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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter U » Urban Reign - Strategy Guide (Page 04)

Urban Reign - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Urban Reign - Strategy Guide (Page 04).

        GREEN: N/A         YELLOW: N/A         RED: N/A

     4. 4 x 4

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 4% damage   YELLOW: 4% damage   RED: 5% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: N/A         YELLOW: N/A         RED: N/A

     5. Chinese Sword

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 4% damage   YELLOW: 6% damage   RED: 6% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 19% damage  YELLOW: 20% damage  RED: 21% damage

     6. Chinese Saber

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 3% damage   YELLOW: 4% damage   RED: 5% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 15% damage  YELLOW: 19% damage  RED: 19% damage

     7. Lin's Saber

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 4% damage   YELLOW: 5% damage   RED: 7% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 17% damage  YELLOW: 21% damage  RED: 22% damage

     8. Barbwire Bat

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 4% damage   YELLOW: 5% damage   RED: 6% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 11% damage  YELLOW: 12% damage  RED: 16% damage

     9. Steel Bat

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 3% damage   YELLOW: 4% damage   RED: 5% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 10% damage  YELLOW: 11% damage  RED: 14% damage

    10. Wood Bat

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 3% damage   YELLOW: 4% damage   RED: 5% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 9% damage   YELLOW: 11% damage  RED: 14% damage

    11. Wood Sword (Short)

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 3% damage   YELLOW: 4% damage   RED: 5% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 15% damage  YELLOW: 17% damage  RED: 20% damage

    12. Wood Sword (Long)

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 4% damage   YELLOW: 6% damage   RED: 7% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 16% damage  YELLOW: 18% damage  RED: 21% damage

    13. Katana

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 6% damage   YELLOW: 7% damage   RED: 8% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 17% damage  YELLOW: 19% damage  RED: 22% damage

    14. Shinkai's Katana

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 6% damage   YELLOW: 7% damage   RED: 8% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 16% damage  YELLOW: 19% damage  RED: 23% damage

    15. Sai

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 2% damage   YELLOW: 3% damage   RED: 4% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 17% damage  YELLOW: 20% damage  RED: 23% damage

    16. Butterfly Sword

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 2% damage   YELLOW: 3% damage   RED: 4% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: N/A         YELLOW: N/A         RED: N/A

    17. Knife

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 2% damage   YELLOW: 3% damage   RED: 4% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 17% damage  YELLOW: 20% damage  RED: 23% damage

    18. Hunter Knife

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 2% damage   YELLOW: 3% damage   RED: 4% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 17% damage  YELLOW: 20% damage  RED: 23% damage

    19. Butterfly Knife

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 2% damage   YELLOW: 3% damage   RED: 4% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 17% damage  YELLOW: 20% damage  RED: 23% damage

    20. Spiked Club

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 4% damage   YELLOW: 5% damage   RED: 7% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 13% damage  YELLOW: 14% damage  RED: 16% damage

    21. Sledgehammer

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 5% damage   YELLOW: 6% damage   RED: 8% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 11% damage  YELLOW: 13% damage  RED: 17% damage

    22. Axe

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 7% damage   YELLOW: 8% damage   RED: 9% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 13% damage  YELLOW: 15% damage  RED: 19% damage

    23. Wrench (Short)

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 4% damage   YELLOW: 5% damage   RED: 6% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: N/A         YELLOW: N/A         RED: N/A

    24. Wrench (Long)

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 3% damage   YELLOW: 4% damage   RED: 5% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: N/A         YELLOW: N/A         RED: N/A

    25. Crowbar

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 4% damage   YELLOW: 5% damage   RED: 6% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 11% damage  YELLOW: 13% damage  RED: 17% damage
 
    26. Shovel

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 4% damage   YELLOW: 5% damage   RED: 6% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: 11% damage  YELLOW: 13% damage  RED: 18% damage

    27. Bottle

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 5% damage  YELLOW: 7% damage   RED: 8% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: N/A        YELLOW: N/A         RED: N/A

    28. Broken Bottle (Gotten after using a regular bottle on the opponent)

        The damage dealt with regular attacks if your opponent's body region is

        GREEN: 3% damage  YELLOW: 3% damage   RED: 4% damage

        The damage dealt with W. SPA attacks if your opponent's body region is

        GREEN: N/A        YELLOW: N/A         RED: N/A
===============================================================================
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12). General Game Tips

    - As in most fighting games, there are some tactics that can be utilized in
      most every match. In Urban Reign, there are quite a few tactics that can
      be considered as options for taking down any particular opponent.

