Unlimited SaGa - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Unlimited SaGa - Strategy Guide (Page 04).
Now you must find another 10 items (total: 20 items) to Yun
translate the next special item, the Jupiter Anvil that it's on the
Jade Forest. Choose WATER as the next destination.
3 - JADE-COLORED ADVENTURE
An old lady called Pharr is looking for the Lilleans tribe and
she will help you to find the special item. The Jupiter anvil is on
the middle of the Jade Forest maze.
When you are in the Jade Forest maze, go south and you will
eventually find the Jupiter anvil. But you will have to fight a boss
there.
BOSS : Jumbo Moch (7 LP)
Now you have 2 special items, Armic says that he wants to go
home, but he knows that he has still work to do.
Go to Zomar, and ask for information there, you will find Vearst,
a huge guy that it's afraid of everything. He will teach the location
of another rare item: the obsidian boots. Go with him.
Now you must complete the minimum quantity of 12 items, all the
common ones and 2 rare ones for Yun decode the next special item (it
doesn't matter the total numbers of the items). He says that water was
a difficult one to translate, and he thinks that the water isn't a
item after all, so he will leave that for last, but he find out the
whereabouts of another special item: the Ares flag in the Kimbali
magma cave. Ask EARTH as the next item to be translated.
4 - VOLCANO ADVENTURE
There you will find a lady named Rebecca looking for the Leith
Torle's magic tablet. She will join you in your quest. This adventure
it's the same as the Kimbali's "Dragon of fiery mountains", so go
there for directions.
After defeating this hard boss, you will find the Ares flag. OK,
only one more items to go.
Now go to the Kimbali and ask information there. You will find
Henri, a prince that lost his parents. He says that the regal lion's
hideout has another rare item: the dragon scale. Go there, if you
haven't gone before.
Now to Yun translate the next place, you have to complete ALL
items. Buy, trade, sell, make. Just give your best to complete all
items. This will take a while but eventually you will have all items.
Yun will say that the behemoth chest is in the flying island, a
seven wonders site. You have come this far, so there is no reason to
turn back.
5 - TO THE FLYING ISLAND
Now it's the final quest, as you are wondering, here comes my
advice to make all quests before venturing here, yeah, do that. But
there is also a particular thing that you must pay attention.
VERY IMPORTANT: Before entering the flying island, MAKE SURE THAT
YOU HAVE ANYONE WITH A FIRE FAMILIAR SKILL, AND EQUIPMENTS WITH THE
OTHER ELEMENTS (WOOD ARTS, EARTH ARTS AND METAL ARTS).
Pass the flying island just like you use to do. Before entering
the elevator cage MAKE SURE that Norff is with WOOD and EARTH ARTS
equipment and Rebecca are with the METAL ARTS equipment.
On the underground level, Armic find the last item. Now Yun
appears and says to give the items to him. He talks about the chapa is
the final element to the element-making art. It seems that Iskandar
rainmaking ritual can do more than rain, it can create any element
that he want to, and the water in the stone tablet is mention the
chapa tribe itself, and not an item. Yun gets mad with the possibility
to gain this power and attack Armic's team.
BOSS: Yun Crimsonrain (14 LP)
At first glance, Yun is invincible. He has a magical barrier that
prevents all kinds of damage, so you have to break this barrier before
inflicting any damage.
So you have to follow this method, on the first turn use any
magic of the FIRE elemental, a piece of Yun's barrier will break. Then
use a magic of the METAL elemental on the second turn, WOOD on the
third turn and EARTH on the fourth turn. That way, Yun will be without
the magical barrier and you will able to inflict damage on him. Try to
not combo Yun when he is with the barrier.
Yun doesn't accept defeat by the hands of the brainless chapas,
though. He uses his last power to invoke the mightiest creature of the
universe: Chaos.
BOSS : Chaos (20 LP)
Each character will talk a little bit. When you defeat this form,
this will release a "mask" (hidden power) for 2 times. But when your
release a new mask, his HP will be zero, so the LP will be drained
from every powerful hit. These 3 forms aren't that powerful; just
change constantly the front row to minimize the LP damage received.
