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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter X » X-Files: Resist Or Serve - Strategy Guide (Page 02)

X-Files: Resist Or Serve - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for X-Files: Resist Or Serve - Strategy Guide (Page 02).

Afterwards, head right and pick up the Bodyguard Videotape.  
Climb back down both ladders and Scully will call you.  After 
the scene go back to the first room and up the stairs just 
to the right of the door you just walked through.  Find the 
Save Point up here and use it (you have to stand in a certain 
spot to use it), then leave and run straight down the street 
to meet Scully.

After a rather amusing scene of Scully squeezing under the garage, 
the jack will slip out and you two will be split up again.  Now you 
have to find another way to the store.  Fun, ain't it?  So now 
go all the way back to...

-Post Office- 

Save your game, then go to the front entrance.  A message will 
appear on the screen saying that there's a text message on 
Mulder's cell phone.  Press SELECT and scroll down to 
the cell phone, examine it, then examine it again to see it's from 
an unknown caller.  Hmm... it'll also say to check box #1013...  

Looks for the label that reads "1003-1024".Examine 
that section to open box 1013.  Examine it again for a short 
cutscene where you find the famous Stiletto!

-Wetwired Video-

Return here and go to the back room.  Examine the Bodyguard Video in 
your Inventory to get the Video Key.  Push the couch in here (hold X 
and move right), then use the key to unlock the secret passage.  Go 
inside and you'll be at the...

-Shop Easy-

Go left to meet Scully again, then save your game and enter the 
store via the door on the far right.  There are some good items in 
here, so get them.  There's a beer bottle, a bandage, and an ammo clip 
somewhere around there.  When you have everything, go to the back 
corner and into that room.  Go to the back and take the first left, 
and enter the right door to find more ammo clips.  Go back out 
and all the way to the end, and open the door there.  You'll find 
Katlyn there, who will join you briefly.  Go back out into the store 
for a cutscene.

*SPOILER*
Mulder and Scully will try to calm Katlyn down and say they're 
trying to help her.  Katlyn will say the doctors wanted to help 
them too, so why did they do those terrible things to them?
Suddenly the Sheriff will walk in holding a shotgun.  Mulder takes 
a closer look and sees his eyes are clouded with black.  He tells 
Scully to make a run for it and take Katlyn.
*END SPOILER*

After the scene ends, it will be time for a boss.

BOSS: Sheriff

At first he'll seem like an ordinary dude with a shotgun, until 
he unleashes his gigantic purple beam of death.  Start off by 
running away from him so that you're out of range.  As the battle 
goes on you'll notice a purple glow around him getting stronger 
and stronger.  When it's at full glow, he'll fire this beam that 
deals major damage.  When he does this, RUN!  After he fires it 
he'll stand there for a moment.  Use this opportunity to shoot him!  
Keep doing this pattern until the "X" in the corner is no longer 
green.  The Stiletto icon will then appear.  Quickly equip it, 
and when you get the chance, run behind the Sheriff and stab him 
in the back.  Follow the above steps and heal yourself when needed 
and you'll be fine.

After the battle examine the Sheriff for the almighty Shotgun!
w00t!  Now the back door is jammed, so go out front and save 
your game.  Go left to fight some more zombies, then behind the 
fence and through the tunnel.

-Old Town-

You'll be in an old-Western looking town.  Kill the cat (poor 
neko... ;_;) and any zombies you encounter, picking up any 
ammo they leave behind.  Go all the way to the end for a cutscene.

*SPOILER*
You'll find Katlyn dead.  Mulder will call for Scully and get 
knocked out from behind...
*END SPOILER*

-Fallout Shelter-

After the cutscene Scully will be with you again.  Talk to the 
one person there two more times for some more info.

*SPOILER*
Mulder learns from Scully that they are in a Cold War bomb shelter.  
Everyone in town has hid here so the twins will not get them.  
Mulder will tell the people there that the twins are dead, 
and that they are not witches.  Upon talking further the agents 
will learn about a doctor named Allan Greenburg and a facility 
known as Briar Lake.  One man, John Gillnitz, will tells Mulder 
that he sounds like he knows a lot, then leaves.  Mulder will 
realize something and tell the woman to have everyone evacuate 
immediately because this was a trap.
*END SPOILER*

Check the table on the left for an ammo clip.  Head to the 
right and examine the chair for a pair of Night Vision Goggles.  
A cutscene will occur.  

