Million Hooters
Million Pixels - Million Hooters
Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter W » Wild Arms 3 - Strategy Guide (Page 15)

Wild Arms 3 - Strategy Guide (Page 15)

Below are the cheat codes, hints and help for Wild Arms 3 - Strategy Guide (Page 15).

Unlike the previous battles with this trio, there is definietly one of the
enemies that you want to eliminate first.  And also unlike the other battles,
this time it is Malik.

malik, as always, is the king of statuses.  His Try-Injury causes Amnesia,
Disease, and Misery.  Disease and Misery can cause you to be unable to heal,
which is a definite pain in the ass.  Misery also stops Mystic and Exstension,
severly lowering your ability to heal your party.  That is why Malik is the
first to go.

Like many of the other battles, Melody and leehalt have the strongest
Eliminate Scanners.  Melody counters with Venom Strike, making the
Disease/Misery combo even more of a threat.  Poison and Disease are some of
the worst you can find.  Gallows without the ability to use Extension-
Clearence may screw over the party.  Leehalt will also attack the party more
often with Eliminate Scanner (but only if you dont attack him that round).

After Malik is gone heal your status, and start on Melody.  She will have the
same abilities as normal Melody, stopping 300 damage, and Posion Counters.
The Poison is only a threat if you have Disease cast on you.  Other then that,
it will be insignifcant.  As long as you dont attack Leehalt until the Poison
is gone, then you shouldnt be threated.

As always, Leehalt counters you for the damage that you do to him.  Unlike the
very first battles with him though, Leehalt only counters the damage from one
Gatling attack, not all of them put together.  So keep your HP over 2,000,
just in case your counter.  Of course, if you have a high level, then you may
need 2,500-3,000 HP+ for counters, but still, just keep high HP when working
with Leehalt. After Melody and Malik are gone, he is nothing.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

After the battle, talk to Leehalt, and then examine the console.  Watch a
scene.

After the scene, go west, and through the northern door.  Here, go west, and
the wall will close in on you.  Use the Freezer Doll on it, and it will stop.
NOW bomb it with Clive, and it will explode.  Go through the northern door.

In here, go northeast up the stairs, and through the eastern door.  In here,
go south, and examine the last panel.  You have another button puzzle.  You
have 10 seconds to input that long code into your controller.  You have to get
it perfect.  Remember that it is random, and I can not help you. After doing
so, the final door opens.  Go through it, and watch an awesome scene.

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Boss: Seigfried
EXP: 10,000
Gella: 0
Item: Teardrop
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

This battle is a lot like the Janus battles.  In fact, itr is exactly like
them.  Except for the fact that Seigfried is quite a bit stronger then Janus
was with the Dark Spear.  Because of this, you need to approach this battle
like the janus battles.

The very first thing you should do in this battle (BEFORE ANYTHING ELSE!) is
steal the teardrop.  Do this by using the Pickpocket spell on Seigfried.  If
you do not do this, Seigfried will heal himself before you kill him, and you
have to start the battle all over again.  This is the most annoying factor of
the battle, and stealing the Teardrop will make the battle a whole lot easier.

As with janus, Seigfried has a normal attack, an attack-all, and the proton
beam ability.  Proton Beam has not gotten any stronger since Janus wielded it,
doing 500 damage to a single member.  Unfortnately, the attack all (not
Negative Rainbow this time) calledSeig Impulse does about 1,000 damage to your
entire party, which is easily the biggest threat in this battle.  Seigfrieds
physical attack, Dark Spear Nemesis does about 400 damage.

Keep your HP over 2,000 at all times, because Seigfried may use Sieg Impulse
two rows at once, and can easily obliterate your party.  Gallows should keep
Virginia over 25 FP, and Clive and Jet should attack.  Seigfried has average
defense, so Virginia can actually damage him better then she can many enemies.
Gallows should use Extension-Valiant, and then Extension-Permanence on your
party, so you can damage Seigfried well the entire battle. After that, Gallows
should be on support, getting FP, and feeding Mini Carrots to Virginia.