Chaos (26 or 16 LP)
Chaos (12 LP)
Now the final form will appear, he has some very nasty attacks
like Overkill that inflicts 800~1000 of damage and he also has full
health, so it will take a while to begin to reduce his LP. The advice
that I give you is to protect Mythe and don't fight with 5 characters
at the same time, because most of it's attacks get everyone. DO NOT
TRY TO COMBO IN THIS FORM. I know that it's superhard, but YOU CAN
WIN.
Chaos (20 LP)
Yun gets out of the domination of Chaos; he is very sorry for
what he done with Armic and says that he only wish is to be as
powerful as Leith Torles. Armic forgives him and go back to his
village.
There he is greet by his wife Chiera (???) and his 2 kids: Orale
and Venikkis (??????). The elder chief make the rainmaking ritual and
everything is at peace in chapa village once again.
THE END
F ) JUDY
Judy is an ordinary 13 years old girl, which came from a family
of magicians. She is also a magician herself, but only a beginner in
that. His family is composed by Rebecca, a full-fledged witch that is
her mother; his father, Thomas, that don't have any magic power and
because of that has it's share of disagreements with Josef, Rebecca's
father, that is a powerful magician. Judy has also 2 brothers: one is
Roy, an incredible fat kid, and his sister Marie, beautiful and chased
by every man in the village.
His family runs a store in Sadovos, and when Marie asks Judy to
take care of the store for a while, the troubles begins.
1 - WHERE IS MY FAMILY?
An old man, named Clyde come to see Josef. He enters, and in this
time Rebecca also enters. When Rebecca hears that Clyde is here, she
senses danger and runs to help his father. Clyde trapped Josef in the
mirror and demands to know where is Leith Torles magic tablet. Josef
warns Clyde as he uses magic inside the store, his own magic
countermeasure will work. Judy is transported to the outside of the
store.
When she returns, his grandpa tells that the magic works sending
the people with magic powers far away. The most powerful the person,
the farthest that he will be thrown away. That why Judy were the first
person to arrive. Josef tell Judy to find the others members of the
family with the help of the magic circle.
On the entrance of the Jade forest, Judy finds Kurt, and
adventurer that will help her through the forest. But in there they
finds carriers that threatens them of crossing the Jade forest. On the
outside of the forest, they find a powerful beast.
BOSS: Dragons (4 LP)
The dragon transforms in a bat. Judy thinks that is Clyde's
familiar, not the "warning of the carriers". They reach the town of
Serin.
2 - SAVE URSULA
In the inn, they find Thomas. Thomas was being taken care by a
woman named Theresa. She was the owner of the inn, until his husband
died. Now the son of the wealthiest man in town wants to marry Ursula,
Theresa's daughter. Theresa says that Armand is a womanizer and that
he doesn't like Ursula.
On the outside, there are rumors that Armand kidnapped Ursula,
and they must be hiding in Armand's hideout in the Monster lair.
Thomas decides to go and save Ursula and Judy go with them.
You can finish this adventure quite easily going southeast of the
start point, but is advised to go to the northeast and grab some
chests and fight some monsters.
When you find Armand, he asks a friend to take care of Judy, and
then he summons a beast that goes out of control. Judy must fight him.
BOSS: Aquans (3 LP)
They manage to get Ursula back but it seems that she was somewhat
enjoying it. Armand's father tells him to go with Judy and the others
to grow as a real man.
The crystal says that that one of the family member is further
northwest. To the town of Solophero, but before the treacherous Vale
of Swords.
Meanwhile, Clyde is in Torle. He says as he was the one with the
stronger magic power, he was thrown away farther. He says to his
familiar to stop Judy and any means, and he will look for Rebecca, he
says that she is the key to it...
3 - FOLLOW THE CRYSTAL HOOP
They go into the Valley of swords, but in middle of crossing a
bridge, monsters attack your group. Thomas decides that he will stay
behind to fight the monsters and manages to get the others to cross
safely. But as soon that Judy cross the bridge, the bridge crumbles
apart. Now Judy isn't with his father but she keeps going forward
because she know that he is alright. On the end of the Valley she
finds another monster.
BOSS: Pinhut titus (7 LP)
4 - BANDITS AMBUSH
They gate to Solophero, but is already night. A person in the
village says that bandits are attacking. You are surrounded by dozens
of bandits.
