Wild Arms 3 - Strategy Guide (Page 04)
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In here, head south, and break the glass to the west. Flip the switch here for a shortcut back to the main hall of the ruins. Now, head north, and go through the northmost door. In this 'study', head west, and bomb the far west wall. A door should be revealed. Ignore the book that needs a duplicater, as it is just wasting a rare item on some common knowledge. Go through the door. In here, open the chests to the south for a memo pen and a Growth Egg. You cant open the sealed chest yet, so dont worry about it. Now walk over to the far western edge of this upper level, and you should see a Lamp. You will need to steer Jets Boomerang with the analog stick or the D-pad to actually hit the lamp. Once you hit the lamp, the door will open. Head down, and go through the northern door. In here, put Gallows in the lead, and have him put out the fire with his Freezer Doll. Now have Virginia move over to that lowered platform, and step on it. Now have her turn towards that flame, and use her Tool (Tindercrest) on it. This will light the flame, and also take Virginia and party up to the upper level. Now, save and go through the north door. In here, go north, examine the wall, and watch a scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Janus, Romero, Dario EXP: 112 Gella: 250 Item: Duplicater +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is basically a longer version of the previous battle. Each of the enemies' attacks do more damage this time, but nothing too extreme. You should approach this battle a bit more cautiously then the previous battle, as they do have some new attacks. Trinity is their most devastating move. This does 100+ damage to a single party member. So keep your HP abpve 150 at all times or your character will die. Dario has a move called Zip Up that ups his physical defense, and Romero loses his will to fight, and his evasion goes up. Everything else are just powered up versions of their older attacks. First off, have Virginia cast support spells on the party. Or use her as a healer and nothing else. You want to get her up to 25 FP though. So attack until you reach that amount. Once you have that amount, you need to have Virginia use Mystic. Now have her use a Lucky Card on the entire party for the cost of one. This will double everyones EXP after you win the battle. You will need to do this a lot throughout the game, and should do so in every boss battle possible. Gallows should have either Aqua Wisp or Terra Roar, and should use them. Have Gallows use Extension-Heal or Extension-Shield. The latter will help reduce the damage your party takes. If Virginia has Tera roar, have her spend a few turns casting the Shield on herself and Jet. Other then that, have her heal with Mystic (ONLY after using that Mystic Now that we have the basics down, we can work on strategy. Janus is the strongest character in this battle, attacking all of your party members for 20- 30 damage. he also counters a lot. Also, dont worry about attacking Romero and Dario now, as you cant do any damage to them. Janus will just heal them with Heal berries every time you attack them. Foucus all of your attacks on Janus. Attack normally, or with magic. Whatever you want, will do. After Janus dies, he will leave the battle, and then Romero and Dario lose the ability to use the Trinity attack. Now you have to deal with these two alone. Start with Romero, as always. hes stronger then Dario, technically. Continue attacking, however you want. Gatling, physical attacks, magical attacks, anything. Soon he will die, and you will have Dario alone. Alone, he isnt much of a threat. Just continue attacking (magical attacks work better, because of his Zip Up) and he will die. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch a scene, and you will br brought back outside. Note: I suggest you go back into the Ruins and open that chest with your newely aquired Duplicater. It shouldnt be that hard to find at this point, and the enemies should be simple. It only contains a Name Tag x3, but still, you want to open every chest in the game. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 9 Enemies: Gob, Beast Slug, Spartoi +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Head northwest, and go back to Jolly Roger. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Jolly Roger ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 15,368, Y: 5,457 Suggested Level: 9 Shops: ARMS, Inn, Item, Save Point Items: Any Items you find in boxes Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Now that you are back, I suggest going and spending the night at the inn. You should also have quite a bit more money, so upgrade your ARMS some more, if nescissary. Head west from the enterence, and talk to the NPC Dennis. he will tell you about Midland Station, your next goal. Do everything you need to do, save, heal, shop, etc., and head out of the town. We are going to a new area of the world map! *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 9 Enemies: Balloon, Gob, Beast Slug, Spartoi +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You should know this entire area rather well by now, but still I am going to give you directions. Your goal is where you first started Chapter one. Near those railroad tracks. From Jolly Roger, head northeast, and over that odd land bridge again. On the other side, head west. Eventually, you will reach some railroad tracks. Once you can see the railroad tracks, search around them, and you will eventually find Midland Station. This is your goal. