Way Of The Samurai 2 - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Way Of The Samurai 2 - Strategy Guide (Page 04).
Choose A.
Go back inside your house and choose DEEP SLEEP.
Day: 26 - Late Night
You have no other choice but to enter "Amahara Shrine". The place is happy. Sayo spots you
as you arrive and waves at you to call your attention. While walking around, Sayo stops
by a food stall. You have THREE choices.
A. You bastard! Are you trying to blackmail me?
B. I'm a little hungry.
C. If you want it, I'll buy it for you.
Choose C.
Sayo nods it off and runs to another food stall. Unfortunately, the stall is owned by
the Aoto Three! They try to trick Sayo into paying them 2 ryo, which is overpriced. Sayo
is harrassed and hides behind the samurai. The Aoto Three tries to extort the two. THREE
choices appear:
A. We'll pay you what you ask.
B. We won't pay you anything!
C. Sayo, does it really say that?
Choose C.
The Aoto Three are caught off guard as Sayo confirms that it's not what is written. The
samurai prepares to punish the extortionists. Prepare to do battle again!
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Aoto Three Battle Tip:
Concentrate only on one Stooge at a time. You must bring one of their health meters down to at
least 50%.
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After they run off, Kyojiro and gang enters the scene to cause more trouble. The magistrates
also enter, and the two face off. The samurai and Sayo are caught in the middle of a fight.
Only the goons will attack you. Let any of the Aoto Gang members slash Sayo once to end the
scene. Sayo will die...
Enjoy Sayo Ending 1.
--------------------
How To Get Ending 2:
--------------------
Follow the guide to the first Sayo ending until you reach Day 26. Defeat the Aoto Three, and
Kyojiro and a couple of goons will show up. The samurai's priority here is to protect Sayo.
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Protecting Sayo Tips:
The fight starts out with a goon to your left. Quickly face him and parry his attack to
kill him right away. If you don't, he might hit Sayo and kill her! As much as possible, try
to stay away from the fight, since Sayo follows you around. If a goon follows you, parry
his attack quickly and dispose of him. Be careful when Kyojiro decides to go after you. Her
attacks are wild, and are most likely to hit Sayo! Another problem is, you cannot kill
Kyojiro no matter how strong your attacks are. You will just have to survive this scene. You
can also try to kill the first goon to your left, then proceed to the right where Muto is.
Go behind the stalls and hide there until the event ends.
***********************************************************************************************
Afterwards, the magistrates will thank you for your help. You have TWO choices:
A. I wasn't trying to protect you.
B. I was just trying to protect the girl.
Choose B.
The night ends as Sayo holds your hand lovingly.
Day: 27 - Morning
You have no other choice but to enter "Otsuka-cho". People are in panic because the clinic
is burning. You also join them to see what's happening at the "Edge of Town". Sayo tries to
look for Dr. Genan, but she finds him just as Muto finishes him off. Muto threatens the
samurai that if he interferes, he'll kill him. The doctor asks about what happened to the
clinic. He learns that it's burned down. He gladly accepts death as he takes the secret
of Soma with him.
Day: 27 - Afternoon
Go back to "Otsuka-cho", enter your house and choose DEEP SLEEP.
Day: 28 - Afternoon
Go to "Amakaze-cho" and Donpachi invites you inside the inn. There is an announcement to be
made regarding Sayo. Sayo's going to be adopted by Mr. Beniya, the owner of the inn! Sayo
grabs the samurai's hand and she doesn't want to leave him. Outside, the Aoto Three starts
another commotion. They want to take Sayo with them! You have THREE choices:
A. What do you want with the girl?!
B. Why don't you take me instead?
C. Forget it!
Choose A.
After accidentally spilling information, they decide to just kill everybody.
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Aoto Three Battle Tip:
Concentrate only on one Stooge at a time. You must bring one of their health meters down to at
least 50%.
***********************************************************************************************
Day: 28 - Late Night
Go to "Aoto Gang Headquarters" to find out what they really want with Sayo. Prepare to
battle the Aoto Three one last time!
