Wild Arms 3 - Strategy Guide (Page 17)
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Like the previous battle, the Goldrake will always act before Clive, and you should treat that as a threat. Clive has high defense, but the Goldrake is much stronger this time. Also take note that this battle will be quite a bit longer then the first one. On the first turn, Goldrake will use his poison attack. Have Clive atack the first round, and on the second, us the Antidote. The Goldrake will not use the poison attack again. Now you need to attack the Goldrake as much as possible. because he is permanently flying in this battle, it is hard to hit him. It takes a bit to get Clives FP up, so you may want to us a Mini Carrot. But have him attack until he gets 25 FP, and every time he does, have him use Lock-On. Have Clive use Lock-On not once, but 2-3 times and he will die. This battle can be annoyingly long if you are weak, but its still doable. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ***************************************************************************** ************* Chapter 1 ************* ***************************************************************************** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Train ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Janus, Romero, Dario EXP: 56 Gella: 200 Item: Heal Berry x2, Mini Carrot +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle is a lot harder then the previous boss battles. Even though you have all 4 party members, this can still be a challenging fight. Especially if your characters are under-levelled. Try to get all of your characters to around level 6 in their own perspective dungeons. Virginia will be the hardest character to keep alive here, as she most likely will only be at level 4 or 5. She has the lowest physical defense at this point, as well as the lowest HP, so keep her at full health at all times. You should start by killing off the weakest of the baddies, Romero, first. You can kill janus for a quicker end, but it will be harder, and far more dangerous if you go that route. janus himself is the worst threat of the battle, doing 10-30 damage to all party members at once. The other two dont hit very often, but getting rid of them will make the battle a lot easier. Kill Romero with pure physical attacks. If you need to have the entire party healed have Gallows use Extension-Heal or Virginia use Mystic-Heal Berry. But have gallows heal with his spells most of the time, and it should work. Jet and Clive should constantly attack, and defend when they ruh out of ammo. After killing off Romero, go for Dario. He is as easy to kill as Romero was, but save Jets and Clives FP if you are saving it up. Just keep attacking and keeping Virginia at full health. After killing off Dario, use all your FP for Gatling, and use it on Janus. This should easily kill him off, but if it doesnt, just continue to attack and heal and he should fall in no time. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Fallen Sanctuary ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Grudiev EXP: 34 Gella: 0 Item: Terra Roar +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle is with the Earth Guardian. He has the strongest defense of the guardians, as well as the higest HP. he isnt the strongest, but his attacks do pack a whole lot of puch. His attack all attack, Planet Breaker, does 50 (or more) damage to all party members, so you are going to be needing to heal after that. He sometimes counters with 'Mega Smash', but it rarely hits. If it does hit, it will do around 40 damage. Keep your entire party over 80 HP at all times, and attack normally. It will take a while, but use gatling when you can, and he will eventually die. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Moor Gualt EXP: 34 Gella: 0 Item: Firey Rage +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle is a lot faster (as Moor is stronger, and faster then the other guardians) then the previous battle. But, Moor is the strongest of the Guardians. He has the lowest HP, but his attacks can kill of a weak, low- levelled Virginia in one hit. His Firey Rage is the worst, doing 80+ damage to all. Moor has low defense, but that doesntmean he will go down easily. His physical attacks do 60 damage, so you damned better keep your HP way up in this battle. He also uses magical attacks. Just hope he does those attacks more then his other, as Cremate only does around 30 damage. As I said, this will be a fast battle, but it will be deadly. In my opinion, this is the hardest of the Guardian battles. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Fengalon EXP: 34 Gella: 0 Item: Gale Claw +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ As you may (or not) have expected. Fengalon is very fast. He is faster then most of your entire party, and so you must heal beforehand, to make sure he doesnt kill you before your party can even react. Though he is fast, he also has the weakest attacks of all the guardians. He has average defense, so that shouldnt present too much of a problem. Note that he does cast a lot of support spells on himself. These will cause him to go faster, and to make your attacks hit less often. The latter is more of a problem since Fengalon is faster then your party to begin with. Fengalons physical attacks do about 50 damage, and his magical attacks do around 30 damage. Take note that he sometimes counters, so you may not want to have your weaker characters physical attack him. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Schturdark EXP: 34 Gella: 0 Item: Aqua Wisp +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Surprisingly, this enemy is not a magical attacker. In most video games, the water elementals are magical attackers, but this is a physical attacker. Assult Tide is the weakest of all the Guardians' attacks, doing 30-70 damage to your entire party. Schurturdark has high physical defense, which is rather obvious when you look at him in battle. Schurturdark counters your attacks with Big press, but the attack rarely hits, even with low Reflex characters like Gallows and Clive. His normal magical attacks do around 30 damage, which isnt nearly as big of threat as it might seem. Just kill him off the same way you killed off the other Guardians, and the battle should be over quickly. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Ruins of Memory ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Janus, Romero, Dario EXP: 112 Gella: 250 Item: Duplicater +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is basically a longer version of the previous battle. Each of the enemies' attacks do more damage this time, but nothing too extreme. You should approach this battle a bit more cautiously then the previous battle, as they do have some new attacks. Trinity is their most devastating move. This does 100+ damage to a single party member. So keep your HP abpve 150 at all times or your character will die. Dario has a move called Zip Up that ups his physical defense, and Romero loses his will to fight, and his evasion goes up. Everything else are just powered up versions of their older attacks. First off, have Virginia cast support spells on the party. Or use her as a healer and nothing else. You want to get her up to 25 FP though. So attack until you reach that amount. Once you have that amount, you need to have Virginia use Mystic. Now have her use a Lucky Card on the entire party for the cost of one. This will double everyones EXP after you win the battle. You will need to do this a lot throughout the game, and should do so in every boss battle possible. Gallows should have either Aqua Wisp or Terra Roar, and should use them. Have Gallows use Extension-Heal or Extension-Shield. The latter will help reduce the damage your party takes. If Virginia has Tera roar, have her spend a few turns casting the Shield on herself and Jet. Other then that, have her heal with Mystic (ONLY after using that Mystic Now that we have the basics down, we can work on strategy. Janus is the strongest character in this battle, attacking all of your party members for 20- 30 damage. he also counters a lot. Also, dont worry about attacking Romero and Dario now, as you cant do any damage to them. janu will just heal them with Heal berries every time you attack them. Foucus all of your attacks on Janus. Attack normally, or with magic. Whatever you want, will do. After Janus dies, he will leave the battle, and then Romero and Dario lose the ability to use the Trinity attack. Now you have to deal with these two alone. Start with Romero, as always. hes stronger then Dario, technically. Continue attacking, however you want. Gatling, physical attacks, magical attacks, anything. Soon he will die, and you will have Dario alone. Alone, he isnt much of a threat. Just continue attacking (magical attacks work better, because of his Zip Up) and he will die. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Serpents Coils ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Blonde, Timid Boy, Afro, Cat(?) EXP: 184 Gella: 250 Item: Potion Berry +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is one of the first challenging bosses in the game. I suggest getting the Clear Chime item, and then equipping it on one of your characters. preferably one of your characters that has strong physical attacks. Use most of your PS points on the Confuison Ward skill, as you will need it. This battle is somewhat like the Janus, Dario, and Romero battles, except that there is 4 of them, and they are a lot stronger then Janus's party. Afro is the worst of them, as he heals, and also has the stronges attacks. Your first priority is getting rid of Afro. He does over 100 damage to a single member with some of his attacks, and can confuse your members. His normal attacks do around 50 damage, so he is a serious threat. If your entire party is confused, it will wipe out itself without the enemies even getting a chance to attack you. And since you dont want to wipte your entire party out...well I suggest going after Afro first, and you damn better listen to me! Remember the trick we did with the last janus battle? Where Virginia use Mystic-Lucky Card? You want to do that in this battle as well. This battle will give you quite a bit of EXP, and with the Mystic-Lucky Card combo, you will get even more. After having Virginia do that, have her use Shield on herself. You may even want to Shield the party BEFORE the Mystic. Have Gallows use Extension-Heal or Extension-Shield on the party. He is not strong physically, but you need those FP, and so have him attack. Jet and Clive should attack normally, as that is their main strength. Have Gallows heal any member under 150 HP. Now, you have a choice. You can get more EXP by killing off all the enemies, or you can finish the battle quickly by killing the Blonde. I suggest doing the former, but if you