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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter W » Wild Arms 3 - Strategy Guide (Page 20)

Wild Arms 3 - Strategy Guide (Page 20)

Below are the cheat codes, hints and help for Wild Arms 3 - Strategy Guide (Page 20).

After Malik comes Leehalt.  He is a whole lot weaker this time.  In the
previous battles, he would counter with the full damage from your attacks
(even Gatlings).  This time, with Gatling, he only counters with the damage of
the first attack.  This makes his counters a whole lot more survivable, that
is, if you are still healthy and kiled Malik and Melody off fast.

Have the srongest attacking characters keep their HP over 2,000 (for Critcical
attacks) at all times, and you shouldn't even die.  This battle will be won
soon enough.
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*****                              The Abyss                              *****
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Boss: Ephrem Zein
EXP: 17,000
Gella: 20,000
Strengths: Light (Half)
Weakness: Dark
Item: Dragon idol, Dragon Fossil
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Odd is not the work I would use to describe this boss.  Messed up is.  This
battle is different from most other battles.  Like Leehalt battles, the enemy
will not attack your party, but only counters.  Sadly, this counter is good
and bad.  Its VERY strong, and attacks all members at once.  Luckily, it
doesnt do the damage you did to him.  Try and have as many characters as
possible with Light wards, as this makes his counter completely useless.

Start off by having Gallows use Extension-Shield (even if Gallows does't have
Terra Roar, you should move it onto him just for this battle) to reduce the
damage Magical attacks do.  This will be your lifesaver in this battle.
Virginia and Gallows should NEVER attack.  Unless of course, either one of
them Have Moon Spark and the Grav Arcana.

Why dont you want them to attack? the counters.  Ephrem Zein's couunters do
1,000 (unprotected) to the party.  He will never attack you, but will always
counter your attacks, and he can counter four times a turn.  Your party most
likely wont survive four counters, so only two people (maximum) should attack
each round.  Virginia should heal each round (Mystic-Potion Berry is your
friend), and Gallows should make sure that everyone who has less then 1,500 HP
gets their HP up.  Whoever has the Grav spell (even Clive) should use it until
it gets weak.

Attack with physical attacks (Jet and Clive ONLY) as he is weak versus them.
You may only want to attack with gatling (using Virginia and Gallows to give
them mini Carrots each round, while they defend) to lower the sheer amount of
damage that Ephrem can do.  With more then one character using a Light Ward,
this may not be needed, but it certainly will reduce the damage you take.
Against your strongest physical attacks, Ephrem wont last long, but neither
will you if you attack full on!  Patience is a virtue, and you must use it in
this battle.
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*****                           Fallen Sanctuary                          *****
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Boss: Zephyr
EXP: 8,426
Gella: 0
Item: Hope Shard
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Many consider Zephyr the strongest of the Guardian Lords.  Well, Raftina is
harder (if you dont use the Reflect ability), but Zephyr is well capable of
obliterating your party.

Zephyr's main attack is his 'ultimate' attacks.  he uses it a lot more then he
uses his other attacks.  it is called Phantasmic heart, and does about 500-700
damage to all party members.  This isn't that much, compared to some bosses
(Ephrem, who you just fought, namely), but his other attacks are the main
problem.

The hardest part about this battle is Exploder.  this turns one character red,
and when that character acts in any way (other then defending) then he will
explode, doing damage to the entire party.  The higher the HP the character
has, the more damage the party recieves.  The character who exploded dies.

Now, you have two things to worry about.  The best thing to do when a
character is Red (has exploder cast on him) is to let the character die.  This
will allow your party not to become fully screwed over by exploder.  (If all 4
members have exploder, no member can act, and you are screwed).  So do an
action with the character who was Explodered, and then heal your party.
Revive the character with a revive Fruit, but dont heal him, because if he is
Explodered (eh...?) again, then he will do less damage to your party members.

