Tony Hawk's Pro Skater 4 - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Tony Hawk's Pro Skater 4 - Strategy Guide (Page 01).
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An FAQ/Walkthrough for
Tony Hawk's Pro Skater 4
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Guide Information
Author: Tom Hayes
E-mail: tomhayes83(at)hotmail(dot)com
System: PlayStation 2
Updated: 28th August, 2003
Version: 3.0
Contents
1. Introduction
2. Tips on Scoring Points
3. Character Statistics
4. Special Tricks
5. Career Mode Walkthrough
6. Gap List
7. Copyright Information
Version History
3.0 - 28th August, 2003: Updated the format.
2.0 - 10th February, 2003: Added the Gap List.
1.0 - 8th December, 2002: First version.
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1. Introduction
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When the original Tony Hawk's Pro Skater first came out in 1999, it was easily
the best skateboarding game around. The simple fact that you could skate around
in a three dimensional environment and do tricks anywhere you wanted stood it
apart from all other extreme sports games.
Tony Hawk's Pro Skater 2 soon followed in 2000, and featured improved graphics,
and a much larger career mode. The game had improved upon the original in terms
of graphics, gameplay and size. The controls were greatly improved, and there
were many more tricks available.
Tony Hawk's Pro Skater 3 came out in 2001, on various formats. The main
upgrades were made to the next-generation console versions. The graphics and
gameplay were greatly improved, although career mode was similar to the
previous two games. The game could be completed very quickly for those with any
previous experience on the THPS series. But the controls and tricks were
updated again, and the series continued to get better.
Tony Hawk's Pro Skater 4 came out in 2002, and is the biggest game yet. It
features a massive 190 goals spread over nine levels. The gameplay has changed,
in that there is no longer a time limit when you first start playing a level.
To be given goals in this game, you have to skate up to people with arrows
above their heads, and talk to them. This is a similar method of gameplay to
Aggressive Inline, and it works just as well in this game.
The difficulty has been set much higher than in previous games. Although the
challenges start off easy, it's only when you get to a certain point in the
game when a whole load of pro challenges are unlocked. These pro challenges,
even in the first level, may be challenging for even the most experienced THPS
players.
Tony Hawk's Pro Skater 4 has had small upgrades to the graphics and gameplay,
and a huge revision to the career mode. Whereas the previous three games could
be completed in a few hours, Tony Hawk's Pro Skater 4 will take much longer to
complete. Overall, this is by far the best and most difficult extreme sports
game on the PlayStation 2.
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2. Tips on Scoring Points
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- New to Tony Hawk's Pro Skater 4 is the ability to do manual tricks. To try
some out, go into a manual, and try some double tap combinations (Square,
Square - Triangle, Triangle - Circle, Square, etc.). This is a great way of
getting even more points out of a big trick combo.
- Use grinds. Press triangle + a direction while on a rail. Grinds are one of
the most essential parts to scoring points in the game. To grind, approach a
rail, jump, and then press triangle to land in a grind on the rail. Remember,
the speed effects the amount of points you get, but the balance of the skater
becomes less stable the longer you grind on a rail.
- Use grabs. Press circle + a direction to perform a grab. Grabs can be held
for more points. Release the grab just before landing so you don't crash and
lose the points.
- Use flip tricks for quick points. Press square + a direction to perform a
flip trick. Because flip tricks are so quick, they can be used many times in
the air. For example, kickflip + heelflip.
- The more tricks you do in a combo, the more points you will get. A kickflip
is 100 points. A heelflip is 100 points. But doing both in one combination of
tricks (kickflip + heelflip) is worth 400 points. The reason for this, is
that the total points for the two tricks are 200 points. That total is then
multiplied by the number of tricks in the combination (2), which equals 400.
This process of scores is used in other tricks, such as grabs, flip tricks,
and grinds. Try and do many tricks in a combination to get bigger scores.
- Use the revert. Get some air on a quarter pipe or half pipe, and quickly tap
L2 or R2 after landing to go into the revert. As soon as the revert has been
done, go into a manual by tapping up + down, or down + up, which will keep
the points from the jump on the ramp. From the manual, you can then continue
the combo by flip tricking, grabbing, or grinding a rail.
- Get used to special moves. They give a lot more points than normal tricks.
