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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter V » Victorious Boxers 2 - Strategy Guide (Page 03)

Victorious Boxers 2 - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Victorious Boxers 2 - Strategy Guide (Page 03).

2. If your boxer is still losing some of his stats, you might need to re-adjust some of your 
training and diet portions. Try turning on the Weight Coach and then experiment with the meals.


Situation: Boxer has a good enough Life, but he still gets tired easily after getting punched 
a few times.

Solution:
1. Raise your endurance and stamina so that your boxer will become tougher to tire.

2. Try a little more Amino Acid and see if it helps raise your Endurance.

3. Make sure that you don't have a high level of Bad Health since this detracts from your real 
Life value while in the ring. Even if you have over a million of Life, you can be destroyed 
quite easily if your Bad Health is high.


Situation: Boxer suddenly becomes TOO SLOW while in the ring, other times he can keep up with 
his opponents speed.

Solution:
1. Your enemy might be using the Slow Battle move. This causes you to slow down while he starts 
to move faster. 

2. If Slow Battle is used by your opponent, use your own Slow Battle if you have it to even up 
the pace once again. Just turn it off once you notice that he has become slower since he may 
have run out of the Slow Battle move.

3. If your opponent is simply faster than you, try giving him a number of body attacks to slow 
him down. Once slowed down, you can evade his attacks better so make it count.

4. You can also increase your Speed Training while lowering the other two so as to maintain 
weight as best as you could while concentrating on speed.


Situation: Boxer has good stats but he is slower, weaker, and faster to knock down than his 
previous fights.

Solution:
1. If you have good stats and you seem to be easier to defeat, you might have high Bad Health 
and Fatigue. High levels of these will not let you fight at your boxer's full potential.

2. In order to prevent Bad Health and Fatigue, about 5 or 6 days before your match, turn on the 
Weight Coach so that it will give you a safe setting, then give 7 parts to your Holiday, and 
put the Power, Speed, and Stamina training to 0. You should have 0 Bad Health and probably 700 
Fatigue that goes up and down even if you're not doing anything. Bad Health below 80,000 is 
acceptable and should not bother your boxer at all, once you have trained your boxer in an 
effective way.


Situation: Boxer has a lot of Bad Health, and they won't go down even when he does not have
any stressful activities left.

Solution:
1. Bad Health only goes down when Fatigue goes down, so you must keep in mind that if you lose
all of your Fatigue and is still a high level of Bad Health, you will need to gain some Fatigue
in order to lose Bad Health. Fatigue pulls down Bad Health.

2. Try having a stressful activity that will give some Fatigue to your boxer, and then remove
all the stressful activities when the Fatigue level passes more than half of its maximum. It 
should pull down the Bad Health along with it.


---------------------------
Division Weight Information:*
---------------------------
By the way, you might want to know how much you should weigh to be eligible to join a certain 
division. Here's a list of good estimates where you want your weight to be around:


Division                    Maximum Weight Limit
1. Minimum Weight            Below 87 pounds
2. Straw Weight                   104 pounds 
3. Junior Fly Weight              108 pounds
4. Fly Weight                     112 pounds
5. Junior Bantam Weight           115 pounds
6. Bantam Weight                  118 pounds
7. Junior Feather Weight          122 pounds
8. Feather Weight                 126 pounds
9. Junior Light Weight            130 pounds
10. Light Weight                  135 pounds
11. Junior Welter Weight          140 pounds
12. Welter Weight                 147 pounds
13. Junior Middle Weight          154 pounds
14. Middle Weight                 160 pounds
15. Super Middle Weight           168 pounds
16. Light Heavy Weight            174 pounds
17. Cruiser Weight                189 pounds
18. Heavy Weight                  191 pounds or more    

Thanks to Koartist for providing the precise numbers.


------------
The Pro-Test:*
------------
Here is a guide on how to successfully reach the Pro-Test, which will give your boxer the 
license to officially fight for glory!