With Clive and jet attacking, Gallows on support, and Virginia healing, and
attacking when she can, this battle will go rather quickly.  Just keep your HP
up and you will be fine.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

After the battle, watch a scene, and now you need to get out of Deus Ex.  This
will be a long trip...

Go north and through the door, and continue north and through the western
door.  Go southwest down the stairs, and enter the next room.  Go east, and
south into the room where you fought Leehalt.  Go east, through the northern
door.  In here, use the Grappling Hook on the moving panel, and drop down
halfway across the screen.  Hop onto the second one, and drop down.  Go
through the northern door.

Go west down the stairs, and through the western door.  Go south, and through
the next door, and continue south through the western door.  Go south, and
through yet another western door (*sigh*).   Go north down the stairs, and
through the northern door.

Here is the panel puzzle. Go through the eastern door.  talk to maya and
party, sleep, save, etc, and go through the southern door.  Continue south,
and go through the eastern door.  Go north down the stairs and through the
western door.  This is the wall panel puzzle.  With Virginia leading, use the
Galecrest right before the third panel comes out of the wall.  This will get
you across safely.

Go through the northern door.  Continue north, and go through another door.
Go north yet again, and go through the western door.  Watch a long scene.


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Boss: Dragna Seig
EXP: 10,000
Gella: 15,000
Item: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

On the first round, have everyone attack normally.  You should do quite a bit
of damage.  Seig does 5,000-7,000 damage with each of his attacks, and he,
like you, gets four attacks per round.  On the second turn, have Virginia use
Mighty Might, and Clive use Draconic Gun Blaster.  the other characters should
use Missle Might.  The Missle Might should so 10,000+ damage to Seig.  If you
have enough FP, the Draconic Gun Blaster should kill Seig instantly, but, if
not, continue attacking with Missle Might, and he will die quickly.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+


*****************************************************************************

*************                   Chapter 4                       *************

*****************************************************************************


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=                           Brotherly Love                            --=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                            Baskar Colony                            *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants:X: 13,005, Y: 10,912
Suggested Level: 51
Shops: Inn, Save Point
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Watch a scene.  When you gain control fo Virginia, go west, and talk to
Shane.  Watch another scene.  You automatically exit Baskar.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 51
Enemies: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Note: You will not fight any more Wyverns while flying on Lombardia anymore.

Hop onto Lombardia, and go directly north.  land on the green area near the
edge of the continent, and search.  You will find the next (and very annoying)
dungeon.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
*****                         Sacrificial Alter                           *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 12,902, Y: 12,625
Enemies: Alk Volk, Gargoyle, Scorpious
Bosses: Hydra, Salamandra
Items:  Revive Fruit, Gella Card x3, Gimel Coin, Imitator x4 (Talisman),
Potion Berry, Lucky Card
Duplicater Door: Mini Carrot, Growth Egg
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

As you enter, watch a scene, and go west and north.  Break the boxes here, and
you will get a Revive Fruit.  Continue north and east around the alter, and go
up the stairs on the eastern side.  Open the chest to the south and you will
get Gella Card x3.  Go west and up the stairs.  Circle east, and open the
chest for a Gimel coin.  Ignore that door for now, and go back to the ground
level. Head south, and NOW you can enter the dungeon.

Once inside, go north, and through the northern door.  Here, go down the
stairs to the west, and use the Stead Doll to push the Black block once east.
Now go down the stairs to the east, and use the Steady Doll to push the
northern black block once west.  Go back to the center of the room, and use
the Galecrest to get across the room.  Go through ther northern door onto the
next screen.

Continue north, and use a Duplicater on the sealed door to the west.  Go
through it, and use the Steady Doll on the chests her for a Mini Carrot and a
Growth Egg.  Exit the way you entered.  Go through the northern door.

Here, use the Feezer Doll on all the Fires, and wait a few seconds.  Two
lights will go on, go through that path (which should be the western door).
On this screen, do the same thing, and go through the next (north) door.  Do
it yet again on this screen, and go through the (west) door.  Do it one last
time, and go through the (south) door.

