Urban Reign - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Urban Reign - Strategy Guide (Page 04).
GREEN: N/A YELLOW: N/A RED: N/A
4. 4 x 4
The damage dealt with regular attacks if your opponent's body region is
GREEN: 4% damage YELLOW: 4% damage RED: 5% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: N/A YELLOW: N/A RED: N/A
5. Chinese Sword
The damage dealt with regular attacks if your opponent's body region is
GREEN: 4% damage YELLOW: 6% damage RED: 6% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 19% damage YELLOW: 20% damage RED: 21% damage
6. Chinese Saber
The damage dealt with regular attacks if your opponent's body region is
GREEN: 3% damage YELLOW: 4% damage RED: 5% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 15% damage YELLOW: 19% damage RED: 19% damage
7. Lin's Saber
The damage dealt with regular attacks if your opponent's body region is
GREEN: 4% damage YELLOW: 5% damage RED: 7% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 17% damage YELLOW: 21% damage RED: 22% damage
8. Barbwire Bat
The damage dealt with regular attacks if your opponent's body region is
GREEN: 4% damage YELLOW: 5% damage RED: 6% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 11% damage YELLOW: 12% damage RED: 16% damage
9. Steel Bat
The damage dealt with regular attacks if your opponent's body region is
GREEN: 3% damage YELLOW: 4% damage RED: 5% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 10% damage YELLOW: 11% damage RED: 14% damage
10. Wood Bat
The damage dealt with regular attacks if your opponent's body region is
GREEN: 3% damage YELLOW: 4% damage RED: 5% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 9% damage YELLOW: 11% damage RED: 14% damage
11. Wood Sword (Short)
The damage dealt with regular attacks if your opponent's body region is
GREEN: 3% damage YELLOW: 4% damage RED: 5% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 15% damage YELLOW: 17% damage RED: 20% damage
12. Wood Sword (Long)
The damage dealt with regular attacks if your opponent's body region is
GREEN: 4% damage YELLOW: 6% damage RED: 7% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 16% damage YELLOW: 18% damage RED: 21% damage
13. Katana
The damage dealt with regular attacks if your opponent's body region is
GREEN: 6% damage YELLOW: 7% damage RED: 8% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 17% damage YELLOW: 19% damage RED: 22% damage
14. Shinkai's Katana
The damage dealt with regular attacks if your opponent's body region is
GREEN: 6% damage YELLOW: 7% damage RED: 8% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 16% damage YELLOW: 19% damage RED: 23% damage
15. Sai
The damage dealt with regular attacks if your opponent's body region is
GREEN: 2% damage YELLOW: 3% damage RED: 4% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 17% damage YELLOW: 20% damage RED: 23% damage
16. Butterfly Sword
The damage dealt with regular attacks if your opponent's body region is
GREEN: 2% damage YELLOW: 3% damage RED: 4% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: N/A YELLOW: N/A RED: N/A
17. Knife
The damage dealt with regular attacks if your opponent's body region is
GREEN: 2% damage YELLOW: 3% damage RED: 4% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 17% damage YELLOW: 20% damage RED: 23% damage
18. Hunter Knife
The damage dealt with regular attacks if your opponent's body region is
GREEN: 2% damage YELLOW: 3% damage RED: 4% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 17% damage YELLOW: 20% damage RED: 23% damage
19. Butterfly Knife
The damage dealt with regular attacks if your opponent's body region is
GREEN: 2% damage YELLOW: 3% damage RED: 4% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 17% damage YELLOW: 20% damage RED: 23% damage
20. Spiked Club
The damage dealt with regular attacks if your opponent's body region is
GREEN: 4% damage YELLOW: 5% damage RED: 7% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 13% damage YELLOW: 14% damage RED: 16% damage
21. Sledgehammer
The damage dealt with regular attacks if your opponent's body region is
GREEN: 5% damage YELLOW: 6% damage RED: 8% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 11% damage YELLOW: 13% damage RED: 17% damage
22. Axe
The damage dealt with regular attacks if your opponent's body region is
GREEN: 7% damage YELLOW: 8% damage RED: 9% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 13% damage YELLOW: 15% damage RED: 19% damage
23. Wrench (Short)
The damage dealt with regular attacks if your opponent's body region is
GREEN: 4% damage YELLOW: 5% damage RED: 6% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: N/A YELLOW: N/A RED: N/A
24. Wrench (Long)
The damage dealt with regular attacks if your opponent's body region is