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Aoto Three Battle Tips:
Kill the goons first before trying to face off with the Aoto Three. After that, lure one of the
stooges away from the others and then attack him. Use the space to your advantage. Make them
attack you as you run away. Position yourself and unleash the best combo you have! This time,
there is no escape for them.
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After taking care of them, the samurai finds Hanzaemon and Nami in a room. You have TWO
choices:
A. I've come to bring you to justice.
B. What do you want with Sayo?
Choose B.
The couple tries to invite you to join them and they also bribe you with money to leave them
alone and let them handle Sayo. You have TWO choices:
A. Very well. I accept.
B. Forget it!
Choose A.
Enjoy Sayo Ending 2.
--------------------
How To Get Ending 3:
--------------------
Follow the guide on how to get Sayo ending 2 until Day 28. Kill the Aoto Three to get to
Hanzaemon's room. You have TWO choices:
A. I've come to bring you to justice.
B. What do you want with Sayo?
Choose B.
They will try to bribe you. You have TWO choices:
A. Very well. I accept.
B. Forget it!
Choose B.
Prepare to kill them all!
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Hanzaemon Battle Tips:
You start off surrounded by four goons. Prepare to parry any attack, and quickly dispose of
them. Hanzaemon is very efficient with his sword. Try to utilize the space and don't allow
him to corner you. Try to let him attack first and parry him if you can. Otherwise, let him
slash air, and then counter-attack right after he hits nothing. Unleash your best combo.
***********************************************************************************************
Day: 29 - Early Morning
Head back to "Otsuka-cho" and enter your house. Choose TAKE A NAP.
Day: 29 - Morning
Go to "Amakaze-cho" and you'll learn that Sayo has been taken by the magistrates! You decide
to save Sayo. You have THREE choices:
A. Today is a good day to die.
B. I am the wind. And the wind... you can't kill.
C. The way of the samurai is death.
Choose B.
Day: 29 - Morning
Head straight to the "Magistrate's Office" for the final confrontation!
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Magistrate Battle Tip:
You start at the front gate. You are vastly outnumbered, but you can just parry all of their
attacks and kill them in one blow. Repeat this until they are all dead.
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After killing them all, you now face Muto, the final obstacle in saving Sayo!
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Muto Battle Tips:
Be careful because Muto is fast and aggressive! The best way to deal with him is to use his
aggressiveness against him. Parry him all the time, then give him your beast combo! He should
be dead in no time.
***********************************************************************************************
As Muto is dying, you have to tell him something. You have THREE choices:
A. I don't know myself.
B. It's my duty to protect the innocent.
C. She gave me a rice-ball.
Choose B.
The samurai finally reunites with Sayo and they both walk off. Kuroha stops them and talks
to the samurai. You have TWO choices:
A. I just want to protect the girl.
B. Duty means nothing to me.
Choose A.
Enjoy Sayo Ending 3.
-------------------------------
Alternate Lone Samurai Endings:*
-------------------------------
--------------------
How To Get Ending 1:
--------------------
Follow the guide to Sayo ending 3 until Day 29, Early Morning.
Day: 29 - Early Morning
Go to "Otsuka-cho" and enter your house. Choose DEEP SLEEP.
Day: 30 - Early Morning
You have no choice but to go back to "Otsuka-cho". Mr. Beniya hires you to kill Kuroha.
***********************************************************************************************
Kuroha Battle Tips:
Be careful of his dash attacks! As much as possible, try to keep as close as possible to him.
Parry his attacks. The are usually vertical ones, so keep parrying him then kill him right
away with your best combo.
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After you kill him, Mr. Beniya tries to convince you to join him. You have TWO choices:
A. Not interested.
B. That sounds interesting.
Choose A.
Enjoy Alternate Lone Samurai Ending 1.
-------------------------------------------
Hot To Get Alternate Lone Samurai Ending 2:
-------------------------------------------
Follow the guide on how to get Alternate Lone Samurai Ending 1 until you kill Kuroha. You
have TWO choices:
A. Not interested.
B. That sounds interesting.
Choose B.
