X-Files: Resist Or Serve - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for X-Files: Resist Or Serve - Strategy Guide (Page 03).
*SPOILER* Mulder awakens to find himself surrounded by a group of Russians. They all have a missing arm. One of them speaks to Mulder in Russian, but Mulder says he doesn't understand. The man then speaks in English and says he must be taken to a camp for protection. Mulder says he doesn't need protection, and that he knows about the tests. He then sees one of the men removing a knife from a bed of hot coals, and quickly tells them that it's not the answer. Removing the left arm does nothing. His pleas fail, however, as the men continue to surround him. The opening credits play, and this time the tagline at the end has been changed to the game's subtitle: Resist or Serve. *END SPOILER* IMMEDIATELY run away from the men. Head to the back first, then go around them to the left and down towards the screen. Whew... you've escaped, but you have nothing in your inventory! Like Mulder's notes say, you must be cautious until you find a weapon. Head forward and enter the small cabin on the right for a First Aid Kit, then go through the other door here. "Wolves... great." Great indeed. Quickly run down until the camera goes behind Mulder, then go left until you see some double doors. Go inside and you'll get away from those evil wolves... for now. Pick up the Map from the one desk here, then save your game. Head into the other door here, then go down the hall until you see another hallway branching off to the left. Go down this hall, enter the door, and you'll see a desk with your beloved Pistol on top! HORRAY! BUT, don't get all trigger-happy with it. Now is the time to start saving ammo kicking enemies to death instead, cause the bosses you fight later will require a LOT of ammo, especially the final one. So save all that you can, unless you decide to cheat. ;) But for the rest of this guide, when I say to kill a zombie I'm saying to KICK it, not shoot. You can shoot them if you'd like, but don't say I didn't warn ya... Examine the dead dude at the desk for a Business Card, then examine it via the Inventory. Rotate the card to the back to see a number (275), then go to the double doors and use that number on the keypad. Head to the back of this room and into the cell to find two ammo clips. Leave and go up to the first single door you saw. Enter this area and you'll see some doors on your right (Mulder's left). The first one has nothing, the second has a zombie (which you may kill if you like), and the third has a First Aid Kit. Return to the hallway and go down to the end. Enter the door on the left, kill the zombie here, then pick up the Lieutenant's Key from it. Open the various chests in here, and among them you will fine two First Aid Kits and your Flashlight too! Return to the save point and save again, then go back to the hall and to the end. Go through the door to end up back outside. Go right (ignore the wolves if you wish), up the small stairs, and through the door. Kill the zombie in here and pick up an ammo clip from him. Go down the hall he came from, and pick up the First Aid Kit on the table here. Open the left door, kill the zombie, and pick up the Metal Gate Key from him. Return to the first room in this building and open up the metal gate here to find an ammo clip inside. Return to the room the zombie with the key was in, and look around in the two cells for the Shotgun and ammo for it as well. Head out the door. Kill the wolves here with your gun, then climb up the one set of steps for yet another First Aid Kit. Head down and it's time for a boss. BOSS: Avatar This guy can be pretty frustrating, cause he keeps reviving the wolves, and they can make the battle even more frustrating. Also, he's in the very back of the area, while the wolves are in the front, so you'll have to run pretty fast back and forth between the two. A good plan is to take out the wolves with the Pistol, then use the Shotgun on the boss himself until you can't damage him. When he glows, that means he's reviving the wolves, so equip the Pistol and prepare to take them out again. Keep in mind that just like the Harvester in episode 1, Avatar can use a force that prevents you from moving if you get too close. He also has the ability to teleport to three different corners of the small area he's in, which can get kinda annoying. Be patient, make good use of the First Aid Kits, and you'll be fine. Go back to the double doors you passed on your way here and go inside. -Toxic Storage Building- Go through the sliding doors here, then left and through more sliding doors for a cutscene. *SPOILER* Marita calls Mulder and tells him to leave, as Krycek and his gang think he's dead. Mulder accuses Marita of working with them, of leading him to Russia. Marita ignores him and says Scully is waiting outside the south exit with a helicopter. She says to find her and leave, then hangs up. *END SPOILER* Kill the zombie here (if you're kicking him to death, it'll take a while). Then go down to find a computer with a save point (a much needed one at that). Go back to the main room and kill the zombie here, then go up the steps and to the end for a First Aid Kit. Go back to the room with the save point, save, then head out through the one door here. Head