When you are out of the maze, go south down the stairs, and then east.  Go
through the northern door, and watch a scene.


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Boss: Hydra
EXP: 10,000
Gella: 12,000
Strength: (Active): Water
Weakness: Ice
Item: Mega Berry
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Annoying, annoying.  Actually, this battle is really fun.  That is, if you
know what you are doing.  If not, this battle can easily become hell.  I have
heard people get so mad at this battle that they claim it is the most annoying
in the entire game.

First off, you can pound on Hydra as much as you want, but he will heal
himself.  And thats never fun.  But in this battle, it just isn't a normal
healing. It is usually over 4,000 damage, which is most likely more damage
then you can do in the few rounds that he heals in.  How to be rid of this
problem?  Fire magic.  Halle ('Granny') told you back in Baskar about how Fire
Arcana stops him from recovering.  Well, it doesn't stop him from recovering,
but you need to use it on him anyways.  No matter what character it is on, use
it for at least 4 turns in a row, 5 is better.  This will lower the damage he
heals to below 2,000, which is definitely a lot easier to deal with.

Once you have the fire spells cast on Hydra, you can attack him.  Before you
start pulling out your big attacks, have a character (hopefully Gallows) Cast
Attachment-Ice Element or Extension-Attachment-Ice Element.  This will make
even Virginia's attacks do over 1,000 damage to the Hydra, and allows you to
kill him extremely fast.  After doing this, use Ice Arcana on the Hydra, and
that will be an incredible offense.

With Attachment-Ice on your party members, Gatling attacks will do well over
10,000 damage. A few of these will kill him, but until you get Attachment-Ice
cast on yourmembers, you still have to worry about his attacks.  You may have
fought Kraken before this boss.  If so, you know a bit about his attacks.
Hydra has a Malestrom attack that does Water elemental damage to all of your
party members.  That is his strongest attack, so you should have at least one
fully powered Water Ward equipped.   He does that attack most often, but he
also uses physical attacks at times.  It is not really that difficult to lower
the damage from his attacks, as he heals most often anyways.

With him healing, Gallows/Virginia casting Refirgerate, and Clive/Jet
attacking with Attachment-Ice, this battle will go extremely fast.  Especially
if you Gatling with the Attachment-Ice cast.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

After the battle, watch a scene, and continue north onto the next screen.
Here, go north, and down the stairs.  Use a bomb on the eastern wall, and you
will find a secret door.  Enter this room, and open the northern chest.  You
will fight 4 Imitators, and get a Talisman.  Use the Steady Doll on the other
chests, and you will get a Potion Berry and a Lucky Card.  Exit the room the
way you entered, and go through the northern door.

Go northwest, and south.  Continue through the southern door. Here, use the
freezer Doll, and you will be able to see a hidden path.  From the start, go
three spaces south, four west, two south, one west, four north, five east,
three south, three east, five south, five west, and three south.  Go through
the southern door onto the next screen.

In here, go straight south down this screen, and through the door.  Watch
anothern scene.


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Boss: Salamandra
EXP: 12,000
Gella: 14,000
Strength: (Active): Fire
Weakness: Ice
Item: Fire Ring
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

This is much like the previous battle, except that Salamandra doesn't heal her
(him?)self.  Sadly, Salamandra is a whole lot stronger then Hydra was, and can
cause your party a lot of problems, even at high levels.

On her first turn, Salamandra casts Flaming Zone.  Normally this wouldn't be
an annoying skill, but because Salamandra casts only Fire spells, it can
become extremely dangerous.  Flaming Zone  ups the damage that all Fire
attacks do.  Sadly, it wont work for you, because Salamandra is immune to Fire
atacks. This means you have to work with protect to lower the damage that
Salamandra can do.

Salamandra counters your attacks with a skill called Salamandra Burn.  This
too is a Fire elementnal attack, and can become extremely strong, doing at
times 2,500 damage.  This is a frighteningly large amount, so dont have
Virginia or gallows attack at all, at least until Shield and protect are
cast.  Her most frequent attack it an attack-all arcana attack.  Called
Volcano Top, this skill does 700 fire elemental damage to all of your
members.  Paired with the counter, your party can be screwed over pretty
quickly.