Now, Exploder is the main problem, but paired with Phantasmic heart, your
party can become easily screwed over.  How to solve the problem?  Have a whole
lot of Revive Fruits on hand, and have Virginia heal EVERY round.  Use as many
Mini Carrots as needed, as you will need all the FP you can get with her
healing.  With the characters at low HP when they are exploded, it will be
easier to survive.  But keep your HP over about 800 or else you WILL die.
This battle is all about playing defensively, but attacking as often as
possible.   Gallows should never attack, and nor should Virginia, as that will
give them less chance to have Exploder cast upon them.  And allow them to heal
more often.
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*****                      Cradle of the Metal God                        *****
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Boss: Ose
EXP: 4,500
Gella: 4,700
Item: None
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This looks exactly like a big blob of poop.  And it works like one to.  He is
rather slow, and works better with status effects then he does with physucal
attacks.

The worst problem in this battle is the fact that Mr. poop blob is completely
immune to physical attacks.  So you are kinda really weak against him.  Though
there is a trick to this.  Have whoever has Aqua Wisp use the Refrigerate
spell on the blob, and he will turn into a panther.  Now he is stronger, but
at the same time, you can kill him faster.

In panther form, he is weak versus physical attacks.  Even the weakest attacks
from Virginia should do over 700 damage to the Ose. Other characters can do
well over 2,000 damage with their strongest physical attacks.  With a few
gatlings, you can easily get Ose down 10,000 HP (or more).

In panther form, Ose's main attack isn't really an attack.  it is called Evil
gaze, and causes parasylisis to one member of your party.  One member is
nothing, especially now. You should have enough Blue Bracers to make it so
that your party is completely immune to his status casting abilities.  If not,
dont worry about it, just make sure one or two characters have Parasylisis
wards.

This is a mid boss, and isn't supposed to be extremely hard, just annoying.
Take note though, that after a few rounds, Ose turns back into a blob, and you
need to use Refrigerate on him again.  The damage you did to him still remains
though, so just keep attacking in whatever manners you attack with, and he
will die.
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Boss: Malik, Melody
EXP: 9,400 (4,700 each)
Gella: 10,000 (5,000 each)
Item: None
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This is like all the previous battles with them, except this is a duo.  As
always, your frist move should be to cast Decelerate on Malik, so that your
attacks can hit him.  As always, Melody is stronger with her Eliminate Scanner
then malik is, but Malik causes status effects.

Howe you want to do away with both of them is really your own choice.  If you
dont have at least 2 Confusion Wards, then go for malik first, since he can
cause confusion with his Disorder attack.  He may be weaker then Melody, and
cause less damage in the long run, but the confusion can screw over your
entire party, especially on Clive or Virginia (your main attacker and healer).

If you have more then two confusion wards, go for Melody first.  She does
about 100-200 more damage with her Eliminate Scanner then malik does, as well
as counters attacks with the Venom Strike skill, causing poison status to your
members.  She has that 300 damage barrier, but, as always she has low defense,
and you wont even notice it.  You may actually do more damage then normal.
Cure the Poison as often as possible, as that paired with Confusion can screw
you over.  But other then that, attack however you wish.

You should know the drill by now.  Once Malik is decelerated, he can be
damaged.  Melody counters with Venom Strike, and has a barrier that stops 300
damage. Gatling, and Mini Carrots are your friend.  As is FP boost, Attack
Boost, and guarding to get FP.  This is the same battle as the previous,
except without Leehalt, and stronger attacks from both Malik and Melody.
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Boss: Wyvern
EXP: 5,000
Gella: 10,000
Item: None
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This is your first battle on Lombardia.  It is like a mix between the
Sandcraft and the normal battles in the game.  On the first turn, have each
party member normally attack, and you shoulf get up to quite a lot of FP.  Of
course, Wyvern can attack you 4 times a turn as well.  Each of his attacks do
3,000+ damage.  That is nothing to Lombardia though.

