X-Fire - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for X-Fire - Strategy Guide (Page 03).
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LEVEL 8: STORAGE FACILITY
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OBJECTIVE: FIND TERRORIST LEADER
Before going into battle, you might want to purchase the Matthew M22
Missile Launcher, but it is not necessary if you've already acquired the Dutch
.308 Gattling Gun. The missile launcher will not be needed until the next
level anyway. Otherwise, stock up on E-Packs, Med Kits, and ammo and you
should be able to survive this level. Onward to battle!
Run straight into the next room and go through the door to the right.
Then, walk straight ahead into another big area by opening the door. There
will be a guard high above you, one to your right, and one to the far left
side of the screen. Take them out, go down the stairs to the right, and pick
up the 5.56mm ammo that they drop. Now move all the way to the left end of
the room where you just took out that far off guard. Go through the entrance
and take the stairs to the left upstairs. You will see three doors. Go into
the one on the right and hit the switch. This unlocks the door "A" in the big
room where you took out the three guards. Now go back down the stairs and
make a right into the big room and door "A" is in the far left corner.
Go through door "A" and follow the corridor as it breaks left and then
right. It will lead you into another big area where guards are lurking. You
will have to take out two guards above you (hiding above the pipes) and two on
the ground. A guard will drop M82 ammo when he is killed. Find the elevator
in the back of this room and ride it upstairs. When you arrive at the top
floor, take out the two guards down on the left corridor. Pick up the 450
Magnum ammo. Now, where the elevator came up, there is a door. Open it,
enter, and hit ALL THREE SWITCHES! When you are finished, exit, and take the
elevator back downstairs.
Now run straight ahead across the room and go through the now open door.
Follow the corridor as it breaks left and then right. As you come out into
the open area, you will have to defeat three guards in front of you and one
straight ahead above you. Pick up the PV-9 Shells and look to the right.
Next, you will have to take out the guard in the door opening and four guards
will jump down from the pipe above you. Mow them down and pick up the M22
Missiles and the 5.56mm ammo. Next, go through the door opening and shoot the
guard on the stairs to the left. Be cautious, because there are two guards at
the top of these stairs to the left and one snipering you real high up on the
right. When you defeat the sniper, climb up on the boxes and pick up the E-
Pack Type G!
Then, travel up the stairs and pick up the 5.56mm ammo along the way. At
the top of the stairs, look to the right and blow the guard away. Then run
straight through the door and follow the red corridor to the next door, which
was previously opened by hitting the switch. You will then run across a
bridge and go through another corridor. Follow this corridor until you reach
a door on the right. Open it and open the door to the left. Then open
another door on the left. When the corridor breaks right, a door will
automatically open and you will have to whack the two guards that come out
firing. Also, take out the guard at the bottom of the stairs who wants to
erase you with his rocket launcher. Pick up the PV-9 Shells and the .308 Cal
ammo and you will have reached the first CHECKPOINT of this level.
Now prepare yourself to take on approximately ten guards in this huge
area. Be sure to take out the guards firing the rocket launcher above you
first because they will deal you more damage. When the threat has been
neutralized, pick up all the dropped ammo and run to the back right corner of
this room and take the elevator upstairs. Immediately look to the left and
take out the guard and pick up the M22 Missiles. Next, look down the corridor
to the right and attacks the two guards at the end of it. Now run down the
outside parameter and take out the two guards on the elevator to the left.
This is where you want to go next but not yet. Take their PV-9 Shells and
Laser Sniper Ammo and follow the outside parameter all the way around. At the
end of it, you will find an E-Pack Type G. Now backtrack to the elevator and
take it across to the next platform. Then open the door to the left. This is
the second CHECKPOINT of this level.
Now you will see a big hole in the middle of this room with an elevator.
Remember where this is at and go through the door straight ahead. The
corridor will come to an intersection and two guards will block your path.
You know what to do. Collect the M82 Ammo and the Laser Sniper Ammo and head
to the right and go up the stairs. Open the door and take the stairs to the
right downstairs. Go down one more flight of stairs and take out the three
guards below you. The look to the right and go through the blue corridor.
You will have to take out a guard across the bridge. As you run across the
bridge, you will have to gun down two more guards. Collect the M22 Missiles
and the 5.56mm ammo and continue along the corridor to the left. Follow it to
the stairs on the left and head down them while blasting the two henchmen at
the bottom. Then run down yet another flight of stairs and take out two more
guards on each side of you. Now pick up the M22 Missiles and the 5.56mm ammo
and make your way to the back right corridor. Follow it to a room and pick up
the ammo from the guards you've destroyed from above earlier. Finally, climb
up to the door, enter the room, and hit the switch.
It will open a door that you have passed along the way. Now it is time
to backtrack and gun down any guards that get in the way. There will be four,
to blast on the way back to the first switch. Next, when you get to that door
it will be on your left. Enter and hit the switch. This will unlock a door
in the next room. Exit this room and keep backtracking to the door you've
just unlocked. Go through it and hit the switch. This will unlock a another
door, which is across the way above you. Shoot the two guards across the way
and continue backtracking. Now enter the room and hit the switch. This will
unlock the big hole in the room that was passed by the second checkpoint,
remember? Now head all the way back to that room with the big hole in it.
When you finally reach it, your team will rejoin you. Gather up the team, hop
on the elevator, and take it downstairs. Hop in the hole and follow the
corridor to the door and the CHECKPOINT. When you open the doors, get ready
to battle your old pal SIMPSON. He is the boss of level eight. Engage the
enemy with caution.
