X-Files: Resist Or Serve - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for X-Files: Resist Or Serve - Strategy Guide (Page 04).
*SPOILER* Mulder has been bitten by the zombie, and Scully fears he may have been poisoned. She'll need to perform an autopsy on the victim to create an antidote. Mulder draws his gun and says he'll make sure she has plenty of room to work. *END SPOILER* Now you'll have to perform an autopsy on the zombie you just killed while Mulder kills zombies for you. You have to be quick, because Mulder will die if you take too long. Firstly, press Square to open the tray. Select the box of gloves and the safety goggles and press X to equip those. DO THIS BEFORE YOU DO ANYTHING ELSE! You HAVE to have those equipped or else you'll get poisoned when you try to make an incision. Now select the scalpel (far right) and close the tray. Then cut the body in the following order (you'll know you're at the right spot when you see a little icon appear): Upper left shoulder, upper right shoulder, center of chest, lower abdomen. If you have a weak stomach, try to calm down and concentrate. Open the tray again and select the syringe, then position it over the white mass near the center and press X to fill it with bile. That's it for the autopsy, but you still have work to do. You may want to help Mulder clear the room of zombies before continuing, as they are gathering in rather large numbers. Go to your inventory and combine the bile from the autopsy with the slides, then use that new slide on the microscope you saw earlier. Scully will name off a certain amount of chemicals to use to make the antidote. It's kinda hard to hear though cause she talks really fast and quietly (slow down, Gilly!). If you can't hear it, here is the correct order for it: 4, 3, and 2. Once you get it right, you'll have it. Run over to Mulder and you should see a spinning X logo. Talk to Mulder for a rather funny cutscene. *SPOILER* Scully will give the antidote to Mulder. Mulder says that the way he was feeling, there's no way Chaco could have survived. Fully satisfied with her medical result, Scully says that they can rule out witchcraft. Mulder tells her that just because there's a medical cure, it doesn't rule out a paranormal cause. Scully says she should've stuck the syringe in Mulder's ass instead. Mulder chuckles in response and thanks her for saving him. Scully asks about the other girl, Katlyn, and Mulder says he saw a vision of her. He believes she may still be alive. Scully suggests they check out their trailer in the park to the south. *END SPOILER* Kill off any remaining zombies, then explore the closet the doctor came out of for an ammo clip and First Aid Kit. If you forgot to put on the gloves and goggles during the autopsy, use one of the Antidotes. You know, I've always thought it would be funny to see Scully get stoned as hell and acting all trippy kinda like she is when poisoned in the game. Yeah... ANYWAY, save your game and go back to Skyland Park. -Skyland Park- If you followed my advice and didn't kill the dogs earlier, you'll now see why. Since Mulder's got your back, he'll be able to help you kill these crazy canines with ease. Ain't he great, ladies? *swoon* Anyway, continue on to the trailer at the very back end of the park and go inside. Pick up the Aspirin Bottle here, then examine the jacket on the chair for Hector's Garage Keys. *SPOILER* Scully finds keys that have a tag attached to them. It says "Hector's Garage". Mulder will find Mandy's Diary and discovers that her last entry was dated two weeks ago, and mentions something called the Wheel House. Scully suggests they split up; she'll check the garage while Mulder checks the Wheel House. *END SPOILER* Mulder will leave you to go check the Wheel House. Exit the trailer and go back to the previous area. Go past the entrance to the motel and you'll come across another zombie. Take him out and examine him for the Post Office Back Door Key. Go right and enter the Post Office with your newly obtained key. -Post Office- Go through the double doors to find an ammo clip and a save point. Leave and go through the next two doors to arrive in the main area. Kill the zombie here and steal an ammo clip from him, then leave. -Town Center- Okay, we're in another zombie-infested area. Get your gun ready and bust a cap in everyone's ass. Walk to the center over to Mandy's body to add on to your notes some. Go down to the next area. -Humbug/Syzygy Avenue- Run down the street while killing any zombies you find. Continue running until you reach the gas station. Funny easter egg: If you go inside the video store, kill the guy, then walk into the Adult section behind him, Scully will comment about how