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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter W » Way Of The Samurai 2 - Strategy Guide (Page 01)

Way Of The Samurai 2 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Way Of The Samurai 2 - Strategy Guide (Page 01).

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Title: Way of The Samurai 2 (PAL Version)
Date: July 20, 2004
Author: Adenosine
e-mail: NOSPAMclassiccase@hotmail.com (please remove "NOSPAM" in order to contact me)
Version: 4.00
*************************************************************************************


Table Of Contents

Part 1:
- Introduction
- Title Screen
- Game
- Records
- Settings
- Character Customization Screen


Part 2
- Game Controls
- Character Status
- Pause Menu


Part 3
- Areas In The Game


Part 4
- Description of Consumable Items
- Description of Decorative Items
- Description of Special Items

Part 5
- Description of Characters

Part 6
- Time System

Part 7
- Lone Samurai Endings (2)
- Police Samurai Endings (2)
- Gang Samurai Endings (2)
- Kasumi Endings (3)
- Sayo Endings (3)
- Alternate Lone Samurai Endings (2)

Part 8
- Amakaze Jobs
- Aoto Jobs
- Magistrate Jobs
- Special Money Makers
- Special Fights

Part 9
- Weapons Hunt
- Upgrading Weapons
- Working On My First Weapon
- Committing Mass Murder
- The 100-Man Battle
- The Sword Safe
- Codes and Curiosities
- Legalities


***********************************************************************************************
                                        PART 1
***********************************************************************************************


Introduction:
Greetings to all readers! When I first created this guide, I was working with the Japanese 
version of the game, and I'm happy that people who used it found it very useful. Now that
the English version has come, I thought that it was time to make the necessary corrections
and additions to the guide. To those who are still playing with the Japanese version,
I hope this version will help you figure out what's happening in the game. Enjoy!


------------------------
Basic Commands:
X button = Accept
Triangle button = Cancel
------------------------


------------
Title Screen
------------
The title screen presents three choices: 


Story
Records
Settings


-----
Game:*
-----
When you choose "Game", you will be presented with 2 difficulty choices. You initially start
with two, but as you progress, another two will be made available. Here they are:


Easy
Normal
Hard
Finishing Blow (1-Hit Kill Mode)

When you choose the any of the two, you'll get into some sort of character customization 
screen, with more choices inside.


------
Records:*
------
You will be able to view data about your saved character here. You can check:


Main Records - shows your Top Ranking, Points, Times Cleared, Total Kills, and 
Instant Kills.

Titles - shows the titles you have earned.

Swords - shows you all the weapons you've collected.

Accessories - shows you the special accessories you have unlocked or bought.


--------
Settings:*
-------- 
This contains a number of choices to adjust in your game.


Camera - lets you have it on normal control or reverse.
Vibrate - lets you turn this on or off.
Subtitles - lets you turn this on or off.
Blood - lets you turn this on or off.
Sound (Press the "O" button to access more sound options.) 
- Audio Output
- BGM Test
- Music Volume
- Test Sounds
- Sound Volume
- Back (You might as well just press the "X" button to go back.)
Screen Position
Color Base



---------------------
Customization Screen:
---------------------
The Character Customization Screen lets you choose the model of the character that you will be
using, as well as assign his/her name, weapons and items to bring along. They are presented in
this way:


Name
Head
Clothes
Sword
Items 

Done



------
Head:*
------
There are three characters available at the start, but there are eight boxes in total. You will
have to unlock the remaining characters. You can rotate the character model by using the 
Right Analog Stick.


---------
Clothes:*
---------
There are three attires available at the start, but there are thirteen boxes in total. You will
have to unlock the remaining attires.


------- 
Sword:*
-------
You will be presented with three more choices in this manner:


Equip Weapons
Sword Safe
Done


-------------
Equip Weapons
------------- 
When you first see this screen, you will only have one sword, but as you go along the game, 
you'll get more weapons. Pressing the "X" button on a 
weapon will yield more choices:


Put In Safe - stores the weapon in the safe.
Equip - equips the weapon.
Drop - permanently deletes the weapon.
Check Moves - shows you the moves you have unlocked for the weapon.
 


------------
Sword Safe:*
------------
This shows you all of the weapons that you have collected so far in your journeys as a samurai.
It also shows you the name of the weapons, as well as their attributes. You can store as many 
as 100 weapons when you have maximzied its storage capacity. You also have boxes at the left 
side of the screen:


Page 1
Change Order


------
Page 1
------
You can press "Right" or "Left" on your directional pad or Left Analog Stick to turn pages. You
have 10 pages, with a listing of 10 weapons each. Pressing the "X" button on a page will let
you choose among the weapons. Choose a weapon by pressing "X", and you'll get three choices:


Ready
Drop
Check Moves


-----
Ready
-----
This will take the selected weapon from the safe and you will start out carrying it. You can 
only carry two weapons before you begin the game. 


