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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter W » Wild Arms 3 - Strategy Guide (Page 19)

Wild Arms 3 - Strategy Guide (Page 19)

Below are the cheat codes, hints and help for Wild Arms 3 - Strategy Guide (Page 19).

Now that you know how to hurt him, you just have the other basics.  Balazs has
one othre attack, which attacks one member for 200 damage.  Keep your HP over
300, and that one shouldnt be a problem.  Just focus on his immunity, and he
will die rather fast.
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*****                             Yggdrasil                               *****
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Boss: Melody
EXP: 2,500
Gella: 2,700
Item: Potion Berry
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Unlike the previously Melody battles, she actually counter attacks this time.
Melody isnt that strong, actually.  Its more your own mistakes that will
destroy you in this battle, and not her.

Note Melody does have an odd ability.  The game states it (and I quote
directly):

* Melody's barrier fends off attacks that do less then 350 points of damage.
Your ARMS and Arcana attacks must exceed the barrier limit in order to damage
Melody.

If you have played Breath of Fire V, it will be familiar to you.   This is the
same as the ABD (which was on the Regents).  Basically, you have to do 350
damage to Melody, or else your attacks will have been worthless.  Note the
fact that each gatling shot has to do above 350 damage to harm her.  This
actually isn't as much of a problem as it may seem.  Melody has low physical
defense, so most of your attacks should do over 200 damage.  Well at least
Clives and Jets should be.

You wont want to attack with other then the two of your main attackers
anyways.  Melody's counter is called Venom Strike, and causes Poison to a
target.  If you have Poison Wards, this will be worthless, and melody wont be
able to touch you, but if not...as I said, you can only screw yourself in this
battle.

While Clive and Jet attack, Virginia and Gallows should be healing Poison, and
HP as needed.  They will do best with Magical attacks, but only if the damage
exceeds 350.  If not, dont bother, and use Mini Carrots on Clive or Jet (if
you have enough, that is).

This battle isn't that bad, if you are strong, and high levelled.  If not, it
can last a while.  Just make sure to have those Poison wards!
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Boss: Malik
EXP: 2,700
Gella: 3,00
Item: Potion Berry, Dragon Fossil (rare)
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Wow, talk about ouch.  Malik is about 10 times more dangerous then Melody, and
much worse then he wass in the previous battles.  If you dont take caution,
Malik can easily obliterate you.

He has his normal ability, so use Decelerate on your first round.  Other then
that, everything is new.  Malik has an attack called Chaotic Demension.  Like
his previous battles, this confuses your members.  But it isnt only one meber
this time, it's your entire party!  This is a serious threat, so have as many
characters with the Confusion Ward as possible.  Virginia is the most
important character to have it on.

Now, as you know, with confusion, your party will slaughter itself.  IOf your
characters are strong, it will be even worse.  Sadly, Confusion isn't Maliks
only skill.  This time he has an ability called Anihalator, which does 300-400
damage to your entire party at once.  This, paired wioth the attacks
internally, can cause some chaos.

So...Now that you know what he does, wheres the strategy?  Well, as I said,
Virginia is the most important character to have a Confusion ward on.  The
second (and/or third character) is your choice.  Gallows can be good because
he may be able to heal your parties' status with Extension and Flash Hit.  Of
course, you may want it on Clive, since he has the strongest physical attacks,
and can easily decimate your party when he attacks you. Jet is fast, and good
for healing quickly, if needed.

Keep your HP above 1,200 at all times.  That is probably the max damage your
party/Malik can do to one character at any set turn.  Your party members can
probably do 800 (put together) and Malik can do 300-400 damage with his
Anihalator. As I said, thats the worst situation, but you can't take too many
chances.

Go all out on Malik.  Because this battle can be annoying as hell, use Mini
Carrots, and Gatling whenever you can.  Dont hesitate to use Inertia Cancel to
heal your party members of Confusion, either.  You may even want to attack
with Virginia and Gallows, though they dont do much damage.  Anything to get
this battle done in a hurry so that Malik wont be a threat.
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Boss: Leehalt
EXP: 3,000
Gella: 3,500
Item: None
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Before I get into the strategy, DO NOT use Mystic-Lucky Card on this boss.
Nor should you use a Galle Card, as if you do, you will just be wasting the
items/FP.

