Victorious Boxers 2 - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Victorious Boxers 2 - Strategy Guide (Page 01).
-----------------------------------------------------------------------------------------------
Title: Victorious Boxers 2
Date: April 10, 2004
Author: Adenosine
e-mail: NOSPAMclassiccase@hotmail.com
Version: 5.00
-----------------------------------------------------------------------------------------------
Table of Contents
Part 1:
- Introduction
- Title Screen
Part 2:
- Game Controls
Part 3:
- Act 1
- Act 2
- Act 3
- Act 4
- Act 5
Part 4:
- Boxer's Road
- Boxer Creation
- Boxer Modification
- Schedule Screen
- Boxer's Routine
- Recommended Training/Diet Settings
- Common Boxer's Obstacles
- Division Weight Information
- The Pro-Test
- Your First Pro Match
Part 5:
- Secrets
- Normal Trainings
- Unlocking Special Trainings
- Unlocking SP MOVES
- Unlocking SP MOVES Short Cut
- Permanent Division Boxer
- Creating A Powerful Boxer
- Muscle Codes Modification
- Permanent Weight Codes
- RAW Format Codes
- AR2V2 Format Codes
- Legalities
************************************************************************************************
PART 1
************************************************************************************************
Introduction:
Greetings to all Hajime No Ippo and boxing fans! This guide is for everyone who really wants to
enjoy as much as possible the wonderful game of Hajime No Ippo, also known as Victorious Boxers.
Although the Japanese version of this game is mostly already in English, there are still parts
of it that people might get confused with. There will be no literal translations of the in-game
text here, but you will be provided with the idea of how to work things around and familiarize
yourself with the occassional Japanese menu, especially in Boxer's Road. Ok, let's have a
good and clean... fun!
--------------
Basic Commands
--------------
X Button = Accept
Square Button = Cancel
Triangle Button = Screen Back
------------
Title Screen:*
------------
You are presented with six choices:
Arcade
Boxer's Road
Exhibition
Tournament
Player Data
Options
-----------
Arcade Mode
-----------
Choose this if you wish to play as Ippo and the other boxers. You will be presented with "Acts",
each having its own star. Sometimes within an act, you will be in control of another boxer
besides the one you that you've started with.
------------
Boxer's Road
------------
Choose this if you wish to create a boxer and have your own career. You can also choose to play
in any of the time frame within the Hajime No Ippo story. Of course, you can also just have your
own path without dealing with any of the usual Hajime No Ippo boxers.
----------
Exhibition
----------
Choose this if you want to go one-on-one against a friend or the computer. After choosing the
participants, you will be shown a list of gyms and stadiums in which to fight in. The others in
question marks need to be unlocked via Boxer's Road. After choosing the venue for the match,
you and your opponent will be given three choices each:
-Control Settings-
Boxer Mode
Second Mode
Audience Mode
----------
Boxer Mode
----------
Boxer Mode lets you manually control the boxer. Only your own skill will win you the fight!
-----------
Second Mode
-----------
This let's you play as the Second of your boxer. After choosing this, you will be presented
with three choices:
Default 1 Infight
Default 2 Out Box
NO USE
OK
These are the AI that your boxer will use while you command him. You can change each one of them
by selecting one, and then you can choose DEFAULT DATA where you can pick either In-fighting or
Out-boxing, or you can choose FILE LOAD if you have made your own AI.
After selecting OK, you will notice that there will be a "Round1" just before the Japanese
writing. It is asking you which AI to use at the start of Round 1. Choose one and choose YES to
accept it. You will then be brought back to the "Control Settings" menu.
After both players have decided, you will be asked how many rounds you want to play. It will
then ask you how many knock downs are required to win. Choosing Free Knock Down results in a
last man standing type of match.
Afterwards, you will be shown to choices. Choose the one on top to accept the settings. You will
then be made to choose which background music to play.
