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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter W » Wallace And Gromit In Project Zoo - Strategy Guide (Page 02)

Wallace And Gromit In Project Zoo - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Wallace And Gromit In Project Zoo - Strategy Guide (Page 02).

HINT: Rescue the gorilla baby over the lava river.
--------------------------------------------------
Go to the 5 tool switch and have Wallace fix it.  Open the cage to
rescue the baby.


HINT: Cross the lava pool.
-------------------------
**********************************************************************
Go through the now open door and defeat the 3 flamethrowing penguins.
Call Wallace to fix the 25 nut machine.  Grab a rope as one goes past
to get across the lava pool.

HINT: Rescue the third gorilla baby.
-----------------------------------
[TOOL: Pick up by the furnace.] Go up the path to a track.  Ride or
avoid the cart to another path. [TOOL:  Jump on the stationary cart on
the first track.] Go along the path, across a bridge and second track,
and then another bridge.  [TOOL:  Pick up on the path after the final
bridge.] Follow the path, jumping across a gap to the lift switch.
Activate the switch and go down to the cage. Open the cage to rescue
the baby.

HINT: Find an exit to the lava area.
-----------------------------------
Go back to the lift and active the switch.  Head up the path to the
exit.


8.3.4 Boss 3: Giant Boiler
--------------------------

HINT: Destroy Feather's giant boiler.
------------------------------------

You're back in the gyrocopter for this boss.  All you have to do is
shoot the 8 targets that appear from the flame ports after the flames
stop.  Try to avoid the missiles and ignore the missile launchers
gumming them up its just a waste of time.  The flame ports fire in
a clockwise sequence around the boiler. Once all 8 target have been
shot its time to enter the Warehouse.



8.4 World 4: Warehouse
----------------------


8.4.3 Area 1
------------
HINT: Sneak through the maze.
-----------------------------
Go through the door and down the stairs to the right. Beat the
caterpillars by stomping them to flip them on theirback, and one
more time on their underside to finish them off. [TOOL:  Go the
room below the entrance.  Push the crate to the left.  Jump on it
and then on to the double stacked crated.  Gum up the gears with
the porridge gun through the broken glass. Jump down an push the
crate to the right. Jump on it and then the double stacked crates.
Jump onto the conveyor belt and walk to the drill crouching to
get inside the enclosure.] [TOOL: Get in the room beside the
zookeeper maze.  Destroy the penguins to get out.] [TOOL: Ride
lift left of entrance up to next level. Jump across four lifts,
avoiding the acid sprayers to the corner.  Hop quickly across
three more lifts to get the hammer.] Go straight and turn right
into the zookeeper maze. Go to the right and jump into the box.
Sneak around to the blue switch on the other side of the barrels
while the zookeeper isn't looking.  Wait until the zookeeper turns
around and follow him, turning left where you get the chance. Wait
for the second zookeeper to turn away and step left and go straight
to the next switch.  Turn around and wait for the zookeeper to pass
then turn left and head down the path turning right and going for
the switch to fully open the exit.  Wait for the first zookeeper to
turn around and go around the shelf to the exit.  If you get caught
after hitting all three switches, jump on the barrels by the box
and on top of the shelves, going across the shelves to the exit.

HINT: Rescue the first panda baby.
----------------------------------

Follow the underground path, avoiding the acid sprayer and destroying
several penguins and spikeballs. Activate the switch for the lift. 
Jump
on the machine and push the metal block on to the conveyor. [TOOL: Get
from spool in the room with the conveyer belt over the grinder.]
Climb down the ladder the right of the conveyor belt and activate
the switch.  Open the cage to save the baby panda.


HINT: Build the turnip launcher.
--------------------------------
Jump down and head to the soup cart.  Call Wallace to the cart if
you've collected 4 tools and he'll make your fifth weapon, the
turnip launcher.


HINT: Decode the Octave security gate.
-------------------------------------
NOTE: sometime the game doesn't check off this hint when you finish
it.

Shoot the padlock off of the gate with the turnip launcher.
Approach the keyboard and repeat the sequence of 3 notes.  If you
get a note wrong the one you should have picked flashes, and you
need to start the sequence over.  Repeat with sequences of 4 and 5
notes.

