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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter X » X-Files: Resist Or Serve - Strategy Guide (Page 04)

X-Files: Resist Or Serve - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for X-Files: Resist Or Serve - Strategy Guide (Page 04).

*SPOILER*
Mulder has been bitten by the zombie, and Scully fears he 
may have been poisoned.  She'll need to perform an autopsy 
on the victim to create an antidote.  Mulder draws his gun and 
says he'll make sure she has plenty of room to work.
*END SPOILER*

Now you'll have to perform an autopsy on the zombie you just 
killed while Mulder kills zombies for you.  You have to be 
quick, because Mulder will die if you take too long.

Firstly, press Square to open the tray.  Select the box of 
gloves and the safety goggles and press X to equip those.  
DO THIS BEFORE YOU DO ANYTHING ELSE!  You HAVE to have those 
equipped or else you'll get poisoned when you try to make an 
incision.  Now select the scalpel (far right) and close the tray.  
Then cut the body in the following order (you'll know you're at 
the right spot when you see a little icon appear): Upper left 
shoulder, upper right shoulder, center of chest, lower abdomen.

If you have a weak stomach, try to calm down and concentrate.
Open the tray again and select the syringe, then position it 
over the white mass near the center and press X to fill it 
with bile.  That's it for the autopsy, but you still have work 
to do.  You may want to help Mulder clear the room of zombies 
before continuing, as they are gathering in rather large numbers.

Go to your inventory and combine the bile from the autopsy with 
the slides, then use that new slide on the microscope you saw 
earlier.  Scully will name off a certain amount of chemicals to 
use to make the antidote.  It's kinda hard to hear though cause 
she talks really fast and quietly (slow down, Gilly!).  If you 
can't hear it, here is the correct order for it: 4, 3, and 2.

Once you get it right, you'll have it.  Run over to Mulder and 
you should see a spinning X logo.  Talk to Mulder for a rather 
funny cutscene.

*SPOILER*
Scully will give the antidote to Mulder.  Mulder says that the 
way he was feeling, there's no way Chaco could have survived.  
Fully satisfied with her medical result, Scully says that they 
can rule out witchcraft.  Mulder tells her that just because 
there's a medical cure, it doesn't rule out a paranormal cause.  
Scully says she should've stuck the syringe in Mulder's ass instead.  
Mulder chuckles in response and thanks her for saving him.  
Scully asks about the other girl, Katlyn, and Mulder says he 
saw a vision of her.  He believes she may still be alive.  Scully 
suggests they check out their trailer in the park to the south.
*END SPOILER*

Kill off any remaining zombies, then explore the closet the 
doctor came out of for an ammo clip and First Aid Kit.  If you 
forgot to put on the gloves and goggles during the autopsy, 
use one of the Antidotes.  You know, I've always thought it 
would be funny to see Scully get stoned as hell and acting all 
trippy kinda like she is when poisoned in the game.  Yeah...

ANYWAY, save your game and go back to Skyland Park.

-Skyland Park-

If you followed my advice and didn't kill the dogs earlier, 
you'll now see why.  Since Mulder's got your back, he'll be 
able to help you kill these crazy canines with ease.  Ain't 
he great, ladies? *swoon* Anyway, continue on to the trailer 
at the very back end of the park and go inside.  Pick up 
the Aspirin Bottle here, then examine the jacket on the 
chair for Hector's Garage Keys.

*SPOILER*
Scully finds keys that have a tag attached to them.  It says 
"Hector's Garage".  Mulder will find Mandy's Diary and discovers 
that her last entry was dated two weeks ago, and mentions 
something called the Wheel House.  Scully suggests they split 
up; she'll check the garage while Mulder checks the Wheel House.
*END SPOILER*

Mulder will leave you to go check the Wheel House.  Exit 
the trailer and go back to the previous area.  Go past 
the entrance to the motel and you'll come across another 
zombie.  Take him out and examine him for the Post Office Back 
Door Key.  Go right and enter the Post Office with your 
newly obtained key.

