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Wild Arms 3 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Wild Arms 3 - Strategy Guide (Page 01).

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Wild Arms 3
Full FAQ/Walkthrough
Playstation 2
By: Cyril [Stephanie Nutter]
fallenangelcyril@aol.com
Version 1.0
Last Updated: October 11th, 2005

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*-_-*-_                      Table of Contents                        *-_-*-_

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Section 1:  Introduction
Section 2:  Basics
Section 3:  Characters
Section 4:  Walkthrough

     Prologue:

Virginia
Jet
Gallows
Clive

     Chapter 1:

Beginnings
Guardians
Enemies or Allies?
Arrivals
Drifters

     Chapter 2:

A Hive of Scum and Villainy
Playing Hero
Playing in the Sand
Ouch!
A Tale of Two Dungeons
Faraway Pasts
Sand Dancer
All work and no play...
Home Again
The Last Guardian Shrine
Three for the Price of Two
Life

     Chapter 3:

Demolition
A Few Side Quests
Histories
Research
Gunners Heaven
Capture
Lombardia
Teardrops
Infiltration
Deus Ex

     Chapter 4:

Brotherly Love
Demondor
Revelations
Finale

Section 5:  Bosses
Section 6:  Optional Dungeons
Section 7:  Optional Bosses
Section 8:  Coordinants
Section 9:  World Map Items
Section 10: Millenium Puzzles
Section 11: Telepath Towers
Section 12: Arcana
Section 13: ARMS
Section 14: Item List
Section 15: Music Guide
Section 16: Song Lyrics
Section 17: Closing
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*-_-*-_                       Introduction                             *-_-*-_

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Welcome to Cyril's Wild Arms 3 FAQ/Walkthrough.  This guide is meant to help
you through all of the game, step by step.  Its all hand written through
notes, so all the information is correct, and if its wrong, Email me, and I'll
fix it.

Also, I have taken a different approach with this guide then I have my
others. Since Wild Arms 3 has an in game compus running constantly, I wont be
telling you to run left, then go right at the intersection.  Rather, I will be
telling you what direction, north, east, south, or west, to run.  It will be
harder for me to write, but easier for you people who like to change the
camera angels to follow.

As always, I expect criticsm, so feel free to Email me with any comments,
complaints, or compliments you may have.  If you have any questions, feel free
to Email me, but look in the Contact information section of the guide before
doing anything else.

Also, like in any FAQ, you can use Control (ctrl) + F to search around
to get to the point you want faster.  All you do is need to type in the name
of the section (namely, Table of Contents, Introduction, Usage, Characters,
ARMS Parameters, and Closing) to get to that section.  This FAQ isn't exacly
large, but I know some of you lazy people out there might like to use this.

PS: I made this FAQ off the US version of the game, but can be used in the
other versions.


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*-_-*-_                          Basics                                *-_-*-_

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This section is going to run over all the basics of Wild Arms 3.  This is best
recommended for players new to the series, or RPGs in general.  This section
goes over the battle, field, and menu commands, as well as the controls.


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-=-=                            Controls                                 --=-=

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This sub-section (damn I feel like I am saying the same thing over and
over..I'll try and be more innovative next time) is for the controls.  Its
really quite simple.  Just dont ask me to make an Ascii controller...I am not
into all the prettiness like everyone else is.

Take note that this is the default control scheme, and you can change it when
you set your configurations.

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Left Analog Stick/Directional Buttons:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This, like in every other video game, moves your characters.  Pressing it in
the direction you want to go will make the character move.  Using the Analog
stick is easier to move, but the directional buttons are better in battle, and
on the menu screen; as they are more precise.

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The Almighty 'X' Button:
=-=-=-=-=-=-=-=-=-=-=-=-

 _
|X|
 ?

^That is your god.  Worship it.

This the the Almighty X button. Worship it.  Actually, X is the main command
button in Wild Arms 3.  It allows you to do basically everything.  Its usually
called the 'action' button.

----------------------
In Towns and Dungeons:
----------------------

*It allows you to talk to people when you are facing them.

*It allows you to examine objects, and get items or messages from them.

*It allows you to sprint (this is evil in some Millenium Puzzles and tricky
areas).

*It allows you to push, pull, or do anything else.

-----------------------------
In the Menu or Battle screen:
-----------------------------

*Allows you to select commands.

*Basically a 'Yes' button.


=-=-=-=-=-=-=-=
The 'O' Button:
=-=-=-=-=-=-=-=

The O button is the button that contradicts the Almighty X button.  When the X
button is Yes, the O button is No.

----------------------
In Towns and Dungeons:
----------------------

*Allows you to avoid random encounters when you have enough points on your
encounter gauge.

-----------------------
In the Menu and Battle:
-----------------------

*Allows you to cancel commands, or get off a certain screen.

