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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter W » Wild Arms 3 - Strategy Guide (Page 14)

Wild Arms 3 - Strategy Guide (Page 14)

Below are the cheat codes, hints and help for Wild Arms 3 - Strategy Guide (Page 14).

After getting all 5 gems on each floor, go through the teleporter onto the
next floor, in which you should repeat the process over again.

On the tenth floor, do the same, and when you go through the teleporter...


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Boss: Ephrem Zein
EXP: 17,000
Gella: 20,000
Strengths: Light (Half)
Weakness: Dark
Item: Dragon idol, Dragon Fossil
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Odd is not the work I would use to describe this boss.  Messed up is.  This
battle is different from most other battles.  Like Leehalt battles, the enemy
will not attack your party, but only counters.  Sadly, this counter is good
and bad.  Its VERY strong, and attacks all members at once.  Luckily, it
doesnt do the damage you did to him.  Try and have as many characters as
possible with Light wards, as this makes his counter completely useless.

Start off by having Gallows use Extension-Shield (even if Gallows does't have
Terra Roar, you should move it onto him just for this battle) to reduce the
damage Magical attacks do.  This will be your lifesaver in this battle.
Virginia and Gallows should NEVER attack.  Unless of course, either one of
them Have Moon Spark and the Grav Arcana.

Why dont you want them to attack? the counters.  Ephrem Zein's couunters do
1,000 (unprotected) to the party.  He will never attack you, but will always
counter your attacks, and he can counter four times a turn.  Your party most
likely wont survive four counters, so only two people (maximum) should attack
each round.  Virginia should heal each round (Mystic-Potion Berry is your
friend), and Gallows should make sure that everyone who has less then 1,500 HP
gets their HP up.  Whoever has the Grav spell (even Clive) should use it until
it gets weak.

Attack with physical attacks (Jet and Clive ONLY) as he is weak versus them.
You may only want to attack with gatling (using Virginia and Gallows to give
them mini Carrots each round, while they defend) to lower the sheer amount of
damage that Ephrem can do.  With more then one character using a Light Ward,
this may not be needed, but it certainly will reduce the damage you take.
Against your strongest physical attacks, Ephrem wont last long, but neither
will you if you attack full on!  Patience is a virtue, and you must use it in
this battle.
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After fighting Ephrem, Select yes, and go back to the surface.  Be happy you
dont have to go here again for the story (it is an optional dungeon you can do
later for the story).


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*****                              Filgaia                                *****
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+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 47
Enemies: Verminfox, Carion Crawler
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With the Dragon idol now in your posession, you can fight the last Guardian
Lord, and get the last Medium in the game.  use the Teleport Orb, and go to
Baskar Colony.  Save at the Colony, and rest, and then go south.  Enter the
Fallen Sanctuary.


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*****                           Fallen Sanctuary                          *****
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+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 12,945, Y: 8,506
Enemies: Pillbug
Boss: Zephyr
Items:  None
Key Items: Hope Shard
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When you enter, head north, and go onto the upper guardian level.  Use the
Radical Sneakers to get to the southwestern upper level.  Make sure you have
saved after getting out of the Abyss, and use the Dragon Idol on the statue.
Select yes.


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Boss: Zephyr
EXP: 8,426
Gella: 0
Item: Hope Shard
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Many consider Zephyr the strongest of the Guardian Lords.  Well, Raftina is
harder (if you dont use the Reflect ability), but Zephyr is well capable of
obliterating your party.

Zephyr's main attack is his 'ultimate' attacks.  he uses it a lot more then he
uses his other attacks.  it is called Phantasmic heart, and does about 500-700
damage to all party members.  This isn't that much, compared to some bosses
(Ephrem, who you just fought, namely), but his other attacks are the main
problem.

The hardest part about this battle is Exploder.  this turns one character red,
and when that character acts in any way (other then defending) then he will
explode, doing damage to the entire party.  The higher the HP the character
has, the more damage the party recieves.  The character who exploded dies.

Now, you have two things to worry about.  The best thing to do when a
character is Red (has exploder cast on him) is to let the character die.  This
will allow your party not to become fully screwed over by exploder.  (If all 4
members have exploder, no member can act, and you are screwed).  So do an
action with the character who was Explodered, and then heal your party.
Revive the character with a revive Fruit, but dont heal him, because if he is
Explodered (eh...?) again, then he will do less damage to your party members.

