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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter T » Tony Hawk's Pro Skater 4 - Strategy Guide (Page 01)

Tony Hawk's Pro Skater 4 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Tony Hawk's Pro Skater 4 - Strategy Guide (Page 01).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                             An FAQ/Walkthrough for
                            Tony Hawk's Pro Skater 4

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Guide Information
  Author:  Tom Hayes
  E-mail:  tomhayes83(at)hotmail(dot)com
  System:  PlayStation 2
  Updated: 28th August, 2003
  Version: 3.0

Contents
  1. Introduction
  2. Tips on Scoring Points
  3. Character Statistics
  4. Special Tricks
  5. Career Mode Walkthrough
  6. Gap List
  7. Copyright Information

Version History
  3.0 - 28th August, 2003:   Updated the format.
  2.0 - 10th February, 2003: Added the Gap List.
  1.0 - 8th December, 2002:  First version.

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1.                               Introduction

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When the original Tony Hawk's Pro Skater first came out in 1999, it was easily 
the best skateboarding game around. The simple fact that you could skate around 
in a three dimensional environment and do tricks anywhere you wanted stood it 
apart from all other extreme sports games.

Tony Hawk's Pro Skater 2 soon followed in 2000, and featured improved graphics, 
and a much larger career mode. The game had improved upon the original in terms 
of graphics, gameplay and size. The controls were greatly improved, and there 
were many more tricks available.

Tony Hawk's Pro Skater 3 came out in 2001, on various formats. The main 
upgrades were made to the next-generation console versions. The graphics and 
gameplay were greatly improved, although career mode was similar to the 
previous two games. The game could be completed very quickly for those with any 
previous experience on the THPS series. But the controls and tricks were 
updated again, and the series continued to get better.

Tony Hawk's Pro Skater 4 came out in 2002, and is the biggest game yet. It 
features a massive 190 goals spread over nine levels. The gameplay has changed, 
in that there is no longer a time limit when you first start playing a level. 
To be given goals in this game, you have to skate up to people with arrows 
above their heads, and talk to them. This is a similar method of gameplay to 
Aggressive Inline, and it works just as well in this game.

The difficulty has been set much higher than in previous games. Although the 
challenges start off easy, it's only when you get to a certain point in the 
game when a whole load of pro challenges are unlocked. These pro challenges, 
even in the first level, may be challenging for even the most experienced THPS 
players.

Tony Hawk's Pro Skater 4 has had small upgrades to the graphics and gameplay, 
and a huge revision to the career mode. Whereas the previous three games could 
be completed in a few hours, Tony Hawk's Pro Skater 4 will take much longer to 
complete. Overall, this is by far the best and most difficult extreme sports 
game on the PlayStation 2.

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2.                          Tips on Scoring Points

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- New to Tony Hawk's Pro Skater 4 is the ability to do manual tricks. To try 
  some out, go into a manual, and try some double tap combinations (Square, 
  Square - Triangle, Triangle - Circle, Square, etc.). This is a great way of 
  getting even more points out of a big trick combo.

- Use grinds. Press triangle + a direction while on a rail. Grinds are one of 
  the most essential parts to scoring points in the game. To grind, approach a 
  rail, jump, and then press triangle to land in a grind on the rail. Remember, 
  the speed effects the amount of points you get, but the balance of the skater 
  becomes less stable the longer you grind on a rail.

- Use grabs. Press circle + a direction to perform a grab. Grabs can be held 
  for more points. Release the grab just before landing so you don't crash and 
  lose the points.

- Use flip tricks for quick points. Press square + a direction to perform a 
  flip trick. Because flip tricks are so quick, they can be used many times in 
  the air. For example, kickflip + heelflip.

- The more tricks you do in a combo, the more points you will get. A kickflip 
  is 100 points. A heelflip is 100 points. But doing both in one combination of 
  tricks (kickflip + heelflip) is worth 400 points. The reason for this, is 
  that the total points for the two tricks are 200 points. That total is then 
  multiplied by the number of tricks in the combination (2), which equals 400. 
  This process of scores is used in other tricks, such as grabs, flip tricks, 
  and grinds. Try and do many tricks in a combination to get bigger scores.