Now you must take care of the bandits, go fighting one by one (it
might take a couple of turns), but eventually they will flee. One the
retreat of the bandits, Judy sees a familiar figure. She goes after
him.
OBS: The trick to this part is to fight the bandits relentlessly
without wasting too many turns, without resting or going to the center
of the dungeon.
5 - THAT FAMILIAR BIG BACK
Judy and the other go to the coliseum ruins. There they find that
Roy has fallen on a middle of a gang of bandits. When the get to fight
the leader of the bandits, a person commanded by Clyde arrives and
tells to kill them. As no one tries to do that, he goes to the attack
himself.
BOSS: Darkmage (8 LP)
He mentions that Clyde is looking for the forbidden spell, and
drops a mysterious magic tablet. Judy keeps him. Now she says that the
next destination is even further northeast. Roy says that if the catch
a boat on the city of Gadeira they will arrive faster in his
destination. Everyone agrees to go there.
6 - THE MARCH TO THE SEA
They leave to Gadeira, where they suppose to get a boat to
Longshank. When they reach Gadeira, the people there are exited with
the festival of Regina Leone in Vaftom. They get on the ship.
7 - SHIPS AHOY
On the ship, they are warned that the ship in under attack by
monsters. There they find Nuage, a carrier that wants to be Judy's
bodyguard. On the ship deck, they find a huge crab. The monster
attacks them.
BOSS: Titan Crab (6 LP)
After the fight, Judy realizes that the crab was actually Clyde's
familiar. She says to stop chasing them. When they realize the ship
lost it's original course and they see Avalon, an Isle that few
actually see. Nuage explain that this is the isle of Elve, with Vaftom
as the major town. Where Lord Dixon made the first Iskandar Mausoleum.
Since they get so far, Judy manages to get on the Regina Leone
festival. There she meets with a Chapa (Armic) and they enjoy the
party. Later on the memorial fire ritual, Judy notice that everyone
became focused in pay his final respects to the death ones.
Now that the festival is over, it's time to look out for his
family once again.
8 - TO LONGSHANK
They get a boat to Longshank. Clyde is now to Iskandaria. He
knows Judy whereabouts but he still doesn't found Rebecca.
When Judy arrives in Longshank, she hopes that she can find her
family soon. When they get to the inn, they became surprised to find
that Marie is in the inn. They became very surprised that she is so
well there, but Judy knows that is not entirely the truth. Judy shows
the magic tablet that she finds with the blackmage. Marie says that
she find a similar piece in a place nearby. They go there to find the
remaining pieces and try to know what is the forbidden spell that the
black mage and Clyde are looking for.
9 - THE CREEPY MAGIC TABLET
Here Judy goes to the Garden of death to find the remaining
pieces. Try to find as many as you can in the turns limit. When you
find enough piece (6 or so) Judy says that is useless to remain
looking for the magic tablet and she have to find his mother as soon
as she can.
The crystal says that even further northeast. They leave
Longshank and go to Zomar.
10 - LOOKING FOR MOM - PART 1
Judy travels to Zomar to find his mother. Meanwhile, Clyde is in
Escata, and says that Rebecca is there; he says that he will get her
and the forbidden spell by any means possible.
11 - LOOKING FOR MOM - PART 2
Judy travels to Wanda to find his mom.
12 - LOOKING FOR MOM - PART 3
Judy travels to Escata to find his mom. When she arrives there,
she sees the destruction of Escata and hears rumors that a powerful
witch is fighting the remaining monsters of the siege of Escata at the
Amulet tower. Judy knows that is Rebecca and that she must help her as
soon as possible.
13 - I'M COMING FOR YOU, MOM
Judy climbs up the Amulet tower and on the fifth floor, she saw
Rebecca injured, fighting an elder dragon all by herself. Judy jumps
to the battle without thinking.
BOSS: Elder dragon (12 LP)
Once again, the monster was Clyde's familiar. They tell Rebecca
the entire story so far, and Rebecca says that they must now help his
grandfather. They return to Sadovos to find his gramps.
Clyde says that he underestimate Judy's family. He will use his
"last resort", because his is running out of time.
They get to Sadovos, but unfortunately Clyde's familiar was in
front of them. He managed to smash the mirror that your grandfather
was trapped into; when they get there Thomas says that Clyde entered
the mirror before his familiar smashed the glass. He says that the
only way to save his grandfather was to get into the deities table, a
place that was connected with the mirror dimension.
