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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter U » Unlimited SaGa - Strategy Guide (Page 02)

Unlimited SaGa - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Unlimited SaGa - Strategy Guide (Page 02).

     - Boosting status


     For boosting status there is 2 conditions that you have to
notice. The first one is the skill that you are placing in the skill
panel and the slot that you are putting in.
     The skill chosen will improve part of your status by the
characteristics of the skill, just like Melee and weapons skills
improves more STR, END and SKL than ELM and MAG and Familiars have the
tendency to improve more MAG and ELM than STR. Keep in mind that the
ELM skills like familiar do not improve all ELM, since a water
familiar will improve water, fire familiar improves fire and so on.
The others skills like negotiating, key and health have a more
balanced status growth.
     The slot works like this. Every slot in the panel is related with
a particular status parameter, so every skill putted on an empty slot
will improve a parameter, following that rule:
               ___  ___
              /STR\/SKL\
             _\___/\___/__
            /END\/ALL\/SPR\
            \___/\___/\___/
              /ELM\/MAG\
              \___/\___/

      Each slot affects the adjacent slot as well, so when you put a
skill on the STR for example, the END and SKL will grow as well but in
a smaller proportion. It's the reason why the middle slot improves all
parameters.
     So the key for a powerful character lies in the combination of
this 2 factors. You can put any skill in any slot that you like, but
you won't have the best combinations, since if you add a powerful
weapon skill (like Axe) in the first slot, you will improve more your
STR than if you put in the last slot. Do not worry if you have the
same combination of skills/slot on several characters but the growth
is different. This depends on the characters, some characters are
bound to have a strong STR and mage characters are bound to have a
strong MAG. The limit for the all parameters is 80 points.
      To see the change of the status when placing a new skill, press
the square button, making this you can evaluate the changes that
placing a skill give to a character.
      There is also the panel bonus, which is a bonus that you receive
if certain conditions are made:
      JOINT - It's the bonus that you receive by placing the skills
with the same category in an adjacent slot, but not the center slot.
      LINE - It's the bonus that you receive by placing the skills with
the same category in a line using the center slot.
      TRIANGLE - It's the bonus that you receive by placing the skills
in a triangular shape, once again not using the center slot.

                JOINT            LINE            TRIANGLE
               ___  ___         ___  ___         ___  ___
              /JNT\/JNT\       /LIN\/   \       /TRI\/   \
             _\___/\_  /__    _\___/\___/__    _\___/\___/__
            /   \/   \/   \  /   \/LIN\/   \  /   \/   \/TRI\
            \___/\___/\___/  \___/\___/\___/  \___/\___/\___/
              /   \/   \       /   \/LIN\       /TRI\/   \
              \___/\___/       \___/\___/       \___/\___/

      There is also an additional bonus that you receive if the skills
that form the panel bonus are the same level. It is called same level
bonus (duh!).
     So to have a good character, leave the fighting skills to the
upper part of the screen, a good health skill on the middle slot and
the lower part leave with skill like familiars, negotiating or key
skills.

     - Weapon development

      Every weapon and equipment has 4 slots for development. When you
buy or find equipment, it's common that it comes with only one slot
with something. As you use the weapons or being hit with armor
equipped, it can release new weapon category or ability at the end of
every battle. But this development is made at random, so you can gain
several things in just one battle or gain nothing for several battles.
      Weapon category releases a new set of arts, and ability can give
you protections against several status and such. If equipment has
already filled the 4 slots so it can't grow anymore. But equipment
with 0 durability can learn new category, but it has to be equipped on
a character.
      OBS: Guns haven't any category, or any arts. Just the normal
shoot.