      1. Whenever possible, use your character's neutral SPA move (press the
         circle+triangle buttons without any directional button). These moves
         not only come out quickly, but they can also "cancel" your opponent's
         combo attack or break your character out of being surrounded.

      2. Get to know each character's (or at least your favorite character's)
         moves. Specifically, take into consideration their SPA status effects.
         Some characters have status effects that allow them to perform higher
         hit combo attacks while others allow you to damage your opponent's
         body regions more quickly and effectively. Using these moves in a 
         tight situation can help you take the advantage back to your favor.
      
      3. If you are at a loss when it comes to using certain moves, you should
         try to rely on lower body grapples. These are seldom counterattacked
         (not NEVER counterattacked) and they can lead you to a quick victory
         with their decent or, sometimes, devastating attack power. Damaging
         your opponent's lower body region will make it easier for you to knock
         him or her down to the ground.

      4. If you are going up against multiple enemies, focus on one at a time.
         Usually, the remaining enemies will back off (even on VERY HARD) but
         keep your character ready to use a neutral SPA move if you are about
         to be grappled from behind or attacked from behind. Also, try to take
         advantage of Double Attacks (press Triangle between two enemies) if
         you are outnumbered as they will deal out a high amount of damage.

      5. During many "boss" fights, the opponent will use his or her SPA status
         effect. If a character is glowing blue or yellow (meaning he or she is
         in the Concentration state or the Armor state), avoid that opponent
         until it wears off. You will probably be taken down quickly if you try
         to beat an opponent (who is in either state) to the punch. Sometimes,
         an opponent will glow purple when he or she uses a status effect. This
         means that he or she has one of the four status effects (you will have
         to try to attack the opponent to determine which status effect it is).

      6. Whenever a weapon is available, try to use it against your opponent.
         NEVER try to pick up the weapon near an opponent (99% of the time, you
         will be hit and the weapon will be knocked away). Wait until your
         opponent is far or stunned and then pick the weapon up. Another tactic
         to try with weapons is to throw a weapon at the opponent and then run
         directly at him or her to perform a running attack or grapple. This
         works fairly often and will give you the opportunity to pick the 
         weapon up again while dealing some damage.

      7. Namco's Tekken series is famous for availability of juggling opponents
         for massive damage. The same rings true (somewhat) in Urban Reign. Try
         to become experienced at juggling your opponent with a variety of 
         moves at your character's disposal. For example, use Brad Hawk's three
         hit uppercut combo to send your opponent in the air. Then, punch your
         opponent using the neutral three hit combo twice in a row. Finally,
         end by quickly initiating his Left/Right SPA move for more hits. This
         juggle combo takes out nearly 50% of your opponent's health and, to
         top it all off, most opponents are defenseless in the air.

      8. When playing matches with a CPU partner, try to choose a partner with
         an Armor status effect or Concentration status effect. He or she is
         more likely to survive and defeat other surrounding opponents and,
         thus, he or she will be able to help you take out any remaining foes
         (This tip is also given in section 7). 

      9. Difficulty is a major factor in this game. On VERY EASY, opponents
         will seldom perform any attack. On VERY HARD, they are very aggressive
         and intelligent. They tend to deflect nearly every attack that you
         throw at them (on VERY HARD). Getting used to playing on this setting
         will only make the game easier to master.