into the double doors, up the hall and through the door here for a cutscene. *SPOILER* Mulder will find the Cigarette-Smoking Man strapped into an electric chair. Krycek then sneaks up from behind and knocks Mulder unconscious. The Entity then appears to Mulder in the darkness and says some stuff about destruction and how Mulder is just a man (I really couldn't understand). Scully then shows up and awakes Mulder. She informs Mulder that she saw Krycek. Mulder says he also found the Smoking Man, and says that he was led here to find a ship. A spaceship, that is, that crashed into the Siberian landscape 100 years ago. He claims the alien virus has connected him to the ship, and that he can find it out there. Scully then tells him about the pictures she found of him and the CSM at Roush, and how there was genetic material transferred from Mulder's brain to CSM's. Mulder doesn't understand, because if CSM has the same material, then he also responds to the alien ship the same way. So why does he need him? Scully says cause it's killing both of them, and helps Mulder to his feet, saying that they have to leave. *END SPOILER* Go down the hall into the room there, and you can find an ammo clip on one of the beds. Examine the one door in here to find that it's jammed, but it adds on to your notes some. Leave the building and head north to open the one door here. *SPOILER* Mulder and Scully will find Marita Covarrubias inside the room. She will say that Krycek locked her up after he discovered Mulder was still alive. That's why she placed a tracking device in his passport so she could keep an eye out for him, and have Krycek believe the lie. Scully asks why bring Mulder all this way just to save him. Marita believes that these deceptions could lead Mulder to a deeper truth, one he needs to find. She also mentions the Entity that Mulder encountered, how he has been infused with the power from the alien artifact. Once the shell surrounding the artifact at Briar Lake was broken, the Entity was able to get his power. A power that the Smoking Man thought he could resist. Scully asks where the men are now, and Marita says they've gone to find the artifact. She doesn't think any of them will survive. *END SPOILER* Now Marita will tag along too. Nice... Go back and save your game, then return to the main room. *SPOILER* Marita will get a call. A man will say "Say goodbye to Mulder for me." It's Krycek! Mulder shouts for everyone to run, and then a gas tank is knocked over, separating Marita from the agents. *END SPOILER* Quickly run back to the previous room, cause you'll die if you stay in the room with the leaking gas too long, and save when the cutscene ends. Go back outside for another cutscene, and then you'll be alone again. Run down into the room with all the beds, and a cutscene. *SPOILER* Krycek will be in a room above, speaking through an intercom. Mulder threatens to kill him, which Krycek brushes off and tells Mulder that he's finished. *END SPOILER* Quickly run to the one door that was locked before and run inside. Knock down the zombie and open the door to the left and head outside. Whew! *SPOILER* Mulder will see Scully's helicopter in the sky, and winces as it makes a crash landing. He runs over to check on Scully, who has fallen out of the helicopter. So much for their ride out of here. *END SPOILER* Head north and you'll see a large truck here. Ignore the zombie that appears and examine the truck to end the act. *SPOILER* Scully is hesitant to go find the spaceship Mulder wants to find, and thinks that they are being led into a trap. Mulder claims that it has to be there, and needs to know the truth (I can't remember exactly what he said. Can someone help me out here?). Scully says if he's going, he can't go alone. They drive off. *END SPOILER* Only one more act to go! You get some new storyboards, as usual. ============================================================ ACT 2 - MONESTARY - MULDER ============================================================ -Old Fort Ruins- *SPOILER* Mulder and Scully arrive at some old ruins. Mulder says that it looks like Krycek used the place as a hideout, and Scully notices the lake is being drained. Mulder is convinced that there are more ruins out there, and the spaceship is buried beneath them. Scully shows him the artifact piece she found at Roush and says it's the best evidence they have. If they study the artifact, it could be the key to unlocking the mystery behind everything they've been searching for, the answer to every question about the X-Files! So what more does Mulder want to find here? "The truth." *END SPOILER* Here we go! Keep in mind that if you want to survive the final boss, you should start saving ammo now. Run into the small brick maze thing and kill the zombie by KICKING it, then go to the helicopter in the back and kill the zombie there. You'll see some barrels nearby on the right. Walk up to them and examine the middle one to get a Crowbar, then head right until you see a barn. Go inside and to the end, killing the zombies you encounter. At the other end of the barn, you should find an Empty Gas Can. Head back to where you got the Crowbar and go inside the ruins. Kill the guy here, then look around for a computer monitor glowing green. Ooo... you'll find an ammo clip and the Map here, but