-Post Office-

Go through the double doors to find an ammo clip and a save 
point.  Leave and go through the next two doors to arrive 
in the main area.  Kill the zombie here and steal an ammo 
clip from him, then leave.

-Town Center-

Okay, we're in another zombie-infested area.  Get your gun 
ready and bust a cap in everyone's ass.  Walk to the center 
over to Mandy's body to add on to your notes some.  Go down 
to the next area.

-Humbug/Syzygy Avenue-

Run down the street while killing any zombies you find.  
Continue running until you reach the gas station.

Funny easter egg: If you go inside the video store, kill 
the guy, then walk into the Adult section behind him, 
Scully will comment about how it's is smaller than 
Mulder's collection.  HAHAHAHAAAAA... hey wait a minute, 
how does she know THAT?! *raises eyebrow*

-Holly's Gas Station-

Inspect the station wagon once to open the door, and again 
to find a Full Gas Can.  Enter the bathroom to find a dead woman.
Examine her to get Anne Dawson's Driver License.  I don't 
think it you can use it for anything, but it does add on to 
your notes some.  Go inside the convenience store and get the 
Gas Station Note from behind the counter.  Save your game here 
and then go through the door.  Go left to find a desk and get 
a new weapon: a Magnum!  Ooh, it shines... go back to the door 
and examine the panel with the up and down arrows, and the car 
will rise up... and so will a boss!

BOSS: Hector

This battle is actually really easy.  The only hard thing 
is having to time everything right.  You have to lead Hector 
over to the car and then quickly activate the panel to make 
the car fall on him.  It can be tricky cause it takes a while 
for the car to move, and by the time it falls he'll have 
moved away from it.  You can do it, though. ;) Drop the car 
on him three times to kill him.

Investigate the newly-opened cabinet for a Scissor Jack and 
a Cigar Box.  Examine the Cigar Box through the Inventory 
(SELECT > Highlight Cigar Box > Square > X) to get Kate's 
Work Key.  Save your game again and leave.

Mulder and Scully will call each other and resolve to meet 
at the fire station, so go ALL the way back to the area 
with the Sheriff's Office and towards the red brick building 
in the corner.  After a cute cutscene, Mulder and Scully will 
be separated again.

-Fire Station-

Walk toward the fire truck and find a body in the corner.  
Examine it for the Firehouse Key.  Go through the only door 
in here and kill the zombie inside.  Look on the desk for 
some Magnum rounds and continue on to the next room, and 
the room after that.

Go into the bathroom just south of here and kill this guy 
for some more Magnum rounds.  Enter the room to the north, 
then go through the double doors right next to you since there's 
nothing of interest here.  Go through yet another pair of 
doors to the left and then, being the nice young lady you 
are, kill the burning guy in here.  Pick up the First Aid Kit, 
then go out the doors with the EXIT sign.

As soon as you walk into the next room a dog will come after 
you.  Kill it because it sucks, then investigate the firemen 
suits for a Rag.  Go out the door and down the street, 
killing some more dogs.  Eventually you'll find the Shop 
Easy and Mulder.

After the cutscene, Mulder rejoins you.  Save your game 
and go inside.

-Shop Easy-

Explore the area for some items, including a beer bottle, 
bandage, and ammo clip, then head to the back corner.
Go into the back and turn left at the first opening, then 
enter right to find more ammo.  Go to the end and into 
the room down there to find Katlyn.  Leave the area.

*SPOILER*
Mulder and Scully will try to calm Katlyn down and say they're 
trying to help her.  Katlyn will say the doctors wanted to help 
them too, so why did they do those terrible things to them?
Suddenly the Sheriff will walk in holding a shotgun.  Mulder takes 
a closer look and sees his eyes are clouded with black.  He tells 
Scully to make a run for it and take Katlyn.
*END SPOILER*

Head to the back door and Katlyn will unlock it for you.  
Go outside and Katlyn will run away.  Follow her into the 
tunnel.