Anyways, now onto the strategy. Like the previous battle, Leehalt is deadly.
Though he only has the same attacks as before.  He rarely (mainly when you
aren't attacking him) uses Eliminate Scanner for 400 damage, but everything
else he does relies on counters.

Also as with the previous battle with him, his counter attacks do the same
amount of damage that your normal attacks did to him.  Because of this, only
your strongest attackers should attacks, and let the weaker ones be on healing
duty. Virginia and Gallows should make sure Jet and Clive have over 1,200 HP
at all times, or else they may critical attack Leehalt and accidentally kill
themselves.

Other then that, the battle is the exact same as the previous (and I copy from
my previous strategy):

Now, with Gallows and Virginia on healing duty, you have two choices and ways
to go about this battle.  You can have Clive and Jet use Mini Carrots on
themselves so that they get max FP, and then use Gatling when both are at
max.  The danger to this is, when you use Gatling, Leehalt doesnt just counter
the damage of one attack, he counters the damage of ALL the atacks (so if you
do 300 damage with 3 attacks, he will do 900 back, not 300.)  This will almost
always kill the member that Gatlinged.That is the fastest and easiest way
though.

The other way is to only attack with Clive and Jet normally.  Dont use
Valiant, as that will up the damage Leehalt does back to you.  You can keep
your HP up (dont let it go under the amount double the damage they do
normally, as you never know when your characters can critical attack) with
Virginia and Gallows, while Jet and Clive attack.

Either way works, but just remember to keep your HP up, and remember that
Healing is your friend. Without healing, you are going to be screwed quickly.
Caution is what this battle is all about.  If you go into it head on, you will
be slaughtered.

NOTE: Make sure you are healthy when you kill Leehalt.  Dont pound on him too
much, so that your party gets hurt more then it should.  There is a battle
right after this.
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Boss: Janus
EXP: 6,500
Gella: 7,000
Item: None
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This battle is annoying, and luckily, it will be your last battle with Janus.
You should know Janus's attacks by now.  They haven't improved much, but the
main problem with this battle is your stats.  You start with the same HP/FP
etc abilities that you ended the Leehalt battle with.  This means any dead
characters or low HP characters will remain that weak.  This makes this battle
a pain.

First thing: Get your party healthy.  The battle with Leehalt may have left
you quite weak, so make sure your HP are up to max again.  After that, then
you can focus on attacking Janus, and killing him once and for all.

Janus attacks much more frequently then before.  He can use Negative Rainbow
(for 300-500 to all party members) as miny turns in a row as he wishes.  If he
uses it three turns in a row (which I have seen him do) he can easily decimate
a weak party.  So keep your HP above 1,500 at all times, or else be prepared
to suffer.  Dont hesitate to use Mini Carrots on Virginia so she cxan use
Mystic-Potion Bery, either.  You need all the health you can get, and Gallows
with Extension-Heal probably wont get it to you.

Other then Negative Rainbow, Janus can attack single party members.  Proton
Beam does aroun 500 damage to a single member, which is Janus's strongest
attack.  He has a Dark Spear attack, which he uses rarely, as well, that does
200 damage to a single member.

Now, while Virginia is on constant healing duty, have Clive/Jet attack, while
Gallows is on Support.  Depending on how you play, you may want Gallows to use
Mini Carrots on your attackers so they can use Gatling more often, or you may
want to use Valiant (ugh...so early on, it feels like you are cheating).
Extension-Valiant is your friend if you decided to play that way.  But as
always, Gallows works best on Support.

Take note, you should use Gella Card/Mysitc-Lucky Card in this battle.  it was
only the Leehalt battle in which you shouldn't use them in.
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Boss: Leehalt, Melody, Malik
EXP: 8,400 (2,800 each)
Gella: 9,000 (3000 each)
Item: Full Carrot
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Well, for the last battle in Chapter 2, this surely isn't as bad as one might
expect.  First off, none of the thre prophets have their special abilities.
this means Melody doesnt have her Poison counter or her 350 damage barrier,
Malik doesnt have his Confusion attacks, or his high evasion, and Leehalt wont
counter you with the same damage you do to him.   Because of this, it is an
all out punch fight.  Maliks speed changes drastically throughout the battle.
Sometimes he goes last, and sometimes he goes after Virginia, it doesnt matter
when, and because of this, he can be considered one of the worst threats.
Leehalt is definitely the stronges, doing the most with Eliminate Scanner.

