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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter V » Van Helsing - Strategy Guide

Van Helsing - Strategy Guide

Below are the cheat codes, hints and help for Van Helsing - Strategy Guide.

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ASCII art by

Van Helsing
~~~~~~~~~~~

For Play Station 2
Walkthrough V 1.02
FAQ by GenYLun
E-mail: MokKelvin@gmail.com or GenYLun@yahoo.co.uk

Version Histories
================= 
Version 1.00
20 September 2004: finish half of the walkthrough already and made a 
Introduction

Version 1.02/Complete
21 September 2004: added FAQS, about characters and finish the 
walkthrough, the guide is now complete with good English

Contents
=========
Introduction
About characters
FAQS
Walkthrough
Legal Information

******************************************************************
Introduction:
******************************************************************

Van Helsing is awesome game and movie but no one seem like instead of 
me I, anyway this really a good game just going every where killing 
monsters and it really fun. It weird haven't have a full guide for 
this, that why I decide to make one anyway forget about introduction 
and move on 

*******************************************************************
About characters:
*******************************************************************

Van Helsing: people see him as a murder but he actually doing his 
job, You control him, you soon see a women called Anna she has a 
funny accent (sound like European of some sort) and she been trouble 
killing Dracula so you decide to help, he has a lot of cool weapon 
you use and kill vampires and ware wolf

Dracula: the main villain here, he has three wives and try to get 
four (Anna) but didn't success anyway I wouldn't spoil anything about 
him epically his weakness

******************************************************************
Frequency asked questions (FAQ):
******************************************************************

Will there part two game?
*Warning spoilers ahead* No Van Helsing die at the end, unless they 
have idea of bringing him back to life or changed the story 
completely then this the only time you see this game (End of 
spoilers)

I stuck on mission (number goes here), help me out please
Go and look at the walkthrough but you can give me your console and I 
can play it, LOL

Can you play this live?
Apparently no

How scary this game/movie?

It won't give you nightmares or keep you awake at night but it has 
monsters, werewolf and Vampires

*********************************************************************
Walkthrough 
*********************************************************************
Prologue
========  
Paris, France  
Head forwards and grab the power glyphs. When you approach the statue 
at the end, a cut-scene will trigger. When it is over, explore the 
entire church to find more power glyphs - they are hidden all over 
the place, so look at both ends of the church and smash all the 
statues before progressing any further. Also, examine the big statue 
in the middle of the church with the o button to get more power 
glyphs. When you have them all, head over to the door and check it 
using the o button. Head over to the confession boxes and double tap 
X to leap on top of them. From here, grapple to the red point on the 
ledge above. Grapple across the gap and jump to dismount on the far 
side, then climb the stairs to meet 
 
Mr Hyde
======== 
This is your first boss, and as such, he isn't too hard to beat. Keep 
moving and use your tojos from close range. When he moves his arms 
backwards it means he is about to attack, roll backwards and switch 
to using your guns instead. When his attack is over, move back in 
again and cause more tojo damage! As long as you keep moving, firing 
and attacking, this battle should be over fairly quickly!

Mission 1
========= 
Vaseria Village 
From the start of the level, head back onto the platform and smash 
all the crates to collect more power glyphs. When you have broken 
them all, smash the crates in front of the door and leap up onto the 
roof. Explore the roof and the adjoining roof (back towards the 
platform) for plenty more power glyphs, and grapple up to find one 
half of a life increaser. Return to the ground and enchant your 
weapons using the L1 button, then break in the door of the building 
to find a cheat glyph! There's another hidden behind the broken cart 
next to the door too.
 
That done, head off towards the village. The bridge is out, jump down 
to the left of it for more glyphs, then at the bottom head round to 
the cog that Van Helsing spotted from the edge of the bridge. Use it 
to swing the crane round, then return to the top of the bridge and 
swing across using the hook. Head on through to Transylvania, where 
you will encounter several zombies. Keep on moving and dodging in 
order to kill them all, making sure to make full use of Van Helsing's 
rolling ability during this section! 
