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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter W » Worms 3D - Strategy Guide (Page 01)

Worms 3D - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Worms 3D - Strategy Guide (Page 01).

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Worms 3d Faq written by Rob Painter

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Table Of Contents
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   i. Version History
  1.0 Introduction
  2.0 Controls
  3.0 Weapons
      3.1 Weapons
      3.2 Utilities
      3.3 Rumours
  4.0 Walkthrough
      4.1 Training
      4.2 Campaign
      4.3 Challenges
  5.0 Multiplayer
      5.1 Worm Pot
  6.0 Prizes
      6.1 Levels
      6.2 Weapons
      6.3 Challenges
      6.4 Schemes
      6.5 Voices
      6.6 Wormpedia
  7.0 Questions
  8.0 Legal
  9.0 Credit

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i. Version History

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     0.01 06/11/03 Decided to write the faq made a start

     0.50 09/11/03 Completed training and campaign missions so posting half
                   the faq to help people out
     1.00 10/11/03 Everything complete at last

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1.0 Introduction

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Welcome to my Worms 3D FAQ Hope you find this useful and if you find a better
way of doing things or a mistake email me and i shall change things and give
credit were it is due

This FAQ will ruin the game for you. My advice is try and complete the game
without it use it only as a reference for the aspects you cannot do. Just
Following FAQ's ruins the game there meant to be played yourself

Before you do anything watch the credits for a story of the game (trust me)

any way enjoy and remeber poking is fun!!! (poking the worms into the water)

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2.0 Controls

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  In-Game

  [D-pad]----------- Changes trajectory
  ------------------ Moves blimp view target
  [Left analogue]--- Moves Worm/target in blimp view
  [Right analogue]-- Moves camera/angle and rotation in blimp view
  [Triangle]-------- Change worm
  ------------------ Drop fuse weapon while using utility
  [Square]---------- Jump - Press once for foward
                    ------- Press twice for backflip (holding foward for
                            front flip)
                    -------- Hold for virtical jump
  ------------------ Changes Girder Size
  [x]--------------- Fire
  [Circle]---------- Opens weapon menu
  [R1]-------------- First person view
  [R2]-------------- Blimp view
  [L1]-------------- Raises girder
  ------------------ Changes Fuse Time
  [L2]-------------- Lowers Girder

  Menu

  [Left analogue]--- Move cursor
  [x]--------------- Select
  [Square]---------- Back


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3.0 Weapons

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Here are the weapons in alphabetical order for you

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3.1 WEAPONS

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Airstrike-----------Drops a volly of missiles each doing 30 damage
Banana Bomb---------Like a cluster bomb each bomb can do 75 damage
Baseball Bat--------Does 30 damage good for hitting into the water
Bazooka-------------55 damage on direct hit
Blowpipe------------You get one shot and it poisons enemy (crate only)
Cluster Bomb--------Inital grenade does hardly any damage but it splits
                    each smaller bomb can do 25 damage
Concrete Donkey-----Garden ornament of DOOM does lots of damage and plows
                    through the landscape (crate only)
Doctors Strike------Drops a series of medical crates (crate only)
Dynamite------------Can do 75 damage for a direct hit
Earthquake----------Shakes the landscape making everything slide about
Fire Punch----------Does 30 damage and sends worms flying
GasCanister---------Poisons enemys
Grenade-------------Can do 45 damage on direct hit
Holy Hand Grenade---The daddy of all grenades does 100 damage for a direct
                    hit
Homing Missile------A bazooka shot that can lock on
Homing Pidgeon------Smarter than the homing missile and can do 75 damage
Landmine------------Drop and run my wiggly friend
LotteryStrike-------An airstrike that drops lottery tickets each doing
                    anywhere between 1 and 49 damage
MadCow--------------Mad cows can be sent up out 5 at a time each doing 75
                    damage
*Mega Mine----------Not seen this myself but i think its a super powerful
                    mine (if anyone can confirm this for me id be greatful)
                    (crate only)
*Ming Vase----------Again i havent seen this either but it should be the
                    same as the ones in the previous games shattering
                    causing major damage
                    (again can someone confirm this rumoured weapon)
                    (crate only)
Mortar--------------A cluster bomb that you fire out of a canon
Nuclear Bomb--------Makes the water rise and all worms get poisoned
Old Woman-----------Slow moving and dangerous can do 75 damage
PetrolBomb----------Leaves flames around the impact, quite powerfull
Prod----------------The ultimate embarrassment being poked into the water but
                    so much fun
Sheep---------------A bouncing destruction machine can do 75 damage
*Sheep Strike-------Another rumour but it is used by boggy pete in one mission
                    so ....
                    (can someone confirm for me)
Shotgun-------------2 shots each doing 25 damage very usefull
StickyBomb----------A grenade that sticks to people doesnt bounce
                    (crate only)
SuperSheep----------Can be controled and flown around the landscape
                    very usefull
Uzi-----------------Does 50 damage
VikingAxe-----------Takes half the enemys health away

