to call in elevator up to your level. Also in this area is a
new very powerful enemy. When all the enemies have been killed press the 
control panel then get on the elevator. On this floor are some boxes to destroy
and items to collect. Baiscally follow the yellow Xs on the map to get all the
pump controls. Theres a pump on the top floor to the right of the area. But you
won't be able to access it without first hitting the switch at the other end of 
one of those bridges with the electric current that goes up and down. After 
pressing the switch return to the area that I described above. Then go through
the door behind the pump control. You wont be able to use the pump control just
yet so don't worry about it for now. Just head into the next room which is 
Coolant Pumps. 

    In this room you start next to an X-Traction point so use it to your liking
then continue down the right hall. When you reach an area with stairs on the 
left and a broken bridge on the right fix the broken bridge first and move on 
across it to get two of the pump controls. When you are done head down the 
stairs on the left path and you will now be thrown into a mini battle. The 
Nuclear security is fighting against the Alcoytes and now you get pulled into
the mix. Oh well, take 'em all out and then there should be a bridge on the 
right that is broken. Repair it, go across it, and press the final two pump 
controls. Then go donw the path that you hadn't explored when you come up the
stairs head the the left to find a control panel and the green laser wall. Use
the control panel to disable the wall. Then use the X-Traction point if you 
feel the need to do so. Then return to the room from before.  

    Go straight forward to find a control panel that was previously 
unaccessable. Now press it to complete another objective. Return to the lab 
tech and he will tell you that Colussus is in need of help. Return to the other
side of the bridge, the side you had just came from and go to the elevator 
control. Behing the control is a door leading to Conversion Sequencer.

    In this room there is only one way to go, down. Go across the bridge to 
find Colussus struggling to keep a nuclear explosion from happening. You will
have to get to a control room now and repair brakets to keep the explosion from
happening. Continue across the bridge and hurry because you are being timed 
again. When you reach stairs go down them first to disable a fire current at 
the top of the stairs going up. Once disabled go up the stairs and then back 
down them on the other side. Keep going forward onto the ground again and off
the bridge to get to another set of stairs leading to a door that goes to
Secondary Control Center, and your next objective.

    When the level starts use the X-Traction point,if you gotta, also make sure
to have  either Cyclops or Storm. Storm may be the better choice because there 
will be a fire that you will need to put out to continue. If you wana have 
Iceman and Cyclops that works to just make sure to bring Iceman if you do bring 
Cyclops.When ready with your team selection continue on down the hall. Go into 
the room on the right and cross over the bridge. There will be some Acolytes in
this room. Fight only if you need to. Once you reach the other side of the 
bridge and go down the sets of stairs you reach another broken bridge repair it
and head across. On the other side keep running up the sets of stairs. On the 
platform on the left if you have someone who can fly they can get on that 
platform to get a sketch book. At the top room you find a lab tech. Looks like
you need someone you can weld. In the same room go up to the control panel with
the large green arrow above it to disable the green laser wall at the bottom of
the stairs. When ready go into the room that was once blocked by the laser 
wall. From here you can go to the Consender Corridor.

    From the start point go through the door and continue on through the next
room. Go down into the lower part where a small army of Acoyltes are waiting 
for you. When they have all been taken care of head up the stairs to the right.
At the room at the top of the stairs go into the room on the left. In this room
break the boxes on the right to find a Danger Room disc. Then go back to where
you entered the room go down the stairs to the control panel. The control panel
puts the fire out if you don't have Iceman or Storm. Go through the door. Into
Conversion Sequencer. 

    Use the X-Traction point only if you have a lot of time left. When ready 
continue on through the room. Use the control panel at the left corner to open
the door on the right. You will need Jean Grey to push the large bar into the 
energy generator and weld it. Fly over to the left to find a Danger Room disc 
and an extra stat point Then go through the door on the right. Then make
your way around to the other side of the generator and push the bar over and do
the same thing again to beat the mission.
                                   Mission Complete!

Muir Island=
 
 - Available Team-mates: Alison
 - Level Bosses: none
 - Hidden Items: Sketch book
 - Objectives: Talk to Forge.
               Reboot mainframe.

    You assume the role of Alison again, talk to Moira if you want. On the left
side is Multipleman and on the right is a X-traction point. Talk to Multipleman
about controlling your powers. When ready head down the hall. The door on the
right brings you onto a platorm where Colussus is. Continue down the platform
to get to a set of stairs ledaing to the ground part of the room. Continue 
around the curve of the room to the left to find a sketch book. In the room to
the left of the Sketch Book is Forge. 