*Basically the 'No' command.


=-=-=-=-=-=-=-=-=-=-
The 'Square' Button:
=-=-=-=-=-=-=-=-=-=-

The Suqare button is the second most used button, other then the Almighty X
button.  It works to search areas, and use tools.  Imperative for all the
puzzles in the game.

----------------------
In Towns and Dungeons:
----------------------

*Allows the use of the current 'Tool' of the character at the head of the
party.

-----------------
On the World Map:
-----------------

*Uses the 'Search' command.  It basically flashes out a pretty green light,
and searches the area around you for items, towns, dungeons, etc. This is one
of the most used commands in the game.

-----------------
On the Sandcraft:
-----------------

*Allows you to  head to Jolly Roger on Auto-Pilot.


=-=-=-=-=-=-=-=-=-=-=-
The 'Triangle' Button:
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The Triangle button allows your party to access the menu screen.  We all know
what we can do from there...

--------------------------------------
In Towns, Dungeons, and the World Map:
--------------------------------------

*Allows you to view/access the menu screen.


----------
In Battle:
----------

* Allows you to see item, Arcana, etc. descriptions.


-------------------
On the Menu Screen:
-------------------

* Allows you to see item, Arcana, etc. descriptions.


=-=-=-=-=-=-=-=-=-=-=-
The R1 and L1 Buttons:
=-=-=-=-=-=-=-=-=-=-=-

These buttons allow you to see what you are, where you are, and what you are
doing.  They rotate the screen.

--------------------------------------
In Towns, Dungeons, and the World Map:
--------------------------------------

*They rotate the screen so you can view different camera angles.


=-=-=-=-=-=-=-
The R2 Button:
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The most useless button, when pressed along with the 'X' button, allows you to
search for objects around you.

----------------------
In Towns and Dungeons:
----------------------

*Press R2+X and you will search for items around you.  Such a signs, and other
puzzle related objects.


=-=-=-=-=-=-=-
The L2 Button:
=-=-=-=-=-=-=-

This button changes characters.  it is a faster alternative to some of the
other buttons that change characters, and works well when you are doing a
puzzle that requires rapid changing of characters.

--------------------------------------
In Towns, Dungeons, and the World Map:
--------------------------------------

*Allows you to change characters.


=-=-=-=-=-=-=-=-=-=
The 'Start' Button:
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This button allows you to change your characters' Tools.  This is required
later in the game when you need to use different tools to get through harder
puzzles.

--------------------------------------
In Towns, Dungeons, and the World Map:
--------------------------------------

*Allows your party to change 'Tools'.  Also changes characters if you select
the tool of a character not at the head of your party.


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The 'Select' Button:
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This button is only functionable on the world map, and it only works if you
have the World map item.

-----------------
On the World Map:
-----------------

*Allows you to view the world map.


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-=-=                             Battle                                  --=-=

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Battles, like any normal RPG, are the main focus of the game (other then the
story, of course).  You will fight hundreds upon hundreds of battles by the
end of the game, and you will be so sick of them by the end that you will just
want to slaughter everything and be done with it.

This section is meant to help you when you are starting the game, and have no
idea how to fight battles.  This will also help you if you need to have a
certain part of the battle screen or commands cleared up.

Battles start off with each of your four characters standing ready.  There
will be five commands from here:

Medium
Auto-Battle
Formation
System
Get Ready

Each of these has its own uses.


=-=-=-=
Medium:
=-=-=-=

Medium is what you would usually do before battle, but if you are going to be
fighting a strong enemy who uses a lot of elemental attacks, and you only have
status wards equipped, you would want to move your personal skill points back
onto the status wards.  You can also change mediums from one character to
anotherin this command. Its just like the same Medium command you have in the
menu screen.

=-=-=-=-=-=-
Auto-Battle:
=-=-=-=-=-=-

Auto-battle will help you a lot in the long run.  It lets the AI do the
fighting for you.  You will have three choices:

Manual: You can select the characters commands.
All Out attack: Character only uses physical attacks.  Best on characters like
Clive and Jet.
Balanced: Character will use Physical attacks, magical attacks, items and
skils to heal the party of kill off the enemies.  This is best on a character
like gallows and Virginia.

Use this command on normal enemies if you are mad at random encounters.


=-=-=-=-=-
Formation:
=-=-=-=-=-

Formation stands for the order you select commands for your party.  If you
want to select commands for Clive before Virginia, you can change the
formation.  This is probably the least useful of the commands.


=-=-=-=
System:
=-=-=-=

System is for setting your system prefrences.  You can set just about
everything here, from controls, to the button configuration, you can do about
anything here.


=-=-=-=-=-
Get Ready:
=-=-=-=-=-

This is the main command that you will choose in battles.  This allows you to
choose commands for your party members.  This is basically what allows the
flow of battle.