it's is smaller than Mulder's collection. HAHAHAHAAAAA... hey wait a minute, how does she know THAT?! *raises eyebrow* -Holly's Gas Station- Inspect the station wagon once to open the door, and again to find a Full Gas Can. Enter the bathroom to find a dead woman. Examine her to get Anne Dawson's Driver License. I don't think it you can use it for anything, but it does add on to your notes some. Go inside the convenience store and get the Gas Station Note from behind the counter. Save your game here and then go through the door. Go left to find a desk and get a new weapon: a Magnum! Ooh, it shines... go back to the door and examine the panel with the up and down arrows, and the car will rise up... and so will a boss! BOSS: Hector This battle is actually really easy. The only hard thing is having to time everything right. You have to lead Hector over to the car and then quickly activate the panel to make the car fall on him. It can be tricky cause it takes a while for the car to move, and by the time it falls he'll have moved away from it. You can do it, though. ;) Drop the car on him three times to kill him. Investigate the newly-opened cabinet for a Scissor Jack and a Cigar Box. Examine the Cigar Box through the Inventory (SELECT > Highlight Cigar Box > Square > X) to get Kate's Work Key. Save your game again and leave. Mulder and Scully will call each other and resolve to meet at the fire station, so go ALL the way back to the area with the Sheriff's Office and towards the red brick building in the corner. After a cute cutscene, Mulder and Scully will be separated again. -Fire Station- Walk toward the fire truck and find a body in the corner. Examine it for the Firehouse Key. Go through the only door in here and kill the zombie inside. Look on the desk for some Magnum rounds and continue on to the next room, and the room after that. Go into the bathroom just south of here and kill this guy for some more Magnum rounds. Enter the room to the north, then go through the double doors right next to you since there's nothing of interest here. Go through yet another pair of doors to the left and then, being the nice young lady you are, kill the burning guy in here. Pick up the First Aid Kit, then go out the doors with the EXIT sign. As soon as you walk into the next room a dog will come after you. Kill it because it sucks, then investigate the firemen suits for a Rag. Go out the door and down the street, killing some more dogs. Eventually you'll find the Shop Easy and Mulder. After the cutscene, Mulder rejoins you. Save your game and go inside. -Shop Easy- Explore the area for some items, including a beer bottle, bandage, and ammo clip, then head to the back corner. Go into the back and turn left at the first opening, then enter right to find more ammo. Go to the end and into the room down there to find Katlyn. Leave the area. *SPOILER* Mulder and Scully will try to calm Katlyn down and say they're trying to help her. Katlyn will say the doctors wanted to help them too, so why did they do those terrible things to them? Suddenly the Sheriff will walk in holding a shotgun. Mulder takes a closer look and sees his eyes are clouded with black. He tells Scully to make a run for it and take Katlyn. *END SPOILER* Head to the back door and Katlyn will unlock it for you. Go outside and Katlyn will run away. Follow her into the tunnel. -Old Town- Go all the way to the other side, killing or ignoring any zombies. When you reach the end, look for a gate on the left. Go inside. Ignore the zombie and head down and right until you see a building with Katlyn inside. *SPOILER* Scully tries to comfort Katlyn, but she refuses to listen, saying that doctors used her. Scully tells her she's not one of them and that since she's in shock she should calm down. Katlyn suddenly coughs up a strange black substance... the black oil. *END SPOILER* QUICKLY go to the back and press X to climb up, then go forward and press X again to climb down on the other side. If the black oil touches you it's an automatic game over. Run to the end to find a grate. Use your trusty Boltcutters to open it, then press X again to crawl inside. -Fallout Shelter- After a cutscene, investigate the bookshelf behind the one guy for an ammo clip. Leave the room and go down the hall to meet up with Mulder again. Talk to the people some more for some more scenes. *SPOILER* Mulder learns from Scully that they are in a Cold War bomb shelter. Everyone in town has hid here so the twins will not get them. Mulder will tell the people there that the twins are dead, and that they are not witches. Upon talking further the agents will learn about a doctor named Allan Greenburg and a facility known as Briar Lake. One man, John