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3.2 Utilities

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Binoculars----------Help you see across the landscape
BridgeKit-----------A nice kit of girders for you to use
                    (can place more than on girder at once)
Change Worm---------You can change which worm you control
Crate Shower--------Showers crates on the land lots of them
Crate Spy------------Can see whats inside the crates
Double Damage-------All damage is doubled
Double Turn Time----Your remaining turn time is doubled
Freeze--------------All your worms are encased in ice and you cannot
                    be injured till its your turn again
Girder--------------A sturdy platfrom for your worms to walk across
Jetpack-------------You can fly your worms around the land
*Laser Sight---------Shows you exactly where your shot will land
                    (needs confirming)
Low Gravity---------You can jump higher, all weapons fly further
Ninja Rope----------Used to scale the landscape
Parachute-----------Help you fall long distances and not get hurt
Quick Walk----------Walk faster
Redbull------------It gives you to be low gravity and quick walk in one

Scales Of Justice---Makes things more even by averaging out the health of
                    all the worms
Skip Go-------------Skip your go
Surrender-----------Give up
Teleport------------Can teleport to anywhere on the map

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3.3 Rumours

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* Rumours i havent confirmed

Mega Mine
Ming Vase
Sheep Strike
Laser Sight

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3.3.a Confirmed

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Ive had alot of emails confirming the red bull thanks guys


Thanks to

Phillip Brooks
Rob Adams
Dennis (bigestN)
Dave A.

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4.0 Walkthrough

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Rite here is a walkthrough of all the aspects of the game. Not complete yet but
im working on it
The walkthrough is layed out in an easy to read and follow fashion
The step number is down the side and the instructions of waht to do are next to
it E.G.
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4.0.1 Example

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  [1]    Scroll down
  [2]    Find the level you want
  [3]    Read

Gold requirements : What is needed for gold

UNLOCKED : What you win for getting gold

Easy!!

But if there is no definate tactic i'll just put some words of advice

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4.1 Tutorial

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An easy set of missions to get people who havent played before confident
playing the game

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4.1.1 Mission 1 : Atlantis Training Facility

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  [1]    Follow the trail of health crates around the area
  [2]    Jump on the low wall for the last few crates
  [3]    Go over to the small pillare below the weapons crate  and
         back flip up and collect the crate
  [4]    Shoot the targets with your shiney new bazooka (aim at the top of
         the T shaped structure for the best height)
  [5]    Now for the part everyone misses. Walk down the slope you are on
         and off the end keep walking in this direction and you will see
         a path below you. Drop down onto this and follow it to get to a
         cave. Go inside and you will find and easter egg!!
  [6]    Come out of cave and make your way up to the sea plane

UNLOCKS : Atlantis Training Facility [level]
(Must get the easter egg for this)


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4.1.2 Mission 2 : Down in the dumps

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  [1]    Collect the crate and use the dynamyte to kill the worm
  [2]    Collect the crate and use a 2 second fuse and land the granade in the
         tyre to kill the worm
  [3]    Again use a 2 second fuse and aim for the other tyre again
  [4]    Collect the last crate and aim in exactly the same place as the first
         time
  [5]    You've guessed it aim for the other tyre again and there all dead

