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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter X » X-Files: Resist Or Serve - Strategy Guide (Page 05)

X-Files: Resist Or Serve - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for X-Files: Resist Or Serve - Strategy Guide (Page 05).

Scully asks the Gunmen if they're busy tonight, and Frohike 
is happy to say he's not.  Scully meant all of them, and 
asks what they know about Roush.  Langly says they hacked 
their system, and Byers said that they were receiving a 
delivery from Colorado.  Frohike joins in and says this 
wasn't just any shipment; this shipment contains bodies.
*END SPOILER*

And... that's it. O_O Wow, quick act, huh?  You get new 
storyboards as well.

============================================================
ACT 2 - ROUSH BIOTECHNOLOGIES - SCULLY
============================================================

*SPOILER*
Scully and the Gunmen are in the Gunmen's van in front of 
the Roush Biotechnologies building.  Scully and Byers are both 
wearing white lab coats and fake IDs.  Byers tells Scully that 
because of the short notice they could only get them level 1 
security clearance.  However, Frohike will be sneaking into the 
basement of the building and playing around with the wiring so 
he could open up more secure areas.  Langly will also be able 
to check the security cameras and contact you through radio from 
the van.  Before they start, Scully asks them if they were sure 
the bodies came from Colorado.  The Gunmen look at one another, 
and Langly asks her to define "sure".  Scully sighs and shakes 
her head. "Let's do this."
*END SPOILER*

Byers will accompany you for this entire act.  He won't 
do anything, though.  Also, DO NOT EQUIP YOUR GUN.  It's 
game over if a security guard sees you with it out.  Also, 
like with Mulder, if Byers dies the game ends.  BUT there's 
only one part of the whole act where you have to worry 
about him dying, and it's really easy to get out of, so 
don't worry yourself.

After some funny dialogue between Langly and Frohike, go 
down and left to the counter.  Speak to the man and he'll 
ask for identification.  Go to the Inventory and select 
the Forged Roush ID, and you can then enter the door on 
the right by examining the panel there.  Enter this next 
small area and through the only open door in here (it's 
straight up).

In here, go left and examine the small desk with the 
typewriter (I think that's a typewriter) for the map. 
Then examine the filing cabinet all the way to the left 
to open a drawer, and again for the Repair Service 
Invoice.  Go down some and you'll see two computers, and 
a shelf on the wall near here with an Invoice for 
Supplies.  Byers will also say something to you about 
creating a code to get into the other areas of the building.  
Examine the computer and Byers will ask for a five-digit 
code.  Make one up (it can be any one you want), type in 
those numbers, then hit the enter key.  Ooh, pretty jingle...

Leave this room and go to the one door with the keypad 
on it.  Enter the five-digit number you just put in and 
go inside.  Save your game here, then enter the next room.
Langly will say he something about deactivating a firewall 
or something, so go over to the computer in here and 
open up the Inventory.  You'll see an object called a 
Hacking Shunt.  Use it on the computer, and then there's 
a quick puzzle to solve.  Disconnect the three wires on 
the left by highlighting and clicking X, then highlight 
the long cord and press X to switch it to the other jack.  
Quickly reattach the other three wires.  You have to be 
fast cause if the lights reach the red zone you will be 
caught.  Save your game again, then go back out and 
through the only doors you haven't gone through.

Go down some and right and examine the flowers for some 
notes.  Go straight across to the next area, and remember 
the location of the turning wheels you see on both sets 
of steps.  You'll know why later.

After another cutscene, head to the right (Scully's left) 
and through the side door here.  Examine the file cabinet 
twice for an Optical Data Sheet, then go down and left 
until you see a Manila Folder (it's near a computer that's 
not turned on).  Pick it up, then examine it through the 
Inventory screen.  Press X to examine it again for some X-Rays.  
Go to the room on the opposite side.  Enter the door in the 
leftmost corner, and you'll see a device on the wall.  Check 
the Optical Data Sheet for the number by Mulder's name and 
input it into the device.  You can also try the bottom number 
for something... nice. ;) But you have to enter it BEFORE 
you put in Mulder's number for it to work.

Pick up the Mulder Data Disk that appears, then leave and 
enter the other door in here.  Ooh, the colors... anyway, 
use the X-Rays on the giant purple screen in here, then 
examine them for some shocking details.  Leave, then use 
your fake ID on the panel on the one wall in here to gain 
level 2 clearance.  Go out to the elevators and use your 
new clearance to go down.

