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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter X » X-Files: Resist Or Serve - Strategy Guide (Page 03)

X-Files: Resist Or Serve - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for X-Files: Resist Or Serve - Strategy Guide (Page 03).

*SPOILER*
Mulder awakens to find himself surrounded by a group of 
Russians.  They all have a missing arm.  One of them speaks 
to Mulder in Russian, but Mulder says he doesn't understand.  
The man then speaks in English and says he must be taken to 
a camp for protection.  Mulder says he doesn't need 
protection, and that he knows about the tests.  He then sees 
one of the men removing a knife from a bed of hot coals, and 
quickly tells them that it's not the answer.  Removing the 
left arm does nothing.  His pleas fail, however, as the men 
continue to surround him.

The opening credits play, and this time the tagline at the 
end has been changed to the game's subtitle: Resist or Serve.
*END SPOILER*

IMMEDIATELY run away from the men.  Head to the back first, 
then go around them to the left and down towards the screen.
Whew... you've escaped, but you have nothing in your 
inventory!  Like Mulder's notes say, you must be cautious 
until you find a weapon.  Head forward and enter the small 
cabin on the right for a First Aid Kit, then go through the 
other door here.

"Wolves... great." Great indeed.  Quickly run down until 
the camera goes behind Mulder, then go left until you see 
some double doors.  Go inside and you'll get away from 
those evil wolves... for now.  Pick up the Map from the one 
desk here, then save your game.  Head into the other door here, 
then go down the hall until you see another hallway branching 
off to the left.  Go down this hall, enter the door, and you'll 
see a desk with your beloved Pistol on top!  HORRAY!

BUT, don't get all trigger-happy with it.  Now is the time to 
start saving ammo kicking enemies to death instead, cause the 
bosses you fight later will require a LOT of ammo, especially 
the final one.  So save all that you can, unless you decide to 
cheat. ;) But for the rest of this guide, when I say to kill a 
zombie I'm saying to KICK it, not shoot.  You can shoot them if 
you'd like, but don't say I didn't warn ya...

Examine the dead dude at the desk for a Business Card, then 
examine it via the Inventory.  Rotate the card to the back to 
see a number (275), then go to the double doors and use that 
number on the keypad.  Head to the back of this room and into 
the cell to find two ammo clips.  Leave and go up to the first 
single door you saw.  Enter this area and you'll see some doors 
on your right (Mulder's left).  The first one has nothing, the 
second has a zombie (which you may kill if you like), and the 
third has a First Aid Kit.

Return to the hallway and go down to the end.  Enter the door 
on the left, kill the zombie here, then pick up the Lieutenant's 
Key from it.  Open the various chests in here, and among them you 
will fine two First Aid Kits and your Flashlight too!

Return to the save point and save again, then go back to the 
hall and to the end.  Go through the door to end up back outside.  
Go right (ignore the wolves if you wish), up the small stairs, 
and through the door.  Kill the zombie in here and pick up 
an ammo clip from him.  Go down the hall he came from, 
and pick up the First Aid Kit on the table here.  Open the 
left door, kill the zombie, and pick up the Metal Gate Key 
from him.  Return to the first room in this building and 
open up the metal gate here to find an ammo clip inside.  
Return to the room the zombie with the key was in, and look 
around in the two cells for the Shotgun and ammo for it as 
well.  Head out the door.

Kill the wolves here with your gun, then climb up the one 
set of steps for yet another First Aid Kit.  Head down and 
it's time for a boss.

BOSS: Avatar

This guy can be pretty frustrating, cause he keeps reviving 
the wolves, and they can make the battle even more frustrating.  
Also, he's in the very back of the area, while the wolves are 
in the front, so you'll have to run pretty fast back and 
forth between the two.  A good plan is to take out the wolves 
with the Pistol, then use the Shotgun on the boss himself until 
you can't damage him.  When he glows, that means 
he's reviving the wolves, so equip the Pistol and prepare to 
take them out again.  Keep in mind that just like the 
Harvester in episode 1, Avatar can use a force that prevents 
you from moving if you get too close.  He also has the ability 
to teleport to three different corners of the small area he's 
in, which can get kinda annoying.  Be patient, make good use 
of the First Aid Kits, and you'll be fine.

Go back to the double doors you passed on your way here 
and go inside.

-Toxic Storage Building-

Go through the sliding doors here, then left and through 
more sliding doors for a cutscene.

