Wild Arms 3 - Strategy Guide (Page 13)
Below are the cheat codes, hints and help for Wild Arms 3 - Strategy Guide (Page 13).
For once, when you enter, dont watch a scene. Go north, and east up the stairs. Go through the eastern door onto the next screen.In here, go south and up two sets of stairs. Go through the western door. In here, you will notice odd, clearish globes. These I am calling bubbles. If you get stuck in one, rotate the left analog stick as fast as possible to get out, or you will be sent to a bad, bad place. Dodge as many of these as possible. Now, head west, and go north up the stairs. go northeast up some more stairs, and use Clive to bomb that odd device on the floor.This will stop the bubbles in this room. Now, jump down to the south, and open the chest for 2 Lucky Cards. Go west, and through the door. Go north, and through the northern door. Open two chests here for a Potion Berry and a Revive Fruit. Exit the way you enteres, go south, and through the eastern door. In here, ignore the cells (you only wanna go in those if you have been bad) and go east through the door. In here, go south, and up two sets of stairs. Go through the western door. Here is more of those evil bubbles. This level is souped up by faster bubbles and a different formation. Have Jet with the Readical Sneakers lead, and go north. Use the panel to jump onto an upper level. Here open the chest for an item (I dont remember what ;)). Jump down to the south, and hop onto that first panel. Jump, and you go onto another area. Go south, and use Clive to bomb the device. This stops those annoying bubbles again. Now go north, and through the door. In here, go north, and through the northern door. There will be three chests. They contain a Grab Bag, AP Ammo, and a Gimel Coin. Exit the room the same way you entered go south, SAVE, and go through the door. Watch a scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Maya, Alfred, Todd, Shady EXP: 12,400 (3,100 each) Gella: 12,800 (3,200 each) Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle is almost identicle to the previous battles with Maya and party, except your opponents are a whole lot stronger this time. No more lame damage, they go all out. You had better be warned. Keep your HP above 1,000 at all times. The hardest part in this battle os the beginning. In the begging, when all 4 enemies are alive, the party can be killed within 3 turns. Especially a weak party. Todd, Alfred, and Shady do a special attack together, called Wild Bunch. They can only do it once a turn, but it does over 500 damage to your entire party. This is a huge threat, as you will need to immediately kill one of those three off. As always, go for Todd first. As always, he heals, but this time for 300 HP (as always.) at this point, 300 HP is about what Virginia does with an attack, and will not save him at all. But this is not what makes him dangerous. The main threat is his Meteor Dive, which does from 300-500 damage to a single character. This can easily kill off a weakened character. Of course, Todd wont DO those attacks if you kill him first. HE will constantly do Wild Bunch with his friends. After Todd, go after Shady. He is good for building FP on, since he has low defense and HP. He also does more damage then Alfred does, making him more of a threat. And, as always, go for Alfred next. The only thing Alfred has gained in his time away from battle seems to be HP. He is just as weak as before, doing less then 100 damage with his physical attacks. He is just pathetic. Sadly pathetic. I pity Maya forhaving such a worthless brother in battle. Normally, Maya alone is not much of a threat, but this time that is different. SHe gets MUCh stronger. She gains an attack called Calamity Jane, which attacks maybe 5 times, and does about 1,000 damage to a single party member. After this damaging battle, that can easily kill a weakened member. Make sure you keep your HP over about 1,200 at this point, as you never know when the damage will reach its peak. Maya is the most dangerous now, though she does have the lowest HP of the bunch. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch another scene. Now go north, and have Jet jump onto that switch with the Radical Sneakers. This will turn the power of the tower on. Now, go to that door, and select 1F. You automatically go down an elevator. On 1F, go south, and open the chest for a Mega Berry. Use a Duplicater on the other chest for the ever useful Black Pass. Go back north, and near the door, choose 5F. Back where you fought Maya and co., go east, and through the door. Here, go south, and up two sets of stairs. Go through the western door. In here is another annoying bubble puzzle. Go south, and then west across the platform (dodging bubbles here is hard). On the other side, go south, and have Gallows equipped with the Grappling Hook. Place yourself under the pole, and use the Grappling Hook. Jump off, and use a bomb on it, so that those annoying bubbles go away. Now, jump down to the north, and go all the way north, then west. Use the Grappling Hook when you cant go any farther, and lpen the chests for Imitator x3 (Growth Egg) and 17,000 Gella. Jump down to the south, and go through the western door. In here, go north up two sets of stairs. Go east through the door to confront the last bubble puzzle. Have Jet lead (with the Radical Sneakers) and use the first panel. Go west, and open the chests here for 3 Call Whistles and a Gimel Coin. Fall off the edge of the platform and start over. Now, go onto the second panel, and jump to the other side. Here, go west, and open the chest for a Duplicater. Now, use the eastern panel, and go to the far north side of the room. Go east, and use the bomb on the device to FINALLY stop these bubbles. Now, go west, and use the last panel. Go all the way east and through the door. In here, go south up two sets of stairs. Go through the western door, and watch a rather long scene. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Lombardia --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 42 Enemy Areas: Claiborne +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head southeast (directly) and enter Claiborne. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Claiborne ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 42 Shops: ARMS, Item, Inn, Save Point Items: Any Items you find in boxes Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Here, you need to talk to two people. Enter the first house on the east, and talk to Dessinsey. He will tell you a bit about the Tower. Now, exit the house, and go north into the Inn. Talk to the Innkeeper, and choose "Chat". Now, head south and exit the inn and the town. A scene will play. Note: This scene will only play if you talked to both the Innkeeeper and Dessinsey. If not, you cant go on with the game. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 42 Enemy Areas: Claiborne +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Back on Filgaia, head east, and enter Westwood. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Westwood ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 9,642, Y:7,149 Suggested Level: 42 Shops: Train Station Items: Any Items you find in boxes Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Spend 120 Gella, and buy a ticket to Midland Station. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Midland Station ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 14,552, Y: 6,868 Suggested Level: 41 Shops: Train Station Items: Any Items you find in boxes Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Exit. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 42 Enemy Areas: Baskar, Jolly Roger +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head over the land bridge, and south into Jolly Roger. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Jolly Roger ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 15,368, Y: 5:457 Suggested Level: 42 Shops: ARMS, Inn, Item, Save Point Items: Any Items you find in boxes Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Now, this is important. Head west, and then north. Talk to Herman on the docks, and he will tell you the location of Laxisland. This is all you need. Head east, and exit the city. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 42 Enemies: El Bucky, Masa Knome, Pantagruel, Grodine, Forneus +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head onto the Sandcraft (which should be at Jolly Roger beach) and head east. Pass under the Land bridge, and at the end of the continent, go north. if you did not fight Balal Quo Nega, you will have to here (see strategy in the Boss Strategies, or in the 'A Few Side Quests' Chapter). Now, in this new area, head directly north, and there will be two beaches. Land on the eastern one. Once on land, head north, until you reach a Mesa. No go Northeast. At X: 17,776, Y: 19,029, you will find Laxisland. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Laxisland ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 17,776, Y: 19,029 Suggested Level: 42 Shops: ARMS, Inn, Item, Save Point Items: Revive Fruit, Tool: Kramer Dolls, Revive Fruit Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ When you enter, head north, and examine the barrel near the ARMS shop. You will get a Revive Fruit. Enter the ARMS shop, and select "chat" with the man in charge. Say yes to his question(s), and you will get the Tool: Kramer Dolls. You also get information about the Dragon. Exit, Now, go to the far north of the town, and go all the way east. Break all the boxes here, and you will get a Revive Fruit. Exit Laxisland. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 42 Enemies: El Bucky, Masa Knome, Pantagruel, Grodine, Forneus, Thunderdrake, Hidden +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head west, and then south. Hop onto your sandcraft. Go directly west, and land on the beach a few seconds from you. Here, head north, and search. You will find a Migrant Seal at X: 15,955, Y:18,192. Head back onto the sandcraft.Now, go directly south until you pass a continent. Then go east, and land on the beach. On land, circle the volcano/mountain, and at X: 17,975, Y: 13,130, you will find your next dungeon. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Dragons Lair ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 17,975, Y: 13,130 Enemies: Thunderdrake, Necrosaurus, Virsago Bosses: Lombardia Items: Imitator x2 (Call Whistle), Gimel Coin, Potion Berry, Gella Card, 10- Gal Hat, Duplicater, Lucky Card, Name Tag Key Items: Lombardia (really an item?) +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ As you begin, go east, and climb up the eastern ladder. Go north, and through the eastern door. No north, and up the northern ladder. Continue north over the bridge, and climb down the ladder. Go through the northern door. In here, go west, and climb the ladder to the south. Go east, and then north. Open two chests here for Imitator x2 (Call Whistle) and a Gimel Coin. Now, go south, and bomb the southern wall with Clive. Go through the south, newely opened door. Here, go south, and fall down the hole. Now, climb up the southern ladder, and open the chest for a Potion Berry. Bomb the eastern wall, and go through the door. In here, climb up the northern ladder, and open the chest for a Gella Card. Bomb the northeastern wall, and go through the door. Go through the western door. In here, stay on the upper level, and go east. Go through the southern door. Open two chests here for a 10-Gal Hat, and a Duplicater. Exit the same way you entered. Here, jump down to the north, and bomb the eastern wall. Go through the new door. Now, go south, and open the two chests for a Lucky Card, and a Name Tage. Climb up the ladder onto the next screen. Here, go south, and climb the next ladder. Go south, and then west through the western door. In here, there is a hole to the southwest, fall down it. Now, go through the southeatern door. Go east, and then jump down. Climb up the ladder to the north, and get to the next screen. Go north, and bomb the northern wall. Go through the door. In here, continue north, and watch a scene. Go north onto the next screen. You can not save, so have Gallows use the Kramer Dolls, and watch another scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Lombardia EXP: 13,000 Gella: 14,000 Item: Gimel Coin +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ For her (yes, Lombardia is female) size, Lombardia is definitely a lot weaker then she looks. Or maybe it is just the fact that she uses more support magic then she attacks with. Any way you do it, if your party is strong, you may be able to kill her off before she uses her strongest attacks. On the first three turns, Lombardia uses defensive spells on herself. These spells include Cerebal Matter, which increase her evasion ans her rexflex by over 200 points, Epidermal Shell, which reduces all (magical and physical) damage you do to her, and Mighty Might, which ups her attack. This takes three turns. So on these turns, you need to attack normally, so you can damage her as much as possible. After she casts the support spells on herself, she will attack for two to three turns. She attacks once per turn, and the attacks do about 200-500 damage. They only hit one member. After those turns, you will note that Lombardia will begin to flash red, at this point, ATTACK WITH ALL YOUR MIGHT! Your attacks do a whole lot more damage, (even Virginia's do over 1,000 damage), so use Gatling as much as possible on this round. If you attacked a lot before hand, you should be able to kill her now. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, there will be four choices. Choose: "I want what you want." "Yes." "I will give you something more." "Something to quench your desire." After answering these corectly, watch a scene, and Lombardia, the Dragon, is yours! Note: At this point you can do, and finish both the Telepath Towers and the Millenium Puzzles quests. As well as many Optional bosses and the Abyss hidden dungeon. Or you can go on with the game. Its your choice, though take note that you DO have to get those Lion, Goddess, and Wolf Idols from the side quest chapter eventualyl, so if you didnt get them then, you should get them now. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Teardrops --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 43 Enemies: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ From where you begin, head directly north, until you reach a green land area that you could not reach without Lombardia. Here, search around, and you will find your next dungeon. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Dissection Facility ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 17,711, Y: 24,127 Suggested Level: 43 Enemies: Chimera Geo, Chimera Muse, Chimera Fray, Chimera Wing Bosses: Sadas, Sadas jr. Items: Potion Berry, 18,000 Gella, Mini Carrot, Heal Berry, Gimel Coin, Lucky Card, Big Grab Bag, Gella Card x2, Potion Berry, Gimel Coin Duplicater Door/Chest: Name Tag x3, Holy Root, Nectar Key Items: Paperback, Card Key +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Watch a scene, and go west. Use a Duplicater on the western door, and go through it. In here, open the chest for 3 Name Tags. Exit the same way you entered, onto the first screen. Back on the original screen, go north, and through the door onto the next