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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter W » Warhammer 40,000: Fire Warrior - Strategy Guide (Page 02)

Warhammer 40,000: Fire Warrior - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Warhammer 40,000: Fire Warrior - Strategy Guide (Page 02).

Walk to the door on the back wall, there is an imperial hiding behind the
podium, kill him and pick up the 2 shotguns there.  Enter the top door and
start blasting.  Use the night vision to see the enemies better, mow them all
down.  In this room there is health another shotgun and 2 pulse rifles which
you will probably be in desperate need of.  Exit this room and go back into the
larger room you cam from.

This has triggered 2 imperials and a sergeant to appear.  The sergeant has the
key you need.  Persuade him to give it to you. with the shotgun.  One of the
imperials has a sniper rifle so take him out quick.  With blue key in hand
enter the blue door.  DO NOT step on the circular elevator at the back of the
room yet.

Kill the 4 imperials here with the shotgun, by now it's probably spent, go back
to where you dropped the autogun and pick it back up.  Now you can step onto
the elevator in the blue room.  You'll be held in place and the level will end.



*****************************************
6) DEEP LEVEL  T-15:00   K-50   P-50%
*****************************************
Hang tight Ko'Vash we're coming for you (for the greater good!).  Deep Level
starts out on the round elevator pad The Cells ended on.  Ride the pad down to
the lower cells, reload your Pulse rifle while this happens, it starts with 20
shots loaded no matter how much extra you have.

Once it has stopped don't be too hasty to jump off.  Look ahead of you, you'll
see 4 imperial guards and a sergeant.  2 of the guards are on a patrol and 2
are standing close to barrels.  In front of you is a box with 2 pulse rifles, a
sniper rifle, green health, and a few grenades.  Walk slowly to the sniper
rifle, the guards should ignore you.  Pick it up and take aim at a guard.  Once
you shoot everyone will become active and rush you so make your first shot
count (in the head).  As they all charge shoot a barrel when the sergeant nears
it, and he'll be down.  Yes you won't get credit for the kill, but you can
afford to miss a few in this level.  Now you can pick off the remaining guards
at your leisure.  Heal up, grab the autogun again and head down the hallway.

When you enter the next room some story voice over will kick in about how the
guards are going to kill you.  Hehe... yeah right.  There are several barrels
here in the center and on edges, be careful as there are holes in the floor
too.  Shoot all the barrels in the center of the room and pick up the sniper
rifle there.  On the far side of the room a platform will be rising, when it
reaches the top a bunch of guards (5) will come out of a door and start
shooting, pick them off quickly with the sniper rifle.

When they are almost all dead several more guards and a sergeant will enter
onto your platform from your right.  Drop the sniper rifle for the autogun and
mow them down with it.  Be careful not to fall off the platform.  Use grenades
carefully because there isn't much room to back up.  Once everyone is dead head
through the door they all came in from.

Walk down the hallway to the far door.  When you get close it will open and 4
imperial guards will attack you.  Use the door as a choke point and get them 1
at a time as they exit.  Try using the alternate fire of the autogun, 2 shots
in the head and they drop, or just use the pulse rifle.  Enter the door and
stop.  To your left is a door that leads to some health, pulse rifles and
grenades.  Straight ahead is a staircase divided into 2 sides.  Walk down the
stairs and enter the right hand side room.

Work your way down the stairs fighting a lot of imperial guards and a sergeant
at the bottom.  The autogun will take them out quick.  Be careful of the
barrels scattered around, and try not to kill any guards with the barrels.  At
the very bottom there will be a vent next to some pulse rifles and health.
Shoot it.  Inside the vent are some barrels blocking another vent, shoot the
barrels.  Heal up as much as you can here because there isn't any health for a
while.  Climb inside and go forward.  At the end of the vent is a guard walking
back and forth, surprise him with a pulse rifle death.  Climb out of the vent
and head to the right.

Enter the next room to find a sergeant and 2 guards.  Kill them by luring them
to the door and then hand them a grenade or two.  Enter the room and find the
cell to the left, walk inside to find a dying tau.  He tells you Ko'Vash was
taken to a torture chamber (you can skip the conversation if you want to, it's
just for story).  Exit the cell and walk slightly to the left to exit this
room.

As you exit turn to the right and find the guard waiting to shoot you in the
back, BAD GUARD!  Teach him the true art of war.  Turn around and head down the
hallway.  Enter the next door.  This room is circular with 3 doors on the
opposite side, your exit (for now) is the middle one.  Kill the two guards as
you come in and head to the right.  Kill these 2 guards and turn around, wait
for 2 more guards that are coming up behind you and kill them too.  The hallway
is getting bloody, but it's going to get bloodier.  Turn around again and head
to the center door.  It's guarded by 4 imperials and a sergeant.  Toss a few
grenades if you have them and clean up with the autogun.

Enter the center door and walk over the little bridge.  Keep going and you will
eventually turn right.  This little room has a big chair in it with some health
pickups, grenades and a bolter on the chair.  If your auto gun is low (under
100 shots left) ditch it for the bolter.  Make sure you get the 2 grenades.
Climb into the little shaft.