----
Drop
----
This permanently DELETES the current weapon highlighted. Be careful with this one, or else, 
you may lose your hard-earned weapon!


-----------
Check Moves
-----------
This screen shows you a list of the available moves that you can do with your weapons. Use the
Left Analog Stick to pan the screen to see the rest.



------------
Change Order
------------
Pressing the "X" button here will reveal 7 ways to sort our your weapons.


Normal
Stance
Durability
Quality
Attack
Defense
Kills


-------
Items:*
-------
This screen shows you the current items you have in supply and the items that you will bring 
along when you first start the game. In the middle part of the screen, you are presented with 
three choices:

Items
Item Box
Done


-----
Items
-----
Pressing "X" here will let you choose which among the items you are carrying will be placed
in the item box. 


--------
Item Box
--------
Pressing "X" here will let you choose which among the items you currently have in stock to 
bring. 


------
DONE:*
------
After choosing this, you will be treated to an opening scene wherein your character of choice 
loses consciousness because of stress and hunger...


***********************************************************************************************
                                        PART 2
***********************************************************************************************


-------------
Game Controls:*
-------------

----------------------
Sheath/Unsheathe Weapon
----------------------
While in the game, you will be responsible for what you do. People usually find it offensive if
you draw your weapon out in the open for no apparent reason. Commoners will panic, the police 
will try to arrest you, and other samurai and gang members will think of it as a challenge.


Button: L1
 

-----
Block
-----
Blocking attacks will cause the gauge above your lifebar to increase. Beware, for once it 
gets full, one of its bars will break. If you lose all bars, your weapon breaks and is
rendered useless!

Button: R1 


-----
Parry
-----
Parrying an attack is a VERY effective method if you're the type who wants to counter attack.
Parrying is also useful for keeping your opponent off balance, and running away to relieve
stress on your "Break Meter", or you may counter him with a fatal slash. Be careful, as 
parrying requires great timing.


Button: R1+(up, right, left, down) direction on the Left Analog Stick. Press Square or 
Triangle button to follow up with a counter slash.


* In order to parry effectively, you may opt to just hold the R1 button to block, and wait for
your opponent to strike. At the moment of impact, react to it by pressing the direction from
which the attack came. Release them as soon as both weapons clash. So far, I've noticed that 
horizontal attacks can be parried by pressing Left or Right, while vertical attacks can be 
parried by pressing Up or Down.


---
Run
---
Running is an important part of encounters. You can run away from combination attacks from 
enemies, since combination attacks can be tough to block, unless you parry it at the first
instant. Running can also allow your "Break Meter" to go down so that you wouldn't have to
worry much about your sword breaking apart.


Button: Hold R2 and then the direction you wish to run to. You can also attack while running,
just time your attack when you're near the opponent then strike. 


----------------
Horizontal Slash
----------------
Horizontal slashes are effective against enemies who hold their weapons above their head because
there their weapon won't get in the way of your horizontal slash.


Button: Square


--------------
Vertical Slash
--------------
Vertical slashes are effective against enemies who hold their guard mainly in front of them since
your attack may come from above or below.


Button: Triangle


-------------
Ground Attack
-------------
Whenever you get knocked down, you may come back with a surprise attack from the ground.


Button: Square or Triangle while down.


----
Jump
----
Jumping may not have much of a role in the areas in the game because there aren't any gaps to
jump across, but jumping into the air opens another possibility as to where your attack will
come from.


Button: X. You may attack from the air by pressing either the Square or Triangle button.


-------
Pick Up
-------
This is very important to do if you wish to grab swords stuck on the ground, as well as items
and money.


Button: Square (While your weapon is sheathed.) Press Square again to place the object on the
ground.

-------------
Throw Objects
-------------
You can pick up boxes, vases, and other objects to use them as offensive things by throwing them
at someone.

Button: Hold the R1 button and then press Square to throw the object. 


----
Talk
----
You will have to communicate with people if you want to learn more about the town of Amahara.
Sometimes, people will give you hints to certain things of interest.

Button: Press the Circle button when near a person.


----
Kick
----
Kicking is useful when you have to pick up an object while you're in a fight and your sword
is drawn. Kick the object and your samurai will somehow be able to keep it. Do NOT kick 
BABIES on the ground because they will just die and you won't be able to save them. You can
also kick boxes open, or kick your opponents to confuse them.

Button: Press the R1+Square button to kick.