On the second turn, have Virginia use Mighty Might, and then Clive use
Draconic Gun Blaster.  Each of your other characters should use Missle Might,
which is a lot stronger then the normal attacks. Clive should kill the Wyvern
with the Draconic Gun Blaster,  but if not, just keep using Missle Might and
he will die quickly.
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*****                          Deus Ex Machina                            *****
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Boss: Fanfir
EXP: 9,800
Gella: 6,000
Strength: (half) Lightning, (Resist) Earth
Weak: Wind
Item: Duplicater
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This is an odd, odd battle.  Fanfir is VERY weak versus wind, so even if Gale
Claw is on Clive, the damage will exceed the amount of damage that Clive does
with his physical attacks. Use Wind every turn, and you will do 1,500+ damage
just with that.

The most annoying skills Fanfir has are Contaminated Cryst and Gravitation.
Contaminated Crust makes your party lose 1/10 of their HP every round for 3
rounds. Gravitation is even worse, reducing your entire party's HP by half.
The latter is far more of a problem, but the Crust can be especially annoying,
and can eaily kill your party off iof they are weakened.

Virginia should be on constant healing duty, as that Gravitation is hell.  Of
course, Fanfir will not do Gravitation if you do not cast magic on him, but it
will take a whole lot longer to kill him without magic, because of his high
defense. Its really your own choice.  Long, easy battle, or fast, dangerous
battle.

His normal attacks do around 400 damage, so keep your HP over 1,000 at all
times, or else you will die.  High HP is critical in this battle, even though
it is hard to stay high with some of his attacks.  Oh, and no, there is no way
to remove the Contaminated Crust effects.  It is non-elemental. Be sure to
keep Virginia over 25 FP at all times, and then make sure to heal with Potion
Berries on the characters under 1,000 HP.  Health is your friend.
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Boss: Leehalt, Melody Clone, Malik Clone
EXP: 18,300 (6,100 each)
Gella: 19,200 (6,400 each)
Item: None
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Unlike the previous battles with this trio, there is definietly one of the
enemies that you want to eliminate first.  And also unlike the other battles,
this time it is Malik.

malik, as always, is the king of statuses.  His Try-Injury causes Amnesia,
Disease, and Misery.  Disease and Misery can cause you to be unable to heal,
which is a definite pain in the ass.  Misery also stops Mystic and Exstension,
severly lowering your ability to heal your party.  That is why Malik is the
first to go.

Like many of the other battles, Melody and leehalt have the strongest
Eliminate Scanners.  Melody counters with Venom Strike, making the
Disease/Misery combo even more of a threat.  Poison and Disease are some of
the worst you can find.  Gallows without the ability to use Extension-
Clearence may screw over the party.  Leehalt will also attack the party more
often with Eliminate Scanner (but only if you dont attack him that round).

After Malik is gone heal your status, and start on Melody.  She will have the
same abilities as normal Melody, stopping 300 damage, and Posion Counters.
The Poison is only a threat if you have Disease cast on you.  Other then that,
it will be insignifcant.  As long as you dont attack Leehalt until the Poison
is gone, then you shouldnt be threated.

As always, Leehalt counters you for the damage that you do to him.  Unlike the
very first battles with him though, Leehalt only counters the damage from one
Gatling attack, not all of them put together.  So keep your HP over 2,000,
just in case your counter.  Of course, if you have a high level, then you may
need 2,500-3,000 HP+ for counters, but still, just keep high HP when working
with Leehalt. After Melody and Malik are gone, he is nothing.
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Boss: Seigfried
EXP: 10,000
Gella: 0
Item: Teardrop
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This battle is a lot like the Janus battles.  In fact, itr is exactly like
them.  Except for the fact that Seigfried is quite a bit stronger then Janus
was with the Dark Spear.  Because of this, you need to approach this battle
like the janus battles.