When the screen first loads after creating your character, the coach will be talking to you. 
He is telling you about your Schedule. After he finishes talking, you might as well save first 
so that your well designed boxer won't go to waste when a power failure happens or someone 
trips over the wires.

1. Choose "SAVE/LOAD".
2. Choose "SAVE".
3. Choose the left option to confirm.
4. You will be brought to the screen. Choose your memory card's slot.
5. Choose "NEW DATA" and another question appears.
6. Choose "YES"
7. Input the name of your file. Since this is your first time saving, you might as well give it 
the name of your Boxer.
8. Choose "END" and you will be done. There will be one line of Japanese characters on screen 
to tell you that saving was successful.
9. You will be brought to a black screen with two options. Choose "YES".
10. Choose the slot where your memory card is.
11. Choose "YES".
12. After successful saving, there will be one line of Japanese characters on screen. You're 
done.

After saving, you can now modify your character in the Profile Area (left part of the screen) 
or go ahead and make your Schedule.

First, let's assign a couple of moves to your boxer so that he will have an edge. Go to the 
Profile Area, which is the left-most part of the main screen. Press X once it is highlighted 
in a green box. 

You will see lots of things that you can modify, but our interest as of now is the SP MOVE 
part. Select it and press X. You will see that the first box with Japanese characters has been 
highlighted by the green box. These are actually the buttons where you want to assign your 
special moves. Here they are, in descending order.

1. SQUARE
2. TRIANGLE
3. X
4. O

For now, let's choose "X", which is the third box. You will notice that half of the screen will 
have a list of choices. 

No Use - this button is free.

Special - assign a Special Move that you have unlocked in your career.

Original Blow - assign the special move that you have created in the Blow Edit.

Provoke - does a provoking taunt.

Slowly Battle - slows down the pace of battle, especially useful if you want to counter-punch 
those speedier opponents.

Momentary Battle - it makes your counter-punch deadlier by adding accuracy and force to it. To 
use this, after you have unleashed the counter-punch, press the R1+button assigned to this and 
a screen with a semi-transparent grey area with a green cursor will appear. Move the cursor to 
aim, hit the button where you assigned it to confirm.

Switch - this changes your stance from left-foot-lead to a right-foot-lead.

Let's choose "Slowly Battle" and press X. You will be brought back to the screen where you 
choose the button to assign a special move. 

Next, let's choose the "Triangle" button, which is the second box on the list. Choose "Switch" 
and press X. Now that we're done, just press Square to get out of the SP MOVE section, then 
press Triangle to go back to the main screen.

When you are satisfied with the details about your character, choose SCHEDULE.

The first screen will show you the MEALS tab. Move it to the SETTINGS tab. As you move along, 
get familiar with how each tab looks like. Once the SETTINGS tab is showing, push down and 
there will be a box highlighting the MEALS section. To modify a section, simply press X when 
it is being enclosed in a green box. You can activate the Doctor or Weight coach by pressing X 
on them, and then choosing "YES". Doing this will change all of your settings, so you must be 
sure you want to activate them in the first place before doing so. For now, input these 
settings by moving the slider to the right by the number listed here:


Meals: (20/20)    Parts

1. Glucose           8 
2. Amino Acid       20
3. Fatty Acid        1
4. Water            20

Training: (20/20)

1. Power             20
2. Speed             20
3. Stamina           20
 
Calendar: (7/7)

1. Holiday            3
2. Sparring           0


Once you have assigned each value, press the SQUARE button or push up until the SETTINGS tab is 
highlighted. Move to the right again to highlight "OK" and then press X. You will be brought 
back to the main screen, and you will notice that the date and the clock will be active.

While this is happening, people from the gym will talk to you occassionally. After around 2 
months, your coach will talk to you and ask you if you want to take the Pro-Test. Choose "YES" 
and you will have 60 days to prepare. You can see how many days are left by checking the number 
beside the clock.

