Wild Arms 3 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Wild Arms 3 - Strategy Guide (Page 02).
ARMS shops are a place where you can upgrade the stats on your ARMS. Using these shops is almost required, as ARMS greatly increase stats, and the characters' performance in battle. You should check out the shop every time you enter a new town. ---------- Item Shop: ---------- In some towns, you will see a strange man in green. This man is called Roykman. He will sell you items and weapons. When you want to buy items, select buy, and then he will give you a full inventory of status haling, and other items. You can buy all items in white. If you dont have enough money for certain items, the object will be in grey. =-=-=-=-=-=-=-=-=- Roykman Inventory: =-=-=-=-=-=-=-=-=- Antitidote 20 Medicine 10 Pixie Dust 40 Pinwheel 60 Toy Hammer 10 Peppy Acorn 40 Breath Mint 40 Seed Powder 20 Magicleanser 40 Call Whistle 100 World Scren 5,000* *You can only buy the World Screen item once. But luckily, you wont be needing more then one of them. =-=-=-=-= Dungeons: =-=-=-=-= Dungeons are what you will most frequently be visiting in Wild Arms 3. There are more of them then any other field screen in the game. Because you are in them so often, I will give you a basic rundown of what to expect. Take note that there will be no puzzle solutions here; I will save those for the walkthrough. ----------- Encounters: ----------- As I explained earlier, you will get to random encounters in dungeons. You can tell that you are going to get into a random encounter when a exclamation point (!) appears over the top of your characters' head. These exclamation points come in three colors: White Green Red Each color has a specific meaning. Now when anywhere, take a look at that weird gauge in the top corner of your screen. That is called the encounter gauge. With Wils Arms' 3s encounter system, you can dodge encounters by pressing the O button when you see one of these exclamation points. The exclamation point will not turn green until you have a higher Migrant level (raised by Migrant seals found throughout the entire game). This means that dodging the encounter will not cost any points on that gauge, the ECN. When the gauge is red, two things can happen, each depending on your current ECN points. If the gauge is too low, and you wont be able to stop the battle, then the exclamation point will be red. The second red exclamation point is far more dangerous. You will usually start seeing these in Chapter 2. There are two things that can happen with a red exclamation point. Either your party will be back attacked (and the enemies have an entire turn on your party), or ONE party member will have to fight the battle alone. For 3 rounds the party member will be alone, and at the enemies' mercy. This is very bad. Try to avoid both of these for your own sake. ----- Gems: ----- In dungeons, you will notice oddly colored gems. These gems, found in White and orange, are always beneficial to your party. The White gems restore some points on your parties ECN gauge, and the Orange gems restore some points to your parties' VIT. Very useful. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Menu Screen --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The menu screen is where you will do all of your party preparations for dungeons and battles. The menu screen is also one of the more used screens in the game. Take note that to get to the menu screen, you have to press Triangle (in the default control settings). =-=-=- Items: =-=-=- The item screen is the command on the far left of the menu screen. Here, you can rearrange items, and use them as you see fit. There are three commands on this screen. ---- Use: ---- This is the command that lets you use any items you have in your inventory. You can not use items that are greyed out, only 'white' items. You can search through an items description by pressing the Triangle button, to see what the item does. Scroll up and down, and press X to use the item. ----- Move: ----- This allows you to rearrange items as you se fit. This is the long route to rearranging them, but it works nontheless. ----- Sort: ----- This automatically sorts your items for you. This is definitely useful when you have a wide variety of items and you don't have the time to move them all into their proper places. This is especially good for battle items and the like. Use this often. =-=-=-=- Mediums: =-=-=-=- This second command allows you to equip, change, or invoke mediums. This is an area you have to master to completely master the game. ------- Invoke: ------- This command allows you to invoke, or equip a medium on a character. To do this, select this command, and then chose what character you want to invoke a medium for. Then you should have a list of what mediums are available, and what mediums the character has equipped. Select what medium you wish to invoke (or remove) by scrolling up and down, and then press X. The stat changes are shown on the left side of the screen. ---------------- Personal Skills: ---------------- This comand allows you to set and choose personal skills for a character to