GREEN: 3% damage YELLOW: 4% damage RED: 5% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: N/A YELLOW: N/A RED: N/A
25. Crowbar
The damage dealt with regular attacks if your opponent's body region is
GREEN: 4% damage YELLOW: 5% damage RED: 6% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 11% damage YELLOW: 13% damage RED: 17% damage
26. Shovel
The damage dealt with regular attacks if your opponent's body region is
GREEN: 4% damage YELLOW: 5% damage RED: 6% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: 11% damage YELLOW: 13% damage RED: 18% damage
27. Bottle
The damage dealt with regular attacks if your opponent's body region is
GREEN: 5% damage YELLOW: 7% damage RED: 8% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: N/A YELLOW: N/A RED: N/A
28. Broken Bottle (Gotten after using a regular bottle on the opponent)
The damage dealt with regular attacks if your opponent's body region is
GREEN: 3% damage YELLOW: 3% damage RED: 4% damage
The damage dealt with W. SPA attacks if your opponent's body region is
GREEN: N/A YELLOW: N/A RED: N/A
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12). General Game Tips
- As in most fighting games, there are some tactics that can be utilized in
most every match. In Urban Reign, there are quite a few tactics that can
be considered as options for taking down any particular opponent.
1. Whenever possible, use your character's neutral SPA move (press the
circle+triangle buttons without any directional button). These moves
not only come out quickly, but they can also "cancel" your opponent's
combo attack or break your character out of being surrounded.
2. Get to know each character's (or at least your favorite character's)
moves. Specifically, take into consideration their SPA status effects.
Some characters have status effects that allow them to perform higher
hit combo attacks while others allow you to damage your opponent's
body regions more quickly and effectively. Using these moves in a
tight situation can help you take the advantage back to your favor.
3. If you are at a loss when it comes to using certain moves, you should
try to rely on lower body grapples. These are seldom counterattacked
(not NEVER counterattacked) and they can lead you to a quick victory
with their decent or, sometimes, devastating attack power. Damaging
your opponent's lower body region will make it easier for you to knock
him or her down to the ground.
4. If you are going up against multiple enemies, focus on one at a time.
Usually, the remaining enemies will back off (even on VERY HARD) but
keep your character ready to use a neutral SPA move if you are about
to be grappled from behind or attacked from behind. Also, try to take
advantage of Double Attacks (press Triangle between two enemies) if
you are outnumbered as they will deal out a high amount of damage.
5. During many "boss" fights, the opponent will use his or her SPA status
effect. If a character is glowing blue or yellow (meaning he or she is
in the Concentration state or the Armor state), avoid that opponent
until it wears off. You will probably be taken down quickly if you try
to beat an opponent (who is in either state) to the punch. Sometimes,
an opponent will glow purple when he or she uses a status effect. This
means that he or she has one of the four status effects (you will have
to try to attack the opponent to determine which status effect it is).
6. Whenever a weapon is available, try to use it against your opponent.
NEVER try to pick up the weapon near an opponent (99% of the time, you
will be hit and the weapon will be knocked away). Wait until your
opponent is far or stunned and then pick the weapon up. Another tactic
to try with weapons is to throw a weapon at the opponent and then run
directly at him or her to perform a running attack or grapple. This
works fairly often and will give you the opportunity to pick the
weapon up again while dealing some damage.
7. Namco's Tekken series is famous for availability of juggling opponents
for massive damage. The same rings true (somewhat) in Urban Reign. Try
to become experienced at juggling your opponent with a variety of
moves at your character's disposal. For example, use Brad Hawk's three
hit uppercut combo to send your opponent in the air. Then, punch your
opponent using the neutral three hit combo twice in a row. Finally,
end by quickly initiating his Left/Right SPA move for more hits. This
juggle combo takes out nearly 50% of your opponent's health and, to
top it all off, most opponents are defenseless in the air.
8. When playing matches with a CPU partner, try to choose a partner with
an Armor status effect or Concentration status effect. He or she is
more likely to survive and defeat other surrounding opponents and,
thus, he or she will be able to help you take out any remaining foes
(This tip is also given in section 7).