screen. Here, go through the eastern door onto the next screen. Now, go north, and put Clive with the Mighty Gloves equipped in the lead. Push that big box three times east. Now, walk up the stairs, and put Virginia with the Galecrest. Use it to get over the block, and go through the eastern door. Open the chest in here, and you will get a Potion Berry. Exit the room the same way you entered. Back in the box room, have Clive with the Mighty Gloves equipped lead. Stand north of the block, and push it six times south. Now, stand south, and push it two times north. Go up the stairs, over the block path, and through the western door. In here, go through the northern door. Now, sprint (X button) into the door of the first western cell. Open the chest in here for 18,000 Gella. Now, sprint into the third door, and open the chest in here for a Mini Carrot. Break all the boxes to the north, and you will get a Heal Berry. Examine the red door, and watch a scene. Now, go all the way north, and open the chest for a Gimel Coin. Now, go south, and onto a slightly upper level. Stand on that second "strip" on the ground, and have Gallows with the Steady Doll lead. Have him use the Steady Doll so that it hits the wall, and then make it go south, and press X by the southern switch. This will make you go up to the upper level. Here, go south and through the door. Go through the eastern door here and you will be in a treasure room. Open the chest, and you will get a Lucky Card.Head out of this screen, and go back to the previous screen. Go back to the puzzle screen. Back on the puzzle screen, jump down, and stand on that same northern strip you did the first time. Use the Steady Doll, and hit the Southernm switch. Jump down to the north, and go through the northern door. In here, put Clive in the lead once again. Jump down to the lower level, and push the southern block two times east, so that you can have access to a hidden door. Go through it. Open the chest here for a Big Grab Bag. Use a Duplicater on the Sealed chest, and you will get a Nectar. Note that globe (you can use the Kramer dolls by it to fight a strong optional boss, but I dont suggest doing it now), and exit the room. Now one of the blocks will be in a convenient place, allowing half the puzzle to be done for you. Push the western block once north, and then threee times east. Now go west, and climb up the ladder. Go east, and jump down onto the first block. Use the Galecrest to get to the other side of the room. Open the chest to the east, and you get 2 Gella Cards. Go west, and through the western door. Here, go north, and sprint into the center cell. Open the chest in here, and you get a Potion Berry. Go north and through the door onto the next screen. In this larger room, go up the western stairs, and go south. Break the boxes here and you will get a Gimel Coin. Now go to the western side of the room, and use a Duplicater on the Sealed Door. Go through the door. You automatically enter a battle. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Sadas, Sadas jr. EXP: 14,000 Gella: 15,000 Item: Potion Berry, Revive Fruit +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Note: This is an optional fight. You only have to fight them if you enter this side room. This will be the fastest boss battle ever. On your very first turn, have Virginia use a Gella Card on Sadas, and have Jet use one on Sadas jr. It is important for you to do it to Sadas first, as he wont last long. On Sadas's first turn, he will self destruct. This attacks a single member of your party for 2,400 HP. At a low level, this will easily kill a party member, so make sure to have a Revive Fruit on hand. Take note that until Sadas dies, you will not be able to damage Sadas jr. After Sadas self destructs (or takes his journey, as the game puts it), you are free to attack Sadas jr. Dont attack him til after Virginia has use Mystic-Lucky Card though, because this battle gives some rather good spoils. After you use the Mystic-Lucky Card, attack physically, and Sadas jr. should die in a single round. He is weak versus physical attacks. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, open the chest, and you will get a Holy Root. Go back to the previous screen. Back in this larger screen, examine that odd brown object on the floor, and you will get the Paperback item. Go north, watch a scene, and head north onto the next screen. In here, Use the Paperback, and you will get the Key Card item. Now, examine the small console on the western side of the room, and watch a scene. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 45 Enemies: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head directly north, and when you reach a greenish yellow land, head east, and you will be back at Ruins of Memory. This is your goal. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Ruins of Memory ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 15,368, Y: 5,457 Suggested Level: 45 Enemies: Annaberge, Blue Book, Spartoi Bosses: Melody, Malik Items: None Key Items: Teardrop +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head north through two screens. On the main hall screen, go east, and through the northeastern door.In here, go through the northern door. Go east, and then north, going through the first door to the west. Head west, all the way through this room, onto the next screen. Now, go south, and enter the first door you see. You will be back in the MAIN HALL. This is where you want to be. Now, face the northern wall, and you will read about the Teardrop. Now, use Clive's Grappling Hook, and you will be able to get up to an upper level. Jump off, and go through the northern door. Here, you will find the second part of the Ruins of Memory. Now, go to the center statue, and press the X button. This will change the lighting in the peoples' lanters. Now, press X on the far eastern statue, and then X by the far western statue. This should light all of the statues up, and solve the puzzle. Go through the newely opened northern door. In here, there are a whole lot of painting, use the Tindecrest on the big red painting to the north, and a door will appear. Go through it. In here, go north, and use your Card Key on the door. (If you dont have the Card Key, "Use" the Paperback from your item inventory, and you will get it). Go through it. In here, go north, and examine the blue gem. Watch a scene. Now, head five screens south, and try to jump down to the lower level. Watch a scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Leehalt, Melody, Malik EXP: 15,900 (5,300 Each) Gella: 16,500 (5,500 Each) Item: Potion Berry +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Now THIS is how the final battle in Chapter 2 should have been. Each of the once demons have their own powers back, as well as all their strongest counters. Sadly, both Malik and Leehalt have actually gotten weaker, while Melody has gotten stronger then she was before the Yggdrasil final encounters. Now, this is like fighting all of them alone, except together. Malik still has his confusion skills, making him a prime target. Melody attacks more then her fellows, and for more damage. Her Eliminate Scanner does 500 or so damage. Leehalt, as always, will not attack your members until he is attacked, so he is harmless. The first thing you should do is cast Decelerate on Malik. As always, you wont be able to hit him until you do. Then, as with the previous battle, your attacks have to do over 300 damage to damage Melody at all. Luckily, at this point, it is a whole lot easier then it was when you did it in Yggdrasil. She is also weak versus physical attacks. BEcause Melody does the most damage, and attacks the most often (she also counters with Venom Strike, causing Poison status) you should go after her first. She wont last too long if bombarded with physical attacks. Dont waste any FP on her though, because you need that for Malik and Leehalt. After Melody is gone, attack Malik. Only have one of your characters use their Gatling on him though, because, you know Leehalt will need all the strength of attacks you can muster. Malik is annoying, as always. Make sure you heal any confusion before actually taking him on. You may accidentally obliterate your own party, and he wouldn't have to do a thing. He rarely uses Eliminate Scanner, but when he does, it most likely wont do more then 400 damage. After Malik comes Leehalt. He is a whole lot weaker this time. In the previous battles, he would counter with the full damage from your attacks (even Gatlings). This time, with Gatling, he only counters with the damage of the first attack. This makes his counters a whole lot more survivable, that is, if you are still healthy and kiled Malik and Melody off fast. Have the srongest attacking characters keep their HP over 2,000 (for Critcical attacks) at all times, and you shouldn't even die. This battle will be won soon enough. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch a scene, and you lose the Teardrop item. You automatically exit the Ruins. Now, you really need to do a few side quests. Because from now on I am going to say something, and if you haven't done a certain side quest, you wont be able to do what I am asking. First, hop onto Lombardia, and head to Dune Canyon. Now, go south, and land on the islands around there. Search, and you will find Millenium Puzzle 14. You need to solve this puzzle, and get a key item that will be useful for the rest of the game. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Millenium Puzzle 14 ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Location: South of Fortune gear and Millenium Puzzle 1, On an island. (Need Lombardia) Coordinants: X: 21,386, Y: 5,748 Difficulty: 4/5 Hint: "You already know that putting two blocks of the same color together will eliminate them. But dont forget that they can be put together vertically as well as horizontally." Item: Teleport Orb +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Solution: Pull the eastern yellow block three times west. Push it once north, making both yellows go. Pull the eastern green block four times west, and push it once more west. Push it once north, making both greens disappear. Jump down to the east. Pull the western blue once east, making two blues go. Pull the western red block two times east, making two reds go. Now you can finish the puzzle. Pull the western blue once east, and then once north. Pull it six times east, and BLUE IS DONE! Pull the western yellow once east, and push it seven times east. YELLOW IS DONE! Pull the western green block two times east, and push it seven times east. GREEN IS DONE! Pull the western red block once south, and then once east. Push it seven times east, and THIS PUZZLE IS DONE! After getting the Teleport Orb, you can do what is needed. Now, teleport to Baskar Colony. Hop onto Lombardia here, and go north. When you reach a contnent (its brown) that you couldnt get onto without Lombardia, land, and search. You will find Clive's first town, Ballak Rise. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Ballak Rise ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 11,905, Y: 14,176 Suggested Level: 46 Shops: ARMS, Inn, Save Point Items: Mini Carrot, Duplicater, Grab Bag, Mini Carrot Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Put Clive in the lead here, and you will get a few nice coments. Remember, Clive saved this town from the Goldrake. Anyhow, head north, and climb up the western stairs. Use the ladder to the east, and use Jet with the Radical Sneakers to hop onto the box to the south. Break the boxes here, and you will get a Mini Carrot. Jump down to the east, and check the barrel. You will get a Duplicater. Go through the northern door. Go north two screens, and west up the ladder. Go through the western door. Here, circle south, and go east. All the way east, open the chest and you will get a Grab Bag.Go west, and enter the ARMS shop. Here, go east up the stairs, and go through the northern door. Open the chest outside, and you will get a Mini Carrot. Jump down to the south, and exit Ballak RIse. there is nothing more to do at this optional area. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 46 Enemies: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Now, with the Teleport Orb, teleport to Little Rock, and enter the Town. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+ ***** Little Rock ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 25,292, Y: 12,559 Suggested Level: 46 Shops: ARMS, Item, Inn, Save Point Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You are here for some information. Talk to all the people, but Mock is who you really wanna talk to. "Ask" him, and he will tell you the location of the Abyss, which is your next dungeon. Exit Little Rock once you have this bit of Information. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 46 Enemies: Verminfox, Carion Crawler +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Hop onto Lombardia, and go south. Land on the light brown land right before the end of the continent (and into a the sand sea). If you are in the right place, you will see some rocks will be in the path. Hop back onto Lombardia, and press the R2 button, and blow those rocks up. Land again, and go west through that path. Go north, and then northwest. At the end of the path, search, and you will find the Abyss. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** The Abyss ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 25,205, Y: 10,200 Suggested Level: 46 Enemies: Alleo, Baskerville, Cannon Buffalo, Madgasser, Calupdis, Balphon Bosses: Ephrem Zein Items: None (gasp) Key Items: Dragon Idol +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ NOTE: For those of you who want to take it on completely, make sure to have 4 Weather Vanes, and characters with ALL elemental and status resistances possible. Without that, you wont get very far. Also, try and be on at least level 80, or you will have quite a few problems. The Abyss is a dungeon unlike any other. Once you get in, you can not get out until you reach certain levels with teleporters that allow you to go out. Those levels are 10, 30, 60, and 100. Though for now, we are only going to floor 10, you may want to come back later and go all the way down to level 100. Also, make sure you have 4 Weather Vanes going into this dungeon. You can get one from Worlds Footprint, and the other two from Millenium Puzzles. You will get ambushed constantly here, but if you have Weather Vanes (4) you never will be. Take note, that you will only NOT get ambushed if you dont have 4 of them. Also, there is no way I can do a walkthrough for this area, because the order you get the levels is randomized. It pains me to tell you this, but you are going to have to do this on your own. Though the levels are short. Get the 5 White gems on each level, and the teleporter opens, allowing you to go to the next floor. Each White Gem heals 1/10 of your ENG gauge, and 1/20 of your VIT gauge. This makes your trip a whole lot easier. Note: Feel free to fall off the edge at any time. in fact, this makes many levels go so much faster, as you dont have to travel back from point one, all the way to the other side of the level to get another Gem. this can also avoid encounters if your ENG is low. This trick is extremely useful, as the gems will not reappear.
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