-Old Town-

Go all the way to the other side, killing or ignoring any 
zombies.  When you reach the end, look for a gate on the left.
Go inside.

Ignore the zombie and head down and right until you see a 
building with Katlyn inside.

*SPOILER*
Scully tries to comfort Katlyn, but she refuses to listen, 
saying that doctors used her.  Scully tells her she's not 
one of them and that since she's in shock she should calm 
down.  Katlyn suddenly coughs up a strange black substance... 
the black oil.
*END SPOILER*

QUICKLY go to the back and press X to climb up, then 
go forward and press X again to climb down on the other side.
If the black oil touches you it's an automatic game over.
Run to the end to find a grate.  Use your trusty 
Boltcutters to open it, then press X again to crawl inside.

-Fallout Shelter-

After a cutscene, investigate the bookshelf behind the one 
guy for an ammo clip.  Leave the room and go down the hall 
to meet up with Mulder again.  Talk to the people some 
more for some more scenes.

*SPOILER*
Mulder learns from Scully that they are in a Cold War bomb shelter.  
Everyone in town has hid here so the twins will not get them.  
Mulder will tell the people there that the twins are dead, 
and that they are not witches.  Upon talking further the agents 
will learn about a doctor named Allan Greenburg and a facility 
known as Briar Lake.  One man, John Gillnitz, will tells Mulder 
that he sounds like he knows a lot, then leaves.  Mulder will 
realize something and tell the woman to have everyone evacuate 
immediately because this was a trap.
*END SPOILER*

Check the table on the left for an ammo clip.  Head to the 
right and examine the chair for a pair of Night Vision Goggles.  
A cutscene will occur.  

*SPOILER*
Scully tells Mulder that she saw the name Gillnitz on a note 
on the Sheriff's desk with the initials B.L. next to it.  They 
realize the initials are for Briar Lake, and that Gillnitz is 
behind the whole thing.  They see Gillnitz and Mulder tells him 
to stop, but he doesn't.
*END SPOILER*

Afterwards, go through the next two rooms and pick up any 
items you seen, then go back to the large room with chair and 
save your game at the save point.  Head back to the very 
last room and put on your goggles.  Go through the door to 
see a cutscene where the mines start to collapse.

You'll now have to lead Mulder through the dark passageway while 
fighting off zombies.  It's pretty much straightforward, but it 
can be pretty difficult if you just rush in without any idea of 
what to do.  Here's some quick hints on what to expect.

- DO NOT RUN cause Mulder will lose you, and then you'll 
have to go back and get him.  Mulder seems to have an easier 
time keeping up with Scully than she does in Mulder's game, 
so just walk at a slow, steady pace.  Don't let any zombies 
kill him cause then it's game over for you too.

- The trick is to KEEP MOVING at all times, because if you stall 
it'll just cause more enemies to appear.  I think both floors 
of the mines are timed, too, so you can't waste a lot of time 
killing enemies.

- When you see a bunch of rocks falling in one place, do not 
walk under it!  There'll be an avalanche and you will both 
die instantly, so steer clear of those areas.

- If you keep a steady pace and not stall, you should only 
encounter one or two zombies before reaching the first ladder.  
Kick them until they fall down or kill them (if you need to save 
bullets, just kick them) and keep going.  When you reach the first 
ladder, climb it and those zombies down there won't bother you 
anymore.

- On the second floor, go forward and to the left.  There's a 
lot of zombies here, so get rid of them however you wish (by 
killing or kicking them down).  I recommend only killing a few 
and kicking down the rest.  Either way, keep them away from 
Mulder and keep moving or you'll run out of time.

- Go to the very end of the corridor and you'll see a small ramp 
on the right.  Take that path and you'll come to a ladder that 
will lead you out of this nightmare.