Go through the gates at the end of the bridge and repeat the process 
with the next set of zombies you encounter. When they are dead  (more 
dead than they were) smash all the barrels for more power glyphs then 
head up the stairs. Here you will find an ammunition replenish, as 
well as more zombies. Smash the crates for more power glyphs. Head 
back down the stairs and through the alley with lanterns lit on 
either side. Get ready to be attacked by more zombies; again, just 
keep rolling around and attacking with your tojo blades to kill them 
all. Head over to the rickety steps and drop down to the right to 
battle more zombies and collect power glyphs from the crates. Head on 
through to the next area (more zombies!) and destroy the crates. Head 
up the stairs to the right to find the next area. 
The zombies who attack here are much tougher, and there are loads of 
them. The best method to defeat them is to use your pistols as much 
as possible, and avoid getting too close. When you have sufficient 
energy, shift to alternative fire to take them out quicker. When the 
area is clear, smash the barrels, then grapple up to the open window 
to smash more barrels and find a shotgun. 
Return to ground level with the shotgun and shoot the door to reach 
the battle with (????) 
 
Zombie Ticket Clerk 
Approach the window at the train station and press CIRCLE to see why 
the rail service just isn't what it used to be... 
 
Life bar Increaser 
Once you have the shotgun, retrace your steps to the old windmill 
just outside the town. Blast the door to enter, then grapple up to 
the top to find the second half of a life bar increaser! From here, 
you will be able to see another half of a life bar increaser, on top 
of a rock pile on the far side. Wander over there and grapple up to 
get the second half and increase your energy! 
 
???? 
This boss is a big guy with plenty of power - but he is slow moving. 
The shotgun doesn't do much damage against him, and the best approach 
is actually to use your tojo blades. Make sure they are enchanted 
then attack, landing two or three blows, then moving back as quickly 
as possible before he counters. The best way to get out of range is 
to roll backwards twice. If you have your life replenish and your 
ammo replenish left, this is an excellent time to use them! Keep on 
attacking then dodging before he can counter to win this battle! 
 
Mission 2 
==========
Vaseria Church 

Stand to the left of the bridge and use the grapple to bring it down. 
Cross over and kill a few zombies, then head round to the right. Leap 
up to find another half a life reducer, then carry on through the 
iron gates. On the other side, kill the dragons that attack by 
rolling around the area and using your shotgun repeatedly, then shoot 
through the gate to reach the next area. Head through and turn right, 
then jump up to the top of the first building. From here, make your 
way via three grapple points to another half of a life increaser. 
Return to the main area and kill all the dragons, then head up the 
half-shattered flight of stairs and grapple up to reach a new area. 
Smash the barrels in this next area to find another half of a life 
replenish. Enter the main doors to the church, where you will run 
into  
 
Verona And Aleera
================= 
These two must be taken care of before you can battle the boss. This 
can result in heavy damage unless you are careful and use the shotgun 
from a distance. There are three attacks to look out for. The first 
is bolts of electricity that fire out from the pair. Should you get 
caught in one of these, run behind one of the pillars to break the 
spell as quickly as you can. The second main attack is electric bolts 
from above. You can see these about to form; purple 'blobs' appear on 
the floor. Make sure you aren't under one when it happens! 
The last attack is when the pair fire a shockwave at you - when this 
happens, roll backwards to steer clear of trouble. Keep moving and 
firing with the shotgun, and they should both be disposed off quite 
quickly, allowing you to fight 
 
Demon Marishka
============== 
When you finally get to battle with this boss, she proves quite a 
tough cookie! The best approach is to wait until she is at ground 
level, then to roll towards her quickly. Enchant your hand weapon, 
then attack her three or four times. That done, roll UNDER her, 
rather than away from her. She will attack the area you have just 
vacated and you can repeat the process. Be careful of her electricity 
attacks, as they can cause you damage - try to roll out of the way as 
quickly as you can! 
 
Mission 3
========= 
Igor 

Search the bookcases. The third one from the left will fall away to 
reveal a secret door. Head through it, and go along the corridor. 