- Use the revert. Get some air on a quarter pipe or half pipe, and quickly tap 
  L2 or R2 after landing to go into the revert. As soon as the revert has been 
  done, go into a manual by tapping up + down, or down + up, which will keep 
  the points from the jump on the ramp. From the manual, you can then continue 
  the combo by flip tricking, grabbing, or grinding a rail.

- Get used to special moves. They give a lot more points than normal tricks. 
  While playing the game, press start - Options - Edit Tricks - Special Tricks. 
  Press any of the slots to change to a special move, and then select a button 
  combination. Special grinds are especially useful, as you can use them in a 
  combo so easily.

- Find gaps. Gaps, also known as transfers or BTTs (Blue Text Transfers), are 
  shown in the Gap List section of this guide. Gaps can add futher points to a 
  combo. Most gaps are quite easy to be found, and providing you know where 
  they are, you can include many gaps into your combo, sometimes by the help of 
  manuals and reverts.

- Tricks while grinding. While grinding, jump and then do a flip trick such as 
  a kickflip, and then land back on the grind. Spin each time you jump on the 
  rail, and use special grinds for further points.

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3.                           Character Statistics

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Num|Name           |Air|Flip|Hang|Lip|Ollie|Manual|Rail|Spd|Spin|Switch
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
1  |Bob Burnquist  |4  |4   |5   |5  |4    |5     |5   |4  |6   |8
2  |Steve Caballero|5  |5   |6   |5  |5    |5     |6   |4  |5   |4
3  |Kareem Campbell|6  |5   |3   |2  |6    |4     |7   |5  |7   |5
4  |Rune Glifberg  |7  |5   |7   |5  |5    |2     |4   |4  |5   |6
5  |Tony Hawk      |7  |4   |5   |6  |3    |3     |5   |5  |8   |4
6  |Eric Koston    |4  |6   |3   |3  |7    |6     |6   |4  |4   |7
7  |Bucky Lasek    |7  |5   |7   |6  |3    |2     |3   |5  |7   |5
8  |Bam Margera    |4  |5   |4   |3  |6    |4     |7   |6  |5   |6
9  |Rodney Mullen  |2  |7   |2   |2  |6    |8     |5   |3  |8   |7
10 |Chad Muska     |4  |5   |4   |3  |8    |3     |8   |5  |5   |5
11 |Andrew Reynolds|4  |5   |2   |4  |8    |3     |8   |4  |5   |7
12 |Geoff Rowley   |5  |6   |2   |7  |7    |3     |8   |4  |3   |5
13 |Elissa Steamer |5  |5   |5   |5  |5    |5     |6   |4  |5   |5
14 |Jamie Thomas   |4  |5   |4   |4  |7    |5     |8   |5  |4   |4

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4.                              Special Tricks

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Bob Burnquist
  Burntwist                - Left, Right + Triangle
  One Foot Smith           - Up, Down + Triangle
  Samba Flip               - Left, Right + Circle
  Sit Down Air             - Left, Down + Circle

Steve Caballero
  Daffy Grind              - Up, Down + Triangle
  Faction Guitar Slide     - Down, Up + Triangle
  FS 540                   - Left, Down + Circle
  Kickflip Superman        - Right, Up + Square

Kareem Campbell
  360 Ghetto Bird          - Up, Right + Square
  B-Ballin Slide           - Left, Right + Triangle
  Double Blunt Slide       - Down, Up + Triangle
  Kickflip Backflip        - Left, Down + Circle

Rune Glifberg
  Backfoot Flip Nosegrab   - Right, Up + Circle
  Crail Slide              - Right, Down + Triangle
  Heelflip Handflip        - Left, Right + Circle
  One Foot Blunt           - Left, Right + Triangle

Tony Hawk
  360 Varial McTwist       - Right, Left + Circle
  Barrel Roll              - Left, Down + Square
  Froggy Grind             - Left, Down + Triangle
  Indy 900                 - Right, Down + Circle

Eric Koston
  Chomp On This            - Right, Up + Circle
  Falcon Slide             - Left, Right + Triangle
  Fandangle                - Up, Right + Triangle
  Slamma Jamma             - Right, Left + Square

Bucky Lasek
  Big Hitter II            - Up, Left + Triangle
  Bodywrap 540             - Left, Down + Square
  Heelflip FS Invert       - Right, Left + Triangle
  Misty Flip               - Right, Down + Circle

