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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter W » Wild Arms 4 - Strategy Guide (Page 01)

Wild Arms 4 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Wild Arms 4 - Strategy Guide (Page 01).

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                            SPLIT INFINITY PRESENTS
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Name of game:   Wild Arms: The 4th Detonator [NTSC-J]
Type of guide:  Complete Walkthrough / FAQ
Platform:       Playstation 2
Version:        Enil, released on 5th March 2006
Author:         Damir Kolar (Split Infinity) 
Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved
Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
Pic Friend:     www.damirkolar.com/wa4/wildarms4.zip
WA4 goodies:    www.xenosagalover.com/wa4/media
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If you like this guide, be sure to drop me an e-mail and tell me about it.
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01.)                       LEGAL INFORMATION - G0100
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===============================================================================

This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape, or
form. It cannot be given away freely, as bonus or prize, it can't be given
away with the game and so on. It cannot be used for profitable or promotional
purposes, regardless of the situation. Breaking any of these rules is in
direct violation of copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format. Permission will *not be granted* to fan
based websites.

*ONLY* following sites can host this guide:
- www.cheatcc.com
- www.ign.com
- www.neoseeker.com
- www.1up.com
- www.supercheats.com
- www.rpgdreamers.com



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02.)                       TABLE OF CONTENTS - G0200
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===============================================================================

If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. In it type the
word you're looking for and you should be taken to it immediately. This is
much faster than scrolling through entire guide.

For your convenience I've inserted special search codes near every section to
help you easily hop on to that section by using search code provided. Each
search code will appear only twice in whole guide - thus getting stray hits
will be impossible.

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SECTION NUMBER AND NAME   | CODE   | WHAT IS IT ABOUT?
-------------------------------------------------------------------------------
01.) Legal information    | G0100  | Copyright protection and legal info.
02.) Table of Contents    | G0200  | Sections of this guide.
03.) Latest Updates       | G0300  | Read what was added in last update.
04.) Introduction         | G0400  | A bit about myself and this guide.
05.) Abbreviations        | G0500  | What do abbreviated words stand for...?
-------------------------------------------------------------------------------
06.) Control Basics       | G0600  | All the buttons, all the actions!
07.) How to Begin         | G0700  | Getting started with your game.
08.) Three Game Modes     | G0800  | Basic information on WA:T4D's game modes.
09.) Main Menu            | G0900  | Explaining main menu and its features.
10.) Battle Mode          | G1000  | Learn how to battle efficiently.
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11.) Abnormal Statuses    | G1100  | Breakdown of negative status changes.
12.) Alter Code F bonus   | G1200  | What can you obtain?
13.) Walkthrough          | G1300  | Guide from start to finish.
14.) Epilogue             | G1400  | Bonus stuffing!
15.) Hints & Tips         | G1500  | Some hints and helpful tips.
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16.) Formulae Data        | G1600  | Game's mechanics.
17.) Character Analysis   | G1700  | Pros, cons, PS, and more.
??.) Bestiary Data        | G??00  | All the enemies, all the info.
??.) Past Revisions       | G??00  | History of this guide resides here...
??.) Credits              | G??00  | All who contributed... Thank you.
??.) Contact Info         | G??00  | Find out how to reach me.
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03.)                         LATEST UPDATES - G0300
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- Version Enil (5th March 2006)
# Addition of two sites.



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04.)                          INTRODUCTION - G0400
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===============================================================================

Hello! I am Damir Kolar and I welcome you to my new project. To cut time while
waiting for FF12, I've decided to cover Wild Arms the 4th Detonator. This guide
is based on Japanese version of the game.

It was released in March 2005, and it was until a month ago when a friend of
mine (Ken Zhao) recommended the game to me. So I ordered it - when I got it, I
completed it for the first time four days later. And now...

Wild Arms the 4th Detonator guide!

Now let me to address some things:

- Picture coverage - I have a TV Tuner, thus enabling me to play games directly
  onto PC. Meaning? Since the game is fairly simple in regards to puzzles, all
  of them can be explained with words rather nicely. I focused on taking pics
  of all the treasure chests and items that are obtained thru events or by
  searching on the screen in towns.