The very first thing you should do in this battle (BEFORE ANYTHING ELSE!) is
steal the teardrop.  Do this by using the Pickpocket spell on Seigfried.  If
you do not do this, Seigfried will heal himself before you kill him, and you
have to start the battle all over again.  This is the most annoying factor of
the battle, and stealing the Teardrop will make the battle a whole lot easier.

As with janus, Seigfried has a normal attack, an attack-all, and the proton
beam ability.  Proton Beam has not gotten any stronger since Janus wielded it,
doing 500 damage to a single member.  Unfortunately, the attack all (not
Negative Rainbow this time) calledSeig Impulse does about 1,000 damage to your
entire party, which is easily the biggest threat in this battle.  Seigfrieds
physical attack, Dark Spear Nemesis does about 400 damage.

Keep your HP over 2,000 at all times, because Seigfried may use Sieg Impulse
two rows at once, and can easily obliterate your party.  Gallows should keep
Virginia over 25 FP, and Clive and Jet should attack.  Seigfried has average
defense, so Virginia can actually damage him better then she can many enemies.
Gallows should use Extension-Valiant, and then Extension-Permanence on your
party, so you can damage Seigfried well the entire battle. After that, Gallows
should be on support, getting FP, and feeding Mini Carrots to Virginia.

With Clive and jet attacking, Gallows on support, and Virginia healing, and
attacking when she can, this battle will go rather quickly.  Just keep your HP
up and you will be fine.
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Boss: Dragna Seig
EXP: 10,000
Gella: 15,000
Item: None
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On the first round, have everyone attack normally.  You should do quite a bit
of damage.  Seig does 5,000-7,000 damage with each of his attacks, and he,
like you, gets four attacks per round.  On the second turn, have Virginia use
Mighty Might, and Clive use Draconic Gun Blaster.  the other characters should
use Missle Might.  The Missle Might should so 10,000+ damage to Seig.  If you
have enough FP, the Draconic Gun Blaster should kill Seig instantly, but, if
not, continue attacking with Missle Might, and he will die quickly.
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*****************************************************************************

*************                   Chapter 4                       *************

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*****                         Sacrificial Altar                           *****
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Boss: Hydra
EXP: 10,000
Gella: 12,000
Strength: (Active): Water
Weakness: Ice
Item: Mega Berry
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Annoying, annoying.  Actually, this battle is really fun.  That is, if you
know what you are doing.  If not, this battle can easily become hell.  I have
heard people get so mad at this battle that they claim it is the most annoying
in the entire game.

First off, you can pound on Hydra as much as you want, but he will heal
himself.  And thats never fun.  But in this battle, it just isn't a normal
healing. It is usually over 4,000 damage, which is most likely more damage
then you can do in the few rounds that he heals in.  How to be rid of this
problem?  Fire magic.  Halle ('Granny') told you back in Baskar about how Fire
Arcana stops him from recovering.  Well, it doesn't stop him from recovering,
but you need to use it on him anyways.  No matter what character it is on, use
it for at least 4 turns in a row, 5 is better.  This will lower the damage he
heals to below 2,000, which is definitely a lot easier to deal with.

Once you have the fire spells cast on Hydra, you can attack him.  Before you
start pulling out your big attacks, have a character (hopefully Gallows) Cast
Attachment-Ice Element or Extension-Attachment-Ice Element.  This will make
even Virginia's attacks do over 1,000 damage to the Hydra, and allows you to
kill him extremely fast.  After doing this, use Ice Arcana on the Hydra, and
that will be an incredible offense.

With Attachment-Ice on your party members, Gatling attacks will do well over
10,000 damage. A few of these will kill him, but until you get Attachment-Ice
cast on yourmembers, you still have to worry about his attacks.  You may have
fought Kraken before this boss.  If so, you know a bit about his attacks.
Hydra has a Malestrom attack that does Water elemental damage to all of your
party members.  That is his strongest attack, so you should have at least one
fully powered Water Ward equipped.   He does that attack most often, but he
also uses physical attacks at times.  It is not really that difficult to lower
the damage from his attacks, as he heals most often anyways.

