Wild Arms 3 - Strategy Guide (Page 09)
Below are the cheat codes, hints and help for Wild Arms 3 - Strategy Guide (Page 09).
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 18,861, Y: 900 Suggested Level: 29 Shops: Train Station Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Go northwest, and exit the train station. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 29 Enemies: Bogle +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ From Southfarm, head southwest, and west. Near the First beach you see (to the north) search and you will find Boot Hill. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Boot Hill ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 15,729, Y: 513 Suggested Level: 30 Shops: ARMS, Inn, Item, Save Point Items: Gimel Coin, Tiny Flower, Name Tag, Gimel Coin Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ When you enter, head north, and enter the first shop on the west. This is the ARMS shop. It doesnt only have upgrades, but if you check a box, you will get a Gimel Coin. Exit the same way you entered. Back in the main town, continue north, and east intothe Graveyard. Here, examine the closest tombstone to the east, and you will get a Tiny Flower. Now, head all the way west, and go south, into the Farm. Examine the shed here, and you will get a Name Tage. Not, go up to the house to the north, but don't enter. Instead, go inside the fence, go east, then north, and then west. Break the boxes behind the house, and you will get another Gimel Coin. Now go back to the house's entrence, and enter it. Here, watch a scene. Now head east, and south. When you exit the town, watch a scene. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= The Last Guardian Shrine --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 30 Enemies: Bogle +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ From Boot Hill, head west, and then northwest. Make sure to fight all the enemies you can, because you need those Dragon Fossils. Enter Southfarm. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Southfarm ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 18,861, Y: 900 Suggested Level: 30 Shops: Train Station Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ When you enter, buy a ticket to Midland Station for 800 Gella. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Midland Station ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 14,552, Y: 6,868 Suggested Level: 30 Shops: Train Station Items: Any Items you find in boxes Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ At Midland Station, head south and exit. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 30 Enemies: Balloon, Gob +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ When you are back on Filgaia, head north, west, and enter Baskar Colony...again. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Baskar Colony ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants:X: 13,005, Y: 10,912 Suggested Level: 30 Shops: Inn, Save point, Item Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ When you enter, head north, and enter the Shrine (the far northern door). Here, watch a scene with Halle/Granny.When you can control your party again, exit the house, and immediatly re-enter. talk to Halle/Granny again, and she will tell you where the Infinitum is. Now exit the house, and go south. Exit Baskar. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 30 Enemies: Balloon, Gob, Garpike, Kobold, Maticore, Botis +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Now, you need to get back to Jolly Roger. Head all the way west, and go southwest over the land bridge. Go onto the sandcraft. On the Sandcraft, head southwest until you pass a beach with fertile land near it (Ka Dingel is also here), turn northwest, and follor the edge of the continent. When you get to an island with a beach on it (its in-between the two entrences to Sand Canal), go north, and then turn immideatly southwest, To the far east will be two beaches. One is near Baskar Colony (go there and sleep if you wish) and the other is where you want to land. On this new continent, go west, and search. At X: 9,437 Y: 10,849 you will find the dungeon you need. This is called the Infinitum. