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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter W » Wallace And Gromit In Project Zoo - Strategy Guide (Page 01)

Wallace And Gromit In Project Zoo - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Wallace And Gromit In Project Zoo - Strategy Guide (Page 01).

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Wallace and Gromit: Project Zoo
FAQ/Walkthrough
Version 1.0.5
Author: MysticWeirdo
**********************************************************************

**********************************************************************
CONTENTS
**********************************************************************
 1. Introduction
 2. Version History
 3. Starting the game
 4. Unlocking Extras Movies
 5. Clarification of Move Names
 6. Weapons/Inventory Items List
 7. Enemies List
 8. Walkthrough
 9. Bonus Areas
10. Tool List
11. Coin List
12. LEGAL
13. Contact Information
14. Credits

**********************************************************************
1. Introduction
**********************************************************************
I am MysticWeirdo also known by my real name Warren Grieder.

I've previously written a Card, Item, and Combo Collection Guide
for Lost Kingdoms 2 on the Gamecube which was coauthored by
zeldafannow.

This will be my first walkthrough.

In Wallace and Gromit Project Zoo you take on the roll on Gromit,
Wallace's faithful dog.  This game is a sequel to "The Wrong Trousers"
from the Wallace and Gromit series with our two heroes once again
facing the diabolical Arch penguin, Feathers McGraw.  Feathers has
kidnapped their adopted polar bear cub Archie and is forcing the
adult animals to do his bidding by holding their babies captive.

I played this game on the XBox, but this guide should be applicable
for the Gamecube, PS2, and PC versions as well.


**********************************************************************
2. Version History
**********************************************************************
Version 1.0.5: June 3, 2004: Fixed a typo.

Version 1.0.4: May 30, 2004: Updated walkthrough to mention one point
where manual aiming is required.

Version 1.0.3: Due to the number of viruses I've obscured my email 
address in the credits.

Version 1.0.2: March 8, 2004: Updated legal section and fixed a typo.

Version 1.0.1: February 26, 2004: Updated credits, added note on 
aiming in the weapons section.

Version 1.0: Feb 14, 2004. Finished walkthrough for world 6 and
final boss.  The walkthrough is now complete. Added unlocking extra
movies, enemies list. weapons list, and clarification on the move
name used in the guide. Fixed several typos. Updated hosting
permissions and credits.

Version 0.5.3: Feb 14, 2004. Wrote walkthrough for first area of
world 6.

Version 0.5.2: Feb 14, 2004. Clarified a tricky points at the
beginning of world 3.

Version 0.5.1: Feb 14, 2004. Wrote walkthrough for world 5.

Version 0.5.0: Feb 14, 2004 Wrote bonus areas, tool and
coins for the fourth world. This completes the tool and coin lists.

Version 0.4.1: Feb 12, 2004. Noticed one line was too long.

Version 0.4.0: Feb 12, 2004. Wrote walkthrough, bonus areas, tool and
coins for the fourth world.

Version 0.3.1 Feb 12, 2004.  Included detours for tools in main
walkthrough for the first 3 worlds. Made some minor corrections.

Version 0.3.0: Feb 11, 2004. Wrote walkthrough, bonus areas, tool and
coins for the third world.  Wrote walkthrough for the third boss.

Version 0.2.0: Feb 9, 2004. Wrote walkthrough, bonus areas, tool and
coins for the second world.  Wrote walkthrough for the second boss.

Version 0.1.0: Feb 8, 2004.  Wrote walkthrough, bonus areas, tool and
coins for the first world.  Wrote walkthrough for the first boss.

Version 0.0.1: Feb 7, 2004.  Wrote introduction, and section on
starting the game and frame work for this guide.



**********************************************************************
3. Starting the game
**********************************************************************
From the title screen you go the game select menu which lets you
choose a save slot to use.  If no game is in progress on a save you
you'll can choose from EXTRAS, OPTIONS, or NEW GAME.

EXTRAS lets you watch any videos you've unlocked.

OPTIONS lets you set the volume, turn subtitle on or off, and turn
the rumble feature on or off.

NEW GAME starts a new game.

If a game is in progress on the slot, you can choose from EXTRAS,
OPTIONS, PLAY, COPY, and ERASE.

PLAY continues a previous save game.  You can either start from where
you left off, or replay a world or boss you've already beaten.
Note: When you save while replaying a world you'll update the tools
and coins found data but you no longer save you're position in the
world, you have to start at the beginning each time.

COPY copies the save game to another slot.

ERASE deletes the save game.

