X-Files: Resist Or Serve - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for X-Files: Resist Or Serve - Strategy Guide (Page 05).
Scully asks the Gunmen if they're busy tonight, and Frohike
is happy to say he's not. Scully meant all of them, and
asks what they know about Roush. Langly says they hacked
their system, and Byers said that they were receiving a
delivery from Colorado. Frohike joins in and says this
wasn't just any shipment; this shipment contains bodies.
*END SPOILER*
And... that's it. O_O Wow, quick act, huh? You get new
storyboards as well.
============================================================
ACT 2 - ROUSH BIOTECHNOLOGIES - SCULLY
============================================================
*SPOILER*
Scully and the Gunmen are in the Gunmen's van in front of
the Roush Biotechnologies building. Scully and Byers are both
wearing white lab coats and fake IDs. Byers tells Scully that
because of the short notice they could only get them level 1
security clearance. However, Frohike will be sneaking into the
basement of the building and playing around with the wiring so
he could open up more secure areas. Langly will also be able
to check the security cameras and contact you through radio from
the van. Before they start, Scully asks them if they were sure
the bodies came from Colorado. The Gunmen look at one another,
and Langly asks her to define "sure". Scully sighs and shakes
her head. "Let's do this."
*END SPOILER*
Byers will accompany you for this entire act. He won't
do anything, though. Also, DO NOT EQUIP YOUR GUN. It's
game over if a security guard sees you with it out. Also,
like with Mulder, if Byers dies the game ends. BUT there's
only one part of the whole act where you have to worry
about him dying, and it's really easy to get out of, so
don't worry yourself.
After some funny dialogue between Langly and Frohike, go
down and left to the counter. Speak to the man and he'll
ask for identification. Go to the Inventory and select
the Forged Roush ID, and you can then enter the door on
the right by examining the panel there. Enter this next
small area and through the only open door in here (it's
straight up).
In here, go left and examine the small desk with the
typewriter (I think that's a typewriter) for the map.
Then examine the filing cabinet all the way to the left
to open a drawer, and again for the Repair Service
Invoice. Go down some and you'll see two computers, and
a shelf on the wall near here with an Invoice for
Supplies. Byers will also say something to you about
creating a code to get into the other areas of the building.
Examine the computer and Byers will ask for a five-digit
code. Make one up (it can be any one you want), type in
those numbers, then hit the enter key. Ooh, pretty jingle...
Leave this room and go to the one door with the keypad
on it. Enter the five-digit number you just put in and
go inside. Save your game here, then enter the next room.
Langly will say he something about deactivating a firewall
or something, so go over to the computer in here and
open up the Inventory. You'll see an object called a
Hacking Shunt. Use it on the computer, and then there's
a quick puzzle to solve. Disconnect the three wires on
the left by highlighting and clicking X, then highlight
the long cord and press X to switch it to the other jack.
Quickly reattach the other three wires. You have to be
fast cause if the lights reach the red zone you will be
caught. Save your game again, then go back out and
through the only doors you haven't gone through.
Go down some and right and examine the flowers for some
notes. Go straight across to the next area, and remember
the location of the turning wheels you see on both sets
of steps. You'll know why later.
After another cutscene, head to the right (Scully's left)
and through the side door here. Examine the file cabinet
twice for an Optical Data Sheet, then go down and left
until you see a Manila Folder (it's near a computer that's
not turned on). Pick it up, then examine it through the
Inventory screen. Press X to examine it again for some X-Rays.
Go to the room on the opposite side. Enter the door in the
leftmost corner, and you'll see a device on the wall. Check
the Optical Data Sheet for the number by Mulder's name and
input it into the device. You can also try the bottom number
for something... nice. ;) But you have to enter it BEFORE
you put in Mulder's number for it to work.
Pick up the Mulder Data Disk that appears, then leave and
enter the other door in here. Ooh, the colors... anyway,
use the X-Rays on the giant purple screen in here, then
examine them for some shocking details. Leave, then use
your fake ID on the panel on the one wall in here to gain
level 2 clearance. Go out to the elevators and use your
new clearance to go down.