Everyone go to there, to find Josef and face Clyde for the last
time.
14 - SAVE GRANDPA!
Just like before, this is the final quest so if you forget to do
something, do it before you enter here. Improve your weapons to the
limit that you will need them (and, of course, your skills as a player
and some luck).
When you get into the Deities table, Judy notices a piece of
paper. There is written a magical spell with the location of his
grandpa. Judy says that are 4 pieces missing.
On each floor (Mirror of sins, mirror of dreams, mirror of time
and the final section) lies a piece of paper with a part of the spell.
When you see a reflection of the mirror that isn't a monster, it is
the paper. When you find all 4 pieces, you will find Josef.
Judy is so happy to find his grandpa, but they find Clyde also,
but he is much younger. He says that he sold his body to the vampires,
and he wants to know the truth of the forbidden spell. Since Josef
don't tell him, he faces you.
BOSS: Clyde Blackstorm (15 LP)
Defeated, he summons a powerful monster: CHAOS
BOSS : Chaos (20 LP)
Each character will talk a little bit. When you defeat this form,
this will release a "mask" (hidden power) for 2 times. But when your
release a new mask, his HP will be zero, so the LP will be drained
from every powerful hit. These 3 forms aren't that powerful; just
change constantly the front row to minimize the LP damage received.
Chaos (26 or 16 LP)
Chaos (12 LP)
Now the final form will appear, he has some very nasty attacks
like Overkill that inflicts 800~1000 of damage and he also has full
health, so it will take a while to begin to reduce his LP. The advice
that I give you is to protect Judy and don't fight with 5 characters
at the same time, because most of it's attacks get everyone. DO NOT
TRY TO COMBO IN THIS FORM. I know that it's superhard, but YOU CAN
WIN.
Chaos (20 LP)
Now that Clyde is defeated, Clyde ask is there is really a
magical tablet with the forbidden spell. Josef says that every magical
tablet has the power to draw the forbidden spell. He says that even
Leith Torles knew that but he also knew that magicians would use
spells for the good of the people. Clyde is disappointed but he says
that now he has the eternity to think about the mistakes that he is
done. He leaves to the world of darkness.
On Sadovos, everything is back to normal with Judy's family. The
only thing that really changed is the way Josef treats Thomas. Judy
says that she grow up (a little bit) in this quest. Congratulations,
you managed to save your family all by yourself.
THE END
G ) KURT
Kurt is a strong-minded guy that is son of the Lord Burgundy,
leader of the knighthood. He works as an outland knight and came in
contact with a mysterious relic, a cursed gauntlet.
Back in his travels around the world, he is thrown in a strange
place and has to fight with a mysterious monster. He thinks that it's
the curse of the gauntlet.
BOSS: Scorpion (2 LP)
After that, he goes to Gadeira, his home to meet with his parents
after 3 years out in the frontiers. There he talks with Lord
Maximillian Burgundy, his father. His father wants that he quit the
outland knights and take over his place as a temple knight. Kurt says
that he won't accept the offer and that he is no longer a knight. He
talks about his travels at the frontier and that his wish is to go
there and help those people. Maximillian says that he is a fool to
think so. He says that if Kurt is no longer a knight, that he is no
longer his son as well. Kurt leaves the house.
On the outside, Kurt meets with his brother Leon. Leon says that
he turned out to be a Temple knight and he is training in Vaftom. Kurt
explain the situation, and Leon wishes good luck to him.
In the inn, he hears rumors about the fee that the Guardian
knights are taking from the carriers.
1 - THE DEPRESSED CARRIER
He finds a carrier named Ventus being ordered to pay a fee to
cross the way to Solophero. As he refuses, he has to go to the other
way for the mountains. Kurt says that he will help him, but as he goes
to the end of the mountain path, he has to face yet another monster.
BOSS: Zorus (3 LP)
Even so, they go to Solophero. Kurt notice that Ventus didn't
realized that he even fight with a creature. He isn't even hurt from
its battle. It seems that when he is fighting, the time actually
stops. (NOTE: The next encounter with the monsters in the "another
dimension" is based on time, like it takes 20 minutes on real game
time to the "another world" calls you again. The game will not end if
you lose to a monster in the "another world" but there is some event
in his quest that requires to defeat a specific monster in this
condition)
2 - VALE OF SWORDS
They go to Serin. In the middle of the road, Kurt has to face
even another monsters.