Enter the door just north of you for a quick cutscene.  
Walk over to the body for some notes, then walk past it 
for a save point.  Save your game and return to the 
body for another gruesome autopsy.

Go through it as you normally would, putting on the proper 
equipment, making the incision, etc.  When the ribcage is 
off, select the scissors from the tray, and remove the 
different organs until you see something long and shiny 
inside.  Use the scissors on it to take it out.

*SPOILER*
Byers and Scully are amazed by what they have just found.  
They suddenly hear Frohike yelling and his line goes dead.  
Langly curses and says Frohike has been caught, and that 
they've also learned about Scully and Byers and are going 
after them!  Byers tells Scully to run and hide, and that 
she can rescue him and Frohike later.
*END SPOILER*

Head through the door in the back.  You have to hide quickly 
or you'll get caught.  Upon entering you'll see the body of 
John Gillnitz on a gurney.  Run to the other side of the 
gurney (where Gillnitz's head is) and you should see the action 
icon appear.  Press X to get under the table.  After the 
short cutscene, try to leave for another one.

*SPOILER*
A guard will walk in and look around, and leaves when he 
can't find anything.  Scully gets out and asks Langly 
where Frohike and Byers are.  Langly says they're in prison 
cells to the north in a cryogenics lab, but in order to 
get in she'll need a handprint of someone with top-level 
clearance, and Langly can't bypass it.  Scully asks if 
John Gillnitz is in the system, and Langly says yes.  He's 
about to ask how she could use his handprint when he's dead, 
but quickly changes his mind when he realizes.
*END SPOILER*

Go back out and head towards the corpse you just did an 
autopsy on.  Pick up the Bone Saw from the tray and head 
back in.  Use it on John Gillnitz's body to get his hand... 
ew... be sure to laugh at the dialogue that follows before 
saving your game again.  Then go out of the room, down, 
and to the left.  Unlock the door and go in.

There are three doors here.  The one on the left can't be 
opened just yet, but the one on the right can!  Enter that 
room and look around for an ammo clip (should be on a desk 
to the right upon entering) and a First Aid Kit (towards the 
back).  Head to the final door in the back, and use the Severed 
Hand on the panel to open the door.  The zombies in the tubes 
won't bother you... for now.  Go inside and down towards 
the screen, and follow the path around for a quick cutscene.  
Afterwards, examine the computer in here for another 
cutscene, then use the Mulder Data Disk on it.

*SPOILER*
Scully will see pictures of Mulder lying unconscious, being 
experimented on (FYI, these are from "The Sixth Extinction II: 
Amor Fati"), and is clearly shocked.  As she removes the disk, 
Langly tells her that he's in.
*END SPOILER*

The two alien-looking zombies that were in those glass cases 
will bust out and come after you.  Quickly run out of there 
(don't bother killing them) and to the one door you couldn't 
open earlier.  Once inside, go down and left some and you'll see 
a monitor and some controls.  Examine the controls for a quick 
movie that shows Byers, Frohike, and... something.  This tells 
you which cell numbers to open.

Continue to the back and through the sliding doors there.  
Examine the panels under numbers 1 and 2 to free Byers and 
Frohike, then leave.

*SPOILER*
The trio will feel a slight rumble, and Byers will notice 
something about Scully's jacket.  She yelps in surprise, 
and the artifact falls from her pocket.  She'll say it got 
very hot, and melted the optical disc as well.  They 
watch in amazement as the artifact begins to spin around 
and around, before it flies toward the door and right 
through it.
*END SPOILER*

Exit out the door, and... BAH GAWD HE'S ON FIRE!  If you 
didn't kill the two other aliens, they'll also still be 
here.  Quickly run out of there and back to the main basement 
area.  If Byers or Frohike get caught up, attack the zombies 
to free them or they'll die.  Try to use the elevators here, 
but they won't respond.  Langly will then tell you about a 
backup generator... pick up an ammo clip from the now dead 
officer that was next to the morgue, then save your game.

Head to the opposite side of the room and look for some 
stairs that go down.  Shoot the panel a few times and go 
inside.  Pick up the First Aid Kit on the left wall, then 
go down further and you'll see a small red light.  Examine 
it to restore the power, then go down even further and 
you'll get the Shotgun!  Time for some kick-ass Scully. ;) 
Save your game and get on the elevator.  Go back to the 
greenhouse area for a boss.

