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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter W » Wild Arms 3 - Strategy Guide (Page 10)

Wild Arms 3 - Strategy Guide (Page 10)

Below are the cheat codes, hints and help for Wild Arms 3 - Strategy Guide (Page 10).

Here, watch a scene.


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Boss: Leehalt
EXP: 4,300
Gella: 4,500
Item: Potion Berry
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Fighting Leehalt is like battling no other enemy in the game.  leehalt rarely
attacks your party, which is something essential to your own survival.  Why
might you ask?  Well read on and I'll tell.

Leehalt counters everything you do.  And it isn't like the Asgard counters,
either.  leehalt counters with an attack called "Rule of vengeance" which does
the exact same damage to your party member (that attacked) that the attack did
to him.  So if Virginia attacked for 200 damage, Leehalt would counter for 200
back.  Leehalts counters always hit, and there is no way to lower the damage
they do.

Now the question is, how do you attack him without your own party being
decimated in the process.  And the answer to that is: You don't.  First off,
your weaker attackers (Gallows and Virginia namely) should not attack at all.
if you want them to get FP, use Mini Carrots, and dont risk attacking.  Clive
and Jet will take over 500 damage per round, if they are strong, and Virginia
and Gallows can heal that (one character each), as long as they are both on
healing duty.

Now, with Gallows and Virginia on healing duty, you have two choices and ways
to go about this battle.  You can have Clive and Jet use Mini Carrots on
themselves so that they get max FP, and then use Gatling when both are at
max.  The danger to this is, when you use Gatling, Leehalt doesnt just counter
the damage of one attack, he counters the damage of ALL the atacks (so if you
do 300 damage with 3 attacks, he will do 900 back, not 300.)  This will almost
always kill the member that Gatlinged.That is the fastest and easiest way
though.

The other way is to only attack with Clive and Jet normally.  Dont use
Valiant, as that will up the damage Leehalt does back to you.  You can keep
your HP up (dont let it go under the amount double the damage they do
normally, as you never know when your characters can critical attack) with
Virginia and Gallows, while Jet and Clive attack.

Either way works, but just remember to keep your HP up, and remember that
Healing is your friend. Without healing, you are going to be screwed quickly.
Caution is what this battle is all about.  If you go into it head on, you will
be slaughtered.
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Watch another scene.

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Boss: Balazs
EXP: 2,250
Gella: 2,400
Item: Full Carrot
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Like the previous battle, you will fight no other enemies in the game like
this one.  This is even odder then the previous battle though.  Balazs has two
attacks.  Though those attacks are some od the oddest you will ever see.  To
make it even worse, you may not have had enough VIT to restore from the last
battle, so you may not be in top condition.

His first attack is called Otherworld.  This incredible looking skill will
reduce your entire parties' HP by half (so if you have 1,000 HP, it will do
500 to that member).  This attack can not kill your party, which is a major
plus.  Though during this period, Balazs will be invicble, and not take any
damage.  This only lasts one round, but it is still annoying.  To actually do
some damage to Balazs, you need to attack before him (and at this point
Virginia is probably the only one fast enough for that, without support
spells) or to attack after the spell wears off.  How do you attack after the
spell wears off?  A little friend called Cosmic Cog.  Use Mini Carrots on the
character with Cosmic Cog until he/she has 100 FP.  Then, use the
Arcana "Replay" on the character you want to attack (probably Clive).  Dont
use Gatling, as you would have wasted all your FP previously in the turn and
wont restore it.  Attack normally with the character, and he will not damage
him throughout the normal turn, but on the "Replay" turn, your character will
damage him.

Now that you know how to hurt him, you just have the other basics.  Balazs has
one othre attack, which attacks one member for 200 damage.  Keep your HP over
300, and that one shouldnt be a problem.  Just focus on his immunity, and he
will die rather fast.
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Continue watching.


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-=-=                               Life                                   -=-=

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*****                            Greenlodge                               *****
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Coordinants:  X: 5,366, Y: 17,243
Suggested Level: 34
Shops: Inn, Save Point
Items: None
Key Items: None
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Note: Virginia will have no VIT for this area and the rest of the next
dungeon.  She can not restore it, either.  She can restore her HP through the
use of Berries and Arcana though.  JUst dont freak out when you realize her HP
arent restoring after battle, because thats supposed to happen.