**********************************************************************
4. Unlocking Extras Movies
**********************************************************************
There are 14 movies in the extras that are unlocked as you play the
game.

Movie 1: Intro cutscene, already unlocked.

Movie 2: Mini-documentary on Project Zoo, unlocked after finding 10
coins.

Movie 3: Wrong Trousers clip, unlocked after finding 20 coins.

Movie 4: Wrong Trousers clip, unlocked after finding 30 coins.

Movie 5: Wrong Trousers clip, unlocked after finding 40 coins.

Movie 6: Wrong Trousers clip, unlocked after finding 50 coins.

Movie 7: Wrong Trousers clip, unlocked after finding 60 coins.

Movie 8: Wrong Trousers clip, unlocked after finding 70 coins.

Movie 9: Wrong Trousers clip, unlocked after finding 80 coins.

Movie 10: Wrong Trousers clip, unlocked after finding 90 coins.

Movie 11: Wrong Trousers clip, unlocked after finding 110 coins.

Movie 12: Wrong Trousers clip, unlocked after finding 130 coins.

Movie 13: Cracking Contraptions: Snoozatron, unlocked after finding
all 150 coins.

Movie 14: Closing cutscene, unlocked after fishing the game.


**********************************************************************
5. Clarification of Move Names.
**********************************************************************
The manual lists all to the moves in the game and I see little point
in duplicating the list here. Even if I did the controls will be
specific to X-Box and I want this guide to be general for all
versions of the game.  That being said I want to clarify two of the
naming conventions I used in the guide that differ from the manual.

I refer to a backflip move at several points in this guide.  The
manual lists this as "Moving jump-flip-somersault" where you start in
one direction, reverse and jump.  This is one of the few moves that
the in game information points don't tell you about.

I also refer to jumping and stomping which the manual refers to as
the "jump-smash" where you jump and attack.



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6. Weapons/Inventory Items List
**********************************************************************

Note on aiming weapons:

The Banana Gun, Porridge Gun, and Turnip Launcher can all be aimed 
either automatically or manually.

Some targets/enemies Gromit will autoaim at if you're facing the right 
direction and standing in the right spot.  Not all targets can be 
auto-aimed at.

To manually aim:
1. Get out the weapon
2. Use the first person look around mode.
3. Line the red dot up with that target.  You may need to account for 
gravity, with the porridge gun you can adjust it as it autofires.
4. Fire the weapon.
 

Banana Gun: (left in weapon select)
-----------

The banana gun, which is acquired at the beginning of the game, is
useful for shooting bananas at target or monkeys.  It is not very
useful in combat.

Torch: (down in weapon select)
------

The torch which is acquired in the third section of world 1, is used
to set stuff on fire after being lit at a flame source.

Porridge Gun: (up in weapon select)
------------

The porridge gun, acquired in the second section of world two, 
isuseful for gumming up gears or getting them to spin, it takes 
several porridge ammo to gum up or spin gears.  It can also be used to 
shoot targets.  It can be used in combat to shoot down flying penguins 
and missiles.

Fire Extinguish: (right in weapon select)
---------------

The fire extinguisher is acquired at the beginning of world 3.
It's used to extinguish flames that may be blocking Gromit's path. It
has no combat applications, not even against the flamethrowing
penguins.


Turnip Launcher: (up and left in weapon select)
---------------

This is the most powerful weapon in the game and is aqcuired in the
first area of world 4.  It can be used to destroy crates and
barrels, as well as shoot at targets.  Very effective when used
against launchers and flamethrowing penguins.


Remote Control:  (down and left in weapon select)
--------------

The remote control is acquired during the boss battle in world 5.
It opens 2 doors in world 6, and well as a door in world 1 and moving
platforms in world 5.  Replay worlds 1 and 5 after you get the remote
to find the last 3 coins.



**********************************************************************
7. Enemies List
**********************************************************************
Clockwork Penguins:
------------------

I may refer to these as ordinary penguins. They can be dealt with
fairly easily using hand-to-hand combat, and jumping and stomping on
them.  They are also vulnerable to the turnip launcher, although if
there are a large number of them at close range its not a practical
weapon. Some of them are vulnerable to the porridge gun, i.e. the ones
that attack while you wait for the gate to open near the beginning of
world 3, but most won't even be slowed down by it.

Flying penguins:
---------------

These look like the ordinary clockwork penguins except for the
propeller on their heads.  They can easily be shot down with the
porridge gun.

