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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter V » Victorious Boxers 2 - Strategy Guide (Page 04)

Victorious Boxers 2 - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Victorious Boxers 2 - Strategy Guide (Page 04).

----------
Tire Trail
----------
Muscle Average: 450,000

Increases:
Dash SP - high
Sway SP - mid
Heavy Punch Pow - low
Endurance - high
Life - mid
Basal Metabolism - mid
Thigh Muscle - high 
Calves Muscle - high
Hip Muscle - high
Abdomen Muscle - high
Chest Muscle - mid

Decreases:
NONE

------------------
Dumbbell Lift Back
------------------
Muscle Average: 460,000

Increases:
Hand SP - mid
Solid Punch Pow - mid
Heavy Punch Pow - mid
Endurance - low
Basal Metabolism - high
Back Muscle - high
Neck Muscle - high
Hip Muscle - mid
Arm Muscle - mid
Chest Muscle - mid
Abdomen Muscle - mid
Brachial Muscle - mid

Decreases:
NONE


------------------
Unlocking SP MOVES:*
------------------
Special Moves can be unlocked by beating Act 5. Alternatively, you can follow the instructions
we have for unlocking specific Special Moves. Special thanks to Hayashi and Shinigami for
translating the instructions from the Japanese source.

You can use Sparring to increase the numbers without having to fight. I recommend creating a 
boxer whose sole purpose is to unlock the SP MOVES, and then have him train at the Kamogawa
Gym. Choose Takamura as your sparring partner, and use the second controller to set him 
to "Boxer Mode". This way, Takamura will not fight back, and you can land as many punches as
you want on him.

Here is a list that describes the requirements to get a specific SP MOVE:

Landed - specifies how many times a specific punch must have landed.
KO - specifies how many times a punch is used to knock out the opponents.
Body - specifies the amount of specific muscles you should have.
Technic - specifies the amount of Technic you should have.
Sway SP- specifies the amount of Sway Speed you should have.
Hand SP - specifies the amount of Hand Speed you should have.
Twist - specifies the amount of Twist you should have.
Solid Punch - specifies the amount of Solid Punch you should have.
Heavy Punch - specifies the amount of Heavy Punch you should have.

------------
Jufule Upper
------------
Landed: Uppercut = 900 or more.
KO: Uppercut = 5 or more.

-------------
Tsubamegaeshi
-------------
Landed: Uppercuts = 2,000 or more.
Technic: 450,000 or more.

-----
Smash
-----
Landed: Combined Hooks and Uppercuts = 3,500 or more.

---------------
Super Low Smash
---------------
Note: You must have Smash first.
Sway SP: 400,000 or more.

------------
Henkei Smash
------------
Note: You must have Smash first.
Twist: 650,000 or more.

-------------
Gazelle Punch
-------------
Note: You must have a strong Left Hook. To strengthen your Left Hook, use it often.
Body: 
Thigh = 550,000 or more.
Calves = 500,000 or more.

----------
White Fang
----------
Technic: 300,000 or more.
Hand SP: 600,000 or more.

------------
Dempsey Roll
------------
Landed: Hook = 3,000 or more.
KO: Hook = 12 or more.
Technic: 300,000 or more.
Twist: 500,000 or more.
Body: 
Thigh = 550,000 or more.
Hip = 500,000 or more. 
Back = 600,000 or more.
Calves = 600,000 or more.

----
Jolt
----
Technic: 400,000 or more.
Hand SP: 300,000 or more.
Solid Punch: 450,000 or more.

--------------
Corkscrew Blow
--------------
Note: You must have a strong Right Straight punch. Use the Right Straight punch often to make 
it strong.
KO: Right Straight = 7 or more.

--------------
Chopping Right
--------------
Note: Your boxer must have a height of 177cm or more, and reach of 187cm or more. You should
also have a strong Right Straight.

----------------
Dragon Fish Blow
----------------
Technic: 300,000 or more.
Hand SP: 600,000 or more.

------------
Double Punch
------------
Note: It usually becomes available when you have...
Technic: 500,000 or more.

----------
Frog Punch
----------
Technic: 800,000 or more.
Hand SP: BELOW 350,000.
Heavy Punch: BELOW 350,000.