     - Arts development

      Arts development it's a tricky subject, so probably it's the most
controversial section of this FAQ. You learn new arts as you will use
a particular weapon category, but it's learning ratio (or learning at
all) is a total mystery.
      A person can learn  different arts per category, and in just one
round 2 persons can learn an art, or even one person can learn 2 arts
at once (it happens to me, once). There is no 'way' of learning arts,
which means that you can learn a powerful art in the beginning of the
game and don't learn the weaker arts forever.
      But, as the game says, practice makes perfect, and so use the
desired category over and over, and eventually you will learn arts,

     - Tips for arts development

      Just remember to take that info with a bit of salt, that I cannot
prove this factors:

      EVERYONE CAN LEARN ALL ARTS FOR MELEE ATTACKS WITH RELATIVE EASE,
so just keeping using it and he/she/it will eventually learn these
arts. Exception goes to the Hairdryer and Humming bird categories.
      THE START WEAPON OF A CHARACTER CAN BE A GOOD INDICATOR of that
he will learn some arts of that weapon, but that don't mean that he
will learn every single arts for every category with ease.
      THE LEARNING CAN BE ASSOCIATED WITH A BUILD OF A CHARACTER, if a
character is strong, the probability to adapt to a heavy weapon like
swords, spears and axes is greater; like small, weak characters are
bounded to be good with daggers, bows and staffs. Of course, there are
exceptions.
      A CHARACTER HAS AFFINITY WITH SOME WEAPONS, so if you use a
particular character that appears in several quests (like Ruby), the
chance that she has of learning an art that she already learn before
in a previous game is huge.
      THE MAIN CHARACTERS HAS AFFINITY WITH VARIOUS WEAPONS. Basically
that's true, but Armic and Judy that has serious problems at learning
different weapon arts.
      FIGHTING STRONG FOES increases the probability to learn new arts.
This is very important. Fighting a really strong foe (like the Giant
in the Knight's Mausoleum or the Elder Dragons) can unlock more arts
than 20 hours of normal quest.
      WEAPONS WITH LOW DURABILITY HAS BETTER CHANCE TO LEARN AN ART,
it's probably the most controversial point, but I believe that's true.
      THERE IS SOME ARTS THAT IS JUST TOO HARD TO LEARN, some
categories has trouble in releasing arts; just like saying that spear
it's probably the worst weapon to learn anything. Particularly, I tend
to keep distance from spears, even if my most powerful weapon its,
guess what, a spear.

      - Magic use

     Don't use the same rules as weapon arts. There is 2 ways to use
magic: the hard way and the easy way.
     The hard way requires that you learn magic from a magic tablet
and also have a weapon/accessory that has the elemental of the magic
that you learned. So if you want to use the purify magic (a water-
elemental magic), you have to learn the purify magic from a magic
tablet and also have a weapon/accessory with "water arts". Magic, like
weapon arts, drains durability from the equipment that has the
elemental arts. Fortunately, some characters begin the game with some
magic on his sleeve, so avoiding wasting much time (learning magic
from a magic table is a very slow process).
     The easy way it's to place a familiar skill and use him. Using a
familiar doesn't requires that you learn the magic (since each
familiar has its own magic to use) not even has an equipment
requirement. So just equip the familiar and begin to use it.

     K ) Random things

     - Carriers

      Ventus storyline will enable you to play as a carrier, that's
basically a deliver guy. This works as a part-time job, which you can
do between your adventures. Doing carriers is positive because: You
can go to places that you can't go normally on your adventures, that
you can get money (others characters relies only on treasure chests to
get money) and your development will be quicker.
      To make carriers, go to the carrier guild (every city has one)
and select a job. The owner of the guild will tell you what object
that you will carrier, the city that you have to deliver, the
difficulty of the carrier and the reward. Sometimes will be a carrier
that is impossible to do because the difficulty is high and your
carrier rank is low. As you are do carriers, you carrier rank will
grow and you will be enabled do make more difficult jobs, and with
better rewards.
      A carrier is just like a normal adventure but you have to pass
all roads to the city of the deliver. An example is that you are
getting a carrier in Torle to Loch Vaan; you have to pass in
Iskandaria and Escata before reaching Loch Vaan. But each stop in each
city worth like a full adventure. So in this example you will develop
your skills and increase your HP 3 times. SO if you run out of
adventures you can rely on making carrier to develop your status.
Ventus story also requires that you visit a carrier guild once in a
while.