At the end of the shaft you'll find Ko'Vash suspended in air and 2 guards
walking around him.  Kill the guards from the cover of the shaft then drop down
to Ko'Vash.  Severus will instruct a space marine to "deal" with you.  Find the
large circular door and stand to the right of it.  This is the door the space
marine comes out of.  Let him come all the way out and stop.  If you are
against the right side of the door he won't see you.  Lob 2 grenades into his
back and he'll be dead.  If you want to fight him like a man (or tau) use the
bolter, 4-6 shots will do the trick.  Pick up his bolter and reload.  Find the
little door near the vent and go inside, here is a button that will release
Ko'Vash.  Push it (duh).

Rejoin Ko'Vash and head out the door the marine cam in from.  Lusha will radio
in and tell you to protect Ko'Vash.  Don't worry Ko'Vash can't die so you can
basically ignore him from here on out.  You'll be back in the large hallway you
were in a moment ago.  When you cross the bridge this time stop and turn to the
right inside the door.  Kill the 3 guards.  Turn around and head for the left
most door of the 3.  You'll find yourself walking into some caves.  In these
caves are 4 pairs of guards, just follow your nav marker and they will all pop
out.

Don't board the drop ship yet.  The SECRET OBJECTIVE for this level is in these
caves.  In the caves to the far right (if you were facing the drop ship) is a
brown lump on the ground, this is bread.  Walk over it and you'll have the
secret objective.  I guess Ko'Vash is hungry.  Once you have it walk into the
drop ship.  You will be held in place until Ko'Vash and the 2 other tau board
too.  When they do, the level will end.

Whew.  With Ko'Vash rescued sit back and enjoy a nice movie cut scene.



********************************************
7) UNWELCOME GUESTS  T-15:00   K-50   P-35%
********************************************
You didn't really think the game was over after rescuing Ko'Vash did you?  Of
course not, there are still 15 more levels!  The next four missions all take
place on the Tau starship.

Unwelcome Guests starts out in the landing pad area.  Your spaceship has come
under attack and is now infested with an imperial invasion you must push back.
Lusha has taken your weapons from you, follow him and Ko'Vash into the little
control room.  Lusha will promote you to Shas'ui and give you a pulse carbine.
This is a nice weapon, shoots fast and can launch grenades a long way, MUCH
better then the pulse rifle.  After you get the weapon, head back into the
hanger.  Your mission is to stop the imperials from boarding any more storm
troopers.

Open the large door several Tau are standing in front of and you'll engage 5
imperial storm troopers all with las guns, kill them all and pick up the 2
grenades here too.  Head right (notice the little round containers?  The red
ones are explosive like the barrels in previous levels).  Open the next door
and you'll be in a cross hallway.  Directly ahead is a door, open it and kill
the 2 imperials, one has an autogun, pick it up.  Turn around and then turn
right, 2 more imperials will attack, a sergeant and a regular storm trooper.
Enter the medical bay and exit the rear door.  Turn left in this circular hall
and enter the next room.

Another imperial waits for you, kill him and then shoot the containers near the
vent grate.  Once the grate is open duck down into it.  You should find a
ladder, climb it and then head to the left.  When you get near the end of it 2
imperials will appear.  Kill them and duck down into the next vent.  This leads
to a turbo elevator.  The elevator will take you to another level of the ship.

Exit the elevator and you'll find a large room with 2 storm troopers a sergeant
and a ceiling mounted gun.  The sergeant has the orange key you need, take it
by trading him a grenade for it.  Make sure to take out the ceiling gun, it's
not too powerful but it can cut you down fast if your shields are out.  Go back
to the orange door.

Enter the orange door and you're in a map room, stop and admire the holographic
map of the planet and the 2 space ships orbiting it, pretty isn't it?  Wait.
something's shooting you.  It's another imperial, back to the task at hand of
killing them.  Move past this map room and you'll be on the other side of the
blockade under the ceiling gun.  There should be another imperial here.

Enter the room to the left, it has a walkway and a large broken pipe.  Kill
everyone here, 4 imperials and a sergeant.  When you near the far door Lusha
will tell you it's locked and he'll send a tech to open it once the area is
secure.  securing the area includes making sure all the enemies in the previous
rooms are dead too, but you've already taken care of that. right?

Several imperials will drop on ropes down the pipe.  To kill them fast stand at
the base of the pipe and shoot up at their heads.  After about 7 imperials the
tech will have the door open.  If you don't get the imperials quickly they will
kill the tech, but Lusha has more to send so don't worry.  Once the door is
open go through it.  It locks behind you.

To your left are 2 rooms with some health and weapons, and a storm trooper.  At
the end of the hallway is another turbo elevator.  Ride it to another large
dinner room with lots of action going on.  There are a few tau and imperials
fighting it out here, help the tau by clearing out as many imperials as you
can, there is a sergeant lurking around too.  To the left of this area is a
hallway and a 2 room kitchen.  There are 4 imperials in this general area and
you must kill them for the SECRET OBJECTIVE.  The real objective is to protect
the tau hiding in the kitchen, the imperials will kill him if you leave before
they are all dead.  You won't get the secret objective completed text until the
end of the level so don't worry.  Once these 4 are dead head up the small
stairs and into the next hallway.