*SPOILER*
Marita calls Mulder and tells him to leave, as Krycek and 
his gang think he's dead.  Mulder accuses Marita of working 
with them, of leading him to Russia.  Marita ignores him 
and says Scully is waiting outside the south exit with a 
helicopter.  She says to find her and leave, then hangs up.
*END SPOILER*

Kill the zombie here (if you're kicking him to death, 
it'll take a while).  Then go down to find a computer with 
a save point (a much needed one at that).  Go back to the 
main room and kill the zombie here, then go up the steps 
and to the end for a First Aid Kit.  Go back to the room 
with the save point, save, then head out through the one
door here.  Head into the double doors, up the hall 
and through the door here for a cutscene.

*SPOILER*
Mulder will find the Cigarette-Smoking Man strapped into 
an electric chair.  Krycek then sneaks up from behind and 
knocks Mulder unconscious.  The Entity then appears to 
Mulder in the darkness and says some stuff about destruction 
and how Mulder is just a man (I really couldn't understand).

Scully then shows up and awakes Mulder.  She informs Mulder 
that she saw Krycek.  Mulder says he also found the Smoking 
Man, and says that he was led here to find a ship.  A 
spaceship, that is, that crashed into the Siberian landscape 
100 years ago.  He claims the alien virus has connected him 
to the ship, and that he can find it out there.  Scully 
then tells him about the pictures she found of him and the CSM 
at Roush, and how there was genetic material transferred 
from Mulder's brain to CSM's.  Mulder doesn't understand, 
because if CSM has the same material, then he also responds to 
the alien ship the same way.  So why does he need him?  Scully 
says cause it's killing both of them, and helps Mulder to 
his feet, saying that they have to leave.
*END SPOILER*

Go down the hall into the room there, and you can find an 
ammo clip on one of the beds.  Examine the one door in here 
to find that it's jammed, but it adds on to your notes 
some.  Leave the building and head north to open the one 
door here.

*SPOILER*
Mulder and Scully will find Marita Covarrubias inside the 
room.  She will say that Krycek locked her up after he 
discovered Mulder was still alive.  That's why she placed 
a tracking device in his passport so she could keep an 
eye out for him, and have Krycek believe the lie.  Scully 
asks why bring Mulder all this way just to save him.  Marita 
believes that these deceptions could lead Mulder to a 
deeper truth, one he needs to find.  She also mentions the 
Entity that Mulder encountered, how he has been infused with 
the power from the alien artifact.  Once the shell surrounding 
the artifact at Briar Lake was broken, the Entity was able 
to get his power.  A power that the Smoking Man thought he 
could resist.  Scully asks where the men are now, and Marita 
says they've gone to find the artifact.  She doesn't think 
any of them will survive.
*END SPOILER*

Now Marita will tag along too.  Nice... Go back and save 
your game, then return to the main room.

*SPOILER*
Marita will get a call.  A man will say "Say goodbye to  
Mulder for me." It's Krycek!  Mulder shouts for everyone 
to run, and then a gas tank is knocked over, separating 
Marita from the agents.
*END SPOILER*

Quickly run back to the previous room, cause you'll die 
if you stay in the room with the leaking gas too long, and 
save when the cutscene ends.  Go back outside for another 
cutscene, and then you'll be alone again.  Run down into 
the room with all the beds, and a cutscene.

*SPOILER*
Krycek will be in a room above, speaking through an 
intercom.  Mulder threatens to kill him, which Krycek 
brushes off and tells Mulder that he's finished.
*END SPOILER*

Quickly run to the one door that was locked before and run 
inside.  Knock down the zombie and open the door to the 
left and head outside.  Whew!

*SPOILER*
Mulder will see Scully's helicopter in the sky, and winces 
as it makes a crash landing.  He runs over to check on Scully, 
who has fallen out of the helicopter.  So much for their 
ride out of here.
*END SPOILER*

Head north and you'll see a large truck here.  Ignore the zombie 
that appears and examine the truck to end the act.

*SPOILER*
Scully is hesitant to go find the spaceship Mulder wants 
to find, and thinks that they are being led into a trap.  
Mulder claims that it has to be there, and needs to know 
the truth (I can't remember exactly what he said.  Can 
someone help me out here?).  Scully says if he's going, he 
can't go alone.  They drive off.
*END SPOILER*

Only one more act to go!  You get some new storyboards, 
as usual.

