Wild Arms 3 - Strategy Guide (Page 11)
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Now, after you are sure you are ready, head east, and pass under then Land Bridge. At the end of the continent, head north, and you will see some rocks. Approach them, and watch a short scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Balal Quo Nega EXP: 20,000 Gella: 30,000 Items: Briefcase +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is easily the hardest enemy you will face on your Sandcraft. Though it can become much easier if you have a strong cannon. In fact, you can kill him in one hit with the second or third cannon upgrades. Balal's attacks do around 20,000-30,000 damage. This isnt that much compared to the stronger monsters in the sand (if you have faced them). The bad things is that he attack often and he has high (VERY high) defense. Oh, and the fact that every two or three turns he completely restores his HP with a healing spell which is shown as "Critically Heals". Because of this Healing, you need to kill him off fast. With the first cannon, this battle is all but impossble. Seriously, dont even attempt this battle if you only have the first cannon. With a strong cannon, Select "Fire all Ammo at Once" and, if you are strong enough, you will kil him instantly. If not, have the defender reload the ammo, and then do it again. You should be able to take him down in two shots, but usually by the third round he will be annoyed and heal himself again, leaving you back at square one. Just continue the pattern, and if you are srong enough, he will die. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, you will get the Briefcase. Now, press square, and head back to Jolly Roger. Land at the beach, and enter the town. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Jolly Roger ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 15,368, Y: 5:457 Suggested Level: 38 Shops: ARMS, Inn, Item, Save Point Items: Any Items you find in boxes Key Items: Goddess Idol +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Here, enter the ARMS/Sandcraft Shop, and talk with the woman. Choose to "Chat", and you will need to give her the Briefcase. In return, she will give you a Goddess Idol. We will use this later in this chapter. After getting this, head out of the ARMS shop, and back onto Filgaia. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 38 Enemies: Kobold, Garpike, Zazan Bronzo +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Back on Filgaia, head North, east, over the land bridge, and then go west. Enter Midland Station. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Midland Station ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 14,552, Y: 6,868 Suggested Level: 38 Shops: Train Station Items: Any Items you find in boxes Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Here, buy a ticket to East Highlands for 720 Gella. Now hop on the train. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** East Highlands ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 21,152, Y: 11,975 Suggested Level: 38 Shops: Train Station Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head west and exit back onto Filgaia...again. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 38 Enemies: Twin Tails, Moss Fungus +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Back once again, head east, and then northeast over the land bridge. Continue northeast, pass Gilttering Emblem, go south, and then west. Enter Little Rock. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Little Rock ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 25,292, Y: 12,559 Suggested Level: 38 Shops: ARMS, Item, Inn, Save Point, Music Items: Migrant Seal Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Here, head northwest, and up the stairs. Go up to the top level, and then head west. Go a tiny bit south, and put Virginia in the lead. Use the Galecrest and teleport over the hole. Not face south, and use the galecrest again. Open the chest for a Migrant Seal. Now, jump down, and head south to exit. You are done here. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 38 Enemies: Trilobite, Cursed Corpse +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Now, head east, and enter Sand Canal. And no, I promise you wont have to do those horrible block puzzles again. I would kill myself before doing those again ;). *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Sand Canal ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: (Second Entrance): X: 2,294, Y:12,079 Suggested Level: 38 Enemies: Cave Taurus Boss: None Items: Grab Bag Duplicater Chest: Nine Lives Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Since you have mostly cleared this dungeon out already, you are only here to get a few extra items that were impossible to get the first time. Head southeast off the first screen, and on the second screen, continue southeast. On the third screen you will be reminded of that nightmarish block puzzle, but we arent going to do that again. Continue, and have Jet lead, equipped with the Radical Sneakers. Have him jump on that switch that normally wont budge, and the door will open. Go through. IUn here, there are two chests. Open one for the Grab Bag, and use a Duplicater on the second, and you will get a rare Nine Lives item. Exit the same way you entered. Now, head nothwest through three screens and exit. Be glad you never have to come here again. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 38 Enemies: Trilobite, Cursed Corpse, Twin Tails, Moss Fungus +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ From Sand Canal, head west, and then north when you can. Go northwest, and pass over the land bridge. Head west, and re-enter East Highlands. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** East Highlands ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 21,152, Y: 11,975 Suggested Level: 38 Shops: Train Station Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ When you enter, buy a ticket to Southfarm for a whopping 1,600 Gella, and hop the train. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Southfarm ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 18,861, Y: 900 Suggested Level: 38 Shops: Train Station Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Once here, exit to the northeast. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 38 Enemies: Bogle +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head southwest, and when you reach Boot Hill, go south. Re-enter the first dungeon in the game, Gobs Hideout. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Gobs Hideout ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 15,698, Y: 24,616 Enemies: Gob Boss: None Items: Gimel Coin, Tiny Flower, Duplicater Key Items: Wolf Idol +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You are probably wondering what the hell you are doing here. Well, as I said, this is a short side quest area of the game...Anyways, head north through two screens. On the third screen, go north, and then through the eastern door. Here, head north, and up the stairs. Go through the western door. Here, go west, and then south. Go through the far western door. In here, head north, and though the eastern door. Now, walk north, and use Jet equipped with the Radical Sneakers. Have him jump onto the upper level (which was previously inaccessable). Jump up another level, and climb up the ladder to the west. In here, open the two chests for a Wolf Idol and a Tiny Flower. Break the lone box in this room, and you will get a Gimel coin. Exit to the south. Herre, walk down two sets of stairs, and open the chest at the bottom for a Duplicater. Head south, and put Virginia in the lead. Now have her equipped with the Tindercrest, and use it on the unlighted candle. This will open the door. Go through it. Now, go south, and exit to the east. Here, head east, and through the eastern door. GO down two sets of stairs, and go through the western door. Now, go south two screens, and exit Gobs Hideout for good. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 38 Enemies: Bogle +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head west, and enter Southfarm once again. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Southfarm ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 18,861, Y: 900 Suggested Level: 38 Shops: Train Station Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Spend 880 Gella, and buy a ticket to Midland Station. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Midland Station ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 14,552, Y: 6,868 Suggested Level: 38 Shops: Train Station Items: Any Items you find in boxes Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head south and exit. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 38 Enemies: Balloon, Gob +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Fom Midland Station, head north, and then west. Go south, and enter the Fallen Sanctuary. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Fallen Sanctuary ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 12,945, Y:8,506 Enemies: Pillbug Boss: Lucied, Raftina Items: None Key Items: Just Law, Love Charm +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head north, and go up the stairs onto the top of the Guardian Shrine, where you originally used those Ark Scepters. Up here, put Jet in the lead, and have him equipped with the Radical Sneakers. Now, save, and use the panel to jump onto the northeastern pedestal. Head up, and use the Wolf Idol on the wall. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Lucied EXP: 8,400 Gella: 0 Item: Just Law +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Lucied is the easiest of the Guardian Lords, without a doubt. Note though, that you normally would not fight these lords at this point of the game, and even a very high levelled party may take a while to kill them. Lucied has a few main attacks. Unlike most bosses, he roates his attacks, which means you never can know what to expect from him. His Lifedrain is probably the most annoying, doing 250-350 damage to a character. This also heals him for whatever damage it did to your character. So if it did 300 damage to your character, Lucied will gain 300 HP. His other main attack is called Full Moon. This basic physical attack does about 300 damage to a character, though at a higher level, it will do less. Lucied also has an odd magical attack. Sometimes it will do no damage, and others it will do an astounding amount. His last attack is his ultimate attack. This is called Dark Destruction. The animation is a little weird, but the attack does 400-500 dark elemental damage to all. having at least Virginia equipped with Dark Wards is a must in this battle. You never know when Lucied will, use this attack either, so keep your HP over 900 at all times. Now, Lucied has average defense versus physical attacks, which is obviously a good thing. Though he is quite fast. This can lead to a problem if you need to heal. Though Virginia should be the one on healing duty constantly, Gallows should be on support. Because of Lucieds high HP, it may take a while to kill him off, meaning you have to be on healing duty every two rounds or so. Use Mini Carrots when needed, as you ould always go grow some more. Attack him however you wish, though as always, physical attacks work better then magic. Whenever Gallows ian't on support have him attack. Even though he isn't as stroing as Jet or Clive, every little bit counts, right? Use Gatling as often as possible, depending on your characters' weapons' weight. I dont suggest using Mini Carrots on them just for Gatling, but if you are impatient, you may want to. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, you recieve Just Law (Medium) and the choice of powering up two of your older Mediums. it doesnt matter what order you do it in, as eventually you will have all of your older mediums powered up. Just power up the mediums you use most, and it should be fine. After choosing to power up your mediums, we have another Idol to use! Jump down, and use Jet to jump up onto the northwestern upper level. Here, use the Goddess Idol at the top, and you start another battle. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Raftina EXP: 8,400 Gella: 0 Item: Love Charm +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Raftina is definitely one of the harder bosses in the game. That is, unless you dont know the secret to success (AKA how to beat her). Her first move is called Copy Abilities, which will give her the ability to use all of the Arcana your party has. She will mainy use attack Arcana, though she sometimes uses status effecting Arcana. Now that doesn't seem to bad does it? Well it isnt...except for the fact that she has extremely high magical attack power. And She atacks your entire party each time. She is on a constant Extension-Arcana thing here. Even worse, all her Arcana attacks do over 500 damage. This is gonna hurt. Because she attacks with those Attack-all Arcana's, Raftina is incredibly strong. You will most likely need to heal every two turns, but keep Virginia's FP over 50 at all times so she can heal at a moments notice. Only use Potion Berries to heal. Though the 500 damage a round may seem kinda rough, it isn't if you follow one trick. Have Gallows equipped with Flash Hit (as it should already be on him). Now, on the first round, have him cast Extension-Reflect. This spell will single-handedly save your life. Every turn she will cast her attack all Arcanas, and it wont damage your party. Instead, it will reflect back to her and do around 300 damage. Pretty spiffy. You will need to recast it every few rounds though, because it does wear off. With Reflect being cast every 3 rounds or so, Gallows should attack. Virginia needs those FP, so she should as well, as should your other members. And after 3 or 4 of her rounds...Raftina does the annoying. She casts a spell called Sacred Blood on herself. This spell heals Raftina for 4001 HP. So basically in 3-4 rounds you need to do upwards 4001 HP, or you will have attacks for nothing. This isn't as hard as it seems, though, unless you are underlevelled. If underlevelled, feel free to use as many Mini Carrots as needed, as you will need them all. If not, attack normally for a few turns, and then use Gatling with a full force. You should easily be able to penetrate that 4,000 damage. Though you will still need to attack her after that, all you need to do is get over it to damage her...and remember, she DOES do it after another 3 or 4 turns. You need to keep the damage up, or else she will constantly heal herself for more damage then you can do. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, you get the Love Charm Medium, and you gdt to power up another two mediums. Now, head down the stairs and onto the main floor of the dungeon. Go south, and exit the dungeon...for now. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Histories --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NOTE: You may want to change the Aqua Wisp Medium from gallows now, if you haven't already. His Extension-Heal probably doesnt heal enough HP anymore to be useful, and Extension with defensive spells work better. I suggest giving Gallows the Terra Roar Medium in place of the Aqua Wisp, and giving Virginia the Aqua Wisp. And if you got the newer mediums, probably have Lucied (Just Law) on Jet or Gallows, and Raftina (Love Charm) on Gallows. Gallows will probably keep Love Charm for the rest of the game. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 38 Enemies: Balloon, Gob +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Back on Filgaia, head north, west, and east. Enter Baskar. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Baskar Colony ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 13,005, Y: 10,912 Suggested Level: 38 Shops: Inn, Save point, Item Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ As you enter, head all the way north, and enter the Shrine at the top of the screen. Watch a scene, and you will know your destination. Save, prepare, etc., and then head south and exit Baskar. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 38 Enemies: Kobold, Drill Mandrill, Nak, Capricorn, Jumbo Critter, Jenny Green Teeth +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Back on Filgaia, you have a large amount of area to travel. Head south, and all the way east. Go south over the land bridge, and go to the Jolly Roger Beach. Hop onto the Sandcraft. On the Sandcraft, head west, and southwest, turning west before the Ark of Destiny beach. Follow the continent past the Little Twister Beach. When you reach the Island between the Sand Canal entrances, go north, and at the intersection, so go southeast. At the Baskar beach, go north, and follow the continent until you see a big crater. Here, head slightly west, and land on the first beach you see (to the south). Once back on land, go south, and east until you can descend to a lower level. Now, search a bit southwest, and you will find the dungeon. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** The Worlds Footprint ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 9,386, Y: 15,514 Suggested Level: 38 Enemies: Christine, Apocrypha, Wise Man Bosses: Scarecrow, Steamgears, Leonhardt Items: Lucky Card x2, Warp Star x2, Gella Card, Gimel Coin, Growth Egg, Weather Vane Key Items: Adventure 5 +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This area is kinda like Iron Dragon Nest. it is a whole lot of movies to watch and learn more about the story. With all these Demons now in, you need a lot to learn. As you enter, watch a scene. Now go north and onto the next screen. In this larger room, continue north, and onto the third screen. This is the dungeons first puzzle. Step on the switch, and tiptoe (O button) over to the door. If you dont, the door will close and you need to step on the switch again. Once through the door watch a scene. Now head northeast, and onto the next screen. Ignore that odd block, as you cant do anything with it now. Go north, and through the northern door. Watch another scene here. Go northeast and through the next door. Now, go east, and through the eastern door. Here is another puzzle. The first of the floor panels are already lighted, and you need to light all the others. Note that if you do it out of order all the blocks will turn back to blue. Start by stepping on the center panel, and then stepping on the southwestern switch. Now get the center eastern floor pabel, and then the far northern (center) panel. Next is the northeastern panel, and then the southern. Go for the northwestern next, and then the far western, which is last. After you have them in order, the eastern door will open. And for those of you visual learners, I will add the order in which to step on them. G is the first one, which means "Given". 6 4 G 5 2 7 8 9 3 The 2 is the first one you technically need to step on. Anyways, on the next screen, watch another scene. Now head southeast and onto the next screen. Here, head south, and there will be two doors. Go through the eastern door, and there will be 3 chests. Open them, and you will get 2 Lucky Cards, 2 Warp Stars, and a Gella Card. Exit the same way you entered. Go through the southern door, and watch yet another scene. Go southwest and through the door. Here, head west, and when there will be two doors, go through the southern. There are three more chests in here. These contain a Gimel Coin, a Growth Egg, and a Weather Vane. Exit the same way you entered. Go through the western door. Watch a scene, and after, go northwest and through the door. You are now confronted with yet another puzzle, which will be the last in the dungeon. There are four blocks, and you need to match the colored panels up with the blocks themselves. Have Clive Equipped with the Mighty Gloves, and have him stand south of the southwestern block. Lift it up, and put it down to the west.Now, go to the northeastern block, and stand to the east of it. Lift it, and put it down to the north. Now, put Virginia in the lead, and face south. USe the Tindercrest on the southeastern block, and it will turn red. Now you are prepared to finish the puzzle. Stand north of the newely red block, and have Clive with the Mighty Gloves lift, and put it down to the north. Now, we will move to the other, northwwestern block. Stand to the south of it, lift, and put it down to the south. Stand to the south again, and then put it down to the east. Now stand to the easat, and put it down to the east. Now for the last, red block. Stand to the west of it, and put it down to the west. Now stand west again and put it down to the north. The door will open. Go north and through the door. In this hall, continue north, and onto the next screen. Here, continue north again and watch a scene. After the scene, save, head south, and onto the previous screen. Watch another scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Bosses: Scarecrow, Steamgear, Leonhardt EXP: 9,900 (3,300 each) Gella: 10,500 (3,500 each) Elements: =-=-=-=-=-=-=-=-=-=-=-=-=-=- Scarecrow: Strengths: (Half): Earth, Water, Ice, Lightning, Fire (Null):Dark Weakness: Light =-=-=-=-=-=-=-=-=-=-=-=-=-=- Steamgear: Strengths: None Weaknesses: Lightning =-=-=-=-=-=-=-=-=-=-=-=-=-=- Leonhardt: Strengths: None Weaknesses: All =-=-=-=-=-=-=-=-=-=-=-=-=-=- Item: Dragon Fossil, Adventure 5 +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle is a lot harder then those other boss battles with three enemies. This set of enemies is a lot more balanced then any other set, and can cause some major havock on your party if you dont. The main threat is definitely the scarecrow. He has an instant death attack, and is noit afraid to use it. In fact, he will most likely use it more then his normal attack, making him especially annoying. His normal attack does about 200 damage, which isnt that bad, but when coupled with the other monsters' attacks, it can cause some problems. The Scarecrow also has the ability to reflect Arcana attacks. When you see him cast a spell about Arcana effects, dont use any Arcana on him, as it will only be reflected. This means you probably will have to kill him with physical attacks. THe Steamgear is definitely the least threat of the three. He has the weakest attacks of them, and will rarely do over 150 damage if your party is strong. Leonhardt can be annoying, though he is the easiest to kill. Leonhardt counters all of your attacks with (surprisingly) an Arcana attack. This attack, called Surpessed Curse? (which you have seen before) does about 200- 300 dark elemental damage to the character that attacked. Attack him magically, instead of physically, as that will do more damage. Oh, and one more thing. One of them has the ability to cast a spell called "Critical Heal". This ability will completely (100%) heal the entire party of enemies. So even if you have done 4,000 damage, it will heal all of it. This is the most annoiying factor, and the