While playing the game, press start - Options - Edit Tricks - Special Tricks.
Press any of the slots to change to a special move, and then select a button
combination. Special grinds are especially useful, as you can use them in a
combo so easily.
- Find gaps. Gaps, also known as transfers or BTTs (Blue Text Transfers), are
shown in the Gap List section of this guide. Gaps can add futher points to a
combo. Most gaps are quite easy to be found, and providing you know where
they are, you can include many gaps into your combo, sometimes by the help of
manuals and reverts.
- Tricks while grinding. While grinding, jump and then do a flip trick such as
a kickflip, and then land back on the grind. Spin each time you jump on the
rail, and use special grinds for further points.
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3. Character Statistics
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Num|Name |Air|Flip|Hang|Lip|Ollie|Manual|Rail|Spd|Spin|Switch
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
1 |Bob Burnquist |4 |4 |5 |5 |4 |5 |5 |4 |6 |8
2 |Steve Caballero|5 |5 |6 |5 |5 |5 |6 |4 |5 |4
3 |Kareem Campbell|6 |5 |3 |2 |6 |4 |7 |5 |7 |5
4 |Rune Glifberg |7 |5 |7 |5 |5 |2 |4 |4 |5 |6
5 |Tony Hawk |7 |4 |5 |6 |3 |3 |5 |5 |8 |4
6 |Eric Koston |4 |6 |3 |3 |7 |6 |6 |4 |4 |7
7 |Bucky Lasek |7 |5 |7 |6 |3 |2 |3 |5 |7 |5
8 |Bam Margera |4 |5 |4 |3 |6 |4 |7 |6 |5 |6
9 |Rodney Mullen |2 |7 |2 |2 |6 |8 |5 |3 |8 |7
10 |Chad Muska |4 |5 |4 |3 |8 |3 |8 |5 |5 |5
11 |Andrew Reynolds|4 |5 |2 |4 |8 |3 |8 |4 |5 |7
12 |Geoff Rowley |5 |6 |2 |7 |7 |3 |8 |4 |3 |5
13 |Elissa Steamer |5 |5 |5 |5 |5 |5 |6 |4 |5 |5
14 |Jamie Thomas |4 |5 |4 |4 |7 |5 |8 |5 |4 |4
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4. Special Tricks
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Bob Burnquist
Burntwist - Left, Right + Triangle
One Foot Smith - Up, Down + Triangle
Samba Flip - Left, Right + Circle
Sit Down Air - Left, Down + Circle
Steve Caballero
Daffy Grind - Up, Down + Triangle
Faction Guitar Slide - Down, Up + Triangle
FS 540 - Left, Down + Circle
Kickflip Superman - Right, Up + Square
Kareem Campbell
360 Ghetto Bird - Up, Right + Square
B-Ballin Slide - Left, Right + Triangle
Double Blunt Slide - Down, Up + Triangle
Kickflip Backflip - Left, Down + Circle
Rune Glifberg
Backfoot Flip Nosegrab - Right, Up + Circle
Crail Slide - Right, Down + Triangle
Heelflip Handflip - Left, Right + Circle
One Foot Blunt - Left, Right + Triangle
Tony Hawk
360 Varial McTwist - Right, Left + Circle
Barrel Roll - Left, Down + Square
Froggy Grind - Left, Down + Triangle
Indy 900 - Right, Down + Circle
Eric Koston
Chomp On This - Right, Up + Circle
Falcon Slide - Left, Right + Triangle
Fandangle - Up, Right + Triangle
Slamma Jamma - Right, Left + Square
Bucky Lasek
Big Hitter II - Up, Left + Triangle
Bodywrap 540 - Left, Down + Square
Heelflip FS Invert - Right, Left + Triangle
Misty Flip - Right, Down + Circle
Bam Margera
Flip Kick Dad - Down, Up + Triangle
One Wheel Fireworks Show - Up, Right + Triangle
Russian Boneless - Left, Right + Triangle
The Jackass - Down, Up + Square
Rodney Mullen
5-0 Fingerflip Nosegrind - Right, Left + Triangle
Gazelle Underflip - Up, Down + Square
Rusty Slide Manual - Right, Down + Triangle
Semi Flip - Left, Right + Square
Chad Muska
BS Nose Comply - Right, Left + Triangle
Ghetto Blastin - Down, Up + Triangle
Ghetto Tag Grind - Left, Down + Triangle
Muska Beatz - Right, Down + Triangle
Andrew Reynolds
BigSpin Shifty - Left, Right + Circle
Dark Disaster - Left, Right + Triangle
Noseslide Lipslide - Right, Down + Triangle
Quad Heelflip - Up, Right + Square
Geoff Rowley
Casper Flip 360 Flip - Down, Right + Square
Ferret Fight - Right, Left + Triangle
Rowley Darkslide - Up, Right + Triangle
Sproing - Up, Down + Triangle
Elissa Steamer
Bigspin Flip to Tail - Right, Left + Triangle
Cartwheel 50-50 - Left, Right + Triangle
Judo Madonna - Left, Right + Circle
No Comply 360 Shove-It - Right, Down + Triangle
Jamie Thomas
American Tribute - Left, Right + Triangle
Crook BigSpinFlip Crook - Right, Down + Triangle
Might As Well Jump - Left, Up + Circle