There are a few imperials here fighting a tau, kill them and move on to the
next room that has several weapons and health pick ups.  Exit the room and
you'll find another imperial.  Kill him and head right into a damaged hallway.
This leads to a large open area where the boarding parties are coming onto the
ship.  Kill the 2 imperials in the tunnel and head down the stairs.  Kill the
sergeant on the stairs and the 2 imperials on the bottom floor.  One might be
hiding down the left side.

Find the ladder on the right and climb up to the top.  Kill the 2 imperials at
the computers and then find the shorter ladder going down to the middle level.
At the bottom of the ladder go left and kill the 2 imperials on this side.
Turn around and then head to the right side, kill these 2 imperials as well.
Follow the nav marker and place the charge on the wench.  You now have 45
seconds to escape the room.

Climb back up the small ladder, there will be an imperial waiting for you.
Kill him and head back down the large ladder to the bottom floor.  Be careful
not to fall off the ladder, it's a fatal drop.  If you're good you can jump
from the ladder to the staircase (saving a few seconds), if not simply go all
the way down and then up the stairs and out the door.  A steel barrier will
slam down preventing you from going back in.

If you take too long in the previous area a boarding party will reach the ship
and you will have several more imperials to deal with, so speed is good, but
you have almost 3 minutes to do all of this so don't worry too much about it.

You're almost done.  Lusha will radio in after the bomb explodes, do not stand
near the tau guarding the hallway, he's about to die.  When he does, grab his
weapon.  He won't need it any more.  Head into the door Lusha unlocks and kill
the imperial.  Walk into the turbo elevator and the mission is done.



*****************************************
8) THE INVADERS  T-6:00   K-36   P-40%
*****************************************
Invaders is a short mission.  The objective here is to get to another turbo
elevator that will take you to the generator level.  You start out in the turbo
elevator from the end of Unwelcome Guests.  Exit the elevator and you'll find
several doors, one is locked and needs a blue key.  You'll also find 4 storm
troopers and a tau.  Kill the storm trooper on your left first (this is usually
the one the tau gets if you don't).  Then dispose of the other 3.  Sadly the
tau doesn't make it through the fight.  A few seconds after they are all dead a
sergeant will come out of the door across from the elevator.  He has the blue
key.  The large room to the left of the elevator has weapons and health in it
if you need them.  The room the sergeant came out of also has some grenades and
health.

Once you have the blue key open the blue door.  Here you'll find 5 more doors
and 3 storm troopers.  One of the storm troopers is on the top level, get him
with a grenade and then take care of his friends.  Be careful the storm
troopers are now starting to use shotguns and they will wreck you at close
range.  Of the 5 doors one is locked and needs the magenta key and only 1 is
open to you right now.  Turn to the left and go up the ramp hallway.

Inside this hallway you'll face 6 storm troopers, 2 at the bottom and 4 at the
top.  There is a red health at the bottom where you entered, save it for after
this little battle, then use it if you need it.  At the top of the hallway turn
left.  There will be a door, enter it.  You are now on top of the platform
overlooking the room you were just in, this is where you tossed a grenade.
Kill the 2 imperials here quickly.  Turn to the right, but don't walk down the
hallway yet.  Get the attention of the sergeant.  Wait for him to come to you
and kill him.

Walk down the hallway the sergeant came down, and you'll trigger some
explosions.  YOU wanted to kill the sergeant and get the credit (not the
explosions) that's why you had to wait for him.  At the next branch turn left,
you'll see a tau being chased by 3 storm troopers.  Kill them all.  Lusha will
radio in that you are near the turbo elevator, approach it at the end of the
hallway.  When you get close it will fall and take the screaming tau inside
with it.  Turn around and head to the right.  Lusha will tell you to reactivate
the power to that turbo elevator.

A few steps down the hall you'll find 2 doors on the left.  Enter the farthest
one first.  Inside is a single storm trooper about to kill 2 tau.  The SECRET
OBJECTIVE is to save the tau, simply kill the storm trooper.  Exit the room and
enter the other room now on the right.  Inside here is a tech priest.  Kill him
with the autogun and remember you don't have to hit him, but just the area
around him to bring up his shield (hitting the shield damages him too).  A
little bonus and sneak peek at a good weapon is in this room.  Behind the glass
is a meltagun.  It only has 100 shots in it and they will go really fast but
grab it anyway, it's a fun weapon.

Take the meltagun and head down the hallway to the next crossing.  Turn left
and you'll find 2 storm troopers and a sergeant battling a tau.  Use the
meltagun to light them up.  Sniff, sniff. bar-b-que.  The meltagun will
probably be out of juice now so drop it for an autogun.  Head down the hallway
again and it'll start to drop downwards.  This will trigger several explosions
on the right side wall.  Quickly launch a grenade at the 2 storm troopers at
the bottom.  You want to kill the right most storm trooper before the
explosions do.  The other one you can polish off normally.