- Spoiler issue - I'm the player of the game, just like you (who is reading
  this guide) are. First time I've played through the game was completely by
  myself - therefore nothing was spoiled for me. All the story elements
  that were supposed to surprise me had such effect. Hence why I do not want
  include any spoilers (except names of cities, dungeons and NPCs you must
  address to continue the storyline).

- Usage of abbreviations. If you've glanced over some of my other guides, you
  see that long ago I've grown accustomed to using abbreviations for certain
  words. Old habits die hard...

Are you ready? Power up your PS2, open the disc tray, pop in WA4 DVD, close the
disc tray, wait for Media Vision logo to appear, hit Start button, and then
select second option from the left, followed by picking top option.

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Quick Tips On Importing

In order to play a Japanese game for the PS2, you'll need a Japanese PS2. I do
not recommend any other method such as the mod chip. You can get a Japanese PS2
at the following sites:

liksang.com
play-asia.com
japanvideogames.com
ncsx.com

If you live in North America, you DO NOT need a power converter. A Japanese
PS2 is all you need. If you live in Europe, you will need one.

As for memory cards and controllers, you don't need Japanese ones. Unlike the
PS2 which has region locks, memory cards and controllers do not have them,
therefore it can be said they are region free. This applies to most other
accessories unless it's stated otherwise. So, once again, a Japanese PS2 is
all you need.

Back on the game, you will need a Japanese version of WA4. The game and the
console need to be the same region.

To get yourself a copy of WA4 (Japanese version), you can try the above sites
as well.



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05.)                         ABBREVIATIONS - G0500
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===============================================================================

We will be using some abbreviations.

-------------------------------------------------------------------------------
ACC ---------------------- Accelerator
cca --------------- in rough estimates
chr ----------------- single character
chrs ------------- multiple characters
cross --------------------- crossroads
E ------------------------------- east
esp ----------------------- especially
EXP ---------------- Experience points
HP ------------------------ Hit Points
N ------------------------------ north
na -------------------- not applicable
NE ------------------------- northeast
NS ------------------- nothing special
NW ------------------------- northwest
phd ------------------ physical damage
prob. -------------------- probability
S ------------------------------ south
SE ------------------------- southeast
SW ------------------------- southwest
VS ---------------------------- versus
W ------------------------------- west
mgd --------------------- magic damage
F (number) ------------ floor (number)
BP ----------------------- Break Point
HEX ----- Hyper Evolve X-fire sequence
-------------------------------------------------------------------------------



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06.)                        CONTROL BASICS - G0600
===============================================================================
===============================================================================

Directional buttons - move character
                    - use together with some GOODS/TOOLS square button actions
                    - navigate menu and submenu selections

Left analog stick   - move character
                    - use together with some GOODS/TOOLS square button actions
                    - navigate menu and submenu selections

Right analog stick  - zoom in on chr when in dungeon/city field

L1 button           - lock-on interesting things when in dungeon/city screen
                    - cycle between subpages in menus
                    - hold during text-based cutscenes to fast-forward them
                    - hold in conjunction with R1 to super-fast-forward text
                      based cutscenes

R1 button           - toggle Accelerator mode on/off
                    - cycle between subpages in menus
                    - hold in conjunction with L1 to super-fast-forward text
                      based cutscenes

L2 button           - use Detector item
                    - cycle between items, equipment etc. quickly in menus

R2 button           - toggle Encounter Break on/off
                    - cycle between items, equipment etc. quickly in menus

Start button        - pause the game when on dungeon/city screen
                    - skip voiced story sequences
                    - skips certain attack animations when in battle

Select button       - toggle Route Conductor on/off

X button              Japanese version
                    - cancel selection
                    - jump, then press again for double jump
                    - hold down when on world map to speed up cursor movement
                    - drop GOODS/TOOLS currently held
                      US version
                    - confirm selection
                    - press and hold near certain objects to hold/move them
                    - pick up GOODS/TOOLS
                    - press near NPCs to engage in conversations
                    - press near interactable objects to do something with them
                    - enter the area when on world map

Circle button         Japanese version
                    - confirm selection
                    - press and hold near certain objects to hold/move them
                    - pick up GOODS/TOOLS
                    - press near NPCs to engage in conversations
                      US version
                    - bring up main menu