Bam Margera
  Flip Kick Dad            - Down, Up + Triangle
  One Wheel Fireworks Show - Up, Right + Triangle
  Russian Boneless         - Left, Right + Triangle
  The Jackass              - Down, Up + Square

Rodney Mullen
  5-0 Fingerflip Nosegrind - Right, Left + Triangle
  Gazelle Underflip        - Up, Down + Square
  Rusty Slide Manual       - Right, Down + Triangle
  Semi Flip                - Left, Right + Square

Chad Muska
  BS Nose Comply           - Right, Left + Triangle
  Ghetto Blastin           - Down, Up + Triangle
  Ghetto Tag Grind         - Left, Down + Triangle
  Muska Beatz              - Right, Down + Triangle

Andrew Reynolds
  BigSpin Shifty           - Left, Right + Circle
  Dark Disaster            - Left, Right + Triangle
  Noseslide Lipslide       - Right, Down + Triangle
  Quad Heelflip            - Up, Right + Square

Geoff Rowley
  Casper Flip 360 Flip     - Down, Right + Square
  Ferret Fight             - Right, Left + Triangle
  Rowley Darkslide         - Up, Right + Triangle
  Sproing                  - Up, Down + Triangle

Elissa Steamer
  Bigspin Flip to Tail     - Right, Left + Triangle
  Cartwheel 50-50          - Left, Right + Triangle
  Judo Madonna             - Left, Right + Circle
  No Comply 360 Shove-It   - Right, Down + Triangle

Jamie Thomas
  American Tribute         - Left, Right + Triangle
  Crook BigSpinFlip Crook  - Right, Down + Triangle
  Might As Well Jump       - Left, Up + Circle
  One Wheel Nosemanual     - Down, Up + Triangle

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5.                         Career Mode Walkthrough

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===============================================================================
                                    College
===============================================================================

~~ Normal Goals ~~

Get a High Score: 40,000 points
  Score 40,000 points anywhere in the level within two minutes.

Collect the S-K-A-T-E letters
  S - From the start point of the goal, turn slightly left and go forward to 
      the building on the other side of the road. Grind the left blue rail on 
      the path leading up to the building, and jump off at the end of the rail 
      to collect the letter S on the platform above the doors.

  K - Continue grinding along the platform after collecting the letter S to 
      grind on a wire leading over the road. Grind all the way along the wire, 
      grind the wall, and then grind along the next wire to arrive on the 
      second level of the car park. Half turn left after landing in the car 
      park. Jump out of the car park and grind the wire above the right side of 
      the road to collect the letter K.

  A - Grind all the way along the wire and jump through the window at the end 
      (Through the Frat Window Ollieing!). Ride through the first tunnel and 
      turn left to see two frat boys. Jump over the fence nearest the right 
      frat boy to collect the letter A.

  T - Skate forward to the other side of the road, and go through the gap 
      between the wall and the spine. Turn slightly right after skating through 
      the gap, and ride up the three slopes at the left side of the steps. Turn 
      left at the top of the slopes, and ride up the quarter pipe in front of 
      the Fine Arts building to collect the letter T.

  E - Ride back down the quarter pipe after collecting the letter T, and 
      continue forward to the quarter pipe below the purple banner. Ride up the 
      quarter pipe and grind right along the rail at the top. Jump off at the 
      end of the rail to collect the letter E.

Collect the C-O-M-B-O letters
  Ride down the small slope from the start point of the goal, and grind the 
  rail with the letter C on it. Continue grinding this rail to collect the O 
  and M letters. At the end of the rail, the grind will lead onto a rail 
  leading to the bridge. Collect the letter B, and then jump over the bridge at 
  the end of the wooden rail. Grind the rail on the other side of the bridge to 
  collect the letter O.

Race the Inline Skater
  Ride down the big rollin ramp at the start of the goal, and go straight 
  forward to pass between the first gate. Continue forward, and ride down the 
  two sets of steps. Go down the slope after the second set of steps, and skate 
  through the gap between the spine and the wall at the bottom of the steps to 
  pass through the second gate.

  Turn right on the road, and ride along the right side until you come to some 
  cones curving to the right. Turn right just before you get to the cones and 
  skate through the third gate. Jump up the steps in front, and pass through 
  the fourth gate. Continue forward and pass through the fifth gate shortly 
  before the bridge.