One Wheel Nosemanual - Down, Up + Triangle
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5. Career Mode Walkthrough
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===============================================================================
College
===============================================================================
~~ Normal Goals ~~
Get a High Score: 40,000 points
Score 40,000 points anywhere in the level within two minutes.
Collect the S-K-A-T-E letters
S - From the start point of the goal, turn slightly left and go forward to
the building on the other side of the road. Grind the left blue rail on
the path leading up to the building, and jump off at the end of the rail
to collect the letter S on the platform above the doors.
K - Continue grinding along the platform after collecting the letter S to
grind on a wire leading over the road. Grind all the way along the wire,
grind the wall, and then grind along the next wire to arrive on the
second level of the car park. Half turn left after landing in the car
park. Jump out of the car park and grind the wire above the right side of
the road to collect the letter K.
A - Grind all the way along the wire and jump through the window at the end
(Through the Frat Window Ollieing!). Ride through the first tunnel and
turn left to see two frat boys. Jump over the fence nearest the right
frat boy to collect the letter A.
T - Skate forward to the other side of the road, and go through the gap
between the wall and the spine. Turn slightly right after skating through
the gap, and ride up the three slopes at the left side of the steps. Turn
left at the top of the slopes, and ride up the quarter pipe in front of
the Fine Arts building to collect the letter T.
E - Ride back down the quarter pipe after collecting the letter T, and
continue forward to the quarter pipe below the purple banner. Ride up the
quarter pipe and grind right along the rail at the top. Jump off at the
end of the rail to collect the letter E.
Collect the C-O-M-B-O letters
Ride down the small slope from the start point of the goal, and grind the
rail with the letter C on it. Continue grinding this rail to collect the O
and M letters. At the end of the rail, the grind will lead onto a rail
leading to the bridge. Collect the letter B, and then jump over the bridge at
the end of the wooden rail. Grind the rail on the other side of the bridge to
collect the letter O.
Race the Inline Skater
Ride down the big rollin ramp at the start of the goal, and go straight
forward to pass between the first gate. Continue forward, and ride down the
two sets of steps. Go down the slope after the second set of steps, and skate
through the gap between the spine and the wall at the bottom of the steps to
pass through the second gate.
Turn right on the road, and ride along the right side until you come to some
cones curving to the right. Turn right just before you get to the cones and
skate through the third gate. Jump up the steps in front, and pass through
the fourth gate. Continue forward and pass through the fifth gate shortly
before the bridge.
Ride through the sixth gate on top of the bridge, and follow the outside of
the corner around to the left to pass through the seventh gate near the
statue. Keep skating forward to pass through the eighth and ninth gates. Turn
left on the road, and slalom through the next five gates. After passing the
final gate in the slalom, ride into the car park to pass through the
fifteenth and final gate.
Nail the tricks they yell out
Ride onto the quarter pipe near the start of the goal, and do the eighteen
tricks that are displayed within one minute.
Get back at the 5 frat boys
Ride down the steps from the start point of the goal, and go through the gap
between the quarter pipe and the wall to arrive on the road. Turn slightly
left, and use the quarter pipe to launch up to the ledge above. Grind right
along the ledge to hit the first frat boy, and then ride through the window
at the end (Through the Frat Window Grinding!). Turn slightly right to hit
the second frat boy.