-Cable Car House-

*SPOILER*
If you read your notes, you'll learn that Gillnitz lured the 
entire community of Red Falls to the mines just to kill them and 
cover up something even greater.  It's really sad... =(
*END SPOILER*

Go inside the building and save your game at the X, then go 
forward for a cutscene.  Mulder will now kill off the zombies 
coming towards the house while you find a way to power the car.  
Don't bother helping him kill the zombies (unless he calls for 
you) and focus on getting power to the car quickly before he 
gets killed.  Open the door in the back, aim your weapon, and 
fire at the guy in the room you opened up.  Go in and get the 
Fingerprint Spray from him.  Don't touch the electricity on the 
one panel or you'll get whacked upside the head with a 2x4.  
Okay, not really, but you probably deserve it if you do.

Leave the room and go inside the car.  Pick up the Rusty 
Lever in the middle and go back into the room with the control 
panels.  Look for a sign that says "Main Power" and attach 
the Rusty Lever to the panel there, then pull it to turn the 
power off.  Go over to the other lever and pull on it, and you 
should get a message that says power can go to the car now.  
Pull the Main Power lever again and the car will work.

Mulder will rejoin you at this point, and you two can take 
out the remaining zombies.  Save your game again, then quickly 
board the car before more zombies come and examine the panel 
to view a cutscene.

*SPOILER*
Not long after taking off, Mulder and Scully will hear a 
beeping noise.  They look in the corner and see that it's a 
bomb!  Gillnitz set them up!
*END SPOILER*

You have less than a minute to disarm the bomb, so quickly 
use the Fingerprint Spray on the bomb then examine it.  It'll 
give you the numbers, but not the exact code.  Just punch in 
random guesses until you get it right (or if you don't feel 
like doing that, the correct code is 427.).

And with that, Scully's Act 1 is complete!  You'll also unlock 
some new storyboards from Scully's part of the act for the 
Special Features section.  Save your game when it prompts you 
to do so.

"That was fun."
"I think the fun is just beginning, Scully."

============================================================
ACT 2 - BRIAR LAKE - SCULLY
============================================================

Re-equip your weapon (annoying, I know), then run toward the 
credenza in the center (don't bother with the dogs, it's not 
worth using your ammo on them).  Run forward until you see a 
greenhouse.  Go over there for a cutscene.  Afterwards, 
examine the plant to get a Datura Stramonium Extract.  
Continue on until you see a large building.  Go inside...

-Briar Lake Institute-

Go forward to the counter and pick up a 9mm Ammo Clip from 
behind it, then go through the only doors that are accessible.  
Continue on to another room and go toward the filing cabinet 
for a quick cutscene.  Pick up the Diagram from the tray here, 
then go over to the computer for another cutscene.

*SPOILER*
Scully will find out that Greensburg and Hansen were assigned 
to a project called Resonance.  Mulder believes that through 
this project a virus was distributed through the building to 
the people of Red Falls.  While Scully looks for computer data, 
Mulder will decide to look for Greenburg and Gillnitz, who may 
be in the building.
*END SPOILER*

Once it's over, examine the computer again.  Type in RESONANCE 
to bring up a list of patient files.  Select "Winslow" and press 
X, then highlight "Yes" and press X to unlock a door.  Go inside 
and find a box.  Press X when the icon appears and Scully will 
go into her pushing animation, but don't push!  Pull back on 
the control stick to pull the box away from the wall, then 
examine the part of the wall it was blocking to reveal a hidden 
door.  Go down a little and to your left (Scully's right) 
and examine the wall there for another hidden door.  Get an 
Aspirin off the desk then go out the door.

*SPOILER*
Scully will contact Mulder via cell phone.  She'll describe 
what she found in the Winslow girls' patient files: genetic 
mapping beyond any current scientific capability.  In other 
words, these girls have DNA unlike any other human being.  
Mulder will tell her about the security card machine he found 
and ask her check the second floor for anything.
*END SPOILER*

Go through the door straight across from the one you came 
out of and pick up the Map from the table, as well as the 
Note from Mulder by the computer.  Continue down the hall, 
picking up a First Aid Kit, an ammo clip, and a Blank 
Security Card in the next couple rooms.  Save your game too.

