X-Files: Resist Or Serve - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for X-Files: Resist Or Serve - Strategy Guide (Page 02).
Afterwards, head right and pick up the Bodyguard Videotape. Climb back down both ladders and Scully will call you. After the scene go back to the first room and up the stairs just to the right of the door you just walked through. Find the Save Point up here and use it (you have to stand in a certain spot to use it), then leave and run straight down the street to meet Scully. After a rather amusing scene of Scully squeezing under the garage, the jack will slip out and you two will be split up again. Now you have to find another way to the store. Fun, ain't it? So now go all the way back to... -Post Office- Save your game, then go to the front entrance. A message will appear on the screen saying that there's a text message on Mulder's cell phone. Press SELECT and scroll down to the cell phone, examine it, then examine it again to see it's from an unknown caller. Hmm... it'll also say to check box #1013... Looks for the label that reads "1003-1024".Examine that section to open box 1013. Examine it again for a short cutscene where you find the famous Stiletto! -Wetwired Video- Return here and go to the back room. Examine the Bodyguard Video in your Inventory to get the Video Key. Push the couch in here (hold X and move right), then use the key to unlock the secret passage. Go inside and you'll be at the... -Shop Easy- Go left to meet Scully again, then save your game and enter the store via the door on the far right. There are some good items in here, so get them. There's a beer bottle, a bandage, and an ammo clip somewhere around there. When you have everything, go to the back corner and into that room. Go to the back and take the first left, and enter the right door to find more ammo clips. Go back out and all the way to the end, and open the door there. You'll find Katlyn there, who will join you briefly. Go back out into the store for a cutscene. *SPOILER* Mulder and Scully will try to calm Katlyn down and say they're trying to help her. Katlyn will say the doctors wanted to help them too, so why did they do those terrible things to them? Suddenly the Sheriff will walk in holding a shotgun. Mulder takes a closer look and sees his eyes are clouded with black. He tells Scully to make a run for it and take Katlyn. *END SPOILER* After the scene ends, it will be time for a boss. BOSS: Sheriff At first he'll seem like an ordinary dude with a shotgun, until he unleashes his gigantic purple beam of death. Start off by running away from him so that you're out of range. As the battle goes on you'll notice a purple glow around him getting stronger and stronger. When it's at full glow, he'll fire this beam that deals major damage. When he does this, RUN! After he fires it he'll stand there for a moment. Use this opportunity to shoot him! Keep doing this pattern until the "X" in the corner is no longer green. The Stiletto icon will then appear. Quickly equip it, and when you get the chance, run behind the Sheriff and stab him in the back. Follow the above steps and heal yourself when needed and you'll be fine. After the battle examine the Sheriff for the almighty Shotgun! w00t! Now the back door is jammed, so go out front and save your game. Go left to fight some more zombies, then behind the fence and through the tunnel. -Old Town- You'll be in an old-Western looking town. Kill the cat (poor neko... ;_;) and any zombies you encounter, picking up any ammo they leave behind. Go all the way to the end for a cutscene. *SPOILER* You'll find Katlyn dead. Mulder will call for Scully and get knocked out from behind... *END SPOILER* -Fallout Shelter- After the cutscene Scully will be with you again. Talk to the one person there two more times for some more info. *SPOILER* Mulder learns from Scully that they are in a Cold War bomb shelter. Everyone in town has hid here so the twins will not get them. Mulder will tell the people there that the twins are dead, and that they are not witches. Upon talking further the agents will learn about a doctor named Allan Greenburg and a facility known as Briar Lake. One man, John Gillnitz, will tells Mulder that he sounds like he knows a lot, then leaves. Mulder will realize something and tell the woman to have everyone evacuate immediately because this was a trap. *END SPOILER* Check the table on the left for an ammo clip. Head to the right and examine the chair for a pair of Night Vision Goggles. A cutscene will occur. *SPOILER* Scully tells Mulder that she saw the name Gillnitz on a note on the Sheriff's desk with the initials B.L. next to it. They realize the initials are for Briar Lake, and that Gillnitz is behind the whole thing. They see Gillnitz and Mulder tells him to stop, but he doesn't. *END SPOILER* Afterwards, go back and save your game at the save point. Then go back to the room where you found the goggles. Go into the door on the left and the room after it, picking up any items you see. Put on your goggles in the last room and go through the door. A cutscene will occur where the mines start to collapse. You'll now have to lead Scully through the dark passageway while fighting off zombies. It's pretty much straightforward, but it can be pretty difficult if you just