You can change the way the boxer's AI works by pressing left or right on the directional pad.
You will see that the boxer will follow what you tell him to. You have four options: Range,
Position, Attack, Defend. He will act accordingly.
-------------
Audience Mode
-------------
Let's you sit back and enjoy the match.
----------
Tournament
----------
You can set up tournaments here.
Create Tournament - lets you set up your own tournament.
Boxer Entry - you can put other boxers or your created ones in the tourney as well.
Tournament Setting - you can set the rules for the different phases of your tournament here.
Save/Load - does what it says.
Start - begins the tourney.
Exit
-----------
Player Data
-----------
You can view some stats here as well as wins and losses.
-------
Options
-------
Contains all the settings you might want to change.
************************************************************************************************
PART 2
************************************************************************************************
Game Controls:
It is very much suggested to change the default control scheme as it is quite distracting. Go to
Options, choose Controller Setting, then choose BUTTON LAYOUT.
Choose the first one on the top left and change it to "Sway". Also, you might want to change the
"Normal" setting on the analog stick into "Expert", the choice is yours.
Once you have changed the controls to your liking, you might as well turn off "AUTOSAVE" because
you might get tired of being asked if you want to save your game over and over again. You can do
it manually anyway.
Ducking:
Hold the sway button and push up.
Lean Back:
Hold the sway button and push down.
Sway:
Hold the sway button and push left or right.
Rush While Ducking:
While ducking, release the sway button.
Ducking Side Step:
While ducking, push left or right then release the sway button.
Dash:
Double tap any direction. Press any punch button to attack.
************************************************************************************************
PART 3
************************************************************************************************
You'll find information about the different Acts in this section, like how to beat certain
boxers and some background story regarding the match-ups.
------
Act 1:*
------
------------------------------
Ippo Makunouchi VS Jason Ozuma
------------------------------
Background Story:
Jason Ozuma, although an American, went to Japan to prove back to his family and friends what
he can do. He was adopted by some friends that he made in Japan, the same ones he trained with.
Meanwhile, Ippo was shown information regarding Ozuma. Indeed, he was large and powerful. Ozuma
also loves to destroy his opponents by giving them destructive hooks. Ippo learned that the only
real way to win against Ozuma was to learn how to duck effectively. Everyday, Ippo trained going
under the sidewalk poles that were really low, and imagined that each segment was Ozuma's hook.
After a few bumps in the head, Ippo was ducking effectively and naturally.
In the fight, the two were ducking each other's blows, but Ippo was caught in a barrage of
punches. Coach Kamogawa told Ippo not to show Ozuma that he's in pain, because they also have
to instill fear in Ozuma to make him more hesitant about his punches. Ippo played with this and
Ozuma started to doubt his own power. This doubt made Ozuma a little careless, which Ippo took
advantage of by landing the finishing blow on Ozuma.
Strategy:
Ozuma is really powerful, but do not let him scare you. He is taller than you, meaning, keeping
your distance is not the way to go. The easiest way to beat him is to move in fast, then
counter him with a left hook by swaying left first after when he's attacking aggressively, and
then landing that left hook on his head. Do this non-stop and he will start to stagger. Also,
as much as possible, avoid getting hit because he can knock you down after a couple of punches.
Anyway, don't let him scare you, continue advancing towards him, then lay the countering left
hooks!
--------------------------------
Ippo Makunouchi VS Kenta Kobashi
--------------------------------
Background Story:
Kenta Kobashi was a weak boy, but that didn't stop him from winning over his opponents. The
first time Ippo saw Kobashi, he thought he was just a weak guy that can be finished right away.
During the match, Kobashi kept his distance from Ippo. Whenever Ippo tried to attack, Kobashi
would use his hand, stretched out in a snake style, to parry the attacks. Ippo got irritated by
this and ended up exhausting his energy. Meanwhile, Kobashi continued giving Ippo jabs.