Go into the next room and activate the switch.  Destroy the penguins,
spikeballs and flamethrowing penguins.  Take the lift to the next
area.


8.4.3 Area 2
------------
HINT: Collect enough tools to access the next level.
--------------------------------------------------------

Head along the hall and shoot the padlock with the turnip gun. Head
straight through a gate and press the plunger.  Defeat the penguins
and spikeballs.  Go back through the gate and to the left.  Go
through the hole that has been revealed by destroying the crates. Go
down the walkway and turn to the left.

[TOOL: Push the crate closer to the wall.  Gum up the gear to slow
down the flipping platforms.  Go across the platforms and turn right
to get the saw. Head back to the crate you pushed earlier.]

[TOOL: Take another left at the 8 tool door and destroy the launcher.
Have Wallace fix the lift with 20 nuts.  Ride the lift and jump on to
the second floor.  Follow the path to the door.  Go through the hall
to a room with crates.  Take out the penguins, flamethrowing penguins,
and launchers, the turnip gun is quite effecting against the
flamethrowing penguins and the launchers.  Ggo through to the next 
room
and jump up the crates to the third floor.  Destroy the launchers.
Go onward and push the three big metal tabs to the wall.  Use the
porridge gun to open the door and pick up the monkey wrench on the
other side.]

[TOOL: Jump across the pushed out platforms and activate the switch to
bring Wallace up to this floor and have him fix the 50 nut switch to
lower a wooden walkway.  Shoot the penguins from a distance with the
turnip gun and go along the wooden path avoiding the steam.  Stomp the
caterpillar and pick up the screwdriver.]

[TOOL:  Go back across the wooden path, jump over the pushed out
platforms and turn left down the catwalk avoiding being pushed off by
the bellows. Pick up the clamp and activate the switch to the second
floor.  Drop down to the first floor.]

Head for the 8 tools switch and have Wallace fix it after activating
the switch to bring his lift back to this level.

HINT: Rescue the second panda baby.
----------------------------------
Go into the next room and destroy the penguins and the launcher.
Open the cage to rescue the baby. Go through the maze of shelves in
the next room to enter the third area.


8.4.3 Area 3
------------

HINT: Rescue the baby above the office shredder.
------------------------------------------------

Step on the lift where the flames are shooting out. Step on the
second lift. [TOOL: Shoot target with turnip gun and jump over the
door as it spins. Step on the blue floor switch.  Shoot the target and
jump over the next door into the laundry room.  Gum up the gear and
the 4 driers to get the plane.]  Leave by the laundry chute and go
back up the lifts.  Head left from the entrance to the laundry room
and take the lift down.  Activate the switch to get Wallace.  Have
him fix the 9 tool switch.  Go through the office and defeat the
penguins in the room to the left.  Break the window and destroy the
launchers.  [TOOL: Get the pocket knife from the top of the
mailslots.]  Go into the next room and break the window.  Go through
the window and jump up to the platform above the shredder. Open the
cage to rescue the third baby.
**********************************************************************
HINT: Confront Feathers in the chillout chamber.
-------------------------------------------------

Flip the switch to finish the level.  No boss to battle this time.


8.5 World 5: Ice World
----------------------


This world is the most nonlinear in the game.  You can rescue the
babies in any order.  The world consists of one large main area
and a smaller side area that is in a tunnel beside a broken down
truck.

8.5.1 Main Area
---------------
The first hint actually appears fourth in the complete list.
I'm listing it first since it can be started first.

HINT: Rescue the polar bear baby dangling from the tower.
---------------------------------------------------------
[TOOL:  Flip on ice block to left of the top of the slide to the
observation point.] Head towards where Wallace slipped down and
follow him down to the observation point.  Fire at the target above
the cage with the turnip launcher.  Continue down the slope.  There
a ladder on the orange pipe to the left.  Climb it to the observation
point and shoot the target again.  Look a little to the left from the
target and you'll notice a red pipe.  [TOOL:  Walk along the red pipe
after climbing up its ladder.] Climb down and head for it. Climb the
ladder and shoot the target a third time to lower the cage.
Climb down and head for the cage. Open it to rescue the baby polar
bear. [TOOL:  Flip and jump up the ice ledges to the right of the
side from the entrance.]