    - Other than these tips, just remember that trading blows with an opponent
      is more likely to occur than finishing matches with a full Health Gauge.
      What I mean by this is that in order to become very experienced at Urban
      Reign, you will have to anticipate attacks before they even occur. This
      fighting game is not your basic beatdown game, so mastering deflections
      and strike/grapple dodges are key to getting beyond finishing fights
      with a battered body and a near-empty Health Gauge.
===============================================================================
===============================================================================
13). Story Mode Missions

    - One thing to note about this section is that I am going to describe the
      mission objectives and how to accomplish them on the VERY HARD difficulty
      (so as to eliminate confusion of whether these strategies will work in
      any difficulty). Basically, giving you the VERY HARD difficulty method
      for beating a particular mission will make playing in other difficulties
      that much easier (obviously). Also, after each mission, you will be able
      to upgrade Brad Hawk's stats with points earned from a particular mission
      (the point amounts are 1 to 3 points per mission). In addition, after
      meeting certain conditions, you will unlock something after beating a
      particular mission (i.e. a new move for Brad Hawk to use in Story Mode,
      new characters, new weapons for Multi-player Mode, etc.). I will make
      note of these unlockables in section 7: Character Profiles. There are 100
      missions in total, so expect another lengthy section. Ready? Well then...
      Mission Start!!!

    Mission 1: Warming Up

    Opponent(s): Em Cee and Real Deal

    Description: (No Partner)

    - Take everyone down.

    Strategy:

    - Since this is the first mission, you will find that the opponent's are
      rather unresponsive. Use this mission to practice beating down Em Cee
      and Real Deal (you will see quite often in other missions). Not too
      difficult at all. Try to practice juggling the opponent with strikes.

    Mission 2: First Job

    Opponent(s): Busta and Spider

    Description: (No Partner)

    - Take everyone down.

    Strategy:

    - Again, this is another "easy" mission that you should have no trouble
      with. Try using juggle combo attacks for easy damage and a quick win.
      Be wary of back strikes and grapples, however.

    Mission 3: Declaration

    Opponent(s): Busta

    Description: (No Partner)

    - Take Busta down.

    Strategy:

    - This is a simple one-on-one fight that is easily won by utilizing
      lower body grapples and juggle combo attacks. An easy mission to say
      the least.

    Mission 4: Friendly Gesture

    Opponent(s): Rod, Seth, and Torque

    Description: (No Partner)

    - Take one of them down.

    Strategy:

    - Just take aim at one of the three opponents (I usually attack Rod
      since he is the weakest of the three). Just attack away and this
      mission will be over very quickly.

    Mission 5: Child's Play

    Opponent(s): Nas-Tiii, Real Deal, and Ty

    Description: (No Partner)

    - Take one of them down.

    Strategy:

    - Another "take one of them down" mission. Aim for Ty or Nas-Tiii for
      the greatest ease in completing this mission. Use those juggle combo
      attacks when you can and watch your back with the neutral SPA move.

    Mission 6: Turf

    Opponent(s): Reggie Boone

    Description: (No Partner)

    - Take Reggie down within the Time Limit.

    Strategy:

    - You get two minutes to beat down Reggie, which is more than enough
      time to complete this objective. Use lower body attacks (that is
      wear all of Kadonashi's students excel) and grapples to take down
      Reggie before your two minutes are up.

    Mission 7: Retaliation

    Opponent(s): Busta, Pain Killah, and Spider

    Description: (No Partner)

    - Take everyone down.

    Strategy:

    - This mission is best fought by taking one of them down at a time.
      Go for Pain Killah first, then Busta. Finish off Spider last as he
      seems to deflect attacks and grapples quite often. Use your neutral
      SPA move and juggle combo attacks to take out these three.

    Mission 8: New Kid on the Block

    Opponent(s): Emilio Sanchez and Jose Ramirez

    Description: (No Partner)

    - Take everyone down.

    Strategy:

    - You will find that the Outsiders (Emilio and Jose being part of them
      obviously) are quite efficient at using deflections. Jose will go for
      grapples throughout most of the match, so be ready to deflect and/or
      dodge these grapples. Keep up the same strategy as in other missions
      for quick victory.

    Mission 9: Eye for an Eye

    Opponent(s): Colin Gardner, Reggie Boone, and Zach Parker

    Description: (No Partner)

    - Take everyone down.

    Strategy:

    - This mission happens to be one of the first difficult missions of
      Story Mode. What you get is all three of Kadonashi's students to take
      down. Your best bet is to go for Colin or Reggie first. Leave Zach for
      last as he is the strongest of the three. Be wary of back strikes. If
      you are open, any of the three can and will use a running strike to
      knock you into the air. If this happens and you are surrounded, you
      can expect a fairly damaging juggle combo to hit you. Be ready to use
      the neutral SPA move often in this mission.