Watch a scene.  Note that the red and white box works the same as an inn, and
will restore your parties' health, VIT, MGC, etc.  Talk to all your party
members, and then exit the room.  Watch a stunning scene.

Another note: You can't get to this area in any other way except for Nidhogg
Pass, so make sure you do everything you can now, so you dont have to waste
your time later.


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*****                              Filgaia                                *****
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Suggested Level: 34
Enemies: Blue Snail, Shrieker, Okypete
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Note: There is a millenium Puzzle in this area.  if you have been doing that
side quest, you may want to do it now, so you wont have to track through
Nidhogg pass later.

From Greenlodge, go all the way north, and you will pass a lake to the west.
Follow the lake as it goeswest, and soon you will see a litle area of green
that screams: "Something is here!".  Well, that is your goal.  Search around
this area, and you will find the dungeon.


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*****                             Yggdrasil                               *****
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Coordinants: X: 4,240,  Y: 19,100
Suggested Level: 34
Enemies: Okypete, Clay Puppet, Cocatrice, Mimic
Bosses: Melody, Malik, Leehalt, Janus, Leehalt, Melody, Malik
Items: Duplicater, Lucky Card x3, Gimel Coin x2, Revive Fruit, Gella Card x2,
Minic x3 (Mini Carrot), Gimel Coin x2, Lucky Card x3, Potion Berry, Baselard,
Name Tag, Gella Card x2, Mimic (Caits Boots), 10,000 Gella, Gimel Coin
Duplicater Chest: Booster Kit
Key Items: None
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Be prepared for a loooong dungeon here folks.  We have about 5 boss battles,
and over 10 puzzles...be prepared to get frustrated and annoyed.  This is one
bitch of a dungeon.

Watch a scene, and head north, and then east up the stairs.  Go northwest, and
up another set of stairs. At the top, go west all the way, and you will notice
an opening in the southern fence.  Turn the screen south, and jump off the
level, making sure you land on the switch.  When you do, the door opens, and
you can go to the next screen. Head east up the stairs, go west, and through
the northern door.

Here, have Virginia lead, and use her Tindercrest (from a distance, or else
you will lose HP), to destroy those guns.  Hear the end, stay against the
north wall, and use it on the last two (which are the hardest to get rid of).
You can also do it from a diagnol direction.  After getting rid of those last
two, use the Tindercrest on that barrier be the door, and go through the
northern door.

In here, go southeast, through the hall, and west through the door onto the
next screen.  Here, stay away from the guns (destroying them with the
Tindercrest, like the previous) and destroy them from afar.  By the door is a
ladder.  Climb up it, and open the chests to the north for a Duplicater, and 3
Lucky Cards.  Jump down to the west, and go through the door.  Watch a scene.

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Boss: Melody
EXP: 2,500
Gella: 2,700
Item: Potion Berry
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Unlike the previously Melody battles, she actually counter attacks this time.
Melody isnt that strong, actually.  Its more your own mistakes that will
destroy you in this battle, and not her.

Note Melody does have an odd ability.  The game states it (and I quote
directly):

* Melody's barrier fends off attacks that do less then 350 points of damage.
Your ARMS and Arcana attacks must exceed the barrier limit in order to damage
Melody.

If you have played Breath of Fire V, it will be familiar to you.   This is the
same as the ABD (which was on the Regents).  Basically, you have to do 350
damage to Melody, or else your attacks will have been worthless.  Note the
fact that each gatling shot has to do above 350 damage to harm her.  This
actually isn't as much of a problem as it may seem.  Melody has low physical
defense, so most of your attacks should do over 200 damage.  Well at least
Clives and Jets should be.

You wont want to attack with other then the two of your main attackers
anyways.  Melody's counter is called Venom Strike, and causes Poison to a
target.  If you have Poison Wards, this will be worthless, and Melody wont be
able to touch you, but if not...as I said, you can only screw yourself in this
battle.

While Clive and Jet attack, Virginia and Gallows should be healing Poison, and
HP as needed.  They will do best with Magical attacks, but only if the damage
exceeds 350.  If not, dont bother, and use Mini Carrots on Clive or Jet (if
you have enough, that is).

