Wild Arms 3 - Strategy Guide (Page 08)
Below are the cheat codes, hints and help for Wild Arms 3 - Strategy Guide (Page 08).
In this room, you have four blocks. These slide all the way in one direction when you push them one way. Start by pushing all of the blocks to the north (except the far north block) so that they are in a line touhing each other. Now Push the far north block to the east so that it lands on the switch. Do the same to the second most northern block, and the same to the third. On the fourth block, push it north, and then push it east. After all 4 blocks are on the switches, the door will open. Head east up the stairs, and open the chest for a Duploicater. Now go through the far eastern door. In this room, go east, and west up the stairs, Go through the northern door. In here, go north, and go through the far eastern door. In here, open the chests for Mimic x2 (Robbers Ego) and a Gimel Coin.Head out of the room the same way you entered. Back in this large room, head south and west and go down the stairs. There is a HELL of a lot of blocks here. Stand on the eastern side of the hole, and face the north. Have Clive take the first block down, and put it to the east. Have him do the same with the second block. Now move him forward a few steps (still facing Forward) and move the box to the north, and place it behind you (to the south). Place the next box on top of it. Do the saem two more times, and you will be on the other side. Here, press the switch, and the door will open. Now you need to get back to the other side. Head into that gap where the blocks reside, and have clive lift the south block. Put it to the north behind you, and do the same for the seocnd block. Do this two more times, and you will be done with this puzzle. Head west, and go north. Go west through the door. In here, go south and open the two chests for a Gella Card and a Dragon Fossil. Now go north and through the door onto the next screen. In here, go west, and down the stairs. Go through the eastern door. Now in this room, there is two switches and two blocks. Lets start with the southern block. Start by moving the block one space north. Now lets stand to the east of the block, and lift it. Put it down to the north. Stand to the east again, and lift it once more. Put it down to the north again. Now this block should be on the first switch. Now for the second block. Stand to the east of this block, and lift it up. Put it down to the south. Now stand to the south of the block, and lift it. Put it down to the south. Now stand to the east of the block, lift, and put it down to the south. Now stand to the east of the block, and put it down to the east. This should place it on the switch, and open the door. Head through the newely opened door. In here, save your game. Now go north, and down the stairs. Before going through the north door, make sure you have saved. Enter, and watch a scene. You get the Kizim Fire. Now go south, and exit the room. Out here, watch a scene Note: There is a spell on the medium Flash hit, called Valiant. This spell upps your attack power by the number of HP from max you are at. So if you have a maximum of 2,000 HP, and your HP is 1,500, your attack will be raised by 500. This spell is somewhat cheap in the normal game, and if you want to have a completely clean game, I don't suggest using it. But you can, if you want an easier challenge. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Asgard, Melody EXP: 0 Gella: 0 Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Well, Asgard starts alone. Melody will not join the battle until the second turn, so you don't have to worry about her at this point. All there is is your party, and Asgard. Just have each of your characters physically attack him on this first turn, to build up some FP. On the second turn, Melody comes into the fray. After this one round, he does Flood Barrier, for 500-600 damage to your entire party. NOW the battle gets hard. Now is when you need to start taking cautioun and start worrying about strategy. Both Melody and Asgard get to attack your party, but you can not attack Melody. Which is totally and completely unfair, but the damn game wont let us complain. Well, Asgard is the main threat, and since you can only attack him, he is the one you are going to kill off first. Asgards physical attacks do about 100- 150 damage, which is a lot weaker then Melody's. He doesnt attack with Flood Barrier again, luckily. He mainly attacks with his physical attacks. His stronger physical attacks do 200+ damage, but they hit rarely. Melody, sadly, is stronger then Asgard. She does 250-350 damage with her Elimiate scanner, and paired with Asgards physical attacks, the damage they can both do in a single round can go upwards 600 damage. So keep your HP above 700 at all times. Melody is rather normal speed, going after Jet and before Gallows. But that makes it harder for Gallows to work as a healer. Asgard is slower, usually going after Gallows. But that still makes them both dangerous (poor Clive). Make sure Virginia is always with FP. She will be the character on healing duty mainly throughout the battle, and she needs to have the FP for mystic. Since she wont be using a Lucky Card in this battle (0 EXP) then she will save at least 25 FP. Have the character with a Baselard (Gallows, hopefully) be the secondary healer to Virginia. Just keep your HP up, and you shouldn't have TOO much problems survivng. As always, jet and Clive should attack normally, building up FP, and then using Gatling when possible. Asgard is strong versus physical attacks, but he is still damagable. After a few rounds (taking off all of his HP), he will cast Wide Barrier, which will kill all of your party members, no matter what. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch a scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Asgard EXP: 3,500 Gella: 4,000 Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle is about 10 times easier then the previous, which is a good thing. Your party starts without their max HP (because you finished the last battle with all your characters dead). And if you didnt have enough VIT left, they may not even have their max/max HP in this battle. Luckily, that isn't big of deal. The first thing you should do, is heal your party. That is, if your party didn't have good VIT and is low on HP. Virginia with Mystic does that well. If you have a high level, Virginia can do it on the first turn in battle. Luckly for your party, Asgard is a LOT weaker in this battle. he attacks once per round, and that attack is after Gallows. It does about 100 damage, even to weaker defense characters, like Virginia. That means even the weakest of your characters can survive 5 or 6 of his attacks. You arent likely to die in this battle, but it is possible. Just attack. Physically works well, and even Virginia does decent damage to Asgard. Of course, Virginia wont be too strong against him, but she will do more damage then she did in some other battles. Dont worry about building FP, and constantly attack. Gatling when needed, and Asgard should die quickly. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, you automatically exit the dungeon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Sand Dancer --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 24 Enemies: Twin Tails, Moss Fungus +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Back on the world map, our goal is to go back Humphreys Peak. Head directly west, and enter the town. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Humphreys Peak ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 23,079 Y: 12,020 Suggested Level: 24 Shops: ARMS, Item, Inn, Save Point Items: 2,000 Gella, 3,000 Gella Key Items: Kizim Fire +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ When you enter, head north, and talk to Alber (the man by the light pole). You will get 2,000 Gella for doing the job of retrieving the Kizim Flame. Continue watching a scene. You will get a new job, and 3,000 Gella. Head into Clives house, sleep to get your HP back at maximum, and exit the town. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 24 Enemies: Twin Tails, Moss Fungus +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Well, your goal is actuallt Joly Roger, but there is a very short sidequest you can do before going there. Anyways, head east, and into East Highlands. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** East Highlands ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 21,152, Y: 11,975 Suggested Level: 24 Shops: Train Station Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You would normally be buying a ticket to Midland Station, so if you want to go along with the normal game, go ahead and go to Midland Station. But the side quest starts here, and is only part of a single dungeon you have already done. For the side quest, buy a ticket to Westwood for 840 Gella. Step up and onto the train. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Westwood ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 9,642, Y:7,149 Suggested Level: 24 Shops: Train Station Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head south, and exit onto the world map. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 24 Enemies: Dryad, Pordarge, Oak, Orc, Axe beak +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Start by getting on your horse with a Call Whistle, and then head west over that annoying rift. Once on the Little Twister side of area, head northwest, past Millenium Puzzle 8, and into The Unclean Mark. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** The Unclean Mark ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 24 Enemies: Orc, Pordarge, Gerbug, Mimic Bosses: None Items: Any items you did not get before, Grab Bag, Elder Record, Name Tag, Duplicater Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Luckily, you have already finished this dungeon and there is no need to do all of those annoying puzzle again. You are here for foure treasure chetss that you can not get until after Faraway Lands. Head north and east onto the second screen. In here, go north, and onto the next screen. Go north, east, and south onto the next screen. And in here, go east and north through the door to the next screen. Follow the hall in here onto the next screen. In here, go south and west through the door. Go north through the door, and continue north through the next hall. In here, go east and though the door. This is where you want to be. Have Clive lead, and have him equipped with the Mighty Gloves Tool. Now stand to the south of the block, and lift the block, and place it to the south. Now stand south, and put it to the east. Stand east of the block, and put it east again. Now stand to the south, and put it south. Stand south between the block and the switch, lift the block, and place it south onto the switch. This opens the door. Go through the newely opened door to the south and come into a treasure room. Open all three chests for a Name tag, a rare Elder Record, a Grab Bag, and a Duplicater. After getting all four of these, you are done with this minature side quest. Exit onto the world map. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 24 Enemies: Dryad, Pordarge, Oak, Orc, Axe beak +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ The goal is now to get back to Westwood. Head past Millenium Puzzle 8 (doing it if you didnt before) and back over the rift with the horsies. Enter Westwood. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Westwood ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 9,642, Y:7,149 Suggested Level: 24 Shops: Train Station Items: None Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Now you need to head back to Midland Station. Buy a ticket for 120 Gella, and hop on board the train. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Midland Station ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 14,552, Y: 6,868 Suggested Level: 24 Shops: Train Station Items: Any Items you find in boxes Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is where you wanna be. Head south, and exit onto Filgaia for a short walk... *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 24 Enemies: Balloon, Gob, Beast Slug, Spartoi +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ The goal is Jolly Roger. Follow the side of the continent, and go over that land bridge. Head right on into Jolly Roger. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Jolly Roger ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 15,368 Y: 5,457 Suggested Level: 24 Shops: ARMS, Inn, Item, Save Point Items: Any Items you find in boxes Key Items: Sandcraft +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ *sigh* Make sure you have fought Diaborg by this point. If you haven't fought Diaborg, go back to Midland station, buy a ticket to Dune Canyon and fight him. Remember that you encounter him while on horses. If you have fought Diaborg, head north, and enter the ARMS shop. Talk to the woman, and choose CHAT. Say that you will help her, and you will give her 15 Dragon Fossils for the Sandcraft. Don't buy any upgrades just yet, even if you have the ability to. Note: Enemies will start to drop Dragon Fossils now. Even if they did not before, they may now. Now head south and exit Jolly Roger. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 24 Enemies: Garpike, Ruffleshia +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Note: Now is an excellent time to level up. The Sandcraft Battles are not too hard at this point, if ytou have the right party. Have Virginia as the steerer, and Jet as the Gunner, with Clive as the Harpooner. Have Jet "Shoot all Ammo At once" And have Gallows "Reload Ammo" on each of their turns. You get from 400-800 EXP a battle. Try and at least get to level 26. Outside of Jolly Roger, west, and pass to beaches. Continue southwest (and west, and land on the third beach. Now head west, and search around At X: 10,236, Y: 22,813, you will find 5,00 Gella. Now go west and search around, and you will find the Ark of Destiny. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= All work and no play... --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Ark of Destiny ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 9,191, Y: 2,259 Suggested Level: 26 Shops: Inn, Save Point Items: Map Scope, Dragon Fossil x10, 5,000 Gella Duplicater Door: Warp Star x3 Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Wow...Well, this place has a LOT of sealed doors. About 80% of them you can not get the items in at the moment, because you need certain tools to get it. I will tell you how to get certain items that you can get at the moment, though. As you enter, watch a scene, and go through the far eastern door. In here go down both sets of stairs, and through the western door. Here, this is the room with all the Sealed doors. Start by using a Dulpicater on the first door to the south you see. You can't do anything with whats in the door at the moment, so ignore the door. Continue west, and ignore the next door. Go through the third door. In here, you have three blocks. Have Clive with the mighty gloves equipped face south, and place the block to the east or west. Now go open the chests