Triangle button       Japanese version
                    - bring up main menu
                      US version
                    - jump, then press again for double jump
                    - hold down when on world map to speed up cursor movement
                    - drop GOODS/TOOLS currently held
                    - cancel selection

Square button         Japanese/US version
                    - use GOODS/TOOLS
                    - press while jumping to perform stomp dive
                    - press while moving to perform a slide
                    - hold while standing still to crouch
                    - press while on world map to save your game, and view all
                      badges acquired so far



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07.)                         HOW TO BEGIN - G0700
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===============================================================================

After you have inserted WA4 disc in PS2, wait for few official logos to go by
before title screen appears. Once you're prompted to hit Start button, do so
for memory card screen to appear. It will scan both memory card slots for any
possible WA4 data (in case you've played before) and offer these options (from
left to right):

LOAD     - This option allows you to continue the game from previously saved
           data. Select [Load], then select the data you wish to load. You will
           be asked for confirmation, so select [Yes] and loading is complete.

NEW GAME - This option will allow you to start a brand new game. Watch the
           introduction scene and after a while you will have the control in
           your hands. Happy gaming!

CONVERT  - If you have a save from Wild Arms: Alter Code F on one of your
           memory cards, use this option to convert that save into a New Game
           with certain bonuses. See "Section 12" for information on what are
           the bonuses you can get.

EX FILE  - Meet 9 different requirements during your gameplay in order to
           unlock special features. Pick this option and then select the save
           you wish to check - game will load it and scan what requirements
           have been met, then inform you of your success so far via a special
           screen. Press Start after you're done examining.

Oh, before you forget - you will need a memory card to be able to save your
progress. It is highly improbable (though possible) you will beat this game in
one sitting, and being able to save progress on memory card is invaluable. How
does one save anyway? During your quest you will find glowing spheres on a
pedestal - these are called Break Points. Stand near one and press Circle to
bring up a menu, then pick first option to advance to Save screen. Choose
memory card slot, and then select a spot you would like to save. You need at
least 27KB of space on your memory card to make one save slot. If data already
exists on the spot you wish to save, you will be asked if you want to overwrite
the previous data.

MAKE SURE YOU SAVE EARLY AND THAT YOU SAVE OFTEN! You might as well keep
multiple saves around, just in case something goes horribly wrong - by having
more than one save, you can reload and try to beef yourself up.

As for memory card, it's region free which means that if you're playing WA4
Japanese version with a Japanese PS2 or a NA/PAL PS2 with modchip or any other
method, you don't need a Japanese PS2 memory card. Either Japanese, NA or PAL
PS2 memory card is fine.



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08.)                        THREE GAME MODES - G0800
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===============================================================================

WA4 consists of three main modes. They're briefly explained in this section.


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-------------------------------- ACTIVE FIELD ---------------------------------
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Active field will be used quite a lot. In this field you walk around in a town
or a dungeon, talk to various NPC for clues on where to go next (sometimes
getting an item from them as well), examine barrels and such for hidden items,
examine treasure chests, solve puzzles, go crazy shopping for items or weapons,
and so on.


-------------------------------------------------------------------------------
TREASURE CHESTS

Regarding treasure chests, they come in four varieties.
BROWN CHEST - the regular one, can be opened straight away
GREY CHEST  - find a bomb nearby and bring it to the chest; activate the bomb
              and let it explode while you're near the chest; this will cause
              it to creak open, so all you need to do is claim the contents
BLUE CHEST  - requires a Duplo to open
RED CHEST   - there's 13 of them in the game, and they can be located in
              several ways:
              - load ACF save, and you will see red chests as you progress
              - obtain Detector from final dungeon, and then press L2 when on
                same floor as red chest to uncover it
              - play EX New Game, and you will see red chests as you progress


-------------------------------------------------------------------------------
BREAK POINTS

Regarding Break Points, they come in three varieties.
GREEN BP - usually found in towns; offers "Save", "Modify ARM", and "Meeting"
GREY BP  - usually found in dungeons; offers "Save", "Modify ARM", and "Break"
           (not all grey BP can be purified)
WHITE BP - result of purifying grey BP in a dungeon; offers "Save", and "Modify
           ARM"

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TOOLS (or GOODS in Japanese version)

There's a variety of tools Jude can use while crawling around.