------
Shoot:
------

Shoot is in the center of the 5 commands.

This command allows you to attack physically.  When your character runs out of
bullets, this will turn into a white hand and they wont shoot, but rather
attack with their ARM(s).

------
Guard:
------

Guard is on the bottom of the five commands.

This command allows you to reduce the damage taken from all attacks.  This
also allows you to reload ammunition if you ran out, or are going to use
Gatling and need full ammo.  You use this more in WA3 then in normal video
games.

-----
Item:
-----

Item is on top of the five commands.

This command allows you to use one item on one party member. Scroll down to
see all the items you can use. You will use this a lot more in WA3 then you
would in normal video games.

----------------
Force Abilities:
----------------

Force is on the left of the five commands.

This command allows you to use each characters Force abilties these include
the personal ability, Gatling, and summoning a Medium in battle.  The personal
ability changes with the character, and you can summon one medium for all FP.

-------
Arcana:
-------

Arcana is on the right of the five commands.

Arcana is basically magic.  You can use Arcana if you have enough FP to use
the spell.  depending on what mediums you have equipped, you can use different
Arcana spells.


=-=-=-=-=-
In Battle:
=-=-=-=-=-

After choosing your battle commands, you wil watch the battles go out.  What
character goes first depends on the speed of the character.  A character with
faster speed will go first then say and enemy with slow speed.

This is USUALLY how batles will go:

Virginia
Jet
Enemies
Gallows
Clive

But of course, all enemies are not that slow, or that fast.  But that is the
formation of battle that you will see 80% or more of the game.


=-=-=-
Stats:
=-=-=-


Now that we have battle speed out of the way, we have damage.  Damage is
dtermined by your ATTACK stat and how much damage you recieve is based off
your DEFENSE stat.  The higher both are, the higher damage you do, and the
less damage you take, respectively.  Also, enemies with high attack and
defense will be able to do the same to you.  Some enemies have high physical
defense, but low magical defense.  You need to plan accordingly, and be
prepared for every situation before battle.

There are a lot of other stats as well.  AIM shows if you are going to hit an
enemy or not, and REFLEX gives you the ability to dodge attacks. An enemy with
high AIM and low reflex will hit often, but not dodge atacks.  If he has low
AIM and high reflex it will be hard to hit him with physical attacks, but his
attacks wont hit often.

And remember that there is a difference between magic defense and physical
defense.  Magical defense defends aainst magic, and physical defense defens
against physical attacks.

LUCK may actually be the best stat.  The higher luck you have, the better
chance you have for doing a lot of things.  Namely, doing critical hits in
battle, dodging attacks, and opening chests after battle.


=-=-=-
Other:
=-=-=-

You will notice that in battle, there will be a command that
says "Challengable".  This is a very important command.  When you see this,
you can press O to stop that command and make a completely new command to do.
Take note that this costs 25 FP though, and you wont be able to do it
otherwise. But this skill can save your life, if you use it properly.  This is
usually called Inertia Cancel.

Also, certain enemies have elemental weaknesses and strengths.  If an enemy is
strong versus Earth attacks, then earth wont do as much damage (if not any) to
them.  And if that same enemy was weak versus Wind attacks, the damage would
rise.  It is very important to try and find an enemies' elemental weakness in
battle.


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-=-=                            Status Effects                           --=-=

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Status attacks are evil.  They are very, very evil.  And in Wild Arms 3 you
get attacked by abnormal statuses a lot more then you do in any normal game.
You should have at least 20 items that cure status effects in your inventory
throughout the entire game.

The 'Item to Recover' is the item that heals the staus effect.  The 'Personal
Skill Item' is the item that gives you prevention to the status effect through
Mediums and personal skill points.


=-=-=-=-=-=-=-=-=-=-
Amnesia:
=-=-=-=-=-=-=-=-=-=-

-----------------------------
Item to Recover: Toy Hammer
Personal Skill Item: Memo Pen
-----------------------------

Amnesia stops your character from getting EXP from a battle.  this skill is
especially annoying if you are fighting a boss or any other enemy who gives
you a lot of EXP.  You need all the EXP you can get, and this skill stops you
from getting it.  Annoying, but not deadly. This status effect lasts after
battle.

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Poison:
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-------------------------------
Item to Recover: Antidote
Personal Skill Item: Moon Stone
-------------------------------

Poison will probably the most annoying status effect.  Poison removes 1/5 of
your characters' Max HP at the end of each round, meaning that a character at
full HP can die in 5 rounds if not cured or healed.  This status also makes
you lose HP when you walk in the field screen, and lasts after battle.

