Warhammer 40,000: Fire Warrior - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Warhammer 40,000: Fire Warrior - Strategy Guide (Page 03).
Enter this door and you'll be in a strange room. To your left is a hole. This hole leads to a crawl space, BUT part of the crawl space is missing. You must throw a switch to complete your path. The switch is in the next part of the room and is guarded by 2 space marines. Pull out the old bolter. Walk forward a little bit and the space marines will spring into action. To beat them simply run up to and stand next to the door they are guarding. For some reason their pulse gun shots are attracted to the door and will not hit you! Give each of them a face full of bolter while they try helplessly to fire on you. When they are dead grab both of the plasma guns. Now throw the switch (it's in between the two parts of the room on the wall), and climb into the hole. Once inside climb up the ladder and over the crawl space to the large opening. This is an elevator shaft so don't fall. Stand near the edge, this will trigger the elevator to come to your level. Just before it gets to you jump on top of it. See those 2 storm troopers inside? Shoot them with the plasma gun through the metal grating. You must use the plasma gun, all other weapons will not shoot through the grate. These 2 kills are optional if you forgot the plasma gun, but you must get every other kill in the level then. The elevator will automatically go back down, when it does walk onto the little landing and the elevator will rise again. After it passes jump from the landing to the floor. Once on the floor open the elevator shaft door and kill the storm trooper on the other side. This is the second hallway with a sentry system. Don't go down the hall yet. Go into the little control room and kill the storm trooper there. Grab the grenades and health if you need it. Don't bother with the shotguns or autoguns, you want to keep the plasma gun. Look at the little map in this room. The hallway is guarded by 4 of the same type of laser boxes Watch Towers had. This map shows you their field of vision and their dead zones. Press the button by the map, this opens the door at the end of the hallway, but only for a few minutes, don't worry this is plenty of time to make it down the hall. If you set off the alarms the door will close and you'll have to return here (while being shot at) to turn off the guns and open the door again. But you aren't going to do that, because you would fail the SECRET OBJECTIVE. There are 2 ways down the hall. The first is to time your movements from dead zone to dead zone along the edges so the sweeping red lasers don't see you. The easier way is to use the dead zones directly under the laser boxes. Again time your movements so the lasers don't hit you. All the lasers travel at the same speed so the timing is pretty easy, and you don't need to stand under the last laser. You can make it from the 3rd all the way around the corner. Once you are past the lasers walk up to the door, stand just on the other side and pull out the plasma gun. In this next little hallway there are 3 tech priests. Walk carefully so you don't activate 2 priests at the same time. When you can see the first one to your right shoot him 3 times with the plasma gun, he may get a shot off at you, just duck back towards the door. Once he's dead walk a little further into the room and activate the next priest. He's also to the right and sort of behind you now, kill him too. The third one is now on your left, kill him too, and duck into the area he was in. As soon as he is dead a space marine enters the room from the far end and starts blasting. Kill him with the plasma gun or grenades. If you still have 6 shots in the plasma gun keep it, if you don't, grab the bolter. Exit the room through the same door the marine came in from. Now go right into the observation lounge. This will set off an alarm, don't worry you have to set this one off and it won't fail the secret objective. This will send several storm troopers up to you. They will open the locked door opposite the observation lounge. Kill them and turn right inside the next hallway. Make you way down the sloped hall killing all the imperials coming at you, 4 in all. At the end of the hall is the orange door. Turn right and go down the next hallway, at the bottom is a door. Open it and take a few steps in, but stop when you see the 2 tech priests and servitor. Sometimes the tech priest or servitor on the left will run into the wall and disappear from the level. This is bad, you need the kills. Shoot the tech priest on the left with the plasma gun, the servitor and other tech priest will ignore you. Dispose of them next from the doorway. When they are dead walk across the room to the next door. Open it and you are now in the operating room you had been looking down into from the observation lounge. Grab the orange key and any grenades and pulse carbines you need. Leave the red health, you'll probably need it in a second. With orange key in hand head back the way you came. As soon as you enter the room behind you, 3 storm troopers with shotguns will open fire on you doing major damage, use grenades on them very quickly or you'll be dead in short order. Feeling beat up? Go back for the red health, and then back to the orange door. On the way 2 storm troopers will stop and guard the door, kill them and open it. Once inside the door make sure all your weapons are loaded, arm the plasma gun or bolter. Enter the next room. This is a large round room with a very large pit in the center. There are 2 imperials and a space marine around the edges. Press the button in front of you, this calls up an elevator, it's slow so you want it to start right away. Walk around the edge and kill everyone. If you still have the plasma gun drop it for the bolter. Wait for the elevator and then get in. Press the button to start it going back down. When it reaches the bottom exit the room. Walk up the stairs to the left killing the storm trooper, but don't hang out on the stairs. There is a sergeant with a plasma pistol shooting at you. Walk down the other side and teach him it's not nice to point guns at people. This is the engine room (finally). Enter the door behind the sergeant and turn right. There is a servitor in front of you, and behind him is a space marine and another servitor. Kill them all with the bolter. Now grab as many grenades as you can, at least 6. There are some by the first servitor and some by the engines. Plant the first charge then back up. A space marine has entered the room, kill him with the bolter. Plant the second charge and arm the pulse carbine. 