*SPOILER*
Scully tells Mulder that she saw the name Gillnitz on a note 
on the Sheriff's desk with the initials B.L. next to it.  They 
realize the initials are for Briar Lake, and that Gillnitz is 
behind the whole thing.  They see Gillnitz and Mulder tells him 
to stop, but he doesn't.
*END SPOILER*

Afterwards, go back and save your game at the save point.  Then 
go back to the room where you found the goggles.  Go into the 
door on the left and the room after it, picking up any items you see.  
Put on your goggles in the last room and go through the door.  
A cutscene will occur where the mines start to collapse.

You'll now have to lead Scully through the dark passageway while 
fighting off zombies.  It's pretty much straightforward, but it 
can be pretty difficult if you just rush in without any idea of 
what to do.  Here's some quick hints on what to expect.

- DO NOT RUN cause Scully will lose you, and then you'll 
have to go back and get her.  She's seems to lose you more 
easily than Mulder does in Scully's game, so walk at a good 
pace and stop every now and then so she can catch up.  Like 
before, don't let any zombies kill her cause then it's game 
over for you too.

- The trick is to KEEP MOVING at all times, because if you stall 
it'll just cause more enemies to appear.  I think both floors 
of the mines are timed, too, so you can't waste a lot of time 
killing enemies.

- When you see a bunch of rocks falling in one place, do not 
walk under it!  There'll be an avalanche and you will both 
die instantly, so steer clear of those areas.

- If you keep a steady pace and not stall, you should only 
encounter one or two zombies before reaching the first ladder.  
Kick them until they fall down or kill them (if you need to save 
bullets, just kick them) and keep going.  When you reach the first 
ladder, climb it and those zombies down there won't bother you 
anymore.

- On the second floor, go forward and to the left.  There's a 
lot of zombies here, so get rid of them however you wish (by 
killing or kicking them down).  I recommend only killing a few 
and kicking down the rest.  Either way, keep them away from 
Scully and keep moving or you'll run out of time.

- Go to the very end of the corridor and you'll see a small ramp 
on the right.  Take that path and you'll come to a ladder that 
will lead you out of this nightmare.

-Cable Car House-

*SPOILER*
If you read your notes, you'll learn that Gillnitz lured the 
entire community of Red Falls to the mines just to kill them and 
cover up something even greater.  It's really sad... =(
*END SPOILER*

Go inside the building and save your game at the X, then go forward 
for a cutscene.  Scully will now kill off the zombies coming 
towards the house while you find a way to power the car.  Don't 
bother helping Scully kill the zombies (unless she calls for you) 
and focus on getting power to the car quickly before she gets killed.  
Open the door in the back, aim your weapon, and fire at the guy in 
the room you opened up.  Go in and pick up the Fingerprint Spray 
from his corpse.  DO NOT TOUCH THE ELECTRICITY ON THE PANEL OR YOU 
WILL TAKE SEVERE DAMAGE!

Go to the back and through the opening to reach the control panels 
for the cable car.  Pick up the Rusty Lever and go back into the 
little room where you got the Fingerprint Spray.  Look for a sign 
that says "Main Power" and attach the Rusty Lever to the panel 
there, then pull it to turn the power off.  Go over to the other 
lever and pull on it, you should get a message that says power 
can go to the car now.  Pull the other Main Power lever again and 
power will flow to the car.

Scully will rejoin you at this point, and you two can take out the 
remaining zombies.  Save your game again, then quickly board the 
car before more zombies come and examine the panel to view a cutscene.

*SPOILER*
Not long after taking off, Mulder and Scully will hear a beeping 
noise.  They look in the corner and see that it's a bomb!  Gillnitz 
set them up!
*END SPOILER*

The bomb requires a three-digit code to be deactivated.  You have 
less than a minute to disarm it, so quickly use the Fingerprint 
Spray on the bomb then examine it.  However, it doesn't tell you 
the exact order, so you'll have to try random combinations.  If 
you can't be bothered to try several ones, the correct code is 427.

And with that, you've finished Act 1 of Episode 1 with Mulder!  
You'll also unlock some new storyboards from that act for the 
Special Features section, and be prompted to save your game, so 
do so.

