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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter W » Wild Arms 3 - Strategy Guide (Page 08)

Wild Arms 3 - Strategy Guide (Page 08)

Below are the cheat codes, hints and help for Wild Arms 3 - Strategy Guide (Page 08).

In this room, you have four blocks.  These slide all the way in one direction
when you push them one way. Start by pushing all of the blocks to the north
(except the far north block) so that they are in a line touhing each other.
Now Push the far north block to the east so that it lands on the switch.  Do
the same to the second most northern block, and the same to the third.  On the
fourth block, push it north, and then push it east.  After all 4 blocks are on
the switches, the door will open.  Head east up the stairs, and open the chest
for a Duploicater.  Now go through the far eastern door.

In this room, go east, and west up the stairs,  Go through the northern door.
In here, go north, and go through the far eastern door.  In here, open the
chests for Mimic x2 (Robbers Ego) and a Gimel Coin.Head out of the room the
same way you entered.

Back in this large room, head south and west and go down the stairs.  There is
a HELL of a lot of blocks here.  Stand on the eastern side of the hole, and
face the north.  Have Clive take the first block down, and put it to the
east.  Have him do the same with the second block.  Now move him forward a few
steps (still facing Forward) and move the box to the north, and place it
behind you (to the south).  Place the next box on top of it.  Do the saem two
more times, and you will be on the other side.  Here, press the switch, and
the door will open.  Now you need to get back to the other side.  Head into
that gap where the blocks reside, and have clive lift the south block.  Put it
to the north behind you, and do the same for the seocnd block.  Do this two
more times, and you will be done with this puzzle.  Head west, and go north.
Go west through the door.

In here, go south and open the two chests for a Gella Card and a Dragon
Fossil. Now go north and through the door onto the next screen.  In here, go
west, and down the stairs.  Go through the eastern door.

Now in this room, there is two switches and two blocks.  Lets start with the
southern block.  Start by moving the block one space north.  Now lets stand to
the east of the block, and lift it.  Put it down to the north.  Stand to the
east again, and lift it once more.  Put it down to the north again.  Now this
block should be on the first switch.  Now for the second block.  Stand to the
east of this block, and lift it up.  Put it down to the south.  Now stand to
the south of the block, and lift it.  Put it down to the south.  Now stand to
the east of the block, lift, and put it down to the south.  Now stand to the
east of the block, and put it down to the east.  This should place it on the
switch, and open the door.  Head through the newely opened door.

In here, save your game.  Now go north, and down the stairs.  Before going
through the north door, make sure you have saved.  Enter, and watch a scene.
You get the Kizim Fire.  Now go south, and exit the room.  Out here, watch a
scene

Note: There is a spell on the medium Flash hit, called Valiant.  This spell
upps your attack power by the number of HP from max you are at.  So if you
have a maximum of 2,000 HP, and your HP is 1,500, your attack will be raised
by 500.  This spell is somewhat cheap in the normal game, and if you want to
have a completely clean game, I don't suggest using it.  But you can, if you
want an easier challenge.


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Boss: Asgard, Melody
EXP: 0
Gella: 0
Item: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Well, Asgard starts alone.  Melody will not join the battle until the second
turn, so you don't have to worry about her at this point.  All there is is
your party, and Asgard.  Just have each of your characters physically attack
him on this first turn, to build up some FP.  On the second turn, Melody comes
into the fray.  After this one round, he does Flood Barrier, for 500-600
damage to your entire party.

NOW the battle gets hard.  Now is when you need to start taking cautioun and
start worrying about strategy.  Both Melody and Asgard get to attack your
party, but you can not attack Melody.  Which is totally and completely unfair,
but the damn game wont let us complain.

Well, Asgard is the main threat, and since you can only attack him, he is the
one you are going to kill off first.  Asgards physical attacks do about 100-
150 damage, which is a lot weaker then Melody's. He doesnt attack with Flood
Barrier again, luckily.  He mainly attacks with his physical attacks.  His
stronger physical attacks do 200+ damage, but they hit rarely.

Melody, sadly, is stronger then Asgard.  She does 250-350 damage with her
Elimiate scanner, and paired with Asgards physical attacks, the damage they
can both do in a single round can go upwards 600 damage.  So keep your HP
above 700 at all times.