    Mission 10: Observer

    Opponent(s): Glen Kluger, Rod, Seth, and Torque

    Description: (No Partner)

    - Take Glen's men down.

    Strategy:

    - You see Glen near the car? LEAVE HIM ALONE FOR THE ENTIRE MISSION!!
      If you bring him into the brawl, you are likely to get your a** handed
      to you. Just stick to beating down his lackies and you will finish the
      mission soon enough.

    Mission 11: The Proof

    Opponent(s): Jake Hudson

    Description: (No Partner)

    - Take Jake down.

    Strategy:

    - This mission is your first "boss-type" one-on-one mission. You end up
      fighting Jake in a bar. Use your grapples to throw Jake into tables,
      chairs, and walls for extra damage. Utilize your deflections when you
      can and DON'T rely on juggling combo attacks too much. Jake will often
      dodge or deflect your attacks if you use them too much. Mix up your
      strategy to keep Jake guessing and you will finish this match with 
      relative ease.

    Mission 12: The Unlucky One

    Opponent(s): BK, Busta, Pain Killah, and Spider

    Description: (No Partner)

    - Take everyone down.

    Strategy:

    - You get to take down four enemies for this mission. Despite the odds
      that are against you, you should not have too much of a difficult time
      with this mission. They usually back off if you are beating on one of
      them, but, again, be wary of back attacks. Use your neutral SPA if you
      get surrounded by all of them and try for juggling combo attacks when
      you have the opportunity.

    Mission 13: Paying the Price

    Opponent(s): Jose Ramirez, Miguel Estevez, Ramon Perez, and Torque

    Description: (No Partner)

    - Take everyone down.

    Strategy:

    - This mission is a little more difficult than the last one only because
      the Outsiders (Jose, Miguel, and Ramon) tend to deflect grapples and
      strikes fairly often. Aim for Torque first and then, take down Jose or
      Ramon. Leave Miguel for last (since he is the leader, he happens to be
      the strongest of the group). This mission may take some time, so don't
      be afraid to use a hit-and-run strategy to take them all down.

    Mission 14: Right Stuff

    Opponent(s): Glen Kluger and Jake Hudson

    Description: (No Partner)

    - Take Glen down.

    Strategy:

    - Here's a mission that can get ugly very quickly, depending on how you
      approach it. If you keep away from Jake, you can approach this fight
      with a strategy similar to Mission 11: The Proof. However, if you are
      unlucky (or accident-prone) and Jake gets into the fray, then you'll
      want to be very careful or restart the mission. Taking both of these
      "boss-type" characters on by yourself is a little too difficult at
      this point (your stats probably are not very high, unless you used a
      GameShark or CodeBreaker).

    Mission 15: Fury

    Opponent(s): Kadonashi
    
    Description: (No Partner)

    - Take Kadonashi down.

    Strategy:

    - Mission 15: Fury, gave me quite a bit of trouble. Kadonashi has quite
      extraordinary stats (compared to Brad Hawk's) so you will have to 
      rely on deflections and missed attacks as your opportunities for some
      decent damage. Trying to beat Kadonashi to the punch will result in
      your failing the mission, so don't try it!! Be patient and wait for
      opportunities to attack without worry of heavy retaliation and you
      will walk away from this mission glancing back at a downed Kadonashi.

    Mission 16: Repercussions

    Opponent(s): BK and Grave Digga'

    Description: (No Partner)

    - Take everyone down.

    Strategy:

    - This is the first mission that introduces the Westside Gym Boxers. 
      Both BK and Grave Digga' are a pretty tough team if they keep using
      Double Team attacks on you. Since you are in an alley, run down the
      alley and take one of them on at a time. DON'T use SPA moves in
      excess. Their SPA moves tend to have higher priority than your's
      (if their's are executed shortly after your's) and you will be hit
      down to the ground. The ante has been heightened for all of your
      missions, to say the least, so button-mashing is out of the question.

    Mission 17: Crashing the Party

    Opponent(s): Busta, Em Cee, Miguel, Spider, and Ty

    Description: (No Partner)

    - Take everyone down.