3 marines have entered the room, 2 have plasma guns and one has a bolter, lob the grenades you have at them. This is much faster then the bolter. When everyone is dead, grab all the bolter ammo on the ground and head to the far door they all came out of. This is another elevator and the end of the level. ***************************************** 13) DISTANT EYES T-10:00 K-67 P-45% ***************************************** All right kids take a 15 minute break to ice down that trigger finger. Now we get to Distant Eyes. The bad thing about this level is you must get every kill. You need 67 and there are 67 enemies. Lusha radios in saying you are near the enemy bridge and if you can capture the Admiral you can force a truce. Hmm. doesn't this sound familiar? Lets see. The Imperials boarded YOUR ship, attacked YOUR engines, then attack YOUR captain. Now you boarded THEIR ship, attacked THEIR engines and are going to attack THEIR admiral. Well "when in Rome" I guess. The level starts Kais off in the elevator from the end of Power House. Ahead of you is a door, go through it. To your right are 2 storm troopers with autoguns and one with a sniper rifle. Kill them however you want and pick up the sniper rifle. I hope you like the sniper rifle because it's going to be your primary weapon for the first 2/3 of the level. After you get it head to the U turn at the end of the hallway. Walk up to the window and find the imperial with an autogun shooting at you. Snipe him. Turn around and walk down the part of hallway you weren't already in. Your mission objective is to clear the outer snipers. There are 3 of them, and they are all on your right. See the windows on your right? Stop near the 2nd one. Crouch and look up to a large spire. There are 2 imperials sniping you. Use the night vision to find them better. Snipe each one. You can hide behind the window to get them one at a time. Next turn almost 90 degrees to your right so you are almost looking back the way you came from. The third sniper is a far distance off, about half way up a big spire. Again use the night vision or try to trace the trail of his bullets. Once all 3 are dead continue down the hall and turn right to the little bridge. DO NOT CROSS the bridge if all the snipers are not yet dead. You will be killed instantly if any of them are still alive. When it is safe, cross the bridge. On the other side turn to your left and kill the 2 storm troopers waiting for you. Now turn around and you'll see a glass covered hallway. Walk to the middle of the hallway down the left side, stop. Use the scope to look near the left edge of the flag hanging in front of you. Another sniper. Shoot him in the head. Now turn slightly to your right. There is another sniper on the high walkway, kill him too. Walk to the end of the bridge and stand in the corner. 2 imperials will exit the orange locked door. Do not cross the next bridge to engage them, snipe them from here or wait for them to come to you. Kill them and then start to cross the bridge. When you are about 1/3 the way over the bridge, stop. Use the scope to zoom into the doorway of the other side. Walk slowly until you can see the heads of 2 imperials. Do not get close enough to activate the sergeant behind them. The sergeant has a plasma gun and if activated will often kill the imperial in front of him. Snipe the 2 imperials when you see their heads. Pull out the pulse carbine and cross the bridge. When the sergeant attacks, give him a grenade. Enter the room and waste the last imperial here. Grab the sniper rifle in the corner and reload. See the switch on the wall by the door? This turns off the orange door. When you throw it, 2 imperials will appear. 1 is on the high walkway over the bridge, the other is over the orange door. Snipe them both quickly. Now go back to the switch area. 4 imperials are going to run across the high walkway. You must pick them all off for the SECRET OBJECTIVE. They run fast. If you miss some don't worry, they stop just on the other side and you can get them in a little bit. This is probably the most difficult secret task (that is trying to get all 4 as they cross). Now enter the orange door, but don't go to far inside. Turn to your right, and you'll see a nice hole in the wall. Zoom into the hole with the sniper rifle and slowly side step until you see an imperial. There are 2 imperials standing near a barrel. If that barrel is hit, it'll kill the imperials and take your kills from you. Snipe the first imperial in the head, then continue to side step and get the second one too. When they are dead grab the grenades in the hall. Take a minute to explore this twisted hallway. There is an unlocked door near the way you came in, and a blue locked door at the other end. The button for the blue door in through the unlocked door behind you. Enter this door and kill the 2 imperials waiting. Don't press the button yet. Look out the window by the switch and you'll find 2 sniper shooting at you, snipe them first. Now pres the button. Uh-oh What just came out of that far