Urban Reign - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Urban Reign - Strategy Guide (Page 01).
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Urban Reign FAQ / Walkthrough
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Version 2.5 / Compiled By Kevin Dinglasan (KDKM0506/InspectorK/IJCSpeedKing)
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Contents: 1). Version History
2). Introduction
3). Why did I write this FAQ?
4). Story of Urban Reign (*SPOILER WARNING)
5). Basic Controls
6). Specifying Regions and Regional Damage
7). Status Effect Special Arts Types
8). Statistics Key / Legend
9). Character Profiles / unlock Methods / Statistics
a. Brad Hawk
b. Shun Ying Lee
c. Glen Kluger
d. Kadonashi
e. Grimm
f. Dwayne Davis
g. Jake Hudson
h. Tong Yoon Bulsook
i. Chris Bowman
j. Dae-Suk Park
k. Alex Steiner
l. Nas-Tiii
m. Em Cee
n. Real Deal
o. Ty
p. Torque
q. Rod
r. Seth
s. Reggie Boone
t. Zach Parker
u. Colin Gardner
v. Miguel Estevez
w. Ramon Perez
x. Jose Ramirez
y. Emilio Sanchez
z. BK
aa. Grave Digga'
bb. Bones
cc. Booma
dd. Busta
ee. Spider
ff. Pain Killah
gg. KG
hh. Napalm 99
ii. GD-05
jj. DR-88
kk. FK-71
ll. PT-22
mm. Douglas McKinzie
nn. Jack Bain
oo. Ray Cooper
pp. Dillan Anderson
qq. Samuel Taylor
rr. Shinkai
ss. Riki
tt. Masa
uu. Hiro
vv. Ryuji
ww. Lin Fong Lee
xx. Ye Wei Cheng
yy. Sha Ying Lai
zz. Yan Jun Kwan
aaa. Golem
bbb. Lilian Evans
ccc. Kelly Bowman
ddd. Vera Ross
eee. Marshall Law
fff. Paul Phoenix
ggg. William Bordin
10). Game Modes
a. Challenge Mode
b. Free Mode
c. Multiplayer Mode
d. Extras
11). Weapons List and Damage Amounts
12). General Game Tips
13). Story Mode Missions
14). In-Game Codes
15). End / Credits
16). Contact Information
17). Copyright Information
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1). Version History
2.5 (05/11/2006): Cleaned up some grammatical / spelling errors in Weapons
List and Damage Amounts, and General Game Tips sections.
2.4 (04/04/2006): Forgot to mention how to recognize if an In-Game Code was
properly inputted, so I threw that in.
2.3 (03/16/2006): Added 1up.com to End / Credits and Copyright Information
sections. Finished the In-Game Codes section (for now)
with codes that I found. This section will be subject to
change as some of the codes may not work.
2.2 (03/13/2006): FINALLY finished the Character Profiles / Statistics
section. In-Game Codes section will come with the next
update.
2.1 (02/28/2006): Another long break from updating this FAQ. Starting up
again with more additions to section 9 still to come.
With the revelation of in-game codes for Urban Reign
(why they were found out so late is still a mystery to me)
I have decided to put the codes that I know of in a
separate section (for the readers' convenience).
2.0 (12/14/2005): Inputted more statistics of the following characters:
Miguel, Ramon, Jose, Emilio, Reggie, Zach, Colin, Park,
BK, Grave Digga', Bones, Booma, Busta, Spider, Pain
Killah, KG, Kelly, Golem, Bain, and Cooper. Inputted the
profiles of Jake, Tong Yoon, and Chris. Added some notes
to the Weapons List and Damage Amounts section.
1.9 (12/07/2005): Decided that the Free Mode Section would be too repetitive
(since general strategies are listed in Section 10) and
removed the section from the FAQ. Added notes to Section
11 (Weapons List). Changed the Introduction to the Story
of Urban Reign into a recap of the first chapter of the
game.
1.8 (12/05/2005): Added LESTODANTE to the credits part
of the FAQ. Also added in LESTODANTE's corrections to the
Status Effects Special Arts Types section and additions to
the Basic Controls section.