    Strategy:

    - Mission 17: Crashing the Party is one of two missions that pits you
      against five opponents at once. Again, however, this is not too
      difficult to finish. Just attack one of them and watch your back,
      as usual, to keep yourself alive and kicking. These opponents should be
      ones that you have seen before, so you know how they fight. Use this
      knowledge to your advantage and anticipate their attacks for a quick
      and relatively simple win. 

    Mission 18: Hit-and-Run

    Opponent(s): Rod and Torque

    Description: (No Partner)

    - Take the enemy down within the Time Limit.

    Strategy:

    - You get to fight Rod and Torque in the bar (just like Glen and Jake),
      so use those grapples and throw them into everything out in the open.
      Tacking on that extra damage will help you finish the mission within
      seconds. Use the Up SPA move when you corner either of the two (and
      repeatedly, if you can) for maximum damage and the win.

    Mission 19: Chinatown Welcome

    Opponent(s): BK, Bones, Booma, and Grave Digga'

    Description: (No Partner)

    - Take everyone down.

    Strategy:

    - This is like a souped-up version of Mission 16: Repercussions except
      this mission gives you Bones and Booma (the other two boxers) as well.
      Approach this mission with caution and use a hit-and-run tactic. Being
      that they are boxers, they capitalize on being in close. Using such a
      tactic will hinder their offense potential and give you an edge in
      defense. Play carefully and patiently for the win in this mission.

    Mission 20: The Hungry Wolf

    Opponent(s): Tong Yoon Bulsook

    Description: (No Partner)

    - Take Tong Yoon down. 

    Strategy:

    - You battle Tong Yoon in the warehouse, which is somewhat of an edge.
      Try to throw Tong Yoon into the shelves and the walls for extra 
      damage and remember that because he is a kick boxer, his LBE is at its
      highest. Basically, DON"T USE LOWER BODY GRAPPLES ON HIM!! Try for the
      upper body or his head for most damage. Be wary of his SPA moves. They
      hurt A LOT, especially if you are cornered and he is able to perform
      multiple SPA moves in a row. Try your juggling combo attacks, but mix
      up your battle strategy for the best results.

    Mission 21: World-Ranked Boxer

    Opponent(s): Glen Kluger and Grimm

    Description: (No Partner)

    - Take everyone down.

    Strategy:

    - World-Ranked Boxer... I hate this mission with a passion!! You get
      Glen and Grimm (leader of the boxers) to deal with. Grimm alone is
      tough enough. But, when you include Glen on this mission, the amount
      of trouble that you will have on this mission is unmeasurable. The
      only tips I can give you are USE DEFLECTIONS AND DODGES WHENEVER
      POSSIBLE!! They will often attack you from behind if you try to aim
      at one of them, so just play patiently and carefully. 

    Mission 22: Ring of Fire

    Opponent(s): Grimm

    Description: (No Partner)

    - Take Grimm down.

    Strategy:

    - This fight is much easier than the last one. You get to fight Grimm in
      the bar, and, like Missions 11 and 14, you can make use of the tables
      and chairs around you. Use lower body grapples and SPA moves to take
      down Grimm. He will usually go for SPA combo moves, so watch out for
      them. Wear down his lower body for easier knockdowns. 

    Mission 23: Avenging the Honor

    Opponent(s): Zach Parker

    Description: (No Partner)

    - Bust up Zach's lower body.

    Strategy:

    - This mission is easy to finish. Perform sweep kicks (Down+Circle) to
      weaken his lower body and mix those up with lower body grapples. Zach
      will be busted up in no time at all.

    Mission 24: Helping Hands

    Opponent(s): Kadonashi and Tong Yoon Bulsook

    Description: (No Partner)

    - Take everyone down.

    Strategy:

    - Just like Mission 21: World-Ranked Boxer, this mission pits you against
      two "boss-type" characters at the same time. Kadonashi and Tong Yoon
      together make a devastatingly powerful team. However, because you are
      in a warehouse for this mission, throw them at the shelves and walls
      and use a hit-and-run tactic (make use of that space for running!).
      Once you take down either opponent, fight the other like you would in
      a mission that you took that opponent one-on-one.

    Mission 25: Outnumbered

    Opponent(s): Busta, Em Cee, Nas-Tiii, Pain Killah, and Spider

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