Melody is rather normal speed, going after Jet and before Gallows.  But that
makes it harder for Gallows to work as a healer.  Asgard is slower, usually
going after Gallows.  But that still makes them both dangerous (poor Clive).

Make sure Virginia is always with FP.  She will be the character on healing
duty mainly throughout the battle, and she needs to have the FP for mystic.
Since she wont be using a Lucky Card in this battle (0 EXP) then she will save
at least 25 FP. Have the character with a Baselard (Gallows, hopefully) be the
secondary healer to Virginia.

Just keep your HP up, and you shouldn't have TOO much problems survivng.  As
always, jet and Clive should attack normally, building up FP, and then using
Gatling when possible.  Asgard is strong versus physical attacks, but he is
still damagable.

After a few rounds (taking off all of his HP), he will cast Wide Barrier,
which will kill  all of your party members, no matter what.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

After the battle, watch a scene.

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Boss: Asgard
EXP: 3,500
Gella: 4,000
Item: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

This battle is about 10 times easier then the previous, which is a good
thing.  Your party starts without their max HP (because you finished the last
battle with all your characters dead).  And if you didnt have enough VIT left,
they may not even have their max/max HP in this battle.  Luckily, that isn't
big of deal.

The first thing you should do, is heal your party.  That is, if your party
didn't have good VIT and is low on HP.  Virginia with Mystic does that well.
If you have a high level, Virginia can do it on the first turn in battle.

Luckly for your party, Asgard is a LOT weaker in this battle.  he attacks once
per round, and that attack is after Gallows.  It does about 100 damage, even
to weaker defense characters, like Virginia.  That means even the weakest of
your characters can survive 5 or 6 of his attacks.  You arent likely to die in
this battle, but it is possible.

Just attack.  Physically works well, and even Virginia does decent damage to
Asgard.  Of course, Virginia wont be too strong against him, but she will do
more damage then she did in some other battles.  Dont worry about building FP,
and constantly attack.  Gatling when needed, and Asgard should die quickly.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

After the battle, you automatically exit the dungeon.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=                           Sand Dancer                               --=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 24
Enemies: Twin Tails, Moss Fungus
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Back on the world map, our goal is to go back Humphreys Peak.  Head directly
west, and enter the town.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                          Humphreys Peak                             *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 23,079  Y: 12,020
Suggested Level: 24
Shops: ARMS, Item, Inn, Save Point
Items: 2,000 Gella, 3,000 Gella
Key Items: Kizim Fire
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

When you enter, head north, and talk to Alber (the man by the light pole).
You will get 2,000 Gella for doing the job of retrieving the Kizim Flame.
Continue watching a scene.  You will get a new job, and 3,000 Gella.  Head
into Clives house, sleep to get your HP back at maximum, and exit the town.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 24
Enemies: Twin Tails, Moss Fungus
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Well, your goal is actuallt Joly Roger, but there is a very short sidequest
you can do before going there.

Anyways, head east, and into East Highlands.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                             East Highlands                          *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 21,152,  Y: 11,975
Suggested Level: 24
Shops: Train Station
Items: None
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

You would normally be buying a ticket to Midland Station, so if you want to go
along with the normal game, go ahead and go to Midland Station.  But the side
quest starts here, and is only part of a single dungeon you have already done.

For the side quest, buy a ticket to Westwood for 840 Gella.  Step up and onto
the train.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                              Westwood                               *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 9,642, Y:7,149
Suggested Level: 24
Shops: Train Station
Items: None
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Head south, and exit onto the world map.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 24
Enemies: Dryad, Pordarge, Oak, Orc, Axe beak
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Start by getting on your horse with a Call Whistle, and then head west over
that annoying rift.  Once on the Little Twister side of area, head northwest,
past Millenium Puzzle 8, and into The Unclean Mark.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                          The Unclean Mark                           *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 24
Enemies: Orc, Pordarge, Gerbug, Mimic
Bosses: None
Items: Any items you did not get before, Grab Bag, Elder Record, Name Tag,
Duplicater
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Luckily, you have already finished this dungeon and there is no need to do all
of those annoying puzzle again.  You are here for foure treasure chetss that
you can not get until after Faraway Lands.