With him healing, Gallows/Virginia casting Refirgerate, and Clive/Jet
attacking with Attachment-Ice, this battle will go extremely fast.  Especially
if you Gatling with the Attachment-Ice cast.
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Boss: Salamandra
EXP: 12,000
Gella: 14,000
Strength: (Active): Fire
Weakness: Ice
Item: Fire Ring
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This is much like the previous battle, except that Salamandra doesn't heal her
(him?)self.  Sadly, Salamandra is a whole lot stronger then Hydra was, and can
cause your party a lot of problems, even at high levels.

On her first turn, Salamandra casts Flaming Zone.  Normally this wouldn't be
an annoying skill, but because Salamandra casts only Fire spells, it can
become extremely dangerous.  Flaming Zone  ups the damage that all Fire
attacks do.  Sadly, it wont work for you, because Salamandra is immune to Fire
atacks. This means you have to work with protect to lower the damage that
Salamandra can do.

Salamandra counters your attacks with a skill called Salamandra Burn.  This
too is a Fire elementnal attack, and can become extremely strong, doing at
times 2,500 damage.  This is a frighteningly large amount, so dont have
Virginia or gallows attack at all, at least until Shield and protect are
cast.  Her most frequent attack it an attack-all arcana attack.  Called
Volcano Top, this skill does 700 fire elemental damage to all of your
members.  Paired with the counter, your party can be screwed over pretty
quickly.

I suggest Having Virginia Cast Protect and Shield with Terra Roar (equip it on
her for just this battle if it isn't equipped normally) and have Gallows Cast
Extension-Attachment-Ice Element.  Now, before you start attacking, make sure
that you are at full HP.  Then have Clive and Jet use Gatling (ONLY if you
have the Ice Attached to your attack) on Salamandra.  This will cause some
severe damage to her.  From this turn on, have Virginia heal, Clive and Jet
attack, and Gallows use Refrigerate.  If Gallows has Refrigerate, it will do
well over 1,000 damage, and is very useful.  Just remember to keep your HP ay
max, and you shouldnt die...too much.

PS: If you have Fire rings, they are your friend.  Fire Rings seem to be the
easiest ring to get, so feel free to use any you have, as those Wards are
extremely useful in this battle.
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*****                           Demondor Pillar                           *****
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Boss: Gespent
EXP: 12,659
Gella: 4,659
Strength: (Half): Earth, Fire, Water, Lightning, Ice (None): Dark
Weakness: Light
Item: Dark Ring
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I love this battle.  Its just a blast.  I dunno, maybe I am weird, because I
know some people find it annoying.

The first big problem with this battle, is at the beginning...well just look.
You cant damage him.  Any damage you do to him will be nullified about 2
seconds after you do it.  Now, you need to get this ability away from him.  it
is that annoying black barrier around him that causes it, so thats what we
need to destroy.  How to destroy it?  Cast Spectre on him.  That isn't so
hard.  It will also do a good amount of damage as well.

After that barrier that stops damage is gone, you can work on killing him.  As
you may (or may not) have guessed, Attachment is your friend.  As with the
previous battles, it can make your attacks do well over 3,000 damage at higher
levels.  Have Gallows use Extention-Attachment-Light Element and your entire
party can obliterate Gespent quite quickly.

As for Gespents attacks, they are mostly Dark Elelemtnal, so Dark Wards work
well.  If you have fought Heimdal Gazzo, you will still have those 4 Dark
Wards, and will be completely immune to all of his magical attacks.  Phantom
Hazard attacks all members with Dark Elemental Damage.