I suggest Having Virginia Cast Protect and Shield with Terra Roar (equip it on
her for just this battle if it isn't equipped normally) and have Gallows Cast
Extension-Attachment-Ice Element.  Now, before you start attacking, make sure
that you are at full HP.  Then have Clive and Jet use Gatling (ONLY if you
have the Ice Attached to your attack) on Salamandra.  This will cause some
severe damage to her.  From this turn on, have Virginia heal, Clive and Jet
attack, and Gallows use Refrigerate.  If Gallows has Refrigerate, it will do
well over 1,000 damage, and is very useful.  Just remember to keep your HP ay
max, and you shouldnt die...too much.

PS: If you have Fire rings, they are your friend.  Fire Rings seem to be the
easiest ring to get, so feel free to use any you have, as those Wards are
extremely useful in this battle.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

After the battle watch a rather long set of scenes, and learn the truth behind
most of the game.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=                              Demondor                               --=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                            Baskar Colony                            *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants:X: 13,005, Y: 10,912
Suggested Level: 52
Shops: Inn, Save Point
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Watch a scene...and now you have to find a new dungeon.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 52
Enemy Areas: Baskar, Jolly Roger
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Use the Teleport Orb and go to Midland Station.  From Midland Station WALK
east until you pass (dont cross over) the land bridge.  At the end of the
continent, search and find Demondor Pillar.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
*****                           Demondar Pillar                           *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 18,412, Y: 6,386
Enemies: Hide Bomb, Buckbaired, Gargoyle
Bosses: Gespent, Asgard
Items:  Gimel Coin, Power Boost
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

*kills music in this dungeon*  UGH I cant stand it! When you begin, watch a
scene, and go north onto the next screen.  Continue north, and use a bomb on
the center Spike.  This will blow the spike up. Go through the northern door.

In here, go up the northern stairs, and go west.  At the end, have Jet use the
Radical Sneakers to jump up and down.  Each time you do, the platform gets
lower and lower.  After about 5 jumps, use the Changecrest on the White gem,
and you will teleport over.  Go through the western door onto the next
screen.

Go southwest up the stairs, and through the eastern door.  In here, you will
need to use the changecrest to teleport to a different block.  note that if
you fall down, the gems move in direction.  One of them has the gems opposite
of each other, and the other has the gems in an almost straight line to the
other side.  Which is easier?  That depends on the person.  I would say the
straight is easier, but its your choice.  Use the CHangecrest on the gem
whenever the block is underneath it, and you will teleport onto the block.
Stay on the block until you time it, and then use the Changecrest on the next
gem.  Do this about 5 times, and you get onto the other side of the room.
Exit to the east.

Here, go northeast up the stairs, and through the western door.  Continue
west, and use the Freezer Doll on the spikes here.  Now use the Tindercrest on
them, and they will crack.  Use some bombs, and you will be able to get
through the path.  Go through the western door onto the next screen.  Here, go
southwest up the stairs, and go through the eastern door.  Continue east and...

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Boss: Gespent
EXP: 12,659
Gella: 4,659
Strength: (Half): Earth, Fire, Water, Lightning, Ice (None): Dark
Weakness: Light
Item: Dark Ring
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

I love this battle. I dunno, maybe I am weird, because I know some people find
it annoying.

The first big problem with this battle, is at the beginning...well just look.
You cant damage him.  Any damage you do to him will be nullified about 2
seconds after you do it.  Now, you need to get this ability away from him.  it
is that annoying black barrier around him that causes it, so thats what we
need to destroy.  How to destroy it?  Cast Spectre on him.  That isn't so
hard.  It will also do a good amount of damage as well.

After that barrier that stops damage is gone, you can work on killing him.  As
you may (or may not) have guessed, Attachment is your friend.  As with the
previous battles, it can make your attacks do well over 3,000 damage at higher
levels.  Have Gallows use Extention-Attachment-Light Element and your entire
party can obliterate Gespent quite quickly.