Now, Exploder is the main problem, but paired with Phantasmic heart, your
party can become easily screwed over.  How to solve the problem?  Have a whole
lot of Revive Fruits on hand, and have Virginia heal EVERY round.  Use as many
Mini Carrots as needed, as you will need all the FP you can get with her
healing.  With the characters at low HP when they are exploded, it will be
easier to survive.  But keep your HP over about 800 or else you WILL die.
This battle is all about playing defensively, but attacking as often as
possible.   Gallows should never attack, and nor should Virginia, as that will
give them less chance to have Exploder cast upon them.  And allow them to heal
more often.
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After the battle, you get the Hope Shard.  You also get to turn the last two
Mediums Gold.

Now that you have all 12 mediums, you can decide which ones you want on whom.

It is really your own opinion, and only Gallows' really matter to a full
extent, since Virginia usually heals, and Clive and Jet usually attack.

A lot of people like this set on Gallows:

Love Charm
Flash Hit
Hope Shard

This allows Gallows to be on support constantly.  I personally prefer to
change the Love Charm for Terra Roar, but it really how you play.  That combo
is good because you can Extension-Status lock, Extension-Valiant, Extension-
Permanence to have those support spells cast throughout the entire battle.

Everything else, you should change depending on the way you play.  I know I
play more magically then others, so some may want a completely different
Medium setup then I do.  Explore for yourself, and try and find what one works
best for you.  I am here to help, not to dictate how you play.

After getting the last medium upgrades, head south down the stairs, and south
out of Fallen Sanctuary.


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*****                              Filgaia                                *****
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+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 47
Enemy Areas: Laxisland
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Use the Teleport Orb, and go to Laxisland.  (You should start the Telepath
Tower quest NOW, s you wont have a chance later on, and the chance will be
forever lost in obscurity! Or basically, you wont be able to start it later,
so start it noiw, even if you dont plan on finishing it for a while)  Hop onto
Lombardia, and go west.  Land on the plateau, and search.  At X: 14,484, Y:
17,509, you will find the dungeon, Cradle of the Metal Gods.  Try and enter
it, and you can not.  So, you need to find another way in.  Use the Teleport
Orb, and head to Ark of Destiny.


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*****                            Ark of Destiny                           *****
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+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 9,191, Y: 2,259
Suggested Level: 47
Shops: Inn, Save Point
Items: None
Duplicater Door: Full Carrot, Name Tag x3
Bosses: Bombur
Key Items: None
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In the main hall, go through the eastern door, and down two sets of stairs
onto the room where there is a whole lot of sealed doors.  In here, go north,
and go through the eastern door.  Jump down, and use the Grappling Hook to get
onto the upper level.  Open the chest, and you will get a Full Carrot.  Climb
back up the ladder, and exit the room.  Go straight across the small hall, and
enter the west door.  Here, stand on the north side of the room and use the
Galcrest to get across.  Open the chest, and you will get 3 Name Tags. Go back
across the room, and exit.  Head all the way west, and through the west
door.   Here, go up one set of stairs, and talk to helga.  Ask about Survey
Point 8 [Cradle of Metal Gods] and then go through the door.  Go north through
two screens, and talk to Lamium.  he will tell you more about the Cradle, and
tells you to look in the library.  Go south two screens into the main hall.

In the main hall again, go through the northwestern door, and enter the
library.  Go to the far west, and use the Grappling Hook to get onto the upper
level of the library.   Search the far book, called "Full Account of Survey
Point 8" and you will learn the location of Dim Root path.  Note that you
should NOT use a Duplicater on the the Ice Queen book, as it is about a hidden
boss, and I can tell you about it in the hidden boss section (see "Emeth").
Jump down to the lower level of the library, save (rest, if needed) and exit.


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*****                              Filgaia                                *****
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+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 47
Enemy Areas: Boot Hill
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Before we go on with the game, we are going to continue our sidequests.  Use
the Teleport Orb to go to Boot Hill (or a Warp Star to go to Southfarm).  From
boot Hill, go east and enter Southfarm.