Although not powerful, the effects accumulated into the later rounds, which caused Ippo to get
really hurt. Kobashi thought that he might finally get his first knockout. He got too
concentrated on knocking out Ippo, and failed to realize that Ippo still has a lot of punching
power left. Seeing the opportunity, Ippo blew him away when he let his guard down.
Strategy:
Kobashi will try to stay away from you as much as possible, attacking only when he's in the
right position. The only way to finish this quickly is by rushing in, and then giving him
swaying left hooks. If he moves back, dash forward with a dashing right punch. He should be
finished in no time. Nothing to be worried about really, since even if he hits you, he's too
weak to knock you out.
---------------------------------
Ippo Makunouchi VS Ryuichi Hayami
---------------------------------
Background Story:
Ryuichi Hayami was the boxer that every lady adored. He's got good looks and charisma. Of
course, Takamura and gang weren't happy about this. Ippo was watching his video and something
caught his eye. In the match, Hayami destroyed his opponent by punching him so fast. This move
was his Shotgun punch. Since the move was so fast, Ippo thought that the only way to beat this
technique is by rushing in and dealing in the punishment first before he gets caught. In the
match, Hayami kept on using this on Ippo, effectively tiring him. Ippo then rushed in with a
burst of energy and destroyed Hayami. Although defeated, the ladies still treated him as if he
won and forgot about Ippo and friends.
Strategy:
Hayami's punches come in quite fast. Still, since he's taller than you, just rush in and
continuously pummel him with your swaying left hook. He should start to stagger after a few
hits, then you can knock him down. If your left hook throws him away, rush in with a right
punch to his head, then continue your swaying left hooks.
------------------------------
Ippo Makunouchi VS Ryo Mashiba
------------------------------
Background Story:
Ryo Mashiba was a guy with a somewhat strange and psychotic personality. He likes beating
people up because he thinks everybody deserves a beating from him since they cannot be trusted.
The only person he holds dear to him is his sister Kumi. Ippo and Mashiba first met at the
Pro-Test. Mashiba looked down on Ippo. Ippo said he'll beat him because he needs to meet
someone at the championship. The day came when Miyata, Ippo's rival who transferred to another
gym to be able to fight him, had to fight Mashiba. Miyata was winning, but Mashiba cheated him
by tripping him and then landing an extremely severe punch to Miyata's face. Mashiba continued
to pummel him until he was over. Ippo wanted to exact revenge on Mashiba for cheating Miyata.
Meanwhile, Ippo didn't know that Kumi, his love interest, was Mashiba's brother and started on
commenting about how bad Mashiba was. She got hurt and left Ippo in another awkward moment. At
the day of the fight, Mashiba was continually jabbing him out of range. Ippo finally managed to
get within his punching range and he started beating up Mashiba. Mashiba clinched Ippo, but
Ippo didn't stop attacking his body until he was thrown back by Ippo's force. Ippo then smashed
Mashiba's face, which caused Mashiba to get bounced by the ropes. Ippo knew that it wasn't
enough to really put down Mashiba, so he added another finishing blow just to make sure.
Mashiba started crawling towards Ippo, which creeped him out, but he wasn't able to stand up
anymore. Ippo then became the new Rookie Champion!
Strategy:
Mashiba will try to attack from far away. Since he is way taller than Ippo, he has no problem
of doing so. In order to beat him, rush in with a right punch or just move in, then give him
all of your swaying left hooks. You should be able to knock him down quickly. He might stand up
a couple more times, but that's ok. Keep on repeating the process until he doesn't stand
anymore.
--------------------------------
Ippo Makunouchi VS Takeshi Sendo
--------------------------------
Background Story:
After beating Mashiba Ryo, Ippo becomes a sensation. Sendo decides that Ippo is the one that he
wants to beat next. He visits the Kamogawa gym looking for Ippo, but he ends up being taught
about proper stances when Kamogawa didn't realize that Sendo was supposed to be an enemy. Sendo
asks Ippo to be his next opponent. Ippo accepts, even though he still has broken bones because
of punching Mashiba's elbow. After Ippo gets the support of a sexy doctor who helped him
recover, he continues on to go to Sendo's place. The match started with everybody booing Ippo.