have and equip. When you choose personal skills, your list of 4 characters will be shown, as well as the PS available for use out of the PS abailable period. You gain 1 PS skill point when you gain a level. Now that you can see the skill points, you know if you can equip skills on that character or not. Scroll up or down to the character that you want to set skills for, and then press X. You will now be shown a screen. This screen is for setting skills. Take note that there willonly be skills to set if the character has a medium invoked. When you see some skills, scroll over to the one you want, and you should see how much FP it costs to make one level of that Skill. (Its in the top right corner of the screen). If you have enough, press X, and set one level of the skill. You can set up asmany levels as the game allows you to with the skill. Some skills only allow one level, and others allow four. Those 'blocks' show how many levels you can power the skill up. ------ Equip: ------ This area is for equipping mediums with items. The items you quip on a medium gives extra personal skill skills(eh?). So if you were to equip a Clear Chime on one medium, the character equipped with that medium would have a Confusion Ward personal skill. Take note that these are permanent, and that if you remove the item, the item WILL be lost forever. You wont be able to get it back. So chose wisely when choosing what items to place on Mediums. Mediums can only equip 5 skills. =-=-=-=-=-=- Auto-Battle: =-=-=-=-=-=- Auto-battle will help you a lot in the long run. It lets the AI do the fighting for you. You will have three choices: Manual: You can select the characters commands. All Out attack: Character only uses physical attacks. Best on characters like Clive and Jet. Balanced: Character will use Physical attacks, magical attacks, items and skils to heal the party of kill off the enemies. This is best on a character like gallows and Virginia. Use this command on normal enemies if you are mad at random encounters. =-=-=-=-=- Formation: =-=-=-=-=- Formation stands for the order you select commands for your party. If you want to select commands for Clive before Virginia, you can change the formation. This is probably the least useful of the commands. =-=-=-= Status: =-=-=-= This command lets you see each characters' status. You can see their luck, and all of their other attributes with this command. You can use the directional buttons to switch pages. Each page has different information on it. ------------------- Stats: ------------------- LVL: This is the characters current level. Raised by getting more EXP. HP: Characters Current HP/Max HP. FP: Characters FP at the start of a battle. Goes up one point when you level up. VIT: Current VIT/Max VIT. VIT allows your character to resotre HP after battle. MTC: Material count. If you have 1 or more of these points, you can 'Summon' a medium in battle. Summoning a medium costs all FP. This can only be restored by sleeping at an inn. EXP: The characters' total experience. NXT: This is next. The less numbers here the better. Shows how much EXP until you reach the next level. ARM: The name of the ARM your character uses. ------------------- Parameters: ------------------- ATT: Attack. This shows how much damage your character does physically when he or she attacks. DEF: Defense. The higher this stat is, the lower physical damage the character will take in battle. MAG: The higher this stat is, the more damage the character does with magical attacks. Also the higher the stat is, the character will heal more HP with heal spells. MGR: Magic Resistence. Basically magic defense. The higher this stat is, the less damage the character will take from magical attacks. RFX: Reflex. The higher this parameter, the better chance a character has to dodge attacks. Also, the higher it is the faster the character will be in battle. A character with high RFX will go earlier in the battle turn then someone with lower RFX. AIM: Self-explanitory. The higher this is, the better chance your character will hit the enemy with a physucal attack. LCK: With a higher LUCK stat, your character will have better chance getting pre-emptive attacks, and have more of a chance of doing critical hits in battle. ------------------- Personal Skills: ------------------- Here, you can view the personal skills that a character has equipped, and can use all around. Only skills in yellow are ones that the character has equipped. ------------------- Arcana: ------------------- This area lets you view the arcana a character can use in battle, and its FP cost. ------------------- ARMS: ------------------- This lets you view what your characters' ARM(S) parameters are. These can only be changed in an ARMS shop. =-=-=-=- Options: =-=-=-=- This command lets you set your in game options to suit your styles. Most people use default, but if you want to change them, this is the command you will choose. *-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*- *-_-*-_ Characters *-_-*-_ *-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*- This section is devoted to the playable characters in Wild Arms 3. I will give you a basic rundown on each characters, strengths, weaknesses, bio, battle abilties, and ARM abilities. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Virginia --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Virginia is the kind hearted young woman who became a drifer looking for her father. She has a strong sense of 'justice' and will take donw all the bad guys as necissary. Sadly, she is green, and tends to trust the wrong people. =-=-=-=-=-=-=-=-=-=- Virginia In Battle: =-=-=-=-=-=-=-=-=-=- In battle, Virginia's Force skill is one of the most useful in the game. Its called Mystic, and allows you to use items on your entire party. That means you can heal your entire party in one turn, using ONE (yes one) item. It saves a lot of items in the long run, and is definitely worth the 25 FP it costs to use. Both early in the game and late in the game, this skill will shine, and get you through the tough spots. It also allows you to double your EXP in boss battles with the Lucky Card + Mystic combo. Using four rare items for the price of one is always fun. Virginia in battle is meant for speed. She is the best healer in the game, as she goes before almost every enemy. And because of her great Force skill, she makes a better supporter then Gallows. Virginia has the weakest physical attacks in the game, but she has the highest reflex, and the second highest magical attack, so she works better as a magical attacker then a physical attacker. She has the lowest HP in the game. =-=-=-=-=-=-=-=-=-=- Virginia's ARMS: =-=-=-=-=-=-=-=-=-=- Virginia, like most female characters in video games, are meant for speed and spells. Virginia is not a naturally strong physically attacking character, and that is her main weakness. Other then that, she has a good HIT, a low CRT, and excellent skills in both WGT and BLT. Because of this odd setup, you should probably use most of her upgrade slots for SHT, HIT, and CRT. Since she already has the lightest weight weapon in the game, you don't need to bring the WGT down as much as you do for some other characters. But its a good idea to actually bring it up, because she wont do as much damage with SHT as the other characters, and with a higher WGT, she can use Gatling more often. Her SHT actually wont be needed as much as you think it would, mainly because of the fact that Virginia will be the main healer throughout the game, and will be on support and defense most of the time. A good Critical skill is needed because of the lack of damage she does normally. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Clive --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Clive is the studious character of the bunch. While he does has a sense of justice, he would much rather learn about the world then save it. He is kind and caring, and very loyal to all of his friends and jobs he does. But he also has a sharp tongue. Get on his bad side, and you are in for some major tongue lashing. =-=-=-=-=-=-=-=-=-=- Clive in Battle: =-=-=-=-=-=-=-=-=-=- Clives in battle force skill is called Lock-On. Lock on allows Clive to hit a single enemy with 100% accuracy. this means he wont miss, no matter how high evasion the enemy has. It also doubles his normal damage. This is probably the least useful of the Force powers, because Clive already has the highest AIM in the game, and there is not much he can miss with his normal attacks. Some players will find this more useful then Gatling though, as it comes at a cheaper cost. Clive is the strong man of Wild Arms 3. he is the slowest character, and will remain so throughout the entire game. He will almost always go last, even when you are at level 80 or above. But his physical attacks are the strongest, doing more then twice the amount of Jets, and more then three times the amount of Virginias. Because he has such high AIM, he rarely misses, as well. Surprisingly, Clive has decent magical power. While its not up to Virginia's, it isnt as low as Jets, either. But his physical attacks are so strong that you most likely wont be needing to attack magically. He has average stats all around, but thats not a bad thing. =-=-=-=-=-=-=-=-=-=- Clive's ARM: =-=-=-=-=-=-=-=-=-=- Clive is actually just about the opposite of Virginia. he is yet another Video game cliche, also like Virginia. He is the strong physical character that can't do magic worth crap. He has both the highest attack (SHT) and the highest Hit (HIT) percentage. He also is excellent at critical (CRT) (also the highest...) attacks. His main weaknesses are his decently heave ARMS weight, and his absolutely HORRID Bullet (BLT) count. All right, since he is good at just about everything, the first stat Clive needs to level up is his Bullets. I suggest by the end of Chapter 2 Clive having at least 5 Bullets. Because he is so meant for physical attacking, you may want him to have a good SHT as well. Since his base SHT and HIT are high, and grow faster then normal, he is the best physical attacker. He also has a high base CRT, so put more on the WGT then that. Actually, for Clive I find it useful to take a balanced approach. I suggest getting to level 3 on each of the stats, if you want him balanced. He can easily be a powerhouse, but what use is that if he isn't all around balanced otherwise? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Jet --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Jet is the mystery in Wild Arms 3. he has no memory of his past, and nor does he care to find it. He can be cold, as he only cares for himself. He also does things only for the prize: the money. Its hard to keep him on your side, but it is doable. =-=-=-=-=-=-=-=-=-=- Jet In Battle: =-=-=-=-=-=-=-=-=-=- In battle, Jets Force Command is called Accellerator. This skill is a mixed bag. While it certainly is not nearly as useful as Extension or Mystic, it is more useful then Lock-On. Basically, it allows Jet to use 25 FP to ALWAYS get the first attack for that turn. That means whatever action he does will be first in that round, even before Virginia. this is good when you need to do some healing quickly, or when you want to revive a character, and have Virginia Mystic the entire party. As I said...a mixed bag. You will most likely use Gatling more then this. Parameter-wise, Jet is the worst magical attacker in the game. While he is always one of the fastest characters, you will want to use him soley for physical attacks. He has the second-highest dodge rate as well, so his average physical defense can be excused. He has average all around stats, but he has the second highest physical attack in the game, and may even get over Clives, depending on the mediums you equip him with. Use him as such. =-=-=-=-=-=-=-=-=-=- Jet's ARM: =-=-=-=-=-=-=-=-=-=- Jet is actually somwhere in the middle of Clive and Virginia. He has a great attack(SHT) and HIT skill, and everything else seems a bit more balanced. he is actually the most balanced characters, ARMS-wise. His main weakness is his rather high base WGT, which really isn't all that high. Since Jet has a good BLT and CRT, make sure to wait for upping those until last. Start with his weight, actually. Since he has all around good stats, his weight needs to be upped so he can attack more often. Then go for hit SHT, and then HIT. And from there, you can go wherever you want, depending on your play style. A good SHT skill will be great at the end of the game, as he will be another main physical attacker. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Gallows --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gallows is our bad boy. He is wild, and all he wants is freedom. he speaks his mind often, and will be quite brash; making decisions without thinking. His quick tongue is usually the downfall for the party, and as his thinking. Hes rather an idiot. =-=-=-=-=-=-=-=-=-=- Gallows in Battle: =-=-=-=-=-=-=-=-=-=- Gallows' Force Ability is called Extension. this is tied with Virginia's Mystic for best skill in the game. Extension gives gallows the ability to cast magic on all the enemies (or all of your allies) on screen. This is obviously a lot faster then doing it normally, and works especially well on your party. He becomes an excellent character on defense and for healing when you use Extension properly. Sadly, his slow speed makes him a bad healer, but that does not mean you cant use Extension to cast support spells on your entire party at once. Parameter wise, Gallows has the worst stats of any character. yes, he has the highest HP, but he needs it. he has the lowest defense and dodge (well Gallows seems to dodge less then Clive...but Clive is slower) of any character. He is slow, to make matters worse. He also has average AIM, which just goes downhill because of his absolutely crappy ARM. Luckily, he has the best magic attack in the game (we are talking awesome..lkike over 100 when most people have the stats at 60) and also the best magical defense. His physical power is higher then Virginias, but you will use him for magical attacks, and not physical attacks. =-=-=-=-=-=-=-=-=-=- Gallows' ARM: =-=-=-=-=-=-=-=-=-=- First things first: Gallows has probably the worst ARM in the game. Almost all of his stats are low, and average at best. But I guess that does deal with how the game was made, because he is actually the best physical attacker in the game (*hint* Valiant *hint*). Because of the sheer low stats of his weapon, I suggest actually mainly leveling attack. Also, to make the game easier, use Gallows for defense. Don't ever use his Gatling skill, and save all of his FP for his invaluable Extension skill. this will, leave you with a better chance to level the skills he actually needs to improve. In the latter stages of the game, he needs all the physical attack power he can get, so make sure to up his SHT well. And you probably noticed...but Gallows has the single worst hit percentage ever( I mean +5? What were they thinking?). You will obviously need to up that quite a bit to actually get it up to normal levels. Focus mainly on those, and then go for his bullets and CRT skills. *-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*- *-_-*-_ Walkthrough *-_-*-_ *-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*- This section is a full walkthrough for Wild Arms 3. As I said before, this