Wait until it has reached 0 and you will be sent off to fight in the Pro-Test.

The Pro-Test Fight:

In the fight, you will be wearing protective gears since this is just a test. This match is 
easy, even in your current state. You might be a bit slow, but your opponent is slower, 
especially if you followed our SETTINGS.

This is your best opportunity to try out the different moves. Practice leaning left and right, 
swaying, dashing, ducking and then rushing, and more. Once you get accustomed, you can then 
proceed to destroy your opponent.

It is also a good idea to practice countering your opponent's attacks. 

Once you knock down the enemy twice, you already have won! There are only 2 rounds in this 
match, so make it quick if you want to defeat this guy by round 1.

Congratulations, you now have a Pro Boxer's License!!!

After the fight, you will be brought back to the main screen. 


--------------------
Your First Pro Match:*
--------------------
From the main screen, choose "SAVE/LOAD" and then save your game. Now might be a good idea to 
create another file. Just call it "(Boxer Name) BFR FIGHT", which you will use to save right 
before a match. Once you have created this file, save another time to your "(Boxer Name)" file, 
the one you first made.

Right now, you should know in what division you wish to participate. Let's assume that you are 
a couple of divisions below your intended one. The settings we are using adds 2 pounds or so 
to your boxer per month, so just do a quick calculation and you will know how long you will 
still need in order to reach the division's weight requirement.

Now, choose SCHEDULE and then go to the SETTINGS tab. By now, the settings there will still be 
fine to use and won't cause too much Fatigue to your character, but if ever you notice him 
getting high levels of Fatigue, just increase the number of parts your Holiday has. That should 
fix the problem. Choose "OK" from the tabs and you will be brought back to the main screen.

Your coach will appear and he tells you to go choose your FIRST Pro Match.

You will be brought to the screen with names written on it. The darker area means you cannot 
fight with the boxers there because they are higher or lower in rank than you. As of now, you 
are in the division where your weight was first registered. By now, you should have figured out 
where you want to participate, and how long it will take you to build up while gaining weight 
in order to pass the weight requirement.

Press the O button the move the list up by one division, or press the Square button the move 
the list down by one division. Press up or down to scroll through the names.

You will notice that some names are written in red or green, while the rest are in plain white. 
You must remember that:

1. Boxers whose names are written in red cannot be fought against because they are from the 
same gym as yours.

2. Boxers whose names are written in green can be fought, but you must know that they are 
SPECIAL characters, and they have unbelievably high stats. They could knock you out in one 
round if you're not careful. You will also notice that those in the green list are usually 
familiar characters, like Ippo, Miyata, Vorg, Sendo, and the rest of the gang.

Choose a boxer you think you want to fight (please choose someone whose name is written in 
white) and press X. You will be shown the boxer's general information. Choose "OK". Choose "YES".
 There will be a screen with a bunch of numbers. These are the choices on how many days you 
want to have until you fight the guy. Choose the lowest number so we can have our first match 
quickly. The numbers generated are random.

After choosing the number of days, choose where you want your match to be held. You will then 
be shown the calendar, and it will show you the exact date of when your match will happen. 
Press X and choose "YES".

You will be brought back to the main screen, and you'll notice that the Clock is active again, 
and there's a number counting down to the days remaining until your fight. Highlight the Clock 
area and press X.

You are now in your opponent's Stats Screen. You will notice that there are more information 
about him here. And of course, do not forget, you can watch a video of your opponent's match by 
pressing X. Please remember that you can't watch the video of a boxer whose name is written in 
green. After enjoying the video or mocking (or admiring) your opponent's stats, press Triangle 
to go back to the main screen and continue the countdown.