   I guess you have to go to the Primary Core. Continue into the next room. 
There are a lot of Danger Room sentries in this room to deal with. Go up
either the left or right side of the platform to get to get to the System
Monitor. Upon using it qon't resond until you clear the bridge off. Go to the
door you came through and go down the stairs in the center. Defeat all the
enemies then return to the System Monitor and jump through the glass to the 
right of it. In this area kill all the sentries then use the control panel on
the right side of this area. This will lift a bridge up and jump up on the to
the lifting bridge to reach the main console. Retunr to the first are and 
access Alighnment console A and B on the bottom right and left of the area.
Now return to the main console thats across the bridge. 
                                Mission Complete!
    
    You return to Moira. Go up to her for a conversation between Forge and
Moira to strike up. Cyclops will phone in and ask for everyone to return to the
X-Jet and will invite Colussus to join. 

X-Mansion=
  
 - Available Team-mates: Alison.
 - Level Bosses: none
 - Hidden Items: Comic Book
 - Objectives: Meet in War Room.

    You start out by the pool. Head back into the X-Mansion and you will talk 
to Emma Frost. Head down the left corridor to find Cyclops. He tells you he is
leaving for a while. On the right side in the T.V. Room to find Rogue and 
Gambit discussing Rogue's past relationship with Magneto. When ready head to
the subbasement. 

    Beast is in the lab if you feel like talking to him. In the brig is another
comic book so make sure to stop by and pick it up from in front of the laser 
wall. The X-Jet Hangar is unaccessible for the moment. In the War Room you can 
find Nightcrawler. Access the War Room Computer when you want to do the next 
mission.

Level 6=

 - Available Team-mates: Wolverine, Colussus, Storm, Cyclops, Beast, 
                         Emma Frost, Gambit, Iceman, Jubilee, Magma, and 
                         Rogue.
 - Level Bosses: none
 - Hidden Items: none
 - Objectives: Search for GRSO soldiers.

    This mission takes place in at the X-Mansion. The mission starts you in the 
Basketball court with an X-Traction point. When you leave the Basketball court
two GRSO Infiltrators attack and two Infiltration Droids. There are at first 
ten of the GRSO enemies to kill. Move to the left path and then go left into 
the large open area to find another infiltrator. Go to the Manison's back door
to find another three infiltrators. Head to the Basketball court on the right
to find another Infiltrator. Head around the pool to find some more
infiltrators around the pool and the grassy area surrounding the pool. With all
ten infiltrators killed in this area head into the next area through the 
entrance on the left part next to the Mansion.

    When you start there will be three energy and health packs on both your
sides. Now you will have to find twelve infiltrators move forward in this area
to find a group of them. Continue moving forward into the top left corner to
find another infiltrator. Head to the fountain in the middle of the area to 
find another three infiltrators. By the front door is another two infiltrators.
Head to the right to get the last few infiltrators. 
X-Mansion=

 - Available Team-mates: Alison
 - Level Bosses: none
 - Hidden Items: Danger Room disc.
 - Objectives: Locate Jean Grey.
               Explore X-Mansion.
               Mission Selection.

    Back to the X-Mansion. You start in the lab so talk to Beast if you want to
and head out to the X-Traction point. Jean Grey will be in Cerebro so talk to
her first. Jean will tell you some more about the Astral Plane. If you return 
to the dormitories and look on the balcony overlooking the ground floor on the
right of the stairs there will be a Danger Room disc. When you are ready head 
to the War Room. In the War Room go to the computer to pick which mission you
want to do. The choices are Astral Plane and Weapon X. I picked to do Astral
Plane first. If you want to do Weapon X first press CTRL+F and type in Level 8:
Weapon X to get to that section. Or scrolling down works too. Whatever floats 
your boat.

Level 7: Astral Plane=

 - Available Team-mates: Professor Xavier(!), Jean Grey, Emma Frost.
 - Hidden Items: Danger Room disc, Comic Book
 - Level Bosses: none
 - Objectives: Rescue Illyana

    Ok for this misson you have the very powerful Charles Xavier. When the
level begins head over to the X-Traction point on the left. Move towards the
object with a green arrow to the right of the door for it to disappear. Then go
up the stairs on the right to reach another object with a green arrow above it.
Upon touching it, it disappears continue forward to reach another one that too
disappears. Jump up the platforms to the right all the way to the top to reach
another object. This time you can use it so press the switch. Now go along the
left path until you reach a gap and a switch on the other side use telekenesis
on the switch. Then return to the once blocked door. In the next area some 
enemies attack so attack back. They are called Astral shade and Charles is able
to kill them with two punches. Head to the right and down the stairs. At the
bottom of the stairs keep fighting the Astrals until a switch appears to open
the door. In the next large roomhead down the left stairs to reach a Danger 
Room disc. In the right room are just a bunch of astrals to kill. Head into the
room in the center and kill all the astrals and head through the glowing blue
door on the right.