Continue through the nearby tunnel to hit the third frat boy. After landing
on the red and white striped canopy of Schnitzel World, turn right and drop
down to the road. Skate across to the other side of the road, and wallride
the wall at the right side of the gate. Jump up to a grind on top of the wall
to hit the fourth frat boy. Continue grinding along to the end of the wall to
hit the fifth and final frat boy.
Spine Transfer over the wall
Ride forward onto the road from the start point of the goal, and turn left to
face toward the quarter pipe. Ride up the quarter pipe and hold L2 or R2 to
spine transfer. After landing in the tennis courts, turn and face the wall.
Spine transfer the wall, and Kickflip (Left + Square) before landing.
Finally, spine transfer the wall, and Indy (Right + Circle) before landing.
Warn the other skaters
1 - From the start point of the goal, skate forward along the road, and
follow the corner around to the left. Go up the two slopes at the right
side of the steps, and turn slightly left to find the first skater at the
front of the philosophy building.
2 - Continue skating forward from the philosophy building and ride over the
grass to the mud path near the corner. Turn left and skate along the path
to find a long log. Grind all the way down the log, and skate forward to
the security building.
3 - Quarter turn left at the security building, and ride down the slope. Turn
slightly left at the bottom of the slope and jump over the fountain. Ride
over the bridge at the other side of the fountain, and turn right before
the first kiosk. Turn left after passing the kiosk, and ride toward the
slope at the right side of the bowl with the purple sign in it. Continue
skating forward, and pass through the archway to the coliseum. Turn left
and ride along the path to find the third skater.
4 - Ride toward the quarter pipe after the third skater, and launch up to the
quarter pipe on the left (Coliseum Transfer!). Ride all the way over to
the other side of the level and pass under the green gate to arrive on
the road. Quarter turn left on the road, and ride toward the left side of
the parking garage to find the fourth skater.
Skitch the Professor's car
From the start point of the goal, hold up on the d-pad to skitch the car.
Watch the balance meter, and try and keep the marker in the middle by tapping
left or right. Continue balancing until you arrive back at the car park to
complete the challenge.
Grind down Officer Tom's Banners
Turn slightly right at the start of the goal, and skate toward the wall. Jump
onto the wall and hold triangle to wallride it. Quickly jump from the
wallride, and then hold triangle again to grind the top of the wall. Grind
all the way along this first section of the wall to grind down four banners.
Drop off the wall at the corner, and then quarter turn right to see another
wall. Wallride up and grind the top of this wall to grind down the final
three banners.
Get a Pro Score: 75,000 points
Score 75,000 points anywhere in the level within two minutes.
Stop all of the Pink Elephants
Grind down the log at the start of the goal to get the first three elephants.
Ride down the path and grind the low ledge on the right for the fourth and
fifth elephants. Spine transfer (L2 or R2) over the next two ramps for the
sixth and seventh elephants. You may not have much time left at this point,
but as long as you stay in a combo, you won't fail the challenge. Jump and
grind the three logs for the next four elephants, and then jump off the end
of the third log for the final elephant.
Medal the High-Combo Competition
Read the Tips on Scoring Points section of this guide for information on
scoring points in the game. Place 3rd or better in the competition to
complete this challenge.
Nail a 360 Varial McTwist
With a full special bar, do a 360 Varial McTwist (Left, Down + Circle)
anywhere in the level within 30 seconds.
Clock 5 jocks in one combo
Go straight forward from the start point of the goal, and grind the left rail
to hit the first jock. Jump the gap at the end of the rail, and grind the
next rail to hit the second jock. Drop off the end of the rail, and manual up
to the quarter pipe in front. Get some air on the quarter pipe, and tap R2 to
revert after landing. Quickly go into a manual (up, down) after landing, and
skate toward the left rail. Grind the left rail, and jump over the two gaps
to hit the final three jocks.
Gap between floats 10 times
Go forward forward from the start point of the goal, and spine transfer (L2
or R2) over the two spines on the blue float. Jump forward from the small
ramp at the end of the blue float to land on a float with a bowl ramp. Go
forward through the bowl and spine transfer over to the yellow float
advertising the college. Turn around and spine transfer back to the blue
float. Continue jumping between these two floats to complete the challenge.