Head north and east onto the second screen.  In here, go north, and onto the
next screen.  Go north, east, and south onto the next screen.  And in here, go
east and north through the door to the next screen.  Follow the hall in here
onto the next screen.  In here, go south and west through the door.  Go north
through the door, and continue north through the next hall. In here, go east
and though the door.

This is where you want to be.  Have Clive lead, and have him equipped with the
Mighty Gloves Tool.  Now stand to the south of the block, and lift the block,
and place it to the south.  Now stand south, and put it to the east.  Stand
east of the block, and put it east again.  Now stand to the south, and put it
south.  Stand south between the block and the switch, lift the block, and
place it south onto the switch.   This opens the door.


Go through the newely opened door to the south and come into a treasure room.
Open all three chests for a Name tag, a rare Elder Record, a Grab Bag, and a
Duplicater.  After getting all four of these, you are done with this minature
side quest.  Exit onto the world map.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 24
Enemies: Dryad, Pordarge, Oak, Orc, Axe beak
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

The goal is now to get back to Westwood.   Head past Millenium Puzzle 8 (doing
it if you didnt before) and back over the rift with the horsies. Enter
Westwood.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                             Westwood                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 9,642, Y:7,149
Suggested Level: 24
Shops: Train Station
Items: None
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Now you need to head back to Midland Station.  Buy a ticket for 120 Gella, and
hop on board the train.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                          Midland Station                            *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 14,552, Y: 6,868
Suggested Level: 24
Shops: Train Station
Items: Any Items you find in boxes
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

This is where you wanna be.  Head south, and exit onto Filgaia for a short
walk...


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 24
Enemies: Balloon, Gob, Beast Slug, Spartoi
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

The goal is Jolly Roger.  Follow the side of the continent, and go over that
land bridge.  Head right on into Jolly Roger.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                             Jolly Roger                             *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 15,368  Y: 5,457
Suggested Level: 24
Shops: ARMS, Inn, Item, Save Point
Items: Any Items you find in boxes
Key Items: Sandcraft
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

*sigh* Make sure you have fought Diaborg by this point.  If you haven't fought
Diaborg, go back to Midland station, buy a ticket to Dune Canyon and fight
him.  Remember that you encounter him while on horses.

If you have fought Diaborg, head north, and enter the ARMS shop.  Talk to the
woman, and choose CHAT.  Say that you will help her, and you will give her 15
Dragon Fossils for the Sandcraft.  Don't buy any upgrades just yet, even if
you have the ability to.

Note: Enemies will start to drop Dragon Fossils now.  Even if they did not
before, they may now.

Now head south and exit Jolly Roger.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 24
Enemies: Garpike, Ruffleshia
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Note: Now is an excellent time to level up.  The Sandcraft Battles are not too
hard at this point, if ytou have the right party.  Have Virginia as the
steerer, and Jet as the Gunner, with Clive as the Harpooner.  Have Jet "Shoot
all Ammo At once" And have Gallows "Reload Ammo" on each of their turns.  You
get from 400-800 EXP a battle.  Try and at least get to level 26.

Outside of Jolly Roger, west, and pass to beaches.  Continue southwest (and
west, and land on the third beach.  Now head west, and search around At X:
10,236, Y: 22,813, you will find 5,00 Gella.  Now go west and search around,
and you will find the Ark of Destiny.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=                       All work and no play...                       --=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                             Ark of Destiny                          *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 9,191, Y: 2,259
Suggested Level: 26
Shops: Inn, Save Point
Items: Map Scope, Dragon Fossil x10, 5,000 Gella
Duplicater Door: Warp Star x3
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Wow...Well, this place has a LOT of sealed doors.  About 80% of them you can
not get the items in at the moment, because you need certain tools to get it.
I will tell you how to get certain items that you can get at the moment,
though.

As you enter, watch a scene, and go through the far eastern door.  In here go
down both sets of stairs, and through the western door.

Here, this is the room with all the Sealed doors.  Start by using a Dulpicater
on the first door to the south you see.  You can't do anything with whats in
the door at the moment, so ignore the door.  Continue west, and ignore the
next door.  Go through the third door.  In here, you have three blocks.  Have
Clive with the mighty gloves equipped face south, and place the block to the
east or west.  Now go open the chests for a VERY useful Map Scope and 10
Dragon Fossils. Exit the room the same way you entered.

