Wild Arms 3 - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for Wild Arms 3 - Strategy Guide (Page 07).
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***** Gemstone Cave *****
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Coordinants: X: 21,593, Y:15,210
Suggested Level: 20
Enemies: Rock Baboon, Hodac
Boss: Maya, Alfred, Todd, Shady
Items: 5,000 Gella, Gella Card, Gimel Coin, Revive Fruit, Amulet, Heal Berry
x2, Lucky Card
Key Items: None
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Note: The enemies here are very weird. They will attack each other until one
species or the other is slain. They will completely ignore your party until
only one species is alive. Because of this, you can get through most of the
battles in this area with 0 damage. Especially if you plan right. Auto-Battle
works well in this area.
When you begin, watch a somewhat creey scene, and head west down the path,
north, and through the eastern door. In here, go east, and then south. Go
east through another door. In here, watch a scene, and the game is on! Bomb
the rocks to the north (with Clive) and open the chest here for 5,000 Gella.
Now go south, and east up the path. Go through the door.
In here, watch another scene, and then head east. Go north and then west onto
the next screen. In here, go west and through the western door onto next
screen. Now go west and through the northern door onto the next screen.
In here, watch a scene and you are confronted by your first puzzle. Walk over
to the boulder and get ready for hell. First, have Virginia in the lead, and
use her Tindercrest Tool maybe 8 times, until the boulder is brights red.
Then use L2 (or start) to switch members and put Gallows in the lead. Have
him equipped with the Feezer doll, and spray the bright red boulder. If you
did it correctly, then the boulder will turn black. If it was not done
correctly, put Virginia in the lead again, use the Tindercrest a few more
times, and then use Freezer Doll. It needs to be one after another. Now,
after the boulder turns black, THIS is the annoying part. Have Clive in the
lead, and stay in one place. Press Square consecutively as many times as
possible in a row. Do this for about ten seconds or so. And then wait a
second, and then about 7 bombs should all blow up one right after the other.
If done correctly, you should blow up the rock. Remember, they need to be
right after another, not like a one second delay, or else it wont work.
After that annoying puzzle, go through the northwestern door.In here, go
north, and open the chest to the east with the Steady Doll. You will get a
Gella Card. Now go north, and stay along the west wall. Behind a pillar is a
cleverly hidden crack in the wall. Use Clive to bomb the crack, and go through
the hidden door.
In this hidden area, go north and up the path. Open the chest to the east for
a Gimel Coin. Go a bit west, and bomb the wall that has a crack in it.
Ignore the door for now, as it doesn't do anything important (just leads you
out to the world map) and is best for later.Head down the slope, and go east
up another slope. Bomb the rocks here, and go through the southern door.
In here, open the chest for a Revive Fruit.Now jump down onto the lower path
to the south, and go through the eastern door. In here, watch another scene,
and go southeast down the slope. Go through the door onto the next screen.
Now watch a scene, and you are automatically brought onto the next screen.
Down here, go southeast, and northeast up the slope near the end. Before
going through the door, jump off to the west, and open the chest here for a
Lucky Card. Jump down, go southwest, and go through the door at the end.
Here, head east up the slope, and go south through the door. Up here there is
a whole lot of holes. You need to fall through specific holes to get to the
next area. Start with falling through the far southwest hole. Down here,
open the chest for an Amulet, and then jump off the ledge.
Now head east, and up the slope. Go through the door. Here go up the slope,
and south through the door. back in the hole room, you need to go through the
hole to the farthest south. Once you do this, you should be on an upper
level. On this upper level, head east, and before going through the door,
watch a scene.
In this new section, head east and open the chest for a Heal Berry x2. Save
your game, and go down the slope. Head for the door, and watch a scene.
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Boss: Maya, Alfred, Todd, Shady
EXP: 2,400
Gella: 2,600
Item: Duplicater
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Since your last battle, your enemies haven't gotten much stronger. But that
does not mean they do not pose a threat. While they may not be as strong as
before, they can still kill off an unwary party.
During the entire battle, keep your HP over 600 at all times. With all their
attack aimed at one member, they can easily kill off a member with HP lower
then that. And whoeevr has Moon Spark should have a Dark Ward. Elemental
Wards are more important in the battle then are Status wards. Keep a confusion
ward on though.