is step by step, room by room, etc. So if you dont like FAQs that hands on, this FAQ may not be the one for you. But if you do, please, by all means, read on. I will discuss all sorts of puzzles in here, and give their answers. Also, remember: THIS IS A WALKTHROUGH! THERE ARE GOING TO BE SPOILERS! I will try and keep the spoilers to a minimum though, and only say: watch a scene and then go here. But if you want to look at the enemies, and then the latter dungeons, things will be spoiled for you in this manner. I cant very well do a boss walkthrough without naming his name, can I? Anyways, after reading my warnings, and plan to accept those, read on my dears! ***************************************************************************** ************* Prologue ************* ***************************************************************************** During the beginning, just watch a scene. Soon, you will be given a choice. there are four characters to choose from, and each character has a different story and difficulty level. I will start from the easiest, and go to the hardest. You can do these in any order you want. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Virginia --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Girl in First Class: Difficulty: 1/3 Watch a few scenes, and you will learn of the backstory. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Gobs Hideout ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 15,698, Y: 24,616 Enemies: Gob Boss: Hobgob Boss Items: Tool: Tindercrest, Heal Berry, Heal Berry, Mini Carrot, 400 Gella, Heal Berry, Duplicater, Gimel Coin Key Items: Torn Photograph +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ You start out with the bare bones in items. Remember to not use any heal Berries unless absolutely needed, as you dont have enough of them to waste. From where you begin, have Viginia head directly south until you reach a wall. Then haver her go east, and flip that switch (press X when facing it). This will open the door. Now go through the newely opened door to the west. On this next screen, watch a scene, and you are automatically forced into a battle. After the battle, head directly west (up on this screen), and go through the door on the north wall. In here, break all the boxes to the north and northeast, and then open the chest in the corner for the Tindercrest. To use this, have Virginia face an item (or a direction) and press the Square button. Now, head south and exit this room. Yake note that you will now get into random encounters, so be careful. Once back in the room where you fought that first set of Gobs, notice the door to the west of you. Equip the Tindercrest (press Start and then X), and then go over to the far side of the door. face the unburning light, and then use the Tindercrest. This will light the candle, and open the path to the next scree. Go through the door, and on the next screen, head west, and then north. Go up the stars, and enter the door on the west wall. Here is yet another puzzle. Well not really...But Hold down the O (circle) button, and walk directly west 5 blocks (dont fall through the holes!). Then go north one, and west three more. Go through the door on this side of the room. In this next room, head south from the enterence, and light the candle here. This will open a door. Now head north, and enter that newely opened door. In this smaller room, head over to the chest, and open it for a Heal Berry. Head back to the previous screen. Back on this screen, head east, and then south. At the end, light the candle here to open yet another door. Now head back north, and go through the second newely opened door. In here, open the chest to the north for another Heal berry. Exit the same way you entered. Back in the upper level of the main hall, head through the door to the southeast of Virginia. In here, head down the stairs (two sets) and press the switch on the bottom to open the door halfway up the stairs. Now, go back up the stairs (this time, only one set) and go through the door at the halfway point. Open the chest here for a Mini Carrot. Go back to the previous room. Now, head back down the stairs. At the bottom, go through the door on the west wall;. Watch a short scene, and Virginia will giev you a hint on what to do. In the center of the main hall, head north, and then you will notice a handle. Press R2 and X at the same time if you miss it. Now go over to that handle, and hold X. Virginia will grab onto it. Now twirl the left analog stick counter-clockwise a few times, and the door will open. Head through the open double doors, and you will notice that this area is full of fun treasures. Break all of the boxes, and open all of the chests fo 400 Gella, a Heal berry, a Gimel coin and a Duplicater. Open the chest in the north coner last (this is the one with the Duplicater). When you get it, watch a short scene, and you will also get the Torn Photograph. Note that you can not discard this item. After getting all the items in this room, exit through the double door the same way you entered. Now, back in the main hall, head directly south, and you will notice an odd door. Use the Duplicater you got from the previous room on this door, and you will be able to go through it. In this next room, heal, save with a Gimel Coin, and go directly south through the door. Watch a scene. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Boss: Hobgob Boss EXP: 24 Gella: 30 Item: Potion Berry +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Hopefully, you got Virginia to level 3 or 4 before this battle. Hobgob Boss (how original...) is strong compared most of the enemies in this dungeon, doing 4 or 5 damage to Virginia. Luckily, Virginia has high RFX (evasion) and he will miss her a lot of the time. Have Vieginia attack physically, and her attacks should do around 30 damage. heal her if she gets around 10-15 HP. After about 3 rounds of trading blows, Virginia will freak out, and her FP will shoot up to 100. Guard on this turn to get your bullets back, and then choose the Gatling command, and Virginia will atack Hobgob boss 5 times for over 100 damage each hit! The battle will then end, and you can reap the spoils. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ After the battle, watch a scene, and Virginia's POV will end. You must now choose another characters POV. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-= Jet --=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Boy Who Broke In: Difficulty: 2/3 As with Virginia, watch a scene. *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* ***** Doomed To Obscurity ***** *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+**+*+*+*+*+* +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Coordinants: X: 23,984, Y: 16,137 Enemies: Ascomid Boss: Tatzelwurm Items: Heal Berry, 600 Gella, Mini Carrot, Heal Berry, Revive Fruit x2, Gimel Coin Key Items: None +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ When you can control, Jet, head up the stairs to the east, and then go north. Go up the next set of stairs to the left (west). Up here, head north, and then west. At the end, jump onto the lower level, and head west up the stairs. Go south, and then go up the stairs to the north. Go up another set of stairs, and circle around the top of the 'pyramid'. Go up another two sets of stairs, and you will notice a barricade. Examine it with the X button, and Jet will take out his Boomerang. Press Square now, and the barricade will break. Go down into the dungeon. In here, head north towards the chest, and watch a scene. Aren't we having a good day? From where you begin, head north, and up the stairs to the east. Jump down to the eastermost lower level, then go up the stairs south of you. Here, head west, and jump onto yet another lower level. Head west here, and open the chest for a Heal Berry. Go up the stairs to the north, and then go west. Head north, go down the stairs, and go up the stairs to the east. Open the chest up here for 600 Gella, and now head to the north wall. Stay on the north wall, and walk along the small platform. At the end, face south, and have Jet use the Boomerang on the Light (lamp?). This will open your path for you. Head east, and jump into the newely revealed area. Exit through the door on the north wall. In this room, be cautious. Head west, and some spears will shoot out from the ground. Use Jets Boomerang on them 3 times (they have 3 'HP') and they will break. Continue down the path without taking any damage, and enter the door on the south wall. Here, head directly south, and break some more spears halfway through the screen. Exit through the eastern door, and watch a short scene. You can talk to the people, if you wish, but its not required. Now head directly east, and exit through the door here. Head down this path, break some more spears (Annoying aren't they? Well there's a lot more to go.) Exit to the west. In this larger room, watch a short scene, and jet will give you a hint on what to do next. Start by going all the way south (do NOT drop down) and jump onto the netting above you (press X and it will happen automatically). Holding onto the netting, head all the way west, and drop down. Open the chest for a Mini Carrot. Now, jump off the east side, and head east, being careful not to step on any area where there are four holes. Now go up the ladder on the far side, and head south again. Get back onto the netting, and head south. Drop down halfway (you will see the landing below you..if you miss it, try, try again), and go north. Jump onto another net, and head east. Drop down near the eastern door, and go through it. On this screen, head south, picking up any crystals needed on the way. Exit through the eastern door. Here, head south, and jump onto yet another piece of netting. Press X near the side of the netting, and Jet will climb up onto the upper levels. On top of the netting, jump onto the second set, and do the same thing as you did the previous (climbing to the top of it). Jump off the top of the netting, and onto another netting. And from here, jump onto the northeastern-most netting. Climb above it, and open the chest for a Heal Berry. Now, jump off to the south, and go through the door.
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