door? 2 space marines. They are headed for the blue door you just opened. Make sure your have 4 grenades and switch to the pulse carbine. Go meet them at the door and lob some death pellets at them. Take a few steps out of the blue door onto the next bridge. Then run back inside. Your new objective is to clear the inner snipers. There are 4 of them. Walk back to the 3 windows facing out to the open area. We're going to shoot the snipers left to right. From the right most window (closest to the blue door) zoom into the far left. The first sniper is on top of a large box, he doesn't appear until you zoom into him. The net sniper is on almost the same level and a little to the right. The third sniper is further to the right and up a bit more. The 4th one can only be shot from the middle window. Stand in front of the middle window and look to the far right. He's up on the large spire ledge. Use the night vision to help you find them all. Once they are dead go back out through the blue door. As you exit tour to the left. See the large square with lights on it? There is an imperial with an autogun on it. Take him out. Now is your chance to finish off the 4 guys you may have missed earlier. They are hanging out on top of the walkway over the far door (the one the space marines exited). Snipe them. Now pick up the bolters the dead marines left behind. You're done with the sniper rifle. Head across the 2 bridges. Once inside head right and arm the bolter. An imperial will drop down from the ceiling behind you. Turn and take him out, 2 more will drop from the ceiling in the direction you were facing so now they are behind you. Turn around and kill them too. Turn right at the corner and head down the hall. When you near the center 2 imperials drop down in front of you. Kill them both and another one drops down, but he has a plasma pistol, be careful. One more imperial has dropped behind you again. Take him down too. Whew. Ok now head to the break in the hallway. There is a large locked door, but the switch is next to the opening in the hall, throw the switch. The doors open to reveal a long staircase hallway with lots of imperials charging down at you. Walk up and grab the grenades before the large door. You can get through here 2 ways, with grenades or with the bolter. The grenades are easier, but they will come in handy at the very end of the level. I use a little of each, maybe 4 grenades then finish the rest off with the bolter. At the top of the stairs is another door, but there is a bolter along the right side and red health along the left near the door. Enter the door and kill the 2 storm troopers. The one on the right often throws grenades so kill him first. There is red health behind the stairs. Start going up the spiral stairs. When you get to the second level turn around, there are 2 imperials hiding on top of the ledge over the stairs. Nasty. Kill them and keep walking around the second level to the next stairs. Along the way you'll find 3 more storm troopers. Kill them and head up the stairs to the third level (the bridge). Now once up here kill the 3 servitors in front of you, then turn around. Walk counter clockwise around the center circle. You'll come up behind 2 more servitors. Kill them and reload all weapons. Arm the bolter and head for the small stairs that lead to the center circle. There are 2 marines guarding it. Don't use grenades, if you do they back up onto the platform and will become harder to kill. After they fall, reload your bolter and heal up if needed. Climb onto the center platform. 2 space marine sergeants will attack you. They are tougher then normal marines. The Admiral will also attack, DO NOT HIT THE ADMIRAL YET. Take out the 2 space marines first. This is where a few saved grenades comes in handy. Once they are dead attack the Admiral, after a few hits a voice will tell everyone to stop firing and Kais will pass out. This is the end of the level. Attacking the Admiral triggers this ending, so make sure all other enemies are dead first before going for the Admiral. It's movie time again, the plot thickens, and just who is this Capitan Ardias? *************************************************** 14) NO REST FOR THE WICKED T-20:00 K-20 P-40% *************************************************** So the Tau and the Imperium are going to sign a peace treaty. Ardias is worried about a threat from within the imperium, and Kais is being "returned" to the tau. You wake up in a barracks while Ko'Vash and the Admiral discus your heroic actions. Once you are fully revived walk to the left and down the ladder. You have no weapons yet so don't worry. At the base of the ladder head straight and then left. There are 2 ultra marines standing guard, don't worry they're not enemies any more. Walk to the door at the end and press the button to open it. This is where captain Ardias is waiting for you. When you enter the room walk up the steps and stand next to Ardias. Severus will come out from the left and they will discuss the peace talks. Severus doesn't seam too happy, eh? Now you can watch through the glass into the conference room. Severus will enter the meeting and proclaim that there will be no peace, only the embrace of chaos. With this proclamation several chaos marines teleport in and start shooting up the place. Adrias goes crazy and tells you to rescue your leader (again). Enter the small room to the right when the door slides open. Inside you'll find 2 burst cannons, this is now your default weapon for a few levels. It is really bad at long range so don't even bother. Head back out the door you came in from towards the starting room. Once you're out a chaos marine will kill the ultra marine standing guard. Waste the chaos marine with the burst cannon at close range. Pick up the chaos bolter, not the regular bolter from the dead ultra marine. The chaos bolter