Blast the zombies when they appear and head on, through a circular 
room with more zombies. You'll find another door that can be blasted 
with the shotgun, revealing a cheat! Carry on along the corridor, up 
the stairs and through the door, blasting more zombies with the 
shotgun en route. Grab the crossbow at the top of the stairs and use 
it to kill the possessed owls that attack at the top of the stairs. 
When they are dead, approach the statue and shoot it with the 
crossbow to open the gates, On top of the nearby building, grab the 
life replenishes and ammo replenishes, then head through those gates. 
In the next area, fire and roll to kill the wraiths that attack, then 
follow the stream to the next section. The dragons that attack here 
cannot be killed with the crossbow, so switch to shotguns for maximum 
effect! When you can, use your grapple to climb up near the waterfall 
(you'll be attacked by more dragons) and then across to the far side. 
In the next area, kill the wraiths with your crossbow, then jump up 
to the platform. Use your hand weapon to knock the statue over and 
bridge to the next section. Here, use your shotgun to dispatch the 
assorted enemies, making sure to jump and roll as much as possible. 
That done, leap up to the platform and use your grapple to find 
another cheat! Head up to the top of the waterfall and around to 
confront Igor
 
Igor 
====
Igor attacks by throwing fireballs from the perimeter of the 
courtyard and has the ability to disappear and reappear in a 
different location. Train your sights on him straight away using the 
R1 button and fire away using the crossbow to cause him damage. When 
he attacks with his fireballs, roll away from the areas he is aiming 
at and get some more crossbow shots off to exact your revenge! Before 
long, Igor should bite the dust and worry you no more! If you are 
really struggling, grab the speed boost from the barrels by the gate, 
but you can beat Igor without it. 
 
Chapter 4
========== 
Prince Velkan 
Arm your shotgun and head towards town - you won't be allowed to 
deviate from the route anyway. Blast away at any zombies who attack 
and head through to the area with the well. Drop into the well to 
discover a mysterious egg - hang onto it for a challenge!! Go through 
the metal gates and head through the town, where you will be attacked 
by Vulcan. Land a couple of blows and he will scarper. Follow him 
across the wooden bridge and again, you will be attacked. After a few 
more hits from you, Vulkan should flee, so head on through the narrow 
gap opposite the way you came into the area. Fight your way past more 
winged demons using the shotgun to meet Velkan 
 
Challenge 
At the wooden bridge, drop down to the left to find a receptacle for 
the egg you found. This will unlock hidden Challenge 4, The Maze! 
 
Velkan
======= 
This boss looks fearsome, but as long as you have a speed boost, he 
is a pussycat. Switch to the crossbow as it has a better rate of fire 
and get shooting! When Velkan comes close, roll away from him and 
don't stop until you are a safe distance away. When his health is 
between one half and two thirds full, use a speed boost and make use 
of the increased shooting speed of the crossbow to take his energy 
all the way down to zero! If you don't have a speed boost then the 
principle remains the same - keep rolling away from Velkan and using 
the crossbow to cause damage from range. Under no circumstances try 
getting close in, as the beast's superior strength will beat you 
every time! 
 
Mission 5
========== 
Frankenstein's Castle 

Hack your way past the zombies and cross to the iron gates. Hack on 
through past more zombies using your shotgun and cross to the castle. 
Enter, and attack more winged demons in the courtyard. The best way 
to beat them is by using the grapple to pull them towards you, then a 
mixture of close range attacks and shotgun blasts to kill them one at 
a time! Next, head to the right to find more zombies and half a life 
bar increaser. Grab it, then head through the main castle doors. Use 
the crossbow to kill the goblins who attack. They are only small, but 
they can cause plenty of damage, so make sure that you keep moving.