it's kinda hard to see them. Continue on and you'll find Night Vision Goggles and a First Aid Kit on the barrels to the right. You'll also find a boat, but it needs fuel... Return to the truck that Mulder and Scully used to get here, and face the front. Use the Crowbar to open the hood, then examine it to get a Rubber Hose. Now go back to the helicopter in the corner and go to the left side. You'll see a door marked "FUEL". Examine it to open it, then go to your inventory and combine the Empty Gas Can and the Rubber Hose. Use your new item to fill the can with gas. Go back to the boat you found earlier and use the Full Gas Can to fill it up. *SPOILER* Mulder and Scully will be on the water, and it's very dark. Scully thinks they've hit shallow water, but Mulder says he can't see the bottom. They hear something moving in the water, and suddenly a huge tentacle comes out of the water, grabs Mulder, and pulls him under. Scully leans over the side to find him, only to find herself being attacked by a tentacle as well. *END SPOILER* -Cross Chapel- You're underwater! Cool! But don't relax, cause it's about to get hard. Go inside and you'll hear a voice... and see some rats! YIKES! Kick them to death (although it only takes one bullet to kill them, Mulder tends to miss half the time), then head right and save your game. Examine the desk on the wall opposite the save point for the Gold Key. Go into the other room on the left, kill the rat, and examine the desk for some Shotgun ammo. Save your game again, then return to the left room and through the double doors. Equip the Pistol and head left. As soon as the camera angle changes, shoot the man standing there and he'll run away. As you go after him, you'll learn that it's Krycek. Keep chasing him, shooting him whenever he stops. Don't get too close or he'll unload his AK-47 on you, and it's an automatic game over cause it's impossible to escape from it. Keep chasing him up to the top and a cutscene will play. *SPOILER* Mulder finds Krycek on the ground at the top, but he's still alive. The Cigarette-Smoking Man is there too, and assures Mulder that Krycek will pay for what he's done. He says Krycek deceived him, and tried to take something important from him. Something from all of them, actually. CSM tells Mulder that more than anyone, he deserves to see what's down there. It's not just a ship, it's much more than that; there's actual alien life down there with it, waiting to be awakened! He tells Mulder he's opened the door for him, and shown him which path to take. Mulder begins to wobble and falls to the ground. Before he loses consciousness, CSM gives him a piece of advice: resist or serve. Mulder suddenly comes to, and stand up. CSM and Krycek are gone. *END SPOILER* Pick up a 9mm ammo clip here, then go down the tower and back into the church. Feel free to hum the theme song as it plays... come on, you know you want to! As soon as you get into the main room of the chapel, it will be time for a boss. BOSS: Eyeless Oh man, this guy is so hard... NOT. Just run away from him and get enough distance between the two of you, then turn around and shoot (Shotgun works well). Remember to reload manually (press L1) so you don't waste time with the rather long auto-reload animation. Avoid his attacks and you'll be fine. Examine his body after the battle for the Silver Key, then combine it with the Gold Key to get the Chapel Key. Save your game, then use your new key on the one door here. Go inside and put on the Night Vision Goggles, then go down the ladder. -Sunken Chapel Basement- Take care of the zombie here, then look around in this room for an ammo clip. Enter the tunnel and weave your way through, knocking off the zombies one by one. There's also a First Aid Kit and two ammo clips somewhere in here (one is on a dead body in the second tunnel you come across). When you get to the tunnel with the room in the corner, head left to find another room. Be careful in here on account of the rats, and look around for some stairs. One set leads you to a room with some dead bodies... and the FLAMETHROWER! At long last! The other set has a First Aid Kit and a save point. Save your game and go back to the previous tunnel and into the corner room to find Scully! Climb the ladder to leave this smelly place. -Monastery Outer Sanctum- Go up some and left to find a save point on a statue. SAVE NOW! Then approach the altar. *SPOILER* The two agents see an old man dressed in robes, and think he looks normal. Then they see his eyes are clouded with black, and decide that normal isn't the best word. "Scully, RUN!" *END SPOILER* IMMEDIATELY after you regain control, RUN back and take cover behind a pillar on either the left or right side. Wait for the enemies to come to you and then take them out with the Pistol. When they're all dead, examine all four of them to get the AK-47 and tons of ammo. Run back and save your game one more time, then go to where the old man was. After the cutscene, you'll be alone again. Go right and you'll find a tall door... Inside, walk to the center of the room for a quick cutscene, and afterwards you'll arrive at... -Alien Spaceship- Wow... look carefully in the middle of the room and you'll find a much-needed First Aid Kit. Go down the north hallway... -Cathedral- It's this place again! But this time