-------------
Coconut Punch
-------------
Technic: 360,000 or more.
Twist: 500,000 or more.
Body:
Back = 600,000 or more.
Calves = 680,000 or more.
Thigh = 500,000 or more.
Hip = 500,000 or more.

----
Hien
----
Technic: 300,000 or more.
Hand SP: 600,000 or more.

------
Ballet
------
Technic: 600,000 or more.
Hand SP: 500,000 or more.

-------
Shotgun
-------
Technic: 700,000 or more.
Hand SP: 650,000 or more.

---------------
Rough Fight Arm
---------------
Note: You must first lose by "Throwing The Towel". You can do this by pressing the "Start"
button while in a match, and then selecting the second to the last choice. Press X and 
it make you choose between "Yes" and "No". Choose yes and you have thrown the towel.
KO: Uppercut = 10 or more.
Technic: 650,000 or more.

--------
Headbutt
--------
Note: You must first lose by "Throwing The Towel". You can do this by pressing the "Start"
button while in a match, and then selecting the second to the last choice. Press X and 
it will make you choose between "Yes" and "No". Choose yes and you have thrown the towel. You
also must have more than 12 fights already.
Technic: BELOW 70,000.

----------
Iron Punch
----------
Technic: BELOW 200,000.
Hand SP: BELOW 300,000.
Heavy Punch: 650,000 or more.
Solid Punch: BELOW 300,000.


-------------------------
Unlock SP MOVES Short Cut:*
-------------------------
Unlocking SP MOVES the normal way will take quite some time, even with the special method that
we will be using (unless you have already beaten Act 5). In order to unlock most SP MOVES, you
need certain requirements to meet. We will be first unlocking the SP MOVES that need high
stats for your boxer. Follow these instructions:

1. Use your cheat device and activate the 800,000 MUSCLES and ZERO FAT codes.
2. Create a boxer to your liking. Please remember that we will be using him to unlock SP MOVES.
3. When the main screen comes up, check your boxer's stats. When you come back, he will be a
muscle-bound boxer.
4. Enter SCHEDULE, go to SETTINGS, and set all the MEALS and TRAININGS to 20.
5. Go to OK, and press X to return to the main screen.
6. You will notice that the coach will talk to you a lot of times. This means that you have 
just unlocked the 9 Special Trainings that will help you gain more stats. Keep an eye on the 
Clock just above SCHEDULE. When its hands start functioning normally again and the coach stops
talking, enter SCHEDULE once more.
7. Go to SETTINGS. Set the MEALS and TRAININGS to 20 again. 
8. Go to TRAINING and then go to the SPECIAL TRAININGS section. Activate all of the newly
acquired special trainings, as well as the normal training methods.
9. Go to OK and press X to return to the main screen.
10. Save your boxer.
11. Use your cheat device and activate the ZERO MUSCLES and ZERO FAT codes.
12. Load your boxer.
13. Check his stats. When you return to the main screen, you'll notice that your boxer has 
turned into a malnourished person. This is what we want to happen. 
14. Save your boxer.
15. Use your cheat device. Only activate the Bad Health, Fatigue, and ZERO FAT codes.
16. Load your boxer and continue the training. You will notice that he will start gaining stats
quite rapidly. Don't worry if he's gaining weight slowly. We are building up his muscles to
maximize the positive stats gain.
17. If the coach talks to you and presents you with the "YES" or "NO" question, just choose 
"NO" so that you won't take the Pro-Test. It is important to refuse taking the Pro-Test because
once you take it, you will be assigned tp a specific weight division, and once you get out of
the limited weight requirement, it will be game over.
18. Save your boxer occassionally so that if something bad happens, you can load your Boxer
with the developments that he acquired.
19. When your boxer reaches the Heavy Weight Division, save your boxer.
20. Repeat steps 11 to 19 until you have acheived the stats that you need in order to unlock
certain SP MOVES. Make sure that you have extremely high Hand SP because you will need that
in order to give around 130 uppercuts/hooks per sparring/bout round. You can also take the
Pro-Test once you have formulated your boxer to a permanent division. Please check the
"Permanent Division Boxer" section.
21. If you are already satisfied with your stats, start sparring. Choose Takamura as your 
sparring partner since he can take tons of punishment. Use the 2nd controller to set him to
"Boxer Mode" so that he won't fight back. When the match starts, if you want to build up 
uppercuts, then just pummel him with those. If you want to develop hooks, use those. This makes
it easier to achieve the required hits for specific punches. You can check for progress by
going to the "Profile Area" and then going to the "Results" tab, and then finally choosing
"Result Analysis". Just scroll down the "Punches" and you'll see that it will reach the
thousands soon. The lines you'll see represents the punches that you used in an official bout.
22. You'll know that you've unlocked a new SP MOVE when the coach talks to you about something
that lasts around 3 word balloons. Go to the "Profile Area" and then see the "Items" tab. The
SP MOVES are the ones highlighted in YELLOW.