============================================================
ACT 2 - MONESTARY - MULDER
============================================================

-Old Fort Ruins-

*SPOILER*
Mulder and Scully arrive at some old ruins.  Mulder says that 
it looks like Krycek used the place as a hideout, and Scully 
notices the lake is being drained.  Mulder is convinced that 
there are more ruins out there, and the spaceship is buried 
beneath them.  Scully shows him the artifact piece she found 
at Roush and says it's the best evidence they have.  If they 
study the artifact, it could be the key to unlocking the 
mystery behind everything they've been searching for, the 
answer to every question about the X-Files!  So what more 
does Mulder want to find here?  "The truth."
*END SPOILER*

Here we go!  Keep in mind that if you want to survive the final 
boss, you should start saving ammo now.  Run into the small brick 
maze thing and kill the zombie by KICKING it, then go to the 
helicopter in the back and kill the zombie there.  You'll see 
some barrels nearby on the right.  Walk up to them and examine 
the middle one to get a Crowbar, then head right until you see a 
barn.  Go inside and to the end, killing the zombies you encounter.  
At the other end of the barn, you should find an Empty Gas Can.

Head back to where you got the Crowbar and go inside the ruins.  
Kill the guy here, then look around for a computer monitor 
glowing green.  Ooo... you'll find an ammo clip and the Map 
here, but it's kinda hard to see them.  Continue on and you'll 
find Night Vision Goggles and a First Aid Kit on the barrels 
to the right.  You'll also find a boat, but it needs fuel...

Return to the truck that Mulder and Scully used to get here, 
and face the front.  Use the Crowbar to open the hood, then 
examine it to get a Rubber Hose.  Now go back to the 
helicopter in the corner and go to the left side.  You'll see 
a door marked "FUEL".  Examine it to open it, then go 
to your inventory and combine the Empty Gas Can and the 
Rubber Hose.  Use your new item to fill the can with gas.  
Go back to the boat you found earlier and use the Full Gas 
Can to fill it up.

*SPOILER*
Mulder and Scully will be on the water, and it's very 
dark.  Scully thinks they've hit shallow water, but Mulder 
says he can't see the bottom.  They hear something moving 
in the water, and suddenly a huge tentacle comes out of 
the water, grabs Mulder, and pulls him under.  Scully 
leans over the side to find him, only to find herself 
being attacked by a tentacle as well.
*END SPOILER*

-Cross Chapel-

You're underwater!  Cool!  But don't relax, cause it's 
about to get hard.  Go inside and you'll hear a voice... 
and see some rats!  YIKES!  Kick them to death (although 
it only takes one bullet to kill them, Mulder tends to miss 
half the time), then head right and save your game.  Examine 
the desk on the wall opposite the save point for the Gold 
Key.  Go into the other room on the left, kill the rat, and 
examine the desk for some Shotgun ammo.  Save your game 
again, then return to the left room and through the double 
doors.

Equip the Pistol and head left.  As soon as the camera angle 
changes, shoot the man standing there and he'll run away.  
As you go after him, you'll learn that it's Krycek.  Keep 
chasing him, shooting him whenever he stops.  Don't get too 
close or he'll unload his AK-47 on you, and it's an automatic 
game over cause it's impossible to escape from it.  Keep 
chasing him up to the top and a cutscene will play.

*SPOILER*
Mulder finds Krycek on the ground at the top, but he's 
still alive.  The Cigarette-Smoking Man is there too, and 
assures Mulder that Krycek will pay for what he's done.  
He says Krycek deceived him, and tried to take something 
important from him.  Something from all of them, actually.  
CSM tells Mulder that more than anyone, he deserves to see 
what's down there.  It's not just a ship, it's much more 
than that; there's actual alien life down there with it, 
waiting to be awakened!  He tells Mulder he's opened the 
door for him, and shown him which path to take.  Mulder 
begins to wobble and falls to the ground.  Before he 
loses consciousness, CSM gives him a piece of advice: 
resist or serve.

Mulder suddenly comes to, and stand up.  CSM and Krycek 
are gone.
*END SPOILER*

Pick up a 9mm ammo clip here, then go down the tower 
and back into the church.  Feel free to hum the theme 
song as it plays... come on, you know you want to!  As 
soon as you get into the main room of the chapel, it 
will be time for a boss.