[TOOL:  Flip from the ice sled to the short column at the
canyon mouth.]

[TOOL: Flip from the ice sled to the short column in the
canyon close to the bonus level entrance. Jump across the wall
crawlers and the ice columns to get the tool.]



HINT: Activate pressure release valve to tower.
----------------------------------------------

Push the ice block near the cage into the water.  Destroy the launcher
and jump across the floating ice to the valve.  Flip the switch.

HINT: Climb the central tower.
------------------------------

Wallace needs 20 nuts to fix the switch. The heat exchanger in the
center will start up.  Jump up the rotating platforms and the Ferris
wheel to a walkway halfway up the heat exchanger.  Jump up the small
sliding platform to the top of the machine.  [TOOL:  Backflip on to
the platform at the top of the heat exchanger.]

HINT: Activate all three pressure release valves.
------------------------------------------------

Destroy the launchers on the "no dogs exit" tower with the turnip
laucher. [TOOL:  Stand on the big switch by the ice house lift to
rotate platform above so it points out.  Jump onto the platform and
jump to get the drill.] Go past the "Ice house" elevator and turn 
right
and go through the slalom course.  [TOOL:  Stand on the big switch at
the end of the slalom run.  Shoot the penguins with the turnip gun 
until
the platform is fully raised.  Jump on the platform and jump to get 
the
tool.] Cross the gap on either the red pipe or the
wall crawlers.  Jump up a ledge and on to a wall crawler and shoot the
launcher by the valve. Activate the valve and slide down the slide.
Go back to the head exchanger.  Climb back up the midway platform
on the heat exchanger and jump down into the snowball chute below.
Climb up the chute and turn left going past the snowball maker to the
valve. (You can also jump up the ice ledge by the truck to get here.)
Activate the valve to get Wallace to the top of the heat exchanger.

HINT: Rescue the baby behind the frozen waterfall.
--------------------------------------------------
Slide door the slide and climb back up the heat exchanger where
Wallace will fix a 30 nut switch and the waterfall will thaw.  Go
along the path and Wallace will use 3 tools to fix the lift.  Go down
the lift and head for the water fall.  [TOOL:  Monkey Wrench: Jump up
the frozen waterfall.] Jump up the waterfall and rescue the cub.

8.5.2 Side Area
---------------
HINT: Cross the pedallo river in the side cave.
-----------------------------------------------

Head for the tunnel to the left of the truck to enter the side area.
Inside the side area jump across the sliding platforms to cross the
river.  Jump on alternating sides of the bellows to build up pressure
until the four lights are lit.  Stand on the round platform and press
the switch to launch the platform.  Jump off on to the ice column and
smash the glass covered switch. This will prevent the pressure from
being lost if you fall and spare you from working the bellows again.
Jump to the rotating platform and shoot the launcher.  Jump over two
more rotating platforms to an ice column and smash the second glass
covered switch, which will start the fourth set of platforms rotating.

Jump back on the third set of platforms and onto the fourth set. Jump
from the fourth set of platforms to the axis of the fifth and gum up
the nearby gearbox with the porridge gun, revealing a switch.  Jump
onto the platforms, to the gearbox, and then jump down to the hole
filled ice field.


HINT: Free the third polar bear baby.
------------------------------------
Go up to the switch and activate it to open a gate. There's a robot
here, when you hit it splits into two small robots which in turn
split into two even smaller robots that are destroyed when they get
it.  Crouch flip up to the next level and step on the all the blue
switches within the time limit to raise the cage.  Open it to rescue
the cub.  [TOOL:   Hammer: Pick up beside the turntable.] Make your
way back to across the river and into the main level.


8.5.3 Main Area revisited
-------------------------
HINT: Break down the exit gates
-------------------------------

Head for the pedallo and call Wallace over.  He will fix it up with
6 tools and the gate will be broken in the cutscene preceeding the
boss battle.


8.5.4 Boss 4: Submarine
-----------------------
HINT: Sink Feather's submersible.
--------------------------------
This boss battle involve destroying a wave of 4 icebergs with the
turnip guns Wallace attached to the pedallo without running into the
icebergs.  The icebergs break in smaller icebergs when hit which
break into still small icebergs which can be destroyed.