Sendo was known to them as the "Rocky" of Japan. Ippo didn't let the crowd get into him, so he
just concentrated. Sendo used the smasher against Ippo, while Ippo tried to do his own smasher
against Sendo. The match ended when Sendo lost consciousness while sitting down.
Strategy:
Sendo is tougher than any of the previous opponents you've faced. As always, rush in and give
him continous swaying left hooks. Avoid his punches, especially when he goes into a barrage.
Also, be careful when there's a distance between you and him because his smasher can somehow
still hit you in that range. Keep doing this until he gets knocked out.
------------------------------
Ichiro Miyata VS Lunsaku Paudi
------------------------------
Background Story:
Miyata moves to Thailand to train after Ippo graduates. Miyata often dwells on the fact that he
wasn't born with a really strong body, and all he could do was counter punch often, but still
his punches were weak. He then continues to overtrain himself.
Strategy:
In this match, Miyata is quite weak. Even so, just rush in and give your opponent the swaying
left hook, but since it won't even budge him a bit, add a right punch after the hook. So now
we're using a left-hook-right-punch combination. This is useful as well on the other matches,
but this is where this method proves its usefulness. Get close to your opponent and repeat the
pattern as necessary. Even though this man is quite tough to hurt, he'll go down soon enough if
you continue this.
----------------------
Ichiro Miyata VS Payao
----------------------
Payao was the only "friend" Miyata had in Thailand. Payao noticed that Miyata was really
pushing himself too hard. Miyata complained that nobody liked him there, but Payao said that
his little brother idolized him. In the rain, the little brother of Payao followed Miyata,
who was practicing something. He brought Miyata an umbrella, but Miyata wanted to train more.
He then asked the kid if he wanted to see a great counter. The kid wanted to see one, so Miyata
started devising a deadlier kind of counter-punch. Miyata then tested it with Payao who noticed
that the attacks were a lot sharper than usual.
Strategy:
Miyata seems to be a bit bigger now. Payao is slow and not that strong, so rush in and give him
your swaying left hooks. Since you're still not that strong enough to actually move him,
connect the swaying left hook with a right punch. Do this until Payao starts getting thrown
away. You might also want to try out Miyata's devastating counter-punch.
This is how you do it:
1. Position yourself close to Payao.
2. Press R1+X to start the Slow Battle special move (causes slow motion of course).
3. When Payao is in an attacking frenzy, start your swaying left hook.
4. As soon as you unleash your left hook or it is halfway to your opponent, press R1+O.
5. You will notice that there's a green cursor on screen and a somewhat transparent grey circle.
6. The action is stopped temporarily, move the green cursor where you want your punch to hit. It
is limited in the grey area only. Use the right analog stick to rotate the view.
7. Press the O button again to confirm and continue the attack.
Also, remember that the stopped action time is limited, so you have to make a quick decision as
to where you want to put the cursor and press the O button right away. Otherwise, you will have
lost the opportunity to deal severe damage. This can be used with any punch, as long as you are
countering your opponent.
----------------------------
Ichiro Miyata VS Gymmy Sisfa
----------------------------
Background Story:
Sisfa was a former Muai Thai fighter who became a boxer. His tough body and hard hitting
punches just prove his being a former Muai Thai artist. Payao and his little brother went to
see this because the little kid wanted to see Miyata's new counter punch. In the match, Miyata
knew the risks of using strong counter-moves. His father was a former boxer who had his jaw
broken when he got countered by his enemy. With his father by his side, Miyata wanted to
succeed with this more powerful counter punch even more. The crowd was on Sisfa's side. Miyata
was already getting beaten up severely, but his father wouldn't throw the towel because he knew
this is what Miyata wanted. With precise timing, Miyata finally gave Sisfa the finishing
counter blow, smashing Sisfa's face into the bloody ground!