9. Difficulty is a major factor in this game. On VERY EASY, opponents
will seldom perform any attack. On VERY HARD, they are very aggressive
and intelligent. They tend to deflect nearly every attack that you
throw at them (on VERY HARD). Getting used to playing on this setting
will only make the game easier to master.
- Other than these tips, just remember that trading blows with an opponent
is more likely to occur than finishing matches with a full Health Gauge.
What I mean by this is that in order to become very experienced at Urban
Reign, you will have to anticipate attacks before they even occur. This
fighting game is not your basic beatdown game, so mastering deflections
and strike/grapple dodges are key to getting beyond finishing fights
with a battered body and a near-empty Health Gauge.
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13). Story Mode Missions
- One thing to note about this section is that I am going to describe the
mission objectives and how to accomplish them on the VERY HARD difficulty
(so as to eliminate confusion of whether these strategies will work in
any difficulty). Basically, giving you the VERY HARD difficulty method
for beating a particular mission will make playing in other difficulties
that much easier (obviously). Also, after each mission, you will be able
to upgrade Brad Hawk's stats with points earned from a particular mission
(the point amounts are 1 to 3 points per mission). In addition, after
meeting certain conditions, you will unlock something after beating a
particular mission (i.e. a new move for Brad Hawk to use in Story Mode,
new characters, new weapons for Multi-player Mode, etc.). I will make
note of these unlockables in section 7: Character Profiles. There are 100
missions in total, so expect another lengthy section. Ready? Well then...
Mission Start!!!
Mission 1: Warming Up
Opponent(s): Em Cee and Real Deal
Description: (No Partner)
- Take everyone down.
Strategy:
- Since this is the first mission, you will find that the opponent's are
rather unresponsive. Use this mission to practice beating down Em Cee
and Real Deal (you will see quite often in other missions). Not too
difficult at all. Try to practice juggling the opponent with strikes.
Mission 2: First Job
Opponent(s): Busta and Spider
Description: (No Partner)
- Take everyone down.
Strategy:
- Again, this is another "easy" mission that you should have no trouble
with. Try using juggle combo attacks for easy damage and a quick win.
Be wary of back strikes and grapples, however.
Mission 3: Declaration
Opponent(s): Busta
Description: (No Partner)
- Take Busta down.
Strategy:
- This is a simple one-on-one fight that is easily won by utilizing
lower body grapples and juggle combo attacks. An easy mission to say
the least.
Mission 4: Friendly Gesture
Opponent(s): Rod, Seth, and Torque
Description: (No Partner)
- Take one of them down.
Strategy:
- Just take aim at one of the three opponents (I usually attack Rod
since he is the weakest of the three). Just attack away and this
mission will be over very quickly.
Mission 5: Child's Play
Opponent(s): Nas-Tiii, Real Deal, and Ty
Description: (No Partner)
- Take one of them down.
Strategy:
- Another "take one of them down" mission. Aim for Ty or Nas-Tiii for
the greatest ease in completing this mission. Use those juggle combo
attacks when you can and watch your back with the neutral SPA move.
Mission 6: Turf
Opponent(s): Reggie Boone
Description: (No Partner)
- Take Reggie down within the Time Limit.
Strategy:
- You get two minutes to beat down Reggie, which is more than enough
time to complete this objective. Use lower body attacks (that is
wear all of Kadonashi's students excel) and grapples to take down
Reggie before your two minutes are up.
Mission 7: Retaliation
Opponent(s): Busta, Pain Killah, and Spider
Description: (No Partner)
- Take everyone down.
Strategy:
- This mission is best fought by taking one of them down at a time.
Go for Pain Killah first, then Busta. Finish off Spider last as he
seems to deflect attacks and grapples quite often. Use your neutral
SPA move and juggle combo attacks to take out these three.
Mission 8: New Kid on the Block
Opponent(s): Emilio Sanchez and Jose Ramirez
Description: (No Partner)
- Take everyone down.
Strategy:
- You will find that the Outsiders (Emilio and Jose being part of them
obviously) are quite efficient at using deflections. Jose will go for
grapples throughout most of the match, so be ready to deflect and/or
dodge these grapples. Keep up the same strategy as in other missions
for quick victory.