 
When they are all dealt with, head through the small doors at the 
foot of the stairs and fire a bolt at the statue. More goblins will 
attack, so use the crossbow, short ranged attacks and finishing moves 
for maximum effect! Climb to the next level, grab the life 
replenishes, then head to the platform to the right. Use a grapple 
and swing across, then head out of the doors and kill the goblins 
below from the relative safety of the ledge. Swing across the gap 
using a grapple and head through to another area. This is also full 
of goblins, so keep on with the crossbow. The best method to use is 
to descend the stairs part way and jump and fire like crazy. You can 
grab the alternative shotgun fire from this room, and a speed boost, 
then return to the previous chamber. Kill the goblins from the ledge, 
then use the alternative shotgun fire to blast the doors away and 
move to the next area. Kill more zombies who attack and head along 
the corridor, through the doors at the end. Kill more goblins jump 
and fire the crossbow then head through the doors at the end. Jump up 
onto the doorframe, then jump up to the doors above. Use the charmed 
shotgun to blow them away and find a half life-bar increaser. Drop 
into the garden and kill the zombies, then enter the house shrouded 
in fog. Head to the end and descend. Move along the corridor, 
blasting more zombies with the shotgun, then through the doors at the 
very end. Get ready with the crossbow for more goblins, then go 
through more doors to reach a green chamber. Kill the goblins, then 
leap onto the table and grapple upwards to meet some fiendishly tough 
winged demons - use the charmed shotgun and roll as much as you can!
 
Head towards the double doors at the end and grapple up to the ledge 
above to get the electric gun before leaving the way you came and 
dropping back into the green room. Use your new toy to get rid of 
your enemies, and retrace your steps to the lift and leave. Leap up 
and into the castle again, then destroy the wraiths who attack. Shoot 
the generator in the first room you enter in the castle to power it 
up. Grab an egg from the area near the telescope if you want a secret 
and head back towards the room where you found the electric gun. When 
you reach the second generator, give it a blast with your electric 
gun. In the green room, kill all the goblins then leap onto the table 
to reach the final battle with Dracula 
 
Secret 
Take the egg from next to the telescope and put it into the 
receptacle outside the castle, near the house shrouded in fog. This 
will unlock Challenge 1: Knight fall! Here you must  
destroy all the stone knights within the time limit by dodging the 
attacks of the winged demons! 
 
Dracula
======= 
He might look tough, but Dracula is an easy boss to beat. Arm the 
crossbow and keep moving around the area and he will struggle to hit 
you at all. The ice pillars he summons are too slow to appear to even 
hit you unless you are standing still, and his ranged attack can be 
dodged with a roll. Using a speed boost in this battle is a great 
technique, as it makes for a very quick and easy victory! 
 
Mission 6
========== 
Frankenstein Cave

Head forwards and shoot the flying skulls. When they start to sparkle 
it means they are about to attack, so get ready to roll out of the 
way. When they are done, grapple up the opposite ledge, where you can 
drop down for half a life-bar increaser, then carry on through In the 
next area, there is a secret if you want it, otherwise you can just 
grapple across the gap and fight the flying skulls. After grappling 
for the third time you will be in a semi-circular passage. Follow it 
round to find the crossbow upgrade and a life replenishe through the 
far doors. Retrace your steps and grapple to the far side of the 
room. In the next cave, ignore the bridge and drop down to the cave 
floor. Battle the flying skulls and climb up to find power glyphs. 
Grapple across to an area to the right of the bridge to find another 
half life-bar increaser. Head back to the previous ledge and move to 
the discoloured wall at the end of the ledge. Shoot it with your 
charmed crossbow to reach the battle with Frankenstein 
 
Secret 
If you want to get another cheat glyph then drop into the pit before 
grappling across. Fight off the flying skulls and shoot the protected 
door to discover this cheat glyph! 
 
Frankenstein
============ 
The same principles that apply to all the bosses so far are in 
evidence one more with Frankenstein (even though Frankenstein was the 
name of the scientist - this is actually Frankenstein's monster!) He 
is very strong if you get too close, so maintain a safe distance and 
keep rolling around to prevent him getting near enough to pick you 
up. He summons forth electrical attacks that can be damaging, but he 
is very weak when it comes to defending himself from crossbow fire - 
especially enchanted crossbow bolts. Use your alternative fir to land 
as many shots on the monster as you can - combine this with a speed 
boot to send him to meet his maker in no time! 