"That was fun."
"I think the fun is just beginning, Scully."

============================================================
ACT 2 - BRIAR LAKE - MULDER
============================================================

Press SELECT and re-equip your weapons (don't know why they 
suddenly become unequipped).  Ignore the dogs, run over to the 
credenza and to the greenhouse for a cutscene.   Continue 
following the path to the next area.  Keep going around until 
you see a large building.

-Briar Lake Institute-

Go through the door left of the entrance.  Go down to the door 
at the end with "Allan Greenburg, M.D." on it.  Walk to the 
file cabinets in the corner for a cutscene, then examine the 
doctor's jacket for Greenburg's Badge and another cutscene.

*SPOILER*
Scully will find out that Greensburg and Hansen were assigned 
to a project called Resonance.  Mulder believes that through 
this project a virus was distributed through the building to 
the people of Red Falls.  While Scully looks for computer data, 
Mulder will decide to look for Greenburg and Gillnitz, who may 
be in the building.
*END SPOILER*

Go back to the Lobby and pick up an ammo clip from behind the 
counter.  Examine the panel near the doors behind the counter 
to gain access.

-Security Office-

Go left and get the Map from the table.  Leave and try to 
access the elevator at the end, but you'll get denied.  Check 
the notes you just received to learn that Mulder has some 
special friends that can help you out.

In the next hallway, enter the room to the left (your right)
and pick up the First Aid Kit.  Enter the room opposite it 
for a save point.  Save, then continue down the hall to the 
second room on your right.  Search around for a Blank Security 
Card, then return to where you got the map.  Examine the 
computer over there.

*SPOILER*
Mulder will contact The Lone Gunmen via Internet.  Ignoring 
Frohike's question about "the lovely Agent Scully" being with 
him, Mulder will ask for their help in hacking the Briar 
Lake Institute security system.  Byers will tell you that they 
discovered that the Institute is getting massive funding from 
an anonymous source.  They will give Mulder a five-digit code 
and wish him luck.
*END SPOILER*

Check your notes for the code (or if you're lazy, it's 86592), 
and look for a black machine on the wall to the left.  Use the
Blank Security Card and input the code so your card becomes 
a regular Security Card.  Save your game again and use the new 
card on the elevator.  Go inside for a cutscene.

*SPOILER*
Scully will contact Mulder via cell phone.  She'll describe 
what she found in the Winslow girls' patient files: genetic 
mapping beyond any current scientific capability.  In other 
words, these girls have DNA unlike any other human being.  
Mulder will tell her about the security card machine he found 
and ask her check the second floor for anything.
*END SPOILER*

Examine the panel to go down to the basement.

-Basement-

Go down the hall and through the gray double doors on 
the right.  Follow the path to another room and another scene.

*SPOILER*
Mulder will call Scully and say he found a room with 
bio-hazardous materials.  The containers marked as such have 
the black oil in them!  He concludes that the girls were 
infected by the black oil, which caused their DNA to be 
altered.  Scully will tell Mulder she's on the way.
*END SPOILER*

After the scene, go through the door to end up in a room 
with several containers.  They look large enough to hold 
bodies... pick up the Surgery Bay Key Card on the table at 
the end.  A cutscene occurs where a strange force of energy 
radiates through the room, and then you'll hear a banging 
noise.

Activate the panel on the wall to the left and the coffins 
will open.  More zombies!  Kill them both and get an ammo clip 
and some shotgun ammo from them too.  Leave and approach 
the double doors to hear a crash, then go inside and kill 
the guy there... and unleash the black oil!  RUN like hell 
out of there and back to the main hallway, cause it's bye-bye 
if it touches you.

Open the blue double doors and kill the woman there.  Unlock 
the doors here and go inside.  Kill the zombie here, then examine 
the panel to open the door where the two other zombies are.  
Take them out, go inside, and examine the dead guy in the white 
coat to get the Reanimation Lab Key Card.  Find the save point, 
save, and go through the double doors here all the way to 
the next big room.

Pick up the First Aid Kit on the table to the left, then pick 
up the two shotgun ammo sets on the cart in the corner near 
the giant dome.  Go over to the dome and inside for a cutscene, 
followed by a boss battle.