As for Gespents attacks, they are mostly Dark Elelemtnal, so Dark Wards work
well.  If you have fought Heimdal Gazzo, you will still have those 4 Dark
Wards, and will be completely immune to all of his magical attacks.  Phantom
Hazard attacks all members with Dark Elemental Damage.

Gespents worst attack is Corpse Claw, which instantly kills a party member. At
this point you should have plenty of Revive Fruits, so it shouldnt be a
problem, but it can still be annoying, and can cause problems if you are
trying to power up for Gatling.  Other then that, with Dark Wards, his attacks
are not much of a threat.  You can slaughter him with Attachment_Light, so you
are pretty much set.

Of course, if you dont have Attachment-Light (You need Flash Hit as well as
the Attachment Arcana), or are unwilling to change your mediums around, even
for a battle, Spectre works well, and so does normal physical attacks.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

After the battle, watch a scene, and continue east through the door.  Go east,
and right before you go up the stairs, have Jet use the Boomerang on the Gem
hanging from the stairs.  The door opens.  Now, north up the stairs, and
through the western door.

In here, go west around the screen, and go through the western door. Go south
up the stairs, and freeze the spikes herre with the Freezer Doll.  USe the
Tindercrest on them, and they will crack.  Use some Bombs on them, and they
will break.  Do the same thing with the second set of Spikes, and go through
the eastern door.

In here, slowly dodge all of those annoying serpent thingies, and make your
way south.  At the southern end, use the Galecrest when facing west, and you
will reach the chests.  Open them for
a Gimel Coin, and a Power Boost.  Use the Radical Sneakers to start back at
the beginning, and make your way south once again.  Go east, and then north,
through the northern door.

Go north, and face west.  Use the Galecrest to get across, and then use the
Radical Sneakers to get to the upper level.  Go through the northern door.
Continue north, and onto the next screen.  SAVE, and then watch a scene.


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Boss: Asgard
EXP: 14,000
Gella: 16,000
Item: Ambrosia
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Ouch...just ouch.  This is by far the hardest boss fight with Asgard, and the
hardest fight for a while.  For preperations, have at least two members with
Death Wards.  You have one Death Ward on your mediums normally (it starts on
there and you can't take it off) and you got one from Hunbaba in Ruins of
Dreams.  You may have gotten a third one from the millenium Puzzles.  if so,
use it now.  You need all these possible.

With at least two characters with Death Wards, you stand a chance.  If you
only have two of them, put one on Virginia, so she can revive the entire party
at once.  Why all this preparation?  No, this boss isn't like Hunbaba, but he
is damn close to it.

Asgard is at full power in this battle.  He wont hold anything back.
Basically, he has all of his best moves, and can use them at any time.  This
means that he can instantly kill your party (if you dont have Death Wards) in
a single attack.  This attack is called Wide Barrier.  He first used this on
your party in Faraway lands, at the end of the battle with him and Melody,
when you first met Werner.  This is the reason you need the Death Wards.

Now heres a rundown of Asgard's other attacks.  He has the Barrier Knuckle,
which is his normal physical attack.  It does about 1,000 damage to a single
member.  It also hits more often then it did originally, even at high levels.
Other then his Instant death attack, his Barrier Flood.  This attack does
1,500 damage to the entire party, and is the attack that was in Chapter 2's
movie with Asgard.  Also the attack that obliterated you in the Leyline
Observatory way back when.

Now that you know the trouble you are in, you need to plan.  Have Virginia
cast Protect on all members (or Gallows with Extension) and this will lower
the damage Asgard can do to your party as a whole.  Keep your HP at maximum at
all times, and have Virginia revive party members, while Gallows heals them.
Clive and Jet attack.  Gallows and Virginia should constantly heal, and build
up FP when they dont have any work to do normally. They are important aspects
of this battle.  Jet may actually take voer Gallows' healing duty because of
his sheer speed, while Gallows with Valiant does the attacking.  Either way
works: Jet on Healing, or Gallows with Valiant on attack.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

