V8 Supercar Race Driver - Strategy Guide (Page 06)
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Turn 2: IMMEDIATELY after exiting Turn 1, this is a long sweeping left-hand corner on a slightly-wider raceway. Full acceleration can be used here, and there is definitely plenty of room to make a well-timed pass. However, drivers must be careful as traffic from Pit Lane merges with the higher-speed traffic coming off Pit Straight. Turns 3-6: This is an elongated right-left-left-right bus stop chicane. Moderate or severe braking will be required for Turn 3 and Turn 5; careful throttle management will be needed for Turn 6 to ensure avoiding the outside barrier. Turns 7-9: This is a left-right-right complex which in total acts as nearly a hairpin corner. Moderate braking will be needed here, with gentle throttle control throughout. In fact, this section is easier if Turns 8 and 9 are treated as a hairpin corner, making a wide berth to hit both apexes just right. Note that there is an access road BETWEEN Turn 8 and Turn 9, but this is NOT part of the official raceway; nonetheless, this can be rather confusing until the intricacies of this circuit have been committed to memory. Turn 10: This right-hand corner requires moderate braking. Straightaway: This is not 'straight' at all. Instead, this 'straightaway' is one long continuous sweeping bend to the left. there are three bridges over this 'straightaway;' it is best to begin braking for Turn 11 once beyond the third bridge. Turn 11: This right-hand corner requires moderate braking. Turns 12 and 13: This is a VERY slow left-right chicane, so moderate or even severe braking will be required. Due to the VERY slow speed required here for safe passage, this is a prime place for cars to pile up if one driver is too aggressive. Turns 14-16: This right-left-right chicane is just as slow as the previous chicane. What makes this worse, however, is that the left-hand corner of this chicane is an actual hairpin in its own right!!! Fortunately, once past the apex of the chicane's own hairpin turn, the right side of the raceway opens up, so those drivers using too much speed through the hairpin portion of the chicane will have a nice expanse of grass to greet them instead of the usual immovable barrier. Turns 17 and 18: Immediately after exiting the chicane, the raceway curves twice to the right. These are gentle curves, but the second will still require light braking since the momentum of the vehicle will try to force it into the left- side barrier. This leads onto Pit Straight. ============================================== DRIVING INSTRUCTIONS: CATALUNYA The Catalunya circuit is challenging, especially the two hairpins and the final corners of the race. This is the same circuit configuration used in modern F1 racing. Pit Straight: As usual, incredible speeds can be attained here. Watch for cars rejoining the race from the right side of the straightaway about two-thirds of the way along its length. Turn 1 (Elf): This is a right-hand corner which requires moderate braking. Be careful not to hug the inside of the corner too tightly, or you will damage your right-side tires on the barrier. Strong acceleration out of Turn 1 creates great passing opportunities all the way to Repsol. Attempting to take Turn 1 at top speed will either cause you to lose control as you run up on the rumble strips, or send you too far off course to survive Turn 2 intact. Turn 2 (Elf): Immediately following Turn 1, the left-hand Turn 2 can usually be taken at top acceleration. With strong acceleration out of Turn 1, this is a prime passing zone. Turn 3 (Seat): A sweeping right-hand increasing-radius corner which can be taken at full speed with a flawless racing line. This is also a good place to pass slower cars, especially if you have the inside line. Turn 4 (Repsol): This is a semi-blind right-hand hairpin corner which requires moderate or heavy braking. The barrier on the inside of the corner rests almost directly against the track, and blocks your view around the corner. This can actually be a good place to pass on braking, but only with extreme caution (and usually only if the car you wish to pass takes the wide line around the corner). Don't come too hot into this corner or else you will find yourself in the sand. After clearing the first 90 degrees, you should be able to accelerate fairly well if not encumbered by traffic. Turn 5: After a very short straightaway, this is a semi-blind left-hand hairpin, a bit tighter than Turn 4. Moderate or heavy braking will be needed here, or you will definitely find yourself in the kitty litter. Straightaway: This straightaway fades to the left. Strong acceleration out of Turn 5 can create passing opportunities, especially in the braking zone for Wuth. Turn 6 (Wuth): With a good racing line, you should