Gespents worst attack is Corpse Claw, which instantly kills a party member. At
this point you should have plenty of Revive Fruits, so it shouldnt be a
problem, but it can still be annoying, and can cause problems if you are
trying to power up for Gatling.  Other then that, with Dark Wards, his attacks
are not much of a threat.  You can slaughter him with Attachment_Light, so you
are pretty much set.

Of course, if you dont have Attachment-Light (You need Flash Hit as well as
the Attachment Arcana), or are unwilling to change your mediums around, even
for a battle, Spectre works well, and so does normal physical attacks.
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Boss: Asgard
EXP: 14,000
Gella: 16,000
Item: Ambrosia
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Ouch...just ouch.  This is by far the hardest boss fight with Asgard, and the
hardest fight for a while.  For preperations, have at least two members with
Death Wards.  You have one Death Ward on your mediums normally (it starts on
there and you can't take it off) and you got one from Hunbaba in Ruins of
Dreams.  You may have gotten a third one from the millenium Puzzles.  if so,
use it now.  You need all these possible.

With at least two characters with Death Wards, you stand a chance.  If you
only have two of them, put one on Virginia, so she can revive the entire party
at once.  Why all this preparation?  No, this boss isn't like Hunbaba, but he
is damn close to it.

Asgard is at full power in this battle.  He wont hold anything back.
Basically, he has all of his best moves, and can use them at any time.  This
means that he can instantly kill your party (if you dont have Death Wards) in
a single attack.  This attack is called Wide Barrier.  He first used this on
your party in Faraway lands, at the end of the battle with him and Melody,
when you first met Werner.  This is the reason you need the Death Wards.

Now heres a rundown of Asgard's other attacks.  He has the Barrier Knuckle,
which is his normal physical attack.  It does about 1,000 damage to a single
member.  It also hits more often then it did originally, even at high levels.
Other then his Instant death attack, his Barrier Flood.  This attack does
1,500 damage to the entire party, and is the attack that was in Chapter 2's
movie with Asgard.  Also the attack that obliterated you in the Leyline
Observatory way back when.

Now that you know the trouble you are in, you need to plan.  Have Virginia
cast Protect on all members (or Gallows with Extension) and this will lower
the damage Asgard can do to your party as a whole.  Keep your HP at maximum at
all times, and have Virginia revive party members, while Gallows heals them.
Clive and Jet attack.  Gallows and Virginia should constantly heal, and build
up FP when they dont have any work to do normally. They are important aspects
of this battle.  Jet may actually take voer Gallows' healing duty because of
his sheer speed, while Gallows with Valiant does the attacking.  Either way
works: Jet on Healing, or Gallows with Valiant on attack.
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*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
*****                        Demondor Pillar-Rear                         *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*

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Boss: Nebiros
EXP: 25,000
Gella: 12,300
Strength: (Absorb) Dark
Weak: Light
Item: Full Carrot
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As I said earlier, I LOVE this battle.  I find this to be the most amazing and
fun battle in the entire game.  If you plan correctly, you will find it quite
fun as well.

Before each turn of battle, the Nebiros asks you how you wish to die.  You are
given three choices, each an elemental attack.  If you choose to die by water,
then Nebiros will do a water attack on you that round.  If you choose to die
by earth, Nebiros will do an earth attack on you. The same goes for Fire,
Water, and whatever other elements.

This works greatly to your advantage because you can choose what Wards you
need for his spells. I suggest having 3 Water Wards (which will also help you
for the Kraken optional boss, which you may have fought) and one other.  You
need two because the elements he can choose are randomized.  So as long as you
have 2 sets of elemental wards (I had Water and Fire, Water from my battle
with Kraken, and Fire because it is the easiest to get) on all three
characters, you wont be harmed in this battle.

If you are extremely patient, you can get to 9.9 EXP in this battle, but it
would take quite a while and is probably not worth it. As long as you have the
wards though, feel free to level as much as you want, as Nebiros gives quite a
bit of EXP.  You only get .1 each time, but 10% of 25,000 is 2,500.  So each
turn you get 2,500 EXP.  Quite a good amount, especially if you are low
levelled.