Strategy:
As before, rush in quickly and use the swaying left hook followed by a right punch. You will
notice that Sisfa attacks really fast, and he is quite tough. Continue this method until Sisfa
slows down. You really don't have to worry that much, since after a couple of the swaying left
hook and right punch combos, he'll be slower than you. Once he is slow, he is now vulnerable to
more punishment from you. Use the Slow Battle special to make him even slower (time to punish
him!) and then counter him. You might want to use the nice devastating counter you used in the
previous match. Just press R1+O when your counter-punch is on its way. This should really be
hurting Sisfa by now since he'll be getting thrown around by now. If he gets stunned, use
R1+Triangle, also known as the Jolt Counter, just be sure you're in the right position so that
you'll not miss. This should really destroy Sisfa now.
---------------------------------------
Takeshi Sendo VS Alexander Vorg Zangief
---------------------------------------
Background Story:
After Eiji Date, the Feather Weight Champion of Japan, defeated Ippo, he thought that nobody
else could beat him so he went away to finally get a rematch for the World Title. With the
Feather Weight Title of Japan in line, the battle for it begins. Sendo has been training really
hard and is tougher than before, while Vorg wanted to win over Sendo because if he still loses,
he'll just head back to Russia. The battle started fiercely with the two boxers punishing each
other. Vorg appears to have been winning a little, and he manages to knock down Sendo.
Unfortunately, Sendo catches a glimpse of Vorg's leg. He noticed that Vorg was already limping,
and all he needs to do is give Vorg a powerful blow and he'll give in eventually. Sendo rises
from the knock down. The next round, Sendo and Vorg goes at it again, but Vorg slips. The
referee didn't see that it was an accident and counts it as a knockdown against Vorg. Sendo
was already punishing him once more with tons of punches. Vorg started to worry about the
decision of the judges because the accident just caused him to lose some points against Sendo.
At the final moment, Vorg rushed Sendo into the ropes and starts wildly attacking, but it was
too late for him as the decision has been in favor of Sendo. Vorg leaves Japan with a touching
goodbye to Ippo.
Strategy:
Vorg is just as fast and powerful as you are here. Use the same method as before, swaying left
hook followed by the right punch combo should do the job. Vorg will then start to stagger and
get hurt even more. Once Vorg gets stunned, move in front of him and quickly do the
right-handed variation of Sendo's Smasher (R1+O). This should hit Vorg right in the face. Keep
doing this until Vorg doesn't get up again.
---------------------------
Ichiro Miyata VS Li Chonpil
---------------------------
Background Story:
After fighting abroad, Miyata comes home to Japan. There, he gets to fight Li Chonpil, the
number 1 Korean boxer. The fight goes on with Miyata playing around with Li, until Li
decides to rush Miyata into the ropes. Li decides to start fighting aggressively, but he
gets hit with a body counter by Miyata, knocking him out.
Strategy:
Li Chonpil is extremely easy to knock out. Use the swaying left hook, right punch combo and you
should knock him down twice in like less than 30 seconds. If he still gets back up, use a
swaying left hook, but instead of a normal right punch, make him eat a Jolt Counter punch
(R1+Triangle) and he should be thrown down quickly.
-----------------------------
Takeshi Sendo VS Takuma Saeki
-----------------------------
Background Story:
The match was one-sided. Saeki tried to move away from Sendo, but Sendo knew exactly where Saeki
will be. Saeki moves again and Sendo's right there! Sendo was now just as fast as Saeki. Sendo
then proceeds to destroy Saeki with a real powerful punch. This astounds Ippo. Coach Kamogawa
tells Ippo that it was Ippo's fault that Sendo has turned into a monster. Sendo now is the
Feather Weight Champion of Japan!