BOSS: Eyeless

Oh man, this guy is so hard... NOT.  Just run away from 
him and get enough distance between the two of you, then 
turn around and shoot (Shotgun works well).  Remember to 
reload manually (press L1) so you don't waste time with 
the rather long auto-reload animation.  Avoid his attacks 
and you'll be fine.

Examine his body after the battle for the Silver Key, 
then combine it with the Gold Key to get the Chapel Key.  
Save your game, then use your new key on the one door 
here.  Go inside and put on the Night Vision Goggles, 
then go down the ladder.

-Sunken Chapel Basement-

Take care of the zombie here, then look around in this 
room for an ammo clip.  Enter the tunnel and weave your 
way through, knocking off the zombies one by one.  There's 
also a First Aid Kit and two ammo clips somewhere in here 
(one is on a dead body in the second tunnel you come across).
When you get to the tunnel with the room in the corner, 
head left to find another room.

Be careful in here on account of the rats, and look 
around for some stairs.  One set leads you to a room with 
some dead bodies... and the FLAMETHROWER!  At long last!  
The other set has a First Aid Kit and a save point.  
Save your game and go back to the previous tunnel and into 
the corner room to find Scully!  Climb the ladder to 
leave this smelly place.

-Monastery Outer Sanctum-

Go up some and left to find a save point on a statue.  SAVE 
NOW!  Then approach the altar.

*SPOILER*
The two agents see an old man dressed in robes, and 
think he looks normal.  Then they see his eyes are 
clouded with black, and decide that normal isn't the 
best word.  "Scully, RUN!"
*END SPOILER*

IMMEDIATELY after you regain control, RUN back and take 
cover behind a pillar on either the left or right side.  
Wait for the enemies to come to you and then take them 
out with the Pistol.  When they're all dead, examine all 
four of them to get the AK-47 and tons of ammo.  Run back 
and save your game one more time, then go to where the 
old man was.  After the cutscene, you'll be alone again.  
Go right and you'll find a tall door...

Inside, walk to the center of the room for a quick 
cutscene, and afterwards you'll arrive at...

-Alien Spaceship-

Wow... look carefully in the middle of the room and 
you'll find a much-needed First Aid Kit.  Go down the 
north hallway...

-Cathedral-

It's this place again!  But this time you're here for 
a greater purpose.  Approach the figure in the distance, 
and it's time for the big finale.

*SPOILER*
Mulder sees the Entity float before him, and says that 
this isn't real, that he was just a man.  The Entity 
taunts Mulder by saying he THINKS he can defeat him, 
that somewhere in his mind he hopes to find the answer.  
Mulder:  "The answer!  The tool of your destruction!"
*END SPOILER*

FINAL BOSS: The Entity

Here we go!  If you didn't save ammo like I suggested 
earlier, then you're in a heap of trouble.  Then again, 
even if you DO have lots of ammo, it still won't be 
easy, especially if you're low on healing items like I 
was.  This is seriously the hardest boss in the game, so 
don't get angry if you die a lot.  It takes several tries 
before you can beat him.  If you just can't do it and 
feel the need to use cheats, then by all means do so.

Mulder's version of the final boss has five forms, each 
form being fought in a certain location from the game.  
You are given short breaks in between each one to stock up on 
various items... as well as fight off some nasty looking 
aliens.  Fun, huh?

You ready?  Let's do this!

1ST FORM - Pretty simple.  It's like the Eyeless boss 
you fought earlier mixed in with the Pyro (from Scully's 
game) and the Harvester.  He uses a little of each of 
their attacks.  He has the Harvester's force (used when 
you're too close to him), the Eyeless' blue fireballs (can 
be avoided by running), and the Pyro's fire shield.  
Despite all this, he's still easy... for now.

If you're confident in your amount of ammo, then blast 
away with whatever you got (try to save the AK-47, though).  
However, there's a great way to hurt him without even 
shooting him.  When he shoots the fireballs, run around 
him so that he turns and follows you.  If he gets close 
enough he'll end up running into his own fireball and 
inflict damage on himself!  It takes a while, but keep 
doing this until the X is black, then fire off some 9mm 
rounds to finish him.

-Alien Spaceship-

You'll end up back in a chamber of the ship.  Kill 
the alien that appears (you may have to sacrifice some 
bullets, cause it's hard to kill it physically), then 
search the northeast corner of the room to find the 
Shotgun.  Then search the north hall for a First Aid Kit 
and the east one for Flamethrower Fuel.  Keep going to 
arrive at the next form.