rush in without any idea of what to do. Here's some quick hints on what to expect. - DO NOT RUN cause Scully will lose you, and then you'll have to go back and get her. She's seems to lose you more easily than Mulder does in Scully's game, so walk at a good pace and stop every now and then so she can catch up. Like before, don't let any zombies kill her cause then it's game over for you too. - The trick is to KEEP MOVING at all times, because if you stall it'll just cause more enemies to appear. I think both floors of the mines are timed, too, so you can't waste a lot of time killing enemies. - When you see a bunch of rocks falling in one place, do not walk under it! There'll be an avalanche and you will both die instantly, so steer clear of those areas. - If you keep a steady pace and not stall, you should only encounter one or two zombies before reaching the first ladder. Kick them until they fall down or kill them (if you need to save bullets, just kick them) and keep going. When you reach the first ladder, climb it and those zombies down there won't bother you anymore. - On the second floor, go forward and to the left. There's a lot of zombies here, so get rid of them however you wish (by killing or kicking them down). I recommend only killing a few and kicking down the rest. Either way, keep them away from Scully and keep moving or you'll run out of time. - Go to the very end of the corridor and you'll see a small ramp on the right. Take that path and you'll come to a ladder that will lead you out of this nightmare. -Cable Car House- *SPOILER* If you read your notes, you'll learn that Gillnitz lured the entire community of Red Falls to the mines just to kill them and cover up something even greater. It's really sad... =( *END SPOILER* Go inside the building and save your game at the X, then go forward for a cutscene. Scully will now kill off the zombies coming towards the house while you find a way to power the car. Don't bother helping Scully kill the zombies (unless she calls for you) and focus on getting power to the car quickly before she gets killed. Open the door in the back, aim your weapon, and fire at the guy in the room you opened up. Go in and pick up the Fingerprint Spray from his corpse. DO NOT TOUCH THE ELECTRICITY ON THE PANEL OR YOU WILL TAKE SEVERE DAMAGE! Go to the back and through the opening to reach the control panels for the cable car. Pick up the Rusty Lever and go back into the little room where you got the Fingerprint Spray. Look for a sign that says "Main Power" and attach the Rusty Lever to the panel there, then pull it to turn the power off. Go over to the other lever and pull on it, you should get a message that says power can go to the car now. Pull the other Main Power lever again and power will flow to the car. Scully will rejoin you at this point, and you two can take out the remaining zombies. Save your game again, then quickly board the car before more zombies come and examine the panel to view a cutscene. *SPOILER* Not long after taking off, Mulder and Scully will hear a beeping noise. They look in the corner and see that it's a bomb! Gillnitz set them up! *END SPOILER* The bomb requires a three-digit code to be deactivated. You have less than a minute to disarm it, so quickly use the Fingerprint Spray on the bomb then examine it. However, it doesn't tell you the exact order, so you'll have to try random combinations. If you can't be bothered to try several ones, the correct code is 427. And with that, you've finished Act 1 of Episode 1 with Mulder! You'll also unlock some new storyboards from that act for the Special Features section, and be prompted to save your game, so do so. "That was fun." "I think the fun is just beginning, Scully." ============================================================ ACT 2 - BRIAR LAKE - MULDER ============================================================ Press SELECT and re-equip your weapons (don't know why they suddenly become unequipped). Ignore the dogs, run over to the credenza and to the greenhouse for a cutscene. Continue following the path to the next area. Keep going around until you see a large building. -Briar Lake Institute- Go through the door left of the entrance. Go down to the door at the end with "Allan Greenburg, M.D." on it. Walk to the file cabinets in the corner for a cutscene, then examine the doctor's jacket for Greenburg's Badge and another cutscene. *SPOILER* Scully will find out that Greensburg and Hansen were assigned to a project called Resonance. Mulder believes that through this project a virus was distributed through the building to the people of Red Falls. While Scully looks for computer data, Mulder will decide to look for Greenburg and Gillnitz, who may be in the building. *END SPOILER* Go back to the Lobby and pick up an ammo clip from behind the counter. Examine the panel near the doors behind the counter to gain access. -Security Office- Go left and get the Map from the table. Leave and try to access the elevator at the end, but you'll get denied. Check the notes you just received to learn that Mulder has some special friends that can help you out. In the next hallway, enter the room to the left (your right) and pick up the First Aid Kit. Enter the room opposite it for a save point. Save, then continue down the hall