After the battle, watch a scene, and you automatically exit.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 53
Enemy Areas: Jolly Roger, Humphreys Peak
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Use the Teleport orb, and go to Humphreys Peak.  Enter the Town.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                           Humphreys Peak                            *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 23,079,  Y: 12,020
Suggested Level: 53
Shops: ARMS, Item, Inn, Save Point
Items: None
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Enter the town, and watch a scene.  Clive will leave your party.  Watch
another scene, and exit Humphreys Peak.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 53
Enemy Areas: Abyss, Humphreys Peak
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Hop onto Lombardia, and go directly south until the continent ends.  Then go
west, and land on a small brown area of land on the lowest mesa possible.
Walk east across a long yellow path of land, and at the end (looong walk) go
north, and then west.  When ou can see a town to the west, search, and you
will find the next dungeon.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
*****                       Demondor Pillar-Rear                          *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 24,621, Y: 10,491
Enemies: Radiant Silver, Radiant Black, Radiant Bronze
Bosses: Nebiros
Items:  Revive Fruit, Lucky Card, 25,000 Gella,  Potion Berry, Gella Card,
Imitator x4(Prism Crown), Gimel Coin
Key Items: Adventure 8
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

I HATEHATEHATE this dungeon.  This dungeon is on my top three hated list in
this game (whos other fellows are Sand Canal and Caging Tower).  Just...UGH.
Each enemy here has a specific weakness, and you need to figure it out, or you
wont be able to damage the enemies well.  To make up for its annoyingness, it
has my favortie boss fight in the game.

As you begin, head north and onto the next screen.  Continue north, and use
the Changecrest on the White gem and warp onto the upper level.  Go through
the eastern door. Here, jump down, and have Jet lead. Go all; the way east,
and use the Boomerang on those living "Towers".  This will make them shorter.
Now use the Radical Sneakers to jump onto the northern tower, and then jump
onto the upper level. Go through the eastern door.

Go north down the stairs, and through the western door.  Continue west, and
watch a scene.


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Boss: Nebiros
EXP: 25,000
Gella: 12,300
Strength: (Absorb) Dark
Weak: Light
Item: Full Carrot
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

As I said earlier, I LOVE this battle.  I find this to be the most amazing and
fun battle in the entire game.  If you plan correctly, you will find it quite
fun as well.

Before each turn of battle, the Nebiros asks you how you wish to die.  You are
given three choices, each an elemental attack.  If you choose to die by water,
then Nebiros will do a water attack on you that round.  If you choose to die
by earth, Nebiros will do an earth attack on you. The same goes for Fire,
Water, and whatever other elements.

This works greatly to your advantage because you can choose what Wards you
need for his spells. I suggest having 3 Water Wards (which will also help you
for the Kraken optional boss, which you may have fought) and one other.  You
need two because the elements he can choose are randomized.  So as long as you
have 2 sets of elemental wards (I had Water and Fire, Water from my battle
with Kraken, and Fire because it is the easiest to get) on all three
characters, you wont be harmed in this battle.

If you are extremely patient, you can get to 9.9 EXP in this battle, but it
would take quite a while and is probably not worth it. As long as you have the
wards though, feel free to level as much as you want, as Nebiros gives quite a
bit of EXP.  You only get .1 each time, but 10% of 25,000 is 2,500.  So each
turn you get 2,500 EXP.  Quite a good amount, especially if you are low
levelled.

Now for attacking him.  Because you can easily be completely immune to his
attacks, attacks dont really matter.  To kill him off fastest, Extension-
Attachment-Light Element is the best.  Yes, I know you have been using
Attachment a lot of late, but it works a hell of a lot better then anything
else.  Unless you are cheap and use Finest Arts.  Actually, if you have strong
characters, you can kill Nebiros off with Gatlings and not even have time to
use Finest Arts. *sigh* *bahs Finest Arts*.  If Spectre is stronger then your
physical attack with Attachment-Light on it, then use that instead.  If you
dont want to use Attachment-Light, attack him physically.  Even though you
dont have Clive, Jet can do some good damage. Virginia wont need to be on
healing duty, so she can use magic.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

After the battle, watch a heartwarming scene, and you now control Clive.