  Ride through the sixth gate on top of the bridge, and follow the outside of 
  the corner around to the left to pass through the seventh gate near the 
  statue. Keep skating forward to pass through the eighth and ninth gates. Turn 
  left on the road, and slalom through the next five gates. After passing the 
  final gate in the slalom, ride into the car park to pass through the 
  fifteenth and final gate.

Nail the tricks they yell out
  Ride onto the quarter pipe near the start of the goal, and do the eighteen 
  tricks that are displayed within one minute.

Get back at the 5 frat boys
  Ride down the steps from the start point of the goal, and go through the gap 
  between the quarter pipe and the wall to arrive on the road. Turn slightly 
  left, and use the quarter pipe to launch up to the ledge above. Grind right 
  along the ledge to hit the first frat boy, and then ride through the window 
  at the end (Through the Frat Window Grinding!). Turn slightly right to hit 
  the second frat boy.

  Continue through the nearby tunnel to hit the third frat boy. After landing 
  on the red and white striped canopy of Schnitzel World, turn right and drop 
  down to the road. Skate across to the other side of the road, and wallride 
  the wall at the right side of the gate. Jump up to a grind on top of the wall 
  to hit the fourth frat boy. Continue grinding along to the end of the wall to 
  hit the fifth and final frat boy.

Spine Transfer over the wall
  Ride forward onto the road from the start point of the goal, and turn left to 
  face toward the quarter pipe. Ride up the quarter pipe and hold L2 or R2 to 
  spine transfer. After landing in the tennis courts, turn and face the wall. 
  Spine transfer the wall, and Kickflip (Left + Square) before landing. 
  Finally, spine transfer the wall, and Indy (Right + Circle) before landing.

Warn the other skaters
  1 - From the start point of the goal, skate forward along the road, and 
      follow the corner around to the left. Go up the two slopes at the right 
      side of the steps, and turn slightly left to find the first skater at the 
      front of the philosophy building.

  2 - Continue skating forward from the philosophy building and ride over the 
      grass to the mud path near the corner. Turn left and skate along the path 
      to find a long log. Grind all the way down the log, and skate forward to 
      the security building.

  3 - Quarter turn left at the security building, and ride down the slope. Turn 
      slightly left at the bottom of the slope and jump over the fountain. Ride 
      over the bridge at the other side of the fountain, and turn right before 
      the first kiosk. Turn left after passing the kiosk, and ride toward the 
      slope at the right side of the bowl with the purple sign in it. Continue 
      skating forward, and pass through the archway to the coliseum. Turn left 
      and ride along the path to find the third skater.

  4 - Ride toward the quarter pipe after the third skater, and launch up to the 
      quarter pipe on the left (Coliseum Transfer!). Ride all the way over to 
      the other side of the level and pass under the green gate to arrive on 
      the road. Quarter turn left on the road, and ride toward the left side of 
      the parking garage to find the fourth skater.

Skitch the Professor's car
  From the start point of the goal, hold up on the d-pad to skitch the car. 
  Watch the balance meter, and try and keep the marker in the middle by tapping 
  left or right. Continue balancing until you arrive back at the car park to 
  complete the challenge.

Grind down Officer Tom's Banners
  Turn slightly right at the start of the goal, and skate toward the wall. Jump 
  onto the wall and hold triangle to wallride it. Quickly jump from the 
  wallride, and then hold triangle again to grind the top of the wall. Grind 
  all the way along this first section of the wall to grind down four banners. 
  Drop off the wall at the corner, and then quarter turn right to see another 
  wall. Wallride up and grind the top of this wall to grind down the final 
  three banners.

Get a Pro Score: 75,000 points
  Score 75,000 points anywhere in the level within two minutes.

Stop all of the Pink Elephants
  Grind down the log at the start of the goal to get the first three elephants. 
  Ride down the path and grind the low ledge on the right for the fourth and 
  fifth elephants. Spine transfer (L2 or R2) over the next two ramps for the 
  sixth and seventh elephants. You may not have much time left at this point, 
  but as long as you stay in a combo, you won't fail the challenge. Jump and 
  grind the three logs for the next four elephants, and then jump off the end 
  of the third log for the final elephant.

Medal the High-Combo Competition
  Read the Tips on Scoring Points section of this guide for information on 
  scoring points in the game. Place 3rd or better in the competition to 
  complete this challenge.