As of now, make sure that SCHEDULE is highlighted because we are going to do something VERY 
IMPORTANT. When there are only 6 days left (you should see the number beside the Clock), press 
X on SCHEDULE, go to the SETTINGS tab, press X on Weight Coach. Choose "OK". Press X again on 
Weight Coach and you'll notice that the settings have been altered. Weight Coach should have 
"ON" beside it. After turning Weight Coach on, change the settings to this:



Training: (20/20)

1. Power             0
2. Speed             0
3. Stamina           0
 
Calendar: (7/7)

1. Holiday            7
2. Sparring           0


What we just did was we removed all the stressful activities of our boxer, and gave him lots of 
time to rest. The reason why we didn't change the MEALS setting is because when we turned on 
the Weight Coach, it already set the MEALS into something healthy. Press Square and then choose 
the OK tab. You will then be returned to the main screen. 

Reminder:
After using your own setup, DO NOT press Triangle and choose "YES" because this will bring you 
back to the main screen without accepting the changes that you've made. It is always the safest 
to go to the "OK" tab and then press X on it to return to the main screen WITH the settings 
that you've made.

Back at the main screen, you will notice that your Bad Health and Fatigue will quickly decrease 
to 0. Don't be alarmed that Fatigue tries to go up from time to time, because it can't go high 
anymore because of all the rest, and it quickly goes down. This is the best way to avoid 
bringing our boxer into a fight with high Fatigue levels. This also ensures that our boxer will 
be fighting with 99.99% of his potential!

When you finally reach the day of your fight, the coach will talk to you and you will be 
brought to the weighing area. It will say "PASSED" if you met the required weight, and "FAILED" 
if you didn't.

After being brought back to the main screen, now would be a good time to SAVE. Choose 
"SAVE/LOAD" and do as before. Remember the other file we made earlier, the one with the 
"(Boxer's Name) BFR Fight)" name? Save in that file. The reason here is simple. By saving 
after passing the weight check, all you have to do next is fight the guy. If you get beaten, 
and you still believe that you can really defeat him and you just made a little calculation in 
your fight, you can always load back from this file, without having to go through the 
training/diet thing. It saves you time and frustration. 

After passing the weight check and saving, choose SCHEDULE. Go to the "OK" tab and press "X". 
You will be brought to the main screen, and your Coach and gym mates will cheer you on. 

You are now in your FIRST PRO MATCH!!!

The Pro Match:

The opponent here will be weaker than you. You are a lot better than him in any aspect, so 
don't be afraid to try new things. Now is the time to experiment more. By now, you can probably 
drop the guy with just a few punches. Be confident of your strength! 
After destroying your enemy, you will be asked if you want to save that data. Just choose "No" 
since it doesn't really have anything to do.

Now, once you are back at the main screen, now is the time to SAVE. This time, instead of 
saving in your "(Boxer's Name) BFR Fight" file, save the one that is simply "(Boxer's Name)". 
Now, you have a file before the fight, which is useful for doing a quick re-match with the guy, 
and you have a file (before the fight) that can be used to choose another opponent if the last 
one was too impossible for you and (after the match) can be used to save your "perfect" 
progress.

If you manage to become your division's champion, you will be able to transfer to other boxing
groups, like the IBF, WBO, and more! To do this, simply press Right or Left while you're on 
the screen that lets you choose your next opponent. You will notice that the list will change
and the group's name will be displayed above. You will also notice that this time, some of the
names will not be deactivated, meaning, you can now start challenging people from that group!
The way to access the other groups is by becoming the champion of the new group you just 
joined, or attain a high rank within them. 

That's all about the things that you will need in order to advance in your career. 

Happy Boxing!


************************************************************************************************
                                        PART 5
************************************************************************************************


-------
Secrets:*
-------
Unlock Act 5:
To unlock Act 5, finish Acts 1 to 4, then make a boxer in Boxer's Road. Become the division's 
champion and you will have unlocked Act 5 in Arcade Mode.