     - Blacksmith

      When you use your weapons, its durability will diminish and
eventually reach 0. On this time this weapon will lose it's use, but
not the category or the arts learned so far. But the blacksmith can
make that weapon work again; just go to a blacksmith and it can repair
it.
      The blacksmith requires 2 things: A base item and an additional
item. The base item is the item that you will work into. So if you
want to repair a copper sword, you will put the copper sword as base
item. The additional item works as the extra material make to improve
the base item, like improving the durability or transforming the base
item type into another one. It can be a material or other weapon as
well.
      You can also make other things in a blacksmith. The first one is
create a new weapon, with a material or other weapon. With a new
material, just put the material as the base item. The weapon will be
created based on the type of the material that you put on the base
item. You can see the preview of the weapon created before doing the
real thing. One good use of this it's that you can make powerful
equipment of weaker things. A good example is an accessory with only 1
of defense, but it's made of dragon scale. So go to a weapon
blacksmith, choose sword and put the armlet as the base item, and you
can produce a mighty Dragonscale sword with 77 of attack (one of the
most powerful weapons in the game). There is no restriction or penalty
to change a bow to an axe, for example. The only thing that matters is
the type of the material. But there are some restrictions: some types
can't be used as base or additional item, like armors, leggings or
helmets; and some kinds of materials can't be used as a base item,
like angelite can't be used to build weapons, just accessories.
     OBS: Since in blacksmiths don't produce armors, helmets or
leggings, the best way is to buy them in the inn's shops, or finding
then on your adventures.


     -  Magic tablet

     Magic users like Judy requires magic tablets to learn new spells.
Magic tablets can be found on adventures just like other items, but
they can't be equipped. They work like a normal skill that you have to
put in your skill panel. But that isn't enough, you must have your
character begin the study of the magic tablet if they want to learn
something, so select the main status screen (use the O button on the
field), select magic tablet and select what magic tablet you want to
learn.
    After selecting a magic tablet, on every single battle you can
learn a little of the new spell, just like the weapons development,
but also this happens at random. Each magic tablet has 3 different
magic to learn, so when you reach the end of the learning, the magic
will be remembered forever. I don't rely at all on magic tablets,
because familiars are far more convenient to use.


     - Clear game data

      When you beat a game with one character, the game will save on
the system data the information that you finished the game with that
character, so you can play several quests at once, without having to
play one character at the time.
      To start with a new character, select NEW GAME from the main menu
and choose the desired next character.
      The game only "ends" when you beat with all 7 characters.




5   -  -  CHARACTER WALKTHROUGH



    A ) RUBY

    Ruby is a carefree girl, which only objective on his mind is
making a buck. One day, when his sister Sapphire, which is a respected
fortuneteller and runs a fortunetelling store in Loch Vaan, reads the
future to a man (Lord Burgundy) she only sees death, and she gets
affected by the death visions that she saw. Now the store without his
sister, it's the perfect cue to Ruby gets it hands on fortune telling
herself, even if she don't have what it takes for the job. So, with
the help of Hiro, she goes to make her own fame as fortune telling,
even if she has to trick some people in the way.

    1 - HERE, KITTY, KITTY, KITTY...

    So Ruby begins to make some readings of the future of the
customers. She advises a guy that is in love with a girl, even if she
hates this kind of subject. She also receives a girl with bad luck
(Michelle) that wants to get rid of her curse, but Ruby says that she
doesn't do rituals of purification. The girl leaves and Ruby calls it
for a day.
    On the next morning, an old lady wants to know the whereabouts of
his cat. Ruby says that the cat will return soon. Hiro asks that if it
OK to trick an old lady like that. Ruby says to not worry, that she
made a genuine reading.
    Ruby saw a vision of water and underground, and she figures that
it is a well. Ruby and Hiro goes to the bottom of the dry well to find
the old lady's cat.

    In this short dungeon, just find the rusty key, and use on the
locked door, but a monster will appear.

    BOSS - Skull Crawler (1 LP)

    2 - TO THE CAVES OF THE UNDEAD

    A middle-aged man comes for a reading of if she knows where is an
old dagger. She says that the dagger is in the caves of the undead.
And here goes Ruby to place an old dagger in the cave.
    Travel east, then north until you find a well. Leave old dagger in
the north of the cave.
    There the middle-aged will see Ruby placing the dagger, but
monsters will appear. He helps you.

    BOSS - Skull Crawler (1 LP)

    3 - TRAVELS WITH ISKANDAR

    Iskandar figures out Ruby trick, and gives the dagger back.
Sapphire says that Iskandar and her are going to a trip, Ruby begs to
be with them, but Hiro can't go with them...