BOSS: Greedy (4 LP)
They managed to get to Serin.
3 - BIG OL' RASCALS
On Serin, they hear that the Temple knights will attack a group
anti-knighthood based on the monster cave. A girl begs to Kurt to help
him.
On the entrance, Kurt talks with an arrogant Temple knight. He
say that he let loose monsters in the cave, because the knighthood
won't stain his hands. Kurt thinks that the knighthood became a bunch
of cowards.
Just when he is getting ready to help, his is thrown in the other
dimension.
BOSS: Chaos Crab (4 LP)
You can finish this adventure quite easily going southeast of the
start point to the Armand's Hideout, but is advised to go to the
northeast and grab some chests and fight some monsters.
When you get to the Armand's hideout, Armand says that the
monsters killed all his friends. Armand agrees to go with them.
4 - JADE FOREST
Next step is to go to Sadovos, but there is still the Jade forest
to cross. In the entrance of the forest a lilllean named Plyaphillum
are waiting for Kurt, but more precisely, he can feel the evil of the
Gauntlet. He says that he wants to find the answer together with Kurt.
Then he felt again the evil of the gauntlet.
BOSS: Blue Windsor (5 LP)
Then, Kurt notice that the foes of the gauntlet are getting
stronger, as the gauntlet itself. (NOTE: you can see in the skill
panel that Kurt's gauntlet are changing levels when you defeat the
gauntlet monsters). Kurt became more puzzled with the true purpose of
the gauntlet.
When they get into Sadovos, they went to the magic emporium.
There they find a specialist in magic tablets named Josef. He will say
that the gauntlet is a mixture of light and darkness, as any magic
tablet. He says that he will join you.
As Kurt travels in search of clues, he have to face another foe.
BOSS: Mad Buc (6 LP)
After this fight, Platypyllium notice that you were in another
world. Kurt now knows that he was really transported for another
world. But why?
In Gadeira, Leon says that the gauntlet that his brother are
equipped gives him power. He wants the gauntlet for itself.
Now there is several others towns to go, so Kurt goes to
Longshank, there he listen to rumors that says that the wealthiest men
in town brought a mercenary squad to rid of the monsters in the
surroundings, it's leader is Mordeus.
5 - MONSTER HUNTER
Kurt came to help Mordeus. On the entrance, the Temple knights
came in and take over the expedition by order of Jeanne Maure, but
Mordeus says that he will complete the mission anyway.
BOSS: Agares (12 LP)
Kurt says that they are using Jeanne Maure to take over the
knighthood. But what they are planning?
Go to Loch Vaan, and enter the crimson spellshop. The owner say
that a great wizard like Leith Torles would help to unravel the
mystery of the relics. He say to take his pupil on his quest.
Back on Vaftom, Jeanne Maure says to Leon that he must be
involved with the world outside; Leon asks if she know Kurt. She says
that Kurt was a strong knight.
6 - WAITING FOR THE SHRINE
Kurt goes to Kimbali to visit an old friend and outland knight
just like him named Edel. Edel says that he is getting better but the
outland knight are dying. He says that the Temple knights are taking
over because they are building a temple in Kimbali as well. He will
escort Kurt to the temple. On the outside, a villager says that Edel
defended the town many times but they hear a temple knight saying that
the outland knights are useless now and he also insults Kurt and Edel.
On the house, Edel says that he is feeling that the town will be
attacked because the temple knight only worries with the temple
itself, and they will leave the town without protection. Kurt say that
he won't let this happen.
Now Edel explain how they will get rid of the monsters. Kurt must
fight every monster in the block until he says that isn't more
monsters left, and go to the next block. After every block is guarded,
they will go to the main gate.
And so, Kurt, Edel and the others manages to protect Kimbali.
On Vaftom, Leon is talking with his father. Maximillian asks
about Jeanne, Leon says that she is solving a couple of things on
Kimbali. Maximillian says that Kurt is the one to blame. Leon thinks
to himself that he is the one that is really dangerous...
Now Kurt has to face the fears inside the Gauntlet to go forward.
He has to defeat the next boss.