UNLOCKS : Nothing


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4.1.3 Mission 3 : Return to chateau assasin

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  [1]    Collect the crate and shoot the worm with the homing missile
  [2]    Jump up to the roof and get the crate and airstrike the worm
  [3]    Collect the crate and shotgun the 2 worms
  [4]    Collect the last crate and send your wooly friend to kill the worm

UNLOCKS : Return to chateau assasin [level]

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4.1.4 Mission 4 : The mighty Kong

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  [1]    Get the utility and put a girder so you will be able to jump across
  [2]    Get the crate and jet pack up to the next crate
  [3]    Parachute down to the utility
  [4]    Ninja rope up to the plane with the worm on (i normally aim at kong)
  [5]    Fire punch worm into the water

UNLOCK : The mighty king [level]


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4.1.5 Mission 5 : Test Tubes

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  no real tactic for this just kill the worms there isnt any timit and the AI
  is very dumb so enjoy the slaughter

UNLOCKS : Test Tubes [level]
          Pro [scheme]

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4.1.6 Mission 6 : The driving range

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  This is just a weapons testing course so just have fun and blow stuff up.
  It cannont be compleated so dont worry about it to much

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Thats all the training complete time to go onto the main missions
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4.1 The Campaign Missions

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This is the bulk of worms 3D one player each mission is different and here's
how to do them in gold standard

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4.2.1 D-Day

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  [1]    Just take all your worms up the beach to the cliff face take a few
shots
         at the worms ontop with the bazooka or homing missile and wait fot the
         jet pack to drop
  [2]    now fly your worms up and kick come worm ass

Gold Requirements : Just be fast its hard not to get it on this level

UNLOCKS : Deathmatch challenge 1 [challenge]
          D-Day [level]

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4.2.2 Crate Britain

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  [1]    Run/jump your way across the level to the utility this is possible in
         the first go and the course is linear so its not hard
  [2]    Use the jetpack to fly over and collect the important crate

Gold Requirements : Complete in 3 turns or less

UNLOCKS : Boggy Pete [wormpedia]
          Crate britain [level]

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4.2.3 Grave Digger

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  [1]    Collect all the crates on the level
  [2]    Round the back of the house there is a crate on a small grave blow
         this for another easter egg and continue collecting
  [3]    Put grenades on the 1st and 3rd grave on the left and the 3rd
         and 4th on the right. They all have either halo's or wings on the
         graves
  [4]    Collect all the crates in the 4 open graves

Gold Requirements : Dont open the wrong graves

UNLOCKS : Horror [voice] (easter egg only)
          Horror Theme [wormpedia] (eater egg only)
          Grave digger [level]

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4.2.4 A leak in the Vegitable patch

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  [1]    Collect the teleports and teleport onto the top of the
         spade (highest point)
  [2]    Teleport 2 other worms onto the fence
  [3]    Knock off all the high up worms into the water using shot gun or
         bazooka
  [4]    Just wait till the water rises and all the enemy dies

Gold Requirements : 3 worms alive and speed (not sure the exact time)

UNLOCKS : Shotgun challenge 2 [challenge]
          A leak in the vegitable patch [level]

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4.2.5 Ice ice maybe

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  [1]    Drop down and get the crate in the side of the mountain then jump/run
         and get the next crate and hide behind the trees so you cant be hit
  [2]    Get the next crate and jump over to the fridge and hide behind it
  [3]    Jump up and cross the wires to the switch. If you run out of time
         freeze to save being shot off into the water

Gold Requirements : complete in 4 turns or less

UNLOCKS : Ice ice maybe [level]

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4.2.6 When Analids collide

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  [1]    Get the first worm up top and move him over and fire punch "J" into
         the water then hide by the wall near were he once stood.
  [2]    Bring you worm round the house and fire punch "Capt'n Harsh" into
         the water then hide behind the house so the worm on the other island
         cant see you.
  [3]    Get your third worm up and stand near were "Capt'n Harsh" once stood
         and use the bazooka to blow "freq Nasty" into the water. again trying
         to hide from the final enemy
  [4]    Bring worm 1 up from down the bottom (there are some ledges by the
         bridge to cut time) and cross the bridge with him. Dynamite on the
         head of "normal" he should die but if he doesnt mop him up with the
         shotgun