    In the forest Hiro joins them because he gets afraid to leave
Sapphire behind. They trip to Zomar.

    4 - TRAVELS WITH ISKANDAR PART 2

    Leave Zomar and cross the road to Wanda. There you can choose what
to do, from now on. There are several adventures to go, that you can
do before the main quest. But follow the story for now.

    5 - TRAVELS WITH ISKANDAR PART 3

    Leave Wanda and cross the road to Escata.

    6 - TRAVELS WITH ISKANDAR PART 4

    Even with Ruby getting bored of the journey, they leave Escata and
cross the road to Iskandaria. When you camp, there is a conversation
between Ruby and Sapphire. Ruby asks what was that man fortune that
makes Sapphire acting weird ever since. She says that the man is
looking for the mysteries of the seven wonders. She says that death
surrounds the conquest of the seven wonders, and she thinks that she
is one of the people that will die. So she is travelling to have her
own fortune read, and Iskandar knows a place that there is a great
fortuneteller. She also says that Ruby has powers that surpass
Sapphire's. Ruby has a hard time to believe in that.
    Eventually you will reach Iskandaria.

    7 - TRAVELS WITH ISKANDAR PART 5

    This is the final part of the trip. They finally leave Iskandaria
and go to the city of Torle.
    Reaching there, Iskandar says that Torle is the birthplace of the
great wizard Leith Torles, and his family also has extraordinary
powers. Go to the house of Leith Torles, and you will welcome by an
old lady. Sapphire tells her about that she is too afraid of making
more predictions. She will say that she isn't the one that is afraid,
looking to Ruby. Ruby acts tough as ever, and they leave the house.
    Some time later, return to the house. Iskandar says that the only
way to know if the visions will come true it's to confront the fear
itself: The seven wonders. Iskandar will give you the location of 6
quests for the seven wonders. The last one, he says, it's inaccessible
for now.

    8 - THE SEVEN WONDERS

    Now you have the freedom to go any quest you want to: If there is
a town you hasn't went before, just select the seven wonder quest
relative to that town, that you will transported to there. There are
some events that only happen with Ruby's quest but the seven wonders
dungeons are the same for everyone, so go to the seven wonders section
of the FAQ to directions. To select another seven wonders quest, go to
Torle, in the house of Leith Torles.

    UNDERCITY PHAROS (Iskandaria)

    A guy will hit Ruby in the way to Undercity Pharos. After that a
girl will enter the dungeon also. So Mythe will request to join you in
the trip to Pharos, he says, until he finds "her"...
    Just before the last room you will find a triangle-shaped thing
called the tetra force. He will let you save permanently, refill you
HP/LP AND develop your skill. A gift from heaven, really. Now you will
face Pharos's boss.

     BOSS - Samurai master (7 LP)
            6 Dragonid (4 LP)

     After that the energy is restored in Pharos.
     Ruby carries the Tetra force outside of Pharos. The girl you met
at the entrance introduces herself as Jeanne Maure, a temple knight.
She thanks Ruby's group for not letting Galeos reach for the secrets
of the seven wonders. Ruby is really surprised to see a Temple Knight
so young; she even gives the Tetra force to Maure. Iskandar says that
he was a bad idea to let the knights have the Tetra force. Ruby has an
argument with him, and says that he is only an impostor of the
Iskandar, the hero that build Iskandaria. He only says that the Tetra
force is needed to reach the last seven wonder and Ruby realizes her
mistake.

     STARSHIP ANCHOR (Chapa)

     On the entrance of the Starship, you will see a vampire
(Kalandorn) and an Anubito (Dagul Bos), arguing to what their points
in being there. After that 2 men's (called Yun and Clyde) keeps
struggling by who will discover the wonders first and get more
powerful than Leith Torles. Ruby sees it, and gets annoyed by
realizing that their quest turns out to be like the Wacky races.
Fortunately, a girl called Grace joins the party to get a closer look
on the wonders.
     After Ruby's team completes the Starship Anchor, Ruby says that
this time she will keep the Tetra force that she found on the temple.
Jeanne Maure keeps watching Ruby's activities.