BOSS: Abaddon (12 LP)
When you defeat this monster, a voice in his head says that the
answer to his questions is in the Starship anchor.
When Jeanne came back from his expedition, she says that is her
destiny to conquer the Seven Wonders, because that is the true
Iskandar spirit. Leon thinks that "here she goes again with this
Iskandar crap..." but he says that the knighthood must return for the
basics. Jeanne became surprised to know that Leon feels the same way.
Leon says that it's time that the younger templairs take over.
8 - LORD BURGUNDY ASSASINATION
Kurt goes to Vaftom to the Regina Leone festival, there he sees
Ventus trying to make a deliver but he stumbles in an Anubito and he
gets angry. As Kurt tries to apart the fight, he is punched on the
face. He give him a punch, but he notice that the gauntlet gives him
overhuman strength. He has to end the fight with the Anubito.
BOSS: Anubito (7 LP)
Next, he visit Iskandar Shrine. But a messenger named Hiro
delivers a message. The message says that Lord Burgundy will be killed
in the middle of the festival, when he gets on Dixon's mausoleum. Hiro
says that he don't know who gives him this message. Kurt grabs him and
go inside the shrine. But he isn't expecting that he must face his
last challenge in the Gauntlet's world.
BOSS: Domliat (9 LP)
In the Heaven's corridor, Kurt notice that the guardians aren't
there, and that is a bad sign. They goes as far as the Dixon's
mausoleum. Then, he sees Lord Burgundy surrounded by assassins, but he
manages to save him. Maximillian thanks Kurt. Kurt must fight the
assassins.
BOSS: 3 Assassins (3 LP)
On the end, Kurt says that meanwhile the villagers of Vaftom are
crying for their dead loved ones, he was killing the assassins of his
father.
9 - JEANNE'S CHALLENGE
Just like before, this is the final quest so if you forget to do
something, do it before you enter here. Improve your weapons to the
limit that you will need them (and, of course, your skills as a player
and some luck).
Leon says that he find proofs that the Starship anchor holds the
power of the gods. Jeanne, full of pride, says that is the true
meaning of the Iskandar ideals and goes for there.
Kurt also goes to there, and on the way to the final room, he
finds Jeanne, beaten up and totally lost. Kurt says that even the
pride and joy of the knighthood lost his way. He goes forward until he
finds Leon.
Leon says that they surely are late. Kurt asks why send Jeanne
Maure to make this fiasco, and he answers that she want to do it on
her own. Leon also says that it's time to he take over the knighthood,
to have a power to match the round table and Kurt says that if he was
the one that ordered his father assassins, but Leon says that he was
the one that send the message. Kurt replies that if you knew, then why
you didn't help him. He says that he wants to take over the
knighthood, then the world. Kurt says that the temples twisted his
head, and it's time to for the big brother save his little brother.
BOSS: Leon Burgundy (20 LP)
When he is defeated, Leon says that he is being taken over.
BOSS : Chaos (20 LP)
Each character will talk a little bit. When you defeat this form,
this will release a "mask" (hidden power) for 2 times. But when your
release a new mask, his HP will be zero, so the LP will be drained
from every powerful hit. These 3 forms aren't that powerful; just
change constantly the front row to minimize the LP damage received.
Chaos (26 or 16 LP)
Chaos (12 LP)
Now the final form will appear, he has some very nasty attacks
like Overkill that inflicts 800~1000 of damage and he also has full
health, so it will take a while to begin to reduce his LP. The advice
that I give you is to protect Kurt and don't fight with 5 characters
at the same time, because most of it's attacks get everyone. DO NOT
TRY TO COMBO IN THIS FORM. I know that it's superhard, but YOU CAN
WIN.
Chaos (20 LP)
After defeating Chaos, Kurt, Jeanne and Leon are travelling the
world to find relics. They climb a huge mountain and start searching a
cave.
Kurt says to be careful with suspicious-looking things, but as
he puts a helmet on his head, his starts to scream and it seems that
the helmet is cursed as well. Probably he has to stick with the helmet
for a while. Now, this isn't funny, Kurt...^_^
TO BE CONTINUED?
YAY, YOU BEAT ALL CHARACTERS, CONGRATULATIONS!!!