Unlock Gyms/Arenas In Exhibition Mode:
To unlock Gyms and Arenas in Exhibition mode, you have to finish all the Acts to unlock the
stages involved, and then you will have to play in Boxer's Road to fight in new Arenas which
will then be unlocked once you fight in them.

Unlock License Cards:
To unlock License Cards, you have to move up in ranks. You get one license for each round class
that you pass.

Unlock Decor Champion Belts:
To unlock the champion belts that you can wear, win your division's championship. You can 
unlock more by winning other international competitions like the IBF, WBC, WBA, WBO.

Unlock Decor for Head:
To unlock decorations for the head, just progress in your career for some time and become the
champion.

Unlock Trunks/Shoes/Hairstyles:
Win in each division and you'll occassionally unlock these.

Unlock Special Trainings:
To unlock the Special Trainings, you must develop your muscles by training. You will unlock
the Special Trainings when you reach a certain point in your development. The coach will
talk to you longer than usual to tell you that you have a new Special Training.

Unlock SP MOVES:
To unlock all of the special moves, beat Act 5 or follow the guide on how to unlock specific
SP MOVES.

Unlock More Characters:
Aside from the characters that you can unlock via Arcade Mode, you can have more from Boxer's 
Road. When choosing an opponent, choose the ones that have their names written in green. Green 
listed boxers are special boxers who have something to do with the Hajime No Ippo story line. 
You can unlock Eiji Date from here if you beat him, or even Ponchai Chuwatana who isn't even 
in the Arcade Mode.

Unlock Names:
Developing your boxer and using a certain fighting style unlocks different names for you.
A fat boxer unlocks "FAT" while a muscle-bound boxer unlocks "Macho" or "Super Macho".


----------------
Normal Trainings
----------------
Here is a quick summary of what each training increases and decreases in your stats, and how
much effect they have on them. Special thanks goes to Belveithz Dio (moonstyx@hotmail.com) for
providing the information.

-------------
Rope Skipping
-------------
Increases:
Life - mid
Stamina - low
Rush Stamina - low
Dash SP - low
Technic - low
Arm Muscle - low
Calves Muscle - low

Decreases:
Heavy Punch Pow - low
Solid Punch Pow - low
Endurance - low

---------
Road Work
---------
Increases:
Life - high
Stamina - mid
Rush Stamina - low
Endurance - low
Hand SP - low
Sway SP - low
Dash SP - low
Stamina Rate - low
Back Muscle - low
Hip Muscle - low
Chest Muscle - low
Thigh Muscle - low
Calves Muscle - low

Decreases:
Heavy Punch Pow - low
Fat - mid

--------
Sand Bag
--------
Increases:
Heavy Punch Pow - low
Solid Punch Pow - low
Hand SP - low
Sway SP - low
Technic - low
Concentration - low
Back Muscle - mid
Chest Muscle - low
Brachial Muscle - low
Basal Metabolism - low

Decreases: 
NONE

-------------
Striking Mitt
-------------
Increases:
Rush Stamina - low
Solid Punch Pow - low
SP Average - low
Technic - mid
Concentration - low
Twist Body - low

Decreases:
Heavy Punch Pow - low

-------------
Medicine Ball
-------------
Increases:
Sway SP - low
Endurance - high
Stamina Rate - low
Basal Metabolism - low
Chest Muscle - low
Abdomen Muscle - mid

Decreases:
Rush Stamina - low

-------------
Shadow Boxing
-------------
Increases:
Life - mid
Hand SP - mid
Technic - low

Decreases:
Heavy Punch Pow - low

-------------
Punching Ball
-------------
Increases:
Hand SP - low
Technic - low
Concentration - low

Decreases:
Heavy Punch Pow - low
Solid Punch Pow - low
Endurance - low

--------------------
Punching Ball Double
--------------------
Increases:
Footwork SP - low
Technic - low
Twist Body - low