Strategy:
Saeki moves really fast, and his attacks are just as speedy. Be careful of getting caught in
his barrage of punches, because he can slow you down when you get hit a lot of times. Anyway,
he's a bit weak, but be careful since once you put your face in the wrong place, he can still
knock you down. Just move in and give him lots of continuous swaying left hooks. That seems to
work well against him rather than the combo with the right punch. He might go down twice, and
still get up. Just destroy him as before.
------------------------------
Takeshi Sendo VS Akira Shigeta
------------------------------
Background Story:
The fight continues to find out who will be the Feather Weight Division Champion. Before the
fight, Sendo calls Ippo and invites him to watch the match between him and Saeki. Ippo warns
him that Shigeta is a good boxer, but Sendo tells him that everything is easy. Ippo also hears
a strange sound... and wonders what it was. In the match, Shigeta mocks Sendo because he
couldn't hit him. Sendo becomes more enraged. Shigeta proceeds on pummelling Sendo while
mocking him. This really made Sendo mad. Shigeta's a south-paw boxer, and Sendo wasn't used to
dealing with this kind, but strangely, Shigeta's jabs were powerful. Sendo later figures out
that Shigeta was really a normal right-handed boxer, but Shigeta trained to get used to the
south-paw figure. All that time, Sendo was already being punished with right straight punches,
and not just merely jabs! Sendo then devises a plan. He rushes in and telegraphs his Smasher
move, which Shigeta avoids, but that was stopped quickly when Sendo really meant to catch him
off guard. Sendo releases his fury and starts destroying Shigeta's face. After the match, Sendo
mocks Shigeta, since Shigeta won't be coming back to boxing anymore after the trauma he
received from Sendo.
Strategy:
Since Shigeta uses a south-paw style, your normal attacks and methods will also have to be
revised. Instead of the swaying left hook, give him a swaying to the left still, right punch,
the one that comes down from above. This should hit Shigeta, then give him a right punch. So
it's a swaying left right punch (sway left+O), and then a right punch. He should
be down in no time. If he's still walking around, punish him some more, and if he becomes
stunned, give him the right handed Smasher (R1+O).
-------------------------------
Ippo Makunochi VS Takeshi Sendo
-------------------------------
Background Story:
The time has finally come for Ippo to fight Sendo once more, but they have more than the
championship belt on the line in this fight. It was their pride and honor. Sendo wants to win
over Ippo as payback for what Ippo did to him before. Ippo wanted also to win the belt, since
his first try wasn't successful. As soon as the match started, Ippo rushed to Sendo and made
him eat a dozen or so of Dempsey Roll hits. Sendo quickly got smashed into the ground. Ippo was
surprised to see that Sendo just stood up as if nothing happened. Sendo wasn't even hurt! The
two started fighting again, but Sendo was dominating Ippo. Sendo was more powerful than Eiji
Date, Ippo thought to himself as he was getting pummeled in the corner with powerful blows.
Each round continued with the same result, Ippo just kept on getting cornered and then Sendo
unleashed tons of punches on him. But Ippo thought that he has to be the champion this time,
and regains his fighting drive.
Strategy:
Rush in and give Sendo the swaying left hook, right punch combo. Do this until he starts losing
balance. Once he gets stunned, use the Gazelle Punch (R1+Square) on his face, but be sure you
are in proper position. The best place to use the Gazelle Punch is a little to the right of
Sendo. This should hit Sendo's face, and not the body as opposed to launching the blow very
near to him. Also, use only one Gazelle Punch per round so as to conserve energy. If after by
two knock downs, Sendo still manages to get up, do the combo again until he gets stunned, but
this time, use the Dempsey Roll (R1+X). Pressing X repeatedly while holding R1 will let Ippo
throw left and right Dempsey Rolls continuously. About only a hit or two is needed to put Sendo
down to the ground permanently, so don't do it more than twice. By now Sendo shouldn't be able
to get up.