reason why you need to attack one of them at a time, so you dont waste all the FP and items. Now, go after the Scarecrow first. He is the biggest threat, and by far the most annoying. Use all of your Gatlings on him, and use Spectre as often as possible, before he casts his reflect ability. Once he does, just attack physically, and hopes he dies off fast. After the Scarecrow casts the reflect spell, you may want to have your magic users go after Leonhardt with their magical attacks. This will let you wittle down both enemies, but kill the evil Scarecrow first. Remember that the Leonhardt is weak versus all elements, and so feel free to use magical attacks on him. Kill the last one however you wish. He is the easiest of the three to kill, as his attacks are the weakest. Use whatever you want, as it wont make a difference. once the other two are gone, he is nothing. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch a scene. You automtatically go back to Baskar. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Baskar Colony ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 13,005, Y: 10,912 Suggested Level: 39 Shops: Inn, Save point, Item Items: None Key Items: Map Shred +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Watch a few scenes. You will automtaically get the Map Shred key item. Now head out of Halle/Granny's house, and head south. Exit Baskar. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 39 Enemies: Vermillion, Simugh, Nak, Capricorn, Jumbo Critter, Jenny Green Teeth +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Your Sandcraft will, luckily, be at the Baskar beach, making it a lot faster to travel for you. Head west, andf hop onto the Sandcraft. Once on the Sandcraft, head west, past Infinitum Beach, until you reach the island area between the Sand Canals. Now, stay on this side of the islands, anc continue going going west, following the continents. Pass the beach by Glittering Emblem, and now you will see a large open area. One here, continue west, and you will notice an island with a beach to the south. Land on that beach, and search, and you will find the dungeon. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Ruins of Dreams ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 20,091, Y: 16,679 Suggested Level: 39 Enemies: Zaebos, Grabsh, Myconoid Boss: Humbaba Items: Lucky Card, Duplicater, 12,000 Gella, Revive Fruit, Gellka Card x2, Potion Berry, Gimel Coin, Grab Bag Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ As you enter, watch a scene. Head north, and for once, dont go through the door. Stand under the netting, and with Jet, use the Radical Sneakers and you will grab onto the ntetting. Now go to the edge, and flip up to the top of the netting. Now, there will be two paths. Go east, and through the eastern door. In here, there are two chests. They contain a Lucky Card and a Duplicater. Exit the same way you entered. Now, head west, and go through the far western door. In here, there are three chests. These contain 12,000 Gella, a Revive Fruit, and Gella Card x2. Exit the same way you entered. Back on the original screen, head east, and jump down to the north. NOW you can go through the northern door. In this room is your first, and extremely simple puzzle. Line your party up with the switch, and rotate the left analog stick about 15 times, and the door will remain open permanently. Go through it and onto the next screen. Walk down the stairs here, and go through the western door. Watch a scene, and head north down the stairs. Go through the eastern door. Now, turn your sound down ans that horrid noise will not go away. For now at least. Either that, or plug your ears and play with one hand. Now, head east, ignoring the lasers, and go through the easiern door. In here, go north up the stairs. Now, pick up one of those boxes, and head back down the stairs. Face the east, and throw the box at the gem (which is behind the grate). Once the box hits it (it may take a few tries) the door will open. Now go back up the stairs, and go through the western door. In here, you will be back in the laser room (my head is about to explode from this noise!). Now, put Clive in the lead, and equip him with Bombs. Now have him Bomb those weird object, that look like file cabinents, but are really generators. After bombing all three of them, the horrid noise will go away, and the lasers will be down. Now, jump down, and go through the northern door. Here is another puzzle. Have Jet lead, equipped with the Radical Sneakers, and walk up the stairs to the east. Use the Radical Sneakers to jump onto netting. Flip up, and open the chest here for a Potion Berry. Now, jump down, and stand under the second, lower netting. Use the Readical Sneakers on this, and Flip up. Use the Boomerang on the Gem, and the door will open. Jump down, and go through the eastern door. In here, go down the stairs. At the bottom, go north, and sprint (X button) into the switch on the west wall. This will open the door. Go through this door, and watch a scene. Now, go down the stairs, and go through the western door onto the next screen. Here, head west, and open the chest for a Gimel Coin. Now, go north all the way, and jump down to the west. Now, have Jet lerad with the Radical Sneakers equipped. Now, go to the north wall, and use the Radical sneakers to jump onto the netting (you wont be able to reach it unless you are near the northern wall). Once on the netting, go a bit south, and line yourself up above the switch. Let go of the netting, so that you land on the switch, and land on it. If you land on it, the door will open. Now, go to the north wall again, jump up, and flip up to the upper level. Go through the eastern door.
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