BOSS: Pyro

Simple boss, but it takes a while for him to go down, 
even with the Shotgun.  You can't damage him with firepower 
at first because... well, he has fire around him.  Duh.  
But keep in mind that this is a greenhouse, and what do 
plants need to survive?  Water, of course!  And this guy 
has fire all over him... see the connection yet?

So as you may have noticed earlier, there are four wheels 
to turn in this room that turns on the sprinklers.  Activate 
each one while avoiding the boss as much as possible.  
Be very careful not to get too close when he does his 
fire breath attack, cause it causes MAJOR damage when you're 
right in front of him and very close.

When all the faucets are on, the fire around him will 
disappear.  Go get him!  Hit him with everything you got 
and heal when needed, and this boss will be a cakewalk.

Afterwards, examine the body for the Artifact Fragment, 
then try to leave for another cutscene.  Approach the door 
on the other side and Langly will show up.

*SPOILER*
Scully is unable to contact Mulder, and concludes that 
he's already on the way to Tunguska.  Byers says that the 
pyro they encountered was indeed real, but Scully says they 
have no evidence of the pyro existing.  She looks at the 
artifact and tells them that this was all the evidence 
they need.
*END SPOILER*

TO BE CONTINUED

Scully's episode 2, while a bit longer than Mulder's, has 
quickly ended.  You get new storyboards, concept art, and the 
Langly B-roll for completing the episode.  Save and go look 
at your new goodies (the Langly B-roll is REALLY funny), and 
prepare for the final episode.

============================================================
EPISODE 3 - RECKONING
ACT 1 - TUNGUSKA - SCULLY
============================================================

*SPOILER*
Skinner is shown sitting at his desk.  Scully walks in and 
thanks him for meeting with her on such short notice.  She 
says that Mulder has gone to Russia and could be in danger.  
Skinner says that he got word a Russian transport was shot 
down an hour ago.  Scully fears the worst has happened while 
Skinner tells her he's arranged a flight to Russia for her 
and needs to leave immediately.  Scully thanks him and turns 
to leave, but she looks back and asks how he knew they wanted 
to lure Mulder into a trap.  Skinner says he has no hard 
facts, just bits and pieces.  He tells her to go before 
anything else happens.

The opening credits play, and this time the tagline at the 
end has been changed to the game's subtitle: Resist or Serve.

A helicopter is shown landing in Tunguska, Russia, 28 hours 
later.  Scully gets up and tells the pilot to wait while she 
searches the area.  He gives her a thumbs up and she gets 
off.
*END SPOILER*

I LOVE the music here.  Go forward and inside the little 
tollbooth on the right for a First Aid Kit, then go through 
the gate.  Take out the wolves here (they're a pain, I know), 
then look around for a cabin.  Go inside, then take out the 
zombie with the gun on the left (Scully's right), and the 
one that comes from the right.  Enter the bathroom where 
the zombie with the gun was and examine his corpse to get the 
AK-47!  WHEE!  You'll also find the map in here, and if you 
examine the mirror above the sink you can open it and obtain 
a First Aid Kit inside.

Leave the bathroom and go to the bed with a dead body's legs 
on it.  Face the bed and the X icon should appear.  Examine 
this area for the Middle Gate Key.  Continue right until you 
reach the other end of the room, then head towards the screen 
into the corner and you'll see the X icon appear.  Examine 
this corner for an ammo clip.  Head back outside and towards 
the other gate in this area.  Go through it...

Go right here and you'll see someone go through a door... 
go up the steps to find an ammo clip, then go through the 
door that person went through...

-Toxic Storage Building-

Kill the zombie, then head down towards the screen.  Go up 
the stairs you see and follow them to the end for a First 
Aid Kit.  Return to the main floor and you'll see two sliding 
doors.  Go through the one with another sliding door behind 
it, then down towards the screen for a save point.  Head out 
the one door in here.

Go down and right to the double doors for a cutscene.

*SPOILER*
Scully opens the door, then looks around for anyone suspicious.  
She sees Krycek coming out of a door near where she exited, 
and quickly pulls her gun on him.  He retreats back inside...
*END SPOILER*

Go through the doors, then down towards the room here.  One 
of the beds here has an ammo clip, so pick it up and return 
to the previous hallway.  Enter the other room here...