Nail a 360 Varial McTwist
  With a full special bar, do a 360 Varial McTwist (Left, Down + Circle) 
  anywhere in the level within 30 seconds.

Clock 5 jocks in one combo
  Go straight forward from the start point of the goal, and grind the left rail 
  to hit the first jock. Jump the gap at the end of the rail, and grind the 
  next rail to hit the second jock. Drop off the end of the rail, and manual up 
  to the quarter pipe in front. Get some air on the quarter pipe, and tap R2 to 
  revert after landing. Quickly go into a manual (up, down) after landing, and 
  skate toward the left rail. Grind the left rail, and jump over the two gaps 
  to hit the final three jocks.

Gap between floats 10 times
  Go forward forward from the start point of the goal, and spine transfer (L2 
  or R2) over the two spines on the blue float. Jump forward from the small 
  ramp at the end of the blue float to land on a float with a bowl ramp. Go 
  forward through the bowl and spine transfer over to the yellow float 
  advertising the college. Turn around and spine transfer back to the blue 
  float. Continue jumping between these two floats to complete the challenge.

~~ Pro Goals ~~

Combo the Benches, Stairs and Flag Pole
  Turn slightly left and go forward from the start point of the goal. Jump up 
  and grind the first corner of the bench. At the end of the bench, jump and 
  grind the planter at the side of the steps. Jump at the end of the planter 
  and grind on the fountain. At this point, the special bar should be full.

  Grind around both corners of the fountain, and jump to a special grind on the 
  planter sloping up at the side of the steps. Jump at the top of the planter 
  and land in a special grind on the bench. This is one circuit. Try and do 
  another full circuit of the bench, stairs and flag pole, and then jump off 
  when you have over 50,000 points.

Get all 4 Master's Lip Gaps
  1 - Go forward from the start of the goal, and launch from the quarter pipe 
      up to a lip trick on the Philosophy building.

  2 - Drop back down to the quarter pipe, and turn slightly right. Ride toward 
      the big quarter pipe under the purple banner, and launch from the quarter 
      pipe up to a lip trick on the Engineering building.

  3 - After landing back on the quarter pipe, turn slightly left and ride up 
      the small slope. Continue forward and launch from the quarter pipe up to 
      a lip trick on the Fine Arts building.

  4 - Drop back down to the quarter pipe, and quarter turn right. Skate down 
      the slope, and launch from the small quarter pipe up to a lip trick on 
      the English building to complete the challenge.

Collect Pro C-O-M-B-O
  From the start point of the goal, wallride the wall in front, and jump up to 
  a grind on top of the wall. Grind over the first green gate to collect the 
  letter C, and continue grinding along the wall to collect the O. As soon as 
  you collect the letter O, jump down to a manual on the tennis courts below, 
  and manual up to the quarter pipe in front.

  Jump right at the top of the quarter pipe, and grind along the next section 
  of wall. Collect the letter M near the start of the wall, and then grind over 
  the green gate. Grind over the second green gate to collect the letter B, and 
  then jump right onto the roof of the security building. Turn slightly right 
  on the roof, and jump over to a grind on the wall leading toward the clock 
  tower to collect the letter O.

Beat Bob's 3 best combos
  Before attempting this challenge, equip the Indy 900 special move.

  20,000 - Ride forward from the start point, and get some air on the spine. Do 
           a trick in the air, and then land in a Revert (L2 or R2). Ride back 
           toward the green benches, and grind them. Jump off at the end of the 
           benches, do a flip trick or grab, and land in a Manual (Up, Down). 
           Ride toward the quarter pipe in front, and do a special trick to 
           complete this combo.

  40,000 - Drop down from the high banner at the start point, and ride to the 
           quarter pipe at either side of the steps. Do a Boneless (Up, Up + X) 
           at the top of the quarter pipe, and then do the Indy 900 in the air. 
           Revert after landing back on the quarter pipe, and go into a manual. 
           Do any flip trick from the manual to complete this combo.

  60,000 - Drop into the quarter pipe from the start point, and turn slightly 
           left. Ride up the big quarter pipe in front, and do a Boneless to 
           the Indy 900 in the air. Revert into a manual after landing on the 
           quarter pipe, and turn slightly left after passing the spine ramp. 
           Manual down the slope, and jump to a grind on the three rails 
           leading down the steps. Flip trick as you gap each rail to complete 
           the challenge.