Open the door in front of you.  Directly in front of you is a sergeant.  He has
the magenta key, and you are also back in the room with the magenta door.
There is also another storm trooper here along the back wall.  The door right
next to the magenta door is also open now and it has lots of weapons in it.
Open the magenta door and go inside.  You'll find a storm trooper and a ceiling
gun there to greet you.  Further up the hallway are 2 more storm troopers, kill
everything.  You could leave the ceiling gun they don't count as kills, but
it's better to take it out then to have it continue to shoot you.

At the end of this hallway is a door.  Inside that room is the button you must
press to reactivate the power.  There is also another tech priest and a storm
trooper with a shotgun.  Kill them both, and press the button.

Head back towards the turbo elevator.  In the big room you'll find 2 new
imperials and another sergeant, kill them and move on, back up the hallway
(stop and look at the air caste "petting" the dead tau, it's funny).  When you
near the elevator an imperial will come around the corner, kill him.  Now just
step onto the elevator and the mission is over.



*******************************************
9) SYSTEM SHUTDOWN  T-15:00   K-70   P-40%
*******************************************
System Shutdown starts in the turbo elevator you reactivated in The Invaders.
The objective in this mission is to stop the tech priests from taking over the
engine room.  Simple, but first you have to get into the engine room.

Exit the elevator and enter either of the 2 doors in front of you, they both
lead to the same room.  Inside you'll find 2 storm troopers, kill them and head
into the hole on the wall.  Once you step inside 3 imperials will drop out of
the ceiling, one will come at you from behind and another from the far side of
the room, kill all 5 without walking around the center column.  There is a
ceiling mounted gun on the other side that you don't really want to deal with.
Grab any health and weapons from these 2 rooms; you won't be coming back here.

Head to the other side of the column, past the ceiling gun, and through the
door.  On the opposite side of the door are 2 more storm troopers.  Kill them
and head to the left.  Through the next door you will find the tri-color
barrier.  Lusha and the tau computer will tell you this barrier must be opened
with 3 keys, all 3 are located near by and can be obtained in any order you
want.  Each one is about the same in difficulty except for the blue key, it's a
little easier.  Near each key is a tech priest, you must kill all 3 of these
tech priests for the SECRET OBJECTIVE.

BLUE KEY:
Face the tri-color barrier and turn to the left, open this door and head down
the slanted hallway.  You'll face 2 imperials right away.  Kill them and keep
moving.  Enter the next door and turn left (there are weapons and health if you
go straight behind the big box) You'll find 3 imperials at the end of the
hallway.  Kill them and enter the next door.  This room has a multi level
walkway.  Kill the 4 imperials on this walkway.  Notice the blue force field?
The sergeant with the key is on the other side.  Open the only door you can
along the walkway.  Inside you'll find 2 imperials and a button, kill the
imperials and press the button.  This deactivates the force field.  Run back to
it and jump over the small gap.  Kill the sergeant and his 2 guards.  Pick up
the key and walk up the ramp to the room behind the sergeant.  Inside you'll
find one of the tech priests for the secret objective.  Kill him.  Pick up any
remaining items and walk back to the tri-color barrier to deactivate the blue
barrier.

MAGENTA KEY:
Face the tri-color barrier and turn around.  Enter the X shaped door, this puts
you outside the turbo elevator you started the level in.  Kill the 3 storm
troopers here and then the next 2 that join them.  Enter the room next to the
turbo elevator that is now unlocked.  Inside you'll find 2 rooms with weapons
and health.  You'll also find 3 servo skulls.  Kill them quickly, they hurt
you.  Exit the room and turn right, head down the hallway and through the next
door.  You'll find 2 doors to your right that both lead to the same room, enter
the room and kill the 3 imperials here.  Walk to the back of the room and out
onto the little ledge.  Here you'll find another tech priest for the secret
objective and a storm trooper for a guard.  Kill them and turn around, another
storm trooper should be attacking you now, kill him too.  Now look over the
balcony railing to the lower landing (where the blue key sergeant was or will
be).  There will be another storm trooper down there, pick him off with the
autogun alternate fire or a well thrown grenade.  Exit this room back to the
main hallway and turn right again.  Enter the final room.  Here you'll find 2
servitors and a sergeant.  The easy way to kill them is to press the button to
turn on the reactor and then again to turn it off, but you don't get credit for
the kills and you might miss the A grade, so just walk into the reactor and
kill them with grenades (there are some conveniently placed in the room for you
if you don't have any)  The sergeant has the magenta key.  Take it and head
back towards the tri-color barrier.  On the way you'll be attacked by 5
imperials, 4 of then are ahead of you and one is off to the side near the tech
priest area.  Kill everyone and grab any pick ups you need.  Stand in front of
the tri-color barrier to deactivate the magenta barrier.