has horns on it. Walk down the stairs and 2 more chaos marines will teleport in. The secret to facing multiple chaos units (anywhere in the game) is to position yourself so one is directly behind the other, this way the middle one acts as a shield for you from the fire of the one in back. So run down the stairs and get along side of one of the chaos marines using him as a shield against the other one. Once both are dead grab their bolters and arm them. This will be your weapon for the rest of the level. Enter the next room and you'll see a broken statue with some red ooze coming out of it. This lava looking stuff is chaos slime, if you touch it you take a lot of damage, so don't touch it. Head up the stairs on the right that are not covered in slime and a chaos marine will teleport in right at the top of the stairs. You're at a good angle below him to pop a few rounds into his head while he can't shoot you too easily. At the top of the stairs take a quick left. A chaos marine teleports in at the end of the hallway, kill him and then go back to the stairs. There are a few red health around, pick them up if needed. From the stairs go straight towards the 2 doors, go through either one, they both lead to the same room. Once inside walk to the right towards some slime blocking your way to a door. Jump the slime and a chaos marine teleports in. Kill him and then jump back over the slime. There's red health in the room he was guarding. Now go to the back corner opposite of how you came in. Once you get about half way a chaos marine will teleport in front of you. Kill him and turn around, go back to the doors you came in from. Another marine will teleport in here. Kill him and grab any health in this room you need. Head to the far back corner again. There is a door, open it and BAM another chaos marine is in your face. Kill him and walk into the door. This is sort of an elevator. Press the button to bring it up. There is red health to your left. If you haven't figured it out already there is what looks like hardened slime on the door edges, this is safe to touch. Once the elevator comes up, get in and press the button to go down. At the bottom, run off the elevator, it'll blow up behind you. Walk down the hallway until you come to a large open pit with no apparent way to cross it. Wait a minute and a walkway will be lowered for you. Get on the walkway and run for the other end. Before you make it the walkway will rise again, run back to the starting end and turn around. A chaos marine will teleport in on this end, but you are behind him now so blast away and he won't be able to turn and fire at you in time. Now the walkway goes back down. And you can get off. Make a left and then a right into the little hole in the wall. Crawl through here and up a ladder. Continue to crawl until you get to a grate. On the other side are 2 chaos marines bullying an imperial. Wait for the conversation to end and then blast the remaining chaos marine. Enter the room and head down the ladder. At the bottom exit the door and turn left. Walk down the little walkway towards the door on the left. When you get close a reddish cloud will appear over the door, do not touch it. You will be killed instantly. These things are called chaos portals, or warp gates. From now on they will appear in levels and block your path, usually until all the enemies have been killed in an area. A chaos marine will teleport in, kill him and the portal will go away. It take several seconds for the portals to disappear so be patient. Enter this door to an S shaped hall. Walk about 1/3 the way down and a chaos marine teleports in directly in front of you, kill him and keep walking, another one will teleport in just before the exit door. Once they are dead go back for any health you left behind. Exit the S shaped hallway but don't fall down out of the door, hang out here for a second. There are 2 chaos marines down below. Wait for one of them to see you and shoot him, then the other one will attack you. Now you can drop down. Head to the right. Near the next small ladder you'll see some barrels stacked on a pipe over the sewer. Shoot these barrels, it's the SECRET OBJECTIVE. Climb up the little ladder. Ardia will radio in that you must kill everyone to move on. Keep walking around the curve and you'll eventually see the door with a chaos portal over it. This is your exit, but there are 4 chaos marines left to kill. When you near the door one will teleport in on your side of the sewer. Kill him and cross to the other. Another marine will teleport in, kill him too and walk back the way you came. When you near the next set of planks, a marine will teleport in, kill him, and the fourth one will teleport in on the other side. Cross the beams and kill him too. Now you can enter the door at the end. Enter the door and go up the ladder, this is the end of the level. ********************************************* 15) SILENCE THE GUNS T-20:00 K-29 P-45% ********************************************* Party time is over, from here on out you face chaos units. This level starts out with Ardias telling you that you are near the conference room where Ko'Vash was attacked. Does he really think Ko'Vash is still in there? Well it's a good place to start looking I guess. Exit the vent you are in and turn left. Make your way to the hole in the floor. Kill the 4 servitors standing around here. Find the pipe leading down into the hole. Slowly walk/slide down the pipe to the ground. Once there walk forward to the door on the right. Before you get there a chaos marine will teleport in, kill him and another one will teleport in just inside the next door. Kill him too and move into the hallway. Run to the middle cutout on the right side. When you enter this hallway some deadly gas jets will turn on blocking your way. Throw the two big switches in this cutout