Flamethrowing penguins:
----------------------

These overweight mechanical fowl shoot flames at you if you get to
close.  Until you get the turnip launcher, you need to either
jump over them and stomp them or wait until their flame stops briefly
before closing with them. A single shot from the turnip laucher will
destroy them.

Monkeys:
-------

The monkeys in the second section of world 1 are minor annoyance and
easily avoided.  The banana gun can be used to distract them.

Spikeballs:
----------

The spikeballs or "Horrid Hedgehogs" come in two size small and giant.
Both are vulnerable to attacks on the red spot on their backs.
Wait until they roll towards you, jump over them and start attacking.

Caterpillars:
------------

The caterpillars shoot at you if you give them a chance.  Flip them
on their backs by jumping and stomping them to reveal their
vulnerable underside.  Another jump and stomp finishes them off.

Launchers:
---------
The launchers shoot coconuts at you if you get to close.  Destroy
them with one shot for the turnip launcher. They can be gummed up
briefly with the porridge gun.

Zookeepers:
----------

The two zookeepers in the Warehouse are actually Feather's mechanical
minions.  After acquiring the turnip gun go back and get some payback
for all the times you got caught sneaking through the maze.

Ice house side area robot:
-------------------------

This unique enemy is easily destroy by a few punches. The larger
starting form is broken into two medium sized robots when hit.
The medium sized robot are broken into two small robot when hit.
Hitting the small robot destroys them.

Penguin missile:
---------------

The homing penguin missile can be either jumped over, dodged, lured
into an obstacle, or shot down with the porridge gun.


**********************************************************************
8.   Walkthrough
**********************************************************************
There are six worlds and 5 bosses in the game.  In each world you need
to rescue 3 baby animals:
World 1: Elephants
World 2: Beavers
World 3: Gorillas
World 4: Pandas
World 5: Polar Bears
World 6: Zebras

Throughout the worlds there are nuts and bolts scattered that you
need to collect for Wallace to fix various switches and create weapons
for you.  The bolts are equal to 5 nuts. There are a lot more than you
need so their locations will not be listed. You will need to make
some detours to pick up the tools listed in the tool section you first
time through.  These detours are included in the walkthrough in
square brackets, e.g. [TOOL: Description of necessary detour.]



8.1  World 1: Jungle House
-----------------------

8.1.1 Area 1
------------
HINT: Build the Banana Gun.
---------------------------
After the initial cutscenes, you'll be at the entrance to the Jungle
House. There is a flashing circle that indicates that it requires 10
nuts to fix.  Once you've collected the 10 nuts you acquire your
first weapon, the banana gun.

HINT: Rescue the elephant over the water.
-----------------------------------------
Now that you have the banana gun you can begin the task of rescuing
the first baby elephant.  Follow Wallace downhill and follow the path
to the right until you reach a sluice with water flowing down. Go up
the sluice until you reach a ladder. Climb the ladder and follow the
walkway at the top to a rope.  Jump on the rope, climb up, and jump
on the next walkway.  Follow the walkway to a door and smash it.
Continue through the broken door, along the walkway turning left at
the tree. Jump on the rope and then jump to the walkway on the other
side.  Climb up the ladder and take a running jump to get to a rope.
Swing on the rope and jump to the walkway on the other side. Go down
the walkway to the let until you reach a hotdog card which you can
push bringing the caged elephant to a platform. . Jump down into the
water, swim to shore and jump up on the platform the cage is resting
on. Open the cage to rescue the elephant.

HINT: Open the door to the second section.
------------------------------------------
The adult elephants will open a large door.  Go through it and up
a ramp.  There a switch that requires 1 tool to fix.
[TOOL: Use a crouching jump to get to the top of the platform by
the 1 tool switch.] Have Wallace fix the switch to open the way to the
second area.


8.1.2 Area 2
------------

HINT: Rescue the baby over the spikes.
-------------------------------------
From the entrance follow the path across the bridge. [TOOL: Crouch
jump off the second lily pad to the right of the stone bridge.] Take
the left path to a lift. Shoot the gong with the banana gun to raise
the lift. [TOOL: Smash the door to the WC at the top of the first
lift.] At the top of the lift follow the path to the right until you
reach a tree with a door.  Step on the floor switch to open the door.
Watch out for monkeys throwing coconuts, the monkeys can be stunned
with the banana gun or just avoided.  Get past the monkeys to reach
the second lift.  Shoot the gong to raise the lift and follow the
path to the left until you reach a floor switch the extends a bridge.
Cross the bridge that retracts behind you. [TOOL: Pick up at the end
of the retracting bridge.] Follow the walkway to the left until you
see a gong above a door. Shoot the gong to open the door and go
through it.  Follow the walkway to the end and shoot the
gong to the left to extend a bridge. Cross the bridge and activate
the switch to the raise the cage.  Open the cage to rescue the second
elephant.