you're here for a greater purpose. Approach the figure in the distance, and it's time for the big finale. *SPOILER* Mulder sees the Entity float before him, and says that this isn't real, that he was just a man. The Entity taunts Mulder by saying he THINKS he can defeat him, that somewhere in his mind he hopes to find the answer. Mulder: "The answer! The tool of your destruction!" *END SPOILER* FINAL BOSS: The Entity Here we go! If you didn't save ammo like I suggested earlier, then you're in a heap of trouble. Then again, even if you DO have lots of ammo, it still won't be easy, especially if you're low on healing items like I was. This is seriously the hardest boss in the game, so don't get angry if you die a lot. It takes several tries before you can beat him. If you just can't do it and feel the need to use cheats, then by all means do so. Mulder's version of the final boss has five forms, each form being fought in a certain location from the game. You are given short breaks in between each one to stock up on various items... as well as fight off some nasty looking aliens. Fun, huh? You ready? Let's do this! 1ST FORM - Pretty simple. It's like the Eyeless boss you fought earlier mixed in with the Pyro (from Scully's game) and the Harvester. He uses a little of each of their attacks. He has the Harvester's force (used when you're too close to him), the Eyeless' blue fireballs (can be avoided by running), and the Pyro's fire shield. Despite all this, he's still easy... for now. If you're confident in your amount of ammo, then blast away with whatever you got (try to save the AK-47, though). However, there's a great way to hurt him without even shooting him. When he shoots the fireballs, run around him so that he turns and follows you. If he gets close enough he'll end up running into his own fireball and inflict damage on himself! It takes a while, but keep doing this until the X is black, then fire off some 9mm rounds to finish him. -Alien Spaceship- You'll end up back in a chamber of the ship. Kill the alien that appears (you may have to sacrifice some bullets, cause it's hard to kill it physically), then search the northeast corner of the room to find the Shotgun. Then search the north hall for a First Aid Kit and the east one for Flamethrower Fuel. Keep going to arrive at the next form. -Tunguska- 2ND FORM - Same as before, but now there's a zombie with him that he'll keep reviving if you kill it. Kill it first, then go after Entity. He still uses his fireballs, but it's harder to have him run into them when there's another enemy to contend with. One piece of advice for me to give here is to keep your distance from the two of them and not get trapped between them and a wall or you'll get your ass kicked. There are also items laying about, which include a Flamethrower that's right behind you when you start, and a First Aid Kit (or a 9mm clip? Not sure which) at the top of some stairs on the other end of the area. Now back to the boss himself. He may seem tougher when he has some zombie buddies to help him out, but there is a GREAT trick to killing him that will help out a lot in this round and the next two rounds. Kill the zombie first with whatever you like (standard 9mm bullets work well), and then wait for the Entity to revive it. When the Entity starts glowing and waving his hands around, pull out the AK-47 and let loose on him! His health will drop a LOT when you do this, making for a quick and easy victory. Take care of him and you'll move on. -Alien Spaceship- Kill the guy here, then go to the east for a First Aid Kit. Go up the north hallway for some AK-47 ammo, then continue on. -Briar Lake Institute Basement- 3RD FORM - Now he's got two zombies with him, as well as the energy beam used by the Sheriff and the Katlyn clones from episode 1. It's kinda hard to avoid the zombies as well as Entity's Darth Vader-ish force, but you should be okay. As you did in the last round, take out the two zombies with a weapon of your choice, then focus on the Entity when he revives them to deal some good damage. Be wary of his beam attack. When the purple glow around him gets really bright, get out of the way! It's kinda tough, but you can do it! -Alien Spaceship- Oh boy, now there's two aliens to deal with. Take them out, then look in the upper right corner for some more Flamethrower Fuel. Go north for another First Aid Kit, then east for more AK-47 ammo and the next battle... -Shop Easy- 4TH FORM - And then there were three... Start off by looking in the front of the store for some Flamethrower Fuel and a Bandage. I think there's an ammo clip around here too. Then run to the back and you'll see the body of the Sheriff. Examine him to get the Stiletto (YOU NEED THIS!). Now for the boss himself; as you've done before, kill all (or at least one) of the zombies so the Entity does his little revival ceremony thing. Shoot the crap out of him while he does this and he'll go down easy. Sadly, this is the last time you get to use this trick... -Alien Spaceship- 5TH FORM - If you made it this far without cheating, you're pretty damn good. Upon starting this battle, you'll see that the Entity is now a huge nasty alien. He doesn't have any of his old attacks; just standard swiping and biting attacks like the normal aliens. He's also got some dash attack that