~~ Pro Goals ~~
Combo the Benches, Stairs and Flag Pole
Turn slightly left and go forward from the start point of the goal. Jump up
and grind the first corner of the bench. At the end of the bench, jump and
grind the planter at the side of the steps. Jump at the end of the planter
and grind on the fountain. At this point, the special bar should be full.
Grind around both corners of the fountain, and jump to a special grind on the
planter sloping up at the side of the steps. Jump at the top of the planter
and land in a special grind on the bench. This is one circuit. Try and do
another full circuit of the bench, stairs and flag pole, and then jump off
when you have over 50,000 points.
Get all 4 Master's Lip Gaps
1 - Go forward from the start of the goal, and launch from the quarter pipe
up to a lip trick on the Philosophy building.
2 - Drop back down to the quarter pipe, and turn slightly right. Ride toward
the big quarter pipe under the purple banner, and launch from the quarter
pipe up to a lip trick on the Engineering building.
3 - After landing back on the quarter pipe, turn slightly left and ride up
the small slope. Continue forward and launch from the quarter pipe up to
a lip trick on the Fine Arts building.
4 - Drop back down to the quarter pipe, and quarter turn right. Skate down
the slope, and launch from the small quarter pipe up to a lip trick on
the English building to complete the challenge.
Collect Pro C-O-M-B-O
From the start point of the goal, wallride the wall in front, and jump up to
a grind on top of the wall. Grind over the first green gate to collect the
letter C, and continue grinding along the wall to collect the O. As soon as
you collect the letter O, jump down to a manual on the tennis courts below,
and manual up to the quarter pipe in front.
Jump right at the top of the quarter pipe, and grind along the next section
of wall. Collect the letter M near the start of the wall, and then grind over
the green gate. Grind over the second green gate to collect the letter B, and
then jump right onto the roof of the security building. Turn slightly right
on the roof, and jump over to a grind on the wall leading toward the clock
tower to collect the letter O.
Beat Bob's 3 best combos
Before attempting this challenge, equip the Indy 900 special move.
20,000 - Ride forward from the start point, and get some air on the spine. Do
a trick in the air, and then land in a Revert (L2 or R2). Ride back
toward the green benches, and grind them. Jump off at the end of the
benches, do a flip trick or grab, and land in a Manual (Up, Down).
Ride toward the quarter pipe in front, and do a special trick to
complete this combo.
40,000 - Drop down from the high banner at the start point, and ride to the
quarter pipe at either side of the steps. Do a Boneless (Up, Up + X)
at the top of the quarter pipe, and then do the Indy 900 in the air.
Revert after landing back on the quarter pipe, and go into a manual.
Do any flip trick from the manual to complete this combo.
60,000 - Drop into the quarter pipe from the start point, and turn slightly
left. Ride up the big quarter pipe in front, and do a Boneless to
the Indy 900 in the air. Revert into a manual after landing on the
quarter pipe, and turn slightly left after passing the spine ramp.
Manual down the slope, and jump to a grind on the three rails
leading down the steps. Flip trick as you gap each rail to complete
the challenge.
Get a Sick Score: 250,000 points
Score 250,000 points anywhere in the level within two minutes.
Tony's Pro Specific Challenge
1 - Ride forward from the start point of the goal, and launch over the gap
between the two quarter pipes. Do a Nosegrab (Up + Circle) while in the
air. Jump back over the gap and Tailgrab (Down + Circle). Jump the gap
again, and Indy (Right + Circle).
2 - Follow the method shown above, but Behihana (Down + Left + Circle), Japan
(Up + Left + Circle), and Madonna (Up + Right + Circle) the gap.
3 - Follow the method shown above, but Barrel Roll (Left, Down + Square),
Indy 900 (Right, Down + Circle), and 360 Varial McTwist (Right, Left +
Circle) the gap. These tricks will only work with a full special bar.
Jamie's Pro Specific Challenge
9:40 AM - Turn slightly left at the start point of the goal, and ride into
the bowl. Grind left and FS 5-0 the top of the bowl.
10:20 AM - Jump off after grinding around the first corner of the bowl, and
jump over the path to land near the two kiosks. Turn left and
skate through the gap in the fence to the basketball court.