want to do the latter, go ahead. If you chose the former, kill off Cat(?) before the Timid Boy. Cat does 30-50 damage with his attacks. Take note that Blizzard Breath is a lot stronger then the normal Fire Breath. He doesnt have the highest HP, but he will still take a while to kill off. After Cat(?) go for the Timid Boy. The Timid boy himself is the weakest of the enemies, and isnt much of a threat, even to the lower defense characters. Timid boy should die within a few turns. Dont waste any strong attacks on him. Now that you only have Maya left, use all of your strongest attacks on her. If Jet and Clive have enough FP, have them both defend to get their bullets back, and have them both use Gatling (or have Clive use Lock-On, whatever floats your boat) and she should easily be killed by that. if not...just keep pounding and she will die fast enough. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Janus, Romero, Dario EXP: 150 Gella: 164 Item: Mini-Carrot +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Compared to the battle with Maya, this one is childs play. Janus is still a threat, though. He has gained quite a bit in power since we last fought him, so be warned. His attack all spell does about 30+ damage and he counters some attacks. As always, Janus is still the biggest threat of the battle. Also like the Maya battle, you can kill Janus off first, and the battle will end. But if you do that, you wont get all the EXP possible for the battle, and is not really worth it. As always, start with Romero first. He sems stronger then Dario in this battle, and his attacks hit a lot more often. Both Dario and Romeros attacks do around 30 damage. They are not too much of a threat, especially if you did the Mystic-Lucky Card combo in the previous Maya battle. Speaking of that combo, you need to do that in every boss battle in the game from now on. I will give reminders every now and then, and I will tell you NOT to do it, but this will get you some high levels, and allow for an easier gaming experience. After Romero, go with Dario. He should be a faster kill then Romero was, as he has lower evasion. Dont use any gatling attacks on him, since he will be killed off easily enough as it is. Last, go after Janus. Keep your HP higher, because janus counters your attacks. Just physically and magically attack him. If Clive and Jet have been building FP, go out and use Gatling (or Lock-On) on Janus. That should severly dent him, if not kill him. Continue attacking in any way you see fit, and he should die. This battle will be a lot faster then the previous battles. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Ka Dingel ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Trask EXP: 250 Gella: 1,500 Item: MoonStone +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ As you can see, trask is...well armored to say the least. If you try attacking him, he will just reduce the damage. Even your strongest attacks damage will not do more then 5 damage or so. That is the first problem you will face. The second is Trasks frequent counter attacks. he will counter your party with an attack called Bio-Missle, which does around 80 damage. This means that you need to keep your parties HP over 200 hundred at all times, or else they can be slaughtered by the counter attacks alone. You should just attack with Virginia physically until she gets 25 FP and enough to use Mystic-Lucky Card. After that, have her cast Shield on your party. Gallows shouldnt attack at all, but rather use a Gella Card on the Trask (3,000 gella is your friend) and the heal the party as needed. All right, now that the basics are out of the way, I'll tell you the trick to beating the boss. First off, have whatever character you have with Firey Rage use Cremate on Trask, and then that same round (or the next, but I suggest its the same round) have the character with Aqua Wisp use Refrigerate (the ice elemental spell) on him. This will crack the trasks armor, and you will be able to physically damage him. Now that trasks armor is broken, all physical attacks do around 200+ damage. Take note that he will still counterattack, but this time with the lattack Big press, which you should know by now, doesnt hit very often. Now you can attack him, and he should die within a few rounds. Even Virginia will do over 100 damage with her physical attacks. Reap the wonderful 3,000 Gella spoils, and be happy. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Janus EXP: 310 Gella: 380 Item: Mini-Carrot +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Janus fights alone this time, but he is about 5 times stronger then he was in the previous battles. He is faster, and he always counters your attacks. Be warned that you have to be very cautious in this battle. If you go on an all out attack spree, Janus will slaughter your party with counter-attacks, and I can promise you, that will not be fun. First off, do not use magical attacks on Janus. He will just heal himself for 300 HP with a Heal Berry. So you are limited to physical attacks and defensive spells. Virginia may want to Shield your party, and use Mystic-Heal Berry. Of couse, have Virginia use the Lucky Card combo first. You may actually want to use some of those Mini-Carrots you may have stocked up on before this battle if you havent already. Janus's attacks do 50-60 damage to the entire party now, and his normal physical attacks do 40 damage. Janus's physical attacks are stronger then his normal attacks, and do 60 or so damage. He has 2-3 attacks per round, as well as the counters, making him a very fast, and strong opponent. Attack him only with physical attacks, and soon, he will start COUNTERING with Multiblast (the attack-all ability he uses) this point is the most dangerous time. He can kill off characters that dont even attack him. Becuse of this, you need to limit your attacks, or else have Virginia and gallows on constant healing duty. For an offense, have Clive and Jet use Galting. As I said, use Mini-Carrots to do more damage to Janus. This battle will be fast, but like the Moor Gualt battle, it is deadly. Kill Janus as fast as possible, and dont let your party members die off. PS: Use a Gella Card. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ***************************************************************************** ************* Chapter 2 ************* ***************************************************************************** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** The Unclean Mark ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Robed Woman EXP: 390 Gella: 420 Item: Potion Berry +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Your first battle with this...mysterious robed woman is easily the easiest of all the battles. But take note that it still wont be easy. This will be a quick battle, usually only lasting two rounds, but the woman can still do some serious damage to your party. First off, the Robed womans main attack is called 'Eliminate Scanner'. This attack is exceedinlg ystrong, and does from 250 to 350 damage to a single character. Bcause of the sheer power of this attack, have your entire parties HP over 400 at all times. Attack her physically, as magical attacks dont work too well. She doesnt have a high dodge, so almost all of your attacks will hit. Just keep your HP up, and this battle should be done in a flash. Remember to wait to kill her until Virginia has done the Mystic-Lucky Card combo though. Maybe have one of your main atackers defend on the second round... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Janus EXP: 540 Gella: 580 Item: Baselard +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Unfortuneately for your party, the previous battle was the easier one. this battle will be much harder. Janus has gained a hell of a lot of strength since your last encounter with him on top of Ka Dingel, so be warned. Janus has completely different attacks in this battle. His big damage dealer is called "Negative Rainbow". This attack does 200 damage or more to the entire party. This probably the most serious threat janus presents. luckily, Janus can not do the attack every round, but he CAN do it every other round. And he will. So now you know Janus does 200 damage to your entire party every other round. But his attacks dont stop there. He counters your physical attacks with Dark Spear, which does 80 damage to the party member that attacked. His normal attack does around 100 damage to a single member. Takle note that after a certain point of damage, Jnus will start to counter more often. At this point, the counters will do 100 damage, and not 80. Luckily, to make things more survivable, Janus is much slower in this battle. He may even go after Clive, depending on your level. This allows yur party tp be healed with Extension-Heal or Mystic-Heal Berry and so you can continue with the offense. Attack howeever you want. Physical attacks do normal damage to him, and magical attacks, with a strong magical attacker (Gallows) do quite a bit of damage as well. Do whatever suits you. You may want to have whoever has Gale Claw cast Turbulance so the characters attacking physically can evade Janus's powerful counters. One last note...you may want to use Mini Carrots on Virginia so she can keep the party constantly healed. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Lunatic Garden ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Slickster EXP: 480 Gella: 500 Item: Clear Chime +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle is quite different from the previous battle with the Robed Woman. First off, Slickster is a fan of status attacks. that is his main offense, though he also has a few attack skills. First off, he attacks with Tri-injury. This is his most annoying attack, causong three statuses: Disease, Misery, and Amnesia. Amnesia is the worst of the three as it stops you from getting EXP. I suggest curing that one first. You probably wont need to heal too much in this battle, so disease shouldn't be too much of a problem. One of the major threats that Slickster poses is the confusion status effect. Without a fast cure, confusion can be devastating, and your party can wipe themselves out. Have a Confusion ward on as many of your characters as possible (even if you only have one, that will help). This will prevent at least one character from being confused, and may even save your party. The only attack that Slickster has is Elimiate Scanner. This is not nearly as strong as Robed Womans, doing only 200-250. This will only be a threat if he does it on the same character two turns in a row, which is exceedinly rare. Attack the Slickster with physical attacks. This battle will be long, because you will be healing a lot of the status effects. He is not strong, but more annoying. Remember not to kill him until you have all of your characters cleared of the Amnesia status. Magical attacks also work, but you wont be able to use them a lot because of the Misery status that Tri-injury places on your characters. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: King of Angolmois EXP: 600 Gella: 650 Item: Dragon Fossil +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is a rather...odd battle. The King has a hell of a lot of hP< and is physically strong. It would take a long time to kill him off normally, but luckily, the game sets up a trick for you to do beforehand. Start by equipping someone With the Moon Spark Medium, preferrably on Gallows or Virginia. This will make the battle a lot shorter and easier. The Moon Spark as a spell that rarely works on bosses called 'Grav'. This is somewhat like a Demi spell from Final Fantasy. It takes off a certain number of HP based on the enemies' current HP. Start this battle with a small precatution. While Grav does a lot of damage to the King, he is a very strong enemy nonetheless. His attacks do about 200 damage to a single party member, and you wont be able to stand up to that for too long without healing. Have Gallows or Virginia Heal (whichever of them doesnt have Moon Spark). Now that you know the preparations...Have the character with Moon Spark cast Grave every turn. For the first 5 rounds of battle, this will take away about 1,600 HP. Have your other members attack as well, because Grav can not kill the King. Your attacks will do a bit less then normal damage, but attack him anyways. After baout 4-5 turns, the damage Grav does will go down, and you will know that he is alsmot dead. Continue attacking, but this time only with physical attacks. He will die within a few turns, and the battle will be won. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Sand Canal ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Jansa, Vendidurt, Wisraspt (Battle One) EXP: 360 Gella: 420 Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You will. most surprisingly be fighting these guys more then once. You need to master your technique in the first battle though, so you can fight them all later and finish them with ease. Now, since there are three of them, they can do what your party does. One of them heals, one casts support spells, and one attacks. Jansa is the healer, Wisrapt casts support spells on his party, and Vendidurt attacks. Also, take note that they will dispel the support you spells if you cast them, so they will be worthless in this battle. Now, kill of Jasna (the red one) first, because he is definitely what makes this battle a pain. He is the main healer of the group, and he is fast. He also has an instant death attack, to instantly kill a party member when it hits.Because he is the biggest threat, and the healer, he gets top priority. After Jasna, go after Wisraspt. He casts support spells and will dispel the support spells cast on the party. He will make the battle longer then necessary. Vendidurt attacks for maybe 150 damage and that is all he really does. The others attack for the same amount. Now that you know the damage and the order to get rid of them, you just need to attack them. Magical attacks work, as do physical attacks. Any style of gameplay works well in this battle. Take note that you probably dont want to use Mystic-Lucy Card because of the lack of EXP the battle gives you. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Jansa, Vendidurt, Wisraspt (Battle Two) EXP: 360 Gella: 420 Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle is a lot like the last one. In fact, its nearly identical, but you still have to be cautious. Remember that Jasna heals and has the instant death attack, Wisraspt casts the support spells, and Vendidurt is the attacker. If you remember this formation, you can take them out to your lesuire. The enemies do seem to do a bit more damage in battle this time. They do from 100-150 damage. Most of the time it seems to be closer to the 150 mark though. Keep your HP over 300 to stay safe. As in the previous battle, you should go for Jasna (the red one) first. He still has that instant death attack, and is ready and willing to use it. He also heals himself and his other allies for 200-300 HP, making him the most annoying enemy in the battle. If you have all of your characters attack him you can kill him in one or two turns, even if he has healed himself twice. After Jasna, go for the ever annoying Wisraspt. He casts spells that lower magical and physical damage to his party, and causes the battle to drag out longer then it should. He is far more of an annoyance. Lastly, Vandidurt. All he really does is attack, and rarely a few others things. he is the least annoying of the three. One last thing, you shouldnt use Mystic-Lucky Card here, either. You dont get that much EXP from this battle, so its probably a waste. Wait until the next battle, and you will do well. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Jansa, Vendidurt, Wisraspt, Jasteuch (Final Battle) EXP: 480 Gella: 560 Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle poses are far more serious threat then the former battles with our Power Ranger friends. You would be surprised how much more dangerous it is just because of one extra enemy. Well, first off the enemies' attacks seem to do a bit more damage. More to the 150 level then the 100. And Jasna still heals, while Wisraspt casts support spells. But even with Jasna's instant death attack, he isnt the biggest threat in this battle. Jasteuch is. Jasteuch has an attack that does 100-200 damage to the entire party. He is also extremely fast, making healing annoying. His physical attacks do around 200 damage, so keep your HP above 400 at all times in this battle, or you will find yourself in critical condition. As always, start with Jasna. He is still the healer, and still has that annoying instant death attack. He is the second worst of the bunch. After Jasna, you will want to go for Wisraspt, as always. He still casts support spells on his allies, and is as annoying as ever. You can get Jesteuch and Vendidurt out in whatever order you want, but Jasteuch is the FAR bigger threat. It just depends on your play stle. One last thing...you may actually want to use Mystic-Lucky Card in this battle. This battle gives you 100 more EXP then the previous two, and is much more worth it. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Janus EXP: 540 Gella: 600 Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After all those annoying puzzles, this battle will probably be WELCOME. Well, sadly, you dont have to win, and you most likely wont. ALl you need to do is survive for 3 rounds, and the battle will automatically end. Janus isn't too much stronger in this battle. His negative Rainbow still does 200 damage to all members, and his physical attacks do 100. He does counter every attack though, so keep your HP over 400. As I said, you only need to survive three turns, so attacking isn't really nescissary. But if you want the EXP, you need to have Virginia and Gallows use Mini Carrots, and have the party attack. Use Gatling, and continue attacking. Its very hard to win, but it is doable. (or so I have heard) If you dont beat him, you wont get any EXP or Gella, so dont use any of those boosting items. You wouldn't want to use a Gella Booster (Card) in this battle, anyways. It would be a waste. After three turns, Janus will cast UltraNegative Rainbow for 800 damage to the entire paryty, or bringing your parties' HP down to one. Clive should attack after this, so have defend on the final turn of battle so he isnt countered and killed. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Glittering Emblem ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Mono-eyed Titan Weakness: Light Resistant: Dark EXP: 900 Gella: 1,100 Item: Dark Ring +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ The Mono-eyed Titan attacks with mainly dark spells. Though he sometimes physically attacks, the spells are the far greater threat. The first thing you may have noticed in this battle was his weakness, which is Light. Dark Spells (Grav) wont work on Mono-eyed Titan, so dont worry about using those. But because of his direct weakness for Light spoells, you can use your newely acquired Flash Hit. Using Spectre on this boss will do upwards 500 damage to him. The bosses main attack is the Arcana spell Dark Matter. This spell does from 100-300 damage to a single character. If a character has the Dark Ward from Moon Spark on them, they will lower the damage, even nullify it. So even if your party is weak, you can win the battle with the character with the Dark Ward almost unharmed. Attack him physically. Build up FP and go all out. The character with Flash hit should use Spectre, as that will be your strongest offense in this battle. You shouldn't need to heal too much in this battle, but be cautious and stay over 400 HP just in case. PS: From now on (or when fighting any enemy who gives more then 750 Gella after a battle) you should use a Gella Card. Since Gella Cards sell for 1,500 Gella, using it on an enemy who gives less then 750 Gella is a waste. But on any enemy or boss that does, it is well worth it. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Hecto-eyed Titan Weakness: Dark Resistant: Light EXP: 1,200 Gella: 1,400 Item: Mini-Carrot +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle is almost exactly opposite of the previous battle. The Hecto-eyed Titan is much stronger then his other breathen. He has stronger attacks, and counters 90% of the time. His counters do around 100 damage, as does his normal physical attacks. He doesnt attack with magical attacks often, but his counters make up for his lack of damage he does normally. Also, unlike many bosses, Grav works on Hecto-eyed Titan. It will start by doing quite a good sum of damage, but as you attack him it will go down by quite a bit. It will work for a few turns, but when the damage goes under 100, its not worth it to use it anymore. Grav is a main offense in the battle, though it is very easy to win the battle without it. When the Hecto-eyed Titan does attack magically, they are light-elemental. So the character with Flash Hit can be immune to Light elemental magical attacks. This will lower the damage he can cause to a person. Sadly, he doesn't attack with magical attacks as often as his Mono-eyed breathen, and so it is harder to lower the damage he does. Hecto-eyed Titan is stronger versus physical attacks then most monsters, and so if you have a party on the weaker end of the scale, you may want to rely on Grav more. He is still damaged by physical attacks, just not to the sheer extent of some monsters. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Leyline Observatory ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Asgard EXP: 2,000 Gella: 2,400 Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
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