*SPOILER*
Scully then shows up and awakes Mulder.  She informs Mulder 
that she saw Krycek.  Mulder says he also found the Smoking 
Man, and says that he was led here to find a ship.  A 
spaceship, that is, that crashed into the Siberian landscape 
100 years ago.  He claims the alien virus has connected him 
to the ship, and that he can find it out there.  Scully 
then tells him about the pictures she found of him and the CSM 
at Roush, and how there was genetic material transferred 
from Mulder's brain to CSM's.  Mulder doesn't understand, 
because if CSM has the same material, then he also responds to 
the alien ship the same way.  So why does he need him?  Scully 
says cause it's killing both of them, and helps Mulder to 
his feet, saying that they have to leave.
*END SPOILER*

Mulder will tag along with you for a short while.  Leave the 
building and examine the door you saw Krycek go through.

*SPOILER*
Mulder and Scully will find Marita Covarrubias inside the 
room.  She will say that Krycek locked her up after he 
discovered Mulder was still alive.  That's why she placed 
a tracking device in his passport so she could keep an 
eye out for him, and have Krycek believe the lie.  Scully 
asks why bring Mulder all this way just to save him.  Marita 
believes that these deceptions could lead Mulder to a 
deeper truth, one he needs to find.  She also mentions the 
Entity that Mulder encountered, how he has been infused with 
the power from the alien artifact.  Once the shell surrounding 
the artifact at Briar Lake was broken, the Entity was able 
to get his power.  A power that the Smoking Man thought he 
could resist.  Scully asks where the men are now, and Marita 
says they've gone to find the artifact.  She doesn't think 
any of them will survive.
*END SPOILER*

Go back into the Toxic Storage Building...

-Toxic Storage Building-

Save your game, then return to the main room.

*SPOILER*
Marita will get a call.  A man will say "Say goodbye to  
Mulder for me." It's Krycek!  Mulder shouts for everyone 
to run, and then a gas tank is knocked over, separating 
Marita from the agents.
*END SPOILER*

Quickly run back into the room you were just in.  Save 
your game again after the cutscene, then head back outside.  
Another cutscene later, you'll be alone again.  Head down 
past the double doors and kill the zombie that shows up.  
Examine him to get the Crowbar, then use the Crowbar on 
the door just in front of you.  Go inside...

-Cabin-

Pick up the First Aid Kit from the table, then head left and 
open the door.  Kill the guy here, then examine him for the 
Metal Gate Key.  Examine one of the two gates in here to get the 
Shotgun!  The other gate has ammo for it as well, on 
the shelf in front of you and to the left.  Leave this room, 
then go down the long hallway, killing the zombie along the 
way, and you'll find another gate.  Look in here for an 
ammo clip.  Return to the room with the Shotgun and head 
out the door here.

Head down the steps and go left until you see a truck and a 
crate.  Head over to the crate and you'll find a Wrench.  
Continue left and you'll find some stairs with a First Aid 
Kit waiting at the top.  Now head down and right and you'll 
see a cage with two rabid wolves inside.  Call me crazy, but 
you have to do this:  open the cage, then RUN LIKE HELL!  
Take out the two dogs, then after you heal (which you might 
have to.  They got some pretty good hits on me when I first 
opened the cage), go inside the cage and you'll see something 
blue.  Examine it (the icon is kinda picky about where you 
stand, so move around until it shows up) and it'll turn out 
to be an Empty Bucket.

Get out of that cage (probably smells bad in there X_X), 
then head left down an alleyway.  You should see a huge 
generator and a frozen water sprout.  Use the Wrench on the 
water sprout to get water flowing, then use the Empty 
Bucket to fill it with water.  Go over to the generator 
and use the bucket of water on it to make it short-circuit.  
Head down to the other end of this area and examine the 
gate here to open it.  Go through the gate, then head 
down and right through the other gate to get back to the 
helicopter.

*SPOILER*
Scully tells the pilot not to lift off, cause someone 
else is coming.  The zombie turns around and we see he 
is now a zombie.

Mulder will see Scully's helicopter in the sky, and winces 
as it makes a crash landing.  He runs over to check on Scully, 
who has fallen out of the helicopter.  So much for their 
ride out of here.
*END SPOILER*

Head north and you'll see a large truck here.  Ignore the 
zombie that appears and examine the truck to end the act.