Now for attacking him.  Because you can easily be completely immune to his
attacks, attacks dont really matter.  To kill him off fastest, Extension-
Attachment-Light Element is the best.  Yes, I know you have been using
Attachment a lot of late, but it works a hell of a lot better then anything
else.  Unless you are cheap and use Finest Arts.  Actually, if you have strong
characters, you can kill Nebiros off with Gatlings and not even have time to
use Finest Arts. *sigh* *bahs Finest Arts*.  If Spectre is stronger then your
physical attack with Attachment-Light on it, then use that instead.  If you
dont want to use Attachment-Light, attack him physically.  Even though you
dont have Clive, Jet can do some good damage. Virginia wont need to be on
healing duty, so she can use magic.
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*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
*****                          Nightmare Castle                           *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*

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Boss: Disaster Water
EXP: 10,000
Gella: 0
Strength: Ice/Water
Weak: Fire/Lightning
Item: Dragon Fossil?
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If this is your first Disaster Battle (and you decided to do them all in order
of floors) theres a few things to be expected.  Disasters are not strong for a
boss.  In face, they are only about as strong as a normal monster enounter,
with lots and lots of HP, and a few strong attacks.  Ok, maybe I am being a
little low on them, but they are not challenging.

There are usually two ways to kill them.  Finest Arts, and elemental 
weaknesses.  I prefer the elemental weaknesses way, because at some point in 
these battles, you actually do more damage with them then you would with Finest
Arts, and more quickly.  Extension-Attachment-Fire in this battle will allow 
your main attackers (Clive and Jet) to be rediculously powerful, as these 
monsters are pure elemental. Also, because Disaster Water is based off your 
Medium, and your Medium is based off Ice and Water, he has two Weaknesses, 
which is the exception of just Disaster Water. Every other Disaster has only
one weakness. It is very easy to break the 8000+ mark with normal critical
attacks with just Attachment and no Valiant.  

Note that Disasters dont do any status attacks, and they have two forms of 
attack. They use a normal physical attack, and an AOE, which is pretty much
the same as your summons, except with their graphics. Disaster Water is no 
different.  To prevent the Summon damage, use Water Wards (though thats a bit 
cheap >.>;)

The Disasters' weak attacks and elemental weaknesses make them easy foes.  It 
shouldn't take more then 5 turns to dispose of them.  If it does, you might 
want to go out and level some more.  You've faced much harder.
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Boss: Disaster Fire
EXP: 10,000
Gella: 0
Strength: (Absorb) Fire
Weak: Ice
Item: None
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Much like the Medium fight in the beginning of the game, this battle will be
fast, but deadly.  The Disaster Fire has strong physical attacks, that do fire
damage to all members.  For defense. the only thing you need to be completely
invulnerable is to use Fire Wards.  If you can use Fire Wards on all of the
characters, you wont be damage throughout the entire battle.

Start by attacking normally.  If your level is high, you can use Gatling, but
dont do it immediately.  Use Attachment-Ice first.  Even if you have to
temporarily fix your mediums, Attachment-Ice will allow you to do much more
damage then before.  You may want to use Extension-Attachment-Ice, but if not,
just use it on Clive and Jet.

His main attach is called Vapor Blast, which does Fire damage to the entire
party.  it is basically the same attack your Firey rage Medium does to
enemies, except that it is done to your party.  Of course, as I said, with
Fire Wards, he wont be able to damage your party members in the least.

Gallows, or Virginia, whoever has the Ice spell, should use it.  It does quite
a good bit of damage.  Of course, being fire elemental, he has average to weak
physical and magical defense.  This is a serious advantage you have over him.
His low defense, paired with Fire Wards can make this battle last less then
three rounds.  of course, if you really wanna cheat, you can add Valaiant to
the Attachment-Ice, but then you will be almost TOO strong, especially without
Fire Wards. So if you dont have Fire Wards, Valiant will just let you finish
the battle easier.