    The door will have brought you to the Chamber of Echos. In this area you
can head down either right passages to get into a much larger room full of
enemies and the left path brings you to a room that connects to a corridor 
that brings you back to the room you started in. Go to the far up top of the
room on the right to get into a new room. Use the stairs on the left to get to
the room below and to get to another X-Traction Point. Then go down the right
stairs to find another Danger Room disc. Return to the X-Traction point and 
then go down the stairs on the left. At the bottom of the stairs you will be
attacked again by enemies head over to the ledge and wait for the platform
to return to your side. Once it does quickly get on it and ride it to the other
side. On the other side press the switch that will make a bridge for the rest
of your team to follow. Then go into the room on the left of the switch. In 
this room go through the door to the Endless Stairs.

    Go to the back part and down the stairs into the next area. Go to the far
right and down the ses of stairs until you come to another one of those 
platforms. Jump on it to the other side to press a switch to make a bridge to
reunite with your team mates. Then go to the left onto another one of the 
moving platforms. On the other side you will find a Warped Synapse. They make
the Astral enemies. A few hits and they die. Press the switch to, again make a
bridge and open a door to the left of the switch. Go through the door and up 
the stairs. In the next room after killing a certain number of wardens a switch
will appear to open the door. With the door open the Astral Plane starts to 
fall apart. The Shadow King will show himself. He looks like Venom's brother.

    After the cutscene its just Jean and Emma. Move foward and go right first
to get a comic book. Go the left path and go through each room to right any 
enemies if you don't want to then go to the room at the top and take the stairs
up to the top. At the very top is an X-Traction point. On the right side of the
room with an X-Traction point infront of a statue is an Astral Stone. When 
ready take the stairs down then at the bottom cross over to the other side of
the room and then go all the way up the stairs. In the room at the top its
Illyana. Kill all the enemies around to save Illyana. 
                                 Mission Complete!

Level 8: Weapon X=
 
 - Available Team-mates: Cyclops, Wolverine(after Havoc fight)
 - Level Bosses: Havok
 - Hidden Items: Danger Room disc, Sketch Book
 - Objectives: Explore facility.
               Locate Havok.
               Defeat Havok.
               Free the mutants.

    The level starts with Cyclops. Go up and in the next room jump in between
the large metal thing to find a Danger Room disc. Then go left into the next 
room. At the end of the hallway go into the room on the left to find an 
X-Traction point. Then continue on into the next room. You will have to jump
through the window to get into the next room. Go into the room on the left and
continue on down the hallway. At the end of the hall is a computer you will
have to weld. With it welded the door next to it will now open. Exit through 
the door on the right into the hallway. Go into the room across the hall from
the room you had just came from go to the other end of this room and break the
glass and drop down into the room. Go up the stairs on the right and jump over
the gap to reach another computer that needs to be welded. Shoot the computer
then head through the door on the left to the computer. In this room is an icon
calle XP that awards you with thirty thousand XP. Now return to the hallway
before the room you broke through the glass in and go down the hall to go into
the next area, which is Lab Support Ruins.

    Continue down the hall and enter the room at the end of the hall. In the
room shoot the two computers. The room on the left has a energy pack. The room
next to it has a health pack. Continue to the other end of the room to find
Havok. You will now have to chase Havok down and beat him. For more information
on this fight refer to the enemies section. After the fight Wolverine comes
out and stops the fight. Now you have to explore the rest of the area. Move 
around a little to hear Cyclops' impressions of the area. Continue through the
area. Go up a set of stairs into a small room with an elevator. Hop on it to 
get to the next area.

    In the next area you can now switch between Wolverine and Cyclops. Head 
into the room infront of you when you start. There will be some new enemies 
here but nothing to tough. Also by the elevator you came off of there is a
X-traction point. Continue through the rooms. Once you reach a room with a blue
laser room head through the door at the top right corner. Go down the stairs 
and then up the set of stairs on the right side. Go into the room at the top of
the stairs. In this room is a ep draining ray. Take it out then concentrate on
the enemies. In the next room there are two ep drainers and a lot of enemies.
The room in the middle doesn't have anything too important. Look on the map and
go to the yellow X to find a GRSO Contol Panel. This disables the blue laser 
wall. Move to the right in this room to get a Danger Room disc. Go through the
once blocked door on the left part of the room. In the next room move into the
room on the right to get to D-Block Ruins.