Gillnitz, will tells Mulder that he sounds like he knows a lot, then leaves. Mulder will realize something and tell the woman to have everyone evacuate immediately because this was a trap. *END SPOILER* Check the table on the left for an ammo clip. Head to the right and examine the chair for a pair of Night Vision Goggles. A cutscene will occur. *SPOILER* Scully tells Mulder that she saw the name Gillnitz on a note on the Sheriff's desk with the initials B.L. next to it. They realize the initials are for Briar Lake, and that Gillnitz is behind the whole thing. They see Gillnitz and Mulder tells him to stop, but he doesn't. *END SPOILER* Afterwards, go through the next two rooms and pick up any items you seen, then go back to the large room with chair and save your game at the save point. Head back to the very last room and put on your goggles. Go through the door to see a cutscene where the mines start to collapse. You'll now have to lead Mulder through the dark passageway while fighting off zombies. It's pretty much straightforward, but it can be pretty difficult if you just rush in without any idea of what to do. Here's some quick hints on what to expect. - DO NOT RUN cause Mulder will lose you, and then you'll have to go back and get him. Mulder seems to have an easier time keeping up with Scully than she does in Mulder's game, so just walk at a slow, steady pace. Don't let any zombies kill him cause then it's game over for you too. - The trick is to KEEP MOVING at all times, because if you stall it'll just cause more enemies to appear. I think both floors of the mines are timed, too, so you can't waste a lot of time killing enemies. - When you see a bunch of rocks falling in one place, do not walk under it! There'll be an avalanche and you will both die instantly, so steer clear of those areas. - If you keep a steady pace and not stall, you should only encounter one or two zombies before reaching the first ladder. Kick them until they fall down or kill them (if you need to save bullets, just kick them) and keep going. When you reach the first ladder, climb it and those zombies down there won't bother you anymore. - On the second floor, go forward and to the left. There's a lot of zombies here, so get rid of them however you wish (by killing or kicking them down). I recommend only killing a few and kicking down the rest. Either way, keep them away from Mulder and keep moving or you'll run out of time. - Go to the very end of the corridor and you'll see a small ramp on the right. Take that path and you'll come to a ladder that will lead you out of this nightmare. -Cable Car House- *SPOILER* If you read your notes, you'll learn that Gillnitz lured the entire community of Red Falls to the mines just to kill them and cover up something even greater. It's really sad... =( *END SPOILER* Go inside the building and save your game at the X, then go forward for a cutscene. Mulder will now kill off the zombies coming towards the house while you find a way to power the car. Don't bother helping him kill the zombies (unless he calls for you) and focus on getting power to the car quickly before he gets killed. Open the door in the back, aim your weapon, and fire at the guy in the room you opened up. Go in and get the Fingerprint Spray from him. Don't touch the electricity on the one panel or you'll get whacked upside the head with a 2x4. Okay, not really, but you probably deserve it if you do. Leave the room and go inside the car. Pick up the Rusty Lever in the middle and go back into the room with the control panels. Look for a sign that says "Main Power" and attach the Rusty Lever to the panel there, then pull it to turn the power off. Go over to the other lever and pull on it, and you should get a message that says power can go to the car now. Pull the Main Power lever again and the car will work. Mulder will rejoin you at this point, and you two can take out the remaining zombies. Save your game again, then quickly board the car before more zombies come and examine the panel to view a cutscene. *SPOILER* Not long after taking off, Mulder and Scully will hear a beeping noise. They look in the corner and see that it's a bomb! Gillnitz set them up! *END SPOILER* You have less than a minute to disarm the bomb, so quickly use the Fingerprint Spray on the bomb then examine it. It'll give you the numbers, but not the exact code. Just punch in random guesses until you get it right (or if you don't feel like doing that, the correct code is 427.). And with that, Scully's Act 1 is complete! You'll also unlock some new storyboards from Scully's part of the act for the Special Features section. Save your game when it prompts you to do so. "That was fun." "I think the