1.7 (12/02/2005): Took a long break from updating this FAQ. Made slight
additions to the Story Mode Missions section. Started up
a section on Free Mode.
1.6 (11/16/2005): Made a change to Dimitri Exodus's credit information,
completed the character profiles of Kadonashi, Grimm, and
Dwayne Davis. Completed inputting statistics for Marshall
Law, William Bordin, Lilian Evans, Vera Ross, Torque, Rod,
Seth, and Paul Phoenix. Completed the entire Weapons List
and Damage Amounts section. Added one more tip to the
General Game Tips section. Added Supercheats.com to the
End / Credits and Copyright Info. sections of the FAQ.
1.5 (11/11/2005): Added more information to the Basic Controls section of
the FAQ (including information from Dimitri Exodus).
Added Dimitri Exodus to the End / Credits section. Removed
Strategies part of Section 9 for use in an entirely
separate FAQ (which will come some time in the future).
Added the "Styles" of every character for Section 9, added
Golem's Unlock Method, added the name of Mission 100 for
Section 13, completed Shun Ying Lee's and Glen Kluger's
Character Profiles. Completed inputting statistics for
Jake Hudson, Nas-Tiii, Em Cee, Real Deal, Ty, Kadonashi,
Tong Yoon Bulsook, Grimm, Dwayne Davis, Chris Bowman, Alex
Steiner, Douglas McKinzie, Napalm 99, Lin Fong Lee, and
Shinkai, and added notes about alternate outfits for Bain,
Cooper, and Dwayne Davis in Section 9. Changed enlarged
Title (font) of Urban Reign and made changes to Copyright
Information section.
1.4 (11/09/2005): Completed inputting strategies for the remaining Story
Mode missions (Missions 31-100) and added the enlarged
Title of Urban Reign at the beginning of the entire FAQ.
1.3 (11/07/2005): Completed inputting the names, opponents, and descriptions
of all 100 Story Mode Missions in section 13.
1.2 (11/02/2005): Completed inputting Damage Amount data for the first 11
weapons listed in section 10, completed all strategies for
Missions 1-30 & 100, Beerky's
strategies for Missions 66 & 98, completed the Basic
Controls section, renamed section 4, added Cheatcc.com
to the credits, and added two new sections to the FAQ:
Specifying Regions and Regional Damage, and Status Effect
Special Arts Types.
1.1 (10/31/2005): Completed the versus strategies of Shun Ying Lee and Glen
Kluger, description information of Missions 1-70 for Story
Mode, the entire General Game Tips section, strategy info.
for Missions 1-10, and organized the Weapons List and
Damage Amounts section.
1.0 (10/29/2005): Completed the following sections: Introduction, Why did I
write this FAQ?, Statistics Key / Legend, Brad Hawk's
character profile, Game Modes, End / Credits, Contact and
Copyright Information. Still needs more work, however.
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2). Introduction
- Urban Reign is one of Namco's most recent masterpieces (in my opinion) and
it is one fine game. In Urban Reign, many gamers will find tons of multi-
player action, an extensive single-player story mode, many different
characters to play as and much more. Having bought this game around the
week that it came out, I immediately fell in love with its gameplay,
music, graphics, characters, and just about everything else that this game
has to offer. I bring to you, the reader, this FAQ in hopes that you share
my interest in this game (to some degree) or at least that you have some
questions about Urban Reign and are consulting this FAQ to answer them.
Despite what many people say about this game, there is a lot more content
to be covered in this game, so I hope you enjoy reading this FAQ as I go
in-depth into the world of Urban Reign.
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3). Why did I write this FAQ?
- This game is a very good effort by Namco at making a solid multi-player
fighting game. That's why I was surprised to see that no FAQs were even
written for this marvelous game. Because of this and my interest in Urban
Reign, I decided to write this very extensive FAQ. In it, you will find
content that should answer many of the questions that you probably see in
messages boards concerned with Urban Reign (which is my other inspiration
for writing this FAQ/Walkthrough).