This battle isn't that bad, if you are strong, and high levelled.  If not, it
can last a while.  Just make sure to have those Poison wards!
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After the battle, heal any members that may be poisoned, and head south onto
the next screen.

In the hall, head northwest, and go east through the door.  This is the most
annoying puzzle in the dungeon, especially if you don't know how to do it.
Virginia needs to lead, so ignore the sign and what it says about water.
Equip Virginia with the Tindercrest, and go to the western side of the
puzzles.  Have Virginia use the Tindercrest on the first and fifth (the outer
ones) in this row.  Now go to the southern row, and use the Tindercrest on the
second and fourth rows (not the outer ones or the center one). If done
correctly, the door will open.  Go through it, and you automatically go up an
elevator.

In this new area, have Gallows lead, and equip the Steady Doll.  Face east,
and use the Steady Doll on the two chests her for 2 Gimel Coins, and a Revive
Fruit.  Continue west, go south, and through the southern door.  In here, open
two chests for 2 Gella Cards, and Mimic x3 (Mini Carrot). Back here, head
north, and exit through the western door onto the next screen.

In here, go northwest, and south through the door.  Now, with Gallows still in
the lead, have him use the Freezer Doll and go shoot those steaming pipes.  If
you hit them, they will freeze, and stop shooting steam. After getting the
first two, continue south, and freeze two more pipes.  Now, before you go
through the eastern door, SAVE.  Go through, and watch a scene.

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Boss: Malik
EXP: 2,700
Gella: 3,000
Item: Potion Berry, Dragon Fossil (rare)
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Wow, talk about ouch.  Malik is about 10 times more dangerous then Melody, and
much worse then he wass in the previous battles.  If you dont take caution,
Malik can easily obliterate you.

He has his normal ability, so use Decelerate on your first round.  Other then
that, everything is new.  Malik has an attack called Chaotic Demension.  Like
his previous battles, this confuses your members.  But it isnt only one meber
this time, it's your entire party!  This is a serious threat, so have as many
characters with the Confusion Ward as possible.  Virginia is the most
important character to have it on.

Now, as you know, with confusion, your party will slaughter itself.  IOf your
characters are strong, it will be even worse.  Sadly, Confusion isn't Maliks
only skill.  This time he has an ability called Anihalator, which does 300-400
damage to your entire party at once.  This, paired wioth the attacks
internally, can cause some chaos.

So...Now that you know what he does, wheres the strategy?  Well, as I said,
Virginia is the most important character to have a Confusion ward on.  The
second (and/or third character) is your choice.  Gallows can be good because
he may be able to heal your parties' status with Extension and Flash Hit.  Of
course, you may want it on Clive, since he has the strongest physical attacks,
and can easily decimate your party when he attacks you. Jet is fast, and good
for healing quickly, if needed.

Keep your HP above 1,200 at all times.  That is probably the max damage your
party/Malik can do to one character at any set turn.  Your party members can
probably do 800 (put together) and Malik can do 300-400 damage with his
Anihalator. As I said, thats the worst situation, but you can't take too many
chances.

Go all out on Malik.  Because this battle can be annoying as hell, use Mini
Carrots, and Gatling whenever you can.  Dont hesitate to use Inertia Cancel to
heal your party members of Confusion, either.  You may even want to attack
with Virginia and Gallows, though they dont do much damage.  Anything to get
this battle done in a hurry so that Malik wont be a threat.
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After the battle, examine the tank for a rather interesting comment.  Now head
through the eastern door onto the next screen. Here, go southeast, and through
the northern door.  Now, head north, and some walls will come up.  Put Clive
in the lead, and have him equip some bombs.  Face the wall to the north, and
press the Square button as fast as possible for 10 seconds or so.  If fast
enough, Clive will set about 7 bombs, and they will all explode right after
another, breaking the wall.  You can do the same to the other, if you wish.
Head through the northern door.

