Wild Arms 3 - Strategy Guide (Page 03)
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Head north, and break some more spears. There are two sets this time. Exit to the west. On this screen, head north, and there will be three spears. These come out of the wall at youn, so you need to be careful. break them the same way you do the normal spears. After getting past them, open the chests to the west for Revive Fruit x2, and a Gimel coin. Use the Gimel coin now, and head down the stairs to the north. Watch a scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Tatzelwurm EXP: 48 Gella: 52 Item: Dragon Fossil +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Have Jet start by attacking normally. Dont use any FP, as you are going to need it later. Jets attacks are strong, doing 50-70 damage to Tatzlwurm. Those are some crappy translaters...wurm...jeeze. tatzle is fast, but not as fast as Jet. His attacks do about 2-5 damage to Jet, which is nothing if you have Jet at a higher level. But his Baking Breath does about 10 damage, so that is far more of a threat. After a few turns, the Tatzelwurm will heal himself with Recovery. Jet will now tell himself what to do. Use Jets Force Command, Accellerator, and Tat will be killed. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch a scene, and go south. Try and go up the stairs, and watch another scene. Head through the newely opened door. Here, go west, and jump onto the netting. Climb onto the top of it, and jump onto the netting to the south. Climb to the top of this one as well, and go south again, jumping down onto this one. Jump onto the lowest net. Go north, and jump onto the netting here. Climb up onto the top of the net, and jump onto the net to the east. Climb onto this one, and climb up the ladder. Here, jump onto the northeast net, and climb on top. Turn south, and light up the crystal (lamp?). Now, head west, and before jumping onto the next net, aim for the second crystal. To hit it,you need to be on the corner of netting. When you get it, jump onto the next netting. Climb on top of this one too. Go west, and jump onto the last net, climb on top, and then jump down to the lowest net. On the lowest net, go east, and jump onto the net that is down. Climb up it, and do the same to the southernmost net. Climb the ladder. In here, watch a scene, and head southeast. Examine the wall and watch a scene. Jets POV will end. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Gallows --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A Suspicious Intruder: Difficulty: 2/3 Watch a scene. And be careful to read Gallows' newspaper when the game closes in on it...it has absolutely nothing to do with the article titles! The Arc Scepter article title has information about horses and Call Whistles... *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Baskar Colony ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 13,005, Y: 10,912 Shops: Inn, Save Point Items: Heal Berry x5, Gimel Coin x3 +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Gallows is the only character that starts in a town. When you gain control of Gallows, head east and talk to 'Ellen'. She will ask you three questions. Chose the top answer first, and then chose the second answers the first two times (basically you want to tell her where you are going, and tell the truth about it). She will hand you five Heal Berries and three Gimel coins. Now, head north, and enter the northmost door (its in rock). This is the sancuary. Watch a scene here, and exit the screen to the south. Continue going south on the main town screen, and exit Baskar Colony. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** World Map: Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Enemies: Balloon +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This will be your first time on the world map. Outside baskar, head south, and when you can, go through the mountains. By the beach, head southeast, and before you reach the desert area, search arounf the grass to the south, and you will find the Southern Sanctuary, AKA: Fallen Sancutay. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Fallen Sanctuary ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 12,945, Y:8,506 Enemies: Pillbug Boss: Kesaran Pasaran (x4) Items: Heal Berry, Tool: Freezer Doll, Gimel Coin Key Items: Arc Scepter +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Note: All the enemies in the Fallen Sancutuary are weak versus Ice attacks. Have Gallows use Refrigerate on all of them, and you will get ice gems after battle. Now this is important. Get as many ice Gems as possible (hopefully over 20) as you can sell them for quite a bit of Gella later on. From where you begin, watch a scene. Head north, jump down to the lower level, and pull the lever to the north. This will allow you to exit the Sanctuary, by bringing the stairs behind you out of the wall. Now, ignore those steps, and go north some more. Go through the door and enter the main dungeon. In here, go north, and when you see a block, press X to push it. Push it 3 squares (basically steps) north, and onto the switch. This opens the door. Go through