As always, go after Todd first. He not only heals Maya and Alfred for 300
damage when you attack them, but he has the strongest attacks. He also has
that confusion attack still. The Confusion can be annoying as hell, but at
this point you can probably counter it better then you could the first
battle. Other then his confusion and healing, Todds attacks do around 200
damage.
Other then Todd, Maya has gotten a lot stronger. She now attacks your entire
party at once for 100 damage. She casts support spells on her own party, and
can be an all around annoyance. While you do not want to attack her until
last (you want as much EXP as possible) she is still a major threat.
After killing off Todd, go for Shady. He does about 80 damage with his
attacks, and he is one of the fastest enemies. He is far more of a threat
then Alfred will ever be, so get rid of him. He has a whole lot of HP, but
weak defense.
Go for Alfred next. He is still weak, doing at max 50 damage with his
attacks. He also has quite low HP, so you really don't need to worry about
him being a threat. he is so slow that it amazing he is actualyl able to
contribute in this battle.
Lastly, Maya. She has weak physical defense, so dont attack with magic.
Especially if she has cast refect on herself. Take note that after damaging
her, she will start using stronger spells (Vortex does around 150 to all) and
and she has a single target Dark elemental spell. She will also usually stop
casting defensive spells when she is alone.
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After the battle, watch a scene, and you will be done with the dungeon.
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***** Filgaia *****
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Suggested Level: 21
Enemies: Twin Tails, Moss Fungus
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While the game itself says to go back to Humphreys Peak, you really do not
have to. You can of course, and I actually suggest you do, but I will lead
you directly to the next destination.
Anyways, head south, and get on your horse. Head over that damned rift, and
back onto the main continent. Head ssouth to Humphreys peak, and from there,
go west. Search around the railroad tracks, and you will find the train
station.
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***** East Highlands *****
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Coordinants: X: 21,152, Y: 11,975
Suggested Level: 21
Shops: Train Station
Items: None
Key Items: None
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Here, talk to the man in charge of the Train station, and buy a ticket to Dune
Canyon. When the train arrives, CHAT before you depart. You will learn
about the location of the Ark of Destiny HQ. Now, depart to Dune Canyon.
Note: This is the appropriate time to the Decaying Labyrinth Side Quest. I
went through it earlier in the walkthrough, but you can go now and look at the
Side-Quest section for a complete Walkthrough for the area. To start it, head
to Midland Station instead of Dune Canyon.
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***** Dune Canyon *****
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Suggested Level: 21
Shops: Train Station
Items: Any items in Boxes/barrels
Key Items: None
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Note that before you exit this area, you have to chat with the train station
headmaster. He will tell you about a mysterious monster who attacks people on
horses. Exit after learning that.
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***** Filgaia *****
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Suggested Level: 21
Enemies: Crab Bubbler
Boss: Diaborg
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Here, immediatley use a Call Whistle to get your horse. This part is optional
at this point, but I suggest doing it now, as you wont have to do it later.
When you are on the horse, run around, and when you see a green exclamation
point above your head, let yourself get into a battle, and you will fight the
boss.
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Boss: Diaborg
EXP: 3,500
Gella: 3,800
Strength: Lightning
Weaknesses: Water, Ice
Item: Dragon Fossil x15
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This boss is quite odd. You fight him on your horses and so the battle will
be a bit faster then normal. The Diaborg has some kick-ass looks, but he is
not the hardest boss you will have to fight.
First off, the Diaborg is rather slow. He usually attack after Gallows, and
that definitely shows a major weakness. He gets one attack per round, and its
not the strongest.
Diaborg has two main attacks. He can paralyze a single member of your party
with Parasylisis Bite. This attack does not work that often, but if it doesn,
it will incapacitate a party member for a few rounds. His other attack is a
normal physical attack that does from 100-150 damage to a single party
member.
Attack him normally. If Gallows has Aqua Wisp, have him use Refrigerate.
Because Diaborg is weak versus Water and Ice, Aqua Wisp is your best friend in
this battle. You may want to to actually use Mini Carrots on the character
with Aqua Wisp, and then have him/her summon the Medium in battle. If the
character has a good enough magic stat, and high enough FP, you can put an
extremely large dent in Diaborg.