Go back to where you got the map and look for a black 
machine you can interact with.  Check the Note from Mulder 
for the access code, then use your Blank Security Card on 
the machine along with the code to get a Security Card.  
Save your game again and go in the elevator.

*SPOILER*
Mulder will call Scully and say he found a room with 
bio-hazardous materials.  The containers marked as such have 
the black oil in them!  He concludes that the girls were 
infected by the black oil, which caused their DNA to be 
altered.  Scully will tell Mulder she's on the way.
*END SPOILER*

After the scene, something weird will happen and the 
elevator will start to collapse!  Quickly climb out (run 
forward and press X), then kill the two zombies here.  Go 
to the room on the right to find a Vaccination Gun and 
Psychometer on a counter.  Then go to the back and to the 
left room to find a First Aid Kit and some Empty Chemical 
Darts.  Enter the double doors here.

Kill a policeman and a mental patient here, then enter 
the room to the right for a First Aid Kit.  Ignore the 
crate for now and go all the way to the end of the hall 
(the next two doors are locked), and into that room.  Pick 
up another First Aid Kit, an ammo clip, and some Datura 
Stramonium then save your game.  Go back down the hall 
and through the only other door you can enter.  Enter the 
room on the left and talk to the guy there for a cutscene.

*SPOILER*
Scully will find Dr. Greenburg and ask him what happened.  
He'll say he was tortured by Gillnitz cause he helped the 
girls (Katlyn and Mandy) escape from him.  He tells Scully 
that all the answers to Project Resonance are in the 
"observatory", and that the key to it is somewhere in a 
"chamber".  He dies.
*END SPOILER*

Pick up the Box of Empty Vials from the table right 
next to you and go back out into the hall.  Kill the mental 
patient you see and enter the room at the very end.  Pick 
up a Box of Microscope Slides and an Empty Beaker from 
the counter on the right, then go to the other side of the 
room and pick up the Clipboard.  Examine the body there for 
another autopsy.

Equip the gloves and goggles, then select the scalpel.  Click 
the left shoulder target, then the center to make an incision.
Do this for the right shoulder and lower abdomen to make the 
full Y-incision.  Select the syringe and use it on the pink 
mass near the center of the body to fill it with bile.  There, 
that wasn't so bad, see?

Combine the syringe with the Unknown Toxin with the 
microscope slides, then go over to the shelf with the 
chemicals and use the Box of Empty Vials to get the 
chemicals.  Combine the Empty Vials again with the 
Datura Stramonium to get Datura Extract.  Use the slide 
you created on the microscope to get the ingredients for 
the antidote.  Afterwards, go to the Inventory, then 
use the combine feature to combine the right number 
of chemicals with the Empty Beaker to make the 
Orange Toxin.

Now combine the Orange Toxin with the Empty Chemical 
Darts, and combine those darts with the Vaccination Gun.
Viola!  A new, kick ass weapon!  Go to the room with 
the save point and pick up a Tube of Metal Epoxy.  Save 
your game again, then return to the main hallway and 
go all the way to the door on the other end.  Pick up 
the First Aid Kit here, then equip the Vaccination Gun.  
Go all the way to the end and unlock the doors...

AAAAAGHHHHH!  THERE'S SO MANY!  Keep your cool and 
hit each one with the Vaccination Gun ONCE, as each 
dart kills them instantly.  If you get hit, heal 
IMMEDIATELY.  I don't know if it's cause Scully is 
weaker or if the zombies are insanely strong, but 
she seems to die in only three hits.  Take out all 
six and heal as needed.  Whew... that was close.