    Move forward into the hallway killing enemies along the way. Go through the
door on the right first to get another Danger Room disc. Then in the same room
go through the door on the left. In this room is yet another ep drainer. Take
it out then kill any enemies in this room. When ready go through the the door
at the top of the room. In this hallway the master sniper shoots a hole in the
pipe causing a stream of fire to come from it. As Cyclops weld the pipe then 
kill the sniper. Go into the room on the left and then break through the room
at the top wal. In the next room go through the door. So by now you will have
bypassed the blue laser wall. Go to the right side of the laser wall as if you
were on the opposite side and go into the room and then break through the wall
on the left. Continue on through the next set of rooms. In the next big room
there is a strange lookig purple thing in a corner. Approach it and a lab tech
will talk to you. Continue up the stairs oppoite of the astral gate. At the top
of the stairs is a ep drainer. Destroy it and head through the door next to it
to get to Holding Cells.

    When you start go forward to reach an X-Traction point. The left side is 
blocked by a blue laser field so head right instead. In the next room break a
hole in the left wall. Go through the door at the top of the screen. Go down 
the right corridor. At the end of the corridor your objectives get updated. You
now have to free mutants from their cells. There are a total of two cells to 
open. Continue down the hall and around the corner until you reach a set of 
stairs. Continue along the path taking out any ep drainers you come across. 
Follow the map to the yellow X to get to the cell controls. Go around the 
corner to the next set of controls. Remember to kill all of the enemies
because one of them carries a proximity keycard that you will need. Go through
the door on the right before using the last controls to get a sketch book. Then
go back and press the controls. With the mutants released they talk to you 
about their treatment. Head to the far left and go forward to go through the
door. Refer to the map for more info. 
                                  Mission Complete! 

X-Mansion=
 
 - Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus, 
                         Emma Frost, Gambit, Jubilee, Magma, Nightcrawler, 
                         Jean Grey, and Storm
 - Level Bosses: none
 - Hidden Items: none
 - Objectives: Defeat the Sentinels.
               Meet in War Room.
               Locate Emma and Jean.
               Talk to Beast and Storm.
               Find Wolverine and talk to him.
               Locate Cyclops.

    With your team selected you go out to meet Magneto. Then all of a sudden 
sentinels come from the sky. There are only twelve to defeat now so get a
crackin'. There is an X-Traction point behind you when you start so quickly run
over and use it. After each wave of sentinels has been destroyed a new wave 
comes to take its place. I won't bother making another enemy section for 
sentinels just refer back to previous enemy sections should you require help. 
With the last of the sentinels defeated a cool cutscene comes about. 

    The sentiels are gone with Magneto. Back to Magma now. You sart at the 
front door. Go to the T.V. room to find Wolverine relaxing. Talk to him about
the Sentinels and Magneto. Then go to the subbasement. Use the X-Traction point
if you want to. Go into the medical room to find Beast and Storm. Upon talking
to them they tell you about Xavier's condition. Also in the medical room is 
Colussus and Illyana. Go into cerebro next to find Jean and Emma. In the War
Room you will find Cyclops.  When done access the War Room computer. 

Level 9=

 - Available Team-mates: Wolverine, Iceman, Rogue, Cyclops, Beast, Colussus, 
                         Emma Frost, Gambit, Jubilee, Magma, Nightcrawler, 
                         Jean Grey, and Storm
 - Level Bosses: none
 - Hidden Items: Sketch Book, Comic Book, Danger Room disc.
 - Objectives: Find Healer.
               Rescue Healer.
               Free Healer.
               Find Gateway.
               Go through the portal.

    You start directly in the Morlock village. If you head up the stairs in the
center and go to where the Healer was you will meet a suspicious looking 
morlock. Ask him where Healer is to find out he is with Marrow. After talking
with him a door will open. That is your next destination. Open the map for a 
more direct route to the door. The door brings you to the Storm Drain.

    Continue down this corridor for about a second until you reach an 
X-Traction point. Head through the door at the end of the hall and a mob of 
Morlock Brutes will rush through. In the next room there is not much to do. A 
few barrels, boxes, and other destructibles if you need the cash, health, or
energy packs. Go through the door on the left. In the next room just go through
the door and into the next room. In here go across the bridge first to get a 
Sketch Book. Then go down the stairs to the left of the bridge and go left all 
the way down. When you reach a set of stairs on the right go up them and then 
through the door on the right corner. In the next corridor it looks as if you
have reached a dead end. Break through the bookshelf and then through the wall
behind it to continue your search. Exit through the door on the right and cross
the bridge. Keep going along the path going through rooms until you reach a 
door to the left. Go across the bridge and then into the small corridor and to
the right to enter into Influent Bypass.