SWORD        - can be swung repeatedly by pressing the tools button in quick
               succession
             - used to activate switches and break smashable objects
             - breaks if third-in-succession slash hits a solid obstacle and
               becomes Broken Sword
BROKEN SWORD - press tools button and Jude will throw the handle
             - used to activate certain switches out of reach

WOODEN SWORD - can be swung repeatedly by pressing the tools button in quick
               succession
               - used to activate switches and break smashable objects
               - breaks if third-in-succession slash hits a solid obstacle and
                 becomes Broken Sword
BROKEN SWORD - press tools button and Jude will throw the handle
             - used to activate certain switches out of reach

SHIELD         - press tools button to hold it in front of yourself
               - blocks flames and lasers for a short period of time
               - crumbles after certain amounf of damage is taken and becomes
                 Crushed Shield
CRUSHED SHIELD - press tools button to hold it in front of yourself
               - blocks flames and lasers for a short period of time
               - continue taking damage with such shield and it will shatter

BOMB     - just your average everyday bomb for handy destruction
         - while held, press tools button to ignite it so it becomes Lit Bomb
LIT BOMB - put it down near bombable objects to activate them or blow them up
         - lit bomb can also be thrown

CRATE      - throw a crate at switch to activate it
EXPLOSIVES - throw an explosive crate at a pile of rubble to blow it up

WONDER STAFF - can be swung repeatedly by pressing the tools button in quick
               succession
             - used to activate switches and break smashable objects
             - breaks if third-in-succession swing hits a solid obstacle
             - if you swing it near flame source, it becomes Flame Staff
             - if you swing it near source of light, it becomes Light Staff
FLAME STAFF  - can be swung repeatedly by pressing the tools button in quick
               succession - emits ball of fire for each swing
             - used to activate switches, break smashable objects and light
               specific fire pots
LIGHT STAFF  - can be swung repeatedly by pressing the tools button in quick
               succession - emits ball of light for each swing
             - used to activate switches, break smashable objects, and is used
               for teleporting

WONDER POT - can be used to catch lava balls, becoming Flame Pot
           - can be used to touch a source of flame, becoming Flame Pot
           - can be used to hold water, becoming Ice Pot
           - can be placed down or thrown (shatters in throwing case)
FLAME POT  - throw at ignitable spot to set fire to it
           - if you get water in it, becomes Ice Pot
ICE POT    - no specific use, other than messing your attempt at puzzle solving
           - catch a lava ball or touch flame source, and it becomes Flame Pot
BROKEN POT - if you nab one, discard it as it has no use

WONDER CRYSTAL - throw at a source of flame to become Flame Crystal (you'll
                 also extinguish that source of flame)
               - throw in the water to become Freeze Crystal
FLAME CRYSTAL  - use in vicinity on flame pots to set them on fire, becomes
                 Wonder Crystal
ICE CRYSTAL    - use in vicinity of lit flame pots to extinguish them; becomes
                 Wonder Crystal

MIST CLOAK - allows you to become a cloud of mist and move thru grated doors or
             fall thru grated ground

SEAL KEY - forces random encounters when used
         - if used near red crystal, initiates optional boss battle


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ACCELERATOR

Aside from slowing down time, and allowing you to complete some time-crucial
events, Accmode has one more feature. By using it at specific places inside the
dungeon, hidden gella coins and bags may be revealed. By collecting these
during single Accmode you will collect increasingly higher and higher amounts
of gella - the higher the chain, the more gella you get ([Chain no. x 10] for a
coin, and [Chain no. x 100] for a bag).

You can also find hourglasses scattered around - pick one up to completely
refill your ACG back to full. Hourglasses can help you rack even higher gella
bonuses in this way.


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-------------------------------- BATTLE FIELD ---------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

While walking around on active field in dungeons (and sometimes in towns as
well), you may engage in random battles, thus initiating battle mode. The
battle ends once:
- your party has killed all enemies
- your party escaped
- you kill some enemies, but then escape
- enemies escape from battle

Aside from random battles, you will need to claim victory in several event
battles (usually boss battles). EB (event battles) cannot be escaped from.