Afterwards, go all the way back down the hall and into 
the room right in front of the desk on the left to pick up
TST Room Key, First Aid Kit, and some Empty Chemical 
Darts.  Go all the way back to the Save Point and 
save your game again, then go to the hallway with the 
autopsy room and go through the only door you haven't 
opened here.  Walk toward the huge thing in this room 
and a cutscene will play where Scully is locked in 
by some zombie.

Quickly put on the Night Vision Goggles and look on 
the wall behind you for a code.  Pick up the Screwdriver 
and the Observatory Key from the dead body in here, 
then run over to the panel and use the Screwdriver on it.  
Input the code you saw on the wall and the door will 
open.  Walk outside to see that the zombie here is dead.
Who could've killed it?

Go save your game again, then look for a door with a sign on 
it.  Enter the next room with your new key and go up the 
long flight of stairs.  Approach the large control panels 
for a cutscene, then continue right and pick up an Optical 
Data Disc and an Iron Piece.  Leave the Observatory and go 
back downstairs and into the very first room of this hallway 
(the one with the movable crate).  Pull on the crate to 
reveal a trap door, then combine the Iron Piece with the 
Metal Epoxy.  Use the item you just made on the trap door 
and examine the door to open a path to the basement.  Go 
down the ladder and into the next room for a cutscene.

-Basement/Containment Facility-

*SPOILER*
Scully will then show up and put her gun to Krycek's head, 
ordering him to drop his gun.  He does, only to have Mulder 
punch him in the gut and push him up against the glass.  He 
demands to know what's down there, and Krycek tells him 
it's his future.  The three clones down there are trying 
to break through a shield to get to an artifact that is alien.
Suddenly, the ground rumbles, and another wave of energy 
is emitted from the artifact.  Mulder, Scully, and Krycek  
are knocked off their feet.  Mulder says that "it" is happening 
again.  As Scully tells Mulder they need to leave, Gillnitz 
suddenly sits up...

Krycek will activate the security locks and leave.  Mulder 
and Scully will also head for the door, but Mulder pauses and 
looks back at the artifact area while Scully goes through.  
The door closes, and Mulder and Scully are separated again.
*END SPOILER*

Save your game, then go down for a quick cutscene.  Continue 
going down and kill the two revived police officers.  Get a 
Security Office Key Card from one of them then go right.  Enter 
the Security Office and examine the side of the control panel 
facing the door for the Map, then go to the other side.  Examine 
the left most panel to unlock the Containment Facility, and 
the right most one to unlock the Armory, which is found 
behind a door in here.  Go inside to find the almighty M4 
Carbine!  You can also find some ammo for it and a First Aid 
Kit in here.  Equip the M4 and return to the save point.  You'll 
also want to make another batch of the Orange Toxin and use 
it to refill the Vaccination Gun, cause you'll need it 
soon.  If you can't remember the exact ingredients, check your 
Notes or look at the Clipboard you picked up, or right here in 
this guide ^_~.

3 Mycotoxin
1 Enderotoxin
2 Datura Extract (remember to combine the Datura Stramonium 
with the Box of Vials to get the Extract)

Save your game again, then go back into the Containment 
Facility.  Examine the computer to open the locks, then run 
down to find Mulder.  After a short cutscene, it will be 
time for a boss.

BOSS: Harvester

Scully's strategy for killing this guy is a bit different 
than Mulder's.  With Mulder, the clones will already be 
dead when the battle starts, and you can easily take out the 
Harvester before he revives them.  However, with Scully, the 
clones are already alive when the fight starts.  It's kind of 
tricky, but this boss shouldn't be too hard if you know 
what to do.

A lot of people think you have to kill the Katlyn clones 
before you shoot the boss.  Not necessarily.  You can still 
shoot him without killing the clones, but you have to stand 
on one of the side walkways and not the center platform to 
shoot him.  If you try to shoot him from the center platform, 
he goes Darth Vader on you and uses some sort of force that 
prevents you from moving.