Once all the iceberg are destroyed Feather's sub will surface.
Shoot it a few time while avoid its torpedos.

You repeat this process with waves of 5 and 6 icebergs until the
sub is defeated.



8.6 World 6: Diamond-O-Matic
----------------------------

8.6.1 Chasing Archie
--------------------

HINT: 'test sequence
--------------------
Whatever this is supposed to be is marked complete when you start the
world.  I'm only listing it for completeness.

HINT: Chase Archie through the coal feed area.
---------------------------------------------

Head down the path to the door to the Diamond-o-Matic and note the
remote sign over the door.  Pull out the remote and use it to open the
door.  Go through the door.  Go around the corner to the right and
shoot the wall camera to stop the stream of missiles.  Smash the red
button to open the door (or ride a cart through). Avoid the grinders
along the path to the next door.  Smash the switch and go into the
next room.  Destroy the 4 cameras and smash the switch to get through
the next door.  Avoid the grinders in the hallway.

If your still riding a cart jump off it before the rail slopes up and
becomes electrified.  Step on the switch and hold off the penguins
(jumping and stomping works well) until the gate opens far enough for
you to slip through.  Ride the lift up.  Walk along the rail avoiding
the crushers.

Turn to the right and go through the opening and closing doors. Archie
is to your right heading towards three grinders which you will need
to raise by using the porridge gun on three sets of gears until Archie
is safely past them.

After saving Archie, flip the switch on the far side.  Hop on a cart
as it goes past and jump over two grinders and jump off on a platform
to the right.  Go up the ramp.

Jump over the buzz saw track onto a small platform.  Turn right and
make your way across the row of trap doors and platforms and jump up
to a ledge.  Use the remote to open the door at the left end of the
ledge.

Jump on to the rotating circle.  From there jump on to the extending
blocks and then to a rope as the blocks retract.  Jump to a second
rope and then to a second set of extending blocks.  Jump to another
circle before the blocks retract.  Jump to the next circle and then on
to an extending roller.  Jump up to the next roller before the one
you're on retracts.  Wall on to the platform past the roller.  Jump on
to one more roller and across two slowly flipping grates to relative
safety.

Press the switch to open the door and push the blast shield along to
protect Archie from the flames.  Go back through the door and across
the platforms that just extended into a shooting gallery.  Shoot 10
Gromit targets to open the door at the end, you may need to destroy
some penguins here.  Go through the door and jump over the electrified
track to another shoot gallery.  Shoot 10 Gromit targets here being
careful not to shoot the white penguin targets. (If you're wondering
why you're shooting Gromit target instead of penguins consider that
this is Feather's shooting gallery.) A door will open and a cart will
emerge. Jump on the cart to exit the coal feed area.


HINT: Rescue the first baby zebra.
---------------------------------
You're right beside the caged zebra.  Open the cage and a door will
open.  Go up the stairs, along the walkway, up a ladder and through
the door to the heat area.


HINT: Chase Archie through the heat area.
-----------------------------------------

Go straight and turn left on to the rollers.  Go across the rollers,
jumping to keep on top of the rollers when waiting for the opening to
appear in the barriers betweens the rollers.  Jump to the platform at
the end of the rollers and jump up beside the track. Wait for a cart
and ride it.  Jump to the platform when the cart stops to avoid the
flame.  Jump back on the cart and jump off when its about to turn.

Grab a rope and ride it down to another platform.  Destroy the 
penguins
and use the porridge gun on the gearbox to open the gate.  Make your
way along the catwalk avoiding the flames.

Turn right and head down the path.  Jump on to the piston. Jump
across the next piston, and on to the platform.  Step on the red
switches to turn of the flames as Archie passes, if you're lucky the
camera angle will have shifted to let you see Archie, otherwise you'll
have to guess.

Once Archie's safe, jump across 4 pistons to a platform before a
narrow path through some lava.  Make your way along the path
extinguish flames as necessary.  Jump across the rotating gates and on
to a platform.  Destroy the penguins.  Use the porridge gun on the
gears to the right of the vending machine, which lifts the flame to
the left. This lets you flip up under the flame and on to the platform
above the vending machine. Slide down the ramps avoiding the flames.