Other then with water and ice, attack him normally. he has a LOT of HP, and
may take a while to wear down. Use Gatling when you can, and defend when you
need to get your bullets back. This battle may take a while, but it shouldn't
be too difficult.
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After the battle, head back into Dune Canyon station.
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***** Dune Canyon *****
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Suggested Level: 21
Shops: Train Station
Items: Any items in Boxes/barrels
Key Items: None
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This is another non-required part of the story. All you do here is talk to
the man in the train station, and choose CHAT. This will allow you to start
the Millenium Puzzle side quest. After talking to him, you can exit the Train
station.
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***** Filgaia *****
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Suggested Level: 21
Enemies: Crab Bubbler
Boss: Diaborg (If not killed before)
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From Dune Canyon, go east all the way, and search to find the dungeon. But if
you want to do that hidden side quest, head north, and you will find Millenium
Puzzle 1.
Note that this section is optional, as this is one long side quest you qont be
able to beat completely for quite a while. But you an start now.
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***** Millenium Puzzle 1 *****
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Location: North of Fortune Gear dungeon
Coordinants:
Difficulty: 1/5
Hint: You can't just eliminate any block. Keep in mind how many are left!
Item: Cait's Boots
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Solution:
You start by a center yellow block. Start by pushing the red block to the west
of you one space north. Now push the yellow block west of you to the north.
Now go to that center yellow block, and pull it one space west. Push it
another space west. Now push that red block you originally pushed north 3
spaces west.
Now go east, and push that blue block one space north. Now get that lone blue
block and push it one space north and four spaces east.
Now go all the way east, and push the red block in the second row into the red
block in the third row. Now go get the red block to the west (in the second
row) and pull it south two steps. Once those are gone, pull the yellow block
to the east one space south. Now get that block to the west, and pull it one
space south, and push it three spaces east.
Now get that blue block in the center of the third row, pull it one space
south and then push it three spaces east. Now get that green block on the far
east of the third row, and push it north. Get the lone yellow block to the
west, and push it one space east, and then two north. Now pull the red block
in the third row one space east, and then push it once space north. RED IS
DONE!
Now that one color is done, you need to get the rest of the blocks. Push the
eastern yellow block in the third row one space north, and then one west. Now
go south and get that green block from the first row. Pull it six spaces
west, and then push it two spaces north. Get that lone yellow block from the
second rown, and push it once north. YELLOW IS DONE!
Push that southern green block one space east, and then one space north. GREEN
IS DONE!
Now for the final blues. Pull the far eastern blue block one space south and
now push it 2 spaces east (DONT let them touch other then at the corner). Now
get the far western block, pull it one space south, and then pull it one space
east. Push it four spaces east, and you are done!
After beating this Millenium puzzle, head out. Go back south, and enter the
Fortune Gear dungeon.
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***** Fortune Gear *****
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Suggested Level: 21
Enemies: Griffin, Critter
Bosses: Olivier, Janus
Items: Growth Egg, Gella Card x2, 5,000 Gella, Lucky Card x3, Gimel Coin,
Duplicater x2, Call Whistle x2
Key Items: Adventure 2, Lucky Hand
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When you begin, head north around the stairs and into the next screen. In
here, go up either set of stairs and go to the top northern door. Here, use a
Duplicater, and go through. In here there are two chests. Open one for a
Growth eg, and open the second to find out how many chests you have opened.
This is for a boss later in the game. Don't worry about the chest for now.
Exit the room the same way you entered.
Now go back down the stairs on either side, and go through the bottom northern
door. In this hall, head north down the path, and turn the screen east.
Place a bomb by that odd black crack in the wall, and a secret door will
open. Go through this door onto a treasure screen. In here, open the chest
for a Gella Card. Open the magically sealed chest witha Duplicater for a
Migrant Seal (The 5th one). Exit the room the same way you entered. Back in
the hall, head west, and through the door onto the next screen.