So when the battle begins, take out your newly acquired M4 
Carbine and get to the walkway on the other side.  You'll have 
to go through the Katlyn clones to get there, so knock them 
down, but don't shoot them.  When you get through them, go to 
the right walkway and aim at the Harvester.  DO NOT STAND ON 
THE CENTER PLATFORM.  It's kinda hard to aim at him cause the 
auto-aim feature makes you aim at the clones, in which case 
quickly press L2 to change targets until you aim at the Harvester.  
Shoot the crap out of him and he'll die, and then you'll have 
to take care of the Katlyn clones.  Equip the Vaccination 
Gun, then aim carefully and shoot at least two darts at each one.  
I don't remember if it kills them instantly or not, but if you 
exhaust all your darts and they're still not dead, take out 
one of your weapons and blast away.  Remember to keep Mulder 
from getting killed as well.

Once you win, run over to where the Harvester is to exit 
this place.

*SPOILER*
Mulder and Scully will be outside resting up, then two 
helicopters touch down near them.  A man in heavy military 
gear and mask jumps out and orders another man in similar 
dress to get them out of here.  The two agents will ask 
who sent them and what is going on, but their questions go 
unanswered.  The mystery man says it's for their own safety 
and they are escorted to the helicopter.

As the helicopter takes off, Mulder and Scully see the 
whole town go up in flames.  Mulder says it's another cover up, 
and they have no evidence of what really happened there.  
Scully shows him a computer disk she found and says the 
answers may be there.
*END SPOILER*

TO BE CONTINUED

Congrats!  You have just completed episode 1 with Scully!  The 
Special Features you get for beating it include new concept art, 
storyboards, the Byers B-roll, and the Episode 2 teaser!  
Save your game and take a break.

============================================================
EPISODE 2: RESONANCE
ACT 1 - FBI HEADQUARTERS - SCULLY
============================================================

*SPOILER*
A door opens, and we see that it's Krycek.  He approaches a 
desk and says that Mulder made contact, and his reaction was 
the opposite of what they expected.  He tells the man he isn't 
going to make it.  The camera pans over to the desk, and we 
see an ashtray.  As the camera pans the man behind the desk 
says that it's unacceptable.  The camera continues panning 
upward and we see that it's the Cigarette-Smoking Man.  CSM 
tells Krycek that the success of the project depends on the 
life and death of Agent Mulder.

The opening credits play, and the tagline at the end has been 
changed to "Trust no one".

We open in the FBI Headquarters.  Mulder and Scully are in 
Assistant Director Skinner's office, being briefed.  He tells 
him he read their reports and that despite the work of the 
firefighters, Red Falls was completely destroyed.  He turns 
to Mulder and says he was disturbed by his reported encounter 
with Alex Krycek who told him of an artifact.  Mulder claims 
the artifact is indeed alien and that it could return life to 
anyone within a three-mile radius.  Skinner ignores him and 
asks Scully about the toxin she found.  She says that she 
believes the toxin caused the deaths of the people in Colorado.

Skinner tells them that no evidence could be found at the 
remains of Red Falls, which Mulder tells him was a grade-A 
cover-up.  He says to look for the union label on this one.
Sarcasm aside, Skinner says he's helping them, and goes on 
to say that three of the Colorado murder victim's bodies were 
found and transferred to Quantico.  Scully says she'll head 
right over, and Skinner says this could be their only chance 
at finding tangible evidence, unless they had something else.
He concludes by telling them to report back when they have 
results.  He also suggests to Mulder that he step back from 
this case for a while.
*END SPOILER*

After you regain control, try to leave for yet another 
cutscene.  Get used to it cause there's a lot of them 
in this episode.