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*****                            Southfarm                                *****
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+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 18,861, Y: 900
Suggested Level: 30
Shops: Train Station
Items: None
Key Items: None
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Spend 1,600 Gella, and buy a ticket to East Highlands.  Before boarding the
train, "Chat" with Tony, and ask him about the missing passengers.  Now,
depart, and you will end up slightly off track...


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*****                           Sunset Peak                               *****
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+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 18,861, Y: 900
Suggested Level: 47
Shops: None
Items: None
Key Items: None
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You can't really do much here, so just exit.  On the world map are some hella
strong enemies, and you can find Millenium Puzzle 20, and a Migrant
Seal/Telepath Tower 15 over the ridge.  Other then that, use the Teleport orb
and go to Little Twister.


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*****                            Little Twister                           *****
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+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 6,105, Y:8,301
Suggested Level: 47
Shops: ARMS, Item, Inn, Save Point, Black Market
Bosses: Kraken
Items: None
Key Items: None
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Now that you have the Black Card from Caging Tower, you can access the Black
Market.  this is a neat little side quest that allows you to get extremely
rare items.  Note that you can also fight kraken here.  But dont do it until
you reach the Black Market and have 4 Water Wards.

In Little Twister, head north, and enter the house in between the Inn and the
Sheriffs office.  Go through the door, and back on the back side of town,
break the box, and stay near the town.  Head east, and enter the first houe.
here, approach the door, and use the Black pass.  You can now use the Black
Market to the full extent.

The Black Market gets more items as you sell him items.  The best items you
can get are the Elemental Wards and the single Ex-File key.  Dont buy the Ex-
File Key until you have the item that reduces costs by half (you get it from
the optional boss, Heimdal Gazzo). To get elemental wards, sell one of yours,
and they will appear in the inventory of his shop.  They cost 100,000 Gella
each.  He can also sell berries, if you have bred them up to maximum level in
the Garden.  This place is amazing, and will serve you well.  When you are
done, exit, and exit Little Twister.  (Use a Teleport Orb to get to Ark of
Destiny again)


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-=-=                           Infiltration                              --=-=

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*****                              Filgaia                                *****
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+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 47
Enemy Areas: Survey Point #17
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Note: Before you enter Dim Root Path, make sure you have Started the telepath
Tower quest.  After you have entered the Cradle, you will not be able to start
it, and lose the opportunity for the rest of the game.  To start it, you only
need to fight one set of Telepath Towers.  Dont go into Dim Root Path before
you do this, as you may regret it later.

From Ark of Destiny, hop onto Lombardia, and go south.  On the continent where
Survey Point #17 once was, land across the western land bridge.  Now, follow
the mesas, and search.  At X: 8,269, Y: 22,777 you will find Dim Root Path.
(The coordinants are what the game tells you, and may not be exact).

Note: Once you enter this dungeon, and get past a certain point, you will not
be able to get out until after you have finished the Cradle of the Metal God.
So make sure you are ready.


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*****                           Dim Root Path                             *****
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+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 8,269, Y: 22,777
Enemies: Anzu, Lycanthrope, Evil Dead
Boss: None
Items:  Tool: Changecrest, Lucky Card x3, Potion Berry, Gimel Coin x3, 20,000
Gella, Gella Card x2, Violator, Inimidator x3(Migrant Seal), Revive Fruit
Key Items: Adventure 7
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Note: This area is rather hard for me to write directions for, since it is all
northwest, southeast, etc.  Its just a whole lot of weird directions.  And
because of this, I dont have two puzzles written, just the ways to do them.

Head southeast, and examine the door.  YOU WILL NOT BE ABLE TO GET THROUGH
WITHOUT ALL 12 MEDIUMS!  So if you do not have all twelve mediums, go get them
now.  Else you will not be able to get through this door (didn't I just say
that?).  After opening the door, go through.  On this screen, jump down to the
south, and go through the northeastern door. In here, open the chest, and you
get Virginia's last tool, the Changecrest.  You will be using this throughout
the dungeon.  Use it on all those Orange Blocks in this room to access those
two chests.  They Contain a potion Berry and Lucky Card x3.  Exit the room the
same way you entered.

