We Love Katamari - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for We Love Katamari - Strategy Guide (Page 02).
- USE THE KATAMARI DASH! Many beginners have trouble with the Katamari Dash -
if you crash during it then not only do you lose objects but the Katamari
will roll backwards, often further than you got during the dash! However,
that doesn't mean it should be avoided entirely. ALWAYS Katamari Dash in
target-rich environments. Also, when you get to the final stages and the
Katamari is really big, it'll start moving REALLY slowly - ALWAYS Katamari
Dash between areas or you'll really lose out on size!
- DON'T GO BACKWARDS! Going backwards is simply slower than going forwards and
there are relatively few advantages to it. Use the Katamari Jump if you're
going backwards for more than a few seconds!
- KEEP MOVING! There is always the temptation, when you see a big or fun
object in an area, to hang around in that area until you're big enough to
pick it up - DON'T! The longer the Katamari spends in any given area, the
less there will be to pick up there. In that time you were hanging around,
you could have gone to a previous or new area, collected loads of objects
in seconds, then returned to pick up that special object you wanted.
- FOLLOW THE KING'S INSTRUCTIONS! Whenever loading occurs in the middle of a
stage, the king may point you toward an area that you could not have
previously entered. Always go there as soon as possible - it's sure to be
full of objects that are sized just right for your new Katamari size!
- REMEMBER THAT THE SIZE SCALE ISN'T LINEAR! As you get bigger, you can
pick up bigger objects, so the amount of time taken to increase in size
decreases. In other words, DO NOT assume that just because it's taken
you 5 minutes to reach 100m, it'll take you another 5 minutes to reach
200m. It'll be much faster. On the later stages, you can easily spend
14 minutes getting to 500m then get to 1500m in 3 minutes.
- BE AWARE OF OBJECTS! On things like the 50-object level, it's important to
AVOID collecting certain objects. Get used to what's an object and what
isn't!
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STAGE SPECIFIC TIPS
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THE CREDITS ROLL
Well, yea, it's a pain for a couple of times. So here's how to get to the end:
- For the first section, the king won't have arrived yet, so just move
anywhere you like.
- When the king shows up, head over to the right hand side and lead him up
and down.
- After a while he'll back off. Watch out - he's going to come back on with
a Katamari Dash. However, he always comes back on at the same height that
he left, even if you've moved in the meantime. So.. uh.. move in the
meantime, and get onto the left hand side of the screen.
- The king will now roll the katamari back towards you. If you try and get
round him, he'll move it up or down to get you - so you have to fake him
out. Move up to the top and to the right, and the king will move the
Katamari upwards; then QUICKLY go back left and go underneath it to the
right hand edge of the screen.
- The king will now proceed as before except with his Katamari in the
middle of the screen rather than the left-hand edge.
- Eventually he'll set up a Katamari Dash. When he does, go under or over
him to the left of the screen. While his Katamari is spinning for the
Dash, his vertical movement is much slower than normal.
- This leaves you on the left and him on the right again, so you'll need
to fake him out as before in order to get back to the right hand side.
- These last two steps repeat over and over until you hit the end, which
you'll know when the prince flies off the left of the screen and the
Namco logo appears.
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COUSINS AND THEIR LOCATIONS
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RA MAAN - bouncing around in the Paradise Garden
ICHIGOCHAN - riding around on an animal in the corner of the Paradise Garden
opposite the lake
MISOSHIRU - on dining table in first class room, school map
MAAN - swimming in the lake on firefly stage
DIP - at the top of a spiral hill on the firefly collection stage
ODEON - on the town stage, in the "collect Yen value" stage, standing next to
the red table at the front of the sale in the School area
MIKKI - near the Fortune Teller on the old lady in green's town stage. She
flees from the Katamari.
SHIKAKU - standing on the corner near the Station in the Town map on the first
bird/elephant stage.
JOHNSON - on the stage for the man in the blue suit and hat, in the room where
you start, on top of a stack with a daruma and several coloured rings at the
bottom.
KUROIMON - flying around in the school area on the stage of the man in the blue
suit and hat.
HABANA - Visible right at the start of the green man's time attack stage.
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CONCLUSION
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Many thanks to people who've contributed to this FAQ:
Andrew Nazarian ( magicyellowsnowcone --at-- yahoo.com )
Daniel Lam ( dandan --at-- telus.net )
Glenn Fleming ( chocobo.sage --at-- gmail.com )
John Harris ( johnwh --at-- gmail.com )
Mr Delayer ( mrdelayer --at-- gmail.com )
Dan Malone ( dan --at-- vhf.org )
Diana W ( merylsilverberg --at-- hotmail.com)
I know I don't have all the missions yet, since I didn't have notes for all
of them.. I'll be very grateful for any submissions to the e-mail address at
the top of the FAQ.
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