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4). Story of Urban Reign (*SPOILER WARNING)
*This section will "attempt" to briefly recap the first chapter of the
story of Urban Reign in its entirety. If you are consulting this FAQ as a
first-time player, DO NOT READ THIS SECTION (if you don't want the story
to be spoiled)!!
-"Nobody's innocent. Justice? It's an illusion. Uncertainty is the only
sure thing. Uncertainty creates fear, and fear creates money. Green
Harbor... just another urban labyrinth... The El Dorado, full of fear to
cash in on. Gangs rush in to get their hands on that gold. But those days
are over now. My name is Brad Hawk. I'm a professional. I do things my
way. I answer to no one. That's why the bad guys fear me and the good
ones loathe me. That's who I am." ~Brad Hawk
- The story of Urban Reign takes place in Ragtown, Green Harbor. To be more
specific, it takes place (primarily) in Chinatown of Green Harbor. Green
Harbor is home to numerous gangs, all of whom are "vying for supremacy."
The game begins with the ambush and, later, kidnap of a young man who goes
by the name of KG. KG is a member of the notorious gang known as the Zaps.
After the kidnapping, rumors began to surface and they suggested that
Chinatown's boss, a young woman named Shun Ying Lee, was responsible for
the kidnapping of KG. As luck would have it, Shun Ying Lee was now the
target of the Zaps. In order to deal with the Zaps, Shun Ying Lee went on
to hire a professional brawler. Thus, the role of Brad Hawk is more clear.
- Shun Ying Lee has Brad Hawk start his work by having him deal with the
Zaps. Some of the first targets of Brad Hawk were Real Deal, Em Cee,
Busta, and Spider, all of whom are members of the Zaps. Brad Hawk also
dealt with members of Hell's Legion, a biker gang led by a man named
Glen Kluger. Another gang that was beginning to feel the wrath of Shun
Ying Lee, through Brad Hawk, was the Outsiders, a hispanic gang led by
Miguel Estevez. Dwayne Davis, renowned leader of the Zaps, began to launch
some attacks of his own against Shun Ying, in response to her hired help.
Ultimately, both Brad Hawk and Shun Ying became the prime targets of just
about every gang in Ragtown, Green Harbor.
- Throughout all of this fighting, KG's whereabouts were still unknown to
all. As Shun Ying and Brad battled through the angry mob of gang members
and misfits, another gang, the Westside Gym Boxers, led by Grimm (a world-
ranked boxer) shows up to join the fray. Despite the odds being stacked
against Shun Ying and Brad, they managed to get through all fighters. This
led to a final showdown with Dwayne. A fierce battle took place, but the
end result was a downed Dwayne and a victorious Brad Hawk. Just as the
fight ended, however, some trucks roll in to "greet" Shun Ying, Brad, and
Dwayne. It is here that KG is finally found (beaten nearly to death). The
culprits responsible for the kidnapping were from groups unknown to many
other gang members of Green Harbor. All of the fighting that spawned from
a simple rumor became old news with the arrival of a new threat.
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5). Basic Game Controls / Body Regions and Damage / Status Effect SPA Types
- This section deals with how to play the game (basically, the controls).
Use this section if you are not too familiar with Urban Reign's gameplay.
Since every attack is different for every character, putting what each
command does in this section would be pretty pointless. Instead, the
strategies that accompany each character profile in section 7 will cover
what SOME of these moves do (not all of them are important). This is a
general list of the moves common among every Urban Reign character.
1. Dash: X Button
*Performing a Dash while holding R1 button will result in your character
running toward the locked-on opponent.
2. Taunting: L2 Button
*Performing a Taunt while your opponent is stunned on the ground while
result in the stunned opponent getting up from the ground (still in a
stunned state).
3. Camera Movement: Right analog stick (R3)
4. Target Lock: R1 Button
*Use the Target Lock in combination with Strike attacks to hit specific
opponents (useful in crowds of opponents). Can also be used with the
Dash to run toward a specific opponent.