to turn the gas off. When it's all gone pick up the plasma gun in between the switches and turn right down the hallway. There will be a chaos marine waiting for you at the end. Kill him and drop the plasma gun on the floor for a bolter. (The door to the switches will lock behind you, so you just moved the plasma gun temporarily so you can get it later) Run up the stairs to the conference room (watch the chaos slime). A chaos portal will block your way and 2 chaos marines will teleport in, one on the left and one on the right. Stand to the side of one and kill him as he shields you from the other, then take care of his friend. There's lots of health around so use it. When the portal disappears, enter the conference room. Ugh, someone made a big mess in here, the cleaning staff isn't going to be happy. Be careful of the chaos slime on the ground and walls. Head down the left side of the conference room and 2 chaos marines teleport in, 1 in front of you and 1 in the way back. Kill the 1 near you and then head to the back of the room for the other one. After they are dead Ardias will contact you again. Adias will tell you that Severus has sent several chaos forces to reactivate the main gun. If they do the tau and imperium will start their war back up and chaos will win. Your job is to stop that gun from being fired. Exit the conference room and walk back down the stairs to the left. Find the broken pipe with red health and a plasma gun inside of it. The pipe is at the floor of the stairs. Grab this plasma gun and the one you dropped in this room earlier, pull out the burst cannon for now, we want to save the plasma gun. Enter the door to the left and follow the hallway. When you near the exit a storm trooper with a sniper rifle will attack, kill him with the burst cannon. Pick up his sniper rifle but leave the red health alone you'll probably need it later on. Don't walk too far out onto the little elevator yet. Turn on the night vision and look to the right along the high walkway. At the far end you should see a servitor hunched over. Kill him, this is the SECRET OBJECTIVE. Next swing your sights to the left and there'll be another servitor walking a patrol on the left side walkway. Snip him too. Now edge forward a little until you can see the 2 servitors on the ground floor, or they see you and start shooting. Don't worry, at this long range their shotguns will barely scratch you. Snipe them too. If you hit the first one, the second one will become scared and stop attacking, it doesn't matter, everyone dies. If you still have 1 shot left look to the right on the ground floor in the way back. There is 1 more servitor lurking around, snipe him too. Pick the plasma gun back up and arm the burst cannon. Step onto the little elevator and press the button to go down. Once it's down turn to the right and waste the servitor there. Follow the twisting path as it goes by some boxes, 2 imperials wait here. One is on the floor and one jumps down from the boxes behind you. Waste them and keep moving. Now you can go left to a locked door, or right to an unlocked door. Leave the green health alone for now. Go to the right and through the 2 double doors. This is the gun room. Arm the plasma gun. This room has a walkway around the gun, on this walkway is some red health and a plasma gun, grab both. Below the walkway is another red health and at the far left side of the room is more health, grenades and a burst canon, leave them be for now. Climb down the ladder to the gun. When you get near the gun 3 chaos marines will teleport in. Don't worry. Run behind the gun, yes, jump down into the little trench and press your self up against the front of the gun. There is another plasma gun here for you too. When you stand here the marines can't hit you. Side step to the left and see the marine on this side of the gun, shoot him with the plasma gun and duck back behind the gun as he fires at you. Do this little dance 2 more times (3 hits should kill him). Then poke your head out to the right side of the gun, do the same dance with the marine there. The third one will sometimes attack on the left or right. Regardless, reload the plasma gun now, you want to still have ammo in it as soon as he's dead. Find his side and dance with him , or just jump back up to the main floor since he's all alone now. As soon as he's dead a chaos sorcerer will teleport in. Ugh. You can hit it 3 times with the plasma gun or a bunch of times with the burst cannon. If you choose the burst cannon make sure you circle to the side around the sorcerer as you shoot, you'll be harder for him to hit. This guy will teleport around the room, so be careful. He usually goes behind you so if he teleports, keep moving and spin around. Once he is dead collect all the weapons and health you have left behind. Now climb the gun and plant the demolition charge. Turn around and exit the room the way you came in. Once back in the dark engine type room again you'll see the path splits around some pipes. Go to the left first, a chaos marine will teleport in front of you. Shoot him once with the plasma gun and then duck back behind the pipes. Peek out and let him have 2 more shots. Your plasma gun will shoot through the railings, so you don't have to worry about getting a clear shot like you would with other weapons. Next do the exact same thing on the right side (side with green health) After both of these guys are dead go back for the red health on top of the elevator if you are not 100% healed. Once you are a healed as much as you can be, walk into the door that is now unlocked. This is a slightly curved hallway, when you get to the center 2 chaos marines teleport in and start hammering you mercilessly with their bolters. Use the shoot-n-shield trick to fight them. Once they are dead head into the far door. This is a large room with some more