Eliminate Scanner is the only attack each of the prophets are capable of using
in this battle.  Malik's is the weakest, and Leehalts is the strongest.  They
do from 300-500 damage to one character.  This isn't so serious, luckily, but
if they attack one character a round, that is 1,500 damage, and can easily
dlaughter a low level character.

So, keep your HP above 1,500, if possible.  If not, just keep your HP at max,
and you should survive.  Make sure to use Gella Cards on all of them, and you
will get quite a hefty sum of Gella after the battle (18,000, actually).
Mystic-Lucky Card, as always, as well.  But dont let anyone die, because thats
a nice amount of EXP you will get from winning this battle.

Pound on Melody first, as she has the lowest defense and HP.  She will go down
in two or three rounds.  Then go after Malik, as his radical speed can be
annoying, especially if you are trying to heal a dying character.  Leehalt is
last.  Though leehalt is the strongest, he is also the hardest to kill off
(and the least annoying).

This battle isn't supposed to be too difficult, dont make it so, with all the
pretty special effects and such.  Just slaughter them and be done with it.
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*************                     Chapter 3                     *************

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*****                          Iron Dragon Nest                           *****
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Boss: Buer
EXP: 9,000
Gella: 10,000
Item: Duplicater
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This battle will either be very long, or very quick.  It just depends on how
you play.

Buer says he is afraid of the light, though this does not mean that he is weak
versus light elemental attacks. He is usually 'closed' (attack him and you
will see what I am talking about).  This 'closedness' will prevent you from
doing quite a bit of damage to Buer.  In fact, even your strongest attackers
will only do 80 or so damage.

Buer has a few main attacks.  He has that normal physical attack, like all
bosses. It does about 100 damage.  He has an attack all called Coyoctus, which
does 300 damage to the entire party.  This is the main threat that Buer poses.

Right after the Coyoctus attack, Buer will open up.  Its for a very short
period of time, but if you attack him then, you will be able to damage him
fully.  You can kill him instantly with a critical attack, if you are lucky.
Other then that, you need to attack normally, and wait for this opportunity.

And unlike other battles, in this one I DO suggest using Valiant.  Especially
after a few attacks, so your party will be weaker.  This will alow you to
damage Buer better, and end the battle faster.   There is not really too much
to this battle, as he will probably die before the time limit anyways.

One last note...Use Gella and Lucky Cards immediately.  You might accidentally
kill him before you are able to, and he gives some nice bonuses.
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*****                             Filgaia                                 *****
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Boss: Balal Quo Nega
EXP: 20,000
Gella: 30,000
Items: Briefcase
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This is easily the hardest enemy you will face on your Sandcraft.  Though it
can become much easier if you have a strong cannon.  In fact, you can kill him
in one hit with the second or third cannon upgrades.

Balal's attacks do around 20,000-30,000 damage.  This isnt that much compared
to the stronger monsters in the sand (if you have faced them).  The bad things
is that he attack often and he has high (VERY high) defense.  Oh, and the fact
that every two or three turns he completely restores his HP with a healing
spell which is shown as "Critically Heals".

Because of this Healing, you need to kill him off fast.  With the first
cannon, this battle is all but impossble.  Seriously, dont even attempt this
battle if you only have the first cannon. With a strong cannon, Select "Fire
all Ammo at Once" and, if you are strong enough, you will kil him instantly.
If not, have the defender reload the ammo, and then do it again.  You should
be able to take him down in two shots, but usually by the third round he will
be annoyed and heal himself again, leaving you back at square one.  Just
continue the pattern, and if you are srong enough, he will die.
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*****                          Fallen Sanctuary                           *****
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Boss: Lucied
EXP: 8,400
Gella: 0
Item: Just Law
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Lucied is the easiest of the Guardian Lords, without a doubt.  Note though,
that you normally would not fight these lords at this point of the game, and
even a very high levelled party may take a while to kill them.

Lucied has a few main attacks.  Unlike most bosses, he roates his attacks,
which means you never can know what to expect from him.  His Lifedrain is
probably the most annoying, doing 250-350 damage to a character.  This also
heals him for whatever damage it did to your character.  So if it did 300
damage to your character, Lucied will gain 300 HP. His other main attack is
called Full Moon.  This basic physical attack  does about 300 damage to a
character, though at a higher level, it will do less.  Lucied also has an odd
magical attack. Sometimes it will do no damage, and others it will do an
astounding amount.

