Wild Arms 3 - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Wild Arms 3 - Strategy Guide (Page 05).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Playing Hero --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 14 Enemies: Oak, Orc, Axe beak +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Back on Filgaia, head north. Circle that mesa (plateau?) in your way on the right. At the northwestern coast (from Little Twister) search, and eventually you will find the dungeon. This is where you need to be. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** The Unclean Mark ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 14 Enemies: Orc, Pordarge, Gerbug, Mimic Bosses: Robed Woman, Janus Items: Gella Card x2, Lucky Card x2, Gimel Coin, Mimic(Duplicater x2) Duplicater Door: 3,000 Gella, Dragon Fossil, Heart Leaf, Heal Berry x3 Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ When you enter, head north and through the western door. On this screen, watch a scene. Now, your goal is to open that door. Put Clive in the lead, and you will notice 4 glass Gems on the ground. Have Clive set a bomb near each of these 'gems' and they will light. There is a time limit, so be hasty. When all four are lit at once, the door will open. Go through the northern door. In here, head north, and use a Duplicater on the western door. Go through the door, and you will see quite a few chests. Open all four chests for 3,000 Gella, a Dragon Fossil, a Heart Leaf, and some Heal Berry x3. Now exit the room the way you entered. Back on the previous screen, head east, and through the southern door. Now, head east, and go south onto the small platform. Watch a scene, and when you can control your character head north, and dodge the trap. Head back and talk to Claudia. Now, head north again, and go east, and through the newely opened eastern door. In this hall, immediately go through the door to your east. There are four more chests in here (damn, this place is like hitting the jackpot in the lottery!). Open all four of them for some Lucky Card x3, a Gimel Coin, Some Gella Card x2 and a Mimic. The Mimic you must fight off. Take note that after you kill him, you get the item in the chest. The item is 2 Duplicaters. well worth it, if I may say so. Exit the room the way you entered. Back in the hall, head north and west. Go through the western door. In here, head south, and west. When you can see a lamp to the side, stop, and face the lamp. Stand about directly above it, and have Jet throw Boomerang at it. It if hit the wall, the Boomerang will rop and fall onto the lamp. The door should open. If it misses, do it again until it DOES hit. Go through the door. In here, watch a scene, and talk to Claudia. Hold down the X button, and you will run across the path. Don't let go of the X button until you hit Claudia. When you're across, talk to Claudia, and continue through the door. Head north, and through the door at the end to get to the next screen... In here is yet -another- puzzle. Put Clive in the lead, and step on the switch, run into the blocks, and set bombs the entire time. After a few blow up, the path will open and the blobk will disappear. You wont fall off the edge, either. Head through the eastern door. In this hall, head south and ignore the Block and Floor Switch. You cant access those just yet, and just go through the eastern door. In here is the most annoying puzzle in the dungeon, and one of the most annoying in the game. Especially if you do not know what to do. Now, you will notice 8 blocks in here, two sets of four. head north through one set, and turn the screen south. Now, place a bomb between those two Gems, and walk south. Place another bomb between these two gems. Now hurrying, go put two bombs through the path on the second set of gems (the second 4, not the center group). This may take a few times to do, but if you do it correctly, all eight gems will light up, and the door will open. Be patient, this IS doable! After lighting them all up, head through the northern door. In here, walk up the stairs to the east, and have Jet throw a Boomerang to light the lamp. Now that the path is clear, Claudia will go ahead. Go back down the stairs, and head north. At the second 'block' Spears will jump out of the wall at your party. Have Jet kill them with three hits from a boomerange, and continue north. At the third block, do the same as you did on the second, and save your game. Go through the western door. In this final room, talk to claudia, and then search the area to the south. You will get the Gem. Now talk to Claudia again, and watch a scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Robed Woman EXP: 390 Gella: 420 Item: Potion Berry +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Your first battle with this...mysterious robed woman is easily the easiest of all the battles. But take note that it still wont be easy. This will be a quick battle, usually only lasting two rounds, but the woman can still do some serious damage to your party. First off, the Robed womans main attack is called 'Eliminate Scanner'. This attack is exceedinlg ystrong, and does from 250 to 350 damage to a single character. Bcause of the sheer power of this attack, have your entire parties HP over 400 at all times. Attack her physically, as magical attacks dont work too well. She doesnt have a high dodge, so almost all of your attacks will hit. Just keep your HP up, and this battle should be done in a flash. Remember to wait to kill her until Virginia has done the Mystic-Lucky Card combo though. Maybe have one of your main atackers defend on the second round... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, follow the woman into the northern door. You may want to save again... Watch another scene, and you are forced into yet another battle. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Janus EXP: 540 Gella: 580 Item: Baselard +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Unfortunately for your party, the previous battle was the easier one. this battle will be much harder. Janus has gained a hell of a lot of strength since your last encounter with him on top of Ka Dingel, so be warned. Janus has completely different attacks in this battle. His big damage dealer is called "Negative Rainbow". This attack does 200 damage or more to the entire party. This is probably the most serious threat Janus presents. Luckily, Janus can not do the attack every round, but he CAN do it every other round. And he will. So now you know Janus does 200 damage to your entire party every other round. But his attacks dont stop there. He counters your physical attacks with Dark Spear, which does 80 damage to the party member that attacked. His normal attack does around 100 damage to a single member. Takle note that after a certain point of damage, Janus will start to counter more often. At this point, the counters will do 100 damage, and not 80. Luckily, to make things more survivable, Janus is much slower in this battle. He may even go after Clive, depending on your level. This allows your party to be healed with Extension-Heal or Mystic-Heal Berry and so you can continue with the offense. Attack howeever you want. Physical attacks do normal damage to him, and magical attacks, with a strong magical attacker (Gallows) do quite a bit of damage as well. Do whatever suits you. You may want to have whoever has Gale Claw cast Turbulance so the characters attacking physically can evade Janus's powerful counters. One last note...you may want to use Mini Carrots on Virginia so she can keep the party constantly healed. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Note: The Baselard you get after the battle is definitely an awesome item. this gives a Guardian the ability to Inertia Cancel (when you see Challengeable!) for free (0 FP) and at any time. This will definitely save your hide, so do whatever it takes to equip it on one of your characters. After the battle, watch a scene. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 16 Enemies: Oak, Orc, Axe beak +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Back in Filgaia, head south, and enter Little Twister. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Little Twister ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 6,105, Y:8,301 Suggested Level: 16 Shops: ARMS, Item, Inn, Save Point Items: Any Items you find in boxes, Black Market Items (not yet) Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ When you enter, watch a scen. Now head north, and enter the Saloon/Inn. In here, talk to Claudia, and she will tell you information on where you need to head next. Now exit the Saloon and Little Twister and you will head to your next dungeon. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 16 Enemies: Oak, Orc, Axe beak +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Once again back on Filgaia, head southwest from Little twister, and stay near the edge of the continent. Search every few steps, and you will find the next dungeon. (Remember, stay near the edge of the continent to find it). *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Lunatic Garden ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 16 Enemies: Orc, Marid Bosses: Slickster, King of Anglomois Items: Tool: Steady Doll, 3,500 Gella, Gella Card x3, Growth Egg, Lucky Card x2, Gimel Coin, Duplicater Duplicater Door: Migrant Seal, Tiny Flower, Revive Fruit x2 Key Items: Moon Spark +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ At the enterence, head north. Step on the switch to the east, and the door to the north will open. Go through it. In here, there are three chests. They contain Tool: Stead Doll (which will go onm Gallows, and is required for finishing this dungeon), 3,500 Gella and some Gella Card x2. Exit the room the same way you entered. Back in the first hall, have Gallows lead, and equip him with his brand new Steady Doll tool. Now, head over to the west, and use it on that switch behind the barrier you could not reach normally. This will lower the barrier and you will be able to see a door. Go over to the door, and use a Duplicater on it. Now go through the newely opened door, and reap the spoils from the chests here. A Migrant Seal, a Tiny Flower, and Revive Fruit x3 are your prizes for using the Duplicater. Well worth it. Now, exit back to the hall. Back here, head east, and use the Steady Doll on the switch to the east. This will lower the platform, and allow you to continue farther into the dungeon. Go through the door to the east. In here, you will see some blocks. Use the Steady Doll to push the block one space east, and then one space north. this will put it on the floor switch, and the door will open. Go through the door, and head south, west, and north up the stairs. Go through the northern door. Up on this upper level, go through the western door. Start by heading west across the screen and heading to the next screen. In here is another puzzle. Start by pushing the top block down to the ground (remember this