     DEITIES TABLE (Solophero)

     BOSS: Giant Bird (7 LP)

     After clearing the quest, Ruby will retrieve another Tetra force,
but this time Jeanne asks that she can keep this one. Ruby says that
it's OK but the next one is theirs. Jeanne leaves, but Ruby notice
that her is becoming a little bit obsessed with the Tetra force.

     (OPTIONAL - BUT HIGHLY RECOMMENDED)
     Now that you have cleared this quest, you can see the Regina
Leone festival. Go to the Iskandar plaza, sit down and watch a
wonderful CG!!!
     Ruby will take care of a fortune-telling tent, but there isn't
much people wanting a reading. When finally a Chapa comes near
(Armic), the firework begins, and he soon disappears. There is some
dancing going on, and so Ruby invites Mythe to dance, he resists a
little but they start to dance. But then, Mythe leaves her in the
middle of dance. Ruby gets sad, but then the memorial fire ritual
begins, and Ruby looks dazzled to the fire mural.

     Back on Torle, when you will choose the fourth seven wonders
quest, the old lady appears again. Sapphire asks her why she isn't
afraid at all of make more predictions, even if she were right after
all, she will die by her own predictions. She lady says that Sapphire
trusts her powers so much, that when she actually dies, she will be
happy after all. The old lady, turns to Ruby and says that the person
is really afraid is Ruby. She also says that no matter what she does,
she will never be as strong as her sister Sapphire. Ruby denies for a
while, but then she starts to cry and say that she doesn't want to be
alone, and for that she must be just like her sister and runs off the
house. Sapphire goes after her. Iskandar says that the old lady was
pretty cruel, but she says that the persons must hear the truth once
in a while. Iskandar reveals also that he saved the old lady, many
years ago, but she says that she doesn't remembers it. Hmmm...

     FLYING ISLAND (Vaftom)

     In the way, you will meet a very, very fat guy named Roy. He says
that he will follow you as long as there is food available.

     BOSS: Elder Dragon (8 LP)

     As you are about to leave, Jeanne steal the Tetra force that you
found. Ruby says that it's wasn't they agreed. Jeanne replies
furiously that it's better having her guard it that possible leave to
fiends or the Anubito and runs off. Ruby says that Jeanne really
changed, for the worst.

     NAKLE LINES (Wanda)

     In the beginning of the quest, you will join the most unusual
character in this game: Anzan, the petran. He is a rock with eyes,
that is just silly.

     BOSS: Tegar (8 LP)

     Just in case, Ruby hides the Tetra force and leaves quickly.
Jeanne appears but Ruby has already left. Jeanne looks furious.

    TWO MOONS TEMPLE (Kimbali)

    On the entrance of the Two Moons temple, an arrogant priest
obsessed with strategies and balance of the nature will approach
Ruby's team to try to preserve the seven wonders legacy.

    BOSS: Demons (8 LP)
          3 Demons (3 LP)

    On the outside, Jeanne tries to take the Tetra force by force.
Jeanne says that who will oppose her is "the instrument of evil", and
attack Ruby with a strong power. Ruby passes out.

    On the next scene, you will see 2 persons: A girl and a powerful-
looking men. He is called Iskandar, and the girl is called Alyce
Ambrosia. He tells the girl that he have to seal Pharos. Ruby says
that she is Ruby and not Alyce.
    Next scene, there are 2 other persons: a mage and a young man, the
wealthy man calls the mage Leith Torles and says that he has to defeat
Draco Archaeos. Leith Torles calls the man Iskandar as well. Ruby
realizes that is a dream, but it fells so real.
    The last scene shows a girl just like Ruby and an old man. The old
man says to the girl that she must really do it. The girl says to
Iskandar (yes, he is also Iskandar) that she unlocked the secrets of
the arcane magic and get the most powerful magic on the world, and
says if in "another world" Iskandar is invincible, here is just an old
man. Ruby notice her semblance with the girl...and feel uneasy.
    But she sees the face of Hiro and wakes up.

    Go to the Leith Torle home, and the old lady says if they look for
the answer that she is looking for. Sapphire says that her powers are
that only a prediction, not a special power or as definitive as she
thought. Ruby says that she must not worry for the future too much,
and she will live for the present, not by the future. Iskandar then
asks to both girls to make a predicament of the travel to the Hanged
Garden. Sapphire says that she had the same vision, the end of the
world, but Ruby says that she also saw the end, but the beginning of a
new one.