Note: Now that you have the Changecrest, you can cheat a bit.  This only works
in some dungeons.  In dungeons where the Gems regenerate (because they are for
puzzles, namely this dungeon, Daemoned Pillar, and a few others) you can exit
the room and go back and the gems will be there.  This is an easy way to get
your VIT and EGN gauge up to maximum at any time.

Back in the first hall, go southwest, and climb up the steps.  Face east, and
use the Changecrest on that White gem on the other side of the room.  This
will warp you over to the other side.  Go through the eastern door and onto
the next screen.

Here, go southeast, and you reach another puzzle.  Where you see the lone
Orange Gem, use the Changecrest on it, and the door will open.  Go through the
newely opened door onto the next screen.  Watch a scene.  Go south, and
through the eastern door.

Here, go east.  have Clive with the Mighty Gloves lead.  Have him lift the
second block to the west, and put it down to the north.  Do the same with the
bottom block.  Now, have him lift the top, far eastern block, and put it to
the north.  Do the same for the bottom block.  Not, go up the western stairs,
and use the Galecrest to get over this new block path.  Go through the door.
In here, open the chests for 3 Gimel Coins, 20,000 Gella, and 2 Gella Cards.
Exit the same way you entered.

Back on the block screen, get rid of any orange block, and go through the
southern door.  Hee, go west, and face east.  Use the Changecrest on all 3
gems.  Now, use the Galecrest to get across the path.  Open the chest to the
south for the Violator.  Go east, and through the southern door.

Note: The Violator.  This is the ultimate cheap item in this game.  Seriously,
this item makes the game so easy that it isn't funny.  I dont suggest using it
if you want any dort of challenge, but you can...For 100 FP, (make sure your
character has no bullets) do Gatling attacks, and he will end with a combo
that does 1,000 x your characters level in damage.  So if your characters'
level is 63, it will do 63,000 damage.  If you are going to equip it on
anyone, equip it on Clive, as he has the least bullets, and the strongest
attack.  *sigh* how I hate this item.

Go southeast, and stand west of the blocks.  Lift the top block with the
Mighty Gloves, and put it down to the west.  Stand south, and it it onto the
switch,  Now, get the second block, and put it to the northeast.  Stand north
of it, and put it down to the east.  This opens the door.  Go through, and
watch a scene.

In hee, go west, and through the southern door. This is one of the puzzles
that I would have a very hard time writing down for you.  Basically, you need
to use the Mighty Gloves to move the orange gem blocks onto the brown floor
switches.  It isnt too hard, and I dount you will get screwed over by this
puzzle.  After doing so, the door opens.  Go through the southern door.

In here, use the Mighty Gloves to lift one of the blocks out of the way.  Go
through the door, and open the chests. You will get Imitater x3 (Migrant
Seal), a Revive Fruit, and Adventure 7. Exit the same way you entered.  Back
here, make the blocks into two piles of two blocks high (With Mighty Gloves),
and use the Galcrest to get across them. Go to the next screen.

Here, go as far as possible, and you will notice two white Gems.  Use the
Changecrest on the gem on the opposite side of the fence, and you will warp
over there.  Go through the eastern door, and watch a scene.

Here, go north, and face east.  Use the Changecrest on block.  One of thw two
blocks go.  Now go back south, and face east.  Do the same thing on the two
other blocks.  ASlso, use the Changecrest on that last Orange gem, to make it
a block.  Now, have Gallows with the Stdeay Doll lead, and use it on each of
those three brown blocks guarding your path.  Now, use the Galcrest to get
across the screen.  If you didn't make that orange gem a block, you will have
to start over.  Once on the other side of the screen, use the Mighty Gloves to
mvoe that block once south.  Stand to the east, and put it south.  Now, have
Jet equip the Boomerang, and your goal is to hit the side of that block so
that the boomerang falls onto the gem lamp underneath.  It is easier to do
this by standing farther away.  Steer the boomerang, and eventually it will
hit, opening the door.  Go through the newely opened door.

Use the Changecrest on all four gems in this room, and move the Gems into a
straight line in any direction (and anywhere in the room).  Once you do this,
stand at one end of the line, and use the Changecrest again.  Quickly walk
through all four Gems, and the door will open.  Go through it.

In here, go east through three open doors, and examine the last door. Watch a
scene.