to the second room on your right. Search around for a Blank Security Card, then return to where you got the map. Examine the computer over there. *SPOILER* Mulder will contact The Lone Gunmen via Internet. Ignoring Frohike's question about "the lovely Agent Scully" being with him, Mulder will ask for their help in hacking the Briar Lake Institute security system. Byers will tell you that they discovered that the Institute is getting massive funding from an anonymous source. They will give Mulder a five-digit code and wish him luck. *END SPOILER* Check your notes for the code (or if you're lazy, it's 86592), and look for a black machine on the wall to the left. Use the Blank Security Card and input the code so your card becomes a regular Security Card. Save your game again and use the new card on the elevator. Go inside for a cutscene. *SPOILER* Scully will contact Mulder via cell phone. She'll describe what she found in the Winslow girls' patient files: genetic mapping beyond any current scientific capability. In other words, these girls have DNA unlike any other human being. Mulder will tell her about the security card machine he found and ask her check the second floor for anything. *END SPOILER* Examine the panel to go down to the basement. -Basement- Go down the hall and through the gray double doors on the right. Follow the path to another room and another scene. *SPOILER* Mulder will call Scully and say he found a room with bio-hazardous materials. The containers marked as such have the black oil in them! He concludes that the girls were infected by the black oil, which caused their DNA to be altered. Scully will tell Mulder she's on the way. *END SPOILER* After the scene, go through the door to end up in a room with several containers. They look large enough to hold bodies... pick up the Surgery Bay Key Card on the table at the end. A cutscene occurs where a strange force of energy radiates through the room, and then you'll hear a banging noise. Activate the panel on the wall to the left and the coffins will open. More zombies! Kill them both and get an ammo clip and some shotgun ammo from them too. Leave and approach the double doors to hear a crash, then go inside and kill the guy there... and unleash the black oil! RUN like hell out of there and back to the main hallway, cause it's bye-bye if it touches you. Open the blue double doors and kill the woman there. Unlock the doors here and go inside. Kill the zombie here, then examine the panel to open the door where the two other zombies are. Take them out, go inside, and examine the dead guy in the white coat to get the Reanimation Lab Key Card. Find the save point, save, and go through the double doors here all the way to the next big room. Pick up the First Aid Kit on the table to the left, then pick up the two shotgun ammo sets on the cart in the corner near the giant dome. Go over to the dome and inside for a cutscene, followed by a boss battle. BOSS: Katlyn This is rather easy. Like the Sheriff, Katlyn uses a beam of light that causes major damage. However, since there are no shopping isles in the way, it's much easier to avoid it and her standard swiping attack. Just run around until she uses the beam, then run behind her and shoot her several times. Repeat this until she's dead. Once she's gone, go back to the hallway and enter the area that opened up. Turn right to encounter a dead officer. Check him for a Security Office Key Card, then save at the X up ahead. Go back to the hall and continue down until you reach the security office. Unlock it, then go inside to find a large control panel. The side facing the door has the map, and the other side has two panels to unlock different rooms. One unlocks the containment facility (the room next to the save point), and the other unlocks the armory in the nearby door. Unlock both and go inside the armory for a new weapon: the M4! Pick up some ammo for it and a First Aid Kit in here too. Don't equip your new friend just yet; you'll need it for a boss battle later. Go back to where the save point is, save, then enter the containment facility for a long cutscene. -Containment Facility- *SPOILER* Mulder will pull his gun on the scientists in the room and order them to put their hands up. He'll accuse them of cloning the girls and infecting them with black oil. Someone will touch his shoulder, so Mulder turns around to meet face to face with John Gillnitz, who strikes him with his gun. Gillnitz tells Mulder he knows too much, so he's going to kill him. Before he gets to do so, he is shot from behind. As he falls, we that that it's Krycek who shot him! He proceeds to kill the other scientists in the room. Mulder is angry at him for killing these scientists who could have told him the truth, and asks what kind of game he's playing. Krycek tells him that it's not a game, it's a war. They created Frankenstein, and now it's tearing everything apart. Scully will then show up and put her gun to Krycek's head, ordering him to drop his gun. He does, only to have Mulder punch him in the gut and push him up against the glass. He demands to know what's down there, and Krycek tells him it's his future. The three clones down there are trying to break through a shield to get to an artifact that is alien. Suddenly, the ground rumbles, and