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Disease:
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---------------------------------
Item to Recover: Medicine
Personal Skill Item: Hazel Spring
---------------------------------

This can be an evil status effect.  A chaacter hit with disease can not be
healed.  Yes you heard me, he can not be healed.  Not by items, Arcana, or by
VIT.  His HP and status will be removed if you stay at an inn, but still, this
is just one of those...ugh status effects.  And in battle, the character can
only attack, defense and use force abilities.  He or she/can not use Items, or
Arcana.  This status is especially annoying if you can't heal it.  It lasts
after battle.

=-=-=-=-=-=-=-=-=-=-
Misery:
=-=-=-=-=-=-=-=-=-=-

-------------------------------
Item to Recover: Peppy Acorn
Personal Skill Item: Heart Leaf
-------------------------------

This staus effect wont let you use anything that has to do with FP.  So no
Force Abilities or Arcana.  You can use items though, so its better then
Disease.  Annoying, but you can heal yourself easier then with some statuses.
This remains after battle.

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Sleep:
=-=-=-=-=-=-=-=-=-=-

--------------------------------
Item to Recover: Breath Mint
Personal Skill Item: Alarm Clock
---------------------------------

Sleep is annoying.  Your character can not make any ommands or take any turns
when he is asleep.  Your character will wake up after he or she recieves
damage. This status will not last after battle.

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Confusion:
=-=-=-=-=-=-=-=-=-=-

--------------------------------
Item to Recover: Pinwheel
Personal Skill Item: Clear Chime
--------------------------------

Confusion, like in all other games, is as deadly azs it is annoying.  And
whats worse, in Wild Arms 3, you can not heal it with physical attacks.  If a
strong character, like Clive or Jet attacks a weaker party member (like
Virginia) they can easily do 3 times or more damage then the normal enemies.
You should cure this immediatly, even using innertia cancel.

=-=-=-=-=-=-=-=-=-=-
Bronze:
=-=-=-=-=-=-=-=-=-=-

-------------------------------
Item to Recover: Magic Cleanser
Personal Skill Item: Ankh
-------------------------------

Bronze is an odd status effect.  When your character is turned to bronze, he
has 5 turns (including the one he was turned in) or else he will become a
statue.  During the time between the 5 turns and 0, the character will go
last, no matter what.  Even fast characters like Jet and Virginia will go last
when they have this status on them.  If you are turned to bronze, your
character wont take any damage, but he wont be able to move, either.  If your
entire party is set to bronze, the game is over.

=-=-=-=-=-=-=-=-=-=-
Parasylisis:
=-=-=-=-=-=-=-=-=-=-

--------------------------------
Item to Recover: Pixie Dust
Personal Skill Item: Blue Bracer
--------------------------------

This skill, like KO and sleep, will not allow your character to move, or take
any actions.  Unlike KO though, your party wont die if they are all
paralyzed.  When paralyzed, your character can not enter any commands, or
dodge atacks.  This status effect usually lasts around 3 rounds.

=-=-=-=-=-=-=-=-=-=-
Glass:
=-=-=-=-=-=-=-=-=-=-

---------------------------------
Item to Recover: Seed Powder
Personal Skill Item: Soul Feather
---------------------------------

Glass is one of the odder status effects.  basically, for a single turn (the
turn you are turned to glass, and the turn after) you are completey immune to
magical attacks, but you will not be able to act.  It is rather like an
adavaced parasylisis. Take note, that if you are attacked physically in this
time, your character will be instantly slain.  it is rather a double edged
sword.

=-=-=-=-=-=-=-=-=-=-
KO (Death):
=-=-=-=-=-=-=-=-=-=-

-------------------------------
Item to Recover: Revive Fruit
Personal Skill Item: Holy Grail
-------------------------------

First off, the Holy Grail will NOT stop you from dying.  it just stops you
from being killed instantly.  Instant death is an evil status effect, as you
will learn.  KO is like an advanced parasylisis.  Your HP will be set to 0,
and you can not act, or move until your HP is restored.  And when your HP is
restored, it will only be at 1/4 of max until you heal, so that is a dangerous
time for the character.  The instant death status effect basically instantly
kills a member (or members) of your party.  And remember, if your entire party
is KOed, the game will be over.


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-=-=                             Field Screen                            --=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The field screen is any screen other then the world map, battle, or menu
screens.  This counts for dungeons, towns, ruins, etc. Anything where you can
interact is technically a field screen.


=-=-=-
Towns:
=-=-=-

Towns are the main safe hevens in Wild Arms 3.  You will not get into any
encounters when strolling through a town.   There will be people to talk with,
and people to interact with as well.  Towns are also an excellent way to stock
up and prepare yourself for dungeons ahead.

-----
Inns:
-----

Inns are one of the most frequently used facilities in the game.  When you pay
to spend the night at one, your HP, MPC, VIT, and status will be restored
completely.  The cost to stay at one rises each time you level up, so be
warned.

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ARMS Shops:
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