--------------------------------
Ippo Makunouchi VS Kazuki Sanada
--------------------------------
Background Story:
Sanada was a doctor who's also a boxer. He was being handled by one of Kamogawa's rivals.
Because of Sanada's medical expertise, he knew exactly where to hit a person to stun him, and
then he'd go it for the finishing blow. In the match, Sanada's technique involved a punch
called a "Swallow" punch. Since it couldn't bring down Ippo, he used the "Double Swallow"
punch, which involved an uppercut to break the enemy's guard, and then another uppercut with
his fist in a vertical position from the broken guard. This was used to totally open the
semi-open guard Ippo used to protect his chin. He also kept on destroying Ippo's body, which
he knew would cause Ippo to have abnormal system disfunction for about five seconds. He was
also able to counter Ippo's Dempsey Roll, but in the end, Ippo finally beat him down.
Strategy:
Just like before, rush in and then give him swaying left hooks and then a right punch. Once
Sanada gets stunned, get close to him and perform one Dempsey Roll (R1+X). This should knock
down Sanada. If he still gets up, do the usual combo, then when he gets stunned, use a Dempsey
Roll once more. If he is still standing, try to punch him back into a corner, and then try to
stun him there. Once stunned, that is the time to use continous Dempsey Rolls, although just
one should do. It's just fun beating on a falling guy.
------------------------------
Ichiro Miyata VS Arnie Gregory
------------------------------
Background Story:
Ichiro Miyata fights the OPBF champion Arnie Gregory for the title... will he win it?
Strategy:
Use the swaying left hook and then right punch combo. He will start staggering after a couple
of those. Once you get him stunned, use the Jolt Counter (R1+Triangle) punch on his face. Use
only one Jolt Counter punch for now. Then proceed to use the same old combo. You will be able
to put him down after some more punishment. If he still stands up, then use this new combo.
Start with swaying left hook, which should make his head bounce, then follow up with a Jolt
Counter. This is when we use our remaining energy. He should be pushed back. Do it again and
he should slam down to the mat permanently.
-----------------------------
Ippo Makunouchi VS Hammer Nao
-----------------------------
Background Story:
???
Strategy:
Hammer Nao is very easy to beat since Ippo is very strong already. Use the swaying left hook,
right punch combo in the first few seconds. You'll notice that Nao already staggers from the
punches. Do a couple more of those, and then it's time to change the combo. When Nao starts
getting thrown around, get close to him and do a swaying left hook, this should make his head
bobble a bit, then follow it up with one Dempsey Roll (R1+X). This should knock him down. If he
still stands, use this again. Remember, don't get carried away and use the Dempsey Roll in one
furious bashing. Nao should fall by now. If he still stands, just repeat the swaying left hook,
Dempsey Roll combo until he goes down. If you manage to corner a weakened Nao, then you can try
the continuous Dempsey Roll just for fun.
---------------------------
Ippo Makunouchi VS Yi Yonsu
---------------------------
Background Story:
???
Strategy:
Yi Yonsu is extremely weak. Rush to him and give him the usual swaying left hook, right punch
combo. He'll easily get thrown around. When going near him, you might as well throw it a right
punch just to cause a bit more pain to him. Do the process repeatedly until he is already being
violently thrown around by your force. When this happens, it's time to switch to our swaying
left hook, Dempsey Roll combo. Just one Dempsey Roll should be fine. Do this until he comes
down. He won't be able to get up anymore.
-----------------------------------
Ippo Makunouchi VS Iwao Shimabukuro
-----------------------------------
Background Story:
???