In here the goal is to light the matching colored lamps. You only have 12
chances to get them all before the puzzles resets, so be sure you do it
right. it is randomized, but the puzzle I have found that goes first looks
like this:
Green Yellow Blue Blue
Red Green Red Yellow
Your first one may be different, but this is the one i found that goes first
the first few times.
After finishing this puzzle, go through the newely opened door. In here, go
east down the stairs, and go into the northern door. In here open the three
chests for 5,000 Gella, Adventure 2 (Key Item), and 3 Lucky Cards. When you
have all three, exit the room the same way you entered.
Back in the hall, continue south and onto the next screen.
In this room, ALWAYS tiptoe. The floors will give away from under you if you
do not. Tiptoe by pressing O. You need to match the colored globes again.
Remember that they will turn white again if you dont match them. There is no
limit to how many times you can press them.
Y=Yellow
G=Green
R=Red
B=Blue
Note: That is the code I will be using for the rest of the dungeon.
Match the colored globes in this room:
*Y *B *G *G
*R *R *Y *B
After you have lighted all of these, go through the newely opened door (to the
east). In here, watch a scene.
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Boss: Olivier
EXP: 800
Gella: 1,000
Strengths: ABSORBS ALL ELEMENTS
Item: Hazel Spring
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Well...this is only a sub-boss, but that doesn't make him less annoying. He
has quite a bit of HP, so the battle may take a while.
First rule in this battle. NO MAGIC! Well, at least no elemental magic. he
absorbs it and it will heal him. The only magic spell you can use is
Devastate, and that won't do too much damage unless it is on Gallows or
Virginia.
This means you are limited to physical attacks. Have Virginia on constant
healing duty. She will heal the multitude of statuses that Olivier causes.
Because Olivier uses mainly statuses, you wont have to worry about healing
HP. This is why Virginia is the best healer in this battle. Take note that
BRAWWWWWWW does a small amount of damage and has a chancde of causing disease
to the entire party. Do not worry abotu healing the disease, you probably
will not need to heal as it is.
Since HP doesnt matter, Gallow, Clive, and Jet will probably be on attack duty
throughout the battle. Gallows should heal anyones status that Virginia
misses. Make sure to get rid of the Misery and Amnesia statuses first, as they
will make the battle drag on.
As the battle goes on, Virginia should constantly heal, with Gallows sometimes
assisting. Clive and jet should attack constantly, and then use Gatling when
possible. Dont worry about Mini-Carrots. This battle is not supposed to be
TOO challenging.
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From Mark (reimers@clarityconnect.com)
If you keep using magic something pretty cool happens, he gets larger and
larger until he dies (I guess he gets so big that he explodes). It only takes
about 3 turns. Try it.
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After the battle, watch a scene, and continue east onto the next screen. In
here, have Gallows equip his Freezer Doll, and stand in the middle of all four
of those weird statues. Now spray 3 (NOT all 4) of those weird statues, and
put Virginia in the lead. Have her use the Tindercrest on the one statue that
ISN'T frozen, and watch a short scene. The next door will open. Go through
it, and onto the next screen.
In this hall, continue east, and go north. Before going through the door,
Dash (X button) into that odd brown button in the wall. This opens the door
to the south. Go through the door in the south and onto a treasure screen. In
here, open the chests for a Gimel coin, 2 Duplicaters, and 3 Call Whistles.
Exit the room the same way you entered and go back onto the hall screen. Back
in the hall, head north and go through the door.
In here, you need to light the matching globes. This puzzle is not times, but
the globes are. Say you lighted a green globe, and then turned away for 5
seconds, that green globe would be unlighted within a few seconds. So
basically you need to do these very fast.
Now this puzzle is possible to do with running back and forth (I know, I did
it) but it is the hard way. The best way to do it is to have gallows lead and
have him use the Steady Doll on the matching globes. If you do it this way,
it will be faster and easier. Just remember that it is timed, and should be
done quickly. Some will take multiple times to do.
*G *B
*R *R
*Y *Y
*G *B
After lighting them all, the door opens. Go through it an onto the next
screen. In this room, head north and circle around that circling object. At
the top of the screen, SAVE. Now go through the door. In here, watch a
scene, and you will fight a boss.