HINT: Lower the drawbridge.
--------------------------
To get down safely from here head to the right of the cage, jump up
twice. [TOOL: Pick up on the path] and follow the path to the rope
slide. Slide down and follow the path to another slide. Slide down
it to the temple.  [TOOL: Pick up near the right switch in front of
the temple.] Swim to the left (when facing the temple) end of the
river to get back the other side.  Head over to the switch by the
drawbridge which Wallace will fix if you've acquired four tools.


Note: If you fix the drawbridge before you rescue the baby
you get to see an extra cutscene.


HINT: Enter the temple.
----------------------
Cross the drawbridge and stand on one of the floor switches. Call
Wallace to stand on the other one to open the temple.


8.1.3 Area 3
------------

HINT: Destroy the clockwork penguins.
------------------------------------
[TOOL: Jump up to the rafters of the entrance room.]
From the entrance room, activate the door with the penguin picture
to open it.  Cross the moving platforms and press the switch to
extend a bridge for Wallace to cross. [TOOL: Go up the ladder in
the room with the moving platforms past the door with the penguin
picture.]  Climb the stairs while avoiding the rising and falling
blocks to a switch.  Press the switch to get Wallace past the
blocks to fix the 30 nut switch. Enter the next room and grab
the unlit torch, your second weapon.  Light the torch on one lit
torches and burn the tapestry blocking the door in the next room.
When you enter the next room you be attacked by several mechanical
penguins.  They are easily defeated by repeatedly attacking them.


HINT: Rescue the third elephant baby.
------------------------------------
[TOOL: Pick up off ledge in the room after the battle with the
clockwork penguins.] The room after the penguins has a target you
need to shout three times to open a hole in the floor. Drop
through the hole, where you need to run a gauntlet to get to
the third elephant. [TOOL: Pick up while running the gauntlet to
the third elephant.] Jump up on the platform the cage is on the
rescue the elephant.


HINT: Fix the King Haffafit statue.
----------------------------------
Follow the hallway back to the entrance room.  You'll need
8 tools to fix the statue and enter the boss battle. Before
fixing the statue you may want to find all of the tools and
the 29 coins you can get at this point since you can't save your
location in replay mode.


8.1.4 Boss 1: Giant Mining Machine
----------------------------------

HINT: Destroy the mining machine.
--------------------------------
You're wearing spring boot for this fight which allow you to get extra
height by doing a double jump.  First you need to defeat all of the
penguins either by hand to hand attacks or by stomping on them from a
jump.  Once they're defeated the mining machine will start charging
you.  When it hits the wall its top flies open leaving it vulnerable
to a double jump and stomp, or you can simply let it repeatedly hit 
the
wall slowly damaging itself. Once its sustained enough damage, a 
second
wave of penguins will attack.  Take them out as before while avoiding
the missiles the mining machine is shooting at you. The missile will
also take out any penguins that get in the way. Once the penguins are
taken care of the mining machine will start charging again, either
stomp it or let it damage itself on the wall to bring on the final
wave of penguins. This time there are flamethrowing penguins that
need to be stomped from above or have missiles lure into them. After
dealing with the final wave, stomp the mining machine or allow it to
damage itself to finish it off so you can go to the second world.


8.2 World 2: Coal Mine
-----------------------

8.2.1 Area 1
------------
HINT: Enable power to the turntables.
------------------------------------
Wallace does this for you in the first cutscene.

HINT: Find a way through to the station.
---------------------------------------
[TOOL: Jump right off the first turntable.] Jump to the spinning
turntable and the jump to the track on the far side of it.  Follow
the second track to the left avoiding the carts until you reach an
open flame.  Light your torch and use it to light the fuse on the
opposite side of the track.  Jump up and Wallace will fix a 30 nut
switch. Jump onto the trap door and again to the ledge on the other
side. [TOOL: Pick up to the ledge after the first trap door.] Drop
down through the three trap doors and follow the path to the tunnel
entrance. Jump down to the left twice to where there is a flame.
Light your torch, ride the moving platform, and jump back up to the
tunnel entrance.  Go into the tunnel, light the fuse and get out of
there.  After the blast go back into the tunnel and into the
station area. Defeat the penguins in the station. Shoot the three
targets to get the carts moving.