elevators. There is red health to your left as you walk in, try not to use it yet, but you can if you need it. There are 2 more chaos marines here. One to your right on an elevator and one in the far back left of the room. I recommend running for the one on the back, this will put some objects between you and the guy on the right side. Kill the back guy, then return for the other one. If you need more health there is some hidden behind some boxes in the back of the room. You must jump over them to get it. Now stand on the middle elevator and press the button to start it moving. As you start a chaos marine teleports on each of the other 2 elevators. If you hurry you can get a shot or 2 of the plasma gun on the marine to your right before he is shielded by a wall. As you travel down the elevator the wall on the right will disappear and you'll find your marine friend shooting at you, finish him off, then turn to the left. This wall will disappear too revealing the other marine. The best way to deal with them is to circle your own elevator, if you stand still you're dead. Now just ride your elevator to the bottom. Once there pull out the burst cannon (save any remaining pulse gun ammo) and shoot the storm trooper waiting for you. He has 3 friends with him on this landing too. Kill them quickly and walk into the next elevator, press the button and the level is over. ***************************************** 16) LAST CHANCE T-11:00 K-24 P-40% ***************************************** RUN!! PANIC!! The ship is going to be destroyed!! There really is no need to worry. You have plenty of time in this mission, at each checkpoint more time is added to your counter. Kais starts out in the elevator Silence the Guns ended in. Hopefully you still have the plasma gun with 9+ shots. Arm the burst cannon and step out of the elevator, when you do the timer starts. Run forward and collect the burst cannon on the ground if you need it. 2 storm troopers should run across your path and to the right, follow them and shoot them from behind. Follow the path and head left. The door at the end will open automatically, and out comes a storm trooper being chased by a chaos marine. Kill them both quickly with the burst cannon. Enter the door to find a broken bridge and 2 storm troopers on the far landing shooting at you. Grab the grenades in front of you. You can try to toss them at the imperials or just ignore them for now. Walk along the broken pipes to the other side. You can take either pipe, they're both safe. Don't get too close to the edge though, once you start to slip off you can't get back on, and you'll fall to your death. Once you reach the end of the pipe you will have to jump over the last bump and onto the platform. If the storm troopers are still here kill them with the burst cannon. If they ran off, don't worry you'll get them just around the next corner. Enter the door on the platform and follow the path to the right. Along the way you will encounter several storm troopers mow them all down with the burst cannon, it only takes about 3 shots to kill each one so move from target to target quickly. Once they are all dead the elevator should open itself to you. Get in the elevator and press the button to make it go down. When it reaches the bottom exit and head right. This is the first drop pod area and you'll see all the pods leaving. There are 2 servitors in this room, kill them quickly before the 3 storm troopers coming into the room from the other side kill them for you. Kill the imperials after the servitors and keep moving forward. In the next hallway you'll find a servitor and 3 more storm troopers. There is a burst cannon on the floor and health in the small side room. Be careful of the chaos slime on the ground by the burst cannon. Once you are healed up and armed head down the stairs. You are starting on Deck 5 and must jump down to Deck 2. Walk down the stairs and around the first bend until they stop. Jump over the middle and down a little bit to a landing on the other side. Turn around to face Deck 4 (slightly above you). Wait for the imperial to come out and lob a grenade at him. He is the first of 3 imperials you must kill for the SECRET OBJECTIVE. The second one should be below you now on Deck 3. Lob another grenade at him. Jump from your platform to the next highest one along the far wall. Once there walk down the metal rail to Deck 3. Enter Deck 3 and turn left, kill the 3rd imperial for the secret objective. There is more health to the right if you need it. Go back to the stairs and jump to the small broken ledge to the right of Deck 3. From here you can jump to the next ledge with some boulders on it down by Deck 2. Now it's a small jump from the ledge to Deck 2. Enter Deck 2 and turn left. This is a checkpoint and more time is added. Once on Deck 2 you will find yourself following 3 storm troopers, shoot them in the back as they flee. Keep moving forward and enter the next Drop pod area. 2 storm troopers will enter from the far doorway, kill them and enter the doorway. Walk down this curved hall to the next drop pod area. In this area there are 3 chaos marines. Be very careful, 2 have bolters and one has a rocket launcher. Ugh. Arm the plasma gun. When you enter the room the far chaos marine will start shooting, but not move towards you, the other 2 are on the right side and will move towards you. The best advice is to use the curve hallway to duck back into for cover as you do a hide-n-seek dance with them. Shoot them with the pulse gun, then duck back as they shoot at you. There is a red and green health in the drop pod area behind you. Once the 2 chaos marines are dead go back and finish the one who doesn't move. Use the beams in the room to block his shots. Drop the pulse gun if it has less then 5 shots and grab the 2 bolters instead. Enter the door the last marine was