Continue forward, and skate through the gap in the quarter pipes
to arrive on the tennis courts. Go to the left side of the tennis
net, and face toward it. Jump over the net and 360 Flip (Down +
Left + Square, Square) over it.
12:00 PM - Turn slightly right after jumping the net, and go through the gap
in the fence. After dropping down to the path below, turn right
and skate up the slope, and then turn left. Ride at the side of
the left kiosk to see the bridge. Jump to the left side of the
bridge, and Noseslide (Left + Triangle) the ledge.
12:30 PM - On the other side of the bridge, quarter turn right and ride up
the two slopes. Continue forward along the path with the log on
the left to find the Philosophy building. With the ledge on the
left side, Smith (Down + Right + Triangle) the ledge.
1:10 PM - Jump off the ledge and continue forward to the three rails at the
side of the coliseum. Ride down the first set of steps, then jump
and FS Shove-It (Up + Square).
2:00 PM - Continue forward down to the bottom of the steps, and turn right
before the entrance to the road. Ride down the next two sets of
steps, and turn slightly right. Ride up the slope at the right
side of the steps, and quarter turn left before the kiosks.
Continue forward, and ride up the slope between the two sets of
steps to arrive on the road. Turn slightly right on the road, and
Nosegrind (Up + Triangle) either of the blue rails leading up to
the entrance of the school.
3:20 PM - Ride down the next slope, and quarter turn left on the road.
Continue forward along the road, and go through the first entrance
on the right. Ride past the security building, and turn left after
passing the clock tower to see the curved bench. With the bench on
the left side, Tailslide (Right + Triangle) the bench.
4:00 PM - Jump off the end of the bench, and quarter turn left. Ride over
the bridge, and grind either of the kiosks on the other side. Jump
off at the end of the kiosk and Kickflip (Left + Square).
6:20 PM - Ride down the steps after the kiosks, and ride up the slope at the
left side of the steps before the road. Turn left on the road, and
continue skating forward. At the end of the road, quarter turn
right, and use the quarter pipe to launch up to a Nosegrind (Up +
Triangle) on the ledge above.
7:15 PM - Grind through the window at the end of the ledge (Through the Frat
Window Grinding!), and then ride through the next window. After
landing on the red and white striped canopy of Schnitzel World,
turn right and drop down to the road. Skate across to the other
side of the road, and go down the steps on the other side of the
green gate. Turn slightly right, and ride forward to the Fine Arts
building in the distance. Launch from the quarter pipe in front of
the Fine Arts building, and grind left along the edge of the roof.
Quickly jump right to land on the roof. Turn left, and ride to the
quarter pipe at the corner of the roof. Launch right from the
quarter pipe, Benihana (Down + Left + Circle), and land on the
quarter pipe on the roof of the English building below.
===============================================================================
San Francisco
===============================================================================
~~ Normal Goals ~~
Get a High Score: 50,000 points
Score 50,000 points anywhere in the level within two minutes.
Collect the S-K-A-T-E letters
S - Ride forward along the path from the start point of the goal, and launch
off the right side of the quarter pipe to collect the letter S.
K - After landing on the quarter pipe below, skate forward and spine transfer
over the spine ramp. Continue forward and jump to the top of the curved
steps to collect the letter K.
A - Jump over the ledge at the top of the steps, and ride over the grass.
Jump over the next ledge to land on the road near the Pier 18 warehouse.
Ride up to the quarter pipe at the left side of the warehouse, and launch
right to a grind on the edge of the warehouse to collect the letter A.
T - After collecting the letter A, jump left to land on top of the warehouse,
and then half turn left. Ride along the warehouse roof, and jump over the
gap to the roof of the next building. Grind along the rail near the start
of the roof, and then jump over the gap to the second rail. At the end of
the second rail, jump right to a grind on the wire between the two
lights. Grind along the wire to collect the letter T.
E - Jump off at the end of the wire to land on the roof of a building. Jump
at the end of the roof and grind the right edge of the next roof to
collect the letter E.
Collect the C-O-M-B-O letters
Jump on the ledge near the start point of the goal, and grind it to collect
the letter C near the start. Jump over the two planters in the ledge to
collect the letters O and M. After jumping the third planter, quickly jump
again to collect the letter B, and then grind around the corner in the next
ledge to collect the letter O.