------------
MASTER CODES
------------
These codes are [Set 2] codes. Use the corresponding MASTER CODE for your cheat device.
For RAW format:
F0100208 00110067

For AR2V2 format:
EC878530 1445E784

-----------------
ZERO MUSCLES CODE
-----------------
For RAW format:
Change the value to 00000000.
Ex.
Neck Muscle = 20897040 0098967F BECOMES 20897040 00000000.

For AR2v2 format:
Change value to 1456E7A5.
Ex.
Neck Muscle = 1C20D479 14BE598C BECOMES 1C20F368 1456E7A5.

--------------------
800,000 MUSCLES CODE
--------------------
For RAW format:
Change the value to 007A1200.
Ex. 
Neck Muscle = 20897040 0098967F BECOMES 20897040 007A1200.

For AR2V2 format:
Change the value to 145CD5A5.
Ex.
Neck Muscle = 1C20D479 14BE598C BECOMES 1C20F368 145CD5A5.

--------------------
700,000 MUSCLES CODE
--------------------
For RAW format:
Change the value to 006ACFC0. 
Ex.
Neck Muscle = 20897040 0098967F BECOMES 20897040 006ACFC0.

For AR2V2 format:
Change the value to 146CA8E5.
Ex.
Neck Muscle = 1C20D479 14BE598C BECOMES 1C20F368 146CA0E5.

-------------
ZERO FAT CODE
-------------
For RAW format:
20897810 00000000

For AR2V2 format:
1C20FB38 1456E7A5


------------------------
Permanent Division Boxer:*
------------------------
Please remember that the Height of your boxer affects the total of his weight. Just play around
with the Height while you are creating your boxer until you get to your desired weight 
division.

A good example is my code mixture for making a Feather Weight boxer. I usually...

1. Activate the 800,000 MUSCLES CODE for Neck, Chest, Brachial, and Arms.
2. Activate the 700,000 MUSCLES CODE for Back, Hip, Thighs, Calves, and Abs.
3. Activate the ZERO FAT CODE.

With these, when I create a boxer, I put the weight to the minimum. The minimum weight usually
becomes heavier because of the muscles. What I do is I tinker with the Height. A height of
162cm usually lands you on the Feather Weight division, while increasing it puts you to a
few divisions higher. Just experiment, mix and match your codes.

Now, you will not have to worry about failing the weight check! Enjoy!


-------------------------
Creating A Powerful Boxer:*
-------------------------
Normally, your boxer starts out as a sluggish person who barely has any power, even if you 
train him for long periods of time. In this section, you will be able to create a boxer who
has superior stats right after just one year.

1. Activate the 800,00 and 700,000 MUSCLE CODES, as well as the ZERO FAT CODE in order to 
unlock the SP TRAININGS right at the start. Don't forget the BAD HEALTH and FATIGUE codes.
This works better if you already have unlocked the Striking Mallet training. The important 
thing is to unlock the SP TRAININGS first.
2. Save the game first after unlocking all of the SP TRAININGS. 
3. Use your cheat device and activate the ZERO MUSCLES CODES.
4. Load your game and then save your newly malnourished boxer.
5. Use your cheat device again and activate the BAD HEALTH, GLUCOSE, WATER, AMINO ACID,
FATTY ACID, MINERALS, and FATIGUE codes.  
6. Load your game and go to SCHEDULE, then go to the SETTINGS tab.
7. Set all of the TRAININGS and HOLIDAY to zero, while set the MEALS to maximum.
8. Go to the Trainings tab and activate all the normal and special trainings.
9. Go to the OK tab and press X to return to the main screen.
10. Don't take the Pro-Test. When the coach appears and presents you a "YES" or "NO" option,
always choose "NO" to continue training.
11. Wait until your boxer becomes a Heavy Weight, then save your boxer.
12. Activate the ZERO MUSCLES and ZERO FAT code.
13. Repeat steps 4 to 12 until you get the results you desire.