fun is just beginning, Scully." ============================================================ ACT 2 - BRIAR LAKE - SCULLY ============================================================ Re-equip your weapon (annoying, I know), then run toward the credenza in the center (don't bother with the dogs, it's not worth using your ammo on them). Run forward until you see a greenhouse. Go over there for a cutscene. Afterwards, examine the plant to get a Datura Stramonium Extract. Continue on until you see a large building. Go inside... -Briar Lake Institute- Go forward to the counter and pick up a 9mm Ammo Clip from behind it, then go through the only doors that are accessible. Continue on to another room and go toward the filing cabinet for a quick cutscene. Pick up the Diagram from the tray here, then go over to the computer for another cutscene. *SPOILER* Scully will find out that Greensburg and Hansen were assigned to a project called Resonance. Mulder believes that through this project a virus was distributed through the building to the people of Red Falls. While Scully looks for computer data, Mulder will decide to look for Greenburg and Gillnitz, who may be in the building. *END SPOILER* Once it's over, examine the computer again. Type in RESONANCE to bring up a list of patient files. Select "Winslow" and press X, then highlight "Yes" and press X to unlock a door. Go inside and find a box. Press X when the icon appears and Scully will go into her pushing animation, but don't push! Pull back on the control stick to pull the box away from the wall, then examine the part of the wall it was blocking to reveal a hidden door. Go down a little and to your left (Scully's right) and examine the wall there for another hidden door. Get an Aspirin off the desk then go out the door. *SPOILER* Scully will contact Mulder via cell phone. She'll describe what she found in the Winslow girls' patient files: genetic mapping beyond any current scientific capability. In other words, these girls have DNA unlike any other human being. Mulder will tell her about the security card machine he found and ask her check the second floor for anything. *END SPOILER* Go through the door straight across from the one you came out of and pick up the Map from the table, as well as the Note from Mulder by the computer. Continue down the hall, picking up a First Aid Kit, an ammo clip, and a Blank Security Card in the next couple rooms. Save your game too. Go back to where you got the map and look for a black machine you can interact with. Check the Note from Mulder for the access code, then use your Blank Security Card on the machine along with the code to get a Security Card. Save your game again and go in the elevator. *SPOILER* Mulder will call Scully and say he found a room with bio-hazardous materials. The containers marked as such have the black oil in them! He concludes that the girls were infected by the black oil, which caused their DNA to be altered. Scully will tell Mulder she's on the way. *END SPOILER* After the scene, something weird will happen and the elevator will start to collapse! Quickly climb out (run forward and press X), then kill the two zombies here. Go to the room on the right to find a Vaccination Gun and Psychometer on a counter. Then go to the back and to the left room to find a First Aid Kit and some Empty Chemical Darts. Enter the double doors here. Kill a policeman and a mental patient here, then enter the room to the right for a First Aid Kit. Ignore the crate for now and go all the way to the end of the hall (the next two doors are locked), and into that room. Pick up another First Aid Kit, an ammo clip, and some Datura Stramonium then save your game. Go back down the hall and through the only other door you can enter. Enter the room on the left and talk to the guy there for a cutscene. *SPOILER* Scully will find Dr. Greenburg and ask him what happened. He'll say he was tortured by Gillnitz cause he helped the girls (Katlyn and Mandy) escape from him. He tells Scully that all the answers to Project Resonance are in the "observatory", and that the key to it is somewhere in a "chamber". He dies. *END SPOILER* Pick up the Box of Empty Vials from the table right next to you and go back out into the hall. Kill the mental patient you see and enter the room at the very end. Pick up a Box of Microscope Slides and an Empty Beaker from the counter on the right, then go to the other side of the room and pick up the Clipboard. Examine the body there for another autopsy. Equip the gloves and goggles, then select the scalpel. Click the left shoulder target, then the center to make an incision. Do this for the right shoulder and lower abdomen to make the full Y-incision. Select