Enjoy Alternate Lone Samurai Ending 2.
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PART 8
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-------------
Amakaze Jobs:*
-------------
--------------
Find The Baby:
--------------
A phrase is left as the clue for the baby's whereabouts. Once you are in the location,
just search for the baby on the ground and in hard to see places, like corners, grassy
areas, and alleys. You might also meet a person called Man. He is the kidnapper. You
can make him tell you where the baby is by hurting him severely.
A Small Garden - Edge of Town
Beside The Steadfast Real Caliber - Aoto Gang Heaquarters
After You're Twenty-One - Otsuka-cho
Cool if Fanned - Kakinuma-cho
Freedom Stolen - Magistrate's Office
Heaven's Judgement - Magistrate's Office
If You Can't Stand The Stench - Otsuka-cho
Invited In - Numata-cho
Live A Long Frugal Life - Otemon Gate
Man-Made Nature - Shikano-cho
Protected By Justice - Magistrate's Office
Scared of The Doctor - Edge of Town
Sound of Windchimes - Shikano-cho
Surrounded By Fruit - Otsuka-cho
Surrounded By Rice - Numata-cho
The Traveller Removes His Shoes - Kakinuma-cho
Welcome To Amahara! - Otemon Gate
When You're Sick - Edge of Town
Where Heroes Congregate - Shikano-cho
Where Lips Are Smacked - Kakinuma-cho
With A Sign On One's Back - Aoto Gang Headquarters
--------------------
Find Missing Person:
--------------------
Just go where the Job Broker tells you and convince the person to come back.
1. Son of Tokujiro, Umbrella Maker
Location: Magistrate's Office
Answers:
That's Right.
What's Wrong With It.
What do you want to be.
Please Come Back.
2. Sabuji
Location: Otsuka-cho
Answers:
I've come to find you.
You need rest too.
Enough talk, go back.
Do as you like.
3. Daughter of Mikawaya The Merchant
Location: Numata-cho
Answers:
That's Right.
I think you're mistaken.
I'm sure he cares for you.
Please go home.
-------------
Control Thugs:
-------------
Just go where the Job Broker tells you and kill everyone within the period. The best way
to deal with this job is to parry everyone and kill them in one blow.
----------------------
Retrieve Stolen Items:
----------------------
Find the person who stole the item, then kill the criminal to retrieve the item.
1. Otama, Most Beautiful Girl in Otsuka-cho
Location: Numata-cho
Kill the man whose name has a purple background. Kill "Shady Man". Grab the kitten.
That IS Otama.
2. Merchant Imawaya's Treasure
Location: Edge of Town
Kill the girl who is usually known as the "Kidnapper". Grab the baby, who
is really the treasure of Imawaya.
3. Young Woman Okiyo's Hair Ornament
Location: Aoto Gang Headquarters
Kill the "Collector". He might be using a unique sword called Oni-suzumo. Take
the hair ornament.
------------
Special Job:
------------
Just finish a number of jobs for the Job Broker in Amakaze and he'll give this assignment
to you soon.
A Yakuza Did It - kill the Thug in Aoto Gang Headquarters.
A Wild Samurai Did It - kill the samurai in Kakinuma-cho.
----------
Aoto Jobs:*
----------
-----------
Collection:
-----------
Just go to the place where the Job Broker tells you, then scare the person a bit.
1. Abukichi, The Most Good-For-Nothing Man in Numata-cho.
I'm Collecting Money.
You're The Scum Deadbeat!
I Kill Bigmouths Like You.
It'll Be 500 Mon.
2. Shida, One Of The Most Corrupt Magistrates In The Magistrate's Office.
I'm Here Collecting Money.
I'll Leave If You Pay.
I Understand, But Pay Me.
It'll Be 500 Mon.
3. A Broken-down Roadside Stand in Kakinuma-cho By A Man Named Mohei.
I'm Here To Collect Money
Forget That. The Money!
Is That The Best You Can Do?
It'll Be 500 Mon.