another wave of energy is emitted from the artifact. Mulder, Scully, and Krycek are knocked off their feet. Mulder says that "it" is happening again. As Scully tells Mulder they need to leave, Gillnitz suddenly sits up... Krycek will activate the security locks and leave. Mulder and Scully will also head for the door, but Mulder pauses and looks back at the artifact area while Scully goes through. The door closes, and Mulder and Scully are separated again. *END SPOILER* When you regain control, Gillnitz and the two scientists will attack you. Kick them down or stun them with your gun (you absolutely NEED ammo for the next part), then examine the computer to open the locked glass doors. They will only be open for a few seconds, so quickly run inside and go down the stairs through the tube. There are three Katlyn clones down here, and even though your boss battle with one of them was easy, taking on three at a time can be pretty tough. But there's a great trick to killing them: lure them around the area, and have them close enough so that when they swipe at you or use their beam, they will hit one another. Eventually two of them will get killed and you can take down the remaining one. With this strategy your only other concern should be avoiding their attacks and saving your health. It takes some time and patience, but you can do it. After they are dead, approach the artifact and a cutscene will play. *SPOILER* Mulder reaches out to touch the artifact. When he does, a strange bearded man in robes surrounded with blue flames will appear. He will knock Mulder back and say "You will return to me." Then float into the ceiling. Two older men with long beards who are also wearing robes will appear and take the artifact. Then they'll blast a hole in the wall and one will leave. Scully will show up and ask what happened. One of the old men turns around to look at them. *END SPOILER* BOSS: Harvester This guy may seem like a freaking pain to most people, but there's a 100% guaranteed trick to killing him. A lot of people think you have to kill the Katlyn clones before you shoot the boss. Not necessarily. You can still shoot him without killing the clones, but you have to stand on one of the side walkways and not the center platform to shoot him. If you try to shoot him from the center platform, he goes Darth Vader on you and uses some sort of force that prevents you from moving. So when the battle begins, QUICKLY equip the M4 and get close enough to where you can aim at the Harvester, but NOT ON THE CENTER PLATFORM. Shoot the living crap out of him and he'll go down easy. If you're quick enough you can gun him down before he even revives the Katlyn clones. If they do get revived before you kill him, knock them away and go to another walkway to continue shooting. Be sure to help out Scully if they start ganging up on her heavily. Once you win, run over to where the Harvester is to exit this place. *SPOILER* Mulder and Scully will be outside resting up, then two helicopters touch down near them. A man in heavy military gear and mask jumps out and orders another man in similar dress to get them out of here. The two agents will ask who sent them and what is going on, but their questions go unanswered. The mystery man says it's for their own safety and they are escorted to the helicopter. As the helicopter takes off, Mulder and Scully see the whole town go up in flames. Mulder says it's another cover up, and they have no evidence of what really happened there. Scully shows him a computer disk she found and says the answers may be there. *END SPOILER* TO BE CONTINUED. And with that, you have completed all of episode 1 with Mulder! Congratulations! You will also unlock new Storyboards, Concept Art, the B-Roll for the Cigarette-Smoking Man, and the Teaser 2 Movie! ============================================================ EPISODE 2: RESONANCE ACT 1 - FBI HEADQUARTERS - MULDER ============================================================ *SPOILER* A door opens, and we see that it's Krycek. He approaches a desk and says that Mulder made contact, and his reaction was the opposite of what they expected. He tells the man he isn't going to make it. The camera pans over to the desk, and we see an ashtray. As the camera pans the man behind the desk says that it's unacceptable. The camera continues panning upward and we see that it's the Cigarette-Smoking Man. CSM tells Krycek that the success of the project depends on the life and death of Agent Mulder. The opening credits play, and the tagline at the end has been changed to "Trust no one". We open in the FBI Headquarters. Mulder and Scully are in Assistant Director Skinner's office, being briefed. He tells him he read their reports and that despite the work of the firefighters, Red Falls was completely destroyed. He turns to Mulder and says he was disturbed by his reported encounter with Alex Krycek who told him of an artifact. Mulder claims the artifact is indeed alien and that it could return life to anyone within a three-mile radius. Skinner ignores him and asks Scully about the toxin she found. She says that she believes the toxin caused the deaths of the people in Colorado. Skinner tells them that no evidence could be found at the remains of Red Falls, which Mulder tells him was a grade-A cover-up. He