Jump on a cart.  When it stops, jump to the platform to the left to
avoid the flame.  Jump back on and hang off the side to avoid the next
flame.  The third flame is avoided by jumping to the platform to the
right. When the cart is turning right, jump to the platform to the
left.

Swing across the rope to another platform.  Turn left and swing across
2 more ropes to another platform.  Jump down across 2 pistons to the
right and stand on one of the red switch to expose some gears which
you should start spinning with the porridge gun.  Repeat with the
other switch.  Jump back up the pistons to the top of the platform
and go across a beam to a platform.  There are constant flames to the
right so go straight across anther beam.  Jump down the 3 pistons to
the right and stand on a switch to reveal a target.  Shoot the target.
Repeat with the other switch.  Jump back up the pistons and cross the
beam.

Turn left now that the flames are extinguished and jump across the
flipping grates.  Jump across the narrow blocks. Stand on each of
the three switches and shoot the targets that appear, protecting
Archie from the flames.

After Archie is safely past the flames jump up the pistons and follow
the path out of the heat area.

HINT: Rescue the second baby zebra.
-----------------------------------
The zebra cage in to your left. Open it and head up the stairs to the
right, where a hatch has popped open.  Jump into the hatch to enter
the coolant area.


HINT: Chase Archie through the coolant area.
-------------------------------------------

Slide down the slope trying to avoid the missiles and buzzsaws.  
Defeat
the flying penguins, the ordinary penguins, and the caterpillars to
open the gate.  Go counterclockwise around the contraption on the
other side of the gate, avoiding the blades, until you get to the
opening to the ice conveyors.

Work your way up the conveyors while trying to avoid the missiles.
After successfully climbing the conveyors, avoid the coal studded
snowballs and destroy the three giant spikeballs that appear behind
you when you reach the gate on the far side..

After the spikeballs are destroyed the gate will open up.  Go through
it, along the snow path, avoiding the pendulums.  Slide down to the
right.  Jump on the red switches in this order: middle, left, right,
as Archie goes past the icy air blast to protect him.

After Archie has gone by, head left along the catwalk, avoiding or
shooting down any penguin missiles. Drop down to the catwalk to the
left, and following it, jumping over one gap until you reach the
Ferris wheel, dealing with several salvos of missiles on the way.

Ride the Ferris wheel to the top and jump across the ice ledges to
the left,  avoiding the buzzsaws, to a metal path.  Jump from the
metal path to the wallcrawlers and ride the leftmost one across to
a platform.  Rope slide down, when you fall off the rope at the
bottom you should automatically grab the beam below.  Pull yourself up
and shoot the launcher.  Jump across the gap in the beam and head onto
the snow, shooting down the flying penguins.  Turn to the left and
drop down to the ledge below.

Hop on a cart as one goes by and jump on the platform to the left to
get by the icy blasts. Go to the end of the platform and hop back on
the cart.  Jump of on to the snow ledge to the left before the tunnel.

Jump up top and head for the ladder on the tower.  The tower will
protect you from the missiles.  Once the salvo of missile has cleared,
climb up top and head along the wooden walkway.  Jump on the platform
to the right to raise the icy blast above Archie as he goes past.
Jump back on the walkway and go through the tunnel at the end to leave
the coolant area.

HINT: Rescue the third baby zebra.
---------------------------------

Climb down the ladder and go along the walkway to the cage.  Open it
to rescue the final baby.  Continue along the walkway and through the
door into the pressure area.


HINT: Chase Archie through the coolant area.
-------------------------------------------

Go down the path and jump over the gap.  Shoot the target to open the
door.  Step on the target and swing on the rope to a platform and then
swing on another rope to the other side, going through the door before
time runs out.

Protect Wallace from the penguins while he fixes the furnace.  Go into
the hallway and step on the target to release a missile. Lure the
missile to the cracked door, running up the door to avoid the
explosion.

Shoot the target to drop the crate into the lava.  Jump onto the crate
and then under the crusher and on to the next platform.  Shoot another
target and jump on the crate.  Jump under another crusher and over to
the closed door.  Shoot the third target and jump on the crate it
dropped.  Jump under the crusher to the platform with a switch.
Activate the switch and jump back under the crusher to the crate and
then on to the now open door.