Enter the door just north of you for a quick cutscene.
Walk over to the body for some notes, then walk past it
for a save point. Save your game and return to the
body for another gruesome autopsy.
Go through it as you normally would, putting on the proper
equipment, making the incision, etc. When the ribcage is
off, select the scissors from the tray, and remove the
different organs until you see something long and shiny
inside. Use the scissors on it to take it out.
*SPOILER*
Byers and Scully are amazed by what they have just found.
They suddenly hear Frohike yelling and his line goes dead.
Langly curses and says Frohike has been caught, and that
they've also learned about Scully and Byers and are going
after them! Byers tells Scully to run and hide, and that
she can rescue him and Frohike later.
*END SPOILER*
Head through the door in the back. You have to hide quickly
or you'll get caught. Upon entering you'll see the body of
John Gillnitz on a gurney. Run to the other side of the
gurney (where Gillnitz's head is) and you should see the action
icon appear. Press X to get under the table. After the
short cutscene, try to leave for another one.
*SPOILER*
A guard will walk in and look around, and leaves when he
can't find anything. Scully gets out and asks Langly
where Frohike and Byers are. Langly says they're in prison
cells to the north in a cryogenics lab, but in order to
get in she'll need a handprint of someone with top-level
clearance, and Langly can't bypass it. Scully asks if
John Gillnitz is in the system, and Langly says yes. He's
about to ask how she could use his handprint when he's dead,
but quickly changes his mind when he realizes.
*END SPOILER*
Go back out and head towards the corpse you just did an
autopsy on. Pick up the Bone Saw from the tray and head
back in. Use it on John Gillnitz's body to get his hand...
ew... be sure to laugh at the dialogue that follows before
saving your game again. Then go out of the room, down,
and to the left. Unlock the door and go in.
There are three doors here. The one on the left can't be
opened just yet, but the one on the right can! Enter that
room and look around for an ammo clip (should be on a desk
to the right upon entering) and a First Aid Kit (towards the
back). Head to the final door in the back, and use the Severed
Hand on the panel to open the door. The zombies in the tubes
won't bother you... for now. Go inside and down towards
the screen, and follow the path around for a quick cutscene.
Afterwards, examine the computer in here for another
cutscene, then use the Mulder Data Disk on it.
*SPOILER*
Scully will see pictures of Mulder lying unconscious, being
experimented on (FYI, these are from "The Sixth Extinction II:
Amor Fati"), and is clearly shocked. As she removes the disk,
Langly tells her that he's in.
*END SPOILER*
The two alien-looking zombies that were in those glass cases
will bust out and come after you. Quickly run out of there
(don't bother killing them) and to the one door you couldn't
open earlier. Once inside, go down and left some and you'll see
a monitor and some controls. Examine the controls for a quick
movie that shows Byers, Frohike, and... something. This tells
you which cell numbers to open.
Continue to the back and through the sliding doors there.
Examine the panels under numbers 1 and 2 to free Byers and
Frohike, then leave.
*SPOILER*
The trio will feel a slight rumble, and Byers will notice
something about Scully's jacket. She yelps in surprise,
and the artifact falls from her pocket. She'll say it got
very hot, and melted the optical disc as well. They
watch in amazement as the artifact begins to spin around
and around, before it flies toward the door and right
through it.
*END SPOILER*
Exit out the door, and... BAH GAWD HE'S ON FIRE! If you
didn't kill the two other aliens, they'll also still be
here. Quickly run out of there and back to the main basement
area. If Byers or Frohike get caught up, attack the zombies
to free them or they'll die. Try to use the elevators here,
but they won't respond. Langly will then tell you about a
backup generator... pick up an ammo clip from the now dead
officer that was next to the morgue, then save your game.
Head to the opposite side of the room and look for some
stairs that go down. Shoot the panel a few times and go
inside. Pick up the First Aid Kit on the left wall, then
go down further and you'll see a small red light. Examine
it to restore the power, then go down even further and
you'll get the Shotgun! Time for some kick-ass Scully. ;)
Save your game and get on the elevator. Go back to the
greenhouse area for a boss.