be able to brake lightly to clear this semi-blind, slightly-downhill, left-hand corner. Beware the barrier on the inside of Wuth. The exit of Wuth has an immediate fade to the right, so do not commit too much to turning left here, or the front-left of the car will be shaking hands with the barrier. Turn 7 (Campsa): This right-hand corner can be taken at full speed with a flawless racing line. Note that the official circuit is to the right; do not drive directly ahead onto another patch of pavement, or you will be assigned a Stop-Go Penalty. Turn 8 (La Cacsa): Severe braking is required for this left- hand corner. While not suggested, you may be able to pass other cars on braking here. As with Wuth, stay off the rumble strips and grass on the inside of the turn, or you will risk losing control of the car. This is a 'J' turn, and the corner seems to go on forever before you reach the exit. Turn 9 (Banc Sabadeau): Shortly following Turn 8, moderate or heavy braking will be needed here for the right-hand, upward- sloping corner. This is also a 'J' turn which is nearly a double-apex corner. If you need a recovery area anywhere on the course, it will most likely be here. It is possible to pass slower cars here by tightly hugging the inside of the turn, even running the right-side tires on the rumble strips or just slightly in the grass. Turn 10: Light braking may be needed for this right-hand corner. The key here is to truly hug the inside of the turn and accelerate strongly through the exit. Watch for slow cars here preparing to go to Pit Lane for servicing. Turn 11: Entering this right-hand corner, the Pit Lane begins on the right, so be on the lookout for very slow cars here. If you take this final corner too tightly, or make a VERY late decision to go to the pits, you will certainly damage the front of the car on a barrier. ============================================== DRIVING INSTRUCTIONS: CHARLOTTE One of the favorite circuits of NASCAR racing, Charlotte is a tri-oval, with Pit Straight actually curved slightly along its entire length. The corners can accommodate two-wide racing if necessary, but single-file racing is best through the turns. ============================================== DRIVING INSTRUCTIONS: DIJON PRENOIS Located in southern France, Circuit Dijon Prenois is a small, hilly, and FUN circuit. Pit Straight is 1.1km (0.7 miles) in length, whereas the rest of the circuit continually twists and turns in the hills. Pit Straight: This is really the only true straightaway of the entire circuit. At 1.1km (0.7 miles) in length, this straightaway really should be taken at lower than optimal speeds, due to the necessity for high downforce on the rest of the circuit. Turns 1-2 (Villeroy): This is a double-apex right-hand corner. Turn 1 can be taken with light braking, but moderate braking will be necessary for Turn 2. Turns 3-5 (Hourglass S'es): Careful, precision steering will be needed to keep the car on the pavement while still negotiating traffic at top speed through these right-left- right S-curves. Turn 5 is sharper than the other corners. There is a continual rise in elevation throughout this section of the circuit. Turn 6 (Crossover): The shorter configuration of the circuit has simply a moderate left-hand corner here, but the main configuration uses a 135-degree left-hand corner heading toward the Parabolique. Light to moderate braking will be required for Crossover, and plenty of sand on the outside of the corner awaits the not-so-focused drivers. Turn 7 (Parabolique): This is a right-hand heavy-braking near-hairpin corner which is made much more difficult due to the sudden steep climb in elevation beginning at the entry of the Parabolique. This means that much of the corner is unsighted, thus drivers must have PRISTINE knowledge of this corner in order to truly power through the Parabolique at any great speed. There is fortunately a sand trap on the outside of the Parabolique to collect runaway vehicles, but it is still possible to clear the kitty litter and severely damage the car against the barrier. Turn 8: This left-hand corner is a long moderate-braking corner at the crest of the circuit. There is a wide sand trap on the outside of the turn for those who overshoot the corner, which is especially important since this is a semi- blind corner until the car is safely at the top of the rise. Turn 9 (Combe): This right-hand corner can be easily negotiated with only slight braking as needed. Turn 10 (Pouas Corner): This final corner is a long right- hand sweeping turn leading back onto the immense Pit Straight. Slight tapping of the brakes may be necessary for Pouas Corner, especially in high-powered cars. Pit Entry is on the right approximately 1/4 of the way along Pit Straight. ============================================== DRIVING INSTRUCTIONS: DONINGTON PARK This popular British venue is the host of many events, and has been included in other games. The outside of almost every corner has a very small strip of grass between the pavement and the sand trap. The Grand Prix configuration inverts the final chicane of the National configuration and adds two lengthy straightaways with two hairpin corners behind the paddock area. Turn 1: This right-hand J-turn requires moderate braking, and plenty of patience at the start of a race as traffic really jams up here. Turn 2: This is a long, gentle right-hand semi-corner, sloping downhill along its entire length. Turn 3: Continuing downhill, this left-hand corner will only require light braking, if the brakes are needed at all. Due to the downhill slope, it may be difficult to see the apex of the corner as you approach. Turn 4: Immediately after Turn 3, the course turns uphill to the right here, with light or moderate braking required. Turn 5: After passing underneath the pedestrian bridge, the course turns to the left here. No braking is required. Turn 6: This is really just a left-hand fade. Turn 7: Moderate braking is necessary as the course continues uphill through this right-hand turn. The barrier on the left comes rather close to the pavement, so there is not much grass and sand to stop you if you miss your braking zone. Turn 8: This lengthy, sweeping right-hand J-turn will require light braking to keep out of the grass and sand as the course continues slowly uphill. This corner opens out onto the longest straightaway at Donington. Turns 9-10: Shortly after passing underneath the big Dunlop tire, begin braking for the chicane. This is a tight left- right combination with NO room for error. The barrier on the inside of Turn 9 prevents shortcutting, and the sand trap to the inside of Turn 10 severely hinders anyone attempting to shortcut that corner. Turn 11: After a significant straightaway, this is a tight right-hand hairpin turn onto another significant straightaway behind the Paddock Suite. Essentially, think of this as changing runways on an airport circuit (such as at Sebring) and you should do fairly well here. Moderate braking is required here. If you miss your braking zone, there is a wide patch of kitty litter to the outside of the corner. Turn 12: The final corner of the circuit is a left-hand tight hairpin. Again, think of this as changing runways on an airport circuit. Moderate braking will be needed here. ============================================== DRIVING INSTRUCTIONS: EASTERN CREEK This 3.93-kilometer (2.456-mile) circuit hosts V8 Supercars, many Formula series, a number of sports cars and sports sedans series, touring cars, production cars, and numerous national and support motorcycle series. The pit straight even incorporates a drag strip, so racecars here can make use of this wider section to pass large packs of slower traffic. This is a high-speed technical circuit, and those with moderately- or extremely-loose cars will likely find themselves slamming the barriers and/or sliding through the many patches of kitty litter. Pit Straight: The longest straightaway at Eastern Creek, Pit Straight also doubles as a drag strip :-) Pit Entry is approximately 1/3 of the way along Pit Straight. Turn 1: This is a long left-hand corner requiring light braking after the immense length of Pit Straight and the high speeds attained there. Turn 2: This left-hand hairpin corner requires moderate or even heavy braking on approach, and perhaps slight braking throughout. This is a somewhat-tight corner, so it is easy to misjudge speed and end up slipping off the pavement and getting stuck in the grass on the outside of the corner. Turn 3: Almost immediately following Turn 2, this right-hand corner may require light braking to keep from slipping out into the kitty litter on corner exit. Turn 4: This right-hand corner needs moderate braking to keep to the pavement, although a wide sand-filled recovery area is available if necessary. Turn 5: Just after Turn 4, Turn 5 is a left-hand corner requiring moderate braking. Turns 6-7: Turn 6 is a quick right-hand flick leading immediately into the left-hand sweeping Turn 7. Light braking can be useful for Turn 6, whereas moderate braking is required for and throughout Turn 7 to keep the vehicle on the pavement. Turn 8: Light or moderate braking is needed for this left- hand corner. Turn 9: This right-hand hairpin requires moderate or even heavy braking. Turns 10-11: Turn 10 is a quick right-hand flick leading immediately into the left-hand sweeping Turn 11. Light braking can be useful for Turn 10, whereas moderate braking is required for and throughout Turn 11 to keep the vehicle on the pavement. This leads onto Pit Straight. ============================================== DRIVING INSTRUCTIONS: FUJI This Japanese