Here, toptoe west over the western bridge, and go south, and through the
door.  Here, open the three chests for a Gimel Coin x2, Lucky Card x3, and a
Potion Berry.  Exit the room the same way you entered.  Back in the puzzle
room, Clive should lead, equipped with the Mighty Gloves.  Stand to the south
of the dark block, lift, and put it down to the south.  Now, push the other
block to the south and it will hit the darker block.  Now push it to the
east.  it will go over that bridge, and land on the switch, opening the door.
Now, tiptoe back over the bridge, and go through the northern door.

Here, go southeast, and west through the door.  Go northwest, and turn the
screen south.  Have Virginia use the Tindercrest on the guns here.  Kill them
diagnally, and from a distence to get rid of them.  Once they are gone, go
south, and climb up the eastern ladder.  Open the chests for a Baselard (If
you dont have 4 of these, you are in luck.  Be happy, these things are
amazing) and a Name Tag.  Jump off the edge, save, and go through the southern
door.  Watch a scene.

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Boss: Leehalt
EXP: 3,000
Gella: 3,500
Item: None
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Before I get into the strategy, DO NOT use Mystic-Lucky Card on this boss.
Nor should you use a Galle Card, as if you do, you will just be wasting the
items/FP.

Anyways, now onto the strategy. Like the previous battle, Leehalt is deadly.
Though he only has the same attacks as before.  He rarely (mainly when you
aren't attacking him) uses Eliminate Scanner for 400 damage, but everything
else he does relies on counters.

Also as with the previous battle with him, his counter attacks do the same
amount of damage that your normal attacks did to him.  Because of this, only
your strongest attackers should attacks, and let the weaker ones be on healing
duty. Virginia and Gallows should make sure Jet and Clive have over 1,200 HP
at all times, or else they may critical attack Leehalt and accidentally kill
themselves.

Other then that, the battle is the exact same as the previous (and I copy from
my previous strategy):

Now, with Gallows and Virginia on healing duty, you have two choices and ways
to go about this battle.  You can have Clive and Jet use Mini Carrots on
themselves so that they get max FP, and then use Gatling when both are at
max.  The danger to this is, when you use Gatling, Leehalt doesnt just counter
the damage of one attack, he counters the damage of ALL the atacks (so if you
do 300 damage with 3 attacks, he will do 900 back, not 300.)  This will almost
always kill the member that Gatlinged.That is the fastest and easiest way
though.

The other way is to only attack with Clive and Jet normally.  Dont use
Valiant, as that will up the damage Leehalt does back to you.  You can keep
your HP up (dont let it go under the amount double the damage they do
normally, as you never know when your characters can critical attack) with
Virginia and Gallows, while Jet and Clive attack.

Either way works, but just remember to keep your HP up, and remember that
Healing is your friend. Without healing, you are going to be screwed quickly.
Caution is what this battle is all about.  If you go into it head on, you will
be slaughtered.

NOTE: Make sure you are healthy when you kill Leehalt.  Dont pound on him too
much, so that your party gets hurt more then it should.  There is a battle
right after this.
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Watch a scene.

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Boss: Janus
EXP: 6,500
Gella: 7,000
Item: None
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This battle is annoying, and luckily, it will be your last battle with Janus.
You should know Janus's attacks by now.  They haven't improved much, but the
main problem with this battle is your stats.  You start with the same HP/FP
etc abilities that you ended the Leehalt battle with.  This means any dead
characters or low HP characters will remain that weak.  This makes this battle
a pain.

First thing: Get your party healthy.  The battle with Leehalt may have left
you quite weak, so make sure your HP are up to max again.  After that, then
you can focus on attacking Janus, and killing him once and for all.

Janus attacks much more frequently then before.  He can use Negative Rainbow
(for 300-500 to all party members) as miny turns in a row as he wishes.  If he
uses it three turns in a row (which I have seen him do) he can easily decimate
a weak party.  So keep your HP above 1,500 at all times, or else be prepared
to suffer.  Dont hesitate to use Mini Carrots on Virginia so she cxan use
Mystic-Potion Bery, either.  You need all the health you can get, and Gallows
with Extension-Heal probably wont get it to you.

Other then Negative Rainbow, Janus can attack single party members.  Proton
Beam does aroun 500 damage to a single member, which is Janus's strongest
attack.  He has a Dark Spear attack, which he uses rarely, as well, that does
200 damage to a single member.