5. Strike Attack: Up, Left/Right, Down + Circle Button
*Using the Directional Button Up with a Strike Attack targets the Head
Region of the opponent. Using the Directional Button Left/Right targets
the Upper Body Region of the opponent. Using the Directional Button
Down targets the Lower Body Region of the opponent.
6. Down Strike Attack: Down + Circle Button near an opponent on the ground
*Some Down Strike Attacks send opponents back on their feet or mid-air.
The type of attack is different for all characters.
7. Grapple Attack: Up, Left/Right, Down + Triangle Button
*Using the Directional Button Up with a Grapple Attack targets the Head
Region of the opponent. Using the Directional Button Left/Right targets
the Upper Body Region of the opponent. Using the Directional Button
Down targets the Lower Body region of the opponent.
8. Down Grapple Attack: Triangle Button near an opponent on the ground
9. Grapple Dash Attack: Triangle Button while performing a Dash
*Directional Buttons can be used in combination with a Grapple Dash to
target specific Body Regions.
10. Neutral Grapple: Triangle Button
*Simply pressing no button for a certain amount of time while in a
Neutral Grapple will result in your character pushing the opponent away.
Neutral Grapples can also be cancelled when attacking the character
performing them from behind.
11. Neutral Grapple-Strike Attack: Circle Button during a Neutral Grapple
*The Strike Attacks during a Neutral Grapple may be deflected by an
opponent at any time, so trying for all three hits on harder difficulties
is not usually recommended.
12. Neutral Grapple-Grapple Attack: Left/Right + Triangle Button during a N.G.
*Other Directional Buttons can be used to target specific Body Regions.
13. Mid-Air Grapple: Triangle Button while enemy is in the air
[Thanks to Dimitri Exodus for pointing out some information on this move]
*Depending on where you grapple your opponent in the air, the air grapple
attack will change. For example, if you air grapple an opponent from the
back with Brad Hawk, he will perform a German Suplex instead of a Power
Bomb or Power Slam.
14. Picking Up/Discarding Weapons: L1 Button
*For a short amount of time, characters picking up weapons are vulnerable.
Try for a Dash Attack to foil their attempt at grabbing a weapon.
15. Using Recovery Items: Circle Button while holding a recovery item
*Though these items only recover Health or SPA Gauges, you may throw them
at opponents as an attack, instead. Use the contents of the item first,
however, or the opponent may take advantage of the recovery effects.
16. Weapon Attack: Circle or Triangle Button while holding a weapon
*Some characters perform different Strikes and Grapples with weapons than
other characters. For example, Lin Fong can perform a multi-hit Saber
Grapple Attack, but Brad Hawk cannot with a Chinese Saber.
17. Weapon Throw: X+Square Buttons while holding a weapon
*Opponents may catch the weapon that you throw at them, so be ready to
use a Dash Attack to catch them off guard. You can also catch a weapon
with the L1 Button.
18. Special Arts: Up, Left/Right, Down + Triangle + Circle Buttons
*All Special Arts require, at the very least, two bars of the SPA Gauge
to use. Status Effect SPAs usually cost the most to perform (around six)
and Attack SPAs are in between two and six (around three or four).
19. Attack SPA: Up, Left/Right + Triangle + Circle Buttons
*Performing an Attack SPA without any Directional Button executes a
Neutral SPA move (usually a spinning kick to knock surrounding enemies
away). Neutral SPAs cost two bars of the SPA Gauge to use.
20. Status Effect SPA: Down + Triangle + Circle Buttons
*The different Status Effects are listed below in Section 7.
21. SPA Recovery: Press all buttons rapidly and rotate Left Analog Stick fast
[Thanks to LESTODANTE for contributing this command]
*Perform this command while stunned to recover your SPA Gauge quickly.
Take care to NOT press both TRIANGLE and CIRCLE or your fighter will
perform a neutral SPA and will exit from the stunned status.
22. Dash Attack: Up, Left/Right, Down + Circle Button during a dash
*The Directional Buttons also specify which Body Region is targeted, just
like Strike and Grapple Attacks.
23. Recovering from Stun: Perform any SPA command while stunned
*Alternatively, you can press other buttons (except for Directional,
Shoulder, or Start/Select Buttons) rapidly to recover faster.