BOSS: Pyro
Simple boss, but it takes a while for him to go down,
even with the Shotgun. You can't damage him with firepower
at first because... well, he has fire around him. Duh.
But keep in mind that this is a greenhouse, and what do
plants need to survive? Water, of course! And this guy
has fire all over him... see the connection yet?
So as you may have noticed earlier, there are four wheels
to turn in this room that turns on the sprinklers. Activate
each one while avoiding the boss as much as possible.
Be very careful not to get too close when he does his
fire breath attack, cause it causes MAJOR damage when you're
right in front of him and very close.
When all the faucets are on, the fire around him will
disappear. Go get him! Hit him with everything you got
and heal when needed, and this boss will be a cakewalk.
Afterwards, examine the body for the Artifact Fragment,
then try to leave for another cutscene. Approach the door
on the other side and Langly will show up.
*SPOILER*
Scully is unable to contact Mulder, and concludes that
he's already on the way to Tunguska. Byers says that the
pyro they encountered was indeed real, but Scully says they
have no evidence of the pyro existing. She looks at the
artifact and tells them that this was all the evidence
they need.
*END SPOILER*
TO BE CONTINUED
Scully's episode 2, while a bit longer than Mulder's, has
quickly ended. You get new storyboards, concept art, and the
Langly B-roll for completing the episode. Save and go look
at your new goodies (the Langly B-roll is REALLY funny), and
prepare for the final episode.
============================================================
EPISODE 3 - RECKONING
ACT 1 - TUNGUSKA - SCULLY
============================================================
*SPOILER*
Skinner is shown sitting at his desk. Scully walks in and
thanks him for meeting with her on such short notice. She
says that Mulder has gone to Russia and could be in danger.
Skinner says that he got word a Russian transport was shot
down an hour ago. Scully fears the worst has happened while
Skinner tells her he's arranged a flight to Russia for her
and needs to leave immediately. Scully thanks him and turns
to leave, but she looks back and asks how he knew they wanted
to lure Mulder into a trap. Skinner says he has no hard
facts, just bits and pieces. He tells her to go before
anything else happens.
The opening credits play, and this time the tagline at the
end has been changed to the game's subtitle: Resist or Serve.
A helicopter is shown landing in Tunguska, Russia, 28 hours
later. Scully gets up and tells the pilot to wait while she
searches the area. He gives her a thumbs up and she gets
off.
*END SPOILER*
I LOVE the music here. Go forward and inside the little
tollbooth on the right for a First Aid Kit, then go through
the gate. Take out the wolves here (they're a pain, I know),
then look around for a cabin. Go inside, then take out the
zombie with the gun on the left (Scully's right), and the
one that comes from the right. Enter the bathroom where
the zombie with the gun was and examine his corpse to get the
AK-47! WHEE! You'll also find the map in here, and if you
examine the mirror above the sink you can open it and obtain
a First Aid Kit inside.
Leave the bathroom and go to the bed with a dead body's legs
on it. Face the bed and the X icon should appear. Examine
this area for the Middle Gate Key. Continue right until you
reach the other end of the room, then head towards the screen
into the corner and you'll see the X icon appear. Examine
this corner for an ammo clip. Head back outside and towards
the other gate in this area. Go through it...
Go right here and you'll see someone go through a door...
go up the steps to find an ammo clip, then go through the
door that person went through...
-Toxic Storage Building-
Kill the zombie, then head down towards the screen. Go up
the stairs you see and follow them to the end for a First
Aid Kit. Return to the main floor and you'll see two sliding
doors. Go through the one with another sliding door behind
it, then down towards the screen for a save point. Head out
the one door in here.
Go down and right to the double doors for a cutscene.
*SPOILER*
Scully opens the door, then looks around for anyone suspicious.
She sees Krycek coming out of a door near where she exited,
and quickly pulls her gun on him. He retreats back inside...