-Tunguska-

2ND FORM - Same as before, but now there's a zombie 
with him that he'll keep reviving if you kill it.  Kill 
it first, then go after Entity.  He still uses his fireballs, 
but it's harder to have him run into them when there's 
another enemy to contend with.  One piece of advice for me to 
give here is to keep your distance from the two of them and 
not get trapped between them and a wall or you'll get your 
ass kicked. 

There are also items laying about, which include a Flamethrower 
that's right behind you when you start, and a First Aid Kit 
(or a 9mm clip?  Not sure which) at the top of some stairs on 
the other end of the area.

Now back to the boss himself.  He may seem tougher when he 
has some zombie buddies to help him out, but there is a GREAT 
trick to killing him that will help out a lot in this round 
and the next two rounds.  Kill the zombie first with whatever 
you like (standard 9mm bullets work well), and then wait for 
the Entity to revive it.  When the Entity starts glowing and 
waving his hands around, pull out the AK-47 and let loose on him!  
His health will drop a LOT when you do this, making for a 
quick and easy victory.  Take care of him and you'll move on.

-Alien Spaceship-

Kill the guy here, then go to the east for a First Aid Kit. 
Go up the north hallway for some AK-47 ammo, then continue 
on.

-Briar Lake Institute Basement-

3RD FORM - Now he's got two zombies with him, as well 
as the energy beam used by the Sheriff and the Katlyn 
clones from episode 1.  It's kinda hard to avoid the 
zombies as well as Entity's Darth Vader-ish force, but 
you should be okay.  As you did in the last round, take 
out the two zombies with a weapon of your choice, then 
focus on the Entity when he revives them to deal some 
good damage.  Be wary of his beam attack.  When the purple 
glow around him gets really bright, get out of the way!  
It's kinda tough, but you can do it!

-Alien Spaceship-

Oh boy, now there's two aliens to deal with.  Take them 
out, then look in the upper right corner for some more 
Flamethrower Fuel.  Go north for another First Aid Kit, 
then east for more AK-47 ammo and the next battle...

-Shop Easy-

4TH FORM - And then there were three...  Start off by 
looking in the front of the store for some Flamethrower 
Fuel and a Bandage.  I think there's an ammo clip around 
here too.  Then run to the back and you'll see the body 
of the Sheriff.  Examine him to get the Stiletto (YOU 
NEED THIS!).  Now for the boss himself; as you've done 
before, kill all (or at least one) of the zombies so the 
Entity does his little revival ceremony thing.  Shoot 
the crap out of him while he does this and he'll go 
down easy.  Sadly, this is the last time you get to use 
this trick...

-Alien Spaceship-

5TH FORM - If you made it this far without cheating, 
you're pretty damn good.  Upon starting this battle, 
you'll see that the Entity is now a huge nasty alien.  He 
doesn't have any of his old attacks; just standard 
swiping and biting attacks like the normal aliens.  He's 
also got some dash attack that causes you to catch on 
fire, but that can be avoided.  

However, he now has the power to heal himself, which is 
VERY annoying, especially if you get him down really low 
and he recovers.  When you see a blue shield appear around 
him, don't hit him cause he's healing and is indestructible 
at that time.  On top of all that, there's ALIENS!  HUNDREDS 
OF THEM!  Well, maybe not hundreds, but it sure feels that 
way because there will be a steady stream of them coming out 
of the tunnels.  Yes, they are annoying, but they are your 
only source of ammo in this battle.  So kill them when you can 
and pick up whatever they have.

With all of the above info in mind, let's take him out!

First off, pick up the First Aid Kit in the middle of the 
floor.  If your gun is out, put it away cause it'll slow you 
down when getting it.  Look in the upper left corner 
for a gun (I think it's the AK-47 but I'm not sure), then 
it's time to take down Entity once and for all.

Start off by getting rid of the aliens surrounding the 
area.  This is where the Flamethrower comes in handy.  Use 
it to wipe out the aliens and do some damage to Entity 
while you're at it.  Once the aliens are dead, it's time to 
go ballistic until the next batch of aliens arrive.  Use 
everything you got on Entity and drain his health as much 
as you can.  Beware his shield, which as said restores 
a good chunk of his health.  I think you have to be within 
close range for him not to use it.  If you happen to run out 
of ammo (and that is very likely to happen, so don't panic 
if it does), kick the aliens to death and hope that one of 
them drops a 9mm ammo clip.  Keep repeating this pattern until 
his life meter reaches black.