     Now it's the time for you to make the adventures that remains and
equip with the strongest equipment. Also improve your weapons in the
blacksmith. There is no turning back when you get in the hanged
garden.

     HANGED GARDEN

     Ruby asks if with only 2 Tetra forces they can reach the Hanging
Garden. Iskandar says, "Remember that I am Iskandar, even if have one
Tetra force, reaching there will be very easy". Ruby gets annoyed with
Iskandar preposterous attitude, and thinks about all the troubles to
get every single Tetra forces. But anyway, you are already here, so
it's no use complaining.
     Once again, look for the seven wonders section to detail to how
to cross this seven wonder, but in this quest with Ruby, the season is
fixed on spring and there is no season puzzle to do. Now that is good
news.
     When you reach the end of the garden, Jeanne will be there as
well. She will say that she is the savior of the world and will try to
defeat you.

     BOSS : Jeanne Maure (23 LP)
            4 Jeanne guards (8 LP)


     She isn't that strong but she will use the powers of the tetra
force to turn on a huge monster. It's time to face the last boss.

     BOSS : Chaos (20 LP)

     Each character will talk a little bit. When you defeat this form,
this will release a "mask" (hidden power) for 2 times. But when your
release a new mask, his HP will be zero, so the LP will be drained
from every powerful hit. These 3 forms aren't that powerful; just
change constantly the front row to minimize the LP damage received.

           Chaos (26 or 16 LP)
           Chaos (12 LP)

     Now the final form will appear, he has some very nasty attacks
like Overkill that inflicts 800~1000 of damage and he also full
health, so it will take a while to begin to reduce his LP. The advice
that I give you is to protect Ruby and don't fight with 5 characters
at the same time, because most of it's attacks get everyone. DO NOT
TRY TO COMBO IN THIS FORM. I know that it's superhard, but YOU CAN
WIN.

          Chaos (20 LP)

     After you defeat Chaos, you be released from the other dimension
and the Hanged Garden disappear as well. You will wake up in the ruins
of the hanged garden, and Hiro asks Ruby if the next objective is to
destroy the others 6 wonders as well. Ruby says that the future don't
rely on the wonders, but in the heart of people. Hiro says he hopes
that the persons have big hearts to compensate Ruby's. Ruby gets
furious and chases him but they both end up in the floor, in a quite
romantic scene...

                     THE END...


    B ) VENTUS

    Ventus is a cheerful guy that is making a living being a carrier
(Carriers is the job to deliver things in far away lands). He has a
weakness for cute girls (even though he doesn't make much success with
them). Briza, his brother, was a fairly know carrier that was killed
on one of his travels, and now Ventus searches for this brother killer
and also being a good carrier in his travels.

    1 - TEAM LAFARLE: PART 1

    Ventus arrives at the carrier's guild, and try to get info about
Briza last job. He gets his first job as a carrier: a letter to
Longshank, and the last place that his brother went: The Fugar mansion
in Longshank to deliver the Dragonheart, a bottle of wine.
    As Ventus gets on the end of the road, he finds a palace. On the
terrace, Ventus interfere in a discussion with a girl and a man over a
bottle of wine. He challenges a man called Kalandorn Alovi, but he is
quickly defeated. Kalandorn says that he will spare his life for his
"family", and the girl leaves without apologizing.
    Go back and you will see a copy of Briza order, he realizes that
Kalandorn was his brother killer.

    2 - TEAM LAFARLE: PART 2

    Zomar, tropical village. You will see a flashback scene, with the
girl in the terrace. Ventus arrives and get on his nerves. When Ventus
is preparing to go to Longshank. Tiffon says that she wanted to go
with him. Just make the way to Longshank, that is beyond the forest.
     In Longshank go to the carrier's guild and deliver the letter.
They will talk about Briza. Ventus gets impressed.
    After that, go to the Fugar mansion. After mentioning the
Dragonheart, Fugar will come and talk you. He will say that
Dragonheart is a very rare vintage wine, and Briza was supposed to
deliver the dragonheart to him, but he doesn't say much more than
that. Tiffon says it's up to Ventus to form Team Lafarle once again.
Ventus suspects Tiffon motivation, but they go forward anyway.