Gold Requirements :All worms alive complete in 5 turns

UNLOCKS : When analids collide [level]

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4.2.7 Rum Deal

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  [1]    Jet pack around and collect all the crates in one go

Gold Requirements : Complete on first go

UNLOCKS : Jetpack challenge 1 [challenge]
          Spadge and music [wormpedia]

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4.2.8 Earn your crust

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  [1]    Drop off the roof and shoot your bazooka between the worm and barrel
         on the bridge this should send him flying into the water
  [2]    Jump over and fire punch the worm at the bottom of the windmill into
         the water
  [3]    Jetpack across and fire punch the worm at the end of the bridge into
         the water
  [4]    Jetpack around the back of the windmill and collect all the crates
         land on the roof and punch Boggy Pete into the water

Gold Requirements : All worms alive complete in 4 turns

UNLOCKS : Earn your crust [level]

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4.2.9 Apple core island

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  [1]    Run/jump round and collect the utility and hide
  [2]    Run/jump to get the next utility and then jetpack up and get the
         crate must be done in 2 goes for gold
         (thanks to carnaged25 for this tactic)

Gold Requirements :Complete in 2 turns

UNLOCKS : Apple core island [level]

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4.2.10 Helter Skelter

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  [1]    Climb up the tower till you collect 4 bazookas From the top
         Shoot the worm, jamie, into the water with one shot
  [2]    Climb around the top and shoot off gorgia in one shot as well
  [3]    Parachute down to last worm and shoot him of from closer range.
  [4]    If last worm didnt drown do it again and kill him
         4 turns 4 shots 3 kills.... Gold

Gold Requirements : Comeplete in 4 turns

UNLOCKS : Helter Skelter

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4.2.11 Take me cherry

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  [1]    Get the first worm as far as you can the utility crate is a good
         place
  [2]    commit suicide with the next 2 worms
  [3]    Collect the crate with the first worm and use the homing missile
         on the enemy. This level has to be done in 4 turns for gold

Gold Requirements : Complete in 4 turns

UNLOCKS : Take my cherry

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4.2.12 In space no-one can hear you clean

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  [1]    Jetpack to spaceship with the crate on and poke the worm off here
  [2]    Jetpack directly opposite and poke this worm off into the water
         not onto the planet which is veey easy to do
  [3]    Jetpack down to the right and poke the worm off the rocket
  [4]    Fly over and stand under the worm towards the back off the rocket
         and firepunch up and it should catch him and send him flying

Gold Requirements : Complete in 5 goes (might be 4 cant remeber)

UNLOCKS : Jet pack challenge 2 [challenge]
          The lost missions.. [wormpedia]

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4.2.13 Shiver me timbers

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  [1]    collect the crate and the utility inside the mouth of the huge skull
         go down onto the beach and firepunch the worm in the dingy into the
         water and try and jump back to the beach as this is a very dangerous
         place to be
  [2]    climb up to the top of the island and stand touching the fallen
         palm tree opposite typhoid and shoot him into the water with a
         well aimed bazooka
  [3]    Climb up and take a shot at the pirate next to the house hopefull
         knocking him into the water but if not its not the end of the world
  [4]    use the captain to place a big girder (make big with square) so he
         can get across to the main island
  [5]    Drop down and collect the utility on the beach and place a grenade
         behind him to knock him hopefully into the water but dont worry if
         not he'll die soon enough
  [6]    Shoot the worm that was near the house if he survived to kill him
         if not kill the lower one
  [7]    If any worms are left mop them up or just skip a go
  [8]    Get to the jetpack (apears after 3 utilities have been collected)
         and fly onto the boat

NOTE... the worms on this level will move sometimes so if they do use your
        imagination its not the end of the world just try and drown them as
        quickly as possible


Gold Requirements : I did it in 8 turns but I think 10 is allowed but aim for 8

UNLOCKS : Shiver me timbers [level]