BOSS: Katlyn

This is rather easy.  Like the Sheriff, Katlyn uses a beam 
of light that causes major damage.  However, since there are 
no shopping isles in the way, it's much easier to avoid it 
and her standard swiping attack.  Just run around until she 
uses the beam, then run behind her and shoot her several times.  
Repeat this until she's dead.

Once she's gone, go back to the hallway and enter the area 
that opened up.  Turn right to encounter a dead officer.  
Check him for a Security Office Key Card, then save at the X 
up ahead.  Go back to the hall and continue down until you 
reach the security office.  Unlock it, then go inside to 
find a large control panel.  The side facing the door has the 
map, and the other side has two panels to unlock different 
rooms.  One unlocks the containment facility (the room next 
to the save point), and the other unlocks the armory in the 
nearby door.  Unlock both and go inside the armory for a 
new weapon: the M4!  Pick up some ammo for it and a First 
Aid Kit in here too.  Don't equip your new friend just yet; 
you'll need it for a boss battle later.

Go back to where the save point is, save, then enter the 
containment facility for a long cutscene.

-Containment Facility-

*SPOILER*
Mulder will pull his gun on the scientists in the room and 
order them to put their hands up.  He'll accuse them of 
cloning the girls and infecting them with black oil.  Someone 
will touch his shoulder, so Mulder turns around to meet 
face to face with John Gillnitz, who strikes him with his gun.  
Gillnitz tells Mulder he knows too much, so he's going to 
kill him.  Before he gets to do so, he is shot from behind.  
As he falls, we that that it's Krycek who shot him!  He 
proceeds to kill the other scientists in the room.  Mulder is 
angry at him for killing these scientists who could have told 
him the truth, and asks what kind of game he's playing.  
Krycek tells him that it's not a game, it's a war.  They 
created Frankenstein, and now it's tearing everything apart.

Scully will then show up and put her gun to Krycek's head, 
ordering him to drop his gun.  He does, only to have Mulder 
punch him in the gut and push him up against the glass.  He 
demands to know what's down there, and Krycek tells him 
it's his future.  The three clones down there are trying 
to break through a shield to get to an artifact that is alien.
Suddenly, the ground rumbles, and another wave of energy 
is emitted from the artifact.  Mulder, Scully, and Krycek  
are knocked off their feet.  Mulder says that "it" is happening 
again.  As Scully tells Mulder they need to leave, Gillnitz 
suddenly sits up...

Krycek will activate the security locks and leave.  Mulder 
and Scully will also head for the door, but Mulder pauses and 
looks back at the artifact area while Scully goes through.  
The door closes, and Mulder and Scully are separated again.
*END SPOILER*

When you regain control, Gillnitz and the two scientists 
will attack you.  Kick them down or stun them with your gun 
(you absolutely NEED ammo for the next part), then examine 
the computer to open the locked glass doors.  They will only be 
open for a few seconds, so quickly run inside and go down 
the stairs through the tube.

There are three Katlyn clones down here, and even though 
your boss battle with one of them was easy, taking on three 
at a time can be pretty tough.  But there's a great trick to 
killing them:  lure them around the area, and have them close 
enough so that when they swipe at you or use their beam, they 
will hit one another.  Eventually two of them will get killed 
and you can take down the remaining one.  With this strategy 
your only other concern should be avoiding their attacks and 
saving your health.  It takes some time and patience, but you 
can do it.  After they are dead, approach the artifact and a 
cutscene will play.

*SPOILER*
Mulder reaches out to touch the artifact.  When he does, 
a strange bearded man in robes surrounded with blue flames 
will appear.  He will knock Mulder back and say "You will 
return to me."  Then float into the ceiling.  Two older 
men with long beards who are also wearing robes will appear 
and take the artifact.  Then they'll blast a hole in the 
wall and one will leave.  Scully will show up and ask what 
happened.  One of the old men turns around to look at them.
*END SPOILER*

BOSS: Harvester

This guy may seem like a freaking pain to most people, but 
there's a 100% guaranteed trick to killing him.  A lot of 
people think you have to kill the Katlyn clones before you 
shoot the boss.  Not necessarily.  You can still shoot him 
without killing the clones, but you have to stand on one of 
the side walkways and not the center platform to shoot him.  
If you try to shoot him from the center platform, he goes 
Darth Vader on you and uses some sort of force that prevents 
you from moving.