---------
Jump Kick
---------
You can make your samurai jump into the air and perform a jump kick. This is useful if you
have to avoid attacks on the ground while you want to confuse them and push them back.

Button Press the X button to jump first, and then press R1+Square while you're floating.



----------------
Character Status:*
----------------
While walking around or fighting, you will notice that you have three bars on the lower-left
corner of the screen. These are:


Break Meter
Health Meter
Stamina Meter


-----------
Break Meter
-----------
This tells you how close your sword is to being broken. You'll notice that when you block
each strike from your enemy or you hit your enemy successfully, this will cause the meter to 
get full. It will gradually go down, but the moment it gets full from constant enemy contact, 
it will lose one of the bars. If you lose all the bars of your Break Meter, your sword will 
be broken and it will be useless. Better keep watch of this meter while playing offensively
and defensively.



------------
Health Meter
------------
This shows you how much health is remaining. Don't let this run out, or you'll die. You can
replenish this by eating good food.


-------------
Stamina Meter
-------------
This tells you how stressed out your samurai is. You can replenish this by resting. If you 
linger around too long in a particular place, you will see a "thunder" icon flashing above
your "Break Meter". When you leave the location, the time of the day will change and you
will lose one part of your Stamina. You use "EP" here, or Energy Points.


----------
Pause Menu:*
----------
This is accessed by pressing the "Select" button on your control pad. You will see five choices
presented in this manner:


Sword Select - choose a weapon to equip.
Item Selection - pressing left or right will show you the consumable, special, and decorative
items. Consumables are those that you drink, eat, or use. Special items are those that you
usually collect while on a job. Decorative items are the accessories that you unlock or buy.
Status Check - this shows you the current map of the area, as well as the date, place, sword,
and job that you have.



***********************************************************************************************
                                        PART 3
***********************************************************************************************


-----------------
Areas In The Game:*
-----------------
There are a total of 10 areas in the game. Let's see and check what they have.


--------------
"Edge of Town"
--------------
This place can also be referred to as the "Clinic", because it has a clinic right in the middle
of the place. You can find Doctor Genan and Chiyo here. 


----------------
"Amahara Shrine"
----------------
This location may also be referred to as the "Festival Grounds". Early in the game, it has a
couple of foreigners hanging around. There is also a small guy named Kotsubo at the center of 
the place who will fix matches for you. You can earn money by beating his chosen opponent. The 
place also contains a restaurant, a tea house, a general store, and a fancy goods store. Late
at night or early mornings, there is a girl known as the "Informant" who will sell you some
information about where you can find useful swords.


------------
"Numata-Cho"
------------
This location has a restaurant, a bath house, a green grocer, and a blacksmith place. There is
also a girl near the houses who's sad because her dad wants a rice ball, but she couldn't get
one.


------------------------
"Aoto Gang Headquarters"
------------------------
This is the "Gang Headquarters". You can get hired here to be part of the gang and take
missions. The place is littered with gang members. The Job Broker always stands by the gate.


-------------
"Shikano-cho"
-------------
You will find a restaurant here, Kasumi's house, and more imoprtantly, a dojo. In the dojo, 
you can ask the students there to teach you some basic skills like blocking, sheathing and 
unsheathing your sword, and attacking. You can also ask the master of the dojo to let all the 
pupils fight you at the same time, or you can challenge the master himself.


-------------
"Amakaze-cho"
-------------
This place can best be described as the "Business District" of the game. You will find
some textile shops here, general stores, a pub, a jewelry store, a fancy goods store,
and of course, the large structure at the center called "Amakaze Inn" where you will find
a Job Broker, Donpachi, and Maizake, the geisha.


--------------
"Kakinuma-cho"
--------------
The area has a large "Mansion" in it. It also has a restaurant, a pub, and a tea house. 


---------------------
"Magistrate's Office"
---------------------
This can be referred to as the "Police Headquarters". Police officers stay here, and there is
even a jail inside. You can get imprisoned if you do bad things and the police catch you. You
can bail out, though. The Job Broker stands by the gate.


------------
"Otsuka-cho"
------------
This area has the "Empty House". The "Empty House" is located inside, near the center of the
place. It is near the well at the center of the area. You can rest there and let time pass by 
(very useful for events). The place also has a fancy goods store, a general store, a green
grocer, and a pharmacy.


-------------
"Otemon Gate"
-------------
This is where people from different places pass through when they first arrive. People of 
different races are here. You may occasionally spot a foreigner in a yellow attire here. We can
refer to this as the "Arrival Place". It also has a restaurant, an inn, and a tea house. 


-----------------
"Outside Amahara"
-----------------
This is actually the area where you can choose whether you want to exit the game already or not.