*SPOILER*
Scully is hesitant to go find the spaceship Mulder wants 
to find, and thinks that they are being led into a trap.  
Mulder claims that it has to be there, and needs to know 
the truth (I can't remember exactly what he said.  Can 
someone help me out here?).  Scully says if he's going, he 
can't go alone.  They drive off.
*END SPOILER*

With Scully's episode 3, act 1 completed, there's only one 
act left!  You'll get new storyboards for beating this area.

============================================================
ACT 2 - MONESTARY - SCULLY
============================================================

-Old Fort Ruins-

*SPOILER*
Mulder and Scully arrive at some old ruins.  Mulder says that 
it looks like Krycek used the place as a hideout, and Scully 
notices the lake is being drained.  Mulder is convinced that 
there are more ruins out there, and the spaceship is buried 
beneath them.  Scully shows him the artifact piece she found 
at Roush and says it's the best evidence they have.  If they 
study the artifact, it could be the key to unlocking the 
mystery behind everything they've been searching for, the 
answer to every question about the X-Files!  So what more 
does Mulder want to find here?  "The truth."
*END SPOILER*

If you played through this part as Mulder, you probably remember 
me or some other folks advising you to save ammo for the final 
boss.  This strategy also applies to Scully as well.  HOWEVER, 
her final boss is way easier than Mulder's, so this tactic isn't 
really necessary.  It's still very helpful though, and I 
recommend you use it for the remainder of the game.

Okie dokie, first we need to clear the area of any zombies.  Start 
by heading left until you see some crumbled walls.  Go inside and 
kill the enemy here, then head back out and forward towards the 
helicopter.  Kill the zombie here, then head right until you 
see three barrels.  Examine the middle one to get a Crowbar.  
Go into the large building here, kill the bad guy, and you'll 
see a computer with a green monitor.  Look at the corner of the 
desk to find an ammo clip, and the other corner for the map.
Head towards the boat here and examine the two barrels on the 
right for Night Vision Goggles and a First Aid Kit.  You can 
try to use the boat but it has no fuel...

Head towards the other side of the ruins and out the small 
entrance at this end.  Keep going down and right until you 
see a barn.  Go inside and make your way to the other side, 
killing the two zombies along the way, and pick up the 
Empty Gas Can.  Leave and go back to the truck.  Use the 
Crowbar on the hood to open it, then examine the inside 
for a Rubber Hose.

Go back to the helicopter here and go to the left.  You'll 
see a door marked "FUEL".  Combine the Rubber Hose you just 
got with the Empty Gas Can, then open the door.  Use the 
Empty Gas Can/Rubber Hose to fill the can up with gas, then 
return to the boat you saw near the Night Vision Goggles 
and use the Full Gas Can on it to fill it up with gas.  A 
cutscene will play.

*SPOILER*
Mulder and Scully will be on the water, and it's very 
dark.  Scully thinks they've hit shallow water, but Mulder 
says he can't see the bottom.  They hear something moving 
in the water, and suddenly a huge tentacle comes out of 
the water, grabs Mulder, and pulls him under.  Scully 
leans over the side to find him, only to find herself 
being attacked by a tentacle as well.
*END SPOILER*

-Sunken Chapel Basement-

Head down, and when the camera changes you'll see a picture 
on the left with a save point.  But first, look carefully 
on the right and you'll see a rock with a First Aid Kit.  
Get it, THEN save your game.  Head downstairs for a boss.

Although the boss' health meter appears, the fight doesn't 
begin immediately, so relax a little.  You may also want 
to put on the Night Vision Goggles, as it's really dark 
down here.  Go down and kill the rat here (one bullet or 
one kick will do the trick), then head left and you should 
see a large opening.  Go through and then the fight will 
start.

BOSS: Eyeless

A pretty easy boss with easy to avoid attacks.  His two 
main attacks are shooting blue fireballs at you that follow 
you constantly, and spraying bees from his mouth.  These 
can be avoided simply by running and not getting too close.  
There's also a rat that shows up, but he's not too much of 
a problem.  Just kick it once to kill it (or have the 
Eyeless hit it with a swarm of bees. XD).  Use the Shotgun 
and get some good distance between the two of you, and he'll 
lose a good chunk of health with each bullet.  When his health 
is gone, use the Pistol to finish him off.