His last attack is his ultimate attack.  This is called Dark Destruction.  The
animation is a little weird, but the attack does 400-500 dark elemental damage
to all.  having at least Virginia equipped with Dark Wards is a must in this
battle. You never know when Lucied will, use this attack either, so keep your
HP over 900 at all times.

Now, Lucied has average  defense versus physical attacks, which is obviously a
good thing.  Though he is quite fast.  This can lead to a problem if you need
to heal.  Though Virginia should be the one on healing duty constantly,
Gallows should be on support.  Because of Lucieds high HP, it may take a while
to kill him off, meaning you have to be on healing duty every two rounds or
so.  Use Mini Carrots when needed, as you ould always go grow some more.

Attack him however you wish, though as always, physical attacks work better
then magic.  Whenever Gallows ian't on support have him attack.  Even though
he isn't as stroing as Jet or Clive, every little bit counts, right?  Use
Gatling as often as possible, depending on your characters' weapons' weight.
I dont suggest using Mini Carrots on them just for Gatling, but if you are
impatient, you may want to.
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Boss: Raftina
EXP: 8,400
Gella: 0
Item: Love Charm
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Raftina is definitely one of the harder bosses in the game.  That is, unless
you dont know the secret to success (AKA how to beat her).  Her first move is
called Copy Abilities, which will give her the ability to use all of the
Arcana your party has.  She will mainy use attack Arcana, though she sometimes
uses status effecting Arcana.

Now that doesn't seem to bad does it?  Well it isnt...except for the fact that
she has extremely high magical attack power.  And She atacks your entire party
each time.  She is on a constant Extension-Arcana thing here.  Even worse, all
her Arcana attacks do over 500 damage.  This is gonna hurt.

Because she attacks with those Attack-all Arcana's, Raftina is incredibly
strong.  You will most likely need to heal every two turns, but keep
Virginia's FP over 50 at all times so she can heal at a moments notice.  Only
use Potion Berries to heal.

Though the 500 damage a round may seem kinda rough, it isn't if you follow one
trick. Have Gallows equipped with Flash Hit (as it should already be on him).
Now, on the first round, have him cast Extension-Reflect.  This spell will
single-handedly save your life.  Every turn she will cast her attack all
Arcanas, and it wont damage your party.  Instead, it will reflect back to her
and do around 300 damage.  Pretty spiffy.  You will need to recast it every
few rounds though, because it does wear off.

With Reflect being cast every 3 rounds or so, Gallows should attack.  Virginia
needs those FP, so she should as well, as should your other members.  And
after 3 or 4 of her rounds...Raftina does the annoying.  She casts a spell
called Sacred Blood on herself.  This spell heals Raftina for 4001 HP.  So
basically in 3-4 rounds you need to do upwards 4001 HP, or you will have
attacks for nothing.  This isn't as hard as it seems, though, unless you are
underlevelled.  If underlevelled, feel free to use as many Mini Carrots as
needed, as you will need them all.  If not, attack normally for a few turns,
and then use Gatling with a full force.  You should easily be able to
penetrate that 4,000 damage.  Though you will still need to attack her after
that, all you need to do is get over it to damage her...and remember, she DOES
do it after another 3 or 4 turns.  You need to keep the damage up, or else she
will constantly heal herself for more damage then you can do.
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*****                       The Worlds Footprint                          *****
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Bosses: Scarecrow, Steamgear, Leonhardt
EXP: 9,900 (3,300 each)
Gella: 10,500 (3,500 each)
Elements:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Scarecrow:
Strengths: (Half): Earth, Water, Ice, Lightning, Fire (Null):Dark
Weakness: Light
=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Steamgear:
Strengths: None
Weaknesses: Lightning
=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Leonhardt:
Strengths: None
Weaknesses: All
=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Item: Dragon Fossil,  Adventure 5
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This battle is a lot harder then those other boss battles with three enemies.
This set of enemies is a lot more balanced then any other set, and can cause
some major havock on your party if you dont.