Once Entity's health is gone, the Stiletto icon will show 
up, and he will fall to his knees.  IMMEDIATELY equip the 
Stiletto, run behind him, and press Square to stab him.  I 
think you have to stab him 2-3 times.  This will deliver the 
final blow to the Entity, finishing him for good and ending 
this long, frustrating, awesome battle.

Kill off any remaining aliens then head north...

*SPOILER*
A rope will be lowered from the ceiling.  Mulder grabs 
on, then takes one last look at the pods containing alien 
life before climbing up.  Once he reaches the top, he tells 
Scully about the alien life below and begs her to go back 
down with him.  Scully ignores his request and shouts that 
they have to leave now.  A ray of light suddenly shoots 
up through the hole.
*END SPOILER*

Go forward and leave the room, then go south down the long 
hall to the big doors.  You can still use the save point, 
but it's kind of useless cause you're practically done.  
Go out the large doors, then examine the boat for the 
final cutscene.

CONGRATULATIONS!  You have successfully completed 
the game with Fox "Spooky" Mulder!  Enjoy the great 
ending (which I won't spoil for you, cause I'm nice).  
You'll unlock the last batch of storyboards, more 
concept art, the finale movie, as well as his Final 
Notes.  Save and take a nice long break.

============================================================
EPISODE 1: RENASCENCE
ACT 1 - RED FALLS - SCULLY
============================================================

*SPOILER*
The prologue will play, which shows a Russian man leading his 
wife, who is holding their baby son, through the snow and trees 
to show them something amazing.  They arrive at a cliff and the 
man shows his wife what he has found: a bright light hovering 
in the sky.  The light gradually grows bigger, and they realize 
it is falling towards them.  They run away as the light hits, 
and a large explosion of energy radiates from the impact site.  
The couple tries to outrun it but their efforts are futile, and 
they are killed.  However, their baby survives... only to be 
surrounded by a strange black goo...

The classic opening credits from the show plays, followed by a 
movie of Mulder and Scully.  They are driving their car to 
a town called Red Falls, located in Colorado, where they must 
investigate a new case they were assigned.  Two twin girls, 
Mandy and Katlyn Winslow, have been accused of practicing 
witchcraft.  Their practices have been connected to 
a string of murders that occurred recently in town.  Just 
recently, the two girls have gone missing.  The two agents 
begin to have one of their classic debates over whether 
witchcraft had anything to do with the murders, and if it 
exists at all.

Scully suddenly tells Mulder to stop the car.  They get out and 
find a body in the road.  Scully tends to the person while Mulder 
goes into the nearby diner to use the pay phone since their 
cell phones can't get a signal.

As Scully struggles to keep the man alive, he suddenly loses 
consciousness.  Scully put her hand to his neck to find a pulse, 
and curses when she finds out it's too late; the man has died.  
Or so it seems... suddenly, the man sits up and grabs her by the 
neck.  Scully is thrown to the ground, but she quickly recovers.
*END SPOILER*

As soon as you can control Scully, kill the man.  Pick up two 
9mm ammo clips from him and head left into an ally.  The action 
icon will appear, so press X to climb on top of the dumpster 
and jump the fence into a new area.

-Hansen's Motel-

A cutscene will play in which Mulder and Scully talk to each 
other via two-way radio.  Walk towards the motel and go right 
to enter the check-in area.  Go over to the bookshelf on the 
far wall to get the Map, then look behind the counter for a 
Motel Room Key.  Save your game at the X here, then head to 
room 6 at the other end of the building.

A quick cutscene will play upon entering the room.  Kill the 
zombie, then pick up the Bandage from the night table.  Go 
over to the corpse the zombie was feeding off of and pick up 
the Gatebox key.  Head outside, save again, then go over to 
the chain-link fence.  Examine the gray box there to open 
the way to a new area.

-Lazarus/Ascension/Conduit Street-

Kill the zombies here, picking up anything they leave 
behind.  Then enter the building with Dr. Henry Dawson written 
on the door.