Now, while Virginia is on constant healing duty, have Clive/Jet attack, while
Gallows is on Support.  Depending on how you play, you may want Gallows to use
Mini Carrots on your attackers so they can use Gatling more often, or you may
want to use Valiant (ugh...so early on, it feels like you are cheating).
Extension-Valiant is your friend if you decided to play that way.  But as
always, Gallows works best on Support.

Take note, you should use Gella Card/Mysitc-Lucky Card in this battle.  it was
only the Leehalt battle in which you shouldn't use them in.
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After the battle, watch a scene.  Go south, and onto the next screen.  Here,
go northwest, and though the eastern door.

Now, step on thw switch.  This is a memorization puzzle, and is randomized, so
I can't help you on it.  Just say the path over in your head with each new
button that is lighted in the beginning,  and you should be able to do it.
Press X by each of the little poles (in the row they were lighted in the demo)
and when you are able to light all of them, the door will open.  Don't be
discouraged if this takes a while, as I still have a hell of a time with it.
Go through the door, and up the elevator.

Here, go west, south, and through the southern door.  Open the chests her for
Gella Card x3, a 4 Mimics (Caits Boots), and 10,000 Gella.  Exit the same way
you entered.  Back here, head east, and face south.  Line your party up with
block, and have Gallows use the Stady Doll on the block, to push it back.
Now, have Jet equipped with a Boomerang, and have him use it in the direction
of the block, so that it hits the block and falls onto the Gem.  When it does
so, it will open the door.  Go through the western door.

In here, go northeast, and through the southern door.  Put Virginia in the
lead immediately, and use the Galescrest ASAP.  Make sure you are facing the
path.  If done fast enough, your party will be able to make it across.  If
not, just do it again until you get across (dont wait until it starts,
immediately do it!).  On the other side, go up the western ladder, and go
north.  Open the chest at the end here, and you will get a Gimel Coin.  Use a
Duplicater on the second chest, and you will get and ever useful Boster Kit.
Now, head south, and jump off at the end.  Go through the eastern door.

Now, go southeast, and north through the door.  In here is a damn button
puzzle.  You will see 9 buttons, and you need to step on them in order to get
them all lit up.  Start by standing north over the far western 3.  Now walk
north over those western three, walk south through the center three, and walk
north over the eastern three.  Now, you should have all but 4 blocks lit.
Now, step on the eastern center unlit/blue block.  Step off, and then onto the
center southern unlit block.  Now, go to the west, and step on the western,
center unlit block, and walk onto the northern center unlit block.  If done
correctly, this will finish the puzzle, and open the door.  Save before going
north and through the door.

Watch a scene.

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Boss: Leehalt, Melody, Malik
EXP: 8,400 (2,800 each)
Gella: 9,000 (3000 each)
Item: Full Carrot
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Well, for the last battle in Chapter 2, this surely isn't as bad as one might
expect.  First off, none of the thre prophets have their special abilities.
this means Melody doesnt have her Poison counter or her 350 damage barrier,
Malik doesnt have his Confusion attacks, or his high evasion, and Leehalt wont
counter you with the same damage you do to him.   Because of this, it is an
all out punch fight.  Maliks speed changes drastically throughout the battle.
Sometimes he goes last, and sometimes he goes after Virginia, it doesnt matter
when, and because of this, he can be considered one of the worst threats.
Leehalt is definitely the stronges, doing the most with Eliminate Scanner.

Eliminate Scanner is the only attack each of the prophets are capable of using
in this battle.  Malik's is the weakest, and Leehalts is the strongest.  They
do from 300-500 damage to one character.  This isn't so serious, luckily, but
if they attack one character a round, that is 1,500 damage, and can easily
dlaughter a low level character.

So, keep your HP above 1,500, if possible.  If not, just keep your HP at max,
and you should survive.  Make sure to use Gella Cards on all of them, and you
will get quite a hefty sum of Gella after the battle (18,000, actually).
Mystic-Lucky Card, as always, as well.  But dont let anyone die, because thats
a nice amount of EXP you will get from winning this battle.