Mission 9: Eye for an Eye
Opponent(s): Colin Gardner, Reggie Boone, and Zach Parker
Description: (No Partner)
- Take everyone down.
Strategy:
- This mission happens to be one of the first difficult missions of
Story Mode. What you get is all three of Kadonashi's students to take
down. Your best bet is to go for Colin or Reggie first. Leave Zach for
last as he is the strongest of the three. Be wary of back strikes. If
you are open, any of the three can and will use a running strike to
knock you into the air. If this happens and you are surrounded, you
can expect a fairly damaging juggle combo to hit you. Be ready to use
the neutral SPA move often in this mission.
Mission 10: Observer
Opponent(s): Glen Kluger, Rod, Seth, and Torque
Description: (No Partner)
- Take Glen's men down.
Strategy:
- You see Glen near the car? LEAVE HIM ALONE FOR THE ENTIRE MISSION!!
If you bring him into the brawl, you are likely to get your a** handed
to you. Just stick to beating down his lackies and you will finish the
mission soon enough.
Mission 11: The Proof
Opponent(s): Jake Hudson
Description: (No Partner)
- Take Jake down.
Strategy:
- This mission is your first "boss-type" one-on-one mission. You end up
fighting Jake in a bar. Use your grapples to throw Jake into tables,
chairs, and walls for extra damage. Utilize your deflections when you
can and DON'T rely on juggling combo attacks too much. Jake will often
dodge or deflect your attacks if you use them too much. Mix up your
strategy to keep Jake guessing and you will finish this match with
relative ease.
Mission 12: The Unlucky One
Opponent(s): BK, Busta, Pain Killah, and Spider
Description: (No Partner)
- Take everyone down.
Strategy:
- You get to take down four enemies for this mission. Despite the odds
that are against you, you should not have too much of a difficult time
with this mission. They usually back off if you are beating on one of
them, but, again, be wary of back attacks. Use your neutral SPA if you
get surrounded by all of them and try for juggling combo attacks when
you have the opportunity.
Mission 13: Paying the Price
Opponent(s): Jose Ramirez, Miguel Estevez, Ramon Perez, and Torque
Description: (No Partner)
- Take everyone down.
Strategy:
- This mission is a little more difficult than the last one only because
the Outsiders (Jose, Miguel, and Ramon) tend to deflect grapples and
strikes fairly often. Aim for Torque first and then, take down Jose or
Ramon. Leave Miguel for last (since he is the leader, he happens to be
the strongest of the group). This mission may take some time, so don't
be afraid to use a hit-and-run strategy to take them all down.
Mission 14: Right Stuff
Opponent(s): Glen Kluger and Jake Hudson
Description: (No Partner)
- Take Glen down.
Strategy:
- Here's a mission that can get ugly very quickly, depending on how you
approach it. If you keep away from Jake, you can approach this fight
with a strategy similar to Mission 11: The Proof. However, if you are
unlucky (or accident-prone) and Jake gets into the fray, then you'll
want to be very careful or restart the mission. Taking both of these
"boss-type" characters on by yourself is a little too difficult at
this point (your stats probably are not very high, unless you used a
GameShark or CodeBreaker).
Mission 15: Fury
Opponent(s): Kadonashi
Description: (No Partner)
- Take Kadonashi down.
Strategy:
- Mission 15: Fury, gave me quite a bit of trouble. Kadonashi has quite
extraordinary stats (compared to Brad Hawk's) so you will have to
rely on deflections and missed attacks as your opportunities for some
decent damage. Trying to beat Kadonashi to the punch will result in
your failing the mission, so don't try it!! Be patient and wait for
opportunities to attack without worry of heavy retaliation and you
will walk away from this mission glancing back at a downed Kadonashi.
Mission 16: Repercussions
Opponent(s): BK and Grave Digga'
Description: (No Partner)
- Take everyone down.
Strategy:
- This is the first mission that introduces the Westside Gym Boxers.
Both BK and Grave Digga' are a pretty tough team if they keep using
Double Team attacks on you. Since you are in an alley, run down the
alley and take one of them on at a time. DON'T use SPA moves in
excess. Their SPA moves tend to have higher priority than your's
(if their's are executed shortly after your's) and you will be hit
down to the ground. The ante has been heightened for all of your
missions, to say the least, so button-mashing is out of the question.