--------------
Pickpocketing:
--------------
There is no specific place to find the target. If the Job Broker says it's a man, find someone
whose name is "MAN". If he says it's a foreigner, find the "FOREIGNER", find a "MAGISTRATE"
if he tells you so. Bump into the target from the front until you get the secret parcel. Be
careful, if he attacks you, exit the area and return again to try. You can also try to talk
to him so that he'll face you, then bump him.
--------
Robbery:
--------
Find the target and then kill the person.
1. Secret Documents of A Young Lady Who Will Be In Amakaze-cho.
2. A Parcel Carried By A Man Near Otemon Gate.
--------------
Assassination:
--------------
Kil the target at the specified location.
1. A Certain Thug Will Appear At The Edge of Town.
------------
Special Job:
------------
Successfully complete jobs for the Aoto Gang until you earn their respect.
Kill The Magistrate Job Broker "The White Badger" Yoriki, the user of Kanesada.
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Yoriki Battle Tips:
Yoriki uses an extremely long sword! There is no point in trying to run away from him because
he will still be able to reach you with his sword. Fortunately, he is very easy to parry. He
usually uses vertical attacks. Slash him then do a quick combo. Be careful, he also knows how
to parry! He also have a dash attack that can kill you instantly if you're not careful. Stick
close to him so he won't be able to do it that much. Do not blindly attack him. Another problem
for you is that he won't die easily. Use your strongest sword against him to make the ordeal
faster.
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----------------
Magistrate Jobs:*
----------------
Finding Lost Objects:
Just go where the Magistrate Job Broker tells you and find the parcel on the ground.
Secret Delivery:
Deliver the item to the person where the Job Broker tells you. Look in not usually
visible places and corners, as well as open houses. Don't bump into gangsters because
they will steal the item from you. If they do, run after them and kill them.
Secret Dealings:
Go to the place where the Job Broker tells you and find the person to make the deal with.
Make sure you bring the person to an area where he/she can't easily escape if they decide
to run away and not give you the item in return. If they decide to run, kill them. Take
the item. If a gangster steals the item from you, kill them.
Special Job:
Successfully complete jobs for the Magistrate Job Broker until you earn respect. He will
give you an assignment. Kill The Aoto Gang's Job Broker "The Deer" Thug.
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"The Deer" Thug Battle Tips:
This guy uses the legendary Murasame! The best method here is to parry him and stick close to
him as much as possible. If you are in mid-range, he will do a guard breaking move which will
render you in a very dangerous situation. If he manages to parry you, he can use a strong
downward slash that could instantly kill you. Play defensive. Always parry him and string
combos, but make sure they hit.
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---------------------
Special Money Makers:*
---------------------
----------------------
Foreigner's Lost Wife:
----------------------
When you first arrive in Amahara, there's a foreigner who's occassionally walking around
"Otemon Gate" and other places. When you talk to him, he will ask you to find his wife for
him and tell her something. Go find his wife, tell her the message, and return to the
foreigner for a reward.
---------------
Prize Fighting:
---------------
Go to "Amahara Shrine" during day time and you will find a short man named Kotsubo in the
middle. Talk to him and you can have a fight arranged. He will call out the person you will
fight. After the person surrenders, get your hard earned cash from Kotsubo.
---------------
Special Fights:*
---------------
------------
I. The Deer:
------------
Day: 27 - Late Night
Storyline: Gang Samurai Ending 1
After killing Kyojiro when she attacks you in your home, head to "Shikano-cho" and you'll
see a ninja and a samurai. Kill the ninja right away, then talk to the Samurai called "Killer".
He'll ask you if it's you:
A. That's right.
B. Never heard of 'em.
Choose A to fight him.
After killing him, he'll tell you in his dying words that it's the Job Broker from
Aoto Gang that sent him.
After that, head to the "Aoto Gang Headquarters" and talk to the Job Broker. You have TWO
choices:
A. Nice try, time to die!
B. Let bygones be bygones?
Choose A to kill him and get his Murasama.