Pound on Melody first, as she has the lowest defense and HP.  She will go down
in two or three rounds.  Then go after Malik, as his radical speed can be
annoying, especially if you are trying to heal a dying character.  Leehalt is
last.  Though leehalt is the strongest, he is also the hardest to kill off
(and the least annoying).

This battle isn't supposed to be too difficult, dont make it so, with all the
pretty special effects and such.  Just slaughter them and be done with it.
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Watch a looooong scene.


*****************************************************************************

*************                     Chapter 3                     *************

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-=-=                            Demolition                               --=-=

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*****                              Boot Hill                              *****
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Coordinants: X: 15,729, Y: 513
Suggested Level: 36
Shops: ARMS, Inn, Item, Save Point
Items: Any Items you did not get before
Key Items: None
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You are automatically brought to Boot Hill from the end of Chapter 2, so you
do have to gte out of that horrid Yggdrasil dungeon.  Watch a scene.

Note: Immediatley in Chapter 3, you can get the 'airship'.  The Airship isnt
exactly an airship, but functions the same as one. It is not required until
later in the quest, but you can get it as soon as you wish.  I will have it
under the "Lombardia" chapter.

Exit Boot Hill when you have upgraded to maximum.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 36
Enemies: Bogle, Garpike, Zazan Bronzo
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

From Boot Hill, head south, and then west.  Get onto the Sandcraft, which
should be on the beach.  Once on the Sandcraft, head northwest, and land on
the yellowish green beach that is home to Ark of Destiny. Enter the Ark.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                            Ark of Destiny                           *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 9,191, Y: 2,259
Suggested Level: 36
Shops: Inn, Save Point
Items: Any of those items you didn't get before
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Once her, head north through two screens, and talk to the head honcho Lamium
once again.   You will learn of your next mission.  Now talk to Albert to the
west, to learn the location of the dungeon.  Now head south two screens, and
exit.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 36
Enemies: Kobold, Garpike, Zazan Bronzo
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

From the Ark, head west and hop onto the Sandcraft.  Albert tells you tyhat
the dungeon is halfway between Jolly Roger and Claiborne, which is actually
excellent directions.  head northeast once on your sandcraft.  pass up the Ka
Dingel beach, and land on the small empty beach.  Walk over to the northeast,
and search, and you will find the dungeon.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                           Iron Dragon Nest                          *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 13,580,  Y: 6,451
Suggested Level: 36
Enemies: Okypete, Black Pudding, Basilisk
Bosses: Buer
Items: Potion Berry, Tool: Radical Sneakers
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

This is actually a suprisingly short area.  Throughout the dungeon, you will
notice panels on the floor.  Through the first time in the dungeon, these have
absolutely no meaning.  On your way out though, they will help considerably.

As you enter watch a scene.  Head the short distance onto the next screen. In
here, head northwest, and pick up a box from the north.  head a bit south, and
face that gem.  Throw the box at the gem (it may take a few tries to get the
timing correct).  When it hits the gem, the door opens.  Go through the newely
opened northern door.  Watch a scene.

Note: This dungeon is more for movies then anything.  You willsee more movies
in this dungeon then any other dungeon.  Of course, when I say watch a scene,
it will only be a partial scene, as more of the story will be told with each
scene.  Its actually quite interesting.

Head north, and watch another scene.  After the scene, continue north and onto
the next screen.  Here, continue north, and then go east.  Break all the boxes
and then step on the switch.  Now, go through the northern door.  In here,
continue north, and flip the switch, and watch another scene.   Go through the
northern door.

Continuing on, go north and east at the top of the screen.  Continue north,
and then flip the eastern switch.  Watch another scene and exit to the west.
Continue west, south, and then west through the door.  In here, go west, and
break the boxes for a Potion Berry. Now go north, and through the eastern
door.  Here, head east, and flip the northern lever.  Watch yet another scene,
and go through the eastern door.

Here, head east and then north through the door here.  Go west, and open the
western chest for Tool: Radical Sneakers.  This is a great Tool for Jet that
allows him to jump.  This will allow you to get a whole lot of new items now.
Now, jump down to the west, and go west.  Equip the Radical Sneakers, and have
Jet jump onto the upper level.  Now stand on that odd pinkish panel, and press
square to jump.  Jet will be uber propelled to the upper level.  Save now.