*END SPOILER*
Go through the doors, then down towards the room here. One
of the beds here has an ammo clip, so pick it up and return
to the previous hallway. Enter the other room here...
*SPOILER*
Scully then shows up and awakes Mulder. She informs Mulder
that she saw Krycek. Mulder says he also found the Smoking
Man, and says that he was led here to find a ship. A
spaceship, that is, that crashed into the Siberian landscape
100 years ago. He claims the alien virus has connected him
to the ship, and that he can find it out there. Scully
then tells him about the pictures she found of him and the CSM
at Roush, and how there was genetic material transferred
from Mulder's brain to CSM's. Mulder doesn't understand,
because if CSM has the same material, then he also responds to
the alien ship the same way. So why does he need him? Scully
says cause it's killing both of them, and helps Mulder to
his feet, saying that they have to leave.
*END SPOILER*
Mulder will tag along with you for a short while. Leave the
building and examine the door you saw Krycek go through.
*SPOILER*
Mulder and Scully will find Marita Covarrubias inside the
room. She will say that Krycek locked her up after he
discovered Mulder was still alive. That's why she placed
a tracking device in his passport so she could keep an
eye out for him, and have Krycek believe the lie. Scully
asks why bring Mulder all this way just to save him. Marita
believes that these deceptions could lead Mulder to a
deeper truth, one he needs to find. She also mentions the
Entity that Mulder encountered, how he has been infused with
the power from the alien artifact. Once the shell surrounding
the artifact at Briar Lake was broken, the Entity was able
to get his power. A power that the Smoking Man thought he
could resist. Scully asks where the men are now, and Marita
says they've gone to find the artifact. She doesn't think
any of them will survive.
*END SPOILER*
Go back into the Toxic Storage Building...
-Toxic Storage Building-
Save your game, then return to the main room.
*SPOILER*
Marita will get a call. A man will say "Say goodbye to
Mulder for me." It's Krycek! Mulder shouts for everyone
to run, and then a gas tank is knocked over, separating
Marita from the agents.
*END SPOILER*
Quickly run back into the room you were just in. Save
your game again after the cutscene, then head back outside.
Another cutscene later, you'll be alone again. Head down
past the double doors and kill the zombie that shows up.
Examine him to get the Crowbar, then use the Crowbar on
the door just in front of you. Go inside...
-Cabin-
Pick up the First Aid Kit from the table, then head left and
open the door. Kill the guy here, then examine him for the
Metal Gate Key. Examine one of the two gates in here to get the
Shotgun! The other gate has ammo for it as well, on
the shelf in front of you and to the left. Leave this room,
then go down the long hallway, killing the zombie along the
way, and you'll find another gate. Look in here for an
ammo clip. Return to the room with the Shotgun and head
out the door here.
Head down the steps and go left until you see a truck and a
crate. Head over to the crate and you'll find a Wrench.
Continue left and you'll find some stairs with a First Aid
Kit waiting at the top. Now head down and right and you'll
see a cage with two rabid wolves inside. Call me crazy, but
you have to do this: open the cage, then RUN LIKE HELL!
Take out the two dogs, then after you heal (which you might
have to. They got some pretty good hits on me when I first
opened the cage), go inside the cage and you'll see something
blue. Examine it (the icon is kinda picky about where you
stand, so move around until it shows up) and it'll turn out
to be an Empty Bucket.
Get out of that cage (probably smells bad in there X_X),
then head left down an alleyway. You should see a huge
generator and a frozen water sprout. Use the Wrench on the
water sprout to get water flowing, then use the Empty
Bucket to fill it with water. Go over to the generator
and use the bucket of water on it to make it short-circuit.
Head down to the other end of this area and examine the
gate here to open it. Go through the gate, then head
down and right through the other gate to get back to the
helicopter.
*SPOILER*
Scully tells the pilot not to lift off, cause someone
else is coming. The zombie turns around and we see he
is now a zombie.
Mulder will see Scully's helicopter in the sky, and winces
as it makes a crash landing. He runs over to check on Scully,
who has fallen out of the helicopter. So much for their
ride out of here.