says to look for the union label on this one. Sarcasm aside, Skinner says he's helping them, and goes on to say that three of the Colorado murder victim's bodies were found and transferred to Quantico. Scully says she'll head right over, and Skinner says this could be their only chance at finding tangible evidence, unless they had something else. He concludes by telling them to report back when they have results. He also suggests to Mulder that he step back from this case for a while. *END SPOILER* After you regain control, try to leave for yet another cutscene. (Sorry...) *SPOILER* Scully questions Mulder as to why he wants to hide the disk she found. By getting those bodies to Quantico, he surely wants to help them. Mulder says that it's not that he doesn't trust Skinner; he just doesn't trust whom he reports to. He says he rather have the disk decrypted outside the FBI mainstream. *END SPOILER* Once you regain control, go through the double doors in the corner. You can explore the hallways if you want, but you won't find anything except two characters that fans of the show may recognize (see Secrets and Easter Eggs for more info). Go down to the elevator at the end and examine the panel, then go inside to reach the basement office. Go inside for a cutscene. *SPOILER* The Lone Gunmen will be waiting for M&S inside the office. Mulder asks them if they cracked the coding on the disk, and they tell him they did, but it wasn't easy. The surprising thing was the language it was in. Once they broke the coding, they found the information to be completely in Russian, but a simple run through a translator could easily fix it. Frohike tells Mulder to take a look, and Mulder sees the word "Tunguska". Scully recalls that was the place where Mulder was held captive and infected with a virus. An alien virus, corrects Mulder. Mulder reads the document aloud. It says there was an alien artifact unearthed not long ago at an excavation site in Tunguska. Frohike tells him that the document goes on to say a company did experiments involving the artifact known as Roush Biotechnologies. Scully asks if they found anything else, but the Gunmen couldn't. They would do some nosing around and hope to find some more stuff. Mulder thanks them as they leave. *END SPOILER* Walk towards the bottom of the screen towards Mulder's desk for yet ANOTHER quick cutscene (sorry again). *SPOILER* Mulder calls Marita Covarrubias and asks for her help if possible. He says he's sending her a file and wants her to read it. Marita says she'll see what she can do. *END SPOILER* Examine the filing cabinet to open a drawer. Examine it again (you have to be right in front of the open drawer) to get some Sunflower Seeds. Head to the elevator, press the panel again and go inside. And... that's it. O_O Wow, quick act, huh? You get new storyboards as well. ============================================================ ACT 2 - MULDER'S APARTMENT - MULDER ============================================================ Nice place, huh? Go down towards the screen and through the doorway, and down again to find an ammo clip on a counter. Open the door for a cutscene. *SPOILER* Scully walks in, and Mulder asks her what she found. Scully accuses him of hiding things and demands to know what's he not saying. He says he called Marita for her help, which Scully responds to by calling him a fool. Does he really think he can trust her? Mulder gets suspicious and asks what's wrong with her. Scully gets angrier and asks if he trusted Marita more than her. Mulder tries to calm her down, but instead she pulls her gun on her and demands to know what he does. *END SPOILER* Pull out your gun and shoot Scully three times (hard to do it, I know), and yet another cutscene will play... *SPOILER* Scully doubles over, then straightens up. Her body starts to warp and lose shape, and we see who it really is: the Alien Bounty Hunter! *END SPOILER* Okay, now you're in for it! Get the hell away from him, and don't bother trying to kill him. I was able to get far away by running around the coffee table in front of the couch. Run straight to the door and in the next room walk down for a cutscene. *SPOILER* A door will open and a little girl will stand there. Mulder calls out "Samantha?", but there is no response, and the door closes. *END SPOILER* Okay, this is some seriously messed up stuff here. There are numbers above every door, and from what I've gathered there are many different orders to go through them in. Here's one way of doing it. Thanks to Jessa for submitting this info. When the cutscene ends, go through the door that you saw in that movie (it's labeled 00). In the next room, you'll see two doors, one says 04 and the other says 01. There's also an alien, but don't bother killing it. Instead, run to the door labeled 01 and enter. Now there are two doors that read 26 and 07, and another alien. Go through door 07, and run straight down the hall to the only other door in this area. Now the door reads 27, and there's yet ANOTHER damn alien. Run all the way down the hall, ignoring the door on the left, and go through the last door to arrive at... -FBI Headquarters- It's empty... go forward and left to find the Shotgun on the couch there. Run down to the other end of the hall and through the door on the right