HINT: Rescue the beaver baby over the abyss.
------------------------------------------
Jump on a cart and ride it, jumping over the "Max Headroom" signs as
necessary. At the end of the line, head to the left going past the
drill as it retracts.  Ride up the coal lift, jumping to the track
at the top.  Shoot the target on the turntable to turn the track 90
degrees. Cross the platform and follow the track until you reach a
cart.  Wallace will fix a 30 nut switch to get the two turntable
turning.  Jump across the two turntables to the bridge and fight off
the flying penguins.  Jump to the ledge to the left of the track and
break through the 12 boxes into the room below. [TOOL: Pick up in the
room with the 12 breakable blocks.] Shoot the three targets to flip a
track switch and hop on a cart.  Jump off the cart before the "Max
Headroom" signs and swing across the gap to the left on the
vine.  Jump on another cart and jump off it on the rope holding up
the cage.  Your momentum with take the cage to safety. Jump down in
front of the cage and open it to rescue the baby.


HINT: Gain access to the mine shaft.
----------------------------------

Light your torch on the flamethrowing penguins flame and light the
fuse. After the explosion get Wallace to fix the 3 tool switch to
open the way to the next area. [TOOL: Go across the bridge from the
exit and head left a little bit.]




8.2.2 Area 2
------------
The hints do not need to be take care of in the order they appear on
the status screen, in fact the first time through its impossible to
fix the generator to open the blast doors before the building the
porridge gun so I've moved it to the point where it is necessary.

A glitch in the game make it possible to finish the level without
rescuing the third baby, but if you do that you'd be no better than
Feathers.


HINT: Fix the ground floor generator to start the lift.
-------------------------------------------------------

[TOOL:  Jump up into an alcove to the right of the entrance. ]
[TOOL: Head right from the entrance across 2 trapdoors and ride a
moving platform to the central machine.  Jump up the machine, avoiding
the acid blasts.] Swim over to where Wallace is and go through gate 5.
Defeat the penguins and the spikeballs.  Continue to the generator
and have Wallace fix the 40 nut switch to power up the lift.


HINT: Rescue the baby dangling from the crane.
----------------------------------------------
Once you have 6 tools have Wallace fix the 6 tool switch in the
starting area to swing the cage to safety.  Open the cage to rescue
the beaver baby.



HINT: Rescue the baby over the acid bath.
-----------------------------------------
[TOOL: Take the lift up to level 2 and jump on the metal boxes by the
mining machine] Take the lift to level 3 and defeat the flying
penguins.  Jump from a trapdoor to a rope to a trapdoor to a ledge.
Follow the ledge to the crane and get on its arm.  Jump from the arm
to the rotating machine and jump your way to the top.  Go along the
walkway to the red switch and activate it, which lowers the walkway
to the green switch.  Repeat for the green switch to lower a walkway
to blue switch.  Repeat again with the blue switch and the top part
of the machine will stall and a ladder will fall. Climb the ladder
and slide down the rope.  Push the block to the far end of the slot
its in and flip the switch underneath to release the cage.  Open the
cage to free the baby.  [TOOL: Pick up by the third baby's acid vat.]
You can rope slide from here to the central machine and jump down to
the starting area.


HINT: Build the porridge gun.
-----------------------------
After you have 7 tools Wallace will make your third weapon the
porridge gun at the 7 tools cart in the starting area.

HINT: Gum up the sparking machine.
----------------------------------
Rapid fire the porridge gun into the gears on the machine with the
"Danger Sparks" sign in the starting area until a pipe falls.
[TOOL: : Pick up on the "Danger Sparks" machine.]
[TOOL: Pick up on the ledge above the "Danger Sparks machine.]


HINT: Fix first floor generator to open blast doors.
----------------------------------------------------

After you've found at least 9 tools, take the lift to floor 2 and
head to the right (when facing the elevator) to the 9 tools
generator. Call Wallace to fix it.


HINT: Raise Wallace to landing area.
------------------------------------
After fixing the generator climb down to the lift beside it.  With
Wallace standing on the lift use the porridge gun to spin the gears
that are up and to the left of the lift to raise Wallace to the
exit area.

HINT: Build Gyrocopter.
-----------------------
Go back to the "Danger Sparks" machine and climb up the pipe.
Jump onto the machine and then the ledge above it.  Follow the
track through a tunnel to a closed gate and head left to exit.
Wallace will use 9 tools to fix the Gyrocopter and start the
boss sequence.