circuit is perhaps most notable to North American classic video game enthusiasts from its appearance in Atari's Pole Position series in the stand-up arcades of the 1980s. There are a few of these classic Pole Position and Pole Position II arcade boxes still in existence, although the best bet for finding these games now is on the various gaming consoles. However, those who prefer the version of the circuit in the Pole Position series will be rather disappointed at the chicanes added along the faster sections of the Fuji circuit. Turns 1-2 (Daiichi Corner) This is a double-apex right-hand near-hairpin corner. Due to the immense length of Pit Straight, HARD braking will be required before even thinking of entering Daiichi Corner, and moderate braking will be required throughout this section. There is a nice patch of kitty litter on the outside of Daiichi Corner, but drivers should not expect it to stop a runaway car before the vehicle slams hard into the wall when overshooting this section of the circuit. Turns 3 and 4 (Sumtory Corner): Ahead, a barrier can be seen; this blocks direct access to the smooth left-hand corner Pole Position enthusiasts know so well; instead, players are forced straight ahead into a tight left-right complex around the barrier, so moderate or hard braking will be needed here on entry. It is possible to power out of Turn 3 and through Turn 4 without braking, unless the car has some severe grip problems and/or is extremely loose (i.e., the back end of the car tends to swing about). Turn 5 (100R): If the driver's car is properly tuned, there should be no trouble with powering through this wide right- hand sweeping turn, even when navigating traffic. However, cars which are moderately or extremely loose will have plenty of trouble here, ESPECIALLY if encumbered by traffic. Turn 6 (Hairpin): This left-hand corner is aptly named. Unfortunately, Hairpin comes at the dip following 100R, which can make this corner extremely tricky as the car inherently loses traction; the proximity of the barrier is definitely too close for comfort here due to this drop in elevation (the elevation change is certainly not significant, but it is just enough to cause grip problems in many cars). Turn 7 (MC Corner): This long, sweeping, right-hand corner is another prime place for full-throttle acceleration. Turns 8-10 (Dunlop Corner): This right-left-right chicane will also disappoint Pole Position enthusiasts. Heavy braking will be needed for Turn 8, with moderate braking required for Turn 9. Turn 10 should be easily taken at full acceleration. Fortunately, the barrier forcing cars to take the chicane is easily visible from a distance on approach. Turn 11 (Last Corner): This aptly-named corner is the final sweeping long right-hand corner of the Fuji circuit. Moderately- and extremely-loose cars will have difficulty here; otherwise, only a slight tapping of the brakes MAY be necessary for Last Corner. ============================================== DRIVING INSTRUCTIONS: HOCKENHEIM LONG Surrounded by multitudes of trees which make much of the circuit rather dark in wet or overcast races, this is the fastest course used for F1 racing in recent years. If not for the Jim Clark, Brems, and Ayrton Senna chicanes, cars would be flying around the course in top gear all the way from the North Curve (Turn 1) to the entry of the Stadium (Turn 10). Except for the right side of the Pit Straight, there is more than enough room to pull well off the pavement should a car have a serious problem on any part of the circuit. Interestingly, Hockenheim's Stadium segment is very similar to an unnamed final segment at Silverstone. Important Note: These driving instructions are for the old Hockenheim circuit. Pit Straight: This is an extremely short straightaway compared to the rest of the course. Turn 1 (North Curve): This right-hand corner will require moderate braking to keep out of the expansive kitty litter. The Pit Lane rejoins the course from the right at the exit of North Curve. Acceleration out of North Curve is of key importance due to the length of the ensuing straightaway. Straightaway: Immensely lengthy and lined with trees, speed is of the utmost importance here. The entire straightaway is an extremely gentle fade to the right. Drift to the left when you reach the grandstands. Turns 2 and 3 (Jim Clark Chicane): Former games in the series had a patch of pavement heading straight off Turn 2, allowing for shortcutting of the chicane; this is no longer possible, as a nasty barrier blocks any shortcutting attempts. Moderate or heavy braking will be required for Turn 2 (or light braking if not in traffic and using a FLAWLESS racing line which makes judicious use of the rumble strips), but full acceleration can be taken leading out of the chicane. Straightaway: Yet another