Mind you, SAVE GATLING UNTIL YOU HAVE ICE ATTACHED!  You should be able to
kill him almost immediately (maybe even in one round) if you have enough FP
and a high level.  Other then that, Ice magic, and normal attacks work just
fine on slaughtering this boss.
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Boss: Disaster Moon
EXP: 10,000
Gella: 0
Strength: Dark
Weak: None
Item: Dragon Fossil
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In the final dungeon, you will technically want to treat all the Disaster 
bosses the same.  The easiest way to defeat them (like all monsters at this 
level) is to use Finest Arts, though like always, I find that cheap.  In some 
ways, Extension-Attachment-Permanence-Elemental is even faster though.  
Especially on characters with strong Gatlings, siunce one strong Gatling 
attack can finish the Disaster off. Note however, this wont work on Moon. Moon 
has no definite weaknesses (I believe >.>;) so he is stronger then the other 
Disasters, in a way.

To make this boss almost too easy, use Dark Wards.  Of course, if you do not 
have the ability to give Dark Wards to everyone, give them to whatever 
characters you find taking the most damage. Diaster Moons strongest attacks 
are Dark Elemental based, and with Dark Wards, you will take no damage (or 
reduced damage at least).  Thats kinda common sense at this point though.

Disaster Moon has strangely low physical defense, so just normal physical 
attacks will kill him quickly, if you happen to be too lazy to choose commands 
for some reason >.>;.  His physical attacks are weak, and will be no threat.  
The only thing you need to worry about is its summoning/gravity attacks.  
Strangely, Disaster Moon seems weaker then the other Disasters in strength. He 
uses his physical attacks 90% of the time, so most likely you will probably 
come out of this battle stronger then when you came in.  

It is worth it to note that he has rather high magic defense, so spells dont 
as well on him as they should ;;.  Oh well. It will die quickly enough as it 
is, even without an elemental weakness to exploit with Attachment.

Pretty run of the mill for this point of the game >.>;
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Boss: Disaster Light
EXP: 10,000
Gella: 0
Strength: Light
Weak: Dark
Item: None (Dragon Fossil?)
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This battle is to be approached like every other Disaster battle.  Its a pretty
routine battle as a whole, and theres not a whole lot you need to be afraid of.
Like Disaster Moon, you cant exploit an elemental weakness on this boss with
Elemental-Attachment.  Still, Permanence-Valiant works well.  To make things
easier, as always, use Light Wards, if you can get them.

Disaster Light tends to prefer physical attacks over his summoning, which is a
welcome relief over the other Disasters. He is pretty slow, too.With his 
average defense, treat him like a regular boss. If you have yet to kill 
Disaster Moon, then you wont know it, but oddly, the battles are nearly
identical.  Strange, showing how they are opposite elementals.  Of course, all
of the Disasters fight much the same.

The most you'll probably see Wings of Death hit for (thats his melee attack) 
is around 600. And thats really rare, most of the time it will be around 200 
most, if it hits at all.  Disasters tend to miss more often then they hit.

Disaster Light's magical attacks tend to be a bit stronger (in my experience)
then the other Disasters.  But not by much, only 100 damage or so.  They do 
300-600 instead of 200-500. At this point its not much damage, since he doesnt
use them that often.

Treat it like a strong normal monster and you'll be fine@@;
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+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Boss: Disaster Wind
EXP: 10,000
Gella: 0
Strength: Wind
Weak: Earth
Item: None (Dragon Fossil?)
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Like the rest of the Disaster battles, Disaster Wind is a rather weak enemy.
You can one hit him with Finest arts if you choose (ew) or if you choose to
fight him the normal way, you can use Extension-Attachment-Elemental(Wind)
with Valiant and Permanence if you desire.  That should kill him in two to
three turns, even if you're weak.  

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