SIMPSON BATTLE: Arm yourself with the Dutch .308 Gattling Gun and keep
pummeling Simpson with firepower. He is armed with and ion cannon. There are
four guards in the four corner above you. If you eliminate them, they will be
replaced with another one in a matter of five seconds! This battle is very
simple compared to the last two. Just keep shooting the guards every so often
if they continue to annoy you. Keep peppering Simpson with the Gattling Gun.
He will try to evade you by running around a lot, but you will be able to
claim victory easily after a few hundred rounds of ammo connect. Defeating
Simpson brings level eight to a close.
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LEVEL 9: ROOFTOP
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OBJECTIVE: RETRIEVE PROJECT MEDUSA
Before heading into this level, buy all the ammo, energy packs, health
kits, that you will need. This is the final level. The guards that you will
be encountering are heavily shielded. Get ready to engage in the fight of
your life.
Now run down the corridor and hit the switch and this will unlock door
"A" right beside it. Now arm yourself with the Dutch .308 Gattling Gun and
open the door. Go through and take down the three heavy armored guards. Take
out the guard with the rocket launcher first, and then take out the other two
guards who are armed with a shotgun, and an assault rifle. Then hop on the
elevator and ride it upstairs. When you reach the top, you will have to take
out two more guards. One will be armed with a flamethrower and the other a
gattling gun. After disposing of them, pick up the E-Pack and go through the
door marked Level 2.
Follow the corridor and go through the door marked Level 1. In here, you
will have to gun down two guards with shotguns. After crushing them, go
through the unopened door and take out the guard in the corridor. Tread
carefully because he will launch grenades at you. Then run down the corridor
and it will wrap around to the left and you will have to go through another
Level 1 door. Behind it are two guards with flame-throwers. Your getting
real close. Head through the Heliport door after disposing of the guards and
follow the corridor until you get to the HELICOPTER MID BOSS. Get ready to
take down this flying menace.
HELICOPTER MID BOSS BATTLE: Start off by equipping either your MM22 Missile
Launcher or your Dutch .308 Gattling Gun. Either one will do the trick but
the Gattling Gun is my favorite. Lock on to the helicopter and fire away.
This is no time to be shy with the ammo. When it fires its heat seekers at
you, run and try take the least damage by making it crash into something other
than yourself. Finally, if you see it a drop a bomb straight down, run like
the wind and take cover. But with enough shots from your mighty gun, the
helicopter will smoke, sputter, and will be grounded. Then Col. Clifford will
escape and run inside the building.
Your next move is to run upstairs and follow the mastermind of this bogus
operation. Run through the door marked Control Room and follow the corridor
until you reach the Control Room door. Open it and prepare yourself for the
final showdown with Col. Clifford himself!
FINAL BATTLE: The Colonel will have two heavily armored guards with him. Try
to focus all of your firepower on Col. Clifford and let your teammates take
care of the guards. Beware of the Colonel because he is armed with and Aurora
Ion Cannon and he isn't afraid to use it. Just keep pummeling the Colonel
while moving away from him. It is useless to try to hide behind barriers
because the electricity from his weapon discharges all over the place. After
you deliver enough ammo to Col. Clifford (he can take amazing punishment) he
will eventually be defeated and fall over. Congratulations! You have beaten
X-Squad. Enjoy the ending and wait until the end of the credits for a
surprise.
At the end of the credits, you will be given a rank according to how many
battle points you have not used. This military rank will dictate what code
you get. The code can be used at the start of a new game.
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SECRETS/CODES
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PRIVATE RANK
At the title screen, press Square, Circle, Triangle, then start a new
game. This results in a game with Michaels 9mmS, 99 clips, and bonus points
displayed when earned.
SERGEANT RANK
At the title screen, press Triangle, Circle, Square, then start a new
game. This results in a game with no weight limit, Taylor M82, Michaels 9mmS,
99 clips, and bonus points displayed when earned.
LIEUTENANT RANK
At the title screen, press R1, L2, L1, R2, then start a new game. This
results in a game with a level 2 shield, no weight limit, Taylor M82, Michaels
9mmS, 99 clips, bonus points displayed when earned, and a 10,000 point bonus
when a level is completed.
CAPTAIN RANK
At the title screen, press Circle, R1, Circle, L1, Triangle, R2, then
start a new game. This results in a game with radar, no weight limit, Taylor
M82, Michaels 9mmS, 99 clips, and bonus points displayed when earned.
MAJOR RANK
At the title screen, press L2, Square, R2, Triangle, L1, Circle, R1, then
start a new game. This results in a game with a level 3 shield, Level 3
sensor, radar, no weight limit, Taylor M82, Michaels 9mmS, 99 clips, and bonus
points displayed when earned.
COLONEL RANK
At the title screen, press Triangle, Square, Circle, Square, Triangle,
Circle, then start a new game. This results in a game with a level 3 shield,
level 3 sensor, radar, no weight limit, beginner level of all weapons, 99
clips for each, and bonus points displayed when earned.
GENERAL RANK
At the title screen, press L1(2), L2(2), R1(2), R2(2), then start a new
game. This results in a game with a level 3 shield, level 3 sensor, radar, no
weight limit, intermediate level of all weapons, 99 clips for each, and bonus
points displayed when earned.
MASTER OF X-SQUAD RANK
At the title screen, press Circle(4), Triangle, Square(4), then start a
new game. This results in a game with a level 3 shield, level 3 sensor,
radar, no weight limit, master of all weapons, 99 clips for each, and bonus
points displayed when earned.
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ACKNOWLEDGMENTS
===============
This is the third FAQ/Walkthrough that I have written for GameFaqs.com.
I would like to thank everyone that contributes to this site because you are
the people that give me the inspiration to continue to write these informative
pieces. Finally, special thanks goes out to Dave A. at cheatcc.com for
allowing me to add the codes from his website into this faq/walkthrough guide.
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