 
Mission 7
========= 
Return To Castle Frankenstein 
Kill the bats with a combination of the crossbow and plenty of 
rolling - they are similar to winged demons in the way that they 
attack so you should be able to deal with them. At the waterfall, 
there are some goodies in a hidden cave, so investigate the rock face 
behind the water. Move to the right and jump and grapple your way up 
the rock face, fighting more bats on the way. At the top, head along 
the ledge and up into the cave, battling more bats (including some 
demonic ones that are best dealt with using a charmed crossbow). 
Head on through the tunnel and outside, where you must climb up to 
the castle. Three werewolves attack you en route - deal with them 
using hand-to-hand combat and carry on up the mountain. At the top, 
head through the broken bars by the water outlet. Inside the castle 
courtyard, take on the werewolves using your crossbow (enchanted when 
possible), making sure to roll out of the way when the wolves attack. 
When they are dead, approach the fountain and examine it to find 
another cheat glyph. Approach the Easter egg receptacle and grapple 
up, then walk round the ledge and blast the doors to find another 
half life-bar replenishes. Return to the courtyard and enter the 
tower to face Velkan once more. 
 
Velkan
======= 
This time round, Velkan is stronger and faster. He has a powerful 
attack that sees him climb the walls of the turret then leap at you, 
so make sure that you are ready to roll away from him as soon as he 
starts climbing. In the meantime, let fly with a flurry of crossbow 
bolts, charged ones if possible - and look to use any speed boosts 
that you have in order to land a few extra hits! Before long, he 
should be beaten!

Mission Seven Continued
======================= 

Head through the double doors, where you will be attacked by a group 
of werewolves. They are swine to kill; the best technique is to keep 
rolling around the area and using melee attacks when you are close 
enough. That done, smash all the crates and head up the stairs. In 
the next area you are attacked by bats; again, roll around and fire 
away with the shotgun to get rid of them. When they are gone, enchant 
the shotgun and fire at the doors to find a life replenish Head onto 
the balcony and drop down to find half a life bar increaser and be 
attacked by a pair of bats. When they are dealt with, grapple up to 
the balcony again and head up the stairs in the room you just 
vacated.
 
In the next section you will be attacked by werewolves. Use the roll 
function to get close, then hit them with your tojos before rolling 
away from them again. Do NOT stay close to the door you entered from 
though; if you are hit by a werewolf whilst near this door, you can 
get knocked back into the previous room and when you re-enter, any 
werewolves you had previously slain will re spawn! When they are 
dead, approach the lift and fire at it to be whisked up to the top 
floor, where you will find half a life-bar increaser and a battle 
with

Dracula
======= 
Where's your clove of garlic when you really need it? Dracula is the 
toughest boss you have faced so far and has a wide range of attacks. 
To start with he usually summons stalagmites of ice that burst up 
through the ground. As long as you keep moving, none of these should 
hit you. However, when he puts his arms in the air and starts to 
sparkle, Dracula will teleport to the point of the last icicle, so be 
sure to roll away before he can do so. Dracula's other attacks are 
nasty too. He can summon balls of ice that hover in the air around 
you and then attack - the best way to dodge these is to jump just 
before they attack (it takes good timing, but once you can do it, 
this is easy). His most dangerous attack by far is to cause 
electricity to run up and down the length of the area. To dodge it, 
jump into the air then jump again as the electricity comes back. It 
isn't at all easy, but it can be done. Of course, while all this is 
going on, you need to be firing away with the crossbow. Using 
enchantment is a very good idea as Dracula takes much more damage 
that way, so make the most of any ammo replenish you have to maximise 
the damage you can cause. Keep an eye on your health and use life bar 
replenish should you take too much damage, and Dracula should fall 
before too long.

Mission Eight
==============

Clear the room of goblins using your crossbow then leap into the 
green gloop and press the action button to find a cheat glyph! That 
done, head down the stairs. In the next room there are plenty of 
goblins that attack and you will get hurt if you try to take them all 
on. The best method is to simply run and jump past them, then leap 
through the gap on the right-hand wall to drop down to the room 
below. Kill or dodge the goblins, then walk into the gloop and press 
the action button to find the electric ammunition upgrade. This in 
hand, head over to the door and leave. In the next area, skulls will 
fire lightning at you - you can stand and fight but again, they are 
difficult opponents and it is often better to run past them and 
through to the next area. Here you face your old friends the zombies, 
who can easily be despatched with a shot or two from the electric 
gun. Leap on the lift at the end, then run out into the courtyard. 
