Wild Arms 3 - Strategy Guide (Page 14)
Below are the cheat codes, hints and help for Wild Arms 3 - Strategy Guide (Page 14).
After getting all 5 gems on each floor, go through the teleporter onto the next floor, in which you should repeat the process over again. On the tenth floor, do the same, and when you go through the teleporter... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Ephrem Zein EXP: 17,000 Gella: 20,000 Strengths: Light (Half) Weakness: Dark Item: Dragon idol, Dragon Fossil +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Odd is not the work I would use to describe this boss. Messed up is. This battle is different from most other battles. Like Leehalt battles, the enemy will not attack your party, but only counters. Sadly, this counter is good and bad. Its VERY strong, and attacks all members at once. Luckily, it doesnt do the damage you did to him. Try and have as many characters as possible with Light wards, as this makes his counter completely useless. Start off by having Gallows use Extension-Shield (even if Gallows does't have Terra Roar, you should move it onto him just for this battle) to reduce the damage Magical attacks do. This will be your lifesaver in this battle. Virginia and Gallows should NEVER attack. Unless of course, either one of them Have Moon Spark and the Grav Arcana. Why dont you want them to attack? the counters. Ephrem Zein's couunters do 1,000 (unprotected) to the party. He will never attack you, but will always counter your attacks, and he can counter four times a turn. Your party most likely wont survive four counters, so only two people (maximum) should attack each round. Virginia should heal each round (Mystic-Potion Berry is your friend), and Gallows should make sure that everyone who has less then 1,500 HP gets their HP up. Whoever has the Grav spell (even Clive) should use it until it gets weak. Attack with physical attacks (Jet and Clive ONLY) as he is weak versus them. You may only want to attack with gatling (using Virginia and Gallows to give them mini Carrots each round, while they defend) to lower the sheer amount of damage that Ephrem can do. With more then one character using a Light Ward, this may not be needed, but it certainly will reduce the damage you take. Against your strongest physical attacks, Ephrem wont last long, but neither will you if you attack full on! Patience is a virtue, and you must use it in this battle. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After fighting Ephrem, Select yes, and go back to the surface. Be happy you dont have to go here again for the story (it is an optional dungeon you can do later for the story). *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 47 Enemies: Verminfox, Carion Crawler +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ With the Dragon idol now in your posession, you can fight the last Guardian Lord, and get the last Medium in the game. use the Teleport Orb, and go to Baskar Colony. Save at the Colony, and rest, and then go south. Enter the Fallen Sanctuary. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Fallen Sanctuary ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 12,945, Y: 8,506 Enemies: Pillbug Boss: Zephyr Items: None Key Items: Hope Shard +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ When you enter, head north, and go onto the upper guardian level. Use the Radical Sneakers to get to the southwestern upper level. Make sure you have saved after getting out of the Abyss, and use the Dragon Idol on the statue. Select yes. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Zephyr EXP: 8,426 Gella: 0 Item: Hope Shard +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Many consider Zephyr the strongest of the Guardian Lords. Well, Raftina is harder (if you dont use the Reflect ability), but Zephyr is well capable of obliterating your party. Zephyr's main attack is his 'ultimate' attacks. he uses it a lot more then he uses his other attacks. it is called Phantasmic heart, and does about 500-700 damage to all party members. This isn't that much, compared to some bosses (Ephrem, who you just fought, namely), but his other attacks are the main problem. The hardest part about this battle is Exploder. this turns one character red, and when that character acts in any way (other then defending) then he will explode, doing damage to the entire party. The higher the HP the character has, the more damage the party recieves. The character who exploded dies. Now, you have two things to worry about. The best thing to do when a character is Red (has exploder cast on him) is to let the character die. This will allow your party not to become fully screwed over by exploder. (If all 4 members have exploder, no member can act, and you are screwed). So do an action with the character who was Explodered, and then heal your party. Revive the character with a revive Fruit, but dont heal him, because if he is Explodered (eh...?) again, then he will do less damage to your party members. Now, Exploder is the main problem, but paired with Phantasmic heart, your party can become easily screwed over. How to solve the problem? Have a whole lot of Revive Fruits on hand, and have Virginia heal EVERY round. Use as many Mini Carrots as needed, as you will need all the FP you can get with her healing. With the characters at low HP when they are exploded, it will be easier to survive. But keep your HP over about 800 or else you WILL die. This battle is all about playing defensively, but attacking as often as possible. Gallows should never attack, and nor should Virginia, as that will give them less chance to have Exploder cast upon them. And allow them to heal more often. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, you get the Hope Shard. You also get to turn the last two Mediums Gold. Now that you have all 12 mediums, you can decide which ones you want on whom. It is really your own opinion, and only Gallows' really matter to a full extent, since Virginia usually heals, and Clive and Jet usually attack. A lot of people like this set on Gallows: Love Charm Flash Hit Hope Shard This allows Gallows to be on support constantly. I personally prefer to change the Love Charm for Terra Roar, but it really how you play. That combo is good because you can Extension-Status lock, Extension-Valiant, Extension- Permanence to have those support spells cast throughout the entire battle. Everything else, you should change depending on the way you play. I know I play more magically then others, so some may want a completely different Medium setup then I do. Explore for yourself, and try and find what one works best for you. I am here to help, not to dictate how you play. After getting the last medium upgrades, head south down the stairs, and south out of Fallen Sanctuary. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 47 Enemy Areas: Laxisland +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Use the Teleport Orb, and go to Laxisland. (You should start the Telepath Tower quest NOW, s you wont have a chance later on, and the chance will be forever lost in obscurity! Or basically, you wont be able to start it later, so start it noiw, even if you dont plan on finishing it for a while) Hop onto Lombardia, and go west. Land on the plateau, and search. At X: 14,484, Y: 17,509, you will find the dungeon, Cradle of the Metal Gods. Try and enter it, and you can not. So, you need to find another way in. Use the Teleport Orb, and head to Ark of Destiny. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Ark of Destiny ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 9,191, Y: 2,259 Suggested Level: 47 Shops: Inn, Save Point Items: None Duplicater Door: Full Carrot, Name Tag x3 Bosses: Bombur Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ In the main hall, go through the eastern door, and down two sets of stairs onto the room where there is a whole lot of sealed doors. In here, go north, and go through the eastern door. Jump down, and use the Grappling Hook to get onto the upper level. Open the chest, and you will get a Full Carrot. Climb back up the ladder, and exit the room. Go straight across the small hall, and enter the west door. Here, stand on the north side of the room and use the Galcrest to get across. Open the chest, and you will get 3 Name Tags. Go back across the room, and exit. Head all the way west, and through the west door. Here, go up one set of stairs, and talk to helga. Ask about Survey Point 8 [Cradle of Metal Gods] and then go through the door. Go north through two screens, and talk to Lamium. he will tell you more about the Cradle, and tells you to look in the library. Go south two screens into the main hall. In the main hall again, go through the northwestern door, and enter the library. Go to the far west, and use the Grappling Hook to get onto the upper level of the library. Search the far book, called "Full Account of Survey Point 8" and you will learn the location of Dim Root path. Note that you should NOT use a Duplicater on the the Ice Queen book, as it is about a hidden boss, and I can tell you about it in the hidden boss section (see "Emeth"). Jump down to the lower level of the library, save (rest, if needed) and exit. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 47 Enemy Areas: Boot Hill +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Before we go on with the game, we are going to continue our sidequests. Use the Teleport Orb to go to Boot Hill (or a Warp Star to go to Southfarm). From boot Hill, go east and enter Southfarm. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Southfarm ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 18,861, Y: 900 Suggested Level: 30 Shops: Train Station Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Spend 1,600 Gella, and buy a ticket to East Highlands. Before boarding the train, "Chat" with Tony, and ask him about the missing passengers. Now, depart, and you will end up slightly off track... *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Sunset Peak ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 18,861, Y: 900 Suggested Level: 47 Shops: None Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You can't really do much here, so just exit. On the world map are some hella strong enemies, and you can find Millenium Puzzle 20, and a Migrant Seal/Telepath Tower 15 over the ridge. Other then that, use the Teleport orb and go to Little Twister. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Little Twister ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 6,105, Y:8,301 Suggested Level: 47 Shops: ARMS, Item, Inn, Save Point, Black Market Bosses: Kraken Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Now that you have the Black Card from Caging Tower, you can access the Black Market. this is a neat little side quest that allows you to get extremely rare items. Note that you can also fight kraken here. But dont do it until you reach the Black Market and have 4 Water Wards. In Little Twister, head north, and enter the house in between the Inn and the Sheriffs office. Go through the door, and back on the back side of town, break the box, and stay near the town. Head east, and enter the first houe. here, approach the door, and use the Black pass. You can now use the Black Market to the full extent. The Black Market gets more items as you sell him items. The best items you can get are the Elemental Wards and the single Ex-File key. Dont buy the Ex- File Key until you have the item that reduces costs by half (you get it from the optional boss, Heimdal Gazzo). To get elemental wards, sell one of yours, and they will appear in the inventory of his shop. They cost 100,000 Gella each. He can also sell berries, if you have bred them up to maximum level in the Garden. This place is amazing, and will serve you well. When you are done, exit, and exit Little Twister. (Use a Teleport Orb to get to Ark of Destiny again) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Infiltration --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 47 Enemy Areas: Survey Point #17 +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Note: Before you enter Dim Root Path, make sure you have Started the telepath Tower quest. After you have entered the Cradle, you will not be able to start it, and lose the opportunity for the rest of the game. To start it, you only need to fight one set of Telepath Towers. Dont go into Dim Root Path before you do this, as you may regret it later. From Ark of Destiny, hop onto Lombardia, and go south. On the continent where Survey Point #17 once was, land across the western land bridge. Now, follow the mesas, and search. At X: 8,269, Y: 22,777 you will find Dim Root Path. (The coordinants are what the game tells you, and may not be exact). Note: Once you enter this dungeon, and get past a certain point, you will not be able to get out until after you have finished the Cradle of the Metal God. So make sure you are ready. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Dim Root Path ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 8,269, Y: 22,777 Enemies: Anzu, Lycanthrope, Evil Dead Boss: None Items: Tool: Changecrest, Lucky Card x3, Potion Berry, Gimel Coin x3, 20,000 Gella, Gella Card x2, Violator, Inimidator x3(Migrant Seal), Revive Fruit Key Items: Adventure 7 +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Note: This area is rather hard for me to write directions for, since it is all northwest, southeast, etc. Its just a whole lot of weird directions. And because of this, I dont have two puzzles written, just the ways to do them. Head southeast, and examine the door. YOU WILL NOT BE ABLE TO GET THROUGH WITHOUT ALL 12 MEDIUMS! So if you do not have all twelve mediums, go get them now. Else you will not be able to get through this door (didn't I just say that?). After opening the door, go through. On this screen, jump down to the south, and go through the northeastern door. In here, open the chest, and you get Virginia's last tool, the Changecrest. You will be using this throughout the dungeon. Use it on all those Orange Blocks in this room to access those two chests. They Contain a potion Berry and Lucky Card x3. Exit the room the same way you entered. Note: Now that you have the Changecrest, you can cheat a bit. This only works in some dungeons. In dungeons where the Gems regenerate (because they are for puzzles, namely this dungeon, Daemoned Pillar, and a few others) you can exit the room and go back and the gems will be there. This is an easy way to get your VIT and EGN gauge up to maximum at any time. Back in the first hall, go southwest, and climb up the steps. Face east, and use the Changecrest on that White gem on the other side of the room. This will warp you over to the other side. Go through the eastern door and onto the next screen. Here, go southeast, and you reach another puzzle. Where you see the lone Orange Gem, use the Changecrest on it, and the door will open. Go through the newely opened door onto the next screen. Watch a scene. Go south, and through the eastern door. Here, go east. have Clive with the Mighty Gloves lead. Have him lift the second block to the west, and put it down to the north. Do the same with the bottom block. Now, have him lift the top, far eastern block, and put it to the north. Do the same for the bottom block. Not, go up the western stairs, and use the Galecrest to get over this new block path. Go through the door. In here, open the chests for 3 Gimel Coins, 20,000 Gella, and 2 Gella Cards. Exit the same way you entered. Back on the block screen, get rid of any orange block, and go through the southern door. Hee, go west, and face east. Use the Changecrest on all 3 gems. Now, use the Galecrest to get across the path. Open the chest to the south for the Violator. Go east, and through the southern door. Note: The Violator. This is the ultimate cheap item in this game. Seriously, this item makes the game so easy that it isn't funny. I dont suggest using it if you want any dort of challenge, but you can...For 100 FP, (make sure your character has no bullets) do Gatling attacks, and he will end with a combo that does 1,000 x your characters level in damage. So if your characters' level is 63, it will do 63,000 damage. If you are going to equip it on anyone, equip it on Clive, as he has the least bullets, and the strongest attack. *sigh* how I hate this item. Go southeast, and stand west of the blocks. Lift the top block with the Mighty Gloves, and put it down to the west. Stand south, and it it onto the switch, Now, get the second block, and put it to the northeast. Stand north of it, and put it down to the east. This opens the door. Go through, and watch a scene. In hee, go west, and through the southern door. This is one of the puzzles that I would have a very hard time writing down for you. Basically, you need to