24. Countering: Circle Button before enemy Strike Attack
*Counters are different for every character. For example, Paul Phoenix
twists the opponent's arm and flips the opponent away from him as his
form of countering strikes.
25. Double Attack: Triangle Button when faced or surrounded by two enemies
*A Double Attack can be performed when one opponent is in front of you
while another is behind you. A Double Attack can also be performed if
two partners are in front of you (side by side). After stunning two
opponents at once, use a Taunt to get both opponents near you. Then, you
will be able to execute a Double Attack in this manner.
26. Run-Up: X Button towards a wall
[Thanks to Dimitri Exodus for pointing out some information on this move]
*Run-Ups can be performed on opponents as well. Simply Dash towards an
opponent (using Target Lock helps here) and you will "run-up" the target
just as you would if you ran toward a wall. Any of the Diving Attacks
can be performed as a follow-up to this type of Run-Up.
27. Diving Grapple Attack: Triangle Button during a Run-Up
*No other Diving Attacks may be used as a follow-up after a Diving
Grapple Attack has been performed.
28. Diving Strike Attack: Circle Button during a Run-Up
29. Diving Combo: Circle Button during a Diving Strike Attack
*A Diving Combo can only be executed if another opponent is in the
vicinity of the initial opponent being hit by the Diving Strike Attack.
30. Dodging Strikes: Square Button while under attack
*Dodging several Strikes in succession usually puts your character behind
the attacking opponent, leaving him or her open for an attack.
31. Deflection: Up, Left/Right, Down + Square Button while under attack
*This move throws an opponent off balance, leaving him or her vulnerable.
32. Super Deflection: Square Button timed with enemy attack (even if stunned)
*This move is a good alternative to using SPA moves to cancel attacks
while stunned.
33. Attack Reversal: Up, Left/Right, Down + Square Button while under attack
[Thanks to LESTODANTE for contributing this command]
*"For example, Paul can reverse kicks (but not punches) by doing Right/Left
+ Square (maybe Up or Down direction should be ok) while being kicked.
Kadonashi instead, can reverse punches with the same movement, but not
kicks. Some other characters can block and reverse kicks OR punches too."
33. Grapple Break: Up, Left/Right, Down + Square Button while grappled
*The Directional Button pressed must match your Body Region that is under
attack. For example, if you performed a Grapple Break with Up and the
opponent is attacking the Head Region, the Grapple Break will succeed.
34. Ground Grapple Break: Square Button (without any direction)
[Thanks to LESTODANTE for contributing this command]
*This command is used to escape from mounted punches or grapples while
stunned on the ground.
35. Reversed Grapple Break: Square Button three times
[Thanks to LESTODANTE for contributing this command]
*This command is used to escape from a grapple that has been reversed
as you tried to perform it. Specifically, you can use this command to
escape from a grapple that you initially performed, but one that your
opponent reversed.
36. Quick Recovery: Up, Left/Right, Down + Square Button before landing
37. Dash Dodge: Square Button during a Dash
*This move does not have to be timed with an enemy's attack. It will
work regardless of timing of enemy attacks.
38. Issuing Commands: R2 Button
*Commands are not always executed right away, depending on the state of
your partner. Partners under attack cannot take commands right away.
39. Call for Double-Team: R2 Button
*Using this near an opponent will have your partner run near you for a
Double-Team Attack (if he or she is available to do so).
40. Call for Help: R2 + Triangle Buttons
*Using this command will make your partner target opponents that you
are currently facing at the time of the command.
41. Split Up: R2 + Circle Buttons
*Using this command makes your partner leave your side to lure other
opponents away from you. Having a partner with the Concentration Up or
Super Armor Status Effect SPA makes this command more useful.
42. Passing Weapons: R2 + Square Buttons
*Nearby opponents can intercept a weapon pass to your partner. If your
partner is under attack, the weapon pass is likely to fail.
43. Switching Fighters: R2 + X Buttons
*If this is done in a Story Mode Mission, Brad Hawk being taken down
will still result in a Mission Failure (even if the character you
switched to is still up).