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*****                      Cradle of the Metal God                        *****
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+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 14,484, Y: 17,509
Enemies: Haboryn, Fleurety, Sekmet
Boss: Ose, Melody, Malik
Items:  None
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Examine that yellow globe that Alfred and party were near before, and your
party will be completely healed.  Go through the southern door, continue
south, and go through the second southern door.  Here, go southwest, and dont
let any of those search lights flash on you.  If they hit you, you are forced
into an encounter, and start at the beginning of the screen.  Head across the
screen, and have Clive lead.  use the Grappling Hook under each light, and
this will make the lights go out.  Stand on the far switch, and use Gallows
with the Steady Doll to push the lever.  The door will open, go through.

Here, jump down, and you automatically get into an encounter.


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Boss: Ose
EXP: 4,500
Gella: 4,700
Item: None
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This looks exactly like a big blob of poop.  And it works like one to.  He is
rather slow, and works better with status effects then he does with physucal
attacks.

The worst problem in this battle is the fact that Mr. poop blob is completely
immune to physical attacks.  So you are kinda really weak against him.  Though
there is a trick to this.  Have whoever has Aqua Wisp use the Refrigerate
spell on the blob, and he will turn into a panther.  Now he is stronger, but
at the same time, you can kill him faster.

In panther form, he is weak versus physical attacks.  Even the weakest attacks
from Virginia should do over 700 damage to the Ose. Other characters can do
well over 2,000 damage with their strongest physical attacks.  With a few
gatlings, you can easily get Ose down 10,000 HP (or more).

In panther form, Ose's main attack isn't really an attack.  it is called Evil
gaze, and causes parasylisis to one member of your party.  One member is
nothing, especially now. You should have enough Blue Bracers to make it so
that your party is completely immune to his status casting abilities.  If not,
dont worry about it, just make sure one or two characters have Parasylisis
wards.

This is a mid boss, and isn't supposed to be extremely hard, just annoying.
Take note though, that after a few rounds, Ose turns back into a blob, and you
need to use Refrigerate on him again.  The damage you did to him still remains
though, so just keep attacking in whatever manners you attack with, and he
will die.
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After the battle, continue southeast, and go through the door.  In here, press
the switch on the eastern panel, and the elevators will start to work.  Go up
the stairs onto the elevator, and watch a scene.

Here, go through the southern door.  Now, you need to step on all four of the
blue switches to open the door.  I suggest going with Clive and breaking all
the lights with the Grappling Hook first.  After doing that, walk across all
four switches, and the door will open.  Note that the switches go off after a
certain amount of time.  Go through the door.

Watch a scene.  Here, go immediately through the southern door.  There are no
chests in this room, only gems.  Use whatever gems you need, and and exit.  Go
southeast, and then southwest.  Near the end, stand under the eastern side of
the light, and use the Grappling Hook to make it go out.  After it is out, go
through the door.

Here, you have to time things well.  Wait until the laser is at the far
southwest, and use the Radical Sneakers to jump onto the netting.  Climb south
southeast, time your jump, and hop off.  Go southeast, and time it.  Jump onto
the netting, follow the path, and time it.  Jump off, and immediately jump
onto another netting.  Time this last one, and hop down.  Go through the
eastern door.

In here is another annoying puzzle that requires the Radical Sneakers.  Have
jet lead, and hop onto the netting to the northeast.  Center yourself, and
wait until the little lift comes below you.  Press O to hop down, and wait
until you reach the other side.  When you do, use the Radical Sneakers to jump
up onto the netting, flip up, and flip the lever.  Now, jump down.

At the beginning, hop onto the netting again, and jump down when you can. When
it reaches the other netting, hop on, and go go north, and time it.  Fall onto
the next lift.  When you reach the next netting, time it (be patient, dont do
it the first time) jump onto the netting.  Go to the northeast, and on this
last one, you need to be precise.  Fall down, and when you reach the second
netting, jump early, but not TOO early onto the next netting.  Flip up, and go
through the northwestern door.

Here, go through the southern door.  Examine one of the consoles, and it will
restore your HP, VIT, and EGN gauges.  But you will almost always get into an
encounter after you use it.  After doing this, get some gems, and exit the
room.  Back in the hall, go southeast, and through this door.  Watch a scene.