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Midland Station ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 14,552, Y: 6,868 Suggested Level: 9 Shops: Train Station Items: Any Items you find in boxes Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is a train station, and basically a safe haven. Talk to the man in the ticket booth to the west. You now need to buy a ticket to Westwood. This costs 120 Gella. After doing this, head north, and talk to the man in the train. Say that you are ready, and you can head to Westwood without further delay. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Arrivals --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Westwood ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 9,642, Y:7,149 Suggested Level: 9 Shops: Train Station Items: Any Items you find in boxes Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Now that you're here, talk to the man in charge of the train station, and then chose 'chat. Ask him about the area, and then he will tell you about a town called Claiborne. That is your next destination. Head east and out of Westwood. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 9 Enemies: Dryad, Pordarge +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Back on the world map, head directly east. You will be on grassy plains with some new enemies, but it still wont be too hard. Near the railroad tracks, you will eventually find Claiborne. It isnt hard to find. As I said, search around the railroad tracks and its there. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Claiborne ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 11,739, Y: 7,141 Suggested Level: 10 Shops: ARMS, Item, Inn, Save Point Items: Any Items you find in boxes Key Items: Horses (2,000 Gella) +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Note: This is the very first chance you have to buy horses. if you have 2,000 gella to spear, by all means buy them. But they are not required until a bit later in the story. If you Do chose to buy the horses, this is your first chance to do The Secret Garden Sidequest. Take note, though, that it will be very difficult to do at this point. Even if you have better levels then most people. Its your choice though. When you enter Claiborne, head directly north into the inn. talk to little Martine in the corner a few times, asking whenever you can. this starts the Martiuna sidequest, that you will do throughout the entire game. Then head over and talk to the innkeeper (bartender, whatever) and then chose chat. Ask some more questions, and you will learn some info. Sleep, if you need to, andleave the inn. Outside, head east, and talk to the lady roaming around the eastern side of town. She will tell you about a dungeon that some Drifters were asking about. She will also tell you its location. Now that you have this information, head west, and south. Exit Claiborne, and we are going to head for that dungeon. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 10 Enemies: Dryad, Pordarge +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ From Claiborne, head directly east. Eventually, you will pass a railroad tunnel. Continue east here, and search around the area. You should find the dungeon in the center of this little side area. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Serpents Coils ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 13,768, Y: 7,806 Suggested Level: 10 Enemies: Jelly Blob Bosses: Blonde, Timid Boy, Afro, Cat(?), Janus, Romero, Dario Items: Gella Card x2, 2,000 Gella, Nothing, Nothing, Nothing, Gimel Coin, Lucky Card x3, Clear Chime, Migrant Seal Duplicater Chest: Nectar Key Items: Andro Shield +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Sadly, this place lives up to its name. It is rather large, and very confusing. Luckily, there is a little switch that will make this area easier. Just wait until I tell you where that is though... Note: The Jelly Blobs here can only be damaged by magical attacks. They are immune to physical attacks, so dont try it on them. Also, have whoever has gale Claw use Inspire (the Lightning elemental attack) instead of Vortex, as that is what the Jelly Blobs are weak against. But this is a great time to level up. You get Gems each time you kill an enemy with magic, and each gem sells for 100 Gella. That means you get a minimum of 300 Gella per battle. If you ever need gella for a while, level up here and it will come quickly to your pocket. When you enter the coils, watch a scene, and head north onto the next screen. Here, head north, ignoring the side doors, and go through the most northern door. In this larger room, head northeast, and go through the door. In here, head north, and flip the switch. Now, jump off the platform, and go through the eastern door. In this room, head east, and open the two chests for 2,00 Gella and a Gella Card x2. Now, flip that switch, and it will work as a virtual map. It will tell you what floor you are on in the dungeon. This navigator will show you that you are currently on Floor 9 (bottom right corner). After setting the navigator, head back to the previous screen. here, (F8), head northwest and through the door. Now head west and go through the south door. Now you should be on 4F. Here, go south, and go up the stairs to the west. Open all three chests here. Each will have