Wild Arms 3 - Strategy Guide (Page 12)
Below are the cheat codes, hints and help for Wild Arms 3 - Strategy Guide (Page 12).
In here, have Jet lead, and equiped with the Boomerang (do this before crossing the path). Now, make your way across the path, and when the wall starts going in, face south, and use the Boomerang on the Gem. After doing this, go eastand through the door. Now, head up 3 sets of stairs, and SAVE before going through the western door. When you go through the door, watch a scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Humbaba EXP: 10,000 Gella: 12,000 Strength: None Weak: ALL Item: Holy Grail, Dragon Fossil +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This can easily be categorized as the most annoying battle in the game. Before anything else, check your Mediums. But Cosmic Cog on Virginia, and make sure she has all 4 points on the Death Ward, as she will need it. Now, every three turns, Humbaba will screw you. it is simple as that. ON the third round, he will cast Stench of Death, and then his ultimate spell (or THE ultimate spell) Humbaba Curse, which instantly kills all members of your party without the Death Ward equipped. It isn't a 'maybe' it is a WILL. You WILL be killed by this attack, if you do not have a Death Ward with maximum protection. Now, for the strategy. There is an easy way, and a hard way to go about this battle. The hard way is to beat him normally. Because Humbaba is weake versus magic, this is your ticket to success. First, use the Mystic-Lucky Card combo imediately, as you probably wont be able to kill him in 3 rounds. Also use a Gella Card immediately. This will make it so you can focus on survival later in the battle, instead of trying to power him up for the Goodies. Now, attack him with Magic. Any magic works. Gallows with a strong Spectre does 1,500 or so damage. Jet and Clive should attack normally, unless you try their magical attacks and they are stronger then their physical attacks. Virginia should focus on gathering 25 FP, so she can use Mystic-Revive Fruit after each Death spell. Then you can continueally repeat the process (though dont heal the other 3 members, as it wont do anything). The extremely cheap and easy way to beat this boss takes less time then any other battle in the game. On the First, have Virginia use Mystic-Lucky Card with Jet use a Gella Card. Have Gallows use Spectre, and have Clive use a Full Carrot on Virginia (NOT a Mini Carrot). Now, with Max FP, have Virginia summon a Guardian (most likely the Water Guardian, if the Medium is equipped on her) and this will do about 7,000-8,000 damage. If this doest kill him, go all out with the other characters, and he will not take long to kill after that. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Note: After the battle, take the Cosmic Cog off Virginia, if it wasnt on her originally. After the battle, watch a scene Now, go through the southern door, open the chest, and you will get a Grab Bag. Go back to the previous room, and go north. Go through the door, and watch a scene. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Research --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 40 Enemies: Vermillion, Simugh, Nak, Capricorn, Jumbo Critter, Jenny Green Teeth +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Now, your goal has been set for you. Fila Del Fia. The once floating city. now, like all dungeons in Wild Arms 3, you need to talk to someone before you are allowed to find it. Now, from the island of Ruins of Dreams, head southeast. Pass Glittering Emblem beach. Once at the Sand Canals/lone island, pass onto the south, and go southeast. Continue following this continent, and land at the first beach, which should be right near Little Twister. Enter Little Twister. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Little Twister ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 6,105, Y:8,301 Suggested Level: 40 Shops: ARMS, Item, Inn, Save Point Items: Black Market Items (soon!) Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ In here, head north, and talk to Claudia (whom you should remember). She will tell you about a Crater and a floating city. That crater, which i have metioned many a time in my directions is your goal, though you can not access it from Baskar beach. I will, as always, give you directions. Go whichever way you wish, and exit Little Twister. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 40 Enemies: Vermillion, Simugh, Nak, Capricorn, Jumbo Critter, Jenny Green Teeth, Dustman, Decarabia +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Now, we go to Fila Del Fia. Since we know where it is, we can head there now...*sigh*. I hate getting directions. Now, go back onto the Sandcraft, and head northwest. When you reach the Sand Canal junction, go north (onto the other side), and head northeast all the way. Pass Glittering Emblem. Once you reach Ruins of Dreams, continue west, following near the southern continent. Pass the first beach, and land on the second (which is after some rocks). Once on land, head west, and into the crater. Search, and you will find the dungeon. Note: The name Fila Del Fia. Its pronounced Fihlah Dell Feeya. And put that together, and say it fast, you get Philidelphia! Which, for a small history lesson, was the location of the first White House. Pretty Nifty name trick they put in there. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Fila Del Fia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 10,469, Y: 18,320 Suggested Level: 40 Enemies: Seabos, Walking Dead, Barbarossa, Imitator Boss: Chameleon Man Items: Tool: Grappling Hook, Gella Card x2, Potion Berry, Lucky Card, Warp Star x3, Gimel Coin, Imitator (Pocketbook) Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ When you enter good old Phili, watch a scene. Head up the stairs, and go through the door onto the next screen. In here, head northwest, and jump down to the south. Go through the southern door. In here, there are three chests. Open them and Get the Tool: Grappling Hook (for Clive), 2 Gella Cards, and a Potion Berry. Exit the room the same way you entered. Now, back in this hall, head as far as possible, and equip Clive with your new Grappling Hook. Stand about in the middle, and use the Grappling Hook. If you are in the right place, Clive will attach to the pole (look up, and you can see it). When he is, press O, and he will jump off. Back on the upper level, go northwest, and stand under the next pole. Use the Grappling Hook, and then jump off. Go through the northern door. In here, go north, and west. About halfway across the screen, search the blue orb to the north, and watch a scene. In here, go west, and through the door onto the next screen. On this screen, have Clive Stand under the Gem, and use the Grappling Hook. If aimed correctly, it will light the gem, and the door will open. Instead of going through, head up the ladder to the north, and then go west. Open the chest here for a Lucky Card. Jump down to the south, and go through the western door onto the next screen. In this room, go west, and tiptoe all the way north. On the northern side of the room, go east, and down the stairs. Here, fact south, and use the Steady Doll on the chest. You will get Warp Star x3. Go back up the stairs, go west, and go through the northern door onto the next screen. In here, go north and then east. Watch a scene, and continue east onto the next screen. IN this hall, go southeast. At the end, you have a Clive only puzzle. Start by equipping him with the Mighty Gloves, and stand to the north of the two blocks. Lift the first, and put it down to the north. Do the same with the second. Now, move in front of those blocks (west) and equip the Grappling Hook. Use it, and then hop off onto those blocks. Head east and through the door. In here, continue north, and then west. Go through the western door. You are immediately confronted. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Chameleon Man EXP: 12,000 Gella: 13,000 Strength: None Weakness: Ice Item: Duplicater +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle somwhat reminds me of the Balazs battle in Nidhogg pass 3. Mainly because the enemy because somwhat invincible. This battle is easily more annoying then most, so just control yourself, and work with me. Chameleon man is not that strong. He rarely does any damage with his attacks, as he prefers status changes. This isnt THAT bad, since it is mainly Misery (annoying) and Poison. Both of which are easy to cure in a turn. he is also very slow, making him less of a threat. The true problem with this battle is the fact that you will not be able to physically attack him often. When you physically attack him, he becomes immune to physical attacks for 3 turns. He also becomes MUCH more dangerous. I quote directly from the game: *Once it is physically attacked, the monster will activate stealth mode, which nullifes all physical attacks. However, it's stealth mode wears off after a number of turns. That number of turns, is three, by the way. Now you know the main problem. First off, do not attack Chameleon Man physically unless it is with Gatling, so that you can do more damage. Yes, magical attacks hit while he is in Stealth mode, but they do little damage. Even the strongest attacks from Gallows and Virginia do 300 or so damage, which is extremely weak. Even Ice attacks do that little damage. Another reason not to use physical attacks on him often is simple. He gets a whole lot stronger. He only uses instant death attacks, and those hit quite often. This can be very annoying, especially if your character was saving FP up. Feel free to use as many Mini Carrots as you want, though only use them when your enemy is not in stealth mode, or it will be a waste. Once the Chameleon Man is out of steal mode, you can attack him (only once, remember) so make sure that it is strong. In three turns, you can easily get 100 FP through Mini Carrots, so whichever character is strongest, attack with Gatling. This probably wont kill Chameleon man, but it will severly damage him. Just keep that up, and the battle will be won. It may take a while though. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, go north, and then east. Go through the eastern door. Here, go east, and follow the path south. Go west, and up the stairs. Now, at the top, there will be a lever. Rotate your analog stick until the Gem is facing downward, and then use the Freezer doll to Freeze the lever. Now, go back down the stairs, and use Clive with the Grappling Hook. Stand under the Gem, and use the Grappling Hook to light it. Once lighted, the dor opens. Go back up the stairs, and through the western door. Here, go north, and through the door. This room will look familiar, but, rest assured, it isn't the room you think it is. Go north, and jump down to the lower level. JUmp down to the second lower level, and through the northern door. In here, there are two chests. Open both, and get a Gimel coin. Fight two Imitators, and get a Pocketbook. Exit the room the same way you entered. In the hall again, head south, and use the Grapple Hook to propel yourself back onto the main path. Go northwest, and enter the door. This is a dead end. Examine the console to the north, and watch a scene. Exit the room the way you entered. Watch another scene. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Gunners Heaven --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 41 Enemy Areas: Sandcraft, Baskar, Jolly Roger, Boot Hill +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Once back outside, head southeast, and hop back onto the Sandcraft. Press the Square Button, and go back to Jolly Roger. Once back, land. On land, go north over the land bridge, and then west, into Midland Station. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Midland Station ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 14,552, Y: 6,868 Suggested Level: 41 Shops: Train Station Items: Any Items you find in boxes Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Buy a ticket to Southfarm for 880 Gella. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Southfarm ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 18,861, Y: 900 Suggested Level: 41 Shops: Train Station Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head northeast, and exit. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 41 Enemy Areas: Sandcraft, Baskar, Jolly Roger, Boot Hill +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head west, and enter Boot Hill. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Boot Hill ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 15,729, Y: 513 Suggested Level: 41 Shops: ARMS, Inn, Item, Save Point Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ With Virginia in the lead, talk to Ginthan, who is closest to the enterence. He will tell you about a place, but not tell you the name. After getting the location, exit Boot Hill. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 41 Enemy Areas: Sandcraft, Baskar, Jolly Roger, Boot Hill +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head east, and renter Southfarm. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Southfarm ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 18,861, Y: 900 Suggested Level: 41 Shops: Train Station Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Spend 880 Gella to get to Midland Station. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Midland Station ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 14,552, Y: 6,868 Suggested Level: 41 Shops: Train Station Items: Any Items you find in boxes Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head south and exit. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 41 Enemy Areas: Sandcraft, Baskar, Jolly Roger Enemies: Oak Warrior, Oak Shaman, Orc Warrior, Orc Shaman +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head east, and then south over the land bridge. Hop back onto the sandcraft, which should be at Jolly Roger beach. On the Sandcraft, go southeast, and pass under the land bridge. Continue southeast, and you will hit brown land (you will be in the northwest corner of the world map). Once you hit the land, head south, and then west. Land on the beach here, and you will be in a new area. Now, head west, and then south. Follow the railroad tracks as they go south and southeast. Go south once again, and continue as it goes southeast. At the very end of the railraod tracks (right there) you should search. You will find the area you are looking for. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Gunners Heaven ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 2,044, Y: 15,965 Suggested Level: 41 Shops: Inn, Item, ARMS Items: Antidote x3, Heal Berry x4, Revive Fruit, Potion Berry, 5,000 Gella Key Item: Item Scope +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is unlike any other town in the game. This area lets you fight in "tournaments" against sets of enemies. You have to pay money to do it, though you get some good prizes for it. Head north, and talk to the man behind the wood to the west. Select Arena, and then "Novice League". You need to pay 2,000 Gella, but do so anyways. Now, heres the deal. You have to fight five sets of enemies which you have to beat in 25 turns or less. If you go over the turn limit, you lose. If you die, you lose. Basically, kill all the enemies as fast as possible, but conserve at the same time. The battles are like the Leehalt-Janus battle in Yggdrasil. Your HP, FP, and status from the previous battle is brought into the next, and is not cleaned or replenished. After each battle, you have two choices, Yes, or No. If you are healthy, ahnd want to continue fighting, choose Yes, if you dont think you can make it, choose No. Note that you do not get Gella or EXP from these battles, though you can get MTC points. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Battle 1: Enemies: Ganga x3 These are basically like their brothers, except hardier. They can canel your turns, but they are rather slow, and wont get to it that often., They are rather weak, and do maybe 100-200 damage with their physical attacks. Only use one characters' Gatling, maximum. Unless you are going to use Mini Carrots later, that is. Start off slow, as this is definitely the easiest enemy set to kill normally. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Battle 2: Enemy: Wendigo This is a single enemy. He is stronger then the previous set, doing 300 HP damage with his physical attack, but he still isnt much of a threat. Have one character use Gatling on the first round, and then have everyone else attack normally. He is actually easier to beat then the previous, because he is a single enemy. Save some FP for Virgionia, about 80 is good, though you may want 100. (you can also use Gallows, instead of Virginia, both work). +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Battle 3: Enemies: Shambling Mound x6 You can easily slaugter this party of enemies. These use status effects, but the key is to make sure they dont get a chance to attack you. Whochever character you have the highest FP with should summon a guardian. Even if you dont ever use the summons, it will kill of these enemies instantly, making the battles easier for you. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Battle 4: Enemy: Balor Like the Melody battles, you probably wont die here unless you kill youself. This enemy mainly attacks with status attacks, which are not that bad. It can be a pain though, if you are effected by Disease, and then effected by poison. Then you can be screwed, but your other party members will be able to cure you still. He rarely attacks physically, but the statuses may be enough. The turn limit is the main threat here. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Final Battle: Armordrake As with the previous battle, the main problem with this one is the turn limit. Amordrake is not really strong, only doing 300 or so damage, but he does have quite a bit of HP, and rather good physical defense. These packed together can make the turn limit a bit tight. Since this is the last round, dont be afraid to go all out. Use Mini Carrots if needed, and use Gatling with your strongest characters. Magic works well, though is not the strongest. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, you get your prizes. And a whole lot of them at that! You get Antidote x3, Heal Berry x4, Revive Fruit, Potion Berry, 5,000 Gella, and an Item Scope. Now, head out of Gunners Heaven. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 41 Items: Booster Kit Enemies: Oak Warrior, Oak Shaman, Orc Warrior, Orc Shaman +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Use a Warp Star to go to Southfarm. Once there, head west, and past Boot Hill. At the beach where there would normallyu bew the Sandcraft, search a bit west. At X: 13,194, Y: 25,070 you will find a rare item, a Booster Kit. Ah I love these things. Now head back east, and into Southfarm. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Southfarm ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 18,861, Y: 900 Suggested Level: 41 Shops: Train Station Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Spend 1,600 GElla and buy a ticket to East Highlands. Hop on the train. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** East Highlands ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 21,152, Y: 11,975 Suggested Level: 41 Shops: Train Station Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head west and exit. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 41 Enemy Areas: Little Rock, Humphreys Peak +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Use a Call Whistle to get a horse. Hop onto it, and head north. Jump over the gap, and enter the Gemstone Cave. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Gemstone Cave ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 21,593, Y:15,210 Suggested Level: 41 Enemies: Rock Baboon, Hodac Bosses: None Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Note: The enemies here are very weird. They will attack each other until one species or the other is slain. They will completely ignore your party until only one species is alive. Because of this, you can get through most of the battles in this area with 0 damage. Especially if you plan right. Auto-Battle works well in this area. When you begin, head west down the path, north, and through the eastern door. In here, go east, and then south. Go east through another door. Now go east up the path. Go through the door. In here, head east. Go north and then west onto the next screen. In here, go west and through the western door onto next screen. Now go west and through the northern door onto the next screen. Go through the northwestern door. Now go north, and stay along the west wall. Go through the once hidden door. In this hidden area, go north and up the path. Go a bit west, and go through the door in the wall. Continue on this path, and out of the Gemstone Cave. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 41 Enemy Areas: Baskar Key Item: Lion Idol +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ With the Item Scope, you can now find a new items here. Search around, and at X: 20,891, Y:16,522 you will find the Lion Idol. After getting this item, Use another Warp Star to get back to Midland Station. Once back at the Midland Station area, head north and then west. Go south, and renter Fallen Sanctuary. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Fallen Sanctuary ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 12,945, Y:8,506 Enemies: Pillbug Boss: Justine Items: None Key Items: Brave Seal +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head north, and go up the stairs onto the guardian level. Now, have Jet equipped with the Radical Sneakers lead, and have him use the southeastern panel to jump onto the upper level. Approach the shrine, and use the Lion Idol. You will fight a boss. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Justine EXP: 8426 Gella: 0 Item: Brave Seal +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Justine is the common RPG Cliche foe. he is big, strong, can take a hell of a lot of damage, but is pathetic magically. That just about sums Justine up. His magical attack does like 100 damage or less, and his biggest attack, called Justine attack (how original) which instantly kills all party members, never works. So basically all you have to worry about are his main attacks, which are average powered. Heres a rather entertaining piece of information. Justine casts Hyper on himself, though it only lasts one turn. This means that it is a complete waste of his turn, as he wont be able to attack while it is in effect. Justine doesn't really require any special strategy. Since his attacks rarely hit, he wont be able to damage you much. The one thing you DO need to watch out for is his very high HP. Even an extremely overlevelled party, this battle will take quite a while. Justine only has average defense (magically and physically) but that high HP can make this battle last longer then almost any battle previous. Just be glad it is not as annoying as Raftina. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, you get the Brave Seal Medium. Now you are done here. Head north and west down the stairs. Head south, and exit Fallen Sactuary. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Capture --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 41 Enemy Areas: Baskar +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head west, and then south. Enter Midland Station. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Midland Station ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 14,552, Y: 6,868 Suggested Level: 41 Shops: Train Station Items: Any Items you find in boxes Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Spend 120 Gella, and buy a ticket to Westwood. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Westwood ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 9,642, Y:7,149 Suggested Level: 41 Shops: Train Station Items: Any Items you find in boxes Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head south and exit. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 41 Enemy Areas: Claiborne +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head directly west, and enter Claiborne. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Claiborne ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 41 Shops: ARMS, Item, Inn, Save Point Items: Any Items you find in boxes Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Go north, and enter the Inn. Talk to the Innkeeper, and choose "Chat". She will tell you about atower to the Northwest. This is the information you need to know. Head south two screens and exit Claiborne. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 41 Enemy Areas: Claiborne +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head all the way north (past the Millenium Puzzle), and then go all the way west. Well, not all the way, but until you can see Infinitum to the north. About directly south of Infinitum lies the Caging Tower. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* ***** Caging Tower ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 9,359, Y:9,079 Enemies: Barbarossa, Gorg, Nybbas, Imitator Bosses: Maya, Alfred, Todd, Shady Items: Lucky Card x2, Potion Berry, Revive Fruit, (Item-sorry), Grab Bag, AP Ammo, Gimel Coin, Mega Berry, Imitator x3 (Growth Egg), 17,000 Gella, Call Whistle x3, Gimel Coin, Duplicater Key Items: Black Pass +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
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