The main threat is definitely the scarecrow.  He has an instant death attack,
and is noit afraid to use it.  In fact, he will most likely use it more then
his normal attack, making him especially annoying.  His normal attack does
about 200 damage, which isnt that bad, but when coupled with the other
monsters' attacks, it can cause some problems.  The Scarecrow also has the
ability to reflect Arcana attacks.  When you see him cast a spell about Arcana
effects, dont use any Arcana on him, as it will only be reflected.  This means
you probably will have to kill him with physical attacks.

THe Steamgear is definitely the least threat of the three.  He has the weakest
attacks of them, and will rarely do over 150 damage if your party is strong.

Leonhardt can be annoying, though he is the easiest to kill.  Leonhardt
counters all of your attacks with (surprisingly) an Arcana attack.  This
attack, called Surpessed Curse? (which you have seen before) does about 200-
300 dark elemental damage to the character that attacked.  Attack him
magically, instead of physically, as that will do more damage.

Oh, and one more thing.  One of them has the ability to cast a spell
called "Critical Heal".  This ability will completely (100%) heal the entire
party of enemies.  So even if you have done 4,000 damage, it will heal all of
it.  This is the most annoiying factor, and the reason why you need to attack
one of them at a time, so you dont waste all the FP and items.

Now, go after the Scarecrow first.  He is the biggest threat, and by far the
most annoying.  Use all of your Gatlings on him, and use Spectre as often as
possible, before he casts his reflect ability.  Once he does, just attack
physically, and hopes he dies off fast.  After the Scarecrow casts the reflect
spell, you may want to have your magic users go after Leonhardt with their
magical attacks.  This will let you wittle down both enemies, but kill the
evil Scarecrow first.  Remember that the Leonhardt is weak versus all
elements, and so feel free to use magical attacks on him.

Kill the last one however you wish.  He is the easiest of the three to kill,
as his attacks are the weakest.  Use whatever you want, as it wont make a
difference.  once the other two are gone, he is nothing.
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*****                           Ruins of Dreams                           *****
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Boss: Humbaba
EXP: 10,000
Gella: 12,000
Strength: None
Weak: ALL
Item: Holy Grail, Dragon Fossil
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This can easily be categorized as the most annoying battle in the game.
Before anything else, check your Mediums.  But Cosmic Cog on Virginia, and
make sure she has all 4 points on the Death Ward, as she will need it.

Now, every three turns, Humbaba will screw you.  it is simple as that.  ON the
third round, he will cast Stench of Death, and then  his ultimate spell (or
THE ultimate spell) Humbaba Curse, which instantly kills all members of your
party without the Death Ward equipped.  It isn't a 'maybe' it is a WILL.  You
WILL be killed by this attack, if you do not have a Death Ward with maximum
protection.

Now, for the strategy.  There is an easy way, and a hard way to go about this
battle.  The hard way is to beat him normally.  Because Humbaba is weake
versus magic, this is your ticket to success.  First, use the Mystic-Lucky
Card combo imediately, as you probably wont be able to kill him in 3 rounds.
Also use a Gella Card immediately.  This will make it so you can focus on
survival later in the battle, instead of trying to power him up for the
Goodies.

Now, attack him with Magic. Any magic works.  Gallows with a strong Spectre
does 1,500 or so damage.  Jet and Clive should attack normally, unless you try
their magical attacks and they are stronger then their physical attacks.
Virginia should focus on gathering 25 FP, so she can use Mystic-Revive Fruit
after each Death spell.  Then you can continueally repeat the process (though
dont heal the other 3 members, as it wont do anything).

The extremely cheap and easy way to beat this boss takes less time then any
other battle in the game.  On the First, have Virginia use Mystic-Lucky Card
with Jet use a Gella Card.  Have Gallows use Spectre, and have Clive use a
Full Carrot on Virginia (NOT a Mini Carrot).  Now, with Max FP, have Virginia
summon a Guardian (most likely the Water Guardian, if the Medium is equipped
on her) and this will do about 7,000-8,000 damage.  If this doest kill him, go
all out with the other characters, and he will not take long to kill after
that.
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*****                            Fila Del Fia                             *****
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Boss: Chameleon Man
EXP: 12,000
Gella: 13,000
Strength: None
Weakness: Ice
Item: Duplicater
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This battle somwhat reminds me of the Balazs battle in Nidhogg pass 3.  Mainly
because the enemy because somwhat invincible.  This battle is easily more
annoying then most, so just control yourself, and work with me.