Shoot the three target to clear the way for Wallace to turn off the
flame Archie is headed for.  Shoot the penguins across the lava so 
they
don't give you grief later.  Shoot the target over the crate to the
left.  Jump across the sinking platform to the crate.  Jump on the
pipe and wall along it to the right avoiding the flames.  Take the
path to the left and shoot the targets over the crates.  Jump over
the two sinking platforms to the stationary platform.  Jump to the
left crate (the right crate goes to a dead end) and then to another
crate.

Jump to the platform.  Backflip on to the flipping grate and flip up
to the next platform.  Flip up the another flipping grate and flip up
to yet another platform.  Jump on to the Ferris wheel and then to a
second Ferris wheel.  Jump up to the platform and head to the right
avoiding the crushers.

Jump on the cart and shoot the target to get it moving.  Gum up
several gear boxes to turn off the flames and destroy the launcher
at the end of the line.  Jump to platform and destroy the second
launcher.  Jump across the platforms and go through the door and
across the rollers.

We're now on a fairly large platform, go to the left side and protect
Wallace from the penguins. Evade the missiles and stock up on turnips
before shooting the three targets to allow Wallace to cross to the
other side.  Now destroy the horde of penguins and caterpillars and
head for the right side of the platform to protect Wallace again.
Evade some missiles and go along the path that had appeared under
the targets to a switch.  Activate the switch to finally rescue
Archie and move on to the final battle against Feathers.

8.6.2 Final Boss: Feather's Exoskeletron
----------------------------------------

HINT: Stop the Diamond-o-Matic and enter Feather's Lair.
-------------------------------------------------------
This hint was accomplished during the cutscene.

HINT: Defeat Feather's Exoskeletron.
-----------------------------------

In the first phase of the battle, Feathers will shoot buzzsaws and/or
missiles at you.  The buzzsaws can be evaded by running a zigzag
pattern.  After one or more salvos Feathers tries to stomp you so
keep moving at all time to avoid getting crushed.  After missing the
stomp Feathers' tail is vulnerable.  Shoot the tail with the turnip
launcher.  After 3 hits to the tail the second phase of the battle
begins.

In phase two keep your distance from Feathers to avoid having his
hands clap on you.  He'll shoot missiles and/or buzzsaws at you again
before attempting to belly flop on you.  His head is vulnerable this
time so shoot it with the turnip gun.  The first two shots to head 
cause
Feathers to release two enemies, some combination of caterpillars and
spikeballs, that need to be destroy before Feathers will attempt
another belly flop.  The third shot to the head finishes Feather off.

Congratulations on completing Wallace and Gromit: Project Zoo.


**********************************************************************
9. Bonus Areas
**********************************************************************
World 1, Area 1
---------------
This bonus area is found to the left of the exit at the end of a
sluice. Follow the pathway and jump on the moving platform.
Jump across three stationary platforms. Climb the rope. Slide down
the rope slide.  From here you can ride the moving platform to the
right out to a coin. Jump onto a vine on this platform on the way
back before jumping back onto this platform. Follow the path of
stationary platforms an fall away red mushrooms to the narrow rock
pillar.  Carefully jump across the narrow pillars to the red mushroom
and onto the moving platform. Jump to another moving platform that
will take you to the sluice at the exit where a coin awaits. Leave
the bonus area through the sluice.


World 1, Area 2
---------------
Break the well cover to the left of the drawbridge switch to enter
this bonus area. Go straight across two rollers. Turn right across
three moving blocks.  Jump up the fall away red mushrooms and on a
roller.

Ride the roller to a platform on the other side. Ignore the rope
slide, and cross the flipping platforms.  Ride the moving platforms
and avoid the flame to get the path in the far left corner. Run and
jump across the fall away platforms. Jump on the sets of spinning
leave to reach the penguin statue. The bonus level exit is behind
the statue.


World 2, Area 1
----------------
Go into the tunnel where the flying penguins emerged from.  Light
all three fuses.  You need to crouch to light two of them.
This will open up the bonus area.