44. Double-Team Attack: Triangle Button when near your partner
Like Mid-Air Grapples, a Double-Team Attack is dictated by where the
opponent is grappled from. If you and your partner grapple an opponent
from the front together, you may perform a different attack than one
executed with your partner grappling from the back while you grapple in
front of the opponent.
"Some special Double Team attacks can be performed using the shoulder
buttons (like the R2 Button). Example: Alex go to the back of his
opponents and press UP+TRIANGLE, then press and hold down R2. His partner
must close up to Alex back to perform a special DOUBLE TEAM GRAPPLE."
[Thanks to LESTODANTE for adding to this command]
45. Assisting in Grapples made partner: Circle Button while enemy is grappled
by a partner
*You may "assist" in grapples by performing Strike Attacks while your
opponent is grappled by a partner. For example, Shun Ying may use
Strike Attacks on Riki while Brad Hawk has him in a Neutral Grapple.
#1 Note: Only commands number 35-42 can be performed if you have a partner.
#2 Note: Not all characters can perform every command (i.e. Paul Phoenix can
not perform Run-Ups against walls). Experiment with each character
to find out what type of moves are available to each character. They
are USUALLY identified based on the character's stature (i.e. Golem
is a large character and he cannot perform any Run-Up attacks).
Knowing what each character is capable of will, ultimately, give you
an edge in many different match-ups, no matter what the odds are.
#3 Note: While not widely known, LESTODANTE informed me that some characters
have special attacks (not with weapons like Shinkai can). One that
LESTODANTE told me about was of Paul Phoenix. "Paul Ultimate
Punishment: dash against opponents (X button) to tackle him, then
press TRIANGLE+CIRCLE to break his neck. Depending from a front or
back tackle the move will slightly change."
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6). Specifying Regions and Regional Damage
- The way damage is determined in Urban Reign goes by where the attack hits
the opponent and how much that area has been attacked. As a general rule,
the more the body region (the area hit) is attacked, the higher the damage
done to the opponent will be. The damage done to a particular region of
the body is shown through the Region Gauge near the Health and SPA Gauges.
The following are the three regions and how they are damaged or attacked:
1. Head Region: This region is attacked by using Strike or Grapple attacks
with the Up directional button.
2. Upper Body Region: This region is attacked by using Strike or Grapple
attacks with the Left or Right directional buttons.
3. Lower Body Region: This region is attacked by using Strike or Grapple
attacks with the Down direction button.
- Using this information, it is important to try to attack a specific region
until it is "busted up" (turns red on the Region Gauge). Using this tactic
will make it more difficult for your opponent to stand up to attacks that
target the specified region, giving you the overall advantage.
- Some Missions require you to "bust up" certain regions of the opponent's
body or bodies, so knowing how to attack each region is equally important.
- Be wary of your opponent's stats and take them into consideration when
deciding what body region to attack. For example, don't try to injure the
lower body region of a character like Tong Yoon Bulsook, whose lower body
endurance is near the maximum. Instead, attack a region that is weakest.
If an opponent has no true "weakness" in a specific body region, just pick
a region to attack and stay on that region rather than spreading all of
the damage among the three regions (which will take much longer).
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7). Status Effect Special Arts Types
- In order to perform a Status Effect SPA, press Down + Triangle + Circle
Buttons simultaneously. For a fixed amount of time, your character will
glow a specific color. The color of the glow, ultimately, determines what
Status Effect your character underwent. They are all positive changes in
a character's fighting ability. The colors of each Status Effect SPA and
what they do are listed below, according to the Urban Reign Game Manual.
1. Power Up (Red): Gives a 50% boost to the force of all of your attacks.
2. Concentration Up (Blue): Automatically executes a Deflection or Grapple
Break.
3. Super Armor (Yellow): Reduces damage and keeps you from staggering.
4. Arcanum (Green): The fighter will be able to perform special moves.
5. Combination (Purple): [Thanks to LESTODANTE for correcting this part]
The fighter will possess the Power Up effect in
addition to one other effect. This varies by
character. For example, Napalm 99 gets the Power
Up and Super Armor effects, and he also recovers
some of his Health Gauge when he uses his Status
Effect SPA.