Chameleon man is not that strong. He rarely does any damage with his attacks,
as he prefers status changes.  This isnt THAT bad, since it is mainly Misery
(annoying) and Poison. Both of which are easy to cure in a turn. he is also
very slow, making him less of a threat.

The true problem with this battle is the fact that you will not be able to
physically attack him often.  When you physically attack him, he becomes
immune to physical attacks for 3 turns.  He also becomes MUCH more dangerous.
I quote directly from the game:

*Once it is physically attacked, the monster will activate stealth mode, which
nullifes all physical attacks.  However, it's stealth mode wears off after a
number of turns.

That number of turns, is three, by the way.

Now you know the main problem.  First off, do not attack Chameleon Man
physically unless it is with Gatling, so that you can do more damage.  Yes,
magical attacks hit while he is in Stealth mode, but they do little damage.
Even the strongest attacks from Gallows and Virginia do 300 or so damage,
which is extremely weak. Even Ice attacks do that little damage.

Another reason not to use physical attacks on him often is simple. He gets a
whole lot stronger.  He only uses instant death attacks, and those hit quite
often.  This can be very annoying, especially if your character was saving FP
up.  Feel free to use as many Mini Carrots as you want, though only use them
when your enemy is not in stealth mode, or it will be a waste.

Once the Chameleon man is out of steal mode, you can attack him (only once,
remember) so make sure that it is strong.  In three turns, you can easily get
100 FP through Mini Carrots, so whichever character is strongest, attack with
Gatling.  This probably wont kill Chameleon man, but it will severly damage
him.

Just keep that up, and the battle will be won.  It may take a while though.
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*****                           Fallen Sanctuary                          *****
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Boss: Justine
EXP: 8426
Gella: 0
Item: Brave Seal
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Justine is the common RPG Cliche foe.  he is big, strong, can take a hell of a
lot of damage, but is pathetic magically. That just about sums Justine up.
His magical attack does like 100 damage or less, and his biggest attack,
called Justine attack (how original) which instantly kills all party members,
never works.  So basically all you have to worry about are his main attacks,
which are average powered.

Heres a rather entertaining piece of information.  Justine casts Hyper on
himself, though it only lasts one turn.  This means that it is a complete
waste of his turn, as he wont be able to attack while it is in effect.

Justine doesn't really require any special strategy.  Since his attacks rarely
hit, he wont be able to damage you much.  The one thing you DO need to watch
out for is his very high HP.  Even an extremely overlevelled party, this
battle will take quite a while. Justine only has average defense (magically
and physically) but that high HP can make this battle last longer then almost
any battle previous.

Just be glad it is not as annoying as Raftina.
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*****                           Caging Tower                              *****
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Boss: Maya, Alfred, Todd, Shady
EXP: 12,400 (3,100 each)
Gella: 12,800 (3,200 each)
Item: None
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This battle is almost identicle to the previous battles with Maya and party,
except your opponents are a whole lot stronger this time.  No more lame
damage, they go all out.  You had better be warned.  Keep your HP above 1,000
at all times.

The hardest part in this battle os the beginning.  In the begging, when all 4
enemies are alive, the party can be killed within 3 turns.  Especially a weak
party.  Todd, Alfred, and Shady do a special attack together, called Wild
Bunch.  They can only do it once a turn, but it does over 500 damage to your
entire party.  This is a huge threat, as you will need to immediately kill one
of those three off.

As always, go for Todd first.  As always, he heals, but this time for 300 HP
(as always.) at this point, 300 HP is about what Virginia does with an attack,
and will not save him at all.  But this is not what makes him dangerous.  The
main threat is his Meteor Dive, which does from 300-500 damage to a single
character.  This can easily kill off a weakened character.

Of course, Todd wont DO those attacks if you kill him first.  HE will
constantly do Wild Bunch with his friends.  After Todd, go after Shady.  He is
good for building FP on, since he has low defense and HP.  He also does more
damage then Alfred does, making him more of a threat.

And, as always, go for Alfred next.  The only thing Alfred has gained in his
time away from battle seems to be HP.  He is just as weak as before, doing
less then 100 damage with his physical attacks.  He is just pathetic.  Sadly
pathetic.  I pity Maya for having such a worthless brother in battle.