So when the battle begins, QUICKLY equip the M4 and get 
close enough to where you can aim at the Harvester, but NOT 
ON THE CENTER PLATFORM.  Shoot the living crap out of him and 
he'll go down easy.  If you're quick enough you can gun him 
down before he even revives the Katlyn clones.  If they 
do get revived before you kill him, knock them away and go to 
another walkway to continue shooting.  Be sure to help out 
Scully if they start ganging up on her heavily.

Once you win, run over to where the Harvester is to exit 
this place.

*SPOILER*
Mulder and Scully will be outside resting up, then two 
helicopters touch down near them.  A man in heavy military 
gear and mask jumps out and orders another man in similar 
dress to get them out of here.  The two agents will ask 
who sent them and what is going on, but their questions go 
unanswered.  The mystery man says it's for their own safety 
and they are escorted to the helicopter.

As the helicopter takes off, Mulder and Scully see the 
whole town go up in flames.  Mulder says it's another cover up, 
and they have no evidence of what really happened there.  
Scully shows him a computer disk she found and says the 
answers may be there.
*END SPOILER*

TO BE CONTINUED.

And with that, you have completed all of episode 1 with Mulder!  
Congratulations!  You will also unlock new Storyboards, Concept 
Art, the B-Roll for the Cigarette-Smoking Man, and the Teaser 2 
Movie!

============================================================
EPISODE 2: RESONANCE
ACT 1 - FBI HEADQUARTERS - MULDER
============================================================

*SPOILER*
A door opens, and we see that it's Krycek.  He approaches a 
desk and says that Mulder made contact, and his reaction was 
the opposite of what they expected.  He tells the man he isn't 
going to make it.  The camera pans over to the desk, and we 
see an ashtray.  As the camera pans the man behind the desk 
says that it's unacceptable.  The camera continues panning upward 
and we see that it's the Cigarette-Smoking Man.  CSM tells 
Krycek that the success of the project depends on the life and 
death of Agent Mulder.

The opening credits play, and the tagline at the end has been 
changed to "Trust no one".

We open in the FBI Headquarters.  Mulder and Scully are in 
Assistant Director Skinner's office, being briefed.  He tells 
him he read their reports and that despite the work of the 
firefighters, Red Falls was completely destroyed.  He turns 
to Mulder and says he was disturbed by his reported encounter 
with Alex Krycek who told him of an artifact.  Mulder claims 
the artifact is indeed alien and that it could return life to 
anyone within a three-mile radius.  Skinner ignores him and 
asks Scully about the toxin she found.  She says that she 
believes the toxin caused the deaths of the people in Colorado.

Skinner tells them that no evidence could be found at the 
remains of Red Falls, which Mulder tells him was a grade-A 
cover-up.  He says to look for the union label on this one.
Sarcasm aside, Skinner says he's helping them, and goes on 
to say that three of the Colorado murder victim's bodies were 
found and transferred to Quantico.  Scully says she'll head 
right over, and Skinner says this could be their only chance 
at finding tangible evidence, unless they had something else.
He concludes by telling them to report back when they have 
results.  He also suggests to Mulder that he step back from this 
case for a while.
*END SPOILER*

After you regain control, try to leave for yet another 
cutscene. (Sorry...)

*SPOILER*
Scully questions Mulder as to why he wants to hide the disk 
she found.  By getting those bodies to Quantico, he surely 
wants to help them.  Mulder says that it's not that he doesn't 
trust Skinner; he just doesn't trust whom he reports to.  He 
says he rather have the disk decrypted outside the FBI 
mainstream.
*END SPOILER*

Once you regain control, go through the double doors in 
the corner.  You can explore the hallways if you want, but 
you won't find anything except two characters that fans of 
the show may recognize (see Secrets and Easter Eggs for 
more info).  Go down to the elevator at the end and examine 
the panel, then go inside to reach the basement office.  
Go inside for a cutscene.

*SPOILER*
The Lone Gunmen will be waiting for M&S inside the office.  
Mulder asks them if they cracked the coding on the disk, and 
they tell him they did, but it wasn't easy.  The surprising 
thing was the language it was in.  Once they broke the coding, 
they found the information to be completely in Russian, but 
a simple run through a translator could easily fix it.  Frohike 
tells Mulder to take a look, and Mulder sees the word "Tunguska".
Scully recalls that was the place where Mulder was held captive 
and infected with a virus.  An alien virus, corrects Mulder.