Get a Sick Score: 250,000 points
  Score 250,000 points anywhere in the level within two minutes.

Tony's Pro Specific Challenge
  1 - Ride forward from the start point of the goal, and launch over the gap 
      between the two quarter pipes. Do a Nosegrab (Up + Circle) while in the 
      air. Jump back over the gap and Tailgrab (Down + Circle). Jump the gap 
      again, and Indy (Right + Circle).

  2 - Follow the method shown above, but Behihana (Down + Left + Circle), Japan 
      (Up + Left + Circle), and Madonna (Up + Right + Circle) the gap.

  3 - Follow the method shown above, but Barrel Roll (Left, Down + Square), 
      Indy 900 (Right, Down + Circle), and 360 Varial McTwist (Right, Left +
      Circle) the gap. These tricks will only work with a full special bar.

Jamie's Pro Specific Challenge
  9:40 AM  - Turn slightly left at the start point of the goal, and ride into 
             the bowl. Grind left and FS 5-0 the top of the bowl.

  10:20 AM - Jump off after grinding around the first corner of the bowl, and 
             jump over the path to land near the two kiosks. Turn left and 
             skate through the gap in the fence to the basketball court. 
             Continue forward, and skate through the gap in the quarter pipes 
             to arrive on the tennis courts. Go to the left side of the tennis 
             net, and face toward it. Jump over the net and 360 Flip (Down + 
             Left + Square, Square) over it.

  12:00 PM - Turn slightly right after jumping the net, and go through the gap 
             in the fence. After dropping down to the path below, turn right 
             and skate up the slope, and then turn left. Ride at the side of 
             the left kiosk to see the bridge. Jump to the left side of the 
             bridge, and Noseslide (Left + Triangle) the ledge.

  12:30 PM - On the other side of the bridge, quarter turn right and ride up 
             the two slopes. Continue forward along the path with the log on 
             the left to find the Philosophy building. With the ledge on the 
             left side, Smith (Down + Right + Triangle) the ledge.

  1:10 PM  - Jump off the ledge and continue forward to the three rails at the 
             side of the coliseum. Ride down the first set of steps, then jump 
             and FS Shove-It (Up + Square).

  2:00 PM  - Continue forward down to the bottom of the steps, and turn right 
             before the entrance to the road. Ride down the next two sets of 
             steps, and turn slightly right. Ride up the slope at the right 
             side of the steps, and quarter turn left before the kiosks. 
             Continue forward, and ride up the slope between the two sets of 
             steps to arrive on the road. Turn slightly right on the road, and 
             Nosegrind (Up + Triangle) either of the blue rails leading up to 
             the entrance of the school.

  3:20 PM  - Ride down the next slope, and quarter turn left on the road. 
             Continue forward along the road, and go through the first entrance 
             on the right. Ride past the security building, and turn left after 
             passing the clock tower to see the curved bench. With the bench on 
             the left side, Tailslide (Right + Triangle) the bench.

  4:00 PM  - Jump off the end of the bench, and quarter turn left. Ride over 
             the bridge, and grind either of the kiosks on the other side. Jump 
             off at the end of the kiosk and Kickflip (Left + Square).

  6:20 PM  - Ride down the steps after the kiosks, and ride up the slope at the 
             left side of the steps before the road. Turn left on the road, and 
             continue skating forward. At the end of the road, quarter turn 
             right, and use the quarter pipe to launch up to a Nosegrind (Up + 
             Triangle) on the ledge above.

  7:15 PM  - Grind through the window at the end of the ledge (Through the Frat 
             Window Grinding!), and then ride through the next window. After 
             landing on the red and white striped canopy of Schnitzel World, 
             turn right and drop down to the road. Skate across to the other 
             side of the road, and go down the steps on the other side of the 
             green gate. Turn slightly right, and ride forward to the Fine Arts 
             building in the distance. Launch from the quarter pipe in front of 
             the Fine Arts building, and grind left along the edge of the roof. 
             Quickly jump right to land on the roof. Turn left, and ride to the 
             quarter pipe at the corner of the roof. Launch right from the 
             quarter pipe, Benihana (Down + Left + Circle), and land on the 
             quarter pipe on the roof of the English building below.