long, sweeping straightaway which fades calmly to the right, so powerful acceleration out of the Jim Clark Chicane is imperative to keep from getting passed. Drift to the left before entering the Brems Chicane, and begin braking much earlier than for the Jim Clark Chicane. Turns 4 and 5 (Brems Chicane): The original course configuration (used in older F1 racing games) did not have a chicane here, and the original pavement remains. However, the official course suddenly cuts tightly to the right and then cuts tightly to the left to rejoin the old pavement. Moderate braking will be needed for Turn 4, and light braking for Turn 5. This right-left chicane has a continual downhill slope, adding to the difficulty of the chicane. Even with the Flags option disabled, the angle of the old pavement to the official chicane is such that it is impossible to blast through this segment at top speed without spinning the car through the kitty litter. Turn 6 (East Curve): This is a very wide right-hand corner which can be taken at top speed. Strong acceleration out of Brems is key to assist in passing here. Straightaway: This is yet another long straightaway, but without any fades. Drift to the right for the Ayrton Senna Chicane. Turns 7-9 (Ayrton Senna Chicane): DO NOT follow the old course pavement directly ahead unless you really WANT to collide with the brand-new barrier. The official course turns to the left, cuts to the right, and eases left again. It is actually possible to speed into Turn 7 at top speed, lift off the throttle through Turn 8, and accelerate quickly out of the chicane - but this is certainly NOT recommended. Straightaway: The final long straightaway of the course has extra pavement on the left - this could potentially be a place to pass large numbers of cars. This extra pavement begins shortly after the exit of the Ayrton Senna Chicane, and ends at the entry of the Stadium; thus, if you are on this 'extra' pavement entering the Stadium, you will have a better racing line for Turn 10, allowing you to navigate the corner with less. Turns 10-13 (The Stadium): This is similar to the final segment of the Silverstone circuit. However, do not expect to drive The Stadium the same way you would the final segment at Silverstone. Turn 10 (Entrance to the Stadium: Agip Curve): Light braking may be required here, but you should be able to pass through the Agip Curve without any braking at all (especially if your racing line began with the 'extra' pavement on the left before the Stadium). A short straightaway follows. Turn 11 (Continuing through the Stadium: Sachscurve): This is a left-hand wide hairpin turn, requiring moderate braking. Be careful not to end up in the grass, either entering or exiting the corner, and beware the barrier. Straightaway (Continuing through the Stadium): This short straightaway has a fade to the left, followed by a fade to the right. Turns 12 and 13 (Exiting the Stadium: Opel): The first right-hand corner is somewhat tight, and heavy braking will be required here; the old course rejoins the current course from the left on exit, so if you run wide in this corner, you can likely recover here using the old pavement. The final corner of the circuit is a right-hand turn which will require moderate braking. The Pit Lane entry is to the right just before the official Turn 13. Pit Entry: The Pit Lane begins to the right at the entry of Turn 13 (the final corner of the Stadium). ============================================== DRIVING INSTRUCTIONS: HOCKENHEIM SHORT In 2002, the long, traditional Hockenheim circuit was dismantled and replaced by a much shorter version. F1 traditionalists worldwide were FURIOUS about this change, as the shorter circuit is no longer scenic and is really too compact for F1 racing (although still better than A1-Ring in Austria). However, the new, severely-shortened version of Hockenheim still retains its characteristic Stadium section, so at least some measure of the old circuit's tradition and history remains. Interestingly, the new, shorter circuit supposedly now handles more spectators than the old, longer circuit. Pit Straight: This is an extremely short straightaway compared to the rest of the course. Turn 1 (North Curve): This right-hand corner will require moderate braking to keep out of the expansive kitty litter. The Pit Lane rejoins the course from the right at the exit of North Curve. Acceleration out of North Curve is of key importance due to the length of the ensuing straightaway. Turn 2: After a nearly-nonexistent straightaway comes the right-hand 120-degree Turn 2. This corner requires some moderate braking, and it is very easy to slide off the pavement here. Unfortunately, the barrier on the inside of the corner is really TOO close to the pavement, so a driver trying to pass to the inside of a slower car will