Mulder reads the document aloud.  It says there was an alien 
artifact unearthed not long ago at an excavation site in 
Tunguska.  Frohike tells him that the document goes on to 
say a company did experiments involving the artifact 
known as Roush Biotechnologies.  Scully asks if they found 
anything else, but the Gunmen couldn't.  They would do some 
nosing around and hope to find some more stuff.  Mulder 
thanks them as they leave.
*END SPOILER*

Walk towards the bottom of the screen towards Mulder's desk 
for yet ANOTHER quick cutscene (sorry again).

*SPOILER*
Mulder calls Marita Covarrubias and asks for her help if 
possible.  He says he's sending her a file and wants her 
to read it.  Marita says she'll see what she can do.
*END SPOILER*

Examine the filing cabinet to open a drawer.  Examine it 
again (you have to be right in front of the open drawer) 
to get some Sunflower Seeds.  Head to the elevator, press 
the panel again and go inside.

And... that's it. O_O Wow, quick act, huh?  You get new 
storyboards as well.

============================================================
ACT 2 - MULDER'S APARTMENT - MULDER
============================================================

Nice place, huh?  Go down towards the screen and through 
the doorway, and down again to find an ammo clip on a counter.
Open the door for a cutscene.

*SPOILER*
Scully walks in, and Mulder asks her what she found.  
Scully accuses him of hiding things and demands to know 
what's he not saying.  He says he called Marita for her 
help, which Scully responds to by calling him a fool.  Does 
he really think he can trust her?  Mulder gets suspicious 
and asks what's wrong with her.  Scully gets angrier and 
asks if he trusted Marita more than her.  Mulder tries to 
calm her down, but instead she pulls her gun on her and 
demands to know what he does.
*END SPOILER*

Pull out your gun and shoot Scully three times (hard to 
do it, I know), and yet another cutscene will play...

*SPOILER*
Scully doubles over, then straightens up.  Her body starts 
to warp and lose shape, and we see who it really is:  the 
Alien Bounty Hunter!
*END SPOILER*

Okay, now you're in for it!  Get the hell away from him, 
and don't bother trying to kill him.  I was able to get far 
away by running around the coffee table in front of the 
couch.  Run straight to the door and in the next 
room walk down for a cutscene.

*SPOILER*
A door will open and a little girl will stand there.  
Mulder calls out "Samantha?", but there is no response, 
and the door closes.
*END SPOILER*

Okay, this is some seriously messed up stuff here.  There 
are numbers above every door, and from what I've gathered 
there are many different orders to go through them in.  
Here's one way of doing it.  Thanks to Jessa for submitting 
this info.  

When the cutscene ends, go through the door that you saw in that 
movie (it's labeled 00).  In the next room, you'll see two doors, 
one says 04 and the other says 01.  There's also an alien, but 
don't bother killing it.  Instead, run to the door labeled 01 and 
enter.

Now there are two doors that read 26 and 07, and another 
alien.  Go through door 07, and run straight down the hall 
to the only other door in this area.  Now the door reads 
27, and there's yet ANOTHER damn alien.  Run all the way 
down the hall, ignoring the door on the left, and go through 
the last door to arrive at...

-FBI Headquarters-

It's empty... go forward and left to find the Shotgun on 
the couch there.  Run down to the other end of the hall 
and through the door on the right with the blinds.  Pick 
up the Aspirin Bottle, and talk to the receptionist, who 
will respond in German... trippy. o_O Go through the door 
to enter Skinner's office.

*SPOILER*
Skinner will ask Mulder why he's here in German, then 
repeat it in English.  Mulder responds by saying "This 
isn't real." Skinner pushes a gun towards him and says 
that he told him to stay away from this case.  He tells 
him to take the gun, and to "Trust no one".  Mulder asks 
what he's supposed to do.  He hears a voice telling him 
to kill Skinner.  Mulder turns and sees the Cigarette-
Smoking Man dressed in military attire.  He's holding 
a gun to someone's head, and that someone is Mulder!  
He has his head down, unconscious, with two wires on his 
forehead.  The CSM rants about how he has the power to 
kill him, but he also needs another power from Mulder: 
the power to destroy something. "Now, kill him!"
*END SPOILER*

BOSS: Skinner

Oh boy, this isn't pretty.  His receptionist has also 
come by with an AK-47!  Don't worry, though, cause this 
is actually pretty simple.  Your main target should be 
his receptionist, so take her out and pick up the AK-47 
and a First Aid Kit from her.  Then equip the AK-47 or 
the Shotgun and shoot Skinner until he dies.  Just avoid 
their attacks and you'll do fine.