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Boss: Malik, Melody
EXP: 9,400 (4,700 each)
Gella: 10,000 (5,000 each)
Item: None
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This is like all the previous battles with them, except this is a duo.  As
always, your frist move should be to cast Decelerate on Malik, so that your
attacks can hit him.  As always, Melody is stronger with her Eliminate Scanner
then malik is, but Malik causes status effects.

Howe you want to do away with both of them is really your own choice.  If you
dont have at least 2 Confusion Wards, then go for malik first, since he can
cause confusion with his Disorder attack.  He may be weaker then Melody, and
cause less damage in the long run, but the confusion can screw over your
entire party, especially on Clive or Virginia (your main attacker and healer).

If you have more then two confusion wards, go for Melody first.  She does
about 100-200 more damage with her Eliminate Scanner then malik does, as well
as counters attacks with the Venom Strike skill, causing poison status to your
members.  She has that 300 damage barrier, but, as always she has low defense,
and you wont even notice it.  You may actually do more damage then normal.
Cure the Poison as often as possible, as that paired with Confusion can screw
you over.  But other then that, attack however you wish.

You should know the drill by now.  Once Malik is decelerated, he can be
damaged.  Melody counters with Venom Strike, and has a barrier that stops 300
damage. Gatling, and Mini Carrots are your friend.  As is FP boost, Attack
Boost, and guarding to get FP.  This is the same battle as the previous,
except without Leehalt, and stronger attacks from both Malik and Melody.
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After the battle, watch a scene.  Continue around the generator, and through
the next door.  Go southeast down the path, and through the southeastern door.

Here, Clive should lead, equipped with the Grappling Hook.  Go up the
southwestern stairs, anduse the Steady Doll to reach the lever at the end
(yes, I know I told you to use Clive, but he is useful for the rest of this
screen).  This will open the door.  Now, Clive should lead, and go northwest,
using the Grappling Hook to break the annoying Lights. Go through the western
door onto the next screen.

Here, get all the gems, and go up the western elevator.  Watch a scene.  Go
south, and through the door.  In Melody's room, go northeast and through the
door.

This is another laser puzzle.  Jet with the Radical Sneakers should lead.
Time your jump, and hop onto the first netting.  Go to the far end, time it,
and jump down.  Immediately jump onto the next netting, go to the far end, and
jump down.  time it, and jump onto the third netting.  Flip up, and face the
Gem to the north.  Use the Boomerang to hit the Gem on the wall, and when you
do, you will open the door.  Go to the far side of the netting, time it, and
jump down.  Go through the door.  Watch a scene (Ah I LOVE this
scene...Melody's last words).


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Boss: Wyvern
EXP: 5,000
Gella: 10,000
Item: None
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This is your first battle on Lombardia.  It is like a mix between the
Sandcraft and the normal battles in the game.  On the first turn, have each
party member normally attack, and you shoulf get up to quite a lot of FP.  Of
course, Wyvern can attack you 4 times a turn as well.  Each of his attacks do
3,000+ damage.  That is nothing to Lombardia though.

On the second turn, have Virginia use Mighty Might, and then Clive use
Draconic Gun Blaster.  Each of your other characters should use Missle Might,
which is a lot stronger then the normal attacks. Clive should kill the Wyvern
with the Draconic Gun Blaster,  but if not, just keep using Missle Might and
he will die quickly.
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After the battle, watch a scene.  Note that you will fight the Wyverns as
random battles when flying on Lombardia now.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=                              Deus Ex                                --=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


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*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*

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Suggested Level: 49
Enemies: Wyvern
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You can immediatly go to Dues Ex Machina.  You dont have to talk to anyone, or
do anything.  Though you are in free roaming, you may want to fight some of
the optional bosses at this time.   Other then that, to get to Dues Ex
Machina, just fly around, and you will eventually see a part of the air that
is distorted.  Try and hit it, and you will be forced back.  Have Lombarida
shoot 5 Missles at it (R2 button) and the barrier will be destroyed.  When you
are ready, enter the dungeon.