it. In this room, head a bit north, and enter the room to the east. In here, open the three chests for a Tool: Freezer Doll, a Heal Berry, and a Gimel Coin. Exit the room the same way you entered. Back in the hall, follow the path north. At the end, there will be a lone flame. Have Gallows equip his Freezer Doll, and press Square when facing the flame. This will put it out, and open the door. Go through it. In this next room, head west, and then south. Go through the door at the end. In here, you will notice that there are four fires, instead of one. Go into the center of all four of these flames, and hold the square button down. Rotate the left analog stick (while holding square) and gallows will turn all the way around, putting all of the fires out. After doing this, head through the newely opened door. In this next room, head east down the path, and through the door at the end. In here, go north, and through yet another door. In this room, there are two switches and a block. Move the block 3 Spaces left, and one south. it should be on the floor switch now. Now, walk over to the newely lowered switch, and step on it. This will open the next door. Go through it. In this next room, head north and ignore the floor switch. You wont be able to access that for a long, long time. So go through the northern door. Continue north through the next room, and go through yet another door. Continue north in this room, and you will see more flames. Do as you did before. have Gallows stand in the middle of them, and then hold the square button while you rotate the left analog stick. After all the fires are out, the next door will open. Save, and then go through the door. In here, watch a scene, and the inevitable happens... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Kesaran Pasaran (x4) EXP: 48 Gella: 52 Item: Ice Gem +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle is four against one, so things can get out of hand if you are weak. Luckily, gallows has high HP and should be able to survive a lot of their attacks. But still, be cautious. Their attacks do 5-10 damage with each hit, and that is up to 40 damage a round. Gallows cant stand long against that, so have him heal if he gets under 70 HP. Gallows should physically attack as the battle starts. Two attacks should get rid of one of the Kesaran Pasarans, but it may be three, if your Gallows is weaker. When one of the Kesaran Pasarans is killed, all of the other enemies (three of them) will only do an action called 'Issuing Warning'. At this point, you need to kill one more off. (Try to have 25 FP before killing the second one off). After killing the second one off, watch a scene, and you are back to where you started: against all for Kesaran Pasarans. Now is when you can win. If Gallows has 25 FP at this point, have him use his Force Abiltiy, Extension, and have him attack all of the enemies with Refrigerate. This should kill them all instantly, and the battle will end. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch a scene, and head south and out of the screen. Continue south here, and go to the screen previous. Continue south, and watch a scene. talk to Shane, and he will tell you what to do. Now, open the Menu, and chose Item. Use the Arc Scepter from your inventory. Now talk to Shane again, and watch a scene. Gallows' POV will end. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Clive --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A Drifter Guardsmen: Difficulty: 3/3 Clive has the shortest introduction, but the hardest mission. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Den of Miasma ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 11,969, Y: 16,942 Enemies: Barghest Boss: Goldrake Items: Heal Berry, Heal Berry, Revive Fruit x2, Gimel Coin, 300 Gella, Heal Berry Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ The enemies here must be the slowest enemies in the game. They are slower then Clive...and that is just sad. Clive's battles are going to be a bit longer then the other characters' because of his lack of bullets in his ARM, and he will need to defend to restore them, so be patient. When you have control of Clive, talk to the villager, and he will give you a Heal Berry. Now head north, and folow the twisting path onto the next screen. Next, go east and through the door onto the next screen. Here, open the chest to the south for a Heal berry, and then head north. You will notice that its a dead end. Rotate the camera so its facing the western wall, and you will notice that it is oddly colored. Have Clive use his tool, the Bomb, near the wall, and then the door will be blasted open. There wil be an intersection here immediately. Go down the west path, and enter the door on the south wall. On this screen, blow up those weird blobs with some bombs, and walk over them quickly (they can regenerate). Open the chest for Revive Fruit x2. Now head back over past the blobs, and go back through the door. On the previous screen, head east and north, bombing those rocks out of the way. At the top go through the door. Here, walk north, being careful not to fall off the edge. Go through the door at the end