ORANGE KRY:
Face the tri-color barrier and turn to the right.  Go back through this door
and head to the next one.  A lightning effect will be on the door for a few
seconds before you can open it.  When you do you'll find a pile of dead bodies.
you didn't do this, who did?  A little foreshadowing.  Pick up any weapons you
want and head into the door on the left.  There are 2 imperials on the bottom
floor and 2 more at the top of the room.  Kill the bottom ones from the safety
of the near wall (shielded from the fire of top two), then make your assault on
the top guys, grenades work well.  Climb either ladder and then crawl into the
vent.  Down this curving hallway you'll find 3 servo skulls.  Kill them quickly
and try to face them one at a time.  Keep walking down the hallway, there will
be 3 vents on your left, ignore them for now.  At the end of the hallway is the
last tech priest for the secret objective.  Kill him then head into the closest
vent.  All 3 vents lead to the same room, but this one give you a good grenade
launching point.  Stop at the end of the vent and launch a grenade at the
sergeant.  Drop down into the room and dispose of his two guards.  Pick up the
orange key and head down the slanted walkway.  You'll face 2 more imperials on
your way back to the tri-color barrier.

Now with all 3 keys found the tri-color barrier should be down.  Walk through
this door and into the engine room.  The engines are protected by a force
field.  You must plant 3 charges to destroy it.  In the first section you'll
find 2 storm troopers.  Kill them and plant the first charge.  Head to the
right to the next nav marker.  In this section you will find 3 imperials and a
sergeant.  There is a green health at the top of the ramp.  Kill everyone (use
a grenade on the sergeant) and plant the 2nd charge.  After this move to the
right and towards the next nav marker.  In the third section you'll face a tech
priest almost as soon as you open the door, so be careful.  Kill him and all of
his friends in this last section.  Again there is green health on the ramp.
Place the 3rd charge and step back, 10 seconds later the force field is down.

Lusha will radio in saying you must kill all the tech priests, there are 4 of
them around the inner engine area.  Take them on one at a time making your way
around the engines.  Sometimes one or two will activate and wander around the
outer sections.  You must kill them all, after you do Lusha will guide you to
the exit area.  It's up the ramp in the 3rd section.  Enter the door at the top
of the ramp and the mission is over.



*****************************************
10) DIVERSION  T-11:00   K-60   P-50%
*****************************************
Silly Kais the attack on the engines was just a diversion!  Hmmm. shouldn't the
previous mission have been called diversion then?  And this one called
something like "Final Push" or "Reclaim Command"?  Any way Lusha tells you your
efforts, although not unappreciated, were made in the wrong place.  The bridge
is where you are urgently needed now.  The time requirement on this level is
tight and so are the kills.  It's easy in the beginning to have explosions rob
you of kills so pay careful attention to things that explode.

Diversion starts out in the room Kais enters at the end of System Shutdown. In
here you'll find several grenades and pulse carbines.  Grab them and crawl into
the vent.  On the other side of the vent you'll find 2 storm troopers waiting,
they have autoguns for you.  Kill them through the white gassy stuff.

The white gassy stuff is actually coolant gas, it'll hurt you.  Soooo coooold.
Walk through all the coolant jets by timing them, you will usually take at
least a little damage the middle one is particularly long and I get bored
waiting for it to stop.  At the far end are 2 more storm troopers, try to
resist shooting them until you have a clear shot.  There are explosive
containers behind them and you really want these kills.  You can still finish
with an A if the containers blow them up, but it'll be more difficult (later on
there are lots of tau taking your kills from you).  After these two are being
reacquainted with everlasting peace climb into the vent on the right.

Work your way down this vent to the computer core.  Don't jump out of the vent.
There are two imperials on guard duty down below.  Use the secondary fire of
the auto gun to snipe them.  Drop down (use the boxes directly below to avoid
fall damage) and head for the unlocked door.  Take note of the blue locked door
to the right, you'll be coming back here.  Enter the unlocked door and you'll
find a fire fight.

There are 3 storm troopers here, one to the left, one to the right and one
directly ahead.  Kill each one, then head to the left of the door you came in
from.  When you approach this next door a force field will appear (there's
radiation in the next room and you must start a fan).  The tau computer will
unlock a door for you and give you a nav marker if you can't find it.  Inside
this room is a sergeant (has the blue key) and 2 storm troopers.  You don't
have to worry about saving the tau in this room.  Grab the key and exit the
room.  To your right is the second blue door inside this room are weapons and
health if you need them.  Now go back to the first blue door in the computer
core.

Inside this room is a storm trooper and the fan controls.  Kill the guard and
press the button.  This will turn off the force field.  When you exit the blue
room a storm trooper will be coming for you from the area you already fought
in.  He has a plasma pistol, be careful, toss him a grenade as he enters the
computer core.  Back by the force field door are a few new imperials waiting to
kill you, show them how it's done in the big boy's league.  Now is a good time
to visit the weapons room to replenish your supplies.  Head through the door
that was protected by the force field when you are ready.

Walk down the slightly curved hallway and kill the two storm troopers chasing
the air caste (they run funny).  Enter the next room and you'll find a tau
fighting two storm troopers.  Kill them quickly.  Below you on the lower level
are 4 more storm troopers.  You can kill them all from the cover of the upper
balcony, or just drop down and start blastin' caps like you were a madman.
It's your choice.  Once they are all dead however you chose to do it, the two
doors on the lower level will be opened.  Go inside either (they both go into
the same room).