the syringe and use it on the pink mass near the center of the body to fill it with bile. There, that wasn't so bad, see? Combine the syringe with the Unknown Toxin with the microscope slides, then go over to the shelf with the chemicals and use the Box of Empty Vials to get the chemicals. Combine the Empty Vials again with the Datura Stramonium to get Datura Extract. Use the slide you created on the microscope to get the ingredients for the antidote. Afterwards, go to the Inventory, then use the combine feature to combine the right number of chemicals with the Empty Beaker to make the Orange Toxin. Now combine the Orange Toxin with the Empty Chemical Darts, and combine those darts with the Vaccination Gun. Viola! A new, kick ass weapon! Go to the room with the save point and pick up a Tube of Metal Epoxy. Save your game again, then return to the main hallway and go all the way to the door on the other end. Pick up the First Aid Kit here, then equip the Vaccination Gun. Go all the way to the end and unlock the doors... AAAAAGHHHHH! THERE'S SO MANY! Keep your cool and hit each one with the Vaccination Gun ONCE, as each dart kills them instantly. If you get hit, heal IMMEDIATELY. I don't know if it's cause Scully is weaker or if the zombies are insanely strong, but she seems to die in only three hits. Take out all six and heal as needed. Whew... that was close. Afterwards, go all the way back down the hall and into the room right in front of the desk on the left to pick up TST Room Key, First Aid Kit, and some Empty Chemical Darts. Go all the way back to the Save Point and save your game again, then go to the hallway with the autopsy room and go through the only door you haven't opened here. Walk toward the huge thing in this room and a cutscene will play where Scully is locked in by some zombie. Quickly put on the Night Vision Goggles and look on the wall behind you for a code. Pick up the Screwdriver and the Observatory Key from the dead body in here, then run over to the panel and use the Screwdriver on it. Input the code you saw on the wall and the door will open. Walk outside to see that the zombie here is dead. Who could've killed it? Go save your game again, then look for a door with a sign on it. Enter the next room with your new key and go up the long flight of stairs. Approach the large control panels for a cutscene, then continue right and pick up an Optical Data Disc and an Iron Piece. Leave the Observatory and go back downstairs and into the very first room of this hallway (the one with the movable crate). Pull on the crate to reveal a trap door, then combine the Iron Piece with the Metal Epoxy. Use the item you just made on the trap door and examine the door to open a path to the basement. Go down the ladder and into the next room for a cutscene. -Basement/Containment Facility- *SPOILER* Scully will then show up and put her gun to Krycek's head, ordering him to drop his gun. He does, only to have Mulder punch him in the gut and push him up against the glass. He demands to know what's down there, and Krycek tells him it's his future. The three clones down there are trying to break through a shield to get to an artifact that is alien. Suddenly, the ground rumbles, and another wave of energy is emitted from the artifact. Mulder, Scully, and Krycek are knocked off their feet. Mulder says that "it" is happening again. As Scully tells Mulder they need to leave, Gillnitz suddenly sits up... Krycek will activate the security locks and leave. Mulder and Scully will also head for the door, but Mulder pauses and looks back at the artifact area while Scully goes through. The door closes, and Mulder and Scully are separated again. *END SPOILER* Save your game, then go down for a quick cutscene. Continue going down and kill the two revived police officers. Get a Security Office Key Card from one of them then go right. Enter the Security Office and examine the side of the control panel facing the door for the Map, then go to the other side. Examine the left most panel to unlock the Containment Facility, and the right most one to unlock the Armory, which is found behind a door in here. Go inside to find the almighty M4 Carbine! You can also find some ammo for it and a First Aid Kit in here. Equip the M4 and return to the save point. You'll also want to make another batch of the Orange Toxin and use it to refill the Vaccination Gun, cause you'll need it soon. If you can't remember the exact ingredients, check your Notes or look at the Clipboard you picked up, or right here in this guide ^_~. 