use the Mighty Gloves to move the orange gem blocks onto the brown floor switches. It isnt too hard, and I dount you will get screwed over by this puzzle. After doing so, the door opens. Go through the southern door. In here, use the Mighty Gloves to lift one of the blocks out of the way. Go through the door, and open the chests. You will get Imitater x3 (Migrant Seal), a Revive Fruit, and Adventure 7. Exit the same way you entered. Back here, make the blocks into two piles of two blocks high (With Mighty Gloves), and use the Galcrest to get across them. Go to the next screen. Here, go as far as possible, and you will notice two white Gems. Use the Changecrest on the gem on the opposite side of the fence, and you will warp over there. Go through the eastern door, and watch a scene. Here, go north, and face east. Use the Changecrest on block. One of thw two blocks go. Now go back south, and face east. Do the same thing on the two other blocks. ASlso, use the Changecrest on that last Orange gem, to make it a block. Now, have Gallows with the Stdeay Doll lead, and use it on each of those three brown blocks guarding your path. Now, use the Galcrest to get across the screen. If you didn't make that orange gem a block, you will have to start over. Once on the other side of the screen, use the Mighty Gloves to mvoe that block once south. Stand to the east, and put it south. Now, have Jet equip the Boomerang, and your goal is to hit the side of that block so that the boomerang falls onto the gem lamp underneath. It is easier to do this by standing farther away. Steer the boomerang, and eventually it will hit, opening the door. Go through the newely opened door. Use the Changecrest on all four gems in this room, and move the Gems into a straight line in any direction (and anywhere in the room). Once you do this, stand at one end of the line, and use the Changecrest again. Quickly walk through all four Gems, and the door will open. Go through it. In here, go east through three open doors, and examine the last door. Watch a scene. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Cradle of the Metal God ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 14,484, Y: 17,509 Enemies: Haboryn, Fleurety, Sekmet Boss: Ose, Melody, Malik Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Examine that yellow globe that Alfred and party were near before, and your party will be completely healed. Go through the southern door, continue south, and go through the second southern door. Here, go southwest, and dont let any of those search lights flash on you. If they hit you, you are forced into an encounter, and start at the beginning of the screen. Head across the screen, and have Clive lead. use the Grappling Hook under each light, and this will make the lights go out. Stand on the far switch, and use Gallows with the Steady Doll to push the lever. The door will open, go through. Here, jump down, and you automatically get into an encounter. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Ose EXP: 4,500 Gella: 4,700 Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This looks exactly like a big blob of poop. And it works like one to. He is rather slow, and works better with status effects then he does with physucal attacks. The worst problem in this battle is the fact that Mr. poop blob is completely immune to physical attacks. So you are kinda really weak against him. Though there is a trick to this. Have whoever has Aqua Wisp use the Refrigerate spell on the blob, and he will turn into a panther. Now he is stronger, but at the same time, you can kill him faster. In panther form, he is weak versus physical attacks. Even the weakest attacks from Virginia should do over 700 damage to the Ose. Other characters can do well over 2,000 damage with their strongest physical attacks. With a few gatlings, you can easily get Ose down 10,000 HP (or more). In panther form, Ose's main attack isn't really an attack. it is called Evil gaze, and causes parasylisis to one member of your party. One member is nothing, especially now. You should have enough Blue Bracers to make it so that your party is completely immune to his status casting abilities. If not, dont worry about it, just make sure one or two characters have Parasylisis wards. This is a mid boss, and isn't supposed to be extremely hard, just annoying. Take note though, that after a few rounds, Ose turns back into a blob, and you need to use Refrigerate on him again. The damage you did to him still remains though, so just keep attacking in whatever manners you attack with, and he will die. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, continue southeast, and go through the door. In here, press the switch on the eastern panel, and the elevators will start to work. Go up the stairs onto the elevator, and watch a scene. Here, go through the southern door. Now, you need to step on all four of the blue switches to open the door. I suggest going with Clive and breaking all the lights with the Grappling Hook first. After doing that, walk across all four switches, and the door will open. Note that the switches go off after a certain amount of time. Go through the door. Watch a scene. Here, go immediately through the southern door. There are no chests in this room, only gems. Use whatever gems you need, and and exit. Go southeast, and then southwest. Near the end, stand under the eastern side of the light, and use the Grappling Hook to make it go out. After it is out, go through the door. Here, you have to time things well. Wait until the laser is at the far southwest, and use the Radical Sneakers to jump onto the