Find the Messenger's 5 Missing Packages
1 - Ride forward from the start point of the goal, and jump the gap between
the two quarter pipes to collect the first package in front of the door.
2 - After landing on the quarter pipe, turn left and skate to the quarter
pipe at the right side of the pier. Launch right from the quarter pipe to
collect the second package above the blue rail.
3 - Ride forward after landing on the quarter pipe, and turn left shortly
before the road. Grind the ledge in front of the building, and jump the
gap to collect the third package.
4 - Continue forward at the end of the second ledge, and grind the ledge of
the next building. Jump the gap at the end of the first ledge to collect
the fourth package.
5 - Skate forward after collecting the fourth package, and jump the first gap
between the quarter pipes in front of the pier 18 warehouse to collect
the fifth package.
BS Boneless the 3 Pier Signs
1 - Ride straight forward from the start of the level and use the quarter
pipe to launch up to a BS Boneless (Right + Triangle) on the first sign.
2 - Drop back down to the quarter pipe, and follow the pier as it curves
around to the left. Ride past the two blue signs, and then quarter turn
left to arrive on the next section of pier. Ride all the way down the
pier to the quarter pipes at the end, and quarter turn left to see the
second pier sign. Use the quarter pipe in front to BS Boneless the sign.
3 - Drop back down to the quarter pipe, and go straight forward to the next
quarter pipe. Skate up the quarter pipe and launch up a BS Boneless on
the third pier sign.
Feed the 4 Angry Sea Lions
Ride forward from the start point of the goal, and go up the slope to find
the first fisherman. Grind the bench behind the fisherman, and he will walk
away from the bait. Quickly half turn right and grind the rail on the left to
lower the bait into the water. This will distract one sea lion. Repeat this
method of grinding the bench and then grinding the bait with the other three
fishermen around the pier to complete the challenge.
Manual the Overhead Walkway
Ride forward from the start point of the goal and manual shortly before the
first set of cones. Keep the balance marker in the middle by tapping up or
down, and manual all the way along the walkway. After passing the second set
of cones, jump out of the manual to complete the challenge.
Beat Muska's 3 best combos
Do a 4,000 point trick, a 5,000 point trick, and then a 6,000 point trick
anywhere in the level.
Darkslide the Waterside Railing
From the start point of the goal, jump onto the rail and Darkslide (Right,
Left + Triangle) along it. Jump off the rail after doing the Darkslide to
complete the challenge. The Darkslide grind will only work with a full
special meter.
Medal the Competition
Read the Tips on Scoring Points section of this guide for information on
scoring points in the game. Place 3rd or better in the competition to
complete this challenge.
Get a Pro Score: 100,000 points
Score 100,000 points anywhere in the level within two minutes.
Save Painter Neal
There is a statue of a ball in front of the start point of the goal. Cross
over the grass to the path on the other side, and turn left or right. Ride
about half-way up the path, and then half turn. Face toward the statue to see
a wire leading up to it. Jump onto this wire, and grind around the statue to
complete the challenge.
Race the Bike Messenger
At the start of the race, quickly skate onto the road and hold up behind a
car to skitch it. Tap down near the pier 18 warehouse, and skate to the
orange arrow above the middle quarter pipe. To complete the challenge,
quickly skate back to the road and skitch another car back to the orange
arrow at the start point of the race.
Race to get the Camera
1 - Skate forward to the road from the start point of the goal, and grind the
ledge on the other side. Jump off at the end of the ledge, and cross over
to the other side of the road.
2 - Half turn right and grind the ledge near the left side of the road. Jump
off about half-way along the ledge, and cross over to the right side of
the road. Ride to the right side of the bus stop to collect the camera.
3 - Quarter turn left, and jump up the ledge to land on the grass. Jump over
the path, and continue forward to the plaza. Ride behind the benches
under the spiral slopes to collect the film.
4 - Quarter turn left and ride back to the road. Turn left on the road, and
ride along to the first corner. Turn right at the corner, and continue
forward down the steps to the start point. Turn right at the bottom of
the steps to complete the challenge.
Manual, Gap and Manual the setup
Ride forward from the start point of the goal, and jump to a manual on the
bench. Manual along the bench to the first planter (On the Way), and follow
the plywood to the second