After battle ends, you get EXP and gella for enemies killed. Sometimes a chest
appears in one of seven hexes at end of battle - if you have a chr in that hex
(KO-ed or not) you will receive whatever was in that chest. If you kill some of
the enemies, but then escape, EXP and gella awarded will be zero. However, if
you kill some enemies, but then remaining enemies escape, you get EXP and gella
for enemies you successfully subdued.

If all of your battling chrs become KO-ed or petrified, you receive Game Over.
If that happens, you have two choices: top option allows you to retry the
battle you lost once again, while bottom option returns you to title screen.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------- WORLD MAP FIELD -------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When on world map, you can move between towns and dungeons, save your game,
fiddle around with main menu, and view badges acquired so far.
Blue dots denote towns.
Red dots denote dungeons and minidungeons you have either not yet cleared; or
you have cleared them, but haven't purified respective BP yet.
Yellow dots denote completed dungeons and minidungeons with purified BP.



===============================================================================
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09.)                           MAIN MENU - G0900
===============================================================================
===============================================================================

Pressing Triangle while on world map or active field will bring up main menu.
- top left corner you have the name of the place you're currently in
- top right corner total play time, with total gella acquired
- help line below
- seven available submenus on left half of the screen
- chrs' avatars on right side of the screen (next to their avatars you'll see
  name of the chr, Class LV, current LV achieved, current/MAX HP, current/MAX
  MP, and amount of EXP needed to reach next LV.
- not all options are available from start of game, but you will get them soon
  enough

Let's discuss those seven submenus now. They're shaped like a big hexagon, with
six smaller hexagons surrounding middle hexagon.


                                     EQUIP
                                       1

                         GC GRAPH              ORDER
                             6                   2

                                     ITEMS
                                       7

                           SKILLS              SYSTEM
                             5                   3

                                    STATUS
                                       4



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------- EQUIP SUBMENU --------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Here you can equip weapons, armor and badges. Please note that Jude cannot
switch to any other weapon - his weapon will always be XERD_003SS ARM.

Regarding badges: they act like accessories. From start of game you will be
able to equip one badge per chr, however the number of available badge slots
increases as chrs level up.

1st slot - initially available
2nd slot - reach lv45
3rd slot - reach lv95


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------- ORDER SUBMENU --------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Allows you to switch positions of two chrs.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------- SYSTEM SUBMENU --------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Here you can fiddle with various settings, which are:

LOAD GAME          - loads previously saved game
VIEW TUTORIALS     - view tutorials already seen so far
KEY CONFIGURATION  - select default key config
                   - you can set up your own preferred control method if
                     default settings aren't to your liking
CURSOR             - select initial cursor location
                   - selecting Memory automatically highlights battle command
                     used during the last turn
VOICE              - select default voice activation rate in battles
                   - choose custom voice activation rate in battles
SUBTITLES          - switch voiced scenes subtitles on/off
BATTLE MESSAGE     - select default battle message speed
                   - choose custom battle message speed
BATTLE CAMERA      - switch battle camera on/off (if on, camera moves in close
                     to whoever has current turn and shows his/her/its action)
BATTLE PERFORMANCE - switch between normal and simple
BATTLE MOVIE       - switch battle movies on/off (affects Yulie's Material
                     force ability and force combination arts)
ACCELERATOR        - switch between "toggle" and "hold" modes for usage of
                     Accelerator mode
SOUND              - switch between stereo mode or custom mode
VOLUME             - switch between default/costum volume levels
VIBRATION          - switch vibration function on/off (I recommend off)
SCREEN LOCATION    - allows you to adjust the screen location


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------- STATUS SUBMENU -------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Consists of five subpages (six for Jude) with following info:

SUBPAGE 1 (STATS)

HP          - Amount of MAX hit points. If HP are depleted to zero, chr is
              KO-ed.
MP          - Amount of MAX mind points. If MP are depleted to zero, chr cannot
              use Original Commands (OC for short).
EXP         - Total amount of EXP accrued so far.
NXT         - Amount of EXP needed to reach next level.
ATTACK      - Affects the amount of physical damage chr does (ATK).
DEFENSE     - Affects the amount of physical damage chr receives (DEF).
MAGIC POWER - Affects the amount of magic damage chr does (MAG).
RESISTANCE  - Affects the amount of magic damage chr receives (RES).
ACCURACY    - Affects the accuracy of chr's physical attacks (HIT).
EVASION     - Affects chr's ability to dodge enemy's physical attacks (EVA).
REFLEX      - Affects chr's speed and how often can chr act in battle (RFX).