nothing in them, but you still need to open them for them to be part of your chests total. After doing this, exit this room. Head south, and jump off the end of this platform. Here, go east and up these stairs. Enter the door. In this room, head north, and jump onto the lower level (not the bottom level, but the mid level). Go and press the switch, and watch a rather interesting scene. After the scene, jump off the pltform to the south, and go through the eastern door. In here, jump down, and head north. Go through the western door.In here, go west, and through the southern door. Now, go south, and go up the second set of stairs. Once again going through the eastern door. Now you are where you need to be. Head north through the door that you opened by pressing that switch. Dont worry, you arent timed in this area (it isnt a race, even though the game makes it seem so). Go north through this next door, and you should be on 11 F. Head north, and pull the eastern lever. Go north again, and open the two chests to the east for a Gimel coin and Lucky Card x3. Now, go through the western door. Note: On 11 F, you notice that switch. you MAY (not positive) be able to freeze it with Gallows' Freezer Doll item, and skip a long part. If someone can confirm if you can or can not freeze it I'll give you a cookie... Here, go south, and up the stairs. Pull the lever to open the door. Ignore that door for now, and head a bit east and then north. Go through the eastern door, and beyond, watch a scene. Go back to the previous screen. Now on 12F once again, head south, and then north. Go through the western door. In this hall, follow the path south down the stairs. Go through the door, and there will be three chests. You wont be able to open the chest that is sealed by magic just yet, but you will be soon. Open the other two for a Clear Chime and a Migrant seal. Note: Migrant seals are rare, and very valuable items. Your Migrant level goes up one number with each Migrant Seal you get. The higher your Mingrant level, the less points dodging an encounter (by pressing O) will take from your ECN gauge. Get as many of these as you can, as you will be needed every one of them. After getting these chests, head back to 12 F. Once back on 12F, go south and go through the door you opened with the lever. Jump off (or climb down...) and go through the southern door. Here, go south, and go up the second set of stairs once again. On 6F, head through the northern door, and onto to 10F. Go north through 10 F and onto 11 F. Press the switch here again, and go north, through the western door. Here go south, up the stairs, and through the eastern door. Head east across the area (careful not to fall off, you dont wanna go through all that again) and go through the door. On 15F, head east, and down the stairs to the north. Go onto the next screen. Here, head north, and use the Tindercrest to defrost the switch. Pull it next, and then use Gallows' Freezer Doll to freeze it again. Now, head west, down the stairs and watch a scene. Save your game now, and go through the door. Watch another scene, and you will fight a boss. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Blonde, Timid Boy, Afro, Cat(?) EXP: 184 Gella: 250 Item: Potion Berry +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is one of the first challenging bosses in the game. I suggest getting the Clear Chime item, and then equipping it on one of your characters. preferably one of your characters that has strong physical attacks. Use most of your PS points on the Confuison Ward skill, as you will need it. This battle is somewhat like the Janus, Dario, and Romero battles, except that there is 4 of them, and they are a lot stronger then Janus's party. Afro is the worst of them, as he heals, and also has the stronges attacks. Your first priority is getting rid of Afro. He does over 100 damage to a single member with some of his attacks, and can confuse your members. His normal attacks do around 50 damage, so he is a serious threat. If your entire party is confused, it will wipe out itself without the enemies even getting a chance to attack you. And since you dont want to wipte your entire party out...well I suggest going after Afro first, and you damn better listen to me! Remember the trick we did with the last janus battle? Where Virginia use Mystic-Lucky Card? You want to do that in this battle as well. This battle will give you quite a bit of EXP, and with the Mystic-Lucky Card combo, you will get even more. After having Virginia do that, have her use Shield on herself. You may even want to Shield the party BEFORE the Mystic. Have Gallows use Extension-Heal or Extension-Shield on the party. He is not strong physically, but you need those FP, and so have him attack. Jet and Clive should attack normally, as that is their main strength. Have Gallows heal any member under 150 HP. Now, you have a choice. You can get more EXP by killing off all the enemies, or you can finish the battle quickly by killing the Blonde. I suggest doing the former, but if you want to do the latter, go ahead. If you chose the former, kill off Cat(?) before the Timid Boy. Cat does 30-50 damage with his attacks. Take note that Blizzard Breath is a lot stronger then the normal Fire Breath. He doesnt have the highest HP, but he will still take a while to kill off. After Cat(?) go for the Timid Boy. The Timid boy himself is the weakest of the enemies, and isnt much of a threat, even to the lower defense characters. Timid boy should die within a few turns. Dont waste any strong attacks on him. Now that you only have Blonde left, use all of your strongest attacks on her. If Jet and Clive have enough FP, have them both defend to get their bullets back, and have them both use Gatling (or have Clive use Lock-On, whatever floats your boat) and she should easily be killed by that. if not...just keep pounding and she will die fast enough. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch a scene, and then you will learn your opponents' name. After Maya leaves, follow her through the door. Here, head north to the end of the room. there will be two small sets of stairs. Go up the eastern set, and head south. Open the chest here for a Duplicater. Now jump off, and head north again. Go up the stairs on the west, and then go south. Open the chest here, and you will get a Gimel Coin. Jump off, and head north once again. Note: You can go back to 14F and open that sealed chest, now that you have a Duplicater. It contains a Nectar, and is well worth the effort of getting it. Before going through the door, Save your game. Go through it, head north. Go up the stairs, and watch a scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Janus, Romero, Dario EXP: 150 Gella: 164 Item: Mini-Carrot +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Compared to the battle with Maya, this one is childs play. Janus is still a threat, though. He has gained quite a bit in power since we last fought him, so be warned. His attack all spell does about 30+ damage and he counters some attacks. As always, Janus is still the biggest threat of the battle. Also like the Maya battle, you can kill Janus off first, and the battle will end. But if you do that, you wont get all the EXP possible for the battle, and is not really worth it. As always, start with Romero first. He sems stronger then Dario in this battle, and his attacks hit a lot more often. Both Dario and Romeros attacks do around 30 damage. They are not too much of a threat, especially if you did the Mystic-Lucky Card combo in the previous Maya battle. Speaking of that combo, you need to do that in every boss battle in the game from now on. I will give reminders every now and then, and I will tell you NOT to do it, but this will get you some high levels, and allow for an easier gaming experience. After Romero, go with Dario. He should be a faster kill then Romero was, as he has lower evasion. Dont use any gatling attacks on him, since he will be killed off easily enough as it is. Last, go after Janus. Keep your HP higher, because janus counters your attacks. Just physically and magically attack him. If Clive and Jet have been building FP, go out and use Gatling (or Lock-On) on Janus. That should severly dent him, if not kill him. Continue attacking in any way you see fit, and he should die. This battle will be a lot faster then the previous battles. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch a scene, and you will get the Andro Shield and information on where to go next. You also automatically exit to Claiborne. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Drifters --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Claiborne ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 11,739, Y: 7,141 Suggested Level: 12 Shops: ARMS, Item, Inn, Save Point Items: Any Items you find in boxes Key Items: Horses (2,000 Gella) +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You are atuomatically brought here. Watch a scene, and your party will then deice what to do. Head south, and exit Claiborne like you would normally. Make sure to stock up on items before you leave. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 12 Enemies: Dryad, Pordarge +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ From Claiborne (Liz Claiborne...) head southwest (past another one ofthose plateaus) and onto the peninsula. head all the way down past the beach, and search around the area. In the center of the southern porthion of the peninsula lies Ka Dingel. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Ka Dingel ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 9,710, Y: 4,408 Suggested Level: 12 Enemies: Pordarge, Gagison, Annaberge, Empusa Bosses: Trask, Janus Items: Lucky Card x2, Duplicater, Gella Card x3, Gimel Coin, Heal Berry, Revive Fruit x2, Blue Bracer, Gimel Coin, Mini-Carrot Duplicater Chest: Booster Kit Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Well, this is the last dungeon in Chapter 1. It isnt the hardest, but it is decently long. Just keep your HP up, and you shouldnt have any problems. From the enterence, head directly north and into the second screen. You are immediately confronted with a puzzle. Head north, and jump down onto the lower level. Go to the two blocks to the west, and push the eastern block one step north, and two steps east. Now push the western block 3 steps east so they are lined up with each other. Now, head north, and go east around the room, go south, and up the stairs. Go back north, and go over the bridge of block you just made. There is a third block here now. Push this third block two steps east and two steps north. It should fall onto the ground. Now walk over this block and open the chest for Lucky Card x2. Now, jump down on the southern side of the platform, and push the block four steps west. Go back south, and walk over the two block bridges. Go through the newely accessible door. In here, head west up the stairs, and