netting. Climb south southeast, time your jump, and hop off. Go southeast, and time it. Jump onto the netting, follow the path, and time it. Jump off, and immediately jump onto another netting. Time this last one, and hop down. Go through the eastern door. In here is another annoying puzzle that requires the Radical Sneakers. Have jet lead, and hop onto the netting to the northeast. Center yourself, and wait until the little lift comes below you. Press O to hop down, and wait until you reach the other side. When you do, use the Radical Sneakers to jump up onto the netting, flip up, and flip the lever. Now, jump down. At the beginning, hop onto the netting again, and jump down when you can. When it reaches the other netting, hop on, and go go north, and time it. Fall onto the next lift. When you reach the next netting, time it (be patient, dont do it the first time) jump onto the netting. Go to the northeast, and on this last one, you need to be precise. Fall down, and when you reach the second netting, jump early, but not TOO early onto the next netting. Flip up, and go through the northwestern door. Here, go through the southern door. Examine one of the consoles, and it will restore your HP, VIT, and EGN gauges. But you will almost always get into an encounter after you use it. After doing this, get some gems, and exit the room. Back in the hall, go southeast, and through this door. Watch a scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Malik, Melody EXP: 9,400 (4,700 each) Gella: 10,000 (5,000 each) Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is like all the previous battles with them, except this is a duo. As always, your frist move should be to cast Decelerate on Malik, so that your attacks can hit him. As always, Melody is stronger with her Eliminate Scanner then malik is, but Malik causes status effects. Howe you want to do away with both of them is really your own choice. If you dont have at least 2 Confusion Wards, then go for malik first, since he can cause confusion with his Disorder attack. He may be weaker then Melody, and cause less damage in the long run, but the confusion can screw over your entire party, especially on Clive or Virginia (your main attacker and healer). If you have more then two confusion wards, go for Melody first. She does about 100-200 more damage with her Eliminate Scanner then malik does, as well as counters attacks with the Venom Strike skill, causing poison status to your members. She has that 300 damage barrier, but, as always she has low defense, and you wont even notice it. You may actually do more damage then normal. Cure the Poison as often as possible, as that paired with Confusion can screw you over. But other then that, attack however you wish. You should know the drill by now. Once Malik is decelerated, he can be damaged. Melody counters with Venom Strike, and has a barrier that stops 300 damage. Gatling, and Mini Carrots are your friend. As is FP boost, Attack Boost, and guarding to get FP. This is the same battle as the previous, except without Leehalt, and stronger attacks from both Malik and Melody. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch a scene. Continue around the generator, and through the next door. Go southeast down the path, and through the southeastern door. Here, Clive should lead, equipped with the Grappling Hook. Go up the southwestern stairs, anduse the Steady Doll to reach the lever at the end (yes, I know I told you to use Clive, but he is useful for the rest of this screen). This will open the door. Now, Clive should lead, and go northwest, using the Grappling Hook to break the annoying Lights. Go through the western door onto the next screen. Here, get all the gems, and go up the western elevator. Watch a scene. Go south, and through the door. In Melody's room, go northeast and through the door. This is another laser puzzle. Jet with the Radical Sneakers should lead. Time your jump, and hop onto the first netting. Go to the far end, time it, and jump down. Immediately jump onto the next netting, go to the far end, and jump down. time it, and jump onto the third netting. Flip up, and face the Gem to the north. Use the Boomerang to hit the Gem on the wall, and when you do, you will open the door. Go to the far side of the netting, time it, and jump down. Go through the door. Watch a scene (Ah I LOVE this scene...Melody's last words). +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Wyvern EXP: 5,000 Gella: 10,000 Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is your first battle on Lombardia. It is like a mix between the Sandcraft and the normal battles in the game. On the first turn, have each party member normally attack, and you shoulf get up to quite a lot of FP. Of course, Wyvern can attack you 4 times a turn as well. Each of his attacks do 3,000+ damage. That is nothing to Lombardia though. On the second turn, have Virginia use Mighty Might, and then Clive use Draconic Gun Blaster. Each of your other characters should use Missle Might, which is a lot stronger then the normal attacks. Clive should kill the Wyvern with the Draconic Gun Blaster, but if not, just keep using Missle Might and he will die quickly. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch a scene. Note that you will fight the Wyverns as random battles when flying on Lombardia now. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Deus Ex --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 49 Enemies: Wyvern +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You can immediatly go to Dues Ex Machina. You dont have to talk to anyone, or do anything. Though you are in free roaming, you may want to fight some of the optional bosses at this time. Other then that, to get to Dues Ex Machina, just fly around, and you will eventually see a part of the air that is distorted. Try and hit it, and you will be forced back. Have Lombarida shoot 5 Missles at it (R2 button) and the barrier will be destroyed. When you are ready, enter the dungeon. Note that I can not help you find its location because it continually lies around, and is random through the game. I had it one time near Claiborne, and another near Yggdrasil. Just be patient, and you will eventually find it. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Deus Ex Machina ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: Random Enemies: Jabberwock, Bandersnatch, Quox Bosses: Fanfir, Leehalt, Melody Clone, Malik Clone, Seigfried, Dragna Seig Items: None Key Items: Teardrop +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ When you enter, watch a scene. Go northeast up the stairs, and east through the door. In here, go south, and a laser will slowly come at you. Have Clive equipped with Bombs lead, and use the bombs on the laser. Use them a bit early, so that they will explode when the laser gets to their location. After destroying the laser, go through the southern door. In here there are some gems, and some blocks. Use the Changecrest on the Orange blocks, and go through the door. And here is yet another puzzle. Virginia with the Galecrest should lead. Now you need to time this perfectly. Press the Square button right before the third panel from the east comes out of the wall. This should get you across safely. Climb up the ladder to the south, and flip the switch to the go west to flip the lever. This opens the door. Jump down to the east, and go through the eastern door. In here, go west, and use bombs on the lasers. Go through the southern door. Here, go southwest up the stairs, and through the western door. Watch a scene. In here, go northwest, and through the door. In this next room (which is the control room) go through the western door. In this hall go all the way west, and examine that panel at the end. maya tells you to go back to the previous room. Do so, and here, Examine the center console with Virginia in the lead. Watch a scene. Now, if you talk to Todd twice, you can sleep (its basically an Inn) and if you talk to Alfred twice, you can Save. After doping so, do through the western door. Go down the hall, and examine the panel again. You will have 10 seconds to input that code. It is randomized, so I can not say what it will be. Just match it perfectly, and the door opens. After doing so, go through the door. In here, you need to hit three gems with the Boomerang. Start by hitting the one against the far eastern wall, then hit the moving one. Then hit the still one in the center panel. Thisis quite annoying, so be patient. After doing this, the door opens. Go through it. Use Bombs on the lasers in here once again, and go through the eastern door. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Fanfir EXP: 9,800 Gella: 6,000 Strength: (half) Lightning, (Resist) Earth Weak: Wind Item: Duplicater +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is an odd, odd battle. Fanfir is VERY weak versus wind, so even if Gale Claw is on Clive, the damage will exceed the amount of damage that Clive does with his physical attacks. Use Wind every turn, and you will do 1,500+ damage just with that. The most annoying skills Fanfir has are Contaminated Cryst and Gravitation. Contaminated Crust makes your party lose 1/10 of their HP every round for 3 rounds. Gravitation is even worse, reducing your entire party's HP by half. The latter is far more of a problem, but the Crust can be especially annoying, and can eaily kill your party off iof they are weakened. Virginia should be on constant healing duty, as that Gravitation is hell. Of course, Fanfir will not do Gravitation if you do not cast magic on him, but it will take a whole lot longer to kill him without magic, because of his high defense. Its really your own choice. Long, easy battle, or fast, dangerous battle. His normal attacks do around 400 damage, so keep your HP over 1,000 at all times, or else you will die. High HP is critical in this battle, even though it is hard to stay high with some of his attacks. Oh, and no, there is no way to remove the Contaminated Crust effects. It is non-elemental. Be sure to keep Virginia over 25 FP at all times, and then make sure to heal with Potion Berries on the characters under 1,000 HP. Health is your friend. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, go southeast uip the stairs, and through the southern door. Here is the most annoying part of the dungeon. Clive with the Grappling Hook should lead, and stand under that moving panel. When it comes above you, use the Hook, and you will attach to it. As it brings you into the center of the room, drop down. WALK north, and then west. Face south and use the boomerang on the Gem lamp. When it is lighted, a second moving panel starts. Stand below it with Clive and then hook onto it when it comes above you. Now is the hard part. You need to drop down onto that extremely thin piece of land to the west. It will take a few tries (okay, more then a few) and when you finally are able to time it right, go south and through the door. Watch a scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Leehalt, Melody Clone, Malik Clone EXP: 18,300 (6,100 each) Gella: 19,200 (6,400 each) Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
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