***********************************************************************************************
"The Deer" Thug Battle Tips:
This guy uses the legendary Murasame! The best method here is to parry him and stick close to
him as much as possible. If you are in mid-range, he will do a guard breaking move which will
render you in a very dangerous situation. If he manages to parry you, he can use a strong
downward slash that could instantly kill you. Play defensive. Always parry him and string
combos, but make sure they hit.
***********************************************************************************************
Choose B to get 2000 mon.
-----------
II. Yoriki:
-----------
Day: 24 - Early Morning
Storyline: Police Samurai Ending 1
Accept work from the Magistrate Job Broker. As much as possible, always be successful. When you
reach Day 24, Early Morning, head to "Amahara Shrine". There would be a samurai walking around
named Rasui. He'll ask you if you're the one he's looking for:
A. That's right.
B. Never heard of 'em.
Choose A to fight him.
After killing him, he'll tell you in his dying words that it's the Job Broker from the
Magistrate's Office that sent him.
After that, head to the "Magistrate's Office" Police Headquarters and talk to the Job Broker.
A. I'll kill you!
B. Let's forget about it.
Choose A to fight him and get his Kanesada.
***********************************************************************************************
Yoriki Battle Tips:
Yoriki uses an extremely long sword! There is no point in trying to run away from him because
he will still be able to reach you with his sword. Fortunately, he is very easy to parry. He
usually uses vertical attacks. Slash him then do a quick combo. Be careful, he also knows how
to parry! He also have a dash attack that can kill you instantly if you're not careful. Stick
close to him so he won't be able to do it that much. Do not blindly attack him. Another problem
for you is that he won't die easily. Use your strongest sword against him to make the ordeal
faster.
***********************************************************************************************
Choose B to get 2000 mon.
---------------
III. Foreigner:
---------------
Day: 27 - Late Night
Storyline: Sayo Ending 3
Accept work from the Amakaze Job Broker and successfully complete all jobs up to where you
have to avenge the death of a civilian. After that, visit the Informant at "Amahara Shrine"
during Late Nights and Early Mornings. On the 27th, Late Night, when you talk to her, she'll
tell you that a wild dog has come to Amahara. Go to "Otemon Gate". Find the Foreigner, owner
of the Excalibur, and you will have THREE choices:
A. Wait. Give me time.
B. I'll fight you.
C. This sword isn't for you.
Choose B to fight him.
***********************************************************************************************
Foreigner Battle Tips:
He probably is one of the toughest opponents to kill. His attacks are usually vertical, so
just parry him and then unleash a combo. If you are being pressured, try to run away since
his sword doesn't have that much of a great reach. Be careful though, because he has a dash
attack that can quickly reach you, so you still have to be on guard while running away. Repeat
the process until he dies.
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--------------
IV. Kenzaburo:
--------------
Day: ANY
Storyline: ANY
Go to "Numata-cho" and in the back of the houses you will find a girl standing. Talk to her
and she will tell you that her father is sick and that a certain item will make him feel
better. Bring the item to her and she will thank you. Exit "Numata-cho" and re-enter it
right away. She will tell you that her father is sick again and he needs a certain item. Give
it to her. Repeat the process a total of 10 times and she tells you that her father will be
able to walk outside again.
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Tip:
The fastest way to do this is by playing a game where your main priority is to stock up on
goods. To do this, play the Sayo Ending 3 storyline and finish jobs for the Amakaze Job Broker.
This should let the stores around have new merchandise available. But at least three of each
item. This may take a while though. Once you have all the goods, go back to the girl and
proceed to give her what her father needs.
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Visit "Amahara Shrine" and you will find a civilian with a sword. Talk to he will tell you
how good it is to be able to walk outside once more. Talk to him again and he will tell you
that his daughter told him that a samurai helped them out and he wanted to meet him. Draw your
sword and attack him.
***********************************************************************************************
Kenzaburo Battle Tips:
He is a tough opponent to get rid off. He also strings combos quite fast, but you can run away
and let him hit air before counter-attacking. You might also want to try and parry, although
his guard breaking attack might come out fast. Just unleash your best combo and be consistent.
He is only tough, but his moves can be predicted.