Examine the Eyeless afterwards for the Reliquary Key, then 
head right from where you first encountered him and you'll 
see some stairs.  Go up and you'll find a rat and two bodies.  
Kill the rat, listen to Scully's description of how they died, 
then pick up the thing next to one of the bodies for the 
Flamethrower!  Return to the main area and head left, then 
left again and you should see a door.  Open it with the key 
you just found, then go upstairs.

Kill the two zombies here, then go up the stairs in the 
corner to find a body.  Examine it for an ammo clip, then 
go back down and right to the end.  In the next room, a 
cutscene will play.  Afterwards, kill the zombie, then 
head right to find an ammo clip on a shelf and a First 
Aid Kit on the floor.  Take out the two zombies that appear, 
then follow the path they came from, killing any more 
enemies you find.  At the end you should find an ammo 
clip on the left (Scully's right).  Head all the way back 
to the room with the stairs in the corner.  Kill the 
bad guy here, then go up the small stairs and into the 
room here to find Mulder!  Examine the ladder to climb 
out of this smelly place.

-Monastery Outer Sanctum-

From where you came out of, head forward and left until 
you find a statue with a save point.  Use it, then go 
down the long hall.

*SPOILER*
The two agents see an old man dressed in robes, and 
think he looks normal.  Then they see his eyes are 
clouded with black, and decide that normal isn't the 
best word.  "Scully, RUN!"
*END SPOILER*

Despite Mulder's warning, DO NOT RUN.  Instead, stand 
your ground and shoot them with the Pistol.  Wait until 
at least one or two of them dies, THEN run away.  Head 
back and hide behind one of the pillars on the right 
or left.  Wait for the rest to come to you and shoot 
them.  When they're all dead, examine all four of them to 
get an assload of AK-47 ammo.  Head towards the door 
for a cutscene... then a boss!

BOSS: Eyeless

Yep, it's this guy again.  Just use the same strategy 
as before and you'll be fine.

Examine him for the Inner Sanctum Key, then run back and 
save your game again.  Go back to the doors and go 
inside...

-Monastery Inner Sanctum-

You'll see something floating in the middle of the room.  
Upon examining it you'll see that it's the Artifact, and 
there's a piece missing from it.  Go to your Inventory and 
highlight the lead box with the Artifact Piece.  Examine 
it, then examine it again to get the piece.  Use the piece 
on the floating Artifact for a cutscene, followed by the 
final boss.

FINAL BOSS: The Entity

If you fought the Entity with Mulder, you're probably thinking 
"Not again!"  Well, you're in for a treat; with Scully you 
only have to fight the Entity ONCE!  However, despite this, it's 
still somewhat hard.  But if you use your ammo and health items 
wisely, you should be okay.

His attacks consist of using a force on you to keep you from 
moving, a purple beam, and the standard swiping attack.  Plus, 
he has three zombie friends to help him out.  A key factor 
here is to keep your distance from all four of them, and not get 
trapped between them and a wall.  If that happens then you're 
pretty much screwed, cause it's hard to escape when you have 
your back to the wall and there's zombies on both sides and 
in front of you.

With that said, let's take care of this alien freak, shall we?  
If you fought this guy with Mulder already, you probably remember me 
telling you to kill the zombies, then shoot Entity while he 
revives them and he'll take a lot of damage.  Guess what?  That 
works here too!  So take out all (or at least one) of the zombies 
with whatever you like.  When the Entity starts waving his hands 
around, pull out the AK-47 and let loose on him.  Keep shooting until 
he falls over.  There, that wasn't so bad, huh?

Take out the remaining the zombies and leave.

-Monastery Outer Sanctum-

Go to the door on the right, then approach the hole in 
the floor for a cutscene.

*SPOILER*
Scully helps Mulder out of the hole.  Once he's out, he tells 
Scully about the alien life below and begs her to go back 
down with him.  Scully ignores his request and shouts that 
they have to leave now.  A ray of light suddenly shoots 
up through the hole.
*END SPOILER*

Leave the room and go down the long hall to the big doors 
at the end.  Don't bother with the save point and go out 
the doors.  Examine the boat for the final cutscene.

CONGRATULATIONS!  You have successfully completed the 
game with Dana Scully!  You'll get the remaining storyboards 
from her game, the last batch of concept art, the Finale 
movie, and Scully's Final Notes.  Save your game and take 
a well-deserved break.