Back in the Sealed door hall, head west, and use a duplicater on the fourth
door you see (fourth door from the east).  In here open the chest for a Warp
Star x3, and exit the same way you entered.  Now head a bit east, and go north
when possible.  There are two more sealed doors here.  Unseal them with
Duplicaters, but dont bother entering them, you will not be able to get the
items at this point.   Now, go all the way west and through the far western
door.  In here, go up the two sets of stairs, and go through the eastern door.

Back in the main hall, go through the far northern door onto the next screen.
Here, continue north and onto the next screen.  Now watch a scene, and you
will get 5,000 Gella.  Continue watching, and when you regain control, talk to
Albert (in this same room).  He will tell you the location of Survey Point #17
your next goal.  Now head south and exit the room.

Continue south through the hall, and south through the main hall.  Exit the
Ark.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 26
Enemies: Garpike, Ruffleshia, Kobold
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

From the Ark, go directly south, and stay south as the sand goes southeast.
Land on the first beach you see here.

This is where you want to be.  At X: 11,781, Y: 22,813 you will find 10,00
Gella.  Now, when you see a little hill on this area (remember, DO NOT crss
the land bridge)head west, and search, and you will find the dungeon, Survey
Point #17.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                           Survey Point #17                          *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 10,360, Y: 23,635
Suggested Level: 26
Enemies: Captor, Urchin Bug
Bosses: Hound, Feline, Donkey, Flier, Humpty, Dumpty, Maya, Alfred, Todd, Shady
Items:  Heal Berry, Gella Card, Gimel Voin, Lucky Card, Mini-Carrot, Heal
Berry, Lucky Card, Heal Berry, Gime Coin, Lucky Card, Gimel Coin
Key Items: ...Ouch
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

This area has no chests, so all the items you find are in boxes, urns, etc.
When you enter, watch a scene.  Go down the first set of stairs, and jump down
to the lower level.  Head north and into the area. Inside, head north,
northeast, and north onto the next screen. Here, go north, and at the top of
the intersection, go east, and then south up the slope.  Break all the boxes
here for a Heal Berry and a Gella Card. Jump off the side of the upper level,
and head wes, and through the door.

In here, go north...now continue east, and onto the next screen.  In here, go
east, and south.  Before going east again, examine a barrel for a Gimel Coin.
Now go east, and examine the urns near the exit for a Lucky Card.  Go through
the north door and watch a scene.


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Boss: Hound, Feline, Donkey, Flier
EXP: 3,500
Gella: 3,150
Item: Gimel Coin, Bullet Clip
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

This is like a battle against a weaker version of your party.  The four
enemies dont have the highest HP in the game, but they cast a lot os support
spells on their party, and cast stat decreasing spells on your party.  Because
of this, the battle can get annoying if you dont take out the certain monsters
first.

Each of these monsters has a certain duty.  The Donkey soley physical attacks,
which does 150 or so damage.  Not too strong, but he does have four other
companions to help him out.  The Flier dispels support spells cast on your
party, so dont cast any spells like that, or you will have just wasted a
turn.  And to all you Valiant Fanboys: TAKE THAT!  You cant rely on that spell
forever.  The Flier also casts negative stauses and stat-decreasing spells on
your party.  The feline casts support spell on his own party, and is very fast
to boot.  The Hound mostly attacks, but sometimes uses support spells.

Well, I suggest going for the Feline first.  The Felines support spells on her
party can get annoying, especially because of her sheer speed.  The Feline has
the lowest HP of the three, and so will be taken out the fastest.

After killing off the Feline, go for the Flier, for obvious reasons.  The
Fliers annoying stat decreasing abilities can make this battle a pain in the
ass, as can his ability to dispel your statuses.  In fact, if you rely on
support spells a lot, you may even want to take him out before the Feline.

After the two annoyances are out of the way, go for the Hound.  Mr Doggie
here, he attacks physically, but he also casts some spells.  He is faster then
the Donkey as well, though not quite as strong.  He should be next gone.

Donkey is last. He only physical attacks, and the damage for the attacks isn't
that high.  He has the highest HP, and will take a bit longer to kill if you
haven't been saving up your FP for Gatling attacks.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

After the battle, watch a scene.   Continue north and onto the next screen.

In here, go north, and as the direction changes, search around the boxes for a
Mini-Carrot (Remember, the Radar makes it easy to find these items).  Go west,
and examine the sideways urn, and you will get a HEal Berry.  Go west and
through the door.