    3 - GET THAT PACKAGE BACK

    Go to the carrier guild, and pick any job that goes to Longshank.
This way you will find Francis, a knight working for Galeos, that is
looking for a carrier that stole the package that he is suppose to
deliver. Ventus proposes to help to find the carrier (you can go
directly to Longshank if you want but you won't get Francis). In the
end of the road you will find the thief, and so, Francis will join you
in your quest.
     When you arrive in Longshank, you will find a bulking man hanging
around (Vearst). Go to the carrier guild, and the dispatcher says that
he has a work to Iskandaria but he will give the job only if you have
a bodyguard. Tiffon convinces Vearst (but he is really a chicken wuss)
to pretend that he is a bodyguard. So you get the job. Next stop,
Iskandaria.
    In the middle of the trip, just before you reach Escata, the
package is stolen. Tiffon says that it was work form Dagul Bos
minions, so they go to Dagul Bos castle. Ventus mentions that Dagul
Bos was the Anubito that destroyed Escata. They sneak into the castle.
    The castle is full of Dagul Bos men's and monsters. Go west and
get to the basement. In the castle basement, Ventus has the idea of
releasing the prisoners to cause confusion on the castle defenses.
There you will find an Anubito named Musol that will help you.
    Go back by the same place you went before and go up the stairs.
You will find the package AND the Dragonheart, but you will face tough
monsters on the way back and you drop it in the floor below. Go
downstairs and look out southeast for the place that the package is.
There you will find Kalandorn. He will let you escape with only one of
the items. Ventus runs with the package. He justifies saying that, for
carriers, the package is more important than personal matters.

    4 - PACKAGE FOR THE KNIGTHHOOD

    I recommend doing some adventures before starting this quest and
buy some stronger weapon and armor as well. It's also a good time to
recruit the final optional characters. You can get Ruby by getting a
carrier job in Loch Vaan, outside of the carrier guild, Ruby will join
you. Thomas it's the other optional character. You can find him in the
first time that you go to the Valley of the Swords. Thomas it's Judy's
father, but he has amnesia since he fall on a cliff in the Valley of
the Swords.

    In Longshank, the carrier guild has another job for you. Deliver a
box to a temple knight called Jeanne in Vaftom. You will reach Vaftom
by boat. By the time you arrive, it's the middle of the Regina Leone
festival. An anubito guy will mess with you but a guy (actually is
Kurt, but Ventus doesn't know him) will come to your rescue.
     When you arrive at the knight mausoleum, you will find that the
temple knights are taking care of the Dragonheart. Ventus realizes
that has more than one Dragonheart in the world, and thinks that
Kalandorn will look for it also. Jeanne gets the box, and since it's
written Maximilian Burgundy in the remittent, she trusts the content
of the box. When she opens it, a swarm of monsters appears. It's up to
you to defend the Dragonheart.

     The knight's mausoleum is a gigantic dungeon, which goes round
and round forever. You will begin in a place called the core. Mark
this place, as you will have to return here later. Go south, and
follow all the way into a floor called the Hades corridor. When you
get there, don't climb a ladder up or down, instead look for a room
with a gem.
     In this place, Kalandorn says for a man to steal it, Tiffon says
that is the ensanguined league. The boss attacks.

     BOSS - Undead (9 LP)

     This boss has the deadly Phantom Shark attack and the Seal of the
abyss.

     After that return to the core (the start point) and you will see
Kalandorn escaping. Ventus asks Tiffon what is the ensanguined league.
It seems that they were once humans that sell its obligance for
Kalandorn.
     In the last scene, the memorial fire ritual begins symbolizing
the departing of the soul of dead persons and the end of the Regina
Leone festival, that they set fire on dry grass in a mountain. The
fire makes a dragon symbol. Ventus, thinking in his dead brother, says
that Kalandorn will pay.