Jump across two flipping platforms, a stationary platform, two more
flipping platforms and one more stationary platform. Jump on a cart,
over a pole and onto a ledge. Go along the ledge and jump on
another cart, over a pole, onto a short ledge, back on the cart, and
onto a stationary platform.  There are five flipping platforms to
cross, start jumping a soon as the first one flips to the safe side
and quickly jump over all five to a rope.  Quickly climb up the rope
a bit to avoid the rolling stone. Jump over the next stone and make
your way up the slope.  You can avoid the first few stones by hugging
the outside ledge but you have to take a few lumps to get to a
moving platform.  Ride this platform to another one and ride that
one to the top.  Jump across the narrow rocks and the rotating
grates.  Cross the balance beam jumping over the gap in the middle.
Pick up the coin to exit the bonus area.

World 3, Area 1
---------------
Break the planks on the door at the end of the path to the right
after the second flaming bridge to find this bonus area.  In this
level you backflip up a set of sloped walkway with barrels
rolling down them.  If the barrels touch you, you'll have to start
over.  The first two level are simple jumps over the barrels, the
narrow portion of the second level where you can't jump shouldn't
be and issue.  The third level is trickier, you need to jump over
the barrel just after it emerges from the narrow portion so you
can make it through in time to jump over the next one.  You need to
start backfliping to level 4 as the barrel is starting to fall so
that you have enough time to get through the narrow portion and jump
onto the short ledge.  The are fans on the fifth level, stand in the
first and third gaps to jump over the barrels.  There are no o
bstacles on the sixth level, but its difficult because you need to
anticipate your jump since the barrels moving too fast.  The last
level is a fairly easy jump over the barrel.  Turn left at the
corner and get the coin from under the cage if you made it in time.
 Rope slide down to a sinking platform and rope slide down to get a
coin.  Exit the level the way you came in.


World 3, Area 3
---------------
This level is found by breaking the wood covering the entrance to
the base in the fence room and dropping into the hole by the conveyer
belt.  Jumping on one to the metal blocks starts a 30 second timer
and there's no time to waste.  Flip onto the moving platform, and
then flip up to the next left.  Flip onto the small platform.  Flip
onto the bar supporting the trapdoor and then flip up to the
next level.  Flip on to the Ferris wheel and cross to the second
Ferris wheel.  Now its a tricky series of flips up to a moving sheet
of metal and two moving platform to the top.  Run down the path to
the cage avoiding the rotating bars.  If you did it perfectly you'll
just make it.  A second coin is behind the cage. Take the lift
further on to exit the level. If you somehow manage to fall off after
getting both coins there's a lift at the beginning to take you out.


World 4, Area 2
---------------

Break the wood on the floor near the 8 tool switch and enter the
bonus level through the tunnel bellow.  Stock up on turnips if you
want.  To the right are 4 targets and 4 inverted platforms.
Shoot a target with the porridge gun and jump onto the platform
at is turns over . Repeat with the other 3 targets and platforms
and jump to the walkway from the last platform.  Cross the flipping
grates as they turn away from you.  Turn left and go down the slope.
Jump over the lasers as they cross your path.  Shoot the target and
go through the door as it flips. Ride the conveyer avoiding the flame
and jump onto the metal frame at the end.  Jump across the metal
circles jumping diagonally between them to the platform on the far
side.  Step on the small square platform to the left.  Jump over the
lasers as the platform moves under them.  Shoot the two targets on
either side of the laser wall to deactivate the lasers. Walk down
the path to the coin and leave the level through the tunnel.


World 5
-------

There are two tunnels that allow access to this bonus level, one by
the frozen waterfall and one at the end of the canyon with the ice
columns.  In this level Gromit slides downhill breaking balloons
by sliding through them.  Keep to the upper route to find the
balloons after the first four. Once all 10 have been broken a coin
appears on the pedestal at the bottom.  After collecting the coin
you can do a 45 second time trial for a second coin and then a 30
second time trial for a third.


**********************************************************************
10.   Tool List
**********************************************************************
There are 10 tools to be found in each of the first five worlds. There
are no tools in World 6. You can see which tools you've found in the
status menu:
Top row: Crescent Wrench, Hammer, Drill, Pliers, Saw.
Bottom row: Screwdriver, Monkey Wrench, Clamp, Plane, Pocket Knife.


World 1:
--------

Area 1:

1.  Crescent wrench:
Use a crouching jump to get to the top of the platform by the 1 tool
switch.


Area 2:

2.  Hammer:
Crouch jump off the second lily pad to the right of the stone bridge.

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