- Take advantage of these SPA moves when you can. Sure, they cost around
four to six bars of the SPA Gauge to use, but they can help you survive
missions much longer and win matches or missions easier.
- Perform this move, if you can, while under enemy attack. It will cancel
the opponent's attack and damage him or her slightly. This is also a good
move to use when surrounded by multiple enemies.
- Obviously, every character has a different Status Effect SPA. Knowing who
has which Status Effect SPA will, again, give you an edge on what to
anticipate from your opponent(s).
- Like the game manual suggests, if you can or have to use a CPU partner in
a match, choose a partner that has either the Concentration Up (Blue)
effect or the Super Armor (Yellow) effect. Your partner will be more
likely to survive and help you out if you need it. CPU partners are rather
smart about using the Status Effect SPAs at the appropriate moment, so all
you have to worry about is the enemy or enemies that you are dealing with.
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8). Statistics Key / Legend
- In Urban Reign, all characters are identified (in terms of fighting power
or ability) by their statistics in many different areas. These areas
include the following:
STK (Strike): This refers to damage caused by Strikes.
GRP (Grapple): This refers to force of attack caused by Grapples.
RGA (Regional Attack): This refers to force of attack on Body Regions
SPA (Special Attack): This refers to force of attack caused by SPA moves.
WPA (Weapon Attack): This refers to force of attack caused by Weapons.
TGH (Toughness): This refers to endurance against normal attacks.
HDE (Head Endurance): This refers to endurance of Head region.
UBE (Upper Body Endurance): This refers to endurance of Upper Body region.
LBE (Lower Body Endurance): This refers to endurance of Lower Body region.
*I have created a system that measures each character's ability in a certain
area on a scale of 1 (lowest) to 10 (highest). All measures of a character
and his or her fighting ability are based on my approximations (I believe
they are very accurate).
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9). Character Profiles / Unlock Methods / Statistics
- There are 60 different characters to choose from in Urban Reign. Though
many of them fight in similar manners to some of the other characters,
their stats (obviously) set them apart from all others. In this section,
I will give the in-game profiles of each character (height, weight, and
what have you), the methods for unlocking the characters, and, most
importantly, the stats of each character. This section will be the most
lengthy so be ready to refer to the table of contents if you want notes
on a specific character. However, reviewing all stats for every character
may give you an edge in fights.
a. Brad Hawk
Style: All-Round
Height / Weight: 185 cm. / 87 kg.
Date of Birth: ?? (Age: ??)
Profile: A brawler who's come to town at the request of Shun Ying Lee.
Not much is known about his past, but his strength shows he has
extensive fighting experience.
Stats: (*Again, from 1 being lowest to 10 being highest)
STK: 9.50 TGH: 9.00
GRP: 8.50 HDE: 8.00
RGA: 8.50 UBE: 9.00
SPA: 9.00 LBE: 7.00
WPA: 8.00 STAR RATING: *****
Unlocked By: *Already unlocked at the beginning of the game.
b. Shun Ying Lee
Style: Kung Fu
Height / Weight: 170 cm. / 54 kg.
Date of Birth: February 23rd, 1981 (Age: 24)
Profile: A master swordfighter who controls Chinatown. She is clearly not
your typical girl next door, considering she is leading an
organization in a city mired in chaos.
Stats:
STK: 7.50 TGH: 6.00
GRP: 7.00 HDE: 3.50
RGA: 9.00 UBE: 5.50
SPA: 9.00 LBE: 4.00
WPA: 9.50 STAR RATING: ****
Unlocked By: *Already unlocked at the beginning of the game.
c. Glen Kluger
Style: Power
Height / Weight: 194 cm. / 97 kg.
Date of Birth: November 2nd, 1964 (Age: 41)
Profile: Leader of the Hell's Legions bike gang. One hell of a fighter,
but also a skilled schemer who doesn't throw in the towel early.
Utterly obsessed with 60's culture.
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