CLV         - Class level. At each CLV (gained at every 10 lvls), character
              gets +100 MAX HP, and +10 to all other stats. Max CLV is 10,
              which is achieved when chr reaches lv100.
LV          - Chr's current lvl.
CLASS       - Chr's class.


-------------------------------------------------------------------------------

SUBPAGE 2 (EQUIPMENT)

View equipped weapons, armors and badges.


-------------------------------------------------------------------------------

SUBPAGE 3 (ARM STATS)
Note: Jude only!

ATP                   - Attack Power. Higher it is, more damage you do.
ACN                   - Action Rate. For indepth explanation look a bit below.
ACCURACY              - Affects accuracy of shot attacks.
CRITICAL              - Critical attack rate.
BULLET NR             - Amount of bullets ARM holds.
USABILITY             - Auto-reload activation rate.

Here's an ACN explanation (submitted by Black Cow):

ACN raises # of hits by normal attack
ACN value of [2] means you'll do around 1~2 hit (depends on your HIT)
ACN value of [1.25] means you'll do around 1~2 hit, but you'll only have 25%
chance of getting 2 hit

So, if you have 10x ARM upgrade on ACN (total ACN of 10 at max lv) and only
have 500 ATK, you'll do 500 x 10 ATK = 500~5000 (1~10 hit, depends on your HIT
rate). Understood?

However, even though ACN multiplies your ATK, it depends on your HIT. If you're
low on HIT, this means that you'll do less # of hit. ACN may multiply your
damage result, however, it doesn't multiply your base ATK.

Example:
Jude has 500 ATK and 10.00 ACN
Enemy has 200 DEF
Result : (500-200)*10 = 3000 (max damage)

However, when the enemy's DEF gets really high, ACN proves to be useless.
Jude has 500 ATK and 10.00 ACN
Enemy has 1000 DEF
Result : (500-1000)*10 = 0

But if Jude has 1950 ATK and 1.00 ACN and enemy's DEF at 1000
Result : (1950-1000)*1 = 950 (max damage)

To sum up, high ACN can be useful against low-DEF enemies, and high ATK can be
useful against high-DEF enemies.


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SUBPAGE 4 (PASSIVE PERSONAL SKILLS)
Note: Listed as Subpage 3 for chrs other than Jude!

Shows you all Passive Personal Skills (PPS for short) chr has learned so far.


-------------------------------------------------------------------------------

SUBPAGE 5 (ORIGINAL PERSONAL SKILLS)
Note: Listed as Subpage 4 for chrs other than Jude!

Shows you all Original Commands (OC for short) chr has learned so far. To the
right of skill's name you see amount of MP required to cast it.


-------------------------------------------------------------------------------

SUBPAGE 6 (FORCE ABILITIES)
Note: Listed as Subpage 5 for chrs other than Jude!

Shows you all Force Abilities (FA for short) and Force Combination Arts (FCA
for short) chr has learned so far. To the right of ability's name you will see
amount of FP required to cast it.

To cycle between subpages, press left or right.
To cycle between chrs, press L1 or R1.
To cycle quickly between items on same page, press L2 or R2.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------- SKILLS SUBMENU -------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Here you can toggle PPS your chrs have learned so far on or off.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------ GC GRAPH SUBMENU -------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This submenu lets you view all Personal Skills (PS for short) chr can learn
once certain level is reached.

Here you can do three things:

- adjust the HP/MP ratio (counting from middle, slider can be adjusted five
  times in either left or right direction)
  [HP loss/gain = GCP x 0,5]
  [MP loss/gain = GCP x 0,2]
- remove all GC points invested in PS (explained below)
- invest GC points in PS chrs haven't learned yet, thus enabling them to gain
  access to some PS way earlier (explained below)

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