The two statues come to life and attack, and you can't leave this 
area until they are beaten. Use the electric gun (alternative fire 
won't work here) and be sure to keep rolling, especially when they 
bash their swords on the ground - this causes stalagmites to burst 
through the ground in a straight line from the end of the statue's 
sword and if you are in the way, you'll take damage. Try to 
concentrate on one statue at a time, as it is easier to take one down 
and then the other (there are less attacks to worry about once the 
first statue is down).When the statues are defeated, head through the 
gates to escape from the castle grounds at last!

Mission Nine
============ 

Forest path
This level starts with you atop a horse-drawn carriage being attacked 
by two demons. The best weapon to use here is your pistols - again, 
enchanting them is a smart move as it does much more damage. Look out 
for the demons attacking the roof of the cab, and be prepared to leap 
into the air if they do so. Be aware that if you fire your guns 
whilst in the air you will stay up for longer, often dodging their 
attacks. 
If you get short of energy, you can jump to the left onto the horses' 
backs to find an energy sphere, and if you jump past the horses you 
can slide on the ground and pop up again at the back of the carriage 
- another way to miss those demonic attacks. Keep on blasting away 
with the pistols, and you will soon defeat these demons and move on 
to your next challenge!

Velkan, your old buddy is back, and he will hit you with some big 
shots in this battle if you are not careful. Fortunately, it takes 
him a while to land a hit as he rears up onto his hind legs, so take 
advantage of this time to roll away from him. The best way to fight 
this battle is to roll and fire repeatedly, circling around Velkan 
all the time. Use the electric gun for best results and don't let him 
get too close under any circumstances. As long as you follow these 
simple instructions, victory should be yours before long!

Mission 10
========== 
Werewolf's curse

Head through the doorway to find the scimitars, then head up the 
stairs and through the doorway. Out on the ledge, use your scimitars 
to defend yourself from the bats attacking you. Drop down to the 
floor level and grapple back up and round to reach the area with the 
statues. There are three statues that will attack you here - the best 
approach is to concentrate on them one at a time and give them plenty 
of stick with those scimitars. When they are gone, use the charmed 
shotgun to blast the base of the statue and find a cheat glyph. Jump 
up and head over the fallen statue to the next area. Kill the owls 
who attack next with your shotgun, using scimitars if they get too 
close, then jump up the waterfall and round to the battle with Igor


Igor
====
You battle Igor again in the same courtyard as earlier, but he has a 
couple more attacks lined up for you. Despite this, he is actually 
easy to beat provided you don't fall into the trap of trying to 
protect your alternative ammunition. Igor drops balls of electricity 
into the courtyard and these fire out beams. Touch a beam and your 
alternative ammunition is depleted considerably. However, trying to 
dodge them normally means that you aren't watching Igor's other 
attacks and you take damage from him, and this is far more dangerous! 
Instead, ignore your alternative fire and settle in for the long haul 
instead. Keep rolling and moving around the courtyard, attacking Igor 
with your good old pistols. These quickly accumulate alternative 
ammo, so as soon as you have some, use it - those electricity beams 
will ensure you don't have it for long. Just keep on firing away with 
the pistols and concentrate only on dodging Igor's attacks. It may 
take a while, but he will fall eventually and victory will be yours!
 
AN IMPORTANT NOTE HERE! After winning this battle, make sure you buy 
at least one life replenish in the armoury! You'll need it on the 
next level.

Mission 11
=========== 
Assault on Castle Dracula

First of all, make sure you reserve at least one (and preferably two 
or three) life replenish for the final battle on this level! Head up 
the slope, killing the owls that attack using your electric gun and 
rolling backwards to dodge their attempts to hurt you. When they are 
dead, use enchanted crossbow fire to break through the door to get an 
Easter egg. Head through the double doors and give the bats in the 
next room what for with the electric gun. Smash all the pots in this 
room for power glyphs, then head into the next room and kill the 
spirits who attack with your swords, or the electric gun. You will 
take a little damage but should be able to survive, as you ought to 
have a large health bar by now. When they are beaten, drop down 
through the floor and use your swords to kill the goblins that 
attack. They won't stand a chance as long as you don't let yourself 
become surrounded; keep them in front of you for the best results. 