-Dr. Henry Dawson's Office-

Go down towards the screen, then left to the darkest corner 
of the room (the flashlight is rather useful here).  Enter 
the only door that you can open, then examine the door 
across from it to add on to your notes some more.  Go down the 
hall and through the door on Scully's left.  Examine the 
dead body in here for Scully's rather gruesome description 
of how the girl died, then pick up the Aspirin Bottle here.  
Save your game and leave.  Enter the next area.

-Anasazi/Ascension/Conduit Street/Syzygy Avenue-

Kill the zombies near the entrance, then carefully 
approach the broken window.  I say carefully cause a zombie 
jumps out and attacks you.  Kill him, then look near the 
window for some Boltcutters.  Go around the perimeter of 
the area, killing off any zombies you find.  When you're done, 
head north to the Sheriff's Office.

-Sheriff's Office-

Walk forward and Scully will call out to the Sheriff.  No 
response... go to the back and open the gated door here.
Enter for a cutscene.

*SPOILER*
The man in the cell will be complaining about something or 
another.  Scully will approach him and ask him his name and 
about Katlyn and Mandy Winslow.  He tells her his name is 
Chaco, and that the girls are both witches.  He will also 
go on to say how the Sheriff was crazy for letting them 
practice witchcraft and instead locking him up for being 
drunk.  Scully notices a vial of medicine on the floor and 
asks him how long it's been since he last had his medicine.  
When he tells her it's been too long, she resolves to go 
get more for him.  Chaco tells her there's some in his 
trailer at the park to the south, then asks her if she was 
one of the witches.  Scully warns him not to make it where 
she won't help him and goes to get his medicine.
*END SPOILER*

Leave the cell area, and on the way out Chaco will yell 
that his keys are on the desk.  First go to the bathroom on 
right (Scully's left) and pick up a First Aid Kit.  Then 
go out to the main office and examine the computer on the 
far wall to get the Sheriff's Note.  Examine the desk to the 
right of the front door to get the Keys to Chaco's Trailer.  
Head back outside and go all the way back to where the 
clinic is, then search the western wall for a sign that 
says "Skyland Park".  However, you can't open the gate, but 
we have just the tool for that.  Use the Boltcutters on the 
gate and proceed.

-Skyland Park-

Head to the back of the park, disposing of two zombies 
along the way, and look for the trailer to the left of the 
dog cage.  Go inside, laugh at Scully's comment, and then look 
around for some goodies.  Pick up an Empty 40oz Beer Bottle 
from the chair along with Chaco's Medication from the top 
of the TV.  There's also an ammo clip on the dresser and 
a Cigarette Lighter on the bed.  Go back outside and there 
will be a cutscene in which the dogs break out of the cage!
Ignore them for now and run out of there.  Head back to 
the Sheriff's Office.

-Sheriff's Office-

You'll hear Chaco screaming for help, followed by some gunshots.
Quickly run to the back and you'll see Mulder get attacked 
by a zombie.  Shoot him quickly for a cutscene.

*SPOILER*
The zombie that attacked the prisoner turns out to be the deputy.  
Scully cannot believe it because she shot and killed him.  Mulder 
makes a comment about how when one person rises from the dead, 
everyone has to do it, which prompts Scully to come up with a 
logical explanation for what happened.  Chaco says he doesn't feel 
good and starts to act weird.  Scully says he's going into shock, 
and Mulder suggests she examines the deputy to find a cure.  She 
doesn't have any equipment though, and she couldn't find any at the 
clinic cause there's a crime scene lock on it.  Mulder suggests 
they look at the deputy's files to find out the combination.
*END SPOILER*

Once the scene ends, Mulder will follow you around for a while.  
Cute. ^_^

Pick up the File Cabinet Key from the deputy's body and go back 
out to the main office.  Examine the file cabinet to the right 
to unlock it, then examine it again for the Sheriff's File 
Folder.  Go over to the desk where you got the Sheriff's Note 
and examine it to get the Sheriff's Warning.  Leave and 
return to the Doctor's Office.

-Dr. Henry Dawson's Office-

Go to the save point and save, then go to the locked door at 
the end and input the five-digit code as seen in your notes 
and the Sheriff's File Folder.  Go into the newly open room 
and through the door close to you.  Get two ammo clips inside, 
then go back out.  Examine the counter to the left where the 
microscope is for a Box of Slides, then go to the opposite end 
of the room for a quick cutscene.  Afterwards, kill the zombie 
and another cutscene will play.

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