have literally nowhere to go should the slower car suddenly cut inward in the corner. Just at the exit of Turn 2 is a quick fade to the left. Turn 3: After a brief straightaway is the left-hand 45-degree Turn 3. It is best to begin braking for Turn 4 at the exit of Turn 3. Turn 4: Almost immediately after Turn 3 is the right-hand 135-degree Turn 4, leading back onto the old (longer) Hockenheim circuit just before entering The Stadium. Moderate or heavy braking will be required for Turn 4, although there is a significant amount of paved swing-out room so that those in need of a quick recovery can briefly slam on the handbrake to keep off the outside barrier. Turns 5-8 (The Stadium): This is similar to the final segment of the Silverstone circuit. However, do not expect to drive The Stadium the same way you would the final segment at Silverstone. Turn 5 (Entrance to the Stadium: Agip Curve): Light braking may be required here, but you should be able to pass through the Agip Curve without any braking at all (especially if your racing line began with the 'extra' pavement on the left before the Stadium). A short straightaway follows. Turn 6 (Continuing through the Stadium: Sachscurve): This is a left-hand wide hairpin turn, requiring moderate braking. Be careful not to end up in the grass, either entering or exiting the corner, and beware the barrier. Straightaway (Continuing through the Stadium): This short straightaway has a fade to the left, followed by a fade to the right. Turns 7 and 8 (Exiting the Stadium: Opel): The first right-hand corner is somewhat tight, and heavy braking will be required here; the old course rejoins the current course from the left on exit, so if you run wide in this corner, you can likely recover here using the old pavement. The final corner of the circuit is a right-hand turn which will require moderate braking. The Pit Lane entry is to the right just before the official Turn 8. Pit Entry: The Pit Lane begins to the right at the entry of Turn 8 (the final corner of the Stadium). ============================================== DRIVING INSTRUCTIONS: KNOCKHILL This circuit is a nightmare for car set-ups, as there are many tight corners (some with their own significant elevation changes) connected by significant straightaways. Pit Straight: Pit Straight is on an uphill slope, which may make standing starts somewhat tricky. It is also quite lengthy. Pit Entry is on the left, where the slots of the starting grid are located; this is a very short Pit Lane. Turn 1: This heavy-braking right-hand corner is made even more difficult because it heads downhill. It is very easy to foul up here and get caught out in the sand on the outside of Turn 1. Turn 2: Almost immediately after Turn 1, this left-hand corner requires at least a slight tapping of the brakes to keep to the pavement. Turn 3: Almost immediately after Turn 2, this right-hand corner requires moderate braking to keep to the pavement. Turn 4: Shortly after Turn 3, this gentle right-hand corner can be taken at full acceleration, but care must be taken on the approach to Turn 5. Turns 5-6: This tricky left-right complex requires heavy braking on entry; slowing enough on entry allows for powerful acceleration through Turn 6 and onto the ensuing straightaway. Turn 7: This difficult right-hand corner is on an uphill climb; if there is no traffic in front to provide an idea of where the circuit is, it is virtually impossible to see the layout of the pavement due to the angle of the hill. This opens onto a nice straightaway. Turn 8: This is another right-hand corner on an uphill climb; this time, the corner is nearly a hairpin. Strong acceleration out of Turn 8 is required, as this opens onto the lengthy Pit Straight. ============================================== DRIVING INSTRUCTIONS: LAS VEGAS This is a tri-oval which is VERY wide: three-abreast racing is definitely feasible here; four-wide racing MIGHT be possible (primarily on the straightaways), but should never be attempted. Due to the nice width of the circuit, passing is relatively easy - the difficult part could be getting enough of an aerodynamic tow (slipstreaming or drafting) to actually make a pass. The gentle, lengthy nature of the corners means that this is a fast race venue. ============================================== DRIVING INSTRUCTIONS: MAGNY-COURS The Magny-Cours circuit is characterized by long, sweeping straightaways, and fairly quick corners. The Adelaide hairpin will almost definitely cause trouble, especially for aggressive drivers, and is one of the slowest corners in modern F1 racing. This is a very fun course to drive (admittedly a very subjective statement), but its layout can produce problems from the standpoint of hearing other cars: Three of its main straightaways are almost exactly parallel to each other