    From the start point head left. Keep going left till you reach an 
X-Traction Point. Go into the room through the door that is diagonally facing
the X-Traction point. Continue to the other side of this room. Keep making your
path along the corridor until you come to a set of bridges. Once you reach the 
bridge fight your way across the first one then go left onto the second bridge.
When you reach a door don't go through it just yet. Instead go to the left and
down the corridor. There will be a goth along here so kill him first. Keep 
forward along the path. At the end of the hall go into the room to find a comic
book. Then go back to the door I told you not to go through. Go on through now.
Go to the other side of the caged in area to find a set of stairs leading down
to the switch. With all the enemies defeated head over and use the lever. The
lever opens a door on the left side of the room. Go through the door and then
the one on the right to get to Wastewater Basin.

    Go along the starting hallway into a large room with a bridge suspended 
above a floor of spikes. In the next room past the bridge is a goth and two
giants, nothing tough. Kill them and continue along the left or right side of
the room. When you reach the top center there is a door. Go ahead and enter 
into the next room. Continue through the corridor until you reach the door at
the end. This door leads into another one of those rooms where a bridge is 
suspended above a floor of nails. Once you get off the bridge you find the next
area has been locked up. With no other choice go to the left from the door. In
the next room theres an X-Traction point and a lever. Use the X-Traction point
first then the lever. With the door unbarred go back to it and through to 
Overflow Reservoir.

    Keep going down the corridor until you have the option of going either left
or right. If you go to the right door a huge mob of enemies will attack and 
there will be two goths with them. The left path is relatively clear but if you
want te exp then go right. Also if you go the left path and go into the first 
room on the right, theres a Danger Room disc. The bridge in the center is what
you will have to cross next. On the other side go into the corridor on the 
right via the door. If you continue on the corridor's path it will bring you to
a large room  with the healer trapped in  cage. Now you will have to look for a
way to free Healer. Behind Healer is a door to another corridor. Well of course
take the path. Go through the big room to the left room after the corridor. In 
the room to the left is the lever so go aheand and use it. Return to Healer and
he will thank you. Healer will also tell you about the transportation methods
of the Brotherhood. It seems they use something called a Gateway. Go up the 
stairs from before you found Healer and go right. For more info refer to your 
map. When you enter you find someone named Gateway. Gateway will then open a 
portal to The Mount. Walk towards it to automatically teleport.

The Mount=

 - Available Team-mates: When you start you will still have whoever you had in
                         sewers until you reach an X-Traction point.
 - Level Bosses: Avalanche and Sabertooth
 - Hidden Items: Sketch Book, Comic Book
 - Objectives: Stop the Brotherhood.

    I will just keep this under the Level 9 section because the two levels are
connected. Similary to the New York rooftops thing. You start on a large grate.
Go along the lava side. go a little further to find some Acolytes, for a quick 
kill throw them into the lava. Go up the right path to reach an X-Traction 
point. Then go along the left path. If you far enough a large door will be 
locked on your right side. Before the bridge is a path on the side of the lava
you start on. There is a very narrow path that will bring you to a comic book.
Use the map near the bridge for a better idea of where the path is located. 
Go across the rock bridge. On the other side is a Sketch Book surrounded by 
computers. When you obtain it go up the path on the right. At the very top of 
the path use the computer to open the door. Return to the door and go through 
to Transport Conduct.
 
    Head across the rock bridge to find two Brotherhood mutants, Avalanche and 
Sabertooth. Pretty straightfoward just keep fighting them. For more info refer
to the enemies section. After the fight the only way to Astroid M is gone. 
Return to the X-Mansion. 
                              Mission Complete!

X-Mansion=

 - Available Team-mates: Alison
 - Level Bosses: none
 - Hidden Items: None
 - Objectives: Explore the X-Mansion.
               Go to the War Room.
 
    You start in your room again. Go into anyone elses room you want. When
ready go to the ground floor. In the ground floor you can take care of any 
bussiness you might have then go to the subbasement. In the lab is the 
Astral Portal. Talk to Beast about it. In the medical lab is Jean Grey. Emma
Frost can be found in Cerebro. Talk to her about Professors well being. 
Wolverine is outside the Danger Room talk to him about the happenings in the
world. When all done talking to everyone head into the War Room and access the
computer for your next mission. You will have three missions to select from now
which are Stop the riots, Defend the Morlocks, or Defeat Juggernaut. I chose to
dfeat Juggernaut first. If you want to do another mission first press CTRL+F 
and paste in the mission you want. The missions are Level 11: Stop the riots 
and Level 12: Defend the Morlocks.

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