*END SPOILER*
Head north and you'll see a large truck here. Ignore the
zombie that appears and examine the truck to end the act.
*SPOILER*
Scully is hesitant to go find the spaceship Mulder wants
to find, and thinks that they are being led into a trap.
Mulder claims that it has to be there, and needs to know
the truth (I can't remember exactly what he said. Can
someone help me out here?). Scully says if he's going, he
can't go alone. They drive off.
*END SPOILER*
With Scully's episode 3, act 1 completed, there's only one
act left! You'll get new storyboards for beating this area.
============================================================
ACT 2 - MONESTARY - SCULLY
============================================================
-Old Fort Ruins-
*SPOILER*
Mulder and Scully arrive at some old ruins. Mulder says that
it looks like Krycek used the place as a hideout, and Scully
notices the lake is being drained. Mulder is convinced that
there are more ruins out there, and the spaceship is buried
beneath them. Scully shows him the artifact piece she found
at Roush and says it's the best evidence they have. If they
study the artifact, it could be the key to unlocking the
mystery behind everything they've been searching for, the
answer to every question about the X-Files! So what more
does Mulder want to find here? "The truth."
*END SPOILER*
If you played through this part as Mulder, you probably remember
me or some other folks advising you to save ammo for the final
boss. This strategy also applies to Scully as well. HOWEVER,
her final boss is way easier than Mulder's, so this tactic isn't
really necessary. It's still very helpful though, and I
recommend you use it for the remainder of the game.
Okie dokie, first we need to clear the area of any zombies. Start
by heading left until you see some crumbled walls. Go inside and
kill the enemy here, then head back out and forward towards the
helicopter. Kill the zombie here, then head right until you
see three barrels. Examine the middle one to get a Crowbar.
Go into the large building here, kill the bad guy, and you'll
see a computer with a green monitor. Look at the corner of the
desk to find an ammo clip, and the other corner for the map.
Head towards the boat here and examine the two barrels on the
right for Night Vision Goggles and a First Aid Kit. You can
try to use the boat but it has no fuel...
Head towards the other side of the ruins and out the small
entrance at this end. Keep going down and right until you
see a barn. Go inside and make your way to the other side,
killing the two zombies along the way, and pick up the
Empty Gas Can. Leave and go back to the truck. Use the
Crowbar on the hood to open it, then examine the inside
for a Rubber Hose.
Go back to the helicopter here and go to the left. You'll
see a door marked "FUEL". Combine the Rubber Hose you just
got with the Empty Gas Can, then open the door. Use the
Empty Gas Can/Rubber Hose to fill the can up with gas, then
return to the boat you saw near the Night Vision Goggles
and use the Full Gas Can on it to fill it up with gas. A
cutscene will play.
*SPOILER*
Mulder and Scully will be on the water, and it's very
dark. Scully thinks they've hit shallow water, but Mulder
says he can't see the bottom. They hear something moving
in the water, and suddenly a huge tentacle comes out of
the water, grabs Mulder, and pulls him under. Scully
leans over the side to find him, only to find herself
being attacked by a tentacle as well.
*END SPOILER*
-Sunken Chapel Basement-
Head down, and when the camera changes you'll see a picture
on the left with a save point. But first, look carefully
on the right and you'll see a rock with a First Aid Kit.
Get it, THEN save your game. Head downstairs for a boss.
Although the boss' health meter appears, the fight doesn't
begin immediately, so relax a little. You may also want
to put on the Night Vision Goggles, as it's really dark
down here. Go down and kill the rat here (one bullet or
one kick will do the trick), then head left and you should
see a large opening. Go through and then the fight will
start.
BOSS: Eyeless
A pretty easy boss with easy to avoid attacks. His two
main attacks are shooting blue fireballs at you that follow
you constantly, and spraying bees from his mouth. These
can be avoided simply by running and not getting too close.
There's also a rat that shows up, but he's not too much of
a problem. Just kick it once to kill it (or have the
Eyeless hit it with a swarm of bees. XD). Use the Shotgun
and get some good distance between the two of you, and he'll
lose a good chunk of health with each bullet. When his health
is gone, use the Pistol to finish him off.