Examine Skinner's body for Skinner's Key.  Use it on the 
double doors and leave.

-Mulder's Apartment-

You're in your apartment... again.  Go over to the computer 
and make good use of the save point on the window.  Go through 
the doorway for yet another cutscene.

*SPOILER*
Scully and the Gunmen will be waiting.  Scully tells Mulder 
that he isn't feeling well and needs to get into bed.  Byers 
also tells him that they found a direct link between Roush 
Biotechnologies and the alien conspiracy.  Langly and Frohike 
crack some jokes about Plan 9 From Outer Space, but Byers 
just ignores them and says they found files dating back to 
1947, something called the Aurora Project.  He goes on to 
say that all the answers to their questions were in those 
files.  Mulder doesn't respond, which prompts Langly to ask 
what's wrong.  Scully tells him to lie still so she can 
give him an injection...
*END SPOILER*

QUICKLY run away from Scully into the living room.  If you 
try to shoot her, or if she gets too close, it's game over.  
Run around the coffee table and try to get some distance 
between the two of you.  Head out the door and to the elevator.
Quickly press the button and go inside.

Go down and to the left, ignoring or killing the zombies here.
Go into the elevator...

-Cathedral-

Wow.  This is absolutely one of the most impressive areas in 
the game.  Walk down the path and go inside.  Keep going through 
all the rooms until you see a huge altar with the artifact on 
it and a guy in front of it.  Approach him for a cutscene.

*SPOILER*
The man turns around to reveal himself as the strange man 
Mulder encountered at the Briar Lake Institute, the one who 
stole the artifact.  He says he's not a disciple, and is 
not here to serve him.  Mulder asks about this place, and 
the man says it's his mind, but it's turning on him.  He 
says he is the one who prays to the angels, the ones that 
will bring about the day of reckoning.  "You have found me!"
*END SPOILER*

He'll then summon these two Harvester-looking things 
and disappear.  Now what I'm about to say may startle you, 
but trust me, it's no joke:  DO NOT kill them.  Instead, 
have them kill you.  You'll see why...

*SPOILER*
Mulder awakens in his apartment, and demands to know 
what was just injected into him.  He looks up and sees that 
Marita Covarrubias was the one who injected him, and she 
says the antidote she gave to him was to counteract the 
radiation going through him.  Mulder concludes that the 
artifact is indeed alien, and it is giving off CGR (Cosmic 
Galactic Radiation), which is what caused him to have 
those weird hallucinations.  He resolves to call Scully, 
and Marita then tells him that she discovered more about 
Tunguska.  She tells him that if he's going to Tunguska, 
he needs to leave tonight.

Mulder calls Scully, and she tells him their nervous 
systems are emitting something that is reacting to the 
toxin.  Mulder says it's caused by the CGR they were 
exposed to from that artifact.  Scully asks how he knows, 
and he says Marita is there and gave him an injection.  
Scully also says that she caught her own infection just 
in time, and asks what Marita is doing there.  Mulder 
says that he asked for her help, and that she has arranged 
a flight to Tunguska.  He has reason to believe the 
artifact was returned there, but not for long.  Scully 
says they found more information about Roush, but questions 
why he is returning to Tunguska based on... what?  Mulder 
says she just has to trust him, and to find what she can 
on Roush, cause he needs to go.  After hanging up, Marita 
gives him a passport.
*END SPOILER*

TO BE CONTINUED

Yeah, I know it's short, but ya finished it!  For beating 
this episode, you get new storyboards, concept art, and the 
Krycek b-roll.  Now go rest, play as Scully, or browse 
through the Special Features, cause something tells me this 
next episode won't be easy...

============================================================
EPISODE 3: RECKONING
ACT 1 - TUNGUSKA - MULDER
============================================================

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