guarding, this is another drop pod area with a large hole in the floor. This hole leads down to Deck 1 where your drop pod is waiting. Climb down the edges and onto the rubble pile. This is a checkpoint and you get more time. Down here is the first dreadnaught you'll face. There are 2 metal beams leading down to the ground. Find the one with a rock at the top end and walk down this one. It will put you to the dreadnaught's side, the other one puts you out directly in front of it unprotected. At the base of the beam walk forward and then turn right. You'll see the dreadnaught behind a box. Keep that box between you two as you advance on him. Once you are near him get right up in front of him. Yep the closer the better. He has a very hard time hitting you if you stand close, and he'll only use the autogun arm. He won't use the rocket launcher or grenades at this close range. That being said take out his right arm first (the autogun) Use the burst cannon and just hammer away at it. You'll see fire coming from it when you are hitting it, and an explosion once it's destroyed. With that arm dead focus your burst cannon on the left arm (rocket launcher) It'll blow much the same way, now back up a few steps and put a few rounds into the torso. It doesn't take a lot once both arms are gone, and the dreadnaught will explode. There is another way to defeat the dreadnaught if you feel brave. Once you are down on Deck 1 run to the back and find the drop pod bay with no drop pod. There are 3 bays in the level, one has the rubble you climbed down, one has your escape pod, and one has a large door that can be opened in the floor. Get the dreadnaughts attention and lure him over the trap door. When he is in place hit the button and he'll fall down and die. This is difficult to do because he'll pummel you with his rockets and grenades as he makes his (slow) way to the trap door, and often getting him into the room is difficult, he just doesn't want to go. Once the dreadnaught is dead regardless of how you killed him head to the drop pod in the 3rd bay and climb inside. The mission is over and you get another movie. This one shows the destruction of the ship and your escape to the surface of the planet below. ******************************************** 17) CITY IN TATTERS T-13:00 K-25 P-40% ******************************************** CRASH! Planetside again. Now you are taking the fight to Severus. Kais starts out this mission in the wrecked drop pod. Ardias radios in telling you to meet up with him at the rendezvous point. Walk forward and head left. Pick up the 3 rocket launchers there. You'll come back for the plasma gun later. Keep heading left to the little door. Before you get there it'll open and a chaos marine will pop his head in. Say hi with a rocket. Reload and wait for his friend. Blast him the same way. Load the last one and step into the door. There are 2 more chaos marines, one by the other drop pod and one closer to you. Blast the closer one and head for the drop pod. There is a rocket on the right side. Grab it and load it. Blast the last chaos marine and arm the burst cannon. Take out the chaos head flyer hanging around the drop pod. Now go back for the plasma gun you dropped, and the one dropped by a marine. Also heal your self up. Go back to the 2nd drop pod and press the button behind it on the wall. This open up the door next to it. Enter the double set of doors and you'll find 2 Ultra marines. Don't shoot them and they won't shoot you. 2 raptors drop into the room with you and attack the marines. Kill the raptors quickly, while trying not to hit the marines. Once they are dead head for the far door. Just inside the door is another raptor so have the burst cannon handy. Once you are past this guy you'll be at the top of some stairs. To your left is a small room with health and bolters. Leave the bolters, unless you prefer them or are running low on plasma gun ammo. Walk down the stairs and turn to the left. Up on the ceiling is a little door, it'll open and out comes a raptor. You can get him with the burst cannon before he drops. At the far end is a slanted elevator, or there will be. It's on its way down carrying 2 chaos marines. Unload on them with the plasma gun. Heal up with the red health under the stairs and then jump on the elevator and press the button to ride it to the surface. Once there Quickly jump off and head right, behind the large truck thing. You'll find 2 raptors here, blast them with the burst cannon. Walk back to the other side of the large object and find the chaos marine on the ground floor with you, kill him. Then head up the steps to the 2 chaos marines on the walkway. Run them down too. Once they are dead head into the door on the right on this walkway. There is red health at the bottom. Follow the hallway and enter the next room which has some tanks in it. Walk down the stairs to the bottom level, killing the chaos marine on the second level as you go. Once on the ground, there are 2 more chaos marines. In the far back corner is the rail rifle. Dump the burst cannon and pick up the best weapon in the game bar none. Head back up the steps and go left at the first platform, then left again. This is the exit. to the outside. Once outside arm the rail rifle. There is a large flight of steps. At the very top of the steps on either side are 4 raptors, 2 on each side. They are on the roof and will jump down one at a time. Use the scope and pick them off before they come down. Next head towards the steps. When you get about half way a chaos marine will teleport in. Kill him quickly before you tau friends do. After he is dead walk to the steps again. This time another chaos marine teleports in behind you. Kill him too. This will open the large door at the top of the stairs. In this room are 2 chaos obliterators. Killing both of them is the SECRET OBJECTIVE. There