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Infinitum ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 9,437, Y: 10,849 Suggested Level: 30 Enemies: Premium Delphin, Delphin, Maticore Bosses: Pyrodrake, Asgard, Asgard Items: Potion Berry, 7,000 Gella, Gella Card x2, Gimel Coin, Revive Fruit, Gimel Coin, Growth Egg, Lucky Card x3, Duplicater Key Items: Adventure 3, Cosmic Cog +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Watch a scene, and head north onto the second screen. OMGWTF you aren't presented with a puzzle immediately. This has got to be a first! Go east up the stairs, south, and south up these stairs. Go through the western door. Now you are presented with your first puzzle (that happiness didn't last long, did it?). Here, there will be a single switch and two levers (the type you need to rotate the left analog stick to move). Dont press the switch until last, or it wont do anything. Start by going to the eastern lever, and pull it about 8-10 times (you know you rotated it when you hear a squeak...you want this one far away from you, but touching both Cogs). Now go to the western lever, and pull that one 6-7 times. You want it about in the middle, but it depends on how many times your game wants to make you rotate your controller. When these are done, go and step on the switch. it should finish the puzzle and open the door. If it doesnt, go over to both levers and make sure that they are touching the cogs on both sides. Go through the western door. Here, go south and up the stairs, go west and up the next set as well.Save your game if you wish, and go through the northern door. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Pyrodrake EXP: 3,800 Gella: 4,000 Item: Dragon Fossil Strength: Water (Half) Weakness: Ice +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Like his name says, the Pyrodrake IS a fire elemental monster. And because of that, all of his magical attacks are fire based. The character with Firey Rage will be invulnerable. Like many fire elementals, he is somewhat weak versus physical attacks. They only do lsightly more then normal, but still, there is a slight weakness there that you will be able to exploit. You will also notice the weakness versus Ice. Have Gallows or Virginia equipped with Aqua Wisp, and you can do 800 or more damage to Pyrodrake each round just with that character. He is decently fast, going before Gallows, but that should not be anything new for your party. Oddly, he isnt imune in any way to fire attacks. But you wont want to use magic other then Ice magic on him, because that is his main weakness. With Ice attacks and physical attacks, he will die faster then normal enemies. And as you may have guessed, the Pyrodrake is strong with magical attacks, and weak with physical attacks. He has an attack called Volcano Trap that attacks the enetire party for 200 damage. This can be quite severe, if your party has been worn down from his other, stronger attacks. His main attack, The Caloric Sphere does 250 damage to a single party member. This is easily his strongest attack, and the main threat of this battle. His other attack, The Giant Groans, is easily his weakest attack. As with most other Giant Groans attacks, it doesn't hit too often. And unlike most other Giant Groans attacks, it doesn't do much damage, 100 max, normally around 80. So you basically have one command for your party chosen. You should use Ice magic every round, that is the best offense in this battle, without a doubt. Now you need your other characters. Virginia/Gallows (Whichever doesnt have Aqua Wisp) should be on healing duty, and Jet and Clive should physically attack every round. They should use gatling whenever they can, and dont worry about conserving FP, as it wont matter much anyway. Do not use any Mini- carrots in this battle. Because this is a Halfway boss, he isnt as strong as normal bosses, but he does have a lot of HP, so be warned that it may take a while to kill him. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, you dont even have to watch a scene and you are forced into your next puzzle. Go to the east, and there will be four blocks. Have Clive equipped with the Mighty Gloves, and have him lift the far southern block. Put it down to the north. Now, stand north of this block, and put the block to the east. Now go get the other block on the upper level, and put it down to the south. Now the block should be in a line. Now you have another goal. Stand by both of those center blocks, and lift one of them up and put it to the west. Now do the same with the second block, and the two center blocks should be behind you. Now, still with Clive in the lead, have him use his Bombs on that crack in the wall. This should blow up the wall. Go through this newely opened door. In here, there are four chests. They contain Adventure 3 (Key Item), a Potion Berry, 7,000 Gella, and 2 Gella Cards. When you have all four items, head west and exit. Back in the block room, the blocks will be on top of each other. Face the southern block, pick it up, and put it down to the north. Now go get the far northern block (on the upper level), stand to the west, and put it down to the south. Now stand to the south of this block and put it down to the east. Now that the blocks are in place, head to the south, and go up the stairs to the east, and go north over the block path.Go all the way to the top of the screen, and go all the way west, and then go south. Put