causes you to catch on fire, but that can be avoided. However, he now has the power to heal himself, which is VERY annoying, especially if you get him down really low and he recovers. When you see a blue shield appear around him, don't hit him cause he's healing and is indestructible at that time. On top of all that, there's ALIENS! HUNDREDS OF THEM! Well, maybe not hundreds, but it sure feels that way because there will be a steady stream of them coming out of the tunnels. Yes, they are annoying, but they are your only source of ammo in this battle. So kill them when you can and pick up whatever they have. With all of the above info in mind, let's take him out! First off, pick up the First Aid Kit in the middle of the floor. If your gun is out, put it away cause it'll slow you down when getting it. Look in the upper left corner for a gun (I think it's the AK-47 but I'm not sure), then it's time to take down Entity once and for all. Start off by getting rid of the aliens surrounding the area. This is where the Flamethrower comes in handy. Use it to wipe out the aliens and do some damage to Entity while you're at it. Once the aliens are dead, it's time to go ballistic until the next batch of aliens arrive. Use everything you got on Entity and drain his health as much as you can. Beware his shield, which as said restores a good chunk of his health. I think you have to be within close range for him not to use it. If you happen to run out of ammo (and that is very likely to happen, so don't panic if it does), kick the aliens to death and hope that one of them drops a 9mm ammo clip. Keep repeating this pattern until his life meter reaches black. Once Entity's health is gone, the Stiletto icon will show up, and he will fall to his knees. IMMEDIATELY equip the Stiletto, run behind him, and press Square to stab him. I think you have to stab him 2-3 times. This will deliver the final blow to the Entity, finishing him for good and ending this long, frustrating, awesome battle. Kill off any remaining aliens then head north... *SPOILER* A rope will be lowered from the ceiling. Mulder grabs on, then takes one last look at the pods containing alien life before climbing up. Once he reaches the top, he tells Scully about the alien life below and begs her to go back down with him. Scully ignores his request and shouts that they have to leave now. A ray of light suddenly shoots up through the hole. *END SPOILER* Go forward and leave the room, then go south down the long hall to the big doors. You can still use the save point, but it's kind of useless cause you're practically done. Go out the large doors, then examine the boat for the final cutscene. CONGRATULATIONS! You have successfully completed the game with Fox "Spooky" Mulder! Enjoy the great ending (which I won't spoil for you, cause I'm nice). You'll unlock the last batch of storyboards, more concept art, the finale movie, as well as his Final Notes. Save and take a nice long break. ============================================================ EPISODE 1: RENASCENCE ACT 1 - RED FALLS - SCULLY ============================================================ *SPOILER* The prologue will play, which shows a Russian man leading his wife, who is holding their baby son, through the snow and trees to show them something amazing. They arrive at a cliff and the man shows his wife what he has found: a bright light hovering in the sky. The light gradually grows bigger, and they realize it is falling towards them. They run away as the light hits, and a large explosion of energy radiates from the impact site. The couple tries to outrun it but their efforts are futile, and they are killed. However, their baby survives... only to be surrounded by a strange black goo... The classic opening credits from the show plays, followed by a movie of Mulder and Scully. They are driving their car to a town called Red Falls, located in Colorado, where they must investigate a new case they were assigned. Two twin girls, Mandy and Katlyn Winslow, have been accused of practicing witchcraft. Their practices have been connected to a string of murders that occurred recently in town. Just recently, the two girls have gone missing. The two agents begin to have one of their classic debates over whether witchcraft had anything to do with the murders, and if it exists at all. Scully suddenly tells Mulder to stop the car. They get out and find a body in the road. Scully tends to the person while Mulder goes into the nearby diner to use the pay phone since their cell phones can't get a signal. As Scully struggles to keep the man alive, he suddenly loses consciousness. Scully put her hand to his neck to find a pulse, and curses when she finds out it's too late; the man has died. Or so it seems... suddenly, the man sits up and grabs her by the neck. Scully is thrown to the ground, but she quickly recovers. *END SPOILER* As soon as you can control Scully, kill the man. Pick up two 9mm ammo clips from him and head left into an ally. The action icon will appear, so press X to climb on top of the dumpster and jump the fence into a new area. -Hansen's Motel- A cutscene will play in which Mulder and Scully talk to each other via two-way radio. Walk towards the motel and go right to enter the check-in area. Go over to the bookshelf on the far wall to get the Map, then