Note that I can not help you find its location because it continually lies
around, and is random through the game.  I had it one time near Claiborne, and
another near Yggdrasil.  Just be patient, and you will eventually find it.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
*****                          Deus Ex Machina                            *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*

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Coordinants: Random
Enemies: Jabberwock, Bandersnatch, Quox
Bosses: Fanfir, Leehalt, Melody Clone, Malik Clone, Seigfried, Dragna Seig
Items:  None
Key Items: Teardrop
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When you enter, watch a scene.  Go northeast up the stairs, and east through
the door.  In here, go south, and a laser will slowly come at you.  Have Clive
equipped with Bombs lead, and use the bombs on the laser.  Use them a bit
early, so that they will explode when the laser gets to their location.  After
destroying the laser, go through the southern door.

In here there are some gems, and some blocks.  Use the Changecrest on the
Orange blocks, and go through the door.  And here is yet another puzzle.
Virginia with the Galecrest should lead.  Now you need to time this
perfectly.  Press the Square button right before the third panel from the east
comes out of the wall.  This should get you across safely.  Climb up the
ladder to the south, and  flip the switch to the go west to flip the lever.
This opens the door.  Jump down to the east, and go through the eastern door.

In here, go west, and use bombs on the lasers.  Go through the southern door.
Here, go southwest up the stairs, and through the western door.  Watch a
scene.

In here, go northwest, and through the door. In this next room (which is the
control room) go through the western door.  In this hall go all the way west,
and examine that panel at the end.  maya tells you to go back to the previous
room.  Do so, and here, Examine the center console with Virginia in the lead.
Watch a scene.  Now, if you talk to Todd twice, you can sleep (its basically
an Inn) and if you talk to Alfred twice, you can Save.  After doping so, do
through the western door.  Go down the hall, and examine the panel again.  You
will have 10 seconds to input that code.  It is randomized, so I can not say
what it will be.  Just match it perfectly, and the door opens.  After doing
so, go through the door.

In here, you need to hit three gems with the Boomerang.  Start by hitting the
one against the far eastern wall, then hit the moving one.  Then hit the still
one in the center panel.  Thisis quite annoying, so be patient.  After doing
this, the door opens.  Go through it.

Use Bombs on the lasers in here once again, and go through the eastern door.


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Boss: Fanfir
EXP: 9,800
Gella: 6,000
Strength: (half) Lightning, (Resist) Earth
Weak: Wind
Item: Duplicater
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This is an odd, odd battle.  Fanfir is VERY weak versus wind, so even if Gale
Claw is on Clive, the damage will exceed the amount of damage that Clive does
with his physical attacks. Use Wind every turn, and you will do 1,500+ damage
just with that.

The most annoying skills Fanfir has are Contaminated Cryst and Gravitation.
Contaminated Crust makes your party lose 1/10 of their HP every round for 3
rounds. Gravitation is even worse, reducing your entire party's HP by half.
The latter is far more of a problem, but the Crust can be especially annoying,
and can eaily kill your party off iof they are weakened.

Virginia should be on constant healing duty, as that Gravitation is hell.  Of
course, Fanfir will not do Gravitation if you do not cast magic on him, but it
will take a whole lot longer to kill him without magic, because of his high
defense. Its really your own choice.  Long, easy battle, or fast, dangerous
battle.

His normal attacks do around 400 damage, so keep your HP over 1,000 at all
times, or else you will die.  High HP is critical in this battle, even though
it is hard to stay high with some of his attacks.  Oh, and no, there is no way
to remove the Contaminated Crust effects.  It is non-elemental. Be sure to
keep Virginia over 25 FP at all times, and then make sure to heal with Potion
Berries on the characters under 1,000 HP.  Health is your friend.
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After the battle, go southeast uip the stairs, and through the southern door.

Here is the most annoying part of the dungeon.  Clive with the Grappling Hook
should lead, and stand under that moving panel.  When it comes above you, use
the Hook, and you will attach to it.  As it brings you into the center of the
room,  drop down.  WALK north, and then west.  Face south and use the
boomerang on the Gem lamp.  When it is lighted, a second moving panel starts.
Stand below it with Clive and then hook onto it when it comes above you.  Now
is the hard part.  You need to drop down onto that extremely thin piece of
land to the west.  It will take a few tries (okay, more then a few) and when
you finally are able to time it right, go south and through the door.  Watch a
scene.


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Boss: Leehalt, Melody Clone, Malik Clone
EXP: 18,300 (6,100 each)
Gella: 19,200 (6,400 each)
Item: None
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