Welcome to the tau cinema.  Be sure to visit the concession stand and remember
NO TALKING.  You'll find a rather cumbersum set of stairs and a tau battling 3
storm troopers.  This tau is good and will kill many imperials for you (all of
them if you let him)  Don't let him, they are you kills, so be that selfish
brat everyone hates on the playground.  When the first wave is beaten you'll be
instructed to place a demolition charge on the rubble, as soon as it's placed
the second wave of 4 imperials attacks from the top.  Kill them quickly too,
use grenades.  To make getting all these kills easier use the "night vision"
it'll help the enemies stand out in the soft glow of the holo-projector.  Once
everyone is dead you can admire the funny images in the cinema and then crawl
into the newly unblocked vent.

Climb the ladder and shoot the vent covering.  Take care of the two imperials
guarding the doorway to the large dining room.  Inside the dining room are
several imperials and a sergeant with a plasma pistol.  Take the sergeant down
first, the plasma pistol is no joke compared to the las guns of the others.
There is some extra health at the far end of the hallway with the vent if you
need it.  Once everyone is dead the locked door will blow open (so don't stand
next to it) and another storm trooper will enter bravely to his death which you
will give him.  Take a second to reload all your weapons.  This next section
can get rough.  A tau will try to take your kills and the action doesn't let up
for a bit so every shot counts.

Enter the hallway and turn right, kill the two imperials.  Usually one will
toss a grenade at you as you rush him, be a man (tau) and take it or try to
dodge it.  Keep running past them and into the next room.  Here are 3 imperials
behind cover.  Shoot to kill, that means head shots, and I'm not talking the
type actors and models give to agents.  Once these 3 are done the next door
opens to reveal 2 more imperials.  Kill them fast too.  Now take a second to
reload.  When you enter the next room 3 imperials will enter the previous room
behind you, and your tau buddy will be standing in your line of fire, so rush
back and kill the new enemies before he does.

And as if THAT wasn't enough now Lusha gets on your case about not standing
still.  Enter the now unlocked turbo elevator.  This will take you to the
bridge level.  When you get off there will be 2 tau fighting 4 imperials behind
some blockades.  Kill each set of imperials and the tau will plant demo
charges.  Once the blockade is clear enter the door to the right.

Walk down this hallway and kill the 2 imperials on patrol.  Crouch and you can
sneak up on them.  There are 2 rooms on the right, one has lots of weapons, the
other has a hiding air caste, 1 of 3 you must find for the SECRET OBJECTIVE.
All you have to do is walk up and bump into him.  He's in the shower or closet
thing.  Exit this room and continue on to the right.  Here is the large door to
the bridge itself.  Kill the sergeant and his two friends.  The sergeant has a
plasma pistol.  Ignore the bridge door for now, we need to find the other 2
hiding air caste.

Continue on down the hallway and through the next door.  Kill the 2 imperials
on patrol here too.  In each of the 2 rooms on the right a hidden air caste can
be found.  One by a bed and one in a store room.  Make sure to grab the
grenades in the store room, you're going to face 5 space marines in a bit and
you'll need them.

Once all the air caste are found head to the bridge door and enter it.
Everything looks ok.  Everything will be ok until you walk to the back of
either side room on the top level.  Enter the side room on the left and collect
any grenades you need.  Walk all the way to the back of the room.  A speech of
Severus will kick in and the captain will be killed.  You must clear the bridge
and avenge the captain.  Exit the room and start launching grenades.  There are
3 space marines on the top level and 2 on the bottom.  Deal with the top ones
first.  They pack bolters, a plasma pistol and a plasma gun.  Grab what you
want, I like to ignore them all and use the grenades.  2 per marine does the
trick.  More grenades can be found in the left side room on the top level.

Once the 3 on top are done, walk down the ramp and take out the 2 down here,
they are along the wall by the maps.  Use the night vision if you have trouble
finding them.  Sometimes if activated, one will run into the back rooms.  Once
everyone is dead grab the 3 bolters.  You should have 16 shots in the bolter
and 72 spare, unless you used it during combat with the marines.  It'll make
the next level a piece of cake.  Also collect any remaining grenades from the 2
side rooms.

After getting all the bolters head to the amber elevator and ride it to the
boarding craft.  Enter the devilfish troop ship and the level is over.  Sit
back and watch a nice movie of your "crash" landing on the imperial ship.



********************************************
11) CLEAR THE DECKS  T-15:00   K-50   P-50%
********************************************
The imperials landed troops on your ship and tried to take it over, you beat
them back, so now it's your turn to land on THEIR ship and try to do the same
thing.  Can't the tau just call it a draw?  They got Ko'Vash back.  They should
count themselves lucky and go home.  But then the game would be over, and we're
just half way done.

Clear the Decks starts Kais outside of his crashed transport.  That was you
skidding to a stop in the cut scene.  Kais takes a few seconds to regain
consciousness and he is instructed to help stop the defense guns.