     5 - TO THE GREAT WIZARD TOWER

     Tiffon says that, in Nivacolina, there is a tower build by the
great wizard Leith Torles that has something unnatural in it. Ventus
says that Torles was the first person to defeat a dragon. They decide
to check it out if the tower has something with the dragonheart.
     You can go to Nivacolina by the main map if you been there
before. If you don't, take a job to there (in Wanda, Loch Vaan or
Kimbali always has jobs that goes to Nivacolina).
     In Nivacolina, gather information and you will find a mercenary
that has been in the tower before, his name is Mordeus and his only
wish is to die in battlefield.
     Entering the tower you will notice that a Dragonheart just like
the you find in the Knights mausoleum is in there, Ventus will say
that the Dragonheart is actually crystallized hearts of dragons, made
by Leith Torles himself. But there is a catch, though; the Dragonheart
has a seal in it so you must go up in the tower to break the seal.
     The second floor has a magic circle that you will transport to
continuation of the stairs. The third floor requires defeating the
assassins (3 LP) to unlock secret passages. Backtrack a little to find
out the places. You must kill 3 bunches of assassins to unlock all
places in this floor. The fourth floor has several magic circles but
only 2 of them advances to the next floor, one of them is to the west
and the other is the center of the floor. The fifth floor is a
circular floor (just like the first) and the sixth floor is the seal
floor. Ventus says that breaking the seal might not be the best idea,
since Kalandorn will get it more easily, but Tiffon says it's too late
to turn back. Ventus agrees and keep forward.
     In this room there is 5 bridges leading to 5 different seals.
Each one has a guardian beast protecting it, so you must defeat the
guardian beast to break the seal, some of them ridiculous strong
others just average. But you won't have to face all the guardians to
advance in the story, just 3 of them. Since has tough bosses in here
is a good place to master new arts. But if you are weak and has low LP
just face the giant bird (red), the giant beast (White) and last
guardian (Yellow seal), but beware, the elder dragon is one of the
ridiculous strong kind.

     RED SEAL - Giant birds (6 LP)
     BLUE SEAL - Ajatar (12 LP)
     BLACK SEAL - Aquans (9 LP)
     WHITE SEAL - Giant beast (6 LP)
     YELLOW SEAL - Elder Dragon (9 LP)

     After breaking the seal you will be transported into the
Dragonheart room, so get the Dragonheart, but strange humans will
capture you...

     6 - THE ENSAGUINED LEAGUE HIDEOUT

     You will be thrown in the ensanguined league prison. You must
break free and recover the Dragonheart. If the available options won't
work (Make a commotion or fake an illness), there is a vent that leads
to the corridors of the prison. After that, go to the prison lookout
and escape to the second floor from there. You will get on the second
floor, if you have some spare time in this floor has good treasures,
but you eventually will have to climb up to the third floor. After
that, you will see the ensanguined league talk some gibberish like the
blue lazulia and the scarlet rosaria and free the Dragonheart from
their current state. Ventus only looks concerned when they put the
Dragonheart in a bottle of wine.
     Ventus then break into the room, gets the Dragonheart back and
gives to Tiffon. But in their escape route, Kalandorn corners them,
and the last resort is the terrace. When Ventus is ready to jump,
Tiffon gives the Dragonheart to Kalandorn. She says that she is scared
of him, and Ventus (finally) realizes that Tiffon is Elle, Briza
girlfriend. Ventus accuses Tiffon to betray his brother. Kalandorn
says that Briza were controlled by him and ordered Briza to kill
Tiffon, but instead he killed himself. Kalandorn also says that he
needs the Dragonheart to defeat Phantom and the Round Table, a group
that commands the dark forces and he also are controlled by them.
Ventus gets confused and angry and faces Kalandorn.
     But before the battle insures, a voice saying to Kalandorn that
he underestimate the round table powers, gives the final verdict,
taking his life. But before disappearing, Kalandorn says to Ventus
look for the Dragon's Haven. Ventus is even more confused, who is the
round table? Unfortunately, Tiffon is no longer with them.

     7 - THE DRAGON'S HAVEN

     Looking for answers, Ventus goes to the Storm Crevice in Kimbali,
home of the Dragon's Haven.
     Go to the right, and you will notice the stone monument, read it,
and keep going. Do not go down into the hole just yet, later you will
thanks that tip. You will reach the fang stone. Look into the storm
and a monster will come out.

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