In here, (for ONCE!) you and Maya will work together to get through the
dungeon.  Walk up the stairs (Virginia leading) Face the north, and light the
candle.  Now things will move really fast.  Go west, and and light both
candles to the west as you continue with Maya. Use the Tindercrest to light
the last candle, and continue. Follow the path to the end. Go north, through
the newely opened path.

Here, go north and northwest.  Pass the door, and break all the boxes here for
a Lucky Card.Go east and through the door.

Here, you will work with Maya again.  As Maya steps on a swtch, your path
opens, and you need to go as far east as possible.  Light the candle with the
Tindercrest so Maya can go forward, and she will step on the next switch which
allows you to move forward.  Light the next candle, and follow the path.
Light the next candle, and go up the stairs to the south.  Follow the path to
the end, step on the switch, and jump down.  Head through the northern door
and onto the next screen.

Continue north, and examine the urn for a Heal Berry.  Go east, and examine
another urn for a Gimel Coin (lots of those here).  Go through the eastern
door. Here, continue east, and break the boxes for a Lucky Card and a Gimel
Coin.  Continue east and onto the next screen.

This is by far the hardest puzzle in the dungeon.  You have to move extremely
fast to actually do the puzzle, and if you dont, you'll have to start over.
As always, you are working with Maya.  You need to have Virginia lead, as
always.  First off, Have Virginia go as far as possible.  Now before you light
that candle, take note that statues will start following you.  You need to
stop both of those (one on YOUR side and the second on MAYAs side).  You stop
them by attacking them with the Tindercrest.  And at the same time, you need
to light the candles to finish the puzzle (huff puff).  This is basically all
in one motion, and don't expect to get this on your first time.  It is very
hard to do even for people who have done it a few times before.  Anyways,
afetr lighting the candle, maya will walk forward, and press her switch, you
need to walk forward, and light the next candle, and right after, you need to
attack BOTH of the statues to stop them from hitting you.  Watch a scene, and
hurry forward to the end of the room.  Take a deep breathsave your game, and
go onto the next screen. Here, watch a scene.


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Boss: Humpty, Dumpty
EXP: 3,100
Gella: Use Gella Cards on both
Item: Duplicater, Mini Carrot
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

This battle is surprisingly difficult.  Dont let their unassuming appearance
fool you, these two can be deadly, even to an overlevelled party.

Humpty and Dumptry each have their own jobs.  Humpty casts support spells on
Dumpty, and never attacks.  Though Humpty never attacks, Dumpty is a huge
threat as it is.  You need to get as many elemental wards on your party
members as possible.  Ignore the status wards, and go all elemental.  Dumpty
himself is a huge threat because he can attack with all the elelements.

How big of threat IS dumpty?  He does around 300-400 damage to the entire
party every round.  That may not seem like much, but it is.  Especially in
this battle, where there are two targets.  This makes the decision of who to
attack rather difficult.

I suggest going for Humpty first.  Though Dumpty is easily the stronger of the
two. Humpty casts support spells on Dumpty, and makes it harder to kill both
of them off in the long run.  Some spells Humpty has: Shield, Protect, and
Reflect.  Obviously, each of those makes the battle more annoying.

It may take a while to kill Humpty off, as they are rather strong versus
physical attacks.  I also suggest attacking one, and not both at one time.
Sadly, at the same time, Dumpty will continually wear down your party, so if
you haven't bred some Potion Berries at the Secret Garden, then you will be
having a tough time staying healthy in this battle. Gallows will need to be
onhealing duty as well, not only Virginia.  And dont worry, use all the Mini
Carrots needed on Virginia, as you will definitely need them.

After killing off Humpty, you will go for Dumpty.  He may have some support
spells still cast on him, so dont use Gatling or any super-strong skillls
until you are positive those have worn off.  THen attack him with full force.
If you didn't use any Gatling/FP to attack Humpty, your FP should be through
the roof by now.  If so, then you should be able to kill him rather fast.
Just keep your HP over 1,500 at all times during this battle, and you will
survive.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

After the battle, watch a scene.  Head north, go onto the next screen.  Here,
continue north, SAVE, and go through the next door.  *sigh* Not again.