You start out on the ships deck, head towards the far wall, there will be a
stair case.  Under the stairs is an imperial.  There are several pulse carbines
around this deck, grab them if you need them, don't forget the grenades under
the stairs and near the large open container box.  After killing the imperial
under the stairs head up them.  You'll face 3 guys coming down.  Smash through
them and up onto the upper deck.  Here is the first gun you must destroy.  On
the upper deck it is guarded by 3 imperials, 2 are in view from the stairs, the
other is hiding between the two containers.  Kill them all and head down the
ladder to the gun.

Around the gun at the base of the ladder are 3 more imperials, use the bolter
here to dispose of them quickly, grab the red health if you need it and place
the charge.  Run back to the stairs and climb up them.  At the top are 2 more
imperials waiting for you.  One at the top and one off to the right.  Kill them
and then walk back down the stairs.

At the bottom of the stairs 2 imperials will come out of a door that was blown
open by the first charge.  Kill them and head into the door.  This is a hallway
that will lead down to the 2 guns in Deck A you must destroy.  Make your way
down the hallways and kill the few imperials you come across.  If you stand
around they will keep coming after you with more troops so just run to the
bottom killing all in your way.

Once inside the gun rooms you'll face 2 imperials in the first room.  Kill them
(watch out for the explosives on the ground).  Head to the far door and to the
2nd room.  Kill the 2 imperials and 2 servitors here.  Place the demolition
charge on the gun.  There is red health hidden behind the crates in the corner.
Walk back to the first room.  Another imperial has come in to stop you, kill
him.  Grab the grenades on the table and plant the next charge.  While you are
planting it another imperial will enter.  Either stop planting the charge and
kill him, or take a few hits and kill him when your done.  Just remember to
stand clear of the charge when it blows.

After these two guns are down head back up to the main deck.  Lusha will tell
you that you have access to another part of the ship.  On the way up the
hallway you'll face 2 imperials.  Once back on the main deck there is an
imperial waiting for you, kill him and turn to the left, take out his friend
too.  2 imperials will come out of the back door and 1 will appear under the
stairs, take them all out.  Once this is done, grab any health and weapons
you've left.  There is red health inside the big container.  Head into the
newly opened door.

This is another hallway with several large statues of space marines in it.
There are also some tau loitering around.  Walk to the other side of the hall
and press the button on the wall.  This opens the next door for you.  Inside
this door is another button, press it to get into Deck B.

Run out the door and stay to the right of the large containers.  Just on the
other side kill the 2 imperials to the left.  Now see the broken stairs along
the wall?  On top of that bunker are some barrels.  Shoot them.  Destroying
these barrels is the SECRET OBJECTIVE.  Once this is done head into the bunker.
Again this is a hallway that leads down to some guns you must destroy.  And
again there are several imperials trying to stop you.  Just run them down.

At the bottom there is the next gun room.  Enter the room and you'll find a
servitor on each side of you.  Luckily they are lousy shots.  Kill them and
then kill the 3rd servitor hiding in the corner.  Again watch out for the
explosive boxes on the floor.  In this area there are 3 charges to place, and
they  can be done in any order.  Head to the door leading to the back gun room.
Clear this room of its 2  imperials and 2 servitors.  The bolter works fast
here.  Plant this charge.  Head back to the first gun room.  Now 2 imperials
have appeared, take them out with the bolter and head up the ramp behind the
gun.

This ramp leads you to another charge to plant and 2 more imperials.  If you're
crafty, crouch and sneak up on the first guard.  Slice him up with the sword.
Plant the charge and head back down the ramp.  2 more imperials have appeared
down here, they are to the left and right of the ramp exit.

Once they are gone, plant the last charge right in front of you.  Now head back
up to the surface of Deck B.  Pull out the pulse carbine, up to this point
you've been saving your grenades. right?  Well it's ok if you didn't as long as
you've got some bolter ammo left.  The grenades will be easier.  You've got 4
space marines to deal with.  Exit onto Deck B and you'll see a space marine
dying, grab his bolter.  To your right are 3 of the 4 space marines.  One by
himself is the closest, lob 2 grenades at him.  The other 2 will probably
retreat around the container, chase them and lob more grenades.  Grab all the
bolters you can as they die.  Now head to the door leading to the statue room,
the last marine stands guard, waste him with the bolter or grenades if you
still have some left.  Enter the statue room again.  Make sure to get all the
bolter ammo you can carry (16/120)

Lusha radios in telling you the shield is still up and you must flush out the
control room, head up the stairs.  At the top are 3 imperials, they may have
already come down if you didn't rush in fast enough, don't worry, just kill.
When they are dead head up the next flight of stairs to the elevator.  Press
the button to ride it to the top.

Exit the elevator and you are in the control room.  Kill the 3 imperial guards
here and press the button to deactivate the ships shields.  Some tau will come
up and you will be frozen in place as they talk to you.  So it's important to
press the button only after the 3 guards are dead.

Congratulations, you have made it easier for more tau to board the imperial's
ship.