Mission 17: Crashing the Party
Opponent(s): Busta, Em Cee, Miguel, Spider, and Ty
Description: (No Partner)
- Take everyone down.
Strategy:
- Mission 17: Crashing the Party is one of two missions that pits you
against five opponents at once. Again, however, this is not too
difficult to finish. Just attack one of them and watch your back,
as usual, to keep yourself alive and kicking. These opponents should be
ones that you have seen before, so you know how they fight. Use this
knowledge to your advantage and anticipate their attacks for a quick
and relatively simple win.
Mission 18: Hit-and-Run
Opponent(s): Rod and Torque
Description: (No Partner)
- Take the enemy down within the Time Limit.
Strategy:
- You get to fight Rod and Torque in the bar (just like Glen and Jake),
so use those grapples and throw them into everything out in the open.
Tacking on that extra damage will help you finish the mission within
seconds. Use the Up SPA move when you corner either of the two (and
repeatedly, if you can) for maximum damage and the win.
Mission 19: Chinatown Welcome
Opponent(s): BK, Bones, Booma, and Grave Digga'
Description: (No Partner)
- Take everyone down.
Strategy:
- This is like a souped-up version of Mission 16: Repercussions except
this mission gives you Bones and Booma (the other two boxers) as well.
Approach this mission with caution and use a hit-and-run tactic. Being
that they are boxers, they capitalize on being in close. Using such a
tactic will hinder their offense potential and give you an edge in
defense. Play carefully and patiently for the win in this mission.
Mission 20: The Hungry Wolf
Opponent(s): Tong Yoon Bulsook
Description: (No Partner)
- Take Tong Yoon down.
Strategy:
- You battle Tong Yoon in the warehouse, which is somewhat of an edge.
Try to throw Tong Yoon into the shelves and the walls for extra
damage and remember that because he is a kick boxer, his LBE is at its
highest. Basically, DON"T USE LOWER BODY GRAPPLES ON HIM!! Try for the
upper body or his head for most damage. Be wary of his SPA moves. They
hurt A LOT, especially if you are cornered and he is able to perform
multiple SPA moves in a row. Try your juggling combo attacks, but mix
up your battle strategy for the best results.
Mission 21: World-Ranked Boxer
Opponent(s): Glen Kluger and Grimm
Description: (No Partner)
- Take everyone down.
Strategy:
- World-Ranked Boxer... I hate this mission with a passion!! You get
Glen and Grimm (leader of the boxers) to deal with. Grimm alone is
tough enough. But, when you include Glen on this mission, the amount
of trouble that you will have on this mission is unmeasurable. The
only tips I can give you are USE DEFLECTIONS AND DODGES WHENEVER
POSSIBLE!! They will often attack you from behind if you try to aim
at one of them, so just play patiently and carefully.
Mission 22: Ring of Fire
Opponent(s): Grimm
Description: (No Partner)
- Take Grimm down.
Strategy:
- This fight is much easier than the last one. You get to fight Grimm in
the bar, and, like Missions 11 and 14, you can make use of the tables
and chairs around you. Use lower body grapples and SPA moves to take
down Grimm. He will usually go for SPA combo moves, so watch out for
them. Wear down his lower body for easier knockdowns.
Mission 23: Avenging the Honor
Opponent(s): Zach Parker
Description: (No Partner)
- Bust up Zach's lower body.
Strategy:
- This mission is easy to finish. Perform sweep kicks (Down+Circle) to
weaken his lower body and mix those up with lower body grapples. Zach
will be busted up in no time at all.
Mission 24: Helping Hands
Opponent(s): Kadonashi and Tong Yoon Bulsook
Description: (No Partner)
- Take everyone down.
Strategy:
- Just like Mission 21: World-Ranked Boxer, this mission pits you against
two "boss-type" characters at the same time. Kadonashi and Tong Yoon
together make a devastatingly powerful team. However, because you are
in a warehouse for this mission, throw them at the shelves and walls
and use a hit-and-run tactic (make use of that space for running!).
Once you take down either opponent, fight the other like you would in
a mission that you took that opponent one-on-one.
Mission 25: Outnumbered
Opponent(s): Busta, Em Cee, Nas-Tiii, Pain Killah, and Spider
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