This technique will give a Feather Weight boxer around 1.3-1.4 million LIFE and 300,000-350,000
or more Speed Average in just one year. After training for around 2 years, the positive results
will slow down a little, but this is still helpful. Just take the Pro-Test when you're happy
with your results.


-------------------------
Muscle Codes Modification:*
-------------------------
The values in the Muscle Codes can be freely modified. First, you must remember that:

1. Although the muscles are displayed up to the Hundred Thousand's place, it actually is up
to a Millionth's.

Let's take this for example. The Neck Muscles code (raw format) which is 20897040 0098967F
is already at the maximum value of 999,999 when viewed at the stats screen. If you convert
the "98967F" part of this code into decimal, you instead get its true value of 9,999,999.

So to make it short, here's what you have to do:

1. Have a value in mind (0 to 9,999,999 ) that you want the muscle to have.
Ex. (8,000,000 for 800,000 muscles)
2. Use a calculator, and in decimal form, enter the value.
Ex. (8,000,000 input)
3. Convert it into hex format and you'll have the raw value to use.
Ex. (8,000,000 in hex is 7A1200)
4. Put it in the value section of your muscle code.
Ex. (Neck Muscle for 800,000 = 20897040 007A1200)

If raw codes don't work on your cheat device, I suggest that you download a program called
"PS2 Code Decoder" (just do a search on google.com) since it is a pretty useful application
if you want to convert codes from one format to another.

I hope that this section helped you in giving your boxer the muscle values that you want.


----------------------
Permanent Weight Codes:*
----------------------
Since this is one of the most important codes that you will be using (and many people have 
been wondering how NOT to think about weight anymore), I made this section dedicated to the
codes that will end your weight problems. 

Just use the values for the x part.

For AR2V2 format:
(M)
EC878530 1445E784

AR2V2 Codes

1C200128 14xxxxxx
1C20012C 14xxxxxx

D7DD75 (195LBS) 627DB5 (180LBS) 698AD5 (170LBS)  
6405E5 (165LBS) 6B2B15 (155LBS) 77A525 (150LBS)  
7A48C5 (145LBS) 80BF05 (137LBS) 82E555 (133LBS)  
7E6765 (128LBS) 89A6C5 (124LBS) 83E5A5 (120LBS)  
85E9D5 (117LBS) 9028B5 (113LBS) 920BD5 (110LBS)  
8CE675 (107LBS) 8EEA25 (104LBS)

For RAW format:
(M) 
F0100208 00110067

RAW Codes
20897E00 00xxxxxx
20897E04 00xxxxxx

870A50 (195LBS) 7CAA10 (180LBS) 75A530 (170LBS)  
7222C0 (165LBS) 6B44F0 (155LBS) 67C280 (150LBS)  
646720 (145LBS) 5EE8E0 (137LBS) 5C02B0 (133LBS)  
588040 (128LBS) 55C120 (124LBS) 530200 (120LBS)  
510630 (117LBS) 4E4710 (113LBS) 4C2430 (110LBS)  
4A0150 (107LBS) 480580 (104LBS)

You can also create a boxer with a different fighting weight than his official one. For
example, I created Feather Weight boxer but I want him to have the strength of a Heavy Weight
fighter, so here is what I did (Using RAW Codes here, do the same for AR2V2):

1. First, on the first part of the code, I placed the weight that is for the Heavy class. It
looks like this now - 20897E00 00870A50.
2. Next, on the second part of the code, I placed the weight that I want to be officially 
recognized in. I want to be in the Feather Weight (124LBS) division - 20897E04 0055C120
3. Use this in conjunction with the "Creating A Powerful Boxer" method, and you will be able
to produce a boxer that can rival Ricardo Martinez!

Right after your Pro-Test, when you are going to pick your first pro opponent, don't forget
to change the weight class you are fighting in. For example, you made a Feather Weight with
a Heavy Weight body. After the Pro-Test, you will be first registered as a Heavy Weight or
Middle Weight, depending on your location. When the screen comes up where you have to pick
your opponent, just change it to the Feather Weight division so that you won't have any 
problems. This only happens at the beginning, and you don't have to do it again afterwards.