is with the Steady Doll). Now push the south block 3 times west, and then two times south. It should now be on a floor switch. Not, push the block that was on the bottom 2 spaces south. lastly, go for the blobk that was on top of the other block, and push that two spaces west. If you did this correctly, the boxes will be on the floor switches, and the door will open. Head back up the stairs, go west, and through the northern door. In here, go up the stairs, and go through the southern door. Now go west, and south up the stairs. Face the button on the wall., and use the Steady Doll to press it. This will open the door. Go through it. In this larger room, head north until you reach an intersection. Now go west, and then south. At the very end, jump off, and land on that stuck floor switch. This will un-stick it, and the door will open. Now, head north again, and this time go east, and south. To the far south is a chest that contains a Growth Egg. Open it, and go through the eastern door. Here, open the two chests for some Lucky Card x2, and a Gimel Coin. Now head southeast and stay against the wall. At the fa southern wall, (stay at the wall!) and turn towards the switch. Use the Steady Doll on the switch, and you will rise up when the platform rises. Go west, and through the door. Head west and through yet another door. In here, head up the stairs, and go through the western door. Now, you should be outside. You need to light three gems. Start by heading east, and up the stairs. Go south, and at the center, tpick up a box. Face west, and throw the box at that weird gem. That should light it. If you miss, throw another box at it. After getting this one lighted, head south and open the chest for a Duplicater. Now go west and down the stairs. Pick up a box and go to the war west corner. As far west as you can go, you will see a gem just inside your box throwing reach. Throw a box at this one, and light it. Now pick up one more box, and head to the center of this screen. Go west, and stand on that small set of stairs. Throw the box at the last gem, light it, and the door will open. Now go through the northern door. In here, use the Steady Doll on the switch to the west. Jump off to the west, and go through the door. I suggest saving now. In this room, head west, and then north. Ignore the revolving object, and go through the door. Watch a scene... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Slickster EXP: 480 Gella: 500 Item: Clear Chime +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle is quite different from the previous battle with the Robed Woman. First off, Slickster is a fan of status attacks. that is his main offense, though he also has a few attack skills. First off, he attacks with Tri-injury. This is his most annoying attack, causong three statuses: Disease, Misery, and Amnesia. Amnesia is the worst of the three as it stops you from getting EXP. I suggest curing that one first. You probably wont need to heal too much in this battle, so disease shouldn't be too much of a problem. One of the major threats that Slickster poses is the confusion status effect. Without a fast cure, confusion can be devastating, and your party can wipe themselves out. Have a Confusion ward on as many of your characters as possible (even if you only have one, that will help). This will prevent at least one character from being confused, and may even save your party. The only attack that Slickster has is Elimiate Scanner. This is not nearly as strong as Robed Womans, doing only 200-250. This will only be a threat if he does it on the same character two turns in a row, which is exceedinly rare. Attack the Slickster with physical attacks. This battle will be long, because you will be healing a lot of the status effects. He is not strong, but more annoying. Remember not to kill him until you have all of your characters cleared of the Amnesia status. Magical attacks also work, but you wont be able to use them a lot because of the Misery status that Tri-injury places on your character. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch a scene, and you get the Moon Spark Medium. Now you need to head out of Lunatic Garden. yes, I know you usually exit automatically, but for now you have to get out. Now, head south, and exit east. Here, go south, press the switch and jump off to thr east. Go through the southern door. Now go all the way west and exit back into the main dungeon. Jump down the stairs, and go through the door at the bottom. On the next screen, head directly east, and fall off the northern ledge. Go through the southern door, and watch a scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: King of Angolmois EXP: 600 Gella: 650 Item: Dragon Fossil +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is a rather...odd battle. The King has a hell of a lot of hP< and is physically strong. It would take a long time to kill him off normally, but luckily, the game sets up a trick for you to do beforehand. Start by equipping someone With the Moon Spark Medium, preferrably on Gallows or Virginia. This will make the battle a lot shorter and easier. The Moon Spark as a spell that rarely works on bosses called 'Grav'. This is somewhat like a Demi spell from Final Fantasy. It takes off a certain number of HP based on the enemies' current HP. Start this battle with a small precatution. While Grav does a lot of damage to the King, he is a very strong enemy nonetheless. His attacks do about 200 damage to a single party member, and you wont be able to stand up to that for too long without healing. Have Gallows or Virginia Heal (whichever of them doesnt have Moon Spark). Now that you know the preparations...Have the character with Moon Spark cast Grave every turn. For the first 5 rounds of battle, this will take away about 1,600 HP. Have your other members attack as well, because Grav can not kill the King. Your attacks will do a bit less then normal damage, but attack him anyways. After baout 4-5 turns, the damage Grav does will go down, and you will know that he is alsmot dead. Continue attacking, but this time only with physical attacks. He will die within a few turns, and the battle will be won. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch a scene and NOW the game will get you automatically out of Lunatic Garden. This time you start automatically in Little Twister. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Playing in the Sand --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Little Twister ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 6,105, Y:8,301 Suggested Level: 16 Shops: ARMS, Item, Inn, Save Point Items: Any Items you find in boxes, Black Market Items (not yet) Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After watching a few scenes, talk to Claudia again and exit the inn. Head south, and talk to Cormano near the enterence of town. Ask him about what he has to say, and he will tell you about where to go. Now, exit Little Twister. Note: This is a good time, if you are VERY confident of your abilities, to go and do the Decaying Labyrinth Side Quest. I will give you a walkthrough for getting there now. After the walkthrough for Decaying Labyrinth, I will help you go forward in the game. If you dont feel ready for Decaying Larbyrinth -just- yet go ahead and skip it until later. First, you need to head to Midland Station. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 20+ Enemies: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ From Midland Station, you should use a Claa Whistle. With your horses, you are ready to head over into the area where Decaying Labyrinth resides. Head northwest from Midland Station, and jump over that rift to get onto the grassy area. (Remember, if you dont make it over the rift the first time, you can turn around and try again). Now stay on your horse, and head east around the forest (you can go directly through, if you wish, as well). At the end you will see a little circle of grass. Search around here, and you will find a town. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** The Secret Garden ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 17,823, Y: 8,239 Suggested Level: 20+ Shops: None Items: Heal Berry x10 Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Though this is technically a town, there is only one inhabitant. When you enter, head north and talkl to the girl. Watch a rather interesting scene, and you will recieve Heal Berry x10. Now you have a mission, should you choose to accept it. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 20+ Enemies: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ From The Secret Graden, head north and then west, staying along the edge of the continent. Search along the way and you will find 2,000 Gella. On the far western side of this side area you will find the Decaying Labyrinth: Home of Video Game annoyances. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Decaying Labyrinth ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 20+ Enemies: Rachael, Rat Monkey, Undead Reptile Boss: Ring Keeper Items: None Key Items: Curse (Corpse?) Ring +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ *sigh* well to start off, you need to figure out if you are strong enough to take on this dungeon. You need to have both Virginia and Jet faster then the Rachael's, and be able to kill off at least one of them before they can go. The Undead Reptiles need to do 0 damage to at least one of your party members with their attacks. And you need to have some decently high evasion rates, as well. If you have all of these, you can proceed. If not, you should level a bit more, and make sure you are ready. The beginning of the dungeon is the easy part... Note: I was able to do this dungeon with little problem at level 18. It is possiblr to do it earlier, but I was not willing to risk that much. Though a lot of people will have trouble doing it at level 18, it IS doable. Last Note: Dont dodge any encounters for the first half of this dungeon. I'll tell you when you can dodge encounters, but you need to fight all of these. When you enter, head north, up and down some stairs, and enter the inside of the dungeon. Head north down the stairs, and into the tnext screen. On the next screen, continue north, and through the next door you will face your first puzzle. Well, not technically a puzzle, you need to walk around this room, making sure you dont fall off. Head north, and go east along the thin platform. Head east, north, east, and go down the second path to the south. Go through the eastern door onto the next screen. In here, go eeat, and push the block east one step (space). Now go north, and east when you can. Be careful not to fall off the platforms, or the puzzle will reset! Step on the floor switch in the center of the room. Now head north and west. Pull the block one space east, and go back to the floor switch. Go west, north, and through the western door. Here, head south and west down the stairs Go west, and through the northern door. Now go north, and step on the floor switch under the bridge. This will open the door. Before heading through it, save your game, and dive on in. In here, the door closes behind you. Head north, and jump down the different levels and onto the floor. Examine the chest, and you are forced into a boss battle. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Ring Keeper EXP: 3,900 Gella: 4,000 Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Depending on when you do this battle, the Ring keeper is either hard, or extremely easy. The earlier in the game you do the battle, the harder the battle will be. Ring keeper has two main attacks: a physical attack and an attack-all magical attack. the magical attack is Dark elemental so the Moon Spark Medium and whatever other Mediums that are equipped with Dark Rings will do well in this battle. Both of his attacks do around 200 damage. The attack all does 200 damage to all members not with Dark Wards. Also take note that he counters at times, doing even more damage to the party. Now, depending on your level, the above may seem kinda crazy. And it is. The Ring Keeper is decently fast, but nothing too bad, and nothing Virginia can't handle. Have Virginia on constant defense. You probably shouldnt even have her attack, unless you are out of Mini-Carrots. You probably wont have to even use Mystic other then the Lucky Card Combo. But if you dont, Gallows will be needing to be on healing duty as well. Have your characters attack normally, saving up FP for Gatling. Use Gatling whenever you can, and you will slowly whittle the Ring Keeper down. Magical attacks work, but are not the strongest. If you are going to use magic, use support spells first. Especially spells that up your defense and evasion. After a certain point of HP, the Ring Keeper will start casting Anti Arcana zone. This will stop your entire party from using magical Arcana attacks, but the Ring keeper can still cast his. You need to heal soley with Heal and Potion Berries now, so you need quite a large amount of them. Anti-Arcana zone stays for 3 turns. Even at a low level this isnt the most challenging battle in the game, and at higher levels, it is one of the easiest. Just attack however you wish, and heal when a character gets under 500 HP, and you should do just fine. PS: Gella Cards are your friends. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, choose NO. I repeat: Choose NO. Now save your game, and if you are POSITIVE you are ready, select yes. Now, this is one of the most annoying parts of the game. Your HP is set to 1 maximum. In battle you will only have 1/1 HP, and you have no VIT. You will not be able to save, or use any healing items. This is a time where you have to dodge every encounter you have, even if it means falling off the edge of a platform to do it. This is also why I told you NOT to dodge encounters throughout the beginning of the dungeon. You still have a lot to go, so good luck! Note: You may want to turn the music down in this section...they want to make you go crazy, and it does work. It will also be annoying and throw you off. After getting the Curse ring, and go north through the first door. Head north through this second screen, and go through the door to the west. In here, go north west and south through the southern door. Now for a puzzle. In here, push the first block one space south. Go west, and push the first switch. Now, head south and push the next block one space south. Go east and step on the switch. Now, go west, and step on yet another switch. From here, go south, and push the block one space south. Now go east and step on the last floor switch to open the door. Continue east and push the block one space east. Go through the southern door. In here, go south down the western path, and go through the door at the end. Head south through the eastern door. And in this next screen, head east onto yet another screen. Now WALK (yet another screen you need to not fall off on) east, south, east, north, south, east, and north again. Go through the northern door. Here is yet another block puzzle. Start by pushing the first block one space north, and press the western switch. Now head east, going north when possible. Push the blobk north one step. Now go east, and south, pushing the block south. Step on the eastern switch. Go back to the block, and pull it two spaces north. Now, go north, and push the block one space north. Step on yet another switch to the east. Now pull the block two spaces south, and go west when possible. Head all the way to the western side of the room, and go north. Push the northern block one space north, and push the button to the west. Now, go east, and step on the floor swotch here. After doing this, head back west, and push the CENTER (its in the middle of the screen) block three spaces south, Now go back to the western side of the room, and pull the western block two spaces south. Now, go into the center of the room, and go north. Head west, and then push the final switch. This should open the door. Now, fall off the side to reset the puzzle. Once the puzzle is reset, push the first block one space north, and go east. Push the far eastern block east, and go through the southern door. This puzzle will finally be completed. In here, rush south, and go through the western door. Head north, west, south, and go through the southern door. Now that you are in another walking room (where you nered to walk across the platforms) head all the way over to the west, and pres the switch. This will open the door. Go through the newely opened door, and head south. Drop down to the lower level, and continue south. So close! Continue south through two more screens, and the curse will be broken! Your HP, VIT, ENG, and everything else will be set to maximum and you are invited to take a deep, and very much needed breath. Head south and exit the Labyrinth, being happy you never have to enter it again. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 20+ Enemies: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Now that you are back on Filgaia, you need to head back to The Secret Garden. Head east, past or through the forest, and re-enter the garden. Talk to Florina, and she will reward you with the excellent ability to Garden plants. This side quest is finished, and you should be relieved never to have to do it again. BIG NOTE: This is the end of the side quest. You are going on in the game now, and I will assume you are at Little Twister from my directions at Filgaia. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 16 Enemies: Oak, Orc, Axe beak +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ From Little Twister, head northwest. Go up the path northeast, and head west. At the end of this stretch of land, search, and you will find the dungeon. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Sand Canal ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: (Second Entrance): X: 2,294, Y:12,079 Suggested Level: 16 Enemies: Cave Taurus, Mimic Boss: Jansa, Vendidurt, Wisraspt (Battle One), Jansa, Vendidurt, Wisraspt (Battle Two), Jansa, Vndidurt, Wisraspt, Jasteuch (Final Battle), Janus Items: Lucky Card x2, Gimel Coin, Heal Berry, Gella Card x3, 4,000 Gella, Duplicater, Seed Powder x2, Gimel Coin, Mimic (Soul Feather) Duplicater Door: Name Tag, Holy Root Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ *sigh* People, please bear with me. This is going to be one of the hardest dungeons in the game for me to write for. It has a lot of: 'take one step here and take another step in this direction' crap. When you enter the Sand Canal, you are automatically brought into a scene, and then into a battle. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Jansa, Vendidurt, Wisraspt (Battle One) EXP: 360 Gella: 420 Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You will, most surprisingly be fighting these guys more then once. You need to master your technique in the first battle though, so you can fight them all later and finish them with ease. Now, since there are three of them, they can do what your party does. One of them heals, one casts support spells, and one attacks. Jansa is the healer, Wisrapt casts support spells on his party, and Vendidurt attacks. Also, take note that they will dispel the support you spells if you cast them, so they will be worthless in this battle. Now, kill of Jasna (the red one) first, because he is definitely what makes this battle a pain. He is the main healer of the group, and he is fast. He also has an instant death attack, to instantly kill a party member when it hits.Because he is the biggest threat, and the healer, he gets top priority. After Jasna, go after Wisraspt. He casts support spells and will dispel the support spells cast on the party. He will make the battle longer then necessary. Vendidurt attacks for maybe 150 damage and that is all he really does. The others attack for the same amount. Now that you know the damage and the order to get rid of them, you just need to attack them. Magical attacks work, as do physical attacks. Any style of gameplay works well in this battle. Take note that you probably dont want to use Mystic-Lucy Card because of the lack of EXP the battle gives you. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle watch our little power-rangers run with their tails between their legs, and you will gain control of your party. Head northwest, and go onto the next screen. Now you are in the main dungeon. Continue northwest, and step on that blueish tile in the sand. Have Gallows lead, and use his Steady Doll on the switch. This will move the blue block across the sand. Once you are on the other side, open the Duplicater door. In this room, open the chests for a Name Tage and a Holy Root. Exit the same way you entered. Out in the sand hall, head southwest and through the northwestern door.In here, break the boxes in front of you so you can pass. Now go north, and put Jet in the lead. Have him through a Boomerang, and steer it at that Gem lamp. When it hits the lamp, the door will open. Go through it and onto the next screen. In here, head north and follow the path as it goes northwest. A the end, open the chest for a Lucky Card x2. Now, head a bit south, and you will notice an odd wall on the sand side of the room. Dash (with X) into the wall, and it will fall over. Cross the sand to the southwest, and go northwest through the door onto the next screen. In this room, go southwest, and walk through the area below the waterfall. Go northeast and break the boxes around the chest, and proceed to opening the chest. You will get a Gimel Coin. Now, head back under the waterfall, and go south. You will find a hidden door here, and go through it. On this screen, you may want to save your game. Head northwest, and watch a scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Jansa, Vendidurt, Wisraspt (Battle Two) EXP: 360 Gella: 420 Item: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
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