***********************************************************************************************
You'll also notice that his sword changes from time to time. A rare sword is the Rinne. If that
is his sword, then take it, otherwise, just reload the game and fight him again until you
get the sword you want. He also uses "Fencing" type swords.
----------
V. Kasumi:
----------
Day: 27 - Late Night
Storyline: Gang Samurai Ending 1
After killing Kyojiro, instead of heading to "Otsuka-cho", head for "Aoto Gang Headquarters".
Talk to the Job Broker and he will tell you that Kasumi has escaped. Go to "Shikano-cho" and
head for the dojo. On the way, you might meet the female ninja Oboro, who will instantly attack
you once she sees you.
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Oboro Battle Tips:
The female ninja is really fast. Fortunately, her attacks don't do that much damage. You can
try to stay away for her to make her attack the air. Once you see an opening, attack her with
a combo. Don't get close to her because she has an attack where she will go behind you and
cut your throat. Parrying her can be tough since she's fast and her attacks are a mixture
of vertical and horizontals.
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After dealing with Oboro, head to the dojo where you will find Kasumi hiding behind the door.
Once she sees you, she will draw her sword and fight you.
***********************************************************************************************
Kasumi Battle Tips:
She is quite easier to deal with that Oboro. Her attacks come in slow, so use this to your
advantage and parry her as much as you can, then unleash your combo. She should die soon while
she yells "Daddy!".
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-------------
VI. Nakamura:
-------------
Day: ANY
Storyline: ANY
During any day, head straight to the "Magistrate's Office" Police Headquarters. Go inside the
compound and you will see Nakamura standing outside the jail. Attack him to start a fight
with him.
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Nakamura Battle Tips:
He can string combinations really well. The best way to deal with him is by parrying his
attacks. Wait for his horizontal attacks, then parry him. Try to stay close to him as much as
possible because this will prevent him from trying his dash attack.
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------------
VII. Dojima:
------------
Day: ANY, Late Nights or Early Mornings
Storyline: ANY
Go to "Numata-cho" at any day, late night or early morning to find Dojima the blacksmith taking
a refreshing walk. Approach him and draw your weapon. He will be surprised and the battle will
start.
***********************************************************************************************
Dojima Battle Tips:
Since Dojima has short reach, it is best to let him attack air, then counter-attack with your
own combo. Don't get close to him because he will just grab you and throw you away. Just
stay away from him and hit him when he starts attacking the air.
***********************************************************************************************
------------------
VIII. Dojo Master:
------------------
Day: ANY, Daytime
Storyline: ANY
Go to "Shikano-cho" and enter the dojo. Talk to him and choose "I want to challenge you!"
Prepare for battle.
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Dojo Master Battle Tips:
Although tough, you can parry him easily. Beware of his vertical-horizontal combo mix since
it might confuse you on how to parry. Unleash your combo on him once he is caught off guard.
You can also try to run away if he's putting the pressure on you. He rarely does his dash
attack, but you might as well just keep close to him to make sure. Also, be careful inside
the dojo. The camera tends to get wild near the corners.
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-------------------
IX. The Aoto Three:
-------------------
Day: Before The Festival, Daytime
Storyline: ANY
The Aoto Three will be walking around Amahara before the festival. They are usually in
"Numata-cho", "Aoto Gang Headquarters", "Otemon Gate", "Shikano-cho", and "Kanikuma-cho".
As usual, they are always near each other. If you beat them enough, they might try to
run away from you, but it is possible to KILL them.
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The Aoto Three Battle Tips:
As usual, concentrate on one stooge at a time. They are pretty easy to deal with since they
are not usually aggressive. You can play offensively here, although it is also very easy to
just parry them and give them a devastating counter-blow.
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--------
X. Muto:
--------
Day: Before The Festival, Daytime
Storyline: ANY
Muto will be standing inside the "Magistrate's Office" Police Headquarters. You can talk to
him and tease him a bit, or just attack him to initiate combat.
**********************************************************************************************
Muto Battle Tips:
He will still fight like before. He usually starts with the spinning kick combo. Prepare to
parry his vertical attacks, then unleash your combo. He will run away once you bring down
his health.
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