through the eastern door. In this room, step on the floor switch, and then head south. There will be a lever (whatever that little pully thing is..I am going to call it a lever) that you need to turn. Hold X, and rotate the analog stick counterclockwise, and the platform will slowly raise itself onto the higher level. At the upper level, head east, and jump down to the north. Go through the door here, and open the three chests for a Gimel Coin, a Lucky Card, and a Duplicater. head back to the previous room. Back in this larger room, jump off to the west, and step on the floor switch once again. Go rotate the lever once again. Back on the upper level, go east, and jump off to the far side (inaccessable normally). Over here, step on the floor switch, and roate the lever to go up to the upper level. Go up the second platform in the same manner, and go through the western door. In here, go west, and through the screen. Save, and go through the door to the south. In this room, head south, and you will be brought into a random encounter with a boss. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Trask EXP: 250 Gella: 1,500 Item: MoonStone +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ As you can see, trask is...well armored to say the least. If you try attacking him, he will just reduce the damage. Even your strongest attacks damage will not do more then 5 damage or so. That is the first problem you will face. The second is Trasks frequent counter attacks. he will counter your party with an attack called Bio-Missle, which does around 80 damage. This means that you need to keep your parties HP over 200 hundred at all times, or else they can be slaughtered by the counter attacks alone. You should just attack with Virginia physically until she gets 25 FP and enough to use Mystic-Lucky Card. After that, have her cast Shield on your party. Gallows shouldnt attack at all, but rather use a Gella Card on the Trask (3,000 gella is your friend) and the heal the party as needed. All right, now that the basics are out of the way, I'll tell you the trick to beating the boss. First off, have whatever character you have with Firey Rage use Cremate on Trask, and then that same round (or the next, but I suggest its the same round) have the character with Aqua Wisp use Refrigerate (the ice elemental spell) on him. This will crack the trasks armor, and you will be able to physically damage him. Now that trasks armor is broken, all physical attacks do around 200+ damage. Take note that he will still counterattack, but this time with the lattack Big press, which you should know by now, doesnt hit very often. Now you can attack him, and he should die within a few rounds. Even Virginia will do over 100 damage with her physical attacks. Reap the wonderful 3,000 Gella spoils, and be happy. Chapter 1 is soooo close to being over! +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, head south, and through the door. here, go northeast, and west onto the next screen. Now you are in yet another large room, and you need to get to the other side. Climb the ladder to the north. Now, go west, and jump onto the netting. Continue going west, and jump off at the far southwestern corner of the netting. You should be on an upper platform. No go south, and jump down to the chest. Open it for a Heal Berry. Now jump down to the lower level, and go north once again. Climb up the ladder, and jump onto the netting for yet -another- round of net swinging. On the netting, jump off at the far southwestern corner like you did the first time. Now, jump onto the second net to the south, and head west. At the end, fall off. Now, make your way up to the third net, and once on it, jump off at the northwest corner, and open the chest for a Revive Fruit x2. Now, jump down, and make your way back to the third net once again. Once at the third net, jump onto it, and CLIMB (remember, stay near the edge, and press X) up to the top of it. Once on top, notice that there will be two doors to the west. Start by going through the north door. Now, head east down the stairs, and enter the southeastern door. There will be two chests in here. Open the first chest for a Blue Bracer, and use a Duplicater on the second chest to get a rare Booster Pack. Now, exit the room the same way you entered. Head west up the stairs, and go back into the larger room. In the larger room, head south, and go through the northern door. Now, go north, and onto the platform. You will notice 2 fires. Put gallows in the lead, and have him put ONLY the first fire (the southern one, closer to the entrence) out. Now, jump down to the north, and head as far north as possible without jumping to the lower level. Now, turn around, and have Gallows put the second fire out. Now, jump off to the north, and go up the stairs. Go through the door. Head west up the stairs, and go through the eastern door. There is no puzzles in this final room. Open the chests immediately south of you, for a Gimel Coin and a Mini-Carrot. Now, go east, and watch a scene. Now would be an excellent time to use that Gimel Coin. Continue east, and go up the final elevator. On this top floor, watch an excellent scene, and prepare for the final battle in Chapter 1. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Janus EXP: 310 Gella: 380 Item: Mini-Carrot +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Janus fights alone this time, but he is about 5 times stronger then he was in the previous battles. He is faster, and he always counters your attacks. Be warned that you have to be very cautious in this battle. If you go on an all out attack spree, Janus will slaughter your party with counter-attacks, and I can promise you, that will not be fun. First off, do not use magical attacks on Janus. He will just heal himself for 300 HP with a Heal Berry. So you are limited to physical attacks and defensive spells. Virginia may want to Shield your party, and use Mystic-Heal Berry. Of couse, have Virginia use the Lucky Card combo first. You may actually want to use some of those Mini-Carrots you may have stocked up on before this battle if you havent already. Janus's attacks do 50-60 damage to the entire party now, and his normal physical attacks do 40 damage. Janus's physical attacks are stronger then his normal attacks, and do 60 or so damage. He has 2-3 attacks per round, as well as the counters, making him a very fast, and strong opponent. Attack him only with physical attacks, and soon, he will start COUNTERING with Multiblast (the attack-all ability he uses) this point is the most dangerous time. He can kill off characters that dont even attack him. Becuse of this, you need to limit your attacks, or else have Virginia and gallows on constant healing duty. For an offense, have Clive and Jet use Galting. As I said, use Mini-Carrots to do more damage to Janus. This battle will be fast, but like the Moor Gualt battle, it is deadly. Kill Janus as fast as possible, and dont let your party members die off. PS: Use a Gella Card. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, Chapter 1 will end. Watch a lot of scenes, and your party is automaticaly back in Claiborne. ***************************************************************************** ************* Chapter 2 ************* ***************************************************************************** =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= A Hive of Scum and Villainy --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Claiborne ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 11,739, Y: 7,141 Suggested Level: 14 Shops: ARMS, Item, Inn, Save Point Items: Any Items you find in boxes Key Items: Horses (2,000 Gella) +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ As you enter, your parth is already layed out before you. Head south, and exit the Saloon/Inn. Outside, head east and talk to the odd looking woman (Becky) once again. She will tell you where to go. Now, if you havent bought the horses already, now it is required. Head a bit west and into the barn. Talk to the man in here, and pay 2,000 Gella to buy the horses. They will appear outside of town when you exit Claiborne. After buying the horses, you are ready to go. Exit the barn, and head west. Go south, and exit Claiborne. As you exit, watch a scene. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 14 Enemies: Dryad, Pordarge, Oak, Orc, Axe beak +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Your goal is the town 'Little Twister'. From outside of Claiborne, jump onto your horse with the X button, and head directly west. Pass Westwood, and you will see some land that is barren. Dont slow down, and head over to the area. If your horse stops, back up, and run over west once again. If he jumps over, you are where you need to be. If he keeps stopping, back up farther each time. After you're able to jump over the rift, head southwest, and walk along the area at the edge of land. Once you see a beach, head a bit north, and search. You will find Little Twister. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Little Twister ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 6,105, Y:8,301 Suggested Level: 14 Shops: ARMS, Item, Inn, Save Point Items: Any Items you find in boxes, Duplicater, Black Market items (not yet) Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is little Twister, the Mos Eisley of Wild Arms 3. Everyone here is engaged in illegal activities, like the Black Market. Also, this is the birthplace of the now infamous Janus Cascade. From where you enter, head north, and follow the town as it curves east. Go through the door in the middle of the Sheriffs office and the Saloon/Inn. In here, head north, and notice the leveer on the wall. Rotate it with X and the left analog stick, and the door to the west will open. Go through that door. Once back outside, you are on the far, less populated side of Little Twister. Break the box east of the door, and head oytside the towns boundaries (dont go too far, or else you will leave town). Head northwest, and open the chest here for a Duplicater. Head back to the doorway where you entered the town, and head west. Over here, you will notice an empty shack. Also take note that this is where the ARMS shop is, so upgrade here whenever you can. Head back west when you are done, and go back through that abandoned shack into the main town. Back in the main town, head west and enter the largest building in town, which is the Saloon. Kinda makes you wonder what they do with their time, doesn't it? In here, make sure you have 500 Gella, and then talk to the owner/barkeep/inkeeper. Now choose chat, and when given an option, chose 1: "Point to the 500 Gella bottle". Now, watch a scene. Talk to the lady in charge once again, and select chat. She will tell you where you need to go. Now head out of the inn. Head in either direction, prepare your party, and exit Little Twister.
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