============================================================

8)Inventory

Here are all the items and weapons found in the game with 
complete descriptions.  I will also list the locations of the 
weapons for both Mulder and Scully.  This section, however, 
does not cover story-specific items (keys to certain rooms, etc).

NOTE: All weapons that are acquired in an episode are lost 
once the episode ends and a new one begins.  That explains the 
many differing locations for the weapons with both characters.

============================================================
WEAPON            | DESCRIPTION					
============================================================
Pistol            | Standard FBI gun.  Can hold up to fifteen 
                  | 9mm bullets.
                  | Location: you start the game with this.
------------------------------------------------------------
Magnum Revolver   | A small but powerful gun.  Holds up to 6 
                  | bullets.
                  | Location: On the desk in Hector's Garage
                  | (Scully, episode 1, act 1)
------------------------------------------------------------
AK-47             | A big gun that needs to be held with both 
                  | hands.  Holds up to 30 bullets.
                  | Locations: 
                  | + Examine the body of the zombie at the 
                  | Post Office (Mulder, episode 1, act 1)
                  | + Examine the body of Skinner's assistant 
                  | (Mulder, episode 2, act 2)
                  | + From the zombie in the first cabin 
                  | (Scully, episode 3, act 1)
                  | + Get it from one of the four zombies you 
                  | kill in the Monastery Outer Sanctum.   
                  | (Mulder, episode 3, act 2)
------------------------------------------------------------
Shotgun           | A very powerful gun that needs to be held 
                  | with both hands.  It can only hold 8 shells.
                  | Locations: 
                  | + Examine the Sheriff's body (Mulder, 
                  | episode 1, act 1)
                  | + On a couch at the FBI Headquarters during
                  | the dream sequence (Mulder, episode 2, act 2)
                  | + In the room with the backup generator 
                  | (Scully, episode 2, act 2)
                  | + The second building you enter in the Gulag, 
                  | before fighting Avatar (as Mulder), or after 
                  | escaping from the storage building (as Scully), 
                  | use the Metal Gate Key to unlock a cell 
                  | containing the weapon.
                  | (Mulder and Scully, episode 3, act 1)
                  | + After beating the Entity's first form, 
                  | look in the upper left corner of the room. 
                  | (Mulder, episode 3, act 2)
------------------------------------------------------------
M4 Carbine        | Holds up to 30 bullets at a time.
                  | Location: the armory in the Briar 
                  | Institute (Mulder and Scully, episode 1, act 2)
------------------------------------------------------------
Flamethrower      | Requires fuel designed specifically for it 
                  | in order to work.
                  | Locations: 
                  | + In a room in the Sunken Chapel Basement.  Go 
                  | to the water area with the rats, then back and 
                  | to the left to find stairs that lead to a room 
                  | with the Flamethrower. 
                  | (Mulder and Scully, episode 3, act 2)
                  | + During the second fight with the Entity, 
                  | it's on the ground behind you when you start. 
                  | (Mulder, episode 3, act 2)
------------------------------------------------------------
Molotov Cocktail  | Made of certain materials found in the 
                  | area.  These materials consist of beer 
                  | bottles, a lighter, and rags or paper.  
                  | You must have the lighter equipped to use 
                  | this.
                  | Location: Made from materials located 
                  | in the playing field. 
                  | (Mulder and Scully, episode 1, act 1 ONLY)
------------------------------------------------------------
Stiletto          | A sharp needle designed to kill aliens.
                  | Locations:  
                  | + From P.O. Box 1013 at the Post Office. 
                  | (Mulder only, episode 1, act 1)
                  | + Get it from the Sheriff in the fourth 
                  | Entity fight (Mulder only, episode 3, act 2)
------------------------------------------------------------
Vaccination Gun   | A gun that can shoot tranquilizer darts.
                  | It can hold up to six darts at a time.
                  | Location: In a room on the second floor 
                  | of the Briar Institute. 
                  | (Scully only, episode 1, act 2)
============================================================

============================================================
ITEMS             | DESCRIPTION					
============================================================
First Aid Kit     | Replenishes Mulder and Scully's health
Bandages          | Location: Everywhere
Aspirin           |
------------------------------------------------------------
Antidote          | Cures poison.
                  | Location: Scully can make these from 
                  | different chemicals she finds in autopsies.
                  | She's the only one who can carry them.
============================================================

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