are also 2 chaos head flyers up there too. Take aim at the first obliterator and keep your distance. You want lots of room to dodge his rockets. Strafe back and forth so he can't hit you and eventually he'll fall down (with enough shots put into him). An alternate way that doesn't always work, is to run up the stairs and to the left or right of the first obliterator. Sometimes he will be totally focused on your tau friends he doesn't take notice of you. You can then stand to the side of him and blast away! When he's down walk up the steps to get the attention of the second obliterator. Kill him in much the same way. By now the rail rifle ammo is gone so switch to the plasma gun. When he's dead mop any of the remaining head flyers and press the button in the obliterators room. This opens the door to the left. Enter the door and the mission is over. ***************************************** 18) TITANIC T-23:00 K-35 P-60% ***************************************** Get nice and comfy because this is a long one. It could be a lot shorter if a locked door on the top floor would open giving you easy access back to the middle floor. but it stays locked forcing you to do a lot of timely back- tracking. This is also one of the most difficult levels, well the beginning is. Once you are past the first section of guards it gets easier. Enough with the gripes, lets start taking down that titan! Kais starts out in the hallway he ended up at in City in Tatters. Walk forward and exit to the outside. This is a large courtyard with a broken tank. Don't worry, no enemies attack you in this area. Collect the 3 rail rifles found here. One by the ramp down where you start, one near the tank, and one on the left side of the courtyard. Once you have these head for the door in the far right corner. Open the door and start down the sloped hallway. In a pile of gore is another rail rifle, you should have full ammo now. This will be your primary weapon in this level. You can use a chaos bolter or plasma gun as your backup, whichever you like better. If you have fairly good aim and don't miss a ton of shots all you really need is the rail rifle. Open the door at the bottom of the ramp. On the other side are 2 chaos marines waiting for you. One has a plasma gun, and one has a bolter. So when they are dead you'll have your choice of secondary weapons. 1 stop shopping. The easiest way to deal with them is to NOT run into the middle of the room. Instead open the door then back up, lure them to walk past and shoot them 1 at a time using the door as cover. When they are dead head into this room. There are 3 doors, 2 on the far wall and one to your left. The one to the left is locked for now, of the 2 on the wall the right side one has green health, the other has a chaos marine. Enter the left one. The chaos marine is talking to Severus over the radio and doesn't notice you right away, use this to your advantage. Use the scope and snipe him in the head which is conveniently just sticking over a box. When he is dead his friend will open the locked door and attack you. Kill him too. Watch out for all the explosive containers in the level. Head through the previously locked door and up the twisting hallway. The door will seal behind you. Open the next door and run into the room. There are 4 doors. One in each corner. The near right has green health, near left has a chaos raptor, far left has red health, and far right has 2 chaos marines. The marines and raptor are moving to attack you, so get them first. Run to the far right door and shoot the chaos marines, head shots here are key since you will now have a raptor attacking you from behind. Use the health in the 2 other rooms if needed, and then head up the path the 2 chaos marines were guarding. This path leads to another room. This room has a blue locked door. Ignore it for now. Head to the door on the far left. Open the door and quickly back up, a chaos marine with a plasma gun will attack you. Duck into the room for cover and snipe him, or blast away with your secondary weapon. Move past him into the hallway and head for the next door. Open this door and move quickly to the side. Another chaos marine with a bolter will be shooting at you. Kill him the same way by using the doorway for cover. Enter this room. This is the titan. You are at his feet on the bottom floor. There is a middle floor and a top floor above you. The blue door leads you to these floors. Stand in the location the last chaos marine was standing in (behind the boxes) Look just past the titan's left foot (on your right). There is a chaos sorcerer. Shoot him. You can use the same shield trick you used on the tech priests. Just shoot near him and it counts as a hit. Once he is dead head for where he was standing. Ahead of you is a "maze" of boxes, it's really nothing complicated. In fact ignore it and head to the door on the right. Enter this door and you'll be in a hallway heading down. Walk down the slope and shoot the chaos marine at the bottom. Enter the next room, this is where the blue key is. See the boxes on your right? Crouch to the right side of them. You should have a clear shot at the head of a chaos marine guarding the blue key on the floor behind him. Once you've dropped him, grab the key and head to the other side of the room. Enter the door here. This is another sloped hallway leading you back to the titan room. Walk slowly near the next door. If you are careful you can see and snipe a chaos marine guarding the door from behind him. When he is dead enter the titan room again. Now head left around the boxes and you'll run into a chaos raptor. Kill it and weave your way through the boxes back to the feet of the titan. Once back here grab all the rail ammo on the ground and head back to the blue door via the door near the feet.
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