+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Boss: Maya, Alfred, Todd, Shady
EXP: 4,400
Gella: 4,800
Item: Dragon Fossil
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Like the previous battle, Maya takes on a different...form. This time she is a
physical attacker.  She is very fast, and quite strong.  Though this time, she
only atatcks one member at a time, instead ot ehe entire party.  All of her
allies have gotten stronger in this battle as well. Keep your HP above 800 at
all times.

As always, start with Todd.  He can still confuse your party and his physical
attacks do 200-300 damage.  The confusion is just as devastating as ever, and
Clear Chimes are hard to find, even now.  Todd also heals more often in thia
bttle.  Now, 300 damage healed isnt as much, but it is still a round or two
and can be more of an annoyance then anything else.

Alfred and Shady have gotten a lot stronger, as well.Alfred does about 100
damage with his blast attacks, and Shady does around 150 damage.  Compared to
the last battle, this is a severe improvement on their pathetic damage from
the previous battles.

Maya does around 200-400 damage with her physical attacks.  But it is easy to
lower the damage done with support spells.  She also does not seem to have the
highest HIT percentage, because she misses quite often.

When Todd is dead, Maya powers up, and starts using her ultimate attacks.
Those do around 300+ damage, and Maya powers up all around.  At this point,
she is far more dangerous, but still, dont get rid of her.

After getting rid of Todd, go for Shady, as always.  Shady does more elemental
attacks, Ice and Fire this time, which is no change from the previous
battles.  Though he does seem to have less HP this time.  He wont take too
long to kill.  After Shady, go for Alfred.  Alfred is easily the weakest of
the bunch, and a round of physical attacks (mainly with critical attacks) can
kill him off easily.  He will not last more then three turns against a full
onslaught of physical attacks.

Lastly, as always, go for Maya. If you have been building up FP, use Gatling
with as many characters as possible.  Maya seems rather resiliant in this
battle, and has high HP.  It may take a bit to kill her, but she is still
fast.  Once the others are gone, she wont be much of a threat alone.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

After the battle, watch a scene, and *sigh* Well...lets say that you have 15
Minutes (plenty of time, I usually end with around 13 minutes on the clock) to
get out of the dungeon.  The time inly runs when you are standing/moving on
the field, or when frighting (NOT choosing commands) in battle.  When you are
choosing commands in battle, and when you are on the menus screen, the timer
does not run.

So when you gain control, head south and onto the next screen.  Contiunue
south straight through two more screens, and exit to the west.Continue west
through two screens/rooms, and go south onto another screen.  Now go a bit
south and west onto the next screen.  Continue west, and go south onto the
next screen.  Continue south, and east, and through the eastern door onto yet
another screen.

Go east, and then south, go through the southern door.  Here, continue south,
and onto yet another screen (damn this place is a lot of screens!).  Go south,
and west onto ANOTHER screen. Continue west,and south onto guess what!
Another screen!  Go south, east and south onto another screen.  Continue
south, and go through the southern door.  You will -Finally- be out.

Watch a scene.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                           Ark of Destiny                            *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 9,191, Y: 2,259
Suggested Level: 29
Shops: Inn, Save Point
Items: Any of those items you didnt get before
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

You are automatically brought back to the Ark.  Watch a scene, and apologize
(that has gotta hurt).

When you regain control, talk to Albert once again (in the main control room)
and he will tell you how to get to where you need to be.  Now, head south, and
onto the next screen.  Head south through this hall, and into the main hall of
the Ark.  In herre, go through the northwestern door, and into the library.
Now search the fourth bookshelf from the left, and you will watch a scene.
Now, exit through the southeast door.  Head south, and exit the Ark.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-=-=                            Home Again                                -=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                              Filgaia                                *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 29
Enemies: Garpike, Ruffleshia, Kobold
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Head back onto your Sandcraft, which should be on the only beach on the
island.  There, Press the Square button, and then select yes.  This will bring
you back to the beach near Jolly Roger.  Here, land, and walk over that land
bridge, follow the train tracks, and enter Midland Station.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                          Midland Station                            *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 14,552, Y: 6,868
Suggested Level: 29
Shops: Train Station
Items: Any Items you find in boxes
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Here, you will try and buy a Ticket, but you will notice that a new train
station has mysteriously appeared.  Select Southfarm for 800 Gella, and hop
the train.


*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
*****                             Southfarm                               *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*

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