When it is clear, fire your electric gun at the boiler on the far 
side (the one with the blue gasket) to start it up again and open the 
door on the far side. Head through and stand on the lift to reach a 
new area.
 
At the top, head round the balcony and through the double doors on 
the far side of the area. From the balcony, swing across to the far 
side using the grapple, then grapple again to reach the balcony with 
a half life-bar increaser. Grapple back to reach the double doors and 
head through to a room full of goblins. Use your electric gun and 
keep on rolling to avoid them. Keep a safe distance to avoid getting 
surrounded, and roll towards then away from them to get some of the 
glyphs they drop before they disappear.
 
When it is clear, approach the table at the far end to get the 
Gatling gun. When you have it, more goblins appear so jump over them 
and run back down the hall to a safe distance. From here, open fire 
on the goblins - roll from side to side to avoid any return fire. 
With the automatic fire, they should die sooner rather than later. 
When they are all dead, jump on the lift and head up to the next 
level. Shoot the wraiths with the Gatling gun, then grab the life-bar 
increaser and head through the doors to the next area. Kill the 
zombies by hacking through their cell doors, then head through the 
double doors. In this next area, explore each of the three rooms off 
the main chamber, killing the wraiths in each with the Gatling gun 
and using alternative fire from the electricity gun to power up the 
seal in each room. This causes a  secret to be raised from the pool 
of blood!
 
After investigating this (or leaving it if you can't be bothered or 
have no Easter eggs) grapple up from the pool of blood via the left-
hand grapple point Head out of the door and use your Gatling gun 
(what a weapon!) to kill the statues that attack in pairs. When they 
raise their swords above their heads, get ready to jump out of the 
way of the blast they unleash (or roll, but you must be fast!) Once 
they are dead, you will face a battle against demon Aleera.

Secret 
Insert an Easter egg into the font that rises from the blood in the 
wraith chamber to unlock Challenge 3, bloodbath! Here, you must jump 
up the walls using the platforms to avoid the ever-rising blood!

Demon Aleera
============= 

Remember you were told to make sure you had at least one, and 
preferably two life replenish  left? Well, this is why! Aleera is 
remarkably tough. Don't engage her on the narrow part of the bridge, 
but try to get to the end where you have more space to roll around. 
Fight her by allowing her to attack, but roll out of the way at the 
last minute. When she turns to find you, try to sneak behind her and 
use your tojos to give her three hits - no more! That done, roll away 
and concentrate on dodging her next attack. She will hit you from 
time to time - it is unavoidable - but you should have at least one 
life replenisher left. Make the most of it by using it when your life 
bar is critically low, and not before!

Mission 12
========== 
Dracula's Demise 

Head up the stairs and kill the monsters that attack you with your 
Gating gun. Head onto the platform and use alternative ammo to power 
up the gate, leading to the Gating gun ammo upgrade. Once you have 
it, carry on up the stairs and head through the door. On the top of 
the tower, jump off the part where the demons are flying out and kill 
all the demons who attack by giving it plenty with the Gating gun. 
The electricity bolts they fire at you are quite slow, so they can be 
dodged with a well-timed roll. When they are all dead, head down the 
stairs on the outside, and back down to the bottom of the tower, 
where the membrane has been broken. Jump down into the gap to do 
battle with

Demon Dracula 
After all the palaver of getting here, the Demon Dracula is actually 
very easy to beat. Arm your Gating gun and let fly with a volley of 
bullets. Whenever you max out your alternative ammunition, switch to 
it to cause extra damage to Dracula. All of his attacks can be evaded 
by using the same tactics - namely rolling out of the way. Before you 
know it, Dracula will be vanquished and you will be the hero of the 
day - though not for long, as Van Helsing is about to show his true  
colours

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          Copyright 2004 GenYLun. MokKelvin@gmail.com (end of files)