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Boss: Janus
EXP: 1,600
Gella: 1,700
Item: None
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Wow...talk about strong. Janus seems to have gotten at least twice as
powerful as he was in his previous battles, and that is not a good thing. he
easily has the power tyo obliterate your party.
Now Janus not only attacks with Dark Speak, but he also attacks often with
Negative Rainbow (he doesn't have to wait a turn) and a new, extremely strong
skill called Proton Beam. This spell is hell, doing 500+ damage to a single
character. I have seen it do well over 800 damage to lower level characters.
That is easily strong enough to pick off a weakened character.
And, as always, Janus has the Negative Rainbow attack. this time, instead of
200-300 damage to all members, it does 500 damage to all members. He seems to
use this a bit more then he did in his previous battles, which is definitely
not a good thing.
First off, Janus is very capable of killing your party off. And it is not
only his sheer strength. he is actually FASTER then Virginia. Thsi emans that
you need to be somewhat wary. If you have the Baselard on Gallows, switch the
Medium with Virginia, as she will need it most. Do the same with any other
character, even if only for this battle.
With the Baselards, Virginia will be able to Inertia cancel without a FP cost
and be able to heal your party asfter one of Janus' devastating attacks.
Well...for an offense, physical attacks work, though not well. Virginia
should be on constant healing duty, as should Gallows. Keep your HP as close
to max as possible to stop him from killing off a party member instantly with
Proton Beam. Clive and Jet should physically attack. Janus is strong versus
physical attacks, but they work better then magical attacks, so pound away,
using Gatling whenever possible.
Also take note that Janus gets a bit stronger versus physical attackas as the
battle goes on. And oddly, he doesn't counter your party members' attacks,
like in the previous battles. Thsi will be the only relief you have from
Janus's constans and very powerful strong of attacks.
Luckily, for winning this battle, you get some good rewards, so remember to
use Gella and Lucky Cards.
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After the battle, take a deep breath, and be happy it is done. You are
automatically brought back to Filgaia, as always.
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***** Filgaia *****
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Suggested Level: 22
Enemies: Crab Bubbler
Boss: Diaborg (If not killed before)
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First off, if you didn;t kill Diaborg, DO IT NOW! This will save you some
money later on, and it is well worth it to kill him now as it is.
From Fortune Gear, head west, and re-enter Dune Canyon.
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***** Dune Canyon *****
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Suggested Level: 22
Shops: Train Station
Items: Any items in Boxes/barrels
Key Items: None
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Buy a ticket for 200 gella to East Highlands. Board the train and here we go!
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***** East Highlands *****
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Coordinants: X: 21,152 Y: 11,975
Suggested Level: 22
Shops: Train Station
Items: None
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Head west and exit onto the World Map.
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
***** Filgaia *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 22
Enemies: Twin Tails, Moss Fungus
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
From East Highlands, go sough to avoid the Mesa (Plateau), and go east into
Humphreys Peak.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-= Faraway Pasts --=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
***** Humphreys Peak *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 23,079 Y: 12,020
Suggested Level: 20
Shops: ARMS, Item, Inn, Save Point
Items: 2,000 Gella
Key Items: None
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
NOTE: This is for once you have done BOTH dungeons. Namely Gemstone Cave and
the Fortune Gear. If you do not do both, you can not view the scenes and go
on with the game. But if you have gone on and done both dungeons, feel free
to continue with this chapter.
When you begin, watch a long set of scenes. When you gain control, exit
Clive's house. In the main town, talk to the man standing by the light polke
(Albert). Now watch a scene, and you get 2,000 Gella. After the scene, talk
to Albert again and you will learn the location of the dungeon. Prepare your
party, and head south to exit the town.
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
***** Filgaia *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Suggested Level: 22
Enemies: Twin Tails, Moss Fungus
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
From Humphreys Peak, head directly west. Cross over the railroad tracks, and
search the large area to the far west. Your next dungeon will be here.