for a VERY useful Map Scope and 10 Dragon Fossils. Exit the room the same way you entered. Back in the Sealed door hall, head west, and use a duplicater on the fourth door you see (fourth door from the east). In here open the chest for a Warp Star x3, and exit the same way you entered. Now head a bit east, and go north when possible. There are two more sealed doors here. Unseal them with Duplicaters, but dont bother entering them, you will not be able to get the items at this point. Now, go all the way west and through the far western door. In here, go up the two sets of stairs, and go through the eastern door. Back in the main hall, go through the far northern door onto the next screen. Here, continue north and onto the next screen. Now watch a scene, and you will get 5,000 Gella. Continue watching, and when you regain control, talk to Albert (in this same room). He will tell you the location of Survey Point #17 your next goal. Now head south and exit the room. Continue south through the hall, and south through the main hall. Exit the Ark. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 26 Enemies: Garpike, Ruffleshia, Kobold +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ From the Ark, go directly south, and stay south as the sand goes southeast. Land on the first beach you see here. This is where you want to be. At X: 11,781, Y: 22,813 you will find 10,00 Gella. Now, when you see a little hill on this area (remember, DO NOT crss the land bridge)head west, and search, and you will find the dungeon, Survey Point #17. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Survey Point #17 ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 10,360, Y: 23,635 Suggested Level: 26 Enemies: Captor, Urchin Bug Bosses: Hound, Feline, Donkey, Flier, Humpty, Dumpty, Maya, Alfred, Todd, Shady Items: Heal Berry, Gella Card, Gimel Voin, Lucky Card, Mini-Carrot, Heal Berry, Lucky Card, Heal Berry, Gime Coin, Lucky Card, Gimel Coin Key Items: ...Ouch +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This area has no chests, so all the items you find are in boxes, urns, etc. When you enter, watch a scene. Go down the first set of stairs, and jump down to the lower level. Head north and into the area. Inside, head north, northeast, and north onto the next screen. Here, go north, and at the top of the intersection, go east, and then south up the slope. Break all the boxes here for a Heal Berry and a Gella Card. Jump off the side of the upper level, and head wes, and through the door. In here, go north...now continue east, and onto the next screen. In here, go east, and south. Before going east again, examine a barrel for a Gimel Coin. Now go east, and examine the urns near the exit for a Lucky Card. Go through the north door and watch a scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Hound, Feline, Donkey, Flier EXP: 3,500 Gella: 3,150 Item: Gimel Coin, Bullet Clip +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is like a battle against a weaker version of your party. The four enemies dont have the highest HP in the game, but they cast a lot os support spells on their party, and cast stat decreasing spells on your party. Because of this, the battle can get annoying if you dont take out the certain monsters first. Each of these monsters has a certain duty. The Donkey soley physical attacks, which does 150 or so damage. Not too strong, but he does have four other companions to help him out. The Flier dispels support spells cast on your party, so dont cast any spells like that, or you will have just wasted a turn. And to all you Valiant Fanboys: TAKE THAT! You cant rely on that spell forever. The Flier also casts negative stauses and stat-decreasing spells on your party. The feline casts support spell on his own party, and is very fast to boot. The Hound mostly attacks, but sometimes uses support spells. Well, I suggest going for the Feline first. The Felines support spells on her party can get annoying, especially because of her sheer speed. The Feline has the lowest HP of the three, and so will be taken out the fastest. After killing off the Feline, go for the Flier, for obvious reasons. The Fliers annoying stat decreasing abilities can make this battle a pain in the ass, as can his ability to dispel your statuses. In fact, if you rely on support spells a lot, you may even want to take him out before the Feline. After the two annoyances are out of the way, go for the Hound. Mr Doggie here, he attacks physically, but he also casts some spells. He is faster then the Donkey as well, though not quite as strong. He should be next gone. Donkey is last. He only physical attacks, and the damage for the attacks isn't that high. He has the highest HP, and will take a bit longer to kill if you haven't been saving up your FP for Gatling attacks. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch a scene. Continue north and onto the next screen. In here, go north, and as the direction changes, search around the boxes for a Mini-Carrot (Remember, the Radar makes it easy to find these items). Go west, and examine the sideways urn, and you will get a HEal Berry. Go west and through the door. In here, (for ONCE!) you and Maya will work together to get through the dungeon. Walk up the stairs (Virginia leading) Face the north, and light the candle. Now things will move really fast. Go west, and and light both candles to the west as you continue with Maya. Use the Tindercrest to light the last candle, and continue. Follow the path to the end. Go north, through the newely opened path. Here, go north and northwest. Pass the door, and break all the boxes here for a Lucky Card.Go east and through the door. Here, you will work with Maya again. As Maya steps on a swtch, your path opens, and you need to go as far east as possible. Light the candle with the Tindercrest so Maya can go forward, and she will step on the next switch which allows you to move forward. Light the next candle, and follow the path. Light the next candle, and go up the stairs to the south. Follow the path to the end, step on the switch, and jump down. Head through the northern door and onto the next screen. Continue north, and examine the urn for a Heal Berry. Go east, and examine another urn for a Gimel Coin (lots of those here). Go through the eastern door. Here, continue east, and break the boxes for a Lucky Card and a Gimel Coin. Continue east and onto the next screen. This is by far the hardest puzzle in the dungeon. You have to move extremely fast to actually do the puzzle, and if you dont, you'll have to start over. As always, you are working with Maya. You need to have Virginia lead, as always. First off, Have Virginia go as far as possible. Now before you light that candle, take note that statues will start following you. You need to stop both of those (one on YOUR side and the second on MAYAs side). You stop them by attacking them with the Tindercrest. And at the same time, you need to light the candles to finish the puzzle (huff puff). This is basically all in one motion, and don't expect to get this on your first time. It is very hard to do even for people who have done it a few times before. Anyways, afetr lighting the candle, maya will walk forward, and press her switch, you need to walk forward, and light the next candle, and right after, you need to attack BOTH of the statues to stop them from hitting you. Watch a scene, and hurry forward to the end of the room. Take a deep breathsave your game, and go onto the next screen. Here, watch a scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Humpty, Dumpty EXP: 3,100 Gella: Use Gella Cards on both Item: Duplicater, Mini Carrot +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle is surprisingly difficult. Dont let their unassuming appearance fool you, these two can be deadly, even to an overlevelled party. Humpty and Dumptry each have their own jobs. Humpty casts support spells on Dumpty, and never attacks. Though Humpty never attacks, Dumpty is a huge threat as it is. You need to get as many elemental wards on your party members as possible. Ignore the status wards, and go all elemental. Dumpty himself is a huge threat because he can attack with all the elelements. How big of threat IS dumpty? He does around 300-400 damage to the entire party every round. That may not seem like much, but it is. Especially in this battle, where there are two targets. This makes the decision of who to attack rather difficult. I suggest going for Humpty first. Though Dumpty is easily the stronger of the two. Humpty casts support spells on Dumpty, and makes it harder to kill both of them off in the long run. Some spells Humpty has: Shield, Protect, and Reflect. Obviously, each of those makes the battle more annoying. It may take a while to kill Humpty off, as they are rather strong versus physical attacks. I also suggest attacking one, and not both at one time. Sadly, at the same time, Dumpty will continually wear down your party, so if you haven't bred some Potion Berries at the Secret Garden, then you will be having a tough time staying healthy in this battle. Gallows will need to be onhealing duty as well, not only Virginia. And dont worry, use all the Mini Carrots needed on Virginia, as you will definitely need them. After killing off Humpty, you will go for Dumpty. He may have some support spells still cast on him, so dont use Gatling or any super-strong skillls until you are positive those have worn off. THen attack him with full force. If you didn't use any Gatling/FP to attack Humpty, your FP should be through the roof by now. If so, then you should be able to kill him rather fast. Just keep your HP over 1,500 at all times during this battle, and you will survive. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch a scene. Head north, go onto the next screen. Here, continue north, SAVE, and go through the next door. *sigh* Not again. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Maya, Alfred, Todd, Shady EXP: 4,400 Gella: 4,800 Item: Dragon Fossil +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Like the previous battle, Maya takes on a different...form. This time she is a physical attacker. She is very fast, and quite strong. Though this time, she only atatcks one member at a time, instead ot ehe entire party. All of her allies have gotten stronger in this battle as well. Keep your HP above 800 at all times. As always, start with Todd. He can still confuse your party and his physical attacks do 200-300 damage. The confusion is just as devastating as ever, and Clear Chimes are hard to find, even now. Todd also heals more often in thia bttle. Now, 300 damage healed isnt as much, but it is still a round or two and can be more of an annoyance then anything else. Alfred and Shady have gotten a lot stronger, as well.Alfred does about 100 damage with his blast attacks, and Shady does around 150 damage. Compared to the last battle, this is a severe improvement on their pathetic damage from the previous battles. Maya does around 200-400 damage with her physical attacks. But it is easy to lower the damage done with support spells. She also does not seem to have the highest HIT percentage, because she misses quite often. When Todd is dead, Maya powers up, and starts using her ultimate attacks. Those do around 300+ damage, and Maya powers up all around. At this point, she is far more dangerous, but still, dont get rid of her. After getting rid of Todd, go for Shady, as always. Shady does more elemental attacks, Ice and Fire this time, which is no change from the previous battles. Though he does seem to have less HP this time. He wont take too long to kill. After Shady, go for Alfred. Alfred is easily the weakest of the bunch, and a round of physical attacks (mainly with critical attacks) can kill him off easily. He will not last more then three turns against a full onslaught of physical attacks. Lastly, as always, go for Maya. If you have been building up FP, use Gatling with as many characters as possible. Maya seems rather resiliant in this battle, and has high HP. It may take a bit to kill her, but she is still fast. Once the others are gone, she wont be much of a threat alone. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch a scene, and *sigh* Well...lets say that you have 15 Minutes (plenty of time, I usually end with around 13 minutes on the clock) to get out of the dungeon. The time inly runs when you are standing/moving on the field, or when frighting (NOT choosing commands) in battle. When you are choosing commands in battle, and when you are on the menus screen, the timer does not run. So when you gain control, head south and onto the next screen. Contiunue south straight through two more screens, and exit to the west.Continue west through two screens/rooms, and go south onto another screen. Now go a bit south and west onto the next screen. Continue west, and go south onto the next screen. Continue south, and east, and through the eastern door onto yet another screen. Go east, and then south, go through the southern door. Here, continue south, and onto yet another screen (damn this place is a lot of screens!). Go south, and west onto ANOTHER screen. Continue west,and south onto guess what! Another screen! Go south, east and south onto another screen. Continue south, and go through the southern door. You will -Finally- be out. Watch a scene. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Ark of Destiny ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 9,191, Y: 2,259 Suggested Level: 29 Shops: Inn, Save Point Items: Any of those items you didnt get before Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You are automatically brought back to the Ark. Watch a scene, and apologize (that has gotta hurt). When you regain control, talk to Albert once again (in the main control room) and he will tell you how to get to where you need to be. Now, head south, and onto the next screen. Head south through this hall, and into the main hall of the Ark. In herre, go through the northwestern door, and into the library. Now search the fourth bookshelf from the left, and you will watch a scene. Now, exit through the southeast door. Head south, and exit the Ark. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Home Again -=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 29 Enemies: Garpike, Ruffleshia, Kobold +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head back onto your Sandcraft, which should be on the only beach on the island. There, Press the Square button, and then select yes. This will bring you back to the beach near Jolly Roger. Here, land, and walk over that land bridge, follow the train tracks, and enter Midland Station. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Midland Station ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 14,552, Y: 6,868 Suggested Level: 29 Shops: Train Station Items: Any Items you find in boxes Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Here, you will try and buy a Ticket, but you will notice that a new train station has mysteriously appeared. Select Southfarm for 800 Gella, and hop the train. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Southfarm ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
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