Normally, Maya alone is not much of a threat, but this time that is
different.  She gets MUCH stronger. She gains an attack called Calamity Jane,
which attacks maybe 5 times, and does about 1,000 damage to a single party
member.  After this damaging battle, that can easily kill a weakened member.
Make sure you keep your HP over about 1,200 at this point, as you never know
when the damage will reach its peak.  Maya is the most dangerous now, though
she does have the lowest HP of the bunch.
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*****                            Dragons Lair                             *****
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Boss: Lombardia
EXP: 13,000
Gella: 14,000
Item: Gimel Coin
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For her (yes, Lombardia is female) size, Lombardia is definitely a lot weaker
then she looks.  Or maybe it is just the fact that she uses more support magic
then she attacks with.  Any way you do it, if your party is strong, you may be
able to kill her off before she uses her strongest attacks.

On the first three turns, Lombardia uses defensive spells on herself. These
spells include Cerebal Matter, which increase her evasion ans her rexflex by
over 200 points, Epidermal Shell, which reduces all (magical and physical)
damage you do to her, and Mighty Might, which ups her attack.  This takes
three turns.  So on these turns, you need to attack normally, so you can
damage her as much as possible.

After she casts the support spells on herself, she will attack for two to
three turns.  She attacks once per turn, and the attacks do about 200-500
damage. They only hit one member.  After those turns, you will note that
Lombardia will begin to flash red, at this point, ATTACK WITH ALL YOUR MIGHT!
Your attacks do a whole lot more damage, (even Virginia's do over 1,000
damage), so use Gatling as much as possible on this round.  If you attacked a
lot before hand, you should be able to kill her now.
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*****                        Dissection Facility                          *****
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Boss: Sadas, Sadas jr.
EXP: 14,000
Gella: 15,000
Item: Potion Berry, Revive Fruit
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This will be the fastest boss battle ever.  On your very first turn, have
Virginia use a Gella Card on Sadas, and have Jet use one on Sadas jr.  It is
important for you to do it to Sadas first, as he wont last long.

On Sadas's first turn, he will self destruct.  This attacks a single member of
your party for 2,400 HP.  At a low level, this will easily kill a party
member, so make sure to have a Revive Fruit on hand.  Take note that until
Sadas dies, you will not be able to damage Sadas jr.

After Sadas self destructs (or takes his journey, as the game puts it), you
are free to attack Sadas jr.  Dont attack him til after Virginia has use
Mystic-Lucky Card though, because this battle gives some rather good spoils.
After you use the Mystic-Lucky Card, attack physically, and Sadas jr. should
die in a single round.  He is weak versus physical attacks.
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*****                           Ruins of Memory                           *****
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Boss: Leehalt, Melody, Malik
EXP: 15,900 (5,300 Each)
Gella: 16,500 (5,500 Each)
Item: Potion Berry
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Now THIS is how the final battle in Chapter 2 should have been.  Each of the
once demons have their own powers back, as well as all their strongest
counters.  Sadly, both Malik and Leehalt have actually gotten weaker, while
Melody has gotten stronger then she was before the Yggdrasil final encounters.

Now, this is like fighting all of them alone, except together.  Malik still
has his confusion skills, making him a prime target.  Melody attacks more then
her fellows, and for more damage.  Her Eliminate Scanner does 500 or so
damage.  Leehalt, as always, will not attack your members until he is
attacked, so he is harmless.

The first thing you should do is cast Decelerate on Malik.  As always, you
wont be able to hit him until you do. Then, as with the previous battle, your
attacks have to do over 300 damage to damage Melody at all.  Luckily, at this
point, it is a whole lot easier then it was when you did it in Yggdrasil.  She
is also weak versus physical attacks.  BEcause Melody does the most damage,
and attacks the most often (she also counters with Venom Strike, causing
Poison status) you should go after her first.  She wont last too long if
bombarded with physical attacks.  Dont waste any FP on her though, because you
need that for Malik and Leehalt.

After Melody is gone, attack Malik.  Only have one of your characters use
their Gatling on him though, because, you know Leehalt will need all the
strength of attacks you can muster.  Malik is annoying, as always.  Make sure
you heal any confusion before actually taking him on.  You may accidentally
obliterate your own party, and he wouldn't have to do a thing.  He rarely uses
Eliminate Scanner, but when he does, it most likely wont do more then 400
damage.

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