3 Mycotoxin 1 Enderotoxin 2 Datura Extract (remember to combine the Datura Stramonium with the Box of Vials to get the Extract) Save your game again, then go back into the Containment Facility. Examine the computer to open the locks, then run down to find Mulder. After a short cutscene, it will be time for a boss. BOSS: Harvester Scully's strategy for killing this guy is a bit different than Mulder's. With Mulder, the clones will already be dead when the battle starts, and you can easily take out the Harvester before he revives them. However, with Scully, the clones are already alive when the fight starts. It's kind of tricky, but this boss shouldn't be too hard if you know what to do. A lot of people think you have to kill the Katlyn clones before you shoot the boss. Not necessarily. You can still shoot him without killing the clones, but you have to stand on one of the side walkways and not the center platform to shoot him. If you try to shoot him from the center platform, he goes Darth Vader on you and uses some sort of force that prevents you from moving. So when the battle begins, take out your newly acquired M4 Carbine and get to the walkway on the other side. You'll have to go through the Katlyn clones to get there, so knock them down, but don't shoot them. When you get through them, go to the right walkway and aim at the Harvester. DO NOT STAND ON THE CENTER PLATFORM. It's kinda hard to aim at him cause the auto-aim feature makes you aim at the clones, in which case quickly press L2 to change targets until you aim at the Harvester. Shoot the crap out of him and he'll die, and then you'll have to take care of the Katlyn clones. Equip the Vaccination Gun, then aim carefully and shoot at least two darts at each one. I don't remember if it kills them instantly or not, but if you exhaust all your darts and they're still not dead, take out one of your weapons and blast away. Remember to keep Mulder from getting killed as well. Once you win, run over to where the Harvester is to exit this place. *SPOILER* Mulder and Scully will be outside resting up, then two helicopters touch down near them. A man in heavy military gear and mask jumps out and orders another man in similar dress to get them out of here. The two agents will ask who sent them and what is going on, but their questions go unanswered. The mystery man says it's for their own safety and they are escorted to the helicopter. As the helicopter takes off, Mulder and Scully see the whole town go up in flames. Mulder says it's another cover up, and they have no evidence of what really happened there. Scully shows him a computer disk she found and says the answers may be there. *END SPOILER* TO BE CONTINUED Congrats! You have just completed episode 1 with Scully! The Special Features you get for beating it include new concept art, storyboards, the Byers B-roll, and the Episode 2 teaser! Save your game and take a break. ============================================================ EPISODE 2: RESONANCE ACT 1 - FBI HEADQUARTERS - SCULLY ============================================================ *SPOILER* A door opens, and we see that it's Krycek. He approaches a desk and says that Mulder made contact, and his reaction was the opposite of what they expected. He tells the man he isn't going to make it. The camera pans over to the desk, and we see an ashtray. As the camera pans the man behind the desk says that it's unacceptable. The camera continues panning upward and we see that it's the Cigarette-Smoking Man. CSM tells Krycek that the success of the project depends on the life and death of Agent Mulder. The opening credits play, and the tagline at the end has been changed to "Trust no one". We open in the FBI Headquarters. Mulder and Scully are in Assistant Director Skinner's office, being briefed. He tells him he read their reports and that despite the work of the firefighters, Red Falls was completely destroyed. He turns to Mulder and says he was disturbed by his reported encounter with Alex Krycek who told him of an artifact. Mulder claims the artifact is indeed alien and that it could return life to anyone within a three-mile radius. Skinner ignores him and asks Scully about the toxin she found. She says that she believes the toxin caused the deaths of the people in Colorado. Skinner tells them that no evidence could be found at the remains of Red Falls, which Mulder tells him was a grade-A cover-up. He says to look for the union label on this one. Sarcasm aside, Skinner says he's helping them, and goes on to say that three of the Colorado murder victim's bodies were found and transferred to Quantico. Scully says she'll head right over, and Skinner says this could be their only chance at finding tangible evidence, unless they had something else. He concludes by telling them to report back when they have results. He also suggests to Mulder that he step back