===============================================================================
                                 San Francisco
===============================================================================

~~ Normal Goals ~~

Get a High Score: 50,000 points
  Score 50,000 points anywhere in the level within two minutes.

Collect the S-K-A-T-E letters
  S - Ride forward along the path from the start point of the goal, and launch 
      off the right side of the quarter pipe to collect the letter S.

  K - After landing on the quarter pipe below, skate forward and spine transfer 
      over the spine ramp. Continue forward and jump to the top of the curved 
      steps to collect the letter K.

  A - Jump over the ledge at the top of the steps, and ride over the grass. 
      Jump over the next ledge to land on the road near the Pier 18 warehouse. 
      Ride up to the quarter pipe at the left side of the warehouse, and launch 
      right to a grind on the edge of the warehouse to collect the letter A.

  T - After collecting the letter A, jump left to land on top of the warehouse, 
      and then half turn left. Ride along the warehouse roof, and jump over the 
      gap to the roof of the next building. Grind along the rail near the start 
      of the roof, and then jump over the gap to the second rail. At the end of 
      the second rail, jump right to a grind on the wire between the two 
      lights. Grind along the wire to collect the letter T.

  E - Jump off at the end of the wire to land on the roof of a building. Jump 
      at the end of the roof and grind the right edge of the next roof to 
      collect the letter E.

Collect the C-O-M-B-O letters
  Jump on the ledge near the start point of the goal, and grind it to collect 
  the letter C near the start. Jump over the two planters in the ledge to 
  collect the letters O and M. After jumping the third planter, quickly jump 
  again to collect the letter B, and then grind around the corner in the next 
  ledge to collect the letter O.

Find the Messenger's 5 Missing Packages
  1 - Ride forward from the start point of the goal, and jump the gap between 
      the two quarter pipes to collect the first package in front of the door.

  2 - After landing on the quarter pipe, turn left and skate to the quarter 
      pipe at the right side of the pier. Launch right from the quarter pipe to 
      collect the second package above the blue rail.

  3 - Ride forward after landing on the quarter pipe, and turn left shortly 
      before the road. Grind the ledge in front of the building, and jump the 
      gap to collect the third package.

  4 - Continue forward at the end of the second ledge, and grind the ledge of 
      the next building. Jump the gap at the end of the first ledge to collect 
      the fourth package.

  5 - Skate forward after collecting the fourth package, and jump the first gap 
      between the quarter pipes in front of the pier 18 warehouse to collect 
      the fifth package.

BS Boneless the 3 Pier Signs
  1 - Ride straight forward from the start of the level and use the quarter 
      pipe to launch up to a BS Boneless (Right + Triangle) on the first sign.

  2 - Drop back down to the quarter pipe, and follow the pier as it curves 
      around to the left. Ride past the two blue signs, and then quarter turn 
      left to arrive on the next section of pier. Ride all the way down the 
      pier to the quarter pipes at the end, and quarter turn left to see the 
      second pier sign. Use the quarter pipe in front to BS Boneless the sign.

  3 - Drop back down to the quarter pipe, and go straight forward to the next 
      quarter pipe. Skate up the quarter pipe and launch up a BS Boneless on 
      the third pier sign.

Feed the 4 Angry Sea Lions
  Ride forward from the start point of the goal, and go up the slope to find 
  the first fisherman. Grind the bench behind the fisherman, and he will walk 
  away from the bait. Quickly half turn right and grind the rail on the left to 
  lower the bait into the water. This will distract one sea lion. Repeat this 
  method of grinding the bench and then grinding the bait with the other three 
  fishermen around the pier to complete the challenge.

Manual the Overhead Walkway
  Ride forward from the start point of the goal and manual shortly before the 
  first set of cones. Keep the balance marker in the middle by tapping up or 
  down, and manual all the way along the walkway. After passing the second set 
  of cones, jump out of the manual to complete the challenge.

Beat Muska's 3 best combos
  Do a 4,000 point trick, a 5,000 point trick, and then a 6,000 point trick 
  anywhere in the level.

Darkslide the Waterside Railing
  From the start point of the goal, jump onto the rail and Darkslide (Right, 
  Left + Triangle) along it. Jump off the rail after doing the Darkslide to 
  complete the challenge. The Darkslide grind will only work with a full 
  special meter.