There are many advantages to having a body of a different weight class than yours, like in
speed, power, and more. This also exterminates the problem of having to worry about your
diet.

----------------
RAW Format Codes:*
----------------
Important Note: Codes seem to work, but you cannot save the numbers. Also, it doesn't seem to 
give any real effect to your boxer. Just treat these codes as "Confidence Boosters" for your
boxer if you like seeing high pretty good numbers beside your stats. 

Here is a list of codes that DO work that you can save and give out the intended results:

1. Fatigue - you won't get tired and acquire Bad Health. If you want to lose weight, just
turn off the Fatigue code since in the early stages of your boxer, a good amount of Fatigue
will help you lose weight. If you have a boxer who has a high "Basal Metabolism", then you
don't need to turn this code off because you can burn fat faster.

2. Bad Health - this will always be zero, so you'll not have to worry about Bad Health 
affecting your boxer's match. I recommend you activate this all the time.

3. Fat - just use the ZERO FAT CODE.

4. Glucose - makes you morbidly obese and causes the Game Over screen to appear.

5. Water - makes you morbidly obese and causes the Game Over screen to appear.

6. Amino Acid - makes you morbidly obese and causes the Game Over screen to appear.

7. Fatty Acid - makes you morbidly obese and causes the Game Over screen to appear.

8. Vitamin - makes you morbidly obese and causes the Game Over screen to appear.

9. Mineral- makes you morbidly obese and causes the Game Over screen to appear.

10. All of The Muscle Codes - please note that you cannot enter them all at the same time if
you want to maximize them to 999,999. You can enter them all at the same time if you only 
give them each a 700,000 value. If you still want to give them 999,999, then follow the 
instructions:

a. Create a boxer. Save him when you reach the main screen after the coach begins talking to
you.

b. Use your cheat device and enter only ONE muscle code.

c. Load your boxer.

d. Access the Stats screen (the one that shows your life, endurance, etc...) at the bottom 
center of your screen by pressing X on it. You will see the screen full of stats. If you 
activated the Arms Muscle codes, you'll notice that the arms are now at maximum value.

e. Go back to the main screen (by pressing Triangle) and you'll notice that your boxer now has
a new mascular part of his body.

f. Repeat the process of activating one code at a time and then loading your boxer, and finally
saving until you complete maxing out the stats.

g. You might wish to NOT use the Back Muscles code because it seems you cannot get the ultimate
maximum value for it while your other muscles are also at max. Do not worry because you can 
easily train your Back Muscles since after you start your Schedule, the coach will say many 
things to you, and when you check your SPECIAL TRAININGS screen, all of them will be unlocked,
except for one that doesn't seem to unlock just yet. Train your boxer and you'll eventually 
reach the maximum value of your Back Muscles.

h. Remember when you first put in the codes and load your newly muscle-bound boxer, you'll see
that there's no weight gained. Take note that once you start your Schedule, your boxer's weight
will suddenly jump up because of all the added muscles.  


RAW format codes can be used by your GameShark, ActionReplay, and CodeBreaker, although other 
devices similar could use these as well. By the way, there are two sets of codes here. They 
have different Master Codes, so you must have a separate code name (name one VB2, the other 
VB2B or something) for the other code set.

Since there are new versions of different cheat devices, I've also included the original 
Action Replay 2V2 (AR2V2) codes here since there were some reports of the RAW codes causing
the game to not load properly. 

I suggest that if you have any other type of cheat device, just download the program called
"PS2 Code Decoder" to make code conversions easier.


[Set 1]

(M)
F02D3840 0000000E

Support Master Codes? 
00100208 000001FD
00100208 0000000E
00100208 00110067

Note: I don't know what really these "support" master codes are for, since I used the Master 
Code by itself and it worked just fine. I found these along with the main master code in a 
Japanese forum, so I tried them out. There doesn't seem to be any difference...

Fatigue
00494A70 00000000

Bad Health
00494A74 00000000

Life, Stamina, Rush
00494A10 000003E7
00494A20 000003E7
00494A24 000003E7

Note: The life, stamina, rush codes put them each at 999,999.