Examine the Eyeless afterwards for the Reliquary Key, then
head right from where you first encountered him and you'll
see some stairs. Go up and you'll find a rat and two bodies.
Kill the rat, listen to Scully's description of how they died,
then pick up the thing next to one of the bodies for the
Flamethrower! Return to the main area and head left, then
left again and you should see a door. Open it with the key
you just found, then go upstairs.
Kill the two zombies here, then go up the stairs in the
corner to find a body. Examine it for an ammo clip, then
go back down and right to the end. In the next room, a
cutscene will play. Afterwards, kill the zombie, then
head right to find an ammo clip on a shelf and a First
Aid Kit on the floor. Take out the two zombies that appear,
then follow the path they came from, killing any more
enemies you find. At the end you should find an ammo
clip on the left (Scully's right). Head all the way back
to the room with the stairs in the corner. Kill the
bad guy here, then go up the small stairs and into the
room here to find Mulder! Examine the ladder to climb
out of this smelly place.
-Monastery Outer Sanctum-
From where you came out of, head forward and left until
you find a statue with a save point. Use it, then go
down the long hall.
*SPOILER*
The two agents see an old man dressed in robes, and
think he looks normal. Then they see his eyes are
clouded with black, and decide that normal isn't the
best word. "Scully, RUN!"
*END SPOILER*
Despite Mulder's warning, DO NOT RUN. Instead, stand
your ground and shoot them with the Pistol. Wait until
at least one or two of them dies, THEN run away. Head
back and hide behind one of the pillars on the right
or left. Wait for the rest to come to you and shoot
them. When they're all dead, examine all four of them to
get an assload of AK-47 ammo. Head towards the door
for a cutscene... then a boss!
BOSS: Eyeless
Yep, it's this guy again. Just use the same strategy
as before and you'll be fine.
Examine him for the Inner Sanctum Key, then run back and
save your game again. Go back to the doors and go
inside...
-Monastery Inner Sanctum-
You'll see something floating in the middle of the room.
Upon examining it you'll see that it's the Artifact, and
there's a piece missing from it. Go to your Inventory and
highlight the lead box with the Artifact Piece. Examine
it, then examine it again to get the piece. Use the piece
on the floating Artifact for a cutscene, followed by the
final boss.
FINAL BOSS: The Entity
If you fought the Entity with Mulder, you're probably thinking
"Not again!" Well, you're in for a treat; with Scully you
only have to fight the Entity ONCE! However, despite this, it's
still somewhat hard. But if you use your ammo and health items
wisely, you should be okay.
His attacks consist of using a force on you to keep you from
moving, a purple beam, and the standard swiping attack. Plus,
he has three zombie friends to help him out. A key factor
here is to keep your distance from all four of them, and not get
trapped between them and a wall. If that happens then you're
pretty much screwed, cause it's hard to escape when you have
your back to the wall and there's zombies on both sides and
in front of you.
With that said, let's take care of this alien freak, shall we?
If you fought this guy with Mulder already, you probably remember me
telling you to kill the zombies, then shoot Entity while he
revives them and he'll take a lot of damage. Guess what? That
works here too! So take out all (or at least one) of the zombies
with whatever you like. When the Entity starts waving his hands
around, pull out the AK-47 and let loose on him. Keep shooting until
he falls over. There, that wasn't so bad, huh?
Take out the remaining the zombies and leave.
-Monastery Outer Sanctum-
Go to the door on the right, then approach the hole in
the floor for a cutscene.
*SPOILER*
Scully helps Mulder out of the hole. Once he's out, he tells
Scully about the alien life below and begs her to go back
down with him. Scully ignores his request and shouts that
they have to leave now. A ray of light suddenly shoots
up through the hole.
*END SPOILER*
Leave the room and go down the long hall to the big doors
at the end. Don't bother with the save point and go out
the doors. Examine the boat for the final cutscene.