Medal the Competition
  Read the Tips on Scoring Points section of this guide for information on 
  scoring points in the game. Place 3rd or better in the competition to 
  complete this challenge.

Get a Pro Score: 100,000 points
  Score 100,000 points anywhere in the level within two minutes.

Save Painter Neal
  There is a statue of a ball in front of the start point of the goal. Cross 
  over the grass to the path on the other side, and turn left or right. Ride 
  about half-way up the path, and then half turn. Face toward the statue to see 
  a wire leading up to it. Jump onto this wire, and grind around the statue to 
  complete the challenge.

Race the Bike Messenger
  At the start of the race, quickly skate onto the road and hold up behind a 
  car to skitch it. Tap down near the pier 18 warehouse, and skate to the 
  orange arrow above the middle quarter pipe. To complete the challenge, 
  quickly skate back to the road and skitch another car back to the orange 
  arrow at the start point of the race.

Race to get the Camera
  1 - Skate forward to the road from the start point of the goal, and grind the 
      ledge on the other side. Jump off at the end of the ledge, and cross over 
      to the other side of the road.

  2 - Half turn right and grind the ledge near the left side of the road. Jump 
      off about half-way along the ledge, and cross over to the right side of 
      the road. Ride to the right side of the bus stop to collect the camera.

  3 - Quarter turn left, and jump up the ledge to land on the grass. Jump over 
      the path, and continue forward to the plaza. Ride behind the benches 
      under the spiral slopes to collect the film.

  4 - Quarter turn left and ride back to the road. Turn left on the road, and 
      ride along to the first corner. Turn right at the corner, and continue 
      forward down the steps to the start point. Turn right at the bottom of 
      the steps to complete the challenge.

Manual, Gap and Manual the setup
  Ride forward from the start point of the goal, and jump to a manual on the 
  bench. Manual along the bench to the first planter (On the Way), and follow 
  the plywood to the second planter (Halfway there!). Jump the gap and land in 
  a manual on the next planter (Cleared the Gap). Continue riding forward over 
  to the next planter (Almost), and ride over the final section of plywood 
  (Made It!) to complete the challenge.

Nail the tricks they yell out
  Jump to a grind on the ledge near the start of the goal, and do the sixteen 
  tricks that are displayed within one minute.

~~ Pro Goals ~~

Get a Sick Score: 300,000 points
  Score 300,000 points anywhere in the level within two minutes.

Collect Pro C-O-M-B-O
  Turn slightly right at the start point of the goal, and use the small launch 
  ramp to jump up to a grind on top of the bus stop for the letter C. Jump 
  right to a grind on the left wire, and then quickly jump right and grind the 
  right wire to collect the letter O. Jump back to a grind on the left wire for 
  the letter M.

  Jump off the wire and land in a manual. Turn right, air the quarter pipe for 
  the letter B. Revert to a manual after landing back on the quarter pipe, and 
  quarter turn right. Manual over to the quarter pipe at the corner of the 
  warehouse, and grind the left side of it to collect the letter O. Jump off 
  the quarter pipe to complete the challenge.

Manual the Pad in both directions
  Jump onto the pad at the start point of the goal, and balance all the way up 
  to the end to complete the first leg. Jump off of the pad, and manual up to 
  the quarter pipe in front. Air on the quarter pipe, and revert after landing 
  back on the quarter pipe. Quickly go into a manual after the revert, and jump 
  back onto the pad. Manual up the pad to the end to complete the challenge.

Do the Spine Transfer-Transfer
  Ride forward from the start point of the goal, and jump down to the quarter 
  pipe below. As you approach the spine ramp, hold L2 and turn sharply left. 
  Jump from the top of the first spine ramp, and spine transfer to the spine 
  ramp on the other side of the gap to complete the challenge.

Grind the Blockers off the Ledges
  Ride forward at the start point of the goal, and jump up the small step to 
  land on the grass. Turn left to see a red button of the wall near the spine 
  ramp. Jump and Wallride (Triangle) the button, then quickly turn left and 
  ride onto the grass. Launch up to the area at the bottom of the Hubba ledges, 
  and face toward the ledges. Grind the blockers on both bottom ledges first 
  and grind the blockers off the top two ledges to complete the challenge.

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