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
***** Faraway Lands *****
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+*
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Coordinants: X: 20,944, Y:10,897
Suggested Level: 22
Enemies: Unknown, Vacuumon, Mimic
Bosses: Vacuumon, Asgard, Melody, Asgard
Items: Name Tage, Full Carrot, 5,500 Gella, Gimel Coin, Heal Berry x2, Lucky
Card x2, Tool: Mighty Gloves, Duplicater, Mimic x2(Robbers Ego), Gimel Coin,
Gella Card, Dragon Fossil
Key Items: Kizim Fire
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Note: Fight as many Unknowns as possible. They are immune to physical
attacks, but they give you one of the best items in the game: The Baselard.
As you remember from the Janus battle, this brings down the Inertia Cancel FP
cost to 0, and works wonders for the rest of the game. take note that it IS a
rare item and may take a while to find, but you will want to try and get at
least 2 more at this point. Equip them on the level one Mediums.
When you begin, watch a scene.Head north, and go down the stairs to the west.
Go through the northern door onto the next screen. This room will become very
familiar to you for the next few areas. So get used to it!
Start by heading down the stairs to the east. Now go a bit north, and up the
stairs to the north. Ignore the first door, and continue south and onto the
next screen. In here, keep going south and open the sealed door with a
Duplicater. Go into the treasure room.
In here, open the three chests for a Name Tag, 5,500 gella, and a Full
Carrot. Exit the room the same way you entered. Bak in the hall, go north
and onto the previous screen. In here, go north down the stairs and go into
the door you originally ignored.
In here, head northwest and over that button. Ignore the button for now, and
continue west. Go through the door on this side.
In here, open the chest to the west, and you will get a Gimel Coin. Now go a
bit south, and jump onto that netting. Countine south while holding onto the
netting, and drop off at the very end. Open the chests to the south, and you
will get 2 Heal Berries and 2 Lucky Cards. Frop down to the floor to the
east, and go through the eastern door.
Back in the familiar room, head east and go north up the stairs. Head north
through that door once again. In here, go northwest, and step onto that
switch. Turn the screen south, Now switch to Virginia in the lead, and have
her use the Tindercrest about 6-7 times in a row. It should hit the inside of
the Stove, and turn the power on.
After turning the power on, head southeast, and onto the large familiar screen
again. Down here, go south down the stairs, and then turn north. See that
weird black square? Walk onto that, and search the console on the eastern
side. This will bring you down onto a different level.
Down here, go south, and then west. Go up that small set of stairs, and then
jump onto the netting. Head a bit to the east, and drop down onto that yellow
swotch on the floor. If you land on it, a door will open. Now go west again,
and jump onto the netting once more. Go over the the edge of the netting, and
climb up to the top. Go through the southern door.
In this room, Head over to the treasure chest, and you get a Tool for Clive,
the Tool: Mighty Gloves. After getting the item, you are forced into a VERY
short boss battle.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Boss: Vacuumon
EXP: ???????
Gella: ???????
Item: ???????
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Well, this battle will last less then one round. You need Virginia and Jet as
strong as possible to actually win, as well. He is a bit stronger then a
nromal Vacuumon HP wise, but he will not attack you.
He takes normal damage, but has quite a bit of HP.
All right, to win, you need to kill him off before he has a single turn. Jet
needs to critical attack, and Virginia needs at least to magical attack or to
Gatling. Without some strong atacks you will not be able to beat him. Maybe
having Jet with a Baselard, and then have Virginia use a Full Carrot, and then
have Jet use his summon. That could kill him off, but I am not positive.
If you do not kill him off before he has a turn, he will caste Retreat. This
will send your party all the way back to the enterence of the dungeon.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Now, there are two things that can happen at this point. If you were ejected,
you are back at the enterence of the dungeon. If this is so, head north, east
and through the north door. In the large room, head north, and down the
elevator once again.
If you were not ejected, just head south onto the previous screen, and jump
down to the lower level.
Whatever happened, you now need to be on the level with the netting. In this
level, head east, and put Clive in the lead. Equip him with the Mighty
Gloves, and stand to one side of the block. use the Square button to lift it
up, and put it to the side. Go through the newely opened path.
In here, have Clive go down the stairs, and have Clive move into the space
north of the box (between the upper level and the box). Have Clive lift the
box up, and put it to the north onto the upper level. Now move up to that
upper level, and stand between the box and the switch. Have Clive pick up the
box, and put it down on the switch. Now go south, and through the newely
opened door.
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