*SPOILER*
Scully questions Mulder as to why he wants to hide the disk 
she found.  By getting those bodies to Quantico, he surely 
wants to help them.  Mulder says that it's not that he doesn't 
trust Skinner; he just doesn't trust who he reports to.  He 
says he rather have the disk decrypted outside the FBI 
mainstream.
*END SPOILER*

Once you regain control, go through the double doors in 
the corner.  There's nothing of interest in this hallway 
except for two characters that fans of the show may 
recognize (see Secrets and Easter Eggs for more info).  
Go to the elevator at the end and examine the panel, then 
go inside to reach the basement office.  Go through the 
door for... yes, another cutscene.

*SPOILER*
The Lone Gunmen will be waiting for M&S inside the office.  
Mulder asks them if they cracked the coding on the disk, and 
they tell him they did, but it wasn't easy.  The surprising 
thing was the language it was in.  Once they broke the coding, 
they found the information to be completely in Russian, but 
a simple run through a translator could easily fix it.  
Frohike tells Mulder to take a look, and Mulder sees the word 
"Tunguska".  Scully recalls that was the place where Mulder was 
held captive and infected with a virus.  An alien virus, 
corrects Mulder.

Mulder reads the document aloud.  It says there was an alien 
artifact unearthed not long ago at an excavation site in 
Tunguska.  Frohike tells him that the document goes on to 
say a company did experiments involving the artifact 
known as Roush Biotechnologies.  Scully asks if they found 
anything else, but the Gunmen couldn't.  They would do some 
nosing around and hope to find some more stuff.  Mulder 
thanks them as they leave.
*END SPOILER*

Go through the open door by the computer and back to the 
elevator.  Scully will go it alone in the next area.

-FBI Academy-

Approach the body for a cutscene, then go around the body 
to find a Box of Microscope Slides on the desk in the 
back.  Go back and examine the body for another autopsy.  
Whee....

This one is a bit different, as you have a new tool to 
use: a pair of pliers.  Go through the autopsy like you've 
done before, and after the Y-incision equip the pliers.  
Move your cursor along the outer edge of the ribcage, 
clicking on the spots that appear.  Click each of these 
spots to remove the ribcage and see the organs.  Eww...

Open the tray again and select the Psychometer you got 
from the previous episode.  Press X and you'll hear 
Scully grunt, which means she's been poisoned (don't 
worry, it's supposed to happen).  You'll hear Scully say 
that there is radiation coming from the body... and herself.  
Take out the syringe and use it on the upper part of the 
body in the very center of (the heart) to get some blood.  
The autopsy is complete, but you're slowly dying...

Combine the blood with the microscope slides, then go 
left and use the slide on the microscope.  Scully will say 
some stuff, but all we care about is the right amount of 
chemicals to use.  This time she talks a bit louder, so you 
can hear the amounts needed better, but she doesn't say the 
last number.  I've heard that the last one is random, but 
I'm not sure.  For me, the order from top to bottom was: 
.3, .4, .5.  If .5 isn't the last one, just quickly cycle 
through the numbers until you do get it.

When you do get it right, quickly go to the Inventory and 
use the newly obtained antidote on yourself.  Exit the screen 
and a cutscene will play.

*SPOILER*
The Lone Gunmen show up, and Byers asks Scully if she's 
okay.  She says she's fine, but Langly says he's not 
and quickly runs into the other room covering his mouth, 
while Frohike follows him (heh...).  Byers tells Scully 
they found some interesting info about Roush, but before 
he gets another word out Scully's cell phone rings.

Mulder calls Scully, and she tells him their nervous 
systems are emitting something that is reacting to the 
toxin.  Mulder says it's caused by the radiation they were 
exposed to from that artifact.  Scully asks how he knows, 
and he says Marita is there and gave him an injection.  
Scully also says that she caught her own infection just 
in time, and asks what Marita is doing there.  Mulder 
says that he asked for her help, and that she has arranged 
a flight to Tunguska.  He has reason to believe the 
artifact was returned there, but not for long.  Scully 
says they found more information about Roush, but questions 
why he is returning to Tunguska based on... what?  Mulder 
says she just has to trust him, and to find what she can 
on Roush, cause he needs to go.

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