CONGRATULATIONS! You have successfully completed the
game with Dana Scully! You'll get the remaining storyboards
from her game, the last batch of concept art, the Finale
movie, and Scully's Final Notes. Save your game and take
a well-deserved break.
============================================================
8)Inventory
Here are all the items and weapons found in the game with
complete descriptions. I will also list the locations of the
weapons for both Mulder and Scully. This section, however,
does not cover story-specific items (keys to certain rooms, etc).
NOTE: All weapons that are acquired in an episode are lost
once the episode ends and a new one begins. That explains the
many differing locations for the weapons with both characters.
============================================================
WEAPON | DESCRIPTION
============================================================
Pistol | Standard FBI gun. Can hold up to fifteen
| 9mm bullets.
| Location: you start the game with this.
------------------------------------------------------------
Magnum Revolver | A small but powerful gun. Holds up to 6
| bullets.
| Location: On the desk in Hector's Garage
| (Scully, episode 1, act 1)
------------------------------------------------------------
AK-47 | A big gun that needs to be held with both
| hands. Holds up to 30 bullets.
| Locations:
| + Examine the body of the zombie at the
| Post Office (Mulder, episode 1, act 1)
| + Examine the body of Skinner's assistant
| (Mulder, episode 2, act 2)
| + From the zombie in the first cabin
| (Scully, episode 3, act 1)
| + Get it from one of the four zombies you
| kill in the Monastery Outer Sanctum.
| (Mulder, episode 3, act 2)
------------------------------------------------------------
Shotgun | A very powerful gun that needs to be held
| with both hands. It can only hold 8 shells.
| Locations:
| + Examine the Sheriff's body (Mulder,
| episode 1, act 1)
| + On a couch at the FBI Headquarters during
| the dream sequence (Mulder, episode 2, act 2)
| + In the room with the backup generator
| (Scully, episode 2, act 2)
| + The second building you enter in the Gulag,
| before fighting Avatar (as Mulder), or after
| escaping from the storage building (as Scully),
| use the Metal Gate Key to unlock a cell
| containing the weapon.
| (Mulder and Scully, episode 3, act 1)
| + After beating the Entity's first form,
| look in the upper left corner of the room.
| (Mulder, episode 3, act 2)
------------------------------------------------------------
M4 Carbine | Holds up to 30 bullets at a time.
| Location: the armory in the Briar
| Institute (Mulder and Scully, episode 1, act 2)
------------------------------------------------------------
Flamethrower | Requires fuel designed specifically for it
| in order to work.
| Locations:
| + In a room in the Sunken Chapel Basement. Go
| to the water area with the rats, then back and
| to the left to find stairs that lead to a room
| with the Flamethrower.
| (Mulder and Scully, episode 3, act 2)
| + During the second fight with the Entity,
| it's on the ground behind you when you start.
| (Mulder, episode 3, act 2)
------------------------------------------------------------
Molotov Cocktail | Made of certain materials found in the
| area. These materials consist of beer
| bottles, a lighter, and rags or paper.
| You must have the lighter equipped to use
| this.
| Location: Made from materials located
| in the playing field.
| (Mulder and Scully, episode 1, act 1 ONLY)
------------------------------------------------------------
Stiletto | A sharp needle designed to kill aliens.
| Locations:
| + From P.O. Box 1013 at the Post Office.
| (Mulder only, episode 1, act 1)
| + Get it from the Sheriff in the fourth
| Entity fight (Mulder only, episode 3, act 2)
------------------------------------------------------------
Vaccination Gun | A gun that can shoot tranquilizer darts.
| It can hold up to six darts at a time.
| Location: In a room on the second floor
| of the Briar Institute.
| (Scully only, episode 1, act 2)
============================================================
============================================================
ITEMS | DESCRIPTION
============================================================
First Aid Kit | Replenishes Mulder and Scully's health
Bandages | Location: Everywhere
Aspirin |
------------------------------------------------------------
Antidote | Cures poison.
| Location: Scully can make these from
| different chemicals she finds in autopsies.
| She's the only one who can carry them.
============================================================
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