Endurance 
00494A18 000003E7

Note: Gives you 229,073 right at the start.

Technic
00494A78 00003E7

Note: Gives you 999,999 Technic.

Power and Speed
00494A40 000003E7
00494A48 000003E7
00494A50 000003E7
00494A38 000003E7
00494A30 000003E7

Note: 
Hand SP = 232,190
Sway SP = 193,004
Dash SP = 190,094
Heavy Punch Pow = 193,028
Solid Punch Pow = 410,569

Concentration
00494A7C 000003E7

Note: Starts with 39,155 but suddenly boosts up.



[Set 2]

(M)
F0100208 00110067

Bad Health
20897B6C 00000000

Fatigue
20897B58 00000000

Fat
20897810 3B9AC9FF 

Glucose
20897838 3B9AC9FF

Water
20897824 3B9AC9FF

Fatty Acid
2089784C 3B9AC9FF

Amino Acid
20897860 3B9AC9FF
20897874 3B9AC9FF
20897888 3B9AC9FF

Mineral
2089789C 3B9AC9FF
208978B0 3B9AC9FF
208978C4 3B9AC9FF
208978D8 3B9AC9FF
208978EC 3B9AC9FF
20897900 3B9AC9FF
20897914 3B9AC9FF
20897928 3B9AC9FF
2089793C 3B9AC9FF
20897950 3B9AC9FF

Vitamin
20897964 3B9AC9FF
20897978 3B9AC9FF
2089798C 3B9AC9FF
208979A0 3B9AC9FF
208979B4 3B9AC9FF
208979C8 3B9AC9FF
208979DC 3B9AC9FF
20897950 3B9AC9FF
208979F0 3B9AC9FF
20897A04 3B9AC9FF

(With these codes, the muscles are set to the max. Just follow the section on unlocking special
moves to find the 800,000 and 700,000 MUSCLE CODES.)

Neck Muscles
20897040 0098967F

Back Muscles
20897054 0098967F
20897068 0098967F
2089707C 0098967F
20898090 0098967F

Chest Muscles
208970A4 0098967F
208970B8 0098967F
208970CC 0098967F
208970E0 0098967F
208970F4 0098967F
20897108 0098967F

Abdomen Muscles
2089711C 0098967F
20897130 0098967F
20897144 0098967F

Brachial Muscles
20897158 0098967F
2089716C 0098967F
20897180 0098967F
20897194 0098967F
208971A8 0098967F
208971BC 0098967F

Arm Muscles
208971D0 0098967F
208971E4 0098967F

Hip Muscles
208971F8 0098967F

Thigh Muscles
2089720C 0098967F

Calves Muscles
20897220 0098967F


------------------
AR2V2 Format Codes:*
------------------
Important Note: Codes seem to work, but you cannot save the numbers. Also, it doesn't seem to 
give any real effect to your boxer. Just treat these codes as "Confidence Boosters" for your
boxer if you like seeing high pretty good numbers beside your stats. 

Here is a list of codes that DO work that you can save and give out the intended results:

1. Fatigue - you won't get tired and acquire Bad Health. If you want to lose weight, just
turn off the Fatigue code since in the early stages of your boxer, a good amount of Fatigue
will help you lose weight. If you have a boxer who has a high "Basal Metabolism", then you
don't need to turn this code off because you can burn fat faster.

2. Bad Health - this will always be zero, so you'll not have to worry about Bad Health 
affecting your boxer's match. I recommend you activate this all the time.

3. Fat - makes you morbidly obese and causes the Game Over screen to appear.

4. Glucose - makes you morbidly obese and causes the Game Over screen to appear.

5. Water - makes you morbidly obese and causes the Game Over screen to appear.

6. Amino Acid - makes you morbidly obese and causes the Game Over screen to appear.

7. Fatty Acid - makes you morbidly obese and causes the Game Over screen to appear.

8. Vitamin - makes you morbidly obese and causes the Game Over screen to appear.

9. Mineral- makes you morbidly obese and causes the Game Over screen to appear.

10. All of The Muscle Codes - please note that you cannot enter them all at the same time if
you want to maximize them to 999,999. You can enter them all at the same time if you only 
give them each a 700,000 value. If you still want to give them 999,999, then follow the 
instructions:

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