of the 'bridge'. In here, head north, and west when needed. Kill off some more dangerous blue blobs (with more bombs...arent we glad Clive has unlimited usage for them?) and pass the door. Open the chest for a Gimel Coin. Now go back to the door you passed, and enter it. In here, head directly west, and bomb the wall. Go through the newely opened door. In here, you will notice a mysterious red orb. You cant do anything with this red orb until much later in the game, but you can still look and drool over what it may mean. Open the two chests in here for a Heal Berry and 300 Gella. Head back through the door. Break the rocks to the north, and bomb the blobs. Go through the door at the end. Here, save, watch a scene, and head north along the wall. Watch another scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Goldrake EXP: 64 Gella: 60 Item: Potion Berry +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ First off, like 90% of the other enemies in the game, Goldrake will go before Clive. this means you need to be on the ball with Clives HP. Clive has excellent defense, but that doesnt mean he cant be in danger. Goldrake does 5- 10 damage with his normal attacks. Don't worry about Clive missing throughout the battle, he rarely misses any enemy with his normal attacks. Besides, his normal attacks do over 70 damage even this early on. Defend when you run out of bullets, and continue attacking. After around 275 damage, the Goldrake will begin to fly, and then you can not hit him with normal attacks. Now, Clive needs one bullet, and 25 FP, so defend if needed. Now, use his force skill, Lock-On, and the battle will end. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, Clive will be poisoned. You cant do anything about it at this point, so deal with it. he will lose HP as he walks, or all around moves. And you also have to get out of here. This is going to be a long, painful walk back to the enterence. From the Goldrakes nest, bomb the wall, and go through the door. here, head south, and watch a scene. A boulder will now go in your way. Head over to the boulder, stay in one place, and press the square button as rapidly as possible about 10 times. After about 6-8 bombs blow up, the boulder should shatter. If it doesnt, keep at it. Remember, they have to be RAPID, and in one place, or else it wont blow up. When it blows up, go through the door to the next screen. Here, jump down to the lower level, and go right. Jump down another level, pass the first door, and enter the second. Head south, and go through the next door. He3re, head west, and go through the final door. Watch a scene. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Ballak Rise ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Enemies: None Boss: Goldrake Items: Antidote Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Here, watch a scene, and you will then be forced directly into another fight. That is, after you get an Antidote. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Goldrake (Round 2) EXP: 78 Gella: 80 Item: Antidote +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Like the previous battle, the Goldrake will always act before Clive, and you should treat that as a threat. Clive has high defense, but the Goldrake is much stronger this time. Also take note that this battle will be quite a bit longer then the first one. On the first turn, Goldrake will use his poison attack. Have Clive atack the first round, and on the second, us the Antidote. The Goldrake will not use the poison attack again. Now you need to attack the Goldrake as much as possible. because he is permanently flying in this battle, it is hard to hit him. It takes a bit to get Clives FP up, so you may want to us a Mini Carrot. But have him attack until he gets 25 FP, and every time he does, have him use Lock-On. Have Clive use Lock-On not once, but 2-3 times and he will die. This battle can be annoyingly long if you are weak, but its still doable. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Clives POV will now end. ***************************************************************************** ************* Chapter 1 ************* ***************************************************************************** Chapter 1 starts after you have finished all 4 of the prologues. You can do them in any order, but Chapter 1 will start when you finish them all. Watch a few scenes, and your party will be together. You wont have any chance to upgrade, and your levels and stats are kept from the time you finished the bosses in each characters' respective areas. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Beginnings --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Train ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Enemies: None Boss: Janus, Romero, Dario Items: None Key Items: Arc Scepter +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Watch a few scenes, and you are forced into a battle immediately. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Janus, Romero, Dario EXP: 56 Gella: 200 Item: Heal Berry x2, Mini Carrot +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle is a lot harder then the previous boss battles. Even though you have all 4 party members, this can still be a challenging fight. Especially if your characters are under-levelled. Try to get all of your characters to around level 6 in their own perspective dungeons. Virginia will be the hardest character to keep alive here, as she most likely will only be at level 4 or 5. She has the lowest physical defense at this point, as well as the lowest HP, so keep her at full health at all times. You should start by killing off the weakest of the baddies, Romero, first. You can kill janus for a quicker end, but it will be harder, and far more dangerous if you go that route. janus himself is the worst threat of the battle, doing 10-30 damage to all party members at once. The other two dont hit very often, but getting rid of them will make the battle a lot easier. Kill Romero with pure physical attacks. If you need to have the entire party healed have Gallows use Extension-Heal or Virginia use Mystic-Heal Berry. But have gallows heal with his spells most of the time, and it should work. Jet and Clive should constantly attack, and defend when they ruh out of ammo. After killing off Romero, go for Dario. He is as easy to kill as Romero was, but save Jets and Clives FP if you are saving it up. Just keep attacking and keeping Virginia at full health. After killing off Dario, use all your FP for Gatling, and use it on Janus. This should easily kill him off, but if it doesnt, just continue to attack and heal and he should fall in no time. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch a scene, and you are placed onto the world map. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Enemies: Balloon, Gob +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Your goal is now Baskar Colony. From where you begin, head northwest, and then west. When you reach the mountains, continue west past fallen sanctuary. At the beach, go northeast, and enter Baskar Colony. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Guardians --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Baskar Colony ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants:X: 13,005, Y: 10,912 Suggested Level: 6 Shops: Inn, Save Point Key Items: 1,200 Gella, Arc Scepter +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ When you enter the town, watch a scene. During this scene, you will get 1,200 Gella dnt eh Arc Scepter. Head south and exit the town. It's time to go (yet again) back to Fallen Sanctuary. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Enemies: Balloon +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is another short walk. You should know the way back to Fallen Sanctuary, but I'll guide you anyway. Head south, and west when you get to the Beach. Re-enter the Fallen Sanctary. Save before entering, there are four bosses ahead of you! *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Fallen Sanctuary ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 6 Enemies: Pillbug Bosses: Grudiev, Moor Gualt, Fengalon, Schturdark Items: None Key Items: Firey Rage, Aqua Wisp, Terra Roar, Gale Claw +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Inside, head north, and go up that set of stairs you ignored the first time you came in. You should be out in the open, and a scene should play. If this is where you are, this is where you need to be. After the scene, head in the direction your party is facing. Examine the wall, and then select yes, you will use an Arc Scepter. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Grudiev EXP: 34 Gella: 0 Item: Terra Roar +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle is with the Earth Guardian. He has the strongest defense of the guardians, as well as the higest HP. he isnt the strongest, but his attacks do pack a whole lot of puch. His attack all attack, Planet Breaker, does 50 (or more) damage to all party members, so you are going to be needing to heal after that. He sometimes counters with 'Mega Smash', but it rarely hits. If it does hit, it will do around 40 damage. Keep your entire party over 80 HP at all times, and attack normally. It will take a while, but use gatling when you can, and he will eventually die. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, you will recieve the Terra Roar medium. Now, you have three more to go. This time, head directly south, and go up the path. Examine the wall, and select yes. You are brought into another battle. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Moor Gualt EXP: 34 Gella: 0 Item: Firey Rage +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This battle is a lot faster (as Moor is stronger, and faster then the other guardians) then the previous battle. But, Moor is the strongest of the Guardians. He has the lowest HP, but his attacks can kill of a weak, low- levelled Virginia in one hit. His Firey Rage is the worst, doing 80+ damage to all. Moor has low defense, but that doesntmean he will go down easily. His physical attacks do 60 damage, so you damned better keep your HP way up in this battle. He also uses magical attacks. Just hope he does those attacks more then his other, as Cremate only does around 30 damage. As I said, this will be a fast battle, but it will be deadly. In my opinion, this is the hardest of the Guardian battles. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, you recieve the Firey Rage Medium. 2 more to go! Head directly west this time, and examine the wall here. Do the same as last time, and select yes. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Fengalon EXP: 34 Gella: 0 Item: Gale Claw +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ As you may (or not) have expected. Fengalon is very fast. He is faster then most of your entire party, and so you must heal beforehand, to make sure he doesnt kill you before your party can even react. Though he is fast, he also has the weakest attacks of all the guardians. He has average defense, so that shouldnt present too much of a problem. Note that he does cast a lot of support spells on himself. These will cause him to go faster, and to make your attacks hit less often. The latter is more of a problem since Fengalon is faster then your party to begin with. Fengalons physical attacks do about 50 damage, and his magical attacks do around 30 damage. Take note that he sometimes counters, so you may not want to have your weaker characters physical attack him. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, you recieve the Gale Claw medium. Last one! Head directly north, and do the same as you did the previous 3 times. This is the last battle, but it shouldnt be too much harder then the previous. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Schturdark EXP: 34 Gella: 0 Item: Aqua Wisp +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Surprisingly, this enemy is not a magical attacker. In most video games, the water elementals are magical attackers, but this is a physical attacker. Assult Tide is the weakest of all the Guardians' attacks, doing 30-70 damage to your entire party. Schurturdark has high physical defense, which is rather obvious when you look at him in battle. Schurturdark counters your attacks with Big press, but the attack rarely hits, even with low Reflex characters like Gallows and Clive. His normal magical attacks do around 30 damage, which isnt nearly as big of threat as it might seem. Just kill him off the same way you killed off the other Guardians, and the battle should be over quickly. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Now that you have all the Mediums in your posession, its time to head back to Baskar Colony and talk to Granny. Head down the stairs, and back into the main sanctuary. Watch a scene, and your party is automatically brough back to the World Map. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Enemies: Balloon +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ *sigh* here we go back to Baskar Colony. Once again, you most likely know the way, but in case you don't... Head west to the beach, and go northeast to Baskar Colony... *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Baskar Colony ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants:X: 13,005, Y: 10,912 Suggested Level: 7 Shops: Inn, Save point, Item Items: None Key Items: Firey Rage, Aqua Wisp, Terra Roar, Gale Claw +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ When you enter, watch a scene, and its time to 'Invoke' your new mediums. This is a delicate process, and you will want to keep the same Mediums equipped throughout the game. Making a choice for gallows is actually the hardest. I suggest giving him Terra Roar, or Aqua Wisp. Because Gallows has Extension, both of those paired with Extension will give you the biggest advantage. Throughout the beginning of the game, I suggest having him with Aqua Wisp, because Virginia cant be on healing duty full time, and Extension- Heal will work for quite a long time. Of course, if you want your party to take less damage, have Terra Roar, because of all its support spells. I useually set mine up: Virginia - Terra Roar Clive - Gale Claw Jet - Firey rage Gallows - Aqua Wisp But its your game, and I here to guide you through it, not dominate it. After you have Invoked all of your new mediums, head south and talk to the man in green. Note: If you did what I said, and had Gallows get quite a bit of Ice Gems during his trip to the Fallen Sanctuary, you will be in luck here. Sell those Ice Gems (you may want to keep around 5, just in case) for 100 Gella each, and you should easily get quite a bit of money. I got around 3,000 Gella just from those Ice Gems at this point. And if you do this, you will be able to buy the World Map, for 5,000 Gella. You will need this, so I suggest buying it as soon as possible. And if you can, why not now? Select Chat, and the man will tell you where to go. Head out of Baskar, and watch a scene. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 7 Enemies: Balloon, Gob, Beast Slug, Spartoi +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ FOr once, we are actually leaving this horrid, tiny area. yay! From Baskar, head southwest, and past the Fallen Sanctuary. Continue east, and you wiventually get to a large, flat stretch of land. From here, head southeast until you see some railroad tracks. Once here, turn south, and cross over that small 'land bridge'. On this other piece of land, head southwest, and eventually you will see a beach. Search around here, and you will find the town you are looking for: Jolly Roger. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Enemies or Allies? --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Jolly Roger ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 15,368, Y: 5:457 Suggested Level: 7 Shops: ARMS, Inn, Item, Save Point Items: Any Items you find in boxes Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Note: Take note of the item shop. The item shop is sometimes randomized from all of the locales you have visited, and it may take a while to find it. But note that he will always be there the first time you enter the town. When you enter Jolly Roger, watch a scene, and head west. Enter the first door to the south (it has a sign that says: ARMS by it). In here, talk to the woman, and you will get to the ARMS shop. Note: there will be a lot of ways to customize your ARMS, but it mainly is done by how you play the game. You may want Virginia weaker, but having a good gatling ability. That would be more WGT (less?) onto her ARMS. Or you may want to have Gallows as aphysical attacker, and neglect all of his other crappy stats. Look in the ARMS section to learn about some suggestions I have for upgrading ARMS. Make sure to upgrade at this point, as you should have the money.When you are done, exit, and head west. Enter the largest building in town (it has a sign that says 'Belle Star'). In here, talk to the woman, and select 'Chat'. The lady will now give you an incredible deal, so make sure you select 'Yes, it's a deal' when you can, and watch a scene. After spending the night and watching the scenes, head out of the saloon/inn. Outside, watch yet another scene (we are dealing with pedophiles here...the poor girl...) and then head east, up the stairs, and out of the town. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Filgaia ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Suggested Level: 7 Enemies: Gob, Beast Slug, Spartoi +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ From Jolly Roger, head southeast, searching every few steps. you should find 1,500 Gella. Continue going southeast until you reach the end of the area. Search around here, and you should find your next dungeon, the Ruins of Memory. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Ruins of Memory ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 15,368, Y: 5,457 Suggested Level: 7 Enemies: Annaberge, Blue Book, Spartoi Bosses: Janus, Romero, Dario Items: Heal Berry, 1,500 gella, Gella Card, Dragon Fossil, Lucky Card, Gimel Coin, Mome Pen, Growth Egg Duplicater Chest: Name Tage x3 Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ When you enter, head north onto the next screen. In here, continue north, and into the main hall of Ruins of Memory. Watch a scene here. After the scene, head north and east. Go through the northeast door, and the real dungeon begins. In this room, go south, ignoring the second door (for now). Here, you will find a switch surrounded by blue. That blue is glass. Have Clive use his Tool (bomb) on the side of the glass, and it will shatter. Step on the switch, and the door will open. Go through it. In this room, head south. At the dead end, go east and up the stairs. Face the lamp (globe? Whatever are these things called?) and have jet use a Boomerang to hit it. This will light the lamp, and open the door. Head back down the stairs and go northwest. Go through the western door. In here, you will notice that you are on an upper level. Put gallows in the lead, and have him use his Freezer Doll tool. Hold down square and rotate the left analog stick like you did in Fallen Sanctuary, and when all the fires are out, the door will open. Go through it. Head north down the stairs, and use Clive. Have him break the glass surrounding each of the three items with his bombs. Start by opening the chest to the far south, and you will get a heal berry. Now head north, and push the block Five steps (spaces) north, and onto the floor switch. This will open the door. Go through it. In this room, immediately break the glass west of you and open the chest for 1,500 Gella. Now head north, and there will be two doors. The door to the south is unless (It will be useless until much later in the game), so enter the door to the north. Start by breaking the glass north of you, and getting the gella card from the chest. Now head west and follow the path north. Ignore the eastern door for now, and go through the northern door. Open all three (jackpot!) chests for a Dragon Fossil, Lucky Card, and a Gimel Coin. when you have all of them, exit the room the way you entered. Now go south, and enter the eastern door. When you are here, the door will close behind you. Head east under the bridge, and you will notice the statue to the northeastern side has something different about it. Bomb the statue, and you will reveal a floor switch. Step on it, and both doors will open. Go through the far eastern door.
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