8.2.3 Boss 2: Gyrocopter chase
------------------------------
This is more an obstacle course that a boss.  Navigate the
the gyrocopter through a narrow passage trying to avoid the walls.
The attack button will fire porridge and any enemies that might be
in your way.  Try to pick up turbo on the way, the jump button fire
the turbo for a burst of speed.  You'll need to use the turbo at
the end to get through the blast doors just after some jets of fire
before they close.  This can be frustrating but you should get
through after a few attempts.



8.3 World 3: Volcano
--------------------
8.3.1 Area 1
------------

HINT: Rescue the Gorilla baby over volcanic pit.
-----------------------------------------------
This level starts in a trash compactor with a 30 second count down
timer. Jump up on some boxes and on to a ledge.  Flip the switch
to stop the compactor.  You'll get the fourth weapon, the fire
extinguisher during the cutscene.

After the cutscene Gromit is standing on a rock in a lava pool.
Jump along the rocks using the extinguisher on the flames.  Gum up
the machine with the porridge gun and extinguish the flames that
shoot up from the fallen pipe. Jump on to the machine and down to
the rocks past it.  Destroy the penguin and jump up to rocks on to
a small platform.  When you're on the small platform you can perform
a backflip (start moving in one direction, reverse and jump) to get
on the platform on top of the pole.  This platform will sink and
the platform under the opening in the outside wall will rise. Once
that platform has stopped rising drop down onto it, and quickly
perform another backflip to get through the opening.

[TOOL: Go down into pit in this room.] Defeat the flamethrowing
penguin and swing across the gap on the rope.  Stand on the floor
switch and fend off the penguin with the porridge gun while the gate
rises.  Go through the gate and slide down the rope.  Extinguish
the flame.  Jump across the rocks. Note the launcher to the right,
only a turnip gun can destroy it which you don't have at this
point, so try to avoid its projectiles, jumping up when on the
tallest rocks is almost certain to get you hit. [TOOL: Step on the
blocks in the lava that cause other block to rise and fall until
you can jump to the back block in the lava.] Run up to the flaming
bridge and extinguish the fire.  Defeat the penguins (one flamethrower
and two ordinary) on the other side. Jump across the gap and destroy
the lone penguin.  Go left across the bridge, jumping over the gap.
[TOOL:  Pick up at the end of the bridge with a gap.] Turn right and
avoid the rocks, until you reach an open flame.  Light your torch and
head back to the bridge and cross it.  Turn left and head for the
fuse being careful not to let the torch be get extinguished by the
bursts of steam.  Extinguish the fire you just started on the next
bridge.  Go left from the bridge past the barrels and the gorilla
and turn to the center.  Destroy the penguins and extinguish the
flame and get past it before it relights. Stand on the floor switch
and shoot the target above the cage to move it to safety.
[TOOL: Jump on the platform at the volcano mouth and retrieve from
ledge.] Follow Wallace and he'll fix a 50 nut switch to lower a
ladder.  Climb down and open the cage.  Go back up the ladder and go
to the next area through the now open elevator.


8.3.2 Area 2
------------

HINT: Destroy the giant spike ball.
----------------------------------

Go forward from the entrance and destroy the giant spikeball by
jumping over it when it rolls towards you and hitting it a few time
on the red spot on its back.

Backflip on the green box and jump on to the catwalk.  Swing across
the gap on the rope.  Extinguish the flames as you go by. [TOOL: On
the ledge above the flames. Backflip on the trapdoor and jump on to
the ledge to get there.] Pull the switch to lower the lift for
Wallace to get on and again to raise it.  Have Wallace fix the 25
nut switch to get to the third area.


8.3.3 Area 3
------------

HINT: Get Wallace across the lava river.
----------------------------------------

[TOOL: Go left at the beginning of the bridge at the level entrance.]

Go across the bridge and have Wallace fix the 50 nut machine.  Shoot
the targets that have appeared on the machine in this order: right,
left, and middle. You need to manually aim at the targets, autoaim
doesn't work here. Stand by the lava river near the bridge and enter 
look around mode with the weapon drawn and shoot at the targets.  
The autofire on the porridge gun is useful here as it lets
you correct your aim.

Jump across the rocks that are floating down the lava river if you 
didn't take too long to shoot one of the targets.[TOOL: Swing on the 
rope from the top of the 3 target machine.] Gopast  the machine down 
the hall, and destroy the spikeball and thepenguin. Break the boxes 
and go through the ripped fence.  Go down the hall on the other side 
of the fence room and open the door for Wallace. Have him fix the 25 
nut gate.

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