Gallows in the lead, and have him examine that odd looking object. This will open the door. Now head north, and go through the newely opened door. You will go up an elevator. At the top here, go down the stairs to the west, and go south a bit. Now, have Jet lead, and move the camera so it faces east. Have Jet use his Boomerang on that gem, and that will start a pendulum. Now, go to the south, and open the chest here, and you will get a Gimel coin. Go back to the north, go up the stairs, and go down the next set. Go south over here, and open the chest at the end for a Revive Fruit. Go back north, and go up one set of stairs. Face south, and you will notice the pendulum swinging back and forth. Your goal isnt to go past it, but to be hit by it. When the Pendulum is to the east, stand in its path, and it will push you onto the switch. The next Pendulum now starts. Jump down to the lower level, and was back north up the stairs. Now, you need to run pass that first pendulum (make sure you time it properly) and at the second one, wait until you can time it right, and let the Pendulum hit you onto the eastern platform. Have Gallows examine the object, and the door will open. Jump down, go north (up the stairs), go south through both Pendulums, and go through the newely opened door (to the south). In the hall, go west up the path, and then go north. Go through the eastern door. This is the hardest room in the dungeon. You have to time things eprfectly, or you will fall down, and have to start the room over. You will notice two revolving cogs. We will need to work with both of those. Sart by going east, and walk onto the first rotating cog when you can. When the cog rotates about 50%, walk off onto the northern path. Head east, and go up the stairs to the north. Up here, wait until you have an open path (there are open and unopen spokes on the cog) and walk into the center. Stay onto one of the cogs with the open spoke, and when to cog rotates about 75% of the way, walk off to the north. On normal land again, step on the floor switch. Once you have stepped on the switch, walk back onto one of the open spokes, and wait until it is about 70% from where you were, and you will notice a swing moving back and forth. You will need to run back to the open spokes to get it. Once you time it perfectly, you will be able to get onto the swing. Once on the swing, wait until it reaches the other side, and walk off. Step on the switch over here. Walk back onto the swing when it comes over to you, and time it perfectly so you can get back onto the Cog. Back on the cog, wait until it goes about 75% around (from where you were) so that you will be facing south and you will notice the second swing. This one is a lot harder to time then the previous, and there is no special trick to timing it, so just keep running back on the Cog, and you will eventaully get it. When you do, walk off onto the other side, put Gallows in the lead, and have him examine the item. The door will now open. Go through it and be happy this puzzle is done. Now, head east up the stairs, and then go north up the next set. Go through the western door into the next room. This is another puzzle room. This one is more challenging then tricky, making it the opposite to the last one. Virginia needs to lead, so make sure to have her with her Tindercrest in charge. Now, if you dont know Roman Numberals, you are going to have quite a bit of trouble with this puzzle. basically, you need to start at the Roman numeral 1 (which is I) and light that, and then go clockwise all the way around lighting all the candles. This IS timed, and if you do it in the wrong order, you will have to start over. Try and get two or more at a time if you can,but settle for one at a time if you cant get the two. Once all 12 are lighted (it takes a few times, so dont get discouraged), the door opens. Note: Here is a roman numeral chart for those of you who never learned them. 1 2 3 4 5 6 7 8 9 10 11 12 I II III IV V VI VII VIII IX X XI XII Go through the newely opened door, and automatically up an elevator.Here, go east and open all four chests here for a Gimel Coin, a Growth Egg, 3 Lucky Cards, and a Duplicater. Use the Gimel coin now (a boss is coming up) and go through the northern door. Watch a scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Asgard EXP: 4,200 Gella: 4,500 Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle is quite odd. Most unlike any battle in the game actually. Asgard can not attack you. He has a skill called Fortress of the Gods, but it wont work. he will waste every turn he has using that skill over and over, and it will do absolutely nothing on your party. This may make the battle seem like a total breeze. It isn't. Asgard will ALWAYS counter your attacks. There is no might, or maybe about it. He will always counter your attacks with