Decreases:
Heavy Punch Pow - low
Endurance - low

----------------
Abdominal Muscle
----------------
Increases:
Sway SP - low
Endurance - mid
Stamina Rate - low
Basal Metabolism - low
Neck Muscle - mid
Chest Muscle - low
Abdomen Muscle - low

Decreases:
Rush Stamina - low

-----------
Bench Press
-----------
Increases:
Hand SP - mid
Endurance - mid
Heavy Punch Pow - mid
Solid Punch Pow - mid
Basal Metabolism - mid
Stamina Rate - low
Arm Muscle - mid
Chest Muscle - mid
Brachial Muscle - mid
Back Muscle - low
Neck Msucle - low

Decreases:
Sway SP - low
Footwork SP - low
Dash SP - low
Twist Body - low


---------------------------
Unlocking Special Trainings:*
---------------------------
Special Trainings, which are more beneficial than using normal ones, can be unlocked by having
a certain overall muscle average. Thanks goes to Hayashi for providing the information on the 
needed muscle average in English and Belveithz Dio (moonstyx@hotmail.com) for providing the 
information on the affected stats.

----------
Leaf Catch
----------
Muscle Average: 290,000

Increases:
Life - mid
Technic - mid
Footwork SP - mid
Dash SP - low

Decreases:
Heavy Punch Pow - mid
Fat - mid

-------------
Iron Bar Dash
-------------
Muscle Average: 310,000

Increases:
Sway SP - high
Dash SP - high
Footwork SP - mid
Twist Body - low
Stamina Rate - low
Chest Muscle - mid
Hip Muscle - high
Thigh Muscle - high
Calves Muscle - high
Abdomen Muscle - high

Decreases:
NONE

------------
Scooter Push
------------
Muscle Average: 330,000

Increases:
Life - high
Hand SP - mid
Dash SP - mid
Heavy Punch Pow - mid
Solid Punch Pow - mid
Hip Muscle - mid
Thigh Muscle - mid
Calves Muscle - mid
Brachial Muscle - low
Chest Muscle - low
Back Muscle - low

Decreases:
Technic - low

----------------
Underwater Squat
----------------
Muscle Average: 340,000

Increases:
Stamina - low
Dash SP - high
Sway SP - mid
Heavy Punch Pow - mid
Solid Punch Pow - mid
Thigh Muscle - high
Calves Muscle - high
Back Muscle - mid
Hip Muscle - mid
Basal Metabolism - mid

Decreases:
NONE

-------------
Wood Chopping
-------------
Muscle Average: 360,000

Increases:
Hand SP - high
Sway SP - mid
Heavy Punch Pow - high
Solid Punch Pow - mid
Basal Metabolism - mid
Technic - mid
Arm Muscle - high
Back Muscle - high
Brachial Muscle - high
Chest Muscle - high

Decreases:
NONE

-----------------
Tennis Ball Catch
-----------------
Muscle Average: 380,000

Increases:
Footwork SP - high
Dash SP - high
Endurance - mid
Stamina Rate - mid
Basal Metabolism - mid
Twist Body - low
Thigh Muscle - high
Calves Muscle - high
Chest Muscle - mid
Abdomen Muscle - mid
Hip Muscle - mid

Decreases:
NONE

---------------
Striking Mallet
---------------
NOTE: You must have already unlocked the Dempsey Roll SP MOVE first to unlock this.
Muscle Average: 400,000

Increases:
Dash SP - mid
Sway SP - low
Heavy Punch Pow - mid
Solid Punch Pow - mid
Basal Metabolism - mid
Twist Body - high

Decreases:
NONE

---------------------
Running On One's Back
---------------------
Muscle Average: 420,000

Increases:
Hand SP - high
Sway SP - high
Heavy Punch Pow - high
Solid Punch Pow - mid
Stamina - mid
Basal Metabolism - high
Back Muscle - high 
Arm Muscle - mid
Hip Muscle - mid
Abdomen Muscle - mid
Brachial Muscle - mid

Decreases:
NONE

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