with the blinds. Pick up the Aspirin Bottle, and talk to the receptionist, who will respond in German... trippy. o_O Go through the door to enter Skinner's office. *SPOILER* Skinner will ask Mulder why he's here in German, then repeat it in English. Mulder responds by saying "This isn't real." Skinner pushes a gun towards him and says that he told him to stay away from this case. He tells him to take the gun, and to "Trust no one". Mulder asks what he's supposed to do. He hears a voice telling him to kill Skinner. Mulder turns and sees the Cigarette- Smoking Man dressed in military attire. He's holding a gun to someone's head, and that someone is Mulder! He has his head down, unconscious, with two wires on his forehead. The CSM rants about how he has the power to kill him, but he also needs another power from Mulder: the power to destroy something. "Now, kill him!" *END SPOILER* BOSS: Skinner Oh boy, this isn't pretty. His receptionist has also come by with an AK-47! Don't worry, though, cause this is actually pretty simple. Your main target should be his receptionist, so take her out and pick up the AK-47 and a First Aid Kit from her. Then equip the AK-47 or the Shotgun and shoot Skinner until he dies. Just avoid their attacks and you'll do fine. Examine Skinner's body for Skinner's Key. Use it on the double doors and leave. -Mulder's Apartment- You're in your apartment... again. Go over to the computer and make good use of the save point on the window. Go through the doorway for yet another cutscene. *SPOILER* Scully and the Gunmen will be waiting. Scully tells Mulder that he isn't feeling well and needs to get into bed. Byers also tells him that they found a direct link between Roush Biotechnologies and the alien conspiracy. Langly and Frohike crack some jokes about Plan 9 From Outer Space, but Byers just ignores them and says they found files dating back to 1947, something called the Aurora Project. He goes on to say that all the answers to their questions were in those files. Mulder doesn't respond, which prompts Langly to ask what's wrong. Scully tells him to lie still so she can give him an injection... *END SPOILER* QUICKLY run away from Scully into the living room. If you try to shoot her, or if she gets too close, it's game over. Run around the coffee table and try to get some distance between the two of you. Head out the door and to the elevator. Quickly press the button and go inside. Go down and to the left, ignoring or killing the zombies here. Go into the elevator... -Cathedral- Wow. This is absolutely one of the most impressive areas in the game. Walk down the path and go inside. Keep going through all the rooms until you see a huge altar with the artifact on it and a guy in front of it. Approach him for a cutscene. *SPOILER* The man turns around to reveal himself as the strange man Mulder encountered at the Briar Lake Institute, the one who stole the artifact. He says he's not a disciple, and is not here to serve him. Mulder asks about this place, and the man says it's his mind, but it's turning on him. He says he is the one who prays to the angels, the ones that will bring about the day of reckoning. "You have found me!" *END SPOILER* He'll then summon these two Harvester-looking things and disappear. Now what I'm about to say may startle you, but trust me, it's no joke: DO NOT kill them. Instead, have them kill you. You'll see why... *SPOILER* Mulder awakens in his apartment, and demands to know what was just injected into him. He looks up and sees that Marita Covarrubias was the one who injected him, and she says the antidote she gave to him was to counteract the radiation going through him. Mulder concludes that the artifact is indeed alien, and it is giving off CGR (Cosmic Galactic Radiation), which is what caused him to have those weird hallucinations. He resolves to call Scully, and Marita then tells him that she discovered more about Tunguska. She tells him that if he's going to Tunguska, he needs to leave tonight. Mulder calls Scully, and she tells him their nervous systems are emitting something that is reacting to the toxin. Mulder says it's caused by the CGR they were exposed to from that artifact. Scully asks how he knows, and he says Marita is there and gave him an injection. Scully also says that she caught her own infection just in time, and asks what Marita is doing there. Mulder says that he asked for her help, and that she has arranged a flight to Tunguska. He has reason to believe the artifact was returned there, but not for long. Scully says they found more information about Roush, but questions why he is returning to Tunguska based on... what? Mulder says she just has to trust him, and to find what she can on Roush, cause he needs to go. After hanging up, Marita gives him a passport. *END SPOILER* TO BE CONTINUED Yeah, I know it's short, but ya finished it! For beating this episode, you get new storyboards, concept art, and the Krycek b-roll. Now go rest, play as Scully, or browse through the Special Features, cause something tells me this next episode won't be easy... ============================================================ EPISODE 3: RECKONING ACT 1 - TUNGUSKA - MULDER ============================================================
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