***********************************************************************************************
                                        PART 4
***********************************************************************************************


--------------------------------
Description of Consumable Items:*
--------------------------------
Throughout the game you will be able to buy items from shops or even take them from your fallen
opponent. At the start, there will only be a few items sold at shops, but further into the game,
you will notice that there will be more items available for purchase, depending on the people's
relationship with you.

Rice Ball - Freshly cooked rice wrapped in seaweed. Restores 200 HP.

Dried Fish - Fish dried using seawater and sake. Non-perishable. Restores 400 HP.

Radish - May not look appetizing, but is easily digested. Restores 600 HP.

Bean Candy - Bean candy shaped like a baby chick. Very Nutritious. Restores all of your HP.

Buddhist Beads - Made from a string of 108 crystal beads, this helps rid the user of 
earthly desires. Max HP +100.

Talisman - A wooden talisman bearing a prayer to the spirits of nature. Max HP +300.

Magic Bead - Made from an ancient stone with magical powers, this seems to overflow 
with energy. Max HP +500.

Ginseng - Used in Chinese medicine, this root will give you energy. Restores 1 EP.

Sake - A special brand of sake brewed in Amahara. Not very popular. Restores 2 EP, but...

Smelling Salts - Made from medicinal herbs, this tonic is terribly bitter. Restores 2 EP.

Longevity Powder - A longevity powder made by a foreign physician. Max EP +1.

Scroll - Written by a master swordsman for his students. Allows you to learn a new technique.

Special Scroll - Written long ago by a renowned master. Allows you to learn a powerful 
technique.

Secret Scroll - A secret scroll written by a famous master. Allows you to learn a special 
technique.

Sword Oil - Protects a sword's blade from rust. Increases the sword's attack also temporarily.

Amagetsu Doll - Thought to be able to ward off evil spirits, this temporarily increases the
user's defenses.

Devil Mushroom - Long used by samurais, this mushroom temporarily increases the user's attack
and defenses.

Sword Powder - Removes oil from the sword's blade, increases the sword's attack modifier by 5.

Charm - A special kind of good luck charm for swords. Increases sword's defense modifier by 5.

Medicine - Powder made from 10 varieties of medicinal herbs. It's hard to say if it's 
good for you.



--------------------------------
Description of Decorative Items:*
--------------------------------
Decorative items are accessories that your samurai can wear. These things are really amusing
and even disturbing at times. Here's a complete list of the items that you'll be able to
unlock by earning points.

Shoulderpads - The last remaining piece of a great general's armor, gradually sold off to
raise money.

Umbrella - Made by Amahara's own umbrella maker Tokujiro. Makes you hope for rainy days.

Demon Mask - The life's work of a master mask artist, this mask is said to have been
modeled on his wife...

Flower - An artificial lily made by Amahara craftsmen. A must for the fashion-conscious
samurai.

Carnival Mask - A colorful mask adorned with feathers. Popular amidst some rich southern
families.

Eyepatch - Supposedly used by an ancient samurai, this patch makes you look mean,  but depth
perception suffers.

Spectacles - A refined and intellectual-looking pair of spectacles. You feel smarter just
wearing them.

Tengu Mask - A mask in the shape of a demon from the mountains. It gives the wearer occult
powers... maybe...

Noh Mask - A mask used in Noh theater. There have been reports of a killer samurai wearing
this mask.

Throwing Star - Designed to be the most powerful thrown star ever made, but as yet no one
can really use it...

Afro - A certain foreign samurai left this behind after a harrowing battle...

Shades - The epitome of cool, these "sun spectacles" are all the rage with the rich and 
famous.

Gasmask - Protects the user from all forms of poison gas, but there may not be many 
chances to use it...

Disguise Set - Even your best friend won't recognize you in this disguise, perfect for 
covert operations...?

Monkey - Sabujiro the monkey is very intelligent and personable. Likes to mess up
people's hair...

White Eagle - You feel more important just by having this eagle on your shoulder. Exedes 
nobility.

Rabbit - It takes a true master to pull this off... You might want to avoid entering
stores with it on...

Biwa - A wododen stringed instrument in use since the Nara Period. Any true samurai
can play a few tunes.

Fox Mask - One of the most basic decorative items, this mask is often seen at festivals.

Pirate Hat - This mysterious hat somehow ended up in Amahara. Gives +5 to sailing skill.

Parrot - A look into this sensitive bird's eyes reveals that it is praying for peace
in Amahara.

Modern Weapons - Based on "electricity" this is the pinnacle of Edo technology. A real
samurai would never use one.

Medicine Vial - A bottle hidden in Dr. Genan's house. Apparently some kind of drink...

Hockey Mask - Homicidal rage fills you when you put on this mask. Save it for when you
really need it.

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