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4.2.14 Falling for you

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  [1]    Parachute down and collect the first crate then prachute down to the
         next plane get the crate and wait here
  [2]    Parachute down as before collecting the next crate now down to the
         boat collecting your weapons and take a shot at the worms with the
         small time remaining
  [3]    shoot the highest worm first some good aiming is required
  [4]    Shoot the worm on the left of the boat
  [5]    shoot the worm on the right of the boat
         (these 2 can be done in any order)


Gold Requirements : I did this in 5 turns and got a gold

UNLOCKS : Parachute challenge 1 [challenge]
          The worm story [wormpedia]

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4.2.15 Crop Circle

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This level is nasty it tires to trick you and makes things hard

  [1]    place 2 big girders so you can climb up onto the space ship
  [2]    Climb up and place dynamytes next to all the worms so they fly off
         and die ....easy


Gold Requirements : can be done in 6 turns

UNLOCKS : Crop circle [level]

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4.2.16 Tree Village Trouble

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  [1]    parachute across to the worm on the tree by foward flipping and
         opening chute at them top of the jump and gliding over.
         Hide behind it and then skip go
         (good trick to know for longer paragliding)
  [2]    Jump across and climb the tree it is possible to get to the utility
         but its fine if you dont
  [3]    Poke the worm over the rope and into the water
  [4]    Get the utility if you havent. Parachute over and get the last 2
         crates and then fire punch the worm on the lower hut into the sea
  [5]    Ninja rope over to the last worm and baseball bat him away



Gold Requirements : complete in 5 turns and have both worms alive

UNLOCKS : Tree Village trouble [level]

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4.2.17 Movie Mayhem

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  [1]    Go across and poke the worm on the top with you into the water
  [2]    Drop down and fire punch the worm off the space ship and get him as
         close to the water as possible
  [3]    get down safely (parachute is best) and poke one of the 2 worms near
         the water into it
  [4]    Poke the worm next to him and drown it
  [5]    Shoot the director with a bazooka or something powerful
  [6]    mop him up with a shotgun

Gold Requirements : Speed!! i think its under 5 minutes or 6 goes plus have
                    all your worms alive helps

UNLOCKS : Shotgun challenge 3 [challenge]
          Enough in-jokes? [wormpedia]
          Movie mayhem [level]

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4.2.18 Worm and the beanstalk

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  [1]    You have to collect all the targets in the first run and land in
         the boat
  [2]    Time for near suicide with the last 2 worms. Jump off and wait for the
         parachute to deply then cancel it so you just drop
         (its a good idea to aim for the boat) as your falling open the
         weapons menu and when you get near to the boat select the parachute
         and it will open and you can glide the small way to the boat and this
         takes all the time off the mission and gives you the gold time.
         I advise you to practise this before going for the mission properly
         as this is the key to the gold medal


Gold Requirements : Get all the targets in the frist run. Safely
                    drop (see above) your worms to the boat

UNLOCKS : Parachute challenge 2 [challenge]
          Addiction 2? [wormpedia]

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4.2.19 Schools in for summer

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  [1]    The worm in front of you as you start can be killed easily.
         Shot gun him off the egde into the mine below him then polish
         him off with the second shot
  [2]    Go for the leader  as he has the more powerful weapons.
         He will kill you fast if you leave him alive.
         Use your dynamyte on him as soon as possible the finish with a
         bazooka
  [3]    Rocky (worm on purple thing) can be fire punched into the water
         for an instant kill
  [4]    Use your holy hand grenade on gripper
         (just leave it at his feet and run)
  [5]    The worm on the slide can also be punched into the water


Gold Requirements : This is a time one I did this in 6 turns and lost one
                    worm

UNLOCKS : Brightside [wormpedia]
          Schools in for summer [level]

Now for the easter egg re-enter the level and see the 2 basketball hoops you
have to throw a grenade (or cluster) through each. When both are done a
message will appear confirming you have done it. so keep at it. When this is
done just commit suicide and you will get the easter egg

UNLOCKS : Madchester [voice]

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4.2.20 High Stakes

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