Note: you can change parties at any time.  It can be a bitch trying to figure
out how though.  To change parties, press the Start Button, and you can access
any characters' Tools.  If you want Clive, select any of Clive's Tools, and if
you want the other party, select any of their Tools.  I will call the parties
Clive's and Virginia's parties.  So even if Jet is in the lead, it will still
be Virginia's party.

As Clive, go north and onto the next screen.  Continue north down the stairs,
and use the bombs on the spikes to the west.  Go through the western door.
Continue down the stairs, and go through the eastern door.  Here, use the Bomb
on that weird object in the corner.  Now, there are two switches on the
ground.  Stand on the ywllow switch to the west, and switch to Virginia's
party through the Tools command.

In control of Virginia's party, go west, and then south through the door.  Go
south, and open the chests for a Revivfe Fruit and a Lucky Card.  Stand on the
Blue Switch, and change back to Clive.

As Clive, go through the southern door.  Open the chests to the south for
25,000 Gella, and a Potion Berry.  Stand on the Ywllow switch, and change back
to Virginia's party.

Back as Virginia's party, go through the eastern door, and make your way east
down the path.  Stand on the yellow switch and change to Clive once again.

When controlling Clive, go west through the door, and stand on the blue
switch.  Switch parties yet again.

With Virginia's party, go east through the door, and go down the stairs.
Change back to Clive once again.

As Clive, walk over and stand on the yellow switch.  Change back to Virginia
and co.

As Virginia and party, go west and through the western door.  Here, use the
Steady Doll on the chests to get Adventure 8 and a Gella Card.  Continue west,
and break a pillar.  Hop over it, and face south.  Use the Freezer Doll on the
pillar, and then throw the Boomerang at the frozen Pillar.  The Boomerang
should fall onto the Gem, which will open the door.  Go through the western
door and change to Clive.

Back as Clive, step on the blue switch again and change back to Virginia.

As Virginia, go through the door, and stand on the red floor switch.  Change
back to Clive one last time.

As Clive, go through the western door, and north down the stairs.  Go through
the eastern door and watch a scene.

Now that your party is reunited, you can finish the dungeon. With Clive in the
lead (equipped with the Mighty Gloves), stand north of the center block, lift,
and put it down to the north.  Stand north of it once again, and put it north
again.  Stand north of the western block, lift, and put it to the north.
Stand north again, and put it down to the west.  Now for the last block.
Stand north, and put it north.  Stand north, and put it east.  Now all three
colored doors are permanently open, and another hidden door opens.  Go south,
and open the chests to the west.  You have to fight Imitator x4 for a rare
Prism Crow.  The other chest contains a Gimel Coin.  Go through the eastern
door.  Continue east, and go through the next eastern door.

Here, go south down the stairs and go through the western door.  Here, make
your way southwest, dodging those weird bugs.  Use a Boomerang on the far red
Pillar, and cross over.  Now go east, and use the Feezer Doll on the center
pillar.  Bomb it a few times, and it will break.  This opens a door. Fall down
to start over.  At the beginning, go northwest, and through the northern
door.  Watch a scene.

Go north through the next door, and continue north onto another screen.  Watch
another scene, and you automatically exit.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=                            Revelations                              --=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 54
Enemy Areas: Abyss, Boot Hill
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Use the Teleport Orb to get to Boot Hill.  Enter the town.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                             Boot Hill                               *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 15,729, Y: 513
Suggested Level: 54
Shops: ARMS, Inn, Item, Save Point
Items: Any you did not get before
Key Items: Last Letter
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

As you enter, head north until you reach the save point.  Now go east, and
enter the graveyard.  Here, examine the tombstone, and you will watch a
scene.  You get the Last Letter.  After the scene, go to the Item screen, and
look at the item.  Press the traingle button, and you will learn the
coordinants (X: 440, Y: 19,520) of your next destination, Mimirs Well.   Head
south and exit Boot Hill.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 54
Enemy Areas: Boot Hill, Gunners Heaven
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

« Previous PageNext Page »