Strategy:
This guy is really tough (to knock down), but you can still put him down even if he's
definitely bulkier and taller than you. Rush in to him (don't get scared of his size) and then
give him swaying left hook, right combos. At first it may seem that he's not getting hurt, but
still, just keep on doing that. Eventually, he will start to get hurt, and then he will get
stunned. Once he gets stunned, give him once Dempsey Roll (R1+X). Repeat the combo as long as
he's still moving around. If you do manage to corner him, punch him a bit until he's stunned,
then use a continuous attack of Dempsey Rolls! That should put him down permanently.
----------------------------------
Ippo Makunouchi VS Ryuhei Sawamura
----------------------------------
Background Story:
Sawamura was a kid with a past that could turn anyone into a crazy monster. After being abused
by his father, he stabbed him, which gave him a crazy idea about people getting hurt.
His mother left him alone, and his psychotic mind became even worse. At the present,
Sawamura's a powerful opponent who even knows how to destroy Ippo's Dempsey Roll, that's why
with the help of Vorg and Itagaki, Ippo hopes to revise the Dempsey Roll into something that
will work against a monster like Sawamura... even if it means hurting himself in the process.
(Thanks to Keith C. for providing the info!)
Strategy:
Rush in to him and then do the swaying left hook, punch combo. Whenever he gets stunned, use
one Dempsey Roll (R1+X). If you do manage to get him into the ropes or corner, give him a right
punch or a swaying left hook to disorient him for a while, and then use continuous Dempsey
Rolls. If he's still standing, repeat the process until he falls and never stands again.
----------------------------------
Ippo Makunouchi VS Takuzo Karasawa
----------------------------------
Background Story:
Karasawa is a boxer from the same gym as Ippo's former opponent, Sanada. Knowing that Ippo's
powerful is his body blows, Karasawa decides to train his body to be able to take some
punishment. He also knows that the Dempsey Roll is Ippo's main finisher, so he prepares a
counter measure for that as well. What he doesn't know is Ippo has a new fighting plan...
(Thanks to Keith C. for providing the info!)
Strategy:
Rush in to him and then use the swaying left hook, punch combo. When he gets stunned, use one
Dempsey Roll. Repeat the process, and a Dempsey Roll will probably smash him to the ground.
--------------------------------
Ippo Makunouchi VS Ichiro Miyata
--------------------------------
Background Story:
After successfully defending both of their titles, it's time for Ippo and Miyata to continue
the long-delayed match-up between the two of them. Years have passed and the two have really
developed and are at the peak of their boxing skills. Who will win this time?
Strategy:
Ichiro Miyata is tough and our usual combo won't work well against him. Instead, we'll use a
new method for dealing with Miyata, which will make the fight a lot easier. Rush in to him but
not too close, just enough so that Miyata will start punching at you. Lean left (not total sway)
and then press Square to throw a long jab. This should reach Miyata's head even if he's taller
than you. Once you wear him down, just repeat the process. If you get the chance, then give him
the swaying left hook, but it's not advisable to throw in the right punch because he will still
be fast. If you do manage to get him stunned, then use one Dempsey Roll. If you manage to
corner him, then use the continuous Dempsey Roll. He should be down by then.
-----
Act 2:*
-----
-------------------------------
Fumito Makino VS Manabu Itagaki
-------------------------------
Background Story:
???
Strategy:
Although he is obviously faster and more powerful than you, just rush into him and then use the
swaying left hook, right punch combo. You should be able to put him down a couple of times.
------------------------------
Manabu Itagaki VS Hasao Baraki
------------------------------
Background Story:
???
Strategy:
Extremely easy. Just use your swaying left hook, right punch combo and he'll be down in
seconds!
----------------------------------
Manabu Itagaki VS Tadashi Nakayama
----------------------------------
Background Story:
???
Strategy:
Extremely easy. Just the same as above.
-----------------------------------
Manabu Itagaki VS Yoshiharu Urayasu
-----------------------------------
Background Story:
???
Strategy:
Extremely easy. Same procedure.
------------------------------
Manabu Itagaki VS Tetsuji Kiba
------------------------------
Background Story:
???
| Next Page » |