with little distance and no large obstacles between them, sometimes making it difficult to determine where other cars are truly located around you as you try to anticipate where the next group of traffic that you will need to navigate is located; listen attentively to the team radio for useful traffic information. The circuit also has extremely wide areas along most of the main course for a car to pull aside should a major malfunction arise. Pit Straight: Following the tight High School chicane, strong acceleration through the Pit Straight creates good passing chances through Great Curve and into Estoril. However, the tightness of the High School chicane and the incredibly close proximity of the Pit Lane barrier requires immense caution and headache-causing concentration as you come onto the Pit Straight. The Start/Finish Line is about halfway down the Pit Straight; the Pit Lane rejoins the course from the left at this point. Turn 1 (Great Curve): In accordance with its name, this is a sweeping left-hand corner which can be taken flat-out unless encumbered by a lot of traffic. Turn 2 (Estoril): Either light or moderate braking will be needed for entering the VERY long right-hand 180-degree Estoril; in either case, you will almost certainly be tapping the brakes repeatedly through Estoril. It is quite easy to roll the right-side tires off onto the grass, and it is just as easy to slip off onto the grass on the outside of Estoril - both can easily occur, whether navigating traffic or driving alone. Straightaway (Golf): The Golf Straight if by far the longest of the course and includes several fades to the right. Turn 3 (Adelaide): The right-hand Adelaide hairpin is EXTREMELY tight. The key here is to brake EARLY, as you will be downshifting from your top gear to your lowest gear rapidly; if you begin braking too late, you will be off in the grass. If you accelerate too soon out of Adelaide, you will be rolling through the kitty litter and losing valuable track position. Even 30MPH is likely to be too fast here. Straightaway: Acceleration out of Adelaide is important for passing other cars here. There are a few fades in the course here. Turns 4 and 5 (Nurburgring): This is a right-left chicane which will require light braking. It is possible to fly through Nurburgring without braking by making use of the bright-green extension on the inside of Turn 5; however, this extension is significantly shorter than it was in F1 Championship Season 2000. Turn 6 (180 Degrees): This is quite true - the official name of this corner is '180 Degrees' according to the official Web site of Magny-Cours. This is a wide left-hand hairpin nestled well within the Estoril hairpin. Running too wide here will put you out in the sand; running too close to the apex could put you up on the rumble strips and force you to lose control. While this corner is not as slow as the Adelaide hairpin, you really do not want to try pushing very much faster here. Straightaway: The third of the three parallel-running straightaways, this 'straightaway' has several fades before the Imola chicane. Turns 7 and 8 (Imola): This right-left chicane should require light braking, except for cars with a flawless racing line. The bright-green extension on the inside of Turn 8 is longer than in F1 Championship Season 2000, which could well be used for top-speed navigation of the chicane. A short straightaway out of Imola sets up the Water Castle curve. Turn 9 (Water Castle): Somewhere between a standard 'J' turn and a hairpin, this is an increasing-radius right-hand corner leading into the final straightaway of the circuit. Turns 10 and 11 (High School): There is a false line of pavement to the right as you near the official chicane; this false pavement runs directly up to an immovable barrier (I believe this is the Pit Entry for other forms of racing at the circuit). The official chicane requires moderate braking on entering, and allows for a VERY short burst of acceleration on exit. If you completely miss this chicane, you will blast through the sand trap and break the front end on a perpendicular barrier blocking any direct access to Pit Lane. Turn 12 (High School): On entry, the Pit Lane begins to the left. The official corner is a TIGHT right-hand turn which requires moderate or even heavy braking; wheel lock is very much a possibility here, especially in wet conditions. If you miss the corner, you will blast through the all-too-brief sand trap and ram directly against a barrier and bounce backward into any cars behind you. Speed is an extreme concern here; it is virtually impossible to go too slow, but going too fast will definitely result in a crash (with great possibility of bouncing into follow-up crashes with other cars, or with another nearby barrier).
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