Barrier Knuckle. Normally this wouldnt be such a bad thing, but Asgard has gotten a lot more powerful since your last encounter with him. This time his physical attack does 350-500 damage. Well, not really an attack, but it is a counter. Lucky for your party, it doesnt have the highest hit percentage, but when it does hit, it packs quite a wallop. So obviously, you are needing to keep your HP up, and wont want to attack often. I suggest having only Jet and Clive attack while Gallows and Virginia are on healing duty. After the Original Mystic-Lucky Card and the Gella card from Gallows, (while Clive and Jet attack) Virginia and Gallows should be able to heal Clive and Jet easily. Virginia using Heal Berries/Potion Berries (Potion Berries if you have been breeding them at the Secret Garden, Heal Berries if not) and Gallows using heal. Gallows shouldn't need to use Extension-Heal, because Virginia will be on healing duty as well. With Gallows and Virginia on healing duty, Jet and Clive are free to attack with any means necessary. Dont allow them to attack when under 700 HP, but attack with a full force when they have anything above that. You may want Virginia to use Mini-Carrots on them so that they can attack with Gatling more often (Mystic-Mini Carrot works amazingly well). You may want to have whatever character with Terra Roar cast defensive spells to lower the physical damage that Jet and Clive recieve. Sadly, Asgard has high physical defense, so this battle will take a while. Dont be imtimdated, just do it, and eventually you will be finished...eventually. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Watch a scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Asgard EXP: None Gella: None Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is another odd battle. This one will remind you more of the battle with Janus in the Sand Canal then it did the previous battle. First off, you have three party members, which is obvious. Gallows will take no part whatsoever in this battle, as he is busy elsewhere. So you have to rely on Virginia for all healing purposes. Normally this would be a bad thing, but there is one thing you have on your side. This battle lasts 3 rounds. No more, no less. And luckily, Asgard wont counter your physical attacks like he did in the previous battle. If your party has a high enough level, you may not even have to heal. First off, Asgard has a single attack. This is called Barrier Storm. Barrier storm does 200-400 damage to your entire party (all three members). This is mainly a threat if it is more on the 400 side of the damage then the 200. If so, have Virginia heal after 2 rounds, or else watch yourself writhe and die. Asgard has lower Physical defense then in the previous battle, but you can not kill him this time. As I said, this battle will last three rounds whether you want it to or not. In fact, you may want to just defend with all your party members. This will be over quickly. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch a scene, and you get the Cosmic Cog Medium. As always, you automatically exit the dungeon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Three for the Price of Two -=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 32 Enemies: Kobold, Maticore, Nak, Capricorn, Jumbo Critter, Jenny Green Teeth, Triffid (thats a whole lot of enemies) +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Now, you have a choice. I will automatically lead you to the Nidhogg pass (you dont need to do any lame side quests with staues like the other guides say, as long as you follow my directions, you'll get there just as fast as you would normally). You may want to go to Baskar/Jolly Roger to upgrade all your ARMS and heal, but I will lead you to the dungeon from the Infinitum beach. On the Sandcraft, head west (you will pass Baskar Colony beach...)and then go north all the way. Go northwest (past a huge crater that looks like a mountain) and then go west. Head southwest,and land on the first beach you see (you will be on the top of the world map). On land again, head north, and then west. Search in the forest area, and you will find Nidhogg Pass. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Nidhogg Pass (1) ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 3,341, Y: 21,815 Suggested Level: 32 Enemies: HelterSkelter, Mushussu, Amduscias Bosses: Nidhogg Items: Potion Berry, Gella Card x3, Revive Fruit Duplicater Door: Mini Carrot, Migrant Seal, Adventure 4 Key Items: Adventure 4 +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Note: Read the name of the chapter section. There are 3 Nidhogg passes, though you have to only find two of them on the World Map. You can either do this one first, or you can do the other. The other is actually probably easier, but this one is easier to find. When you enter, head south, and you are immediately brought into an unavoidable battle. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Nidhogg EXP: 4,000 Gella: 4,400 Strength: None Weaknesses: Light, Dark Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Nidhogg is a surprisingly weak boss for this point of the game. The only real things he has going for him are his status effect, and everything else is just like a normal enemy. And thats what Nidhogg basically is. A strong normal enemy. He has a hell of a lot of HP for a normal enemy, but his attacks do about the same damage as a normal enemies, if a bit more.His normal attack does around 100 damage, which should be slightly more then the normal attack at this point. He does have a few status attacks though. Namely the ever evil confusion, which he causes with an attack called "Luminous Moss". He can also cause Misery, but luckily, not Amnesia. As always, use Inertia Cancel if you must to cure it. Hopefully, Virginia and Gallows have the Moon Spark and the Flash Hit mediums equipped respectfully. Because Nidhogg is weak versus Light and Dark, Virginia and Gallows can use magic on him to do quite a bit of damage. On the first few turns (one or two) a Casting of Grav (yes, it works in this battle) does over 3,000 damage. Of course, the damage will go down fast after casting it. Spectre (from Flash Hit) does from 800-1,200 damage to Nidhogg and will work as your main offense in this battle. Take note that in the end, multiple castings of this will be more useful then Valiant, so use Spectre instead of Valiant (if the Flash Hit is on a stong magic user...anyone but Jet works). Physical attacks work, as always, but the magical attacks from Virginia and Gallows will do more damage in the long run. Have the party attack (remember that before you kill him to use Gella Cards/Lucky Card), as if you attack with the strong magic, you will kill him within two or three rounds. Maybe even one round, if your party is strong enough. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, Continue south, and onto the next screen.In this hall like area, continue south, and onto the third screen. Here you are confronted with your first puzzle...Well not realy a puzzle, just a tricky area. Walk south, and press the O button to tiptoe over the bridge. Tiptoe three steps, and then walk one normally, so that you fall onto that lower level. Use a Duplicater on the door, and go through it onto another new screen. In here, open all three chstes for a Migrant Seal, Adventure 4, and a Mini Carrot. Now, go south, and exit through the southern door. here, jump off to the south, and go throughnthe western door. In here, go west, and open the chest for a Potion Berry. Use the Steady Doll on the chest and you will get Gella Card x3. Head east, and exit to the previous room. here, go south, southeast, and south through the door. In here, put Clive in the lead, and jump south off the edge.Here, there will be two boxes. With the Mighty Gloves, stand to the west of the box in the upper level. Pick it up, and put it down to the south. Now stand to the west of the same box, pick it up, and put it down to the west.Now, go to the north, up the stairs, and walk south over the new block path. Open the chest for a Revive Fruit, and go through the door. Here, flip the switch, and you are technically half done with this three part dungeon. Now, you just need to get out. head north onto the previous screen, jump off to the north, go up the stairs, and go through the north door. Here, go north and tiptoe (O button) over the path, and exit through the northern door. Go north through two more doors, and exit the dungeon. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 33 Enemies: Nak, Capricorn, Jumbo Critter, Jenny Green Teeth, Gara Diablo, Crab Bubbler, Triffid +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Back on the world map once again, headwest, northwest, and then south. get back onto the sandcraft. Once back on the Sandcraft, head south, and east when needed. Pass 3 beaches (one of them has a Millenium Puzzle, if you are doing that side quest) and go south again. Continue south all the way, and eventually you will be back at Baskar beach. This is an excellent time to prepare, buy items, and level, as it will be quite a while until you have a chance to do that again. When you are sure you already (and make sure you are at Baskar beach). From Baskar beach, headwest, pass the Infinitum beach, and when you get to the area with the island with a beach (in between the two enterences to Sand Canal), ignore that side, and continue following the continent to the east. Eventually it will go northwest, and follow it north. At the very tip of the coninent (you'll know if when you hit it), head east, past two beaches (the second ahs a Millenium puzzle) and on the third (it has greenish ground), land. Here, go south, and then west. Search the area in the forest, and you will find the second Nidhogg pass. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Nidhogg Pass (2) ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 5,508, Y: 22,676 Suggested Level: 33 Enemies: HelterSkelter, Mushussu, Amduscias, Mimic Bosses: Nidhogg Items: Lucky Card x3 Duplicater Door: Mimic (Tiny Flower), Name Tag x2, Grab Bag Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is just like the previous Nidhogg Pass. The puzzles are different, but you can actually SEE the other pass in this one. This is basically just the other side of the original dungeon. When you enter, head west, and you automatically enter battle. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Nidhogg EXP: 4,000 Gella: 4,400 Strength: None Weaknesses: Light, Dark Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle is the exact same as the previous, and should be treated as such. Nidhogg still gives all those nice EXP/Gella bonuses though. Nidhogg is a surprisingly weak boss for this point of the game. The only real things he has going for him are his status effect, and everything else is just like a normal enemy. And thats what Nidhogg basically is. A strong normal enemy. He has a hell of a lot of HP for a normal enemy, but his attacks do about the same damage as a normal enemies, if a bit more.His normal attack does around 100 damage, which should be slightly more then the normal attack at this point. He does have a few status attacks though. Namely the ever evil confusion, which he causes with an attack called "Luminous Moss". He can also cause Misery, but luckily, not Amnesia. As always, use Inertia Cancel if you must to cure it. Hopefully, Virginia and Gallows have the Moon Spark and the Flash Hit mediums equipped respectfully. Because Nidhogg is weak versus Light and Dark, Virginia and Gallows can use magic on him to do quite a bit of damage. On the first few turns (one or two) a Casting of Grav (yes, it works in this battle) does over 3,000 damage. Of course, the damage will go down fast after casting it. Spectre (from Flash Hit) does from 800-1,200 damage to Nidhogg and will work as your main offense in this battle. Take note that in the end, multiple castings of this will be more useful then Valiant, so use Spectre instead of Valiant (if the Flash Hit is on a stong magic user...anyone but Jet works). Physical attacks work, as always, but the magical attacks from Virginia and Gallows will do more damage in the long run. Have the party attack (remember that before you kill him to use Gella Cards/Lucky Card), as if you attack with the strong magic, you will kill him within two or three rounds. Maybe even one round, if your party is strong enough. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, continue west, and onto the next screen. In here, walk a bit west, and then turn the screen north. You will see a gem in the southern corner. This is very hard to hit, but Have jet use his Boomerang, and make it hit the wall above (above is the key word) the gem so that it falls onto the gem when it hits the wall. When you are able to do this correctly, the door to the west will open. Go through it. Continue west, and onto the next scree. Now, go directly south, and jump down to a lower level (close to the wall, not by the ladder). Jump down and eventually you will be able to open that chest, which contains 3 Lucky Cards.Continue south and jump down again. Go down the stairs, and through the southern door. Here, go south and west. Push Virginia in the lead (not for now, but for a puzzle in a few seconds), and go south. Use a duplicater on the door, and go through. open the chests in here for a Mimic (Tiny Flower), Name Tag x2, and a Grab Bag. HEad out of the room the same way you entered. Back here, use Virginia to light the first candle on this lower level (to the north) with the Tindercrest. Now, head northeast, pass the door, and go halfway up the stairs. here, face south, and use the Tindercrest on the second candle. Continue all the way up the stairs, and at the very top (no farther) use the Tindercrest on the top candle. This opens the door. Head through the far southern door. In here, flip the second (or first switch, depending on if you did this pass or the other pass first), and the path opens. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Nidhogg Pass (3) ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 5,142, Y: 18,659 Suggested Level: 33 Enemies: HelterSkelter, Mushussu, Amduscias Bosses: Leehalt, Balzas Items: Duplicater, Tool: Galecrest, 8,500 Gella, Potion Berry, Amulet, Gimel Coin Duplicater Chest: Full Carrot Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Note: Completely ignore the coordinants. those are the coordinants to the exit, which is the only direct entrence to Nidhogg pass 3. You would normally get there through a door after completeing Nidhogg Pass 1 and 2..which you should have just done. Also note that you wont be able to access this dungeon until you have finished Nidhogg Passes 1 and 2 both, not just one or the other. So dont worry about this area until you have done them both. After finishing both Nidhogg passes, go through the newely opened door to the south to enter the last part of the dungeon. Immediatley go south, and jump down to the lower level. Head west, and up the stairs at the end. Go through the western door. In herer, open the two chests for a Duplicater and a Tool: galecrest for Virginia. Note: The Tool: Galecrest is different from the toher tools you have gotten so far. it allows you to travel one space (or one block distance) over an area. If the path has enough blocks in it, you can easily get all the way across with just a single Square button press. You can get over small gaps with this tool, so it is quite useful, and quite fast. Exit the room the same way you entered. Equip the Galecrest of Virginia, and face east. Have Virginia use the Galecrest. If you are facing the right direction, you will warp to the other side of the boxes, near the door. Go through the southern door. Now, jump down to the south, and cross over the eastern switch. Open the chest for 8,500 Gella. Now go west, and pull the southern switch. Head back, east, and use the Galecrest to go over the switch (if you accidentally stand on the switch, then go flip the other switch again). Once on the other side, head west, and east up the stairs. Turn the camera south, and use the Galecrest to get over the blocks. Go through the southern door. In here, jump down, and brake the boxes to the west. Step on the switch here to open the door. Put Clive in the lead, and equip the Mighty Gloves. Walk over to the block on the upper platform, and stand north of the western block. Lift it up, and put it down to the east.Now, put Virginia in the lead, and go up the stairs, face the blocks, and use the Galecrest. You will be stopped by the block. This is what you want. Have Clive lift the block, and put it down to the west. Walk into the center of the area, and put Virginia in the lead again. Use the Galecrest to get to the other side, and through the door. This one is easy. Go all the way west, and Tiptoe (remember, the O button) north. Step on the switch here. Now, Tiptoe south, and go a bit east. Tiptoe north up the center path, and open the 2 chests here for a Potion Berry and an Amulet. Tiptoe back south, and go north up the far eastern path. Tiptoe up this last one, and go through the door. Here, head east, and use the Galecrest at the end, and go onto the next screen. In this hall, continue east, and go through the eastern door for another annoying puzzle (I know how you people feel...I feel your pain). Here, there are three blocks. Put Clive in the lead, and stand to the south of the brown bock. Lift it, and put it down to the south. Now stand to the west of it, and put it south. Stand to the west of it once again, and put it west. Now stand to the east of the blue (notice the block change here), and push it to the west. Push it to the south, next. Now, get that last block (greenish), and push it west three times, and then south twice. Now push the blue block to the west, and then the green oned more south. Now, put Virginia in the lead, and head up the stairs near the entrence. Use the Galecrest to get over two blocks to the south, and then fact east, and go over those. Go through the southern door. Almost done! In here, jump down to a lower level, and go south. Go up the stairs, and through the western door. Open a chest in here for a Gimel coin (which is actually smartly used now). Use a duplicater on the other chest, and you will recieve a rare and very useful Full Carrot.Exit the room after getting both items, and now you can finish the puzzle. Head down the stairs, and go south. Break all three of those boxes on the upper level. Now, head back north, and go up those stairs once again (though not through the door this time). Now, face east, and you will notice a box on this upper level. Use the Galecrest, and make sure you hit the box. Now have Clive use his Mighty Gloves, and put the box down to the south. Jump down to the lower level, and and go top the eastern block. Stand to the south of it, and put it to the east. Now, go get that other block, and stand east, lift, and put it down to the east.Stand east again, and put it east. Now, go back up those stairs, use the Galecrest to cross over, and face the screen towards the block you just moved. Line yourself up, and Jump down onto the first block. Now, use the Galecrest, and you should get all the way across the screen, and be forced onto the next screen.
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