*****************************************
12) POWER HOUSE  T-25:00   K-70   P-40%
*****************************************
The good times just keep on coming.  This next mission, or at least the
beginning of it, will try your patience.  Not because it's hard to get through,
but because it's hard to get the kills.  You need 70 for the A and there are
only 72 total enemies.  You do the math.  70 would be easy except for you have
2 tau buddies with you, and they are very good.  They are so good in fact that
they can kill almost every enemy you encounter up to the point they split off
from you.  That said, you have to kill like you've never killed before, you
must be one with your weapons, you must become death.

Once you get past the first section it's relatively easy going.  So lets start
bustin' some imperial skull.  Kais starts out a little further into the ship
and is instructed to disable the engines.  Pick up the grenades and pulse
carbine where you start.  This is a hallway with a large closed gate and a
door.  Guess where the switch for the gate is.  Open the door and the quickly
dodge the plasma pistol shot of the sergeant inside.  Kill him and his 3 storm
troopers.  The switch for the gate is near the door you came in.  You're in the
kitchen so stop for a snack.  Exit the kitchen and then head down the stairs
behind the gate.

Your 2 tau friends should follow like little lap dogs.  At the bottom of the
stairs is a large room with 3 locked doors.  The one to the left has weapons in
it, the one to the right has the magenta locked door, and the one directly
ahead has the library with the magenta key.  Your tau friends will tell you to
"expect the unexpected" and then 2 imperials from all sides will rush out,
including behind you, a total of 8 imperials.  This is the crazy part.

Luckily each group comes out a few seconds apart from each other, the ones on
your left are first and then it's clockwise around the room.  The best bet is
to use grenades and the bolter.  Don't get crazy with the bolter, reloading
take a long time.  Use a grenade on the first imperial of each pair them a
double shot of the bolter on the second one.  Grenades have a habit of hitting
the already dead enemy so don't bother wasting 2 on a group.  Kill each group
quickly and move to your right to face the next.  It's OK if your tau friends
get 2 kills, but more then 2 and you need to restart the level.  Once all 8 are
dead head into the weapons room to grab some health if needed and more
grenades.  If you still have bolter ammo keep it, don't bother with the
shotguns and autoguns.  Next head into the door with the library.

There is a short curved hallway before the library door, open the door and walk
inside.  There are 2 imperials, 2 servitors, and a sergeant on the lower level.
2 more imperials are on the upper level.  Kill the imperial on your left then
head right to the group of an imperial, servitor and the sergeant.  Be careful
the sergeant does not kill any one with his plasma pistol.  Sometimes if they
get in the way he will.  When you kill him he will drop the key, pick it up and
head to the stairs, the other servitor is lurking in this area, kill him and
head up the stairs.

At the top kill the imperial and then go back down, the other imperial is on a
ledge only accessible by a ladder next to the door you cam in from.  Climb up
the ladder and let him have it, there is also red health up here.  Make your
way back down and into the main room again.  Once there turn to the left and
into the door there.  The tau will follow you inside, open the magenta door.

Just inside the magenta door is an imperial with his back to you.  Kill him and
then turn your guns on the 2 imperials at the bottom of the stairs, your tau
friends will come to help you dispose of them, once they are dead the door at
the bottom of the stairs will open and another imperial will attack, kill him.
From here on out you go solo, as the tau stay behind to guard the area.

Turn to your left and walk down the short hallway.  Enter the door on the left
at the end, this is the furnace room.  Inside is an imperial and 2 servitors
waiting with shotguns, take out the storm trooper first since the servitors
have lousy aim.  Once they're all down crouch down into the open furnace on the
right.  Once inside head for the end of the vent, just before you get to the
end it'll collapse into a storage room.  When you fall there will be 2
servitors waiting for you, one on each side.  Kill them and head up the stairs
leading out of the storage room.

At the top of the stairs a storm trooper will enter, kill him, exit the room,
and go left.  You'll find 2 storm troopers guarding the next door, eliminate
them and enter it.  The next room is small with some boxes in the center and 2
more storm troopers guarding another door.  Kill them, but don't get too close.
You don't want to open the next door yet.  Once the guards are dead pull out
the pulse carbine and make sure you have at least 2 grenades ready.  Enter the
next door, there is a storm trooper to your left and right, both of them have
shotguns, and both are really good shots.  Try to open the door and activate
them without stepping in too far for them to hit you, then as they retreat up
the stairs lob a grenade at each one.  Go back for the red health and grenades.
Climb the last flight of stairs, and out the door.

Kais is now in a long hallway with some ceiling mounted guns.  The guns are not
active until you fire at them, DON'T FIRE AT THEM.  Setting them off will cause
you to fail the SECRET OBJECTIVE which is to not set off any sentry alarms in
the level.  There is another hallway similar to this one later on, you can't
set off either alarm.  At the far end of the hallway is a space marine guarding
the door you need to enter, don't attack him either, this will also set off the
alarm.  Instead, see that little hole on the wall on the left?  And see those
barrels by the door?  Climb into the hole and shoot the barrels.  This will
attract the space marine without setting off the alarm.  Walk down the secret
hallway you are in and turn right, viola!  You are at the next door and the
space marine is at the other end of the hallway.

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