Now, before you pull that switch, remember that you will be timed on your way
out.  This is like Survey Point #17, except you have 20 minutes to get out,
instead of 15.  Also note that you can either take the long normal way back to
the enterence, or you can take a shorter way, which I will lead you through.
Its really your own opinion, though keep Jet in the lead, eqipped with the
Radical Sneakers.

When you are ready, press that switch, and jump down to the south, going
through the southern door.  In here, go south, and use the Radical Sneakers
(the square button) on that pink panel.  This will propel you to the top of
the screen.  Go through the western door.  Here, head west, and then jump up 4
layers of land, and go through the southern door.  In here, use the Panel to
jump up to the east.  Now go through the southern door, and here, jump south
off the levels.  Go through the southern door.

Here, go south, and jump up two layers.  Go through the southern door.  Now,
jump down and go through the southern door.  Continue south, and go through
the next door.  Jump on the south panel, continue south, jump down, and go
through the souther door.  Watch a scene.


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Boss: Buer
EXP: 9,000
Gella: 10,000
Item: Duplicater
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

This battle will either be very long, or very quick.  It just depends on how
you play.

Buer says he is afraid of the light, though this does not mean that he is weak
versus light elemental attacks. He is usually 'closed' (attack him and you
will see what I am talking about).  This 'closedness' will prevent you from
doing quite a bit of damage to Buer.  In fact, even your strongest attackers
will only do 80 or so damage.

Buer has a few main attacks.  He has that normal physical attack, like all
bosses. It does about 100 damage.  He has an attack all called Coyoctus, which
does 300 damage to the entire party.  This is the main threat that Buer poses.

Right after the Coyoctus attack, Buer will open up.  Its for a very short
period of time, but if you attack him then, you will be able to damage him
fully.  You can kill him instantly with a critical attack, if you are lucky.
Other then that, you need to attack normally, and wait for this opportunity.

And unlike other battles, in this one I DO suggest using Valiant.  Especially
after a few attacks, so your party will be weaker.  This will alow you to
damage Buer better, and end the battle faster.   There is not really too much
to this battle, as he will probably die before the time limit anyways.

One last note...Use Gella and Lucky Cards immediately.  You might accidentally
kill him before you are able to, and he gives some nice bonuses.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Watch a scene.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 36
Enemies: Kobold, Garpike, Zazan Bronzo
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Now you need to head back to the Ark to get your pay.  Hey, at least you didnt
really scew up this time.  Head southwest, and hop onto your sandcraft (note
that you cant enter the nest again).  Go southwest, and pass one beach.  Land
on the secon (Ark) beach.  Enter the Ark.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                           Ark of Destiny                            *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 9,191, Y: 2,259
Suggested Level: 36
Shops: Inn, Save Point
Items: 15,000 Gella, Duplicater
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

When you enter, go through the far western door.  In here, go down the stairs
and talk to Helga.  She will give you a nice hefty reward of 15,000 Gella.
Now, continue down the stairs, and go through the door onto the next screen.

Now, you should be in the room with all the Sealed door.  Head east, and pass
2 doors, going through the third.  In here, put Jet in the lead, and jump down
to the lower level.  Stand on the panel, and have Jet (with Radical Sneakers
equipped) jump onto the treasure level. Open the chest and you will get a
Duplicater.  After getting it, jump back down, and go through the door back to
the previous screen.  Back on the Sealed door screen, head east, and go
through the far easter door.  Go up both flights of stairs, and through the
door.  Back in the main hall, head south, and exit the Ark.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=                         A Few Side Quests                           --=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Note: THIS PART IS ENTIRELY OPTIONAL!  Though it does make the game easier,
and will help you in the long run.  Why would you want to ignore some very
short side quests anyways?  Its not like it will take as long as the Millenium
Puzzles or anything.  *bahs those who don't want to do this quest*

*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 36
Enemies: Kobold, Garpike, Zazan Bronzo
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Head out onto the Sandcraft, and press Square to go back to Jolly Roger
beach.  Now, try and have an upgrade for your main attack cannon.  If you
dont, it will be virtually impossible to do what you are going to do next.

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