NOW ENJOY THE CREDITS AND THE BEAUTIFUL SONG "AMAKAKERU TSUBASA"
6 - - THE SEVEN WONDERS
Here you will find the walkthrough for the Seven Wonders, one of
the most difficult dungeons in this game. There are 2 possible ways to
enter the Seven Wonders, the first one is to go on an adventure to
explore the ruins of the Seven Wonders. And the other one is that a
character story is related to the seven wonders.
A ) Undercity Pharos
Two buildings compost Undercity Pharos, one is accessible from
the Iskandaria map, and other is a massive 3-floor building only
available if you select the Undercity adventure.
The first building haven't anything of interest, so go northeast
until you find a giant door, enter the door for the second building.
In this second building you will notice 2 things: there is a barrier
preventing access in sections of the first floor and the fact it's a
elevator that takes you to the second floor, but isn't working right
now. You will begin in the third floor.
The first thing as you enter the giant door is go west until you
find a descending stairs, don't worry if you get stuck in a barrier,
just isn't necessary to cross it now...just find the stairs.
In the second floor, enter a room and activate the switch, but
it will activate the alarm and 2 monsters will attack you.
BOSS: 2 Insects (1 LP)
After defeating them, make sure that you press the switch again,
and find another descending stairs. In this first floor, go north then
east then south, until you find another ascending stairs. If you see a
switch on your way, DON'T press it yet. Go up in the stairs. Also
check the room on the second floor to activate another switch; once
again the monsters will come after you.
BOSS: 2 Insects (1 LP)
Now, you will see a huge thing going up. It's the elevator. Now
that you get the elevator working you need only to power them. Now go
back to the first floor. There is 2 power switches, one located in the
north of the room, other located west. Then activate both of them; it
will give info like "Alpha section complete". If you find a switch
called "barrier" before you activate both power switches, don't press
it, do it after the power switches are turned on. After turning on the
power and the barrier switch, go back to the third floor, backtracking
from the way that you came earlier.
Now on the third floor, the areas locked with the barrier will
be opened. Also in this floor, there are 2 power switches. One on the
south of the floor and other in the southeast of the floor, once again
don't worry about the barrier switch. After pressing both switches, a
message will say that "all power restored" will appear; now find the
elevator (it's in the middle of the floor), and press the middle
switch (second floor). In this floor, there are 2 different rooms. One
is the Round Table chamber, which is for the Ventus storyline and the
power generator room, for the other character. Defeat the bosses and
this quest is over. Congratulations, you cleared the hardest seven
wonders adventure.
B ) STARSHIP ANCHOR
The starship anchor begins in a forest, enter the starship and
push the stone door to go inside. This door leads to a room called the
chamber of the planets. There is a monster inside but go there and
defeat him. After that activate the switch, and the roof will shine a
constellation. Go northeast, and enter the anchor. There is a line,
just like the roof. Cross the room over the line, and the end a symbol
showing the end of this section will appear.
You will end in other section of the Starship, go to the south
side of this section, and then look out for another chamber of the
planets with a monster as well. A picture in the roof also will
appear. Enter the constellation room again; the picture will be the
shape of a "W". Go first in the left and right edge and then, go to
the north. So face the guardian and end another seven wonders
adventure.
C ) DEITIES TABLE
There is a short way until you get inside the table. In the
deities table, you objective is step in all mirror of sins, when you
complete the mirror of sins the magic circle will appear. If you won't
find a magic circle, just search a "????", that it will appear. You
will have to repeat the procedure in the mirror of dreams, and the
mirror of time. In the mirror of time you will face the guardian of
the Deities table.
Sometimes in the deities table, some broken shards of the mirror
will come after you, use the reel to repel them.
D ) AVALON - FLYING ISLAND
The flying island isn't that complicated. The objective is push
3 handles to access the elevator. There is one handle in each gate. Go
to the east until you see all 3 towers. Then go to the southwest gate,
and go forward. There are some places only accessible via obstacle
crossing and swimming, but there are only treasures there, not the
handles. In the way, there is a handle and Ivy to push, push it and go
to the southeast gate. Find the handle in the southeast and the
northeast as well. Then the elevator will arrive. The elevator cage is
in the northwest gate, near the entrance. Enter the elevator and you
will find the guardian of the flying island.
E ) NAKLE LINES
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