look behind the counter for a Motel Room Key. Save your game at the X here, then head to room 6 at the other end of the building. A quick cutscene will play upon entering the room. Kill the zombie, then pick up the Bandage from the night table. Go over to the corpse the zombie was feeding off of and pick up the Gatebox key. Head outside, save again, then go over to the chain-link fence. Examine the gray box there to open the way to a new area. -Lazarus/Ascension/Conduit Street- Kill the zombies here, picking up anything they leave behind. Then enter the building with Dr. Henry Dawson written on the door. -Dr. Henry Dawson's Office- Go down towards the screen, then left to the darkest corner of the room (the flashlight is rather useful here). Enter the only door that you can open, then examine the door across from it to add on to your notes some more. Go down the hall and through the door on Scully's left. Examine the dead body in here for Scully's rather gruesome description of how the girl died, then pick up the Aspirin Bottle here. Save your game and leave. Enter the next area. -Anasazi/Ascension/Conduit Street/Syzygy Avenue- Kill the zombies near the entrance, then carefully approach the broken window. I say carefully cause a zombie jumps out and attacks you. Kill him, then look near the window for some Boltcutters. Go around the perimeter of the area, killing off any zombies you find. When you're done, head north to the Sheriff's Office. -Sheriff's Office- Walk forward and Scully will call out to the Sheriff. No response... go to the back and open the gated door here. Enter for a cutscene. *SPOILER* The man in the cell will be complaining about something or another. Scully will approach him and ask him his name and about Katlyn and Mandy Winslow. He tells her his name is Chaco, and that the girls are both witches. He will also go on to say how the Sheriff was crazy for letting them practice witchcraft and instead locking him up for being drunk. Scully notices a vial of medicine on the floor and asks him how long it's been since he last had his medicine. When he tells her it's been too long, she resolves to go get more for him. Chaco tells her there's some in his trailer at the park to the south, then asks her if she was one of the witches. Scully warns him not to make it where she won't help him and goes to get his medicine. *END SPOILER* Leave the cell area, and on the way out Chaco will yell that his keys are on the desk. First go to the bathroom on right (Scully's left) and pick up a First Aid Kit. Then go out to the main office and examine the computer on the far wall to get the Sheriff's Note. Examine the desk to the right of the front door to get the Keys to Chaco's Trailer. Head back outside and go all the way back to where the clinic is, then search the western wall for a sign that says "Skyland Park". However, you can't open the gate, but we have just the tool for that. Use the Boltcutters on the gate and proceed. -Skyland Park- Head to the back of the park, disposing of two zombies along the way, and look for the trailer to the left of the dog cage. Go inside, laugh at Scully's comment, and then look around for some goodies. Pick up an Empty 40oz Beer Bottle from the chair along with Chaco's Medication from the top of the TV. There's also an ammo clip on the dresser and a Cigarette Lighter on the bed. Go back outside and there will be a cutscene in which the dogs break out of the cage! Ignore them for now and run out of there. Head back to the Sheriff's Office. -Sheriff's Office- You'll hear Chaco screaming for help, followed by some gunshots. Quickly run to the back and you'll see Mulder get attacked by a zombie. Shoot him quickly for a cutscene. *SPOILER* The zombie that attacked the prisoner turns out to be the deputy. Scully cannot believe it because she shot and killed him. Mulder makes a comment about how when one person rises from the dead, everyone has to do it, which prompts Scully to come up with a logical explanation for what happened. Chaco says he doesn't feel good and starts to act weird. Scully says he's going into shock, and Mulder suggests she examines the deputy to find a cure. She doesn't have any equipment though, and she couldn't find any at the clinic cause there's a crime scene lock on it. Mulder suggests they look at the deputy's files to find out the combination. *END SPOILER* Once the scene ends, Mulder will follow you around for a while. Cute. ^_^ Pick up the File Cabinet Key from the deputy's body and go back out to the main office. Examine the file cabinet to the right to unlock it, then examine it again for the Sheriff's File Folder. Go over to the desk where you got the Sheriff's Note and examine it to get the Sheriff's Warning. Leave and return to the Doctor's Office. -Dr. Henry Dawson's Office- Go to the save point and save, then go to the locked door at the end and input the five-digit code as seen in your notes and the Sheriff's File Folder. Go into the newly open room and through the door close to you. Get two ammo clips inside, then go back out. Examine the counter to the left where the microscope is for a Box of Slides, then go to the opposite end of the room for a quick cutscene. Afterwards, kill the zombie and another cutscene will play.
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