from this case for a while. *END SPOILER* After you regain control, try to leave for yet another cutscene. Get used to it cause there's a lot of them in this episode. *SPOILER* Scully questions Mulder as to why he wants to hide the disk she found. By getting those bodies to Quantico, he surely wants to help them. Mulder says that it's not that he doesn't trust Skinner; he just doesn't trust who he reports to. He says he rather have the disk decrypted outside the FBI mainstream. *END SPOILER* Once you regain control, go through the double doors in the corner. There's nothing of interest in this hallway except for two characters that fans of the show may recognize (see Secrets and Easter Eggs for more info). Go to the elevator at the end and examine the panel, then go inside to reach the basement office. Go through the door for... yes, another cutscene. *SPOILER* The Lone Gunmen will be waiting for M&S inside the office. Mulder asks them if they cracked the coding on the disk, and they tell him they did, but it wasn't easy. The surprising thing was the language it was in. Once they broke the coding, they found the information to be completely in Russian, but a simple run through a translator could easily fix it. Frohike tells Mulder to take a look, and Mulder sees the word "Tunguska". Scully recalls that was the place where Mulder was held captive and infected with a virus. An alien virus, corrects Mulder. Mulder reads the document aloud. It says there was an alien artifact unearthed not long ago at an excavation site in Tunguska. Frohike tells him that the document goes on to say a company did experiments involving the artifact known as Roush Biotechnologies. Scully asks if they found anything else, but the Gunmen couldn't. They would do some nosing around and hope to find some more stuff. Mulder thanks them as they leave. *END SPOILER* Go through the open door by the computer and back to the elevator. Scully will go it alone in the next area. -FBI Academy- Approach the body for a cutscene, then go around the body to find a Box of Microscope Slides on the desk in the back. Go back and examine the body for another autopsy. Whee.... This one is a bit different, as you have a new tool to use: a pair of pliers. Go through the autopsy like you've done before, and after the Y-incision equip the pliers. Move your cursor along the outer edge of the ribcage, clicking on the spots that appear. Click each of these spots to remove the ribcage and see the organs. Eww... Open the tray again and select the Psychometer you got from the previous episode. Press X and you'll hear Scully grunt, which means she's been poisoned (don't worry, it's supposed to happen). You'll hear Scully say that there is radiation coming from the body... and herself. Take out the syringe and use it on the upper part of the body in the very center of (the heart) to get some blood. The autopsy is complete, but you're slowly dying... Combine the blood with the microscope slides, then go left and use the slide on the microscope. Scully will say some stuff, but all we care about is the right amount of chemicals to use. This time she talks a bit louder, so you can hear the amounts needed better, but she doesn't say the last number. I've heard that the last one is random, but I'm not sure. For me, the order from top to bottom was: .3, .4, .5. If .5 isn't the last one, just quickly cycle through the numbers until you do get it. When you do get it right, quickly go to the Inventory and use the newly obtained antidote on yourself. Exit the screen and a cutscene will play. *SPOILER* The Lone Gunmen show up, and Byers asks Scully if she's okay. She says she's fine, but Langly says he's not and quickly runs into the other room covering his mouth, while Frohike follows him (heh...). Byers tells Scully they found some interesting info about Roush, but before he gets another word out Scully's cell phone rings. Mulder calls Scully, and she tells him their nervous systems are emitting something that is reacting to the toxin. Mulder says it's caused by the radiation they were exposed to from that artifact. Scully asks how he knows, and he says Marita is there and gave him an injection. Scully also says that she caught her own infection just in time, and asks what Marita is doing there. Mulder says that he asked for her help, and that she has arranged a flight to Tunguska. He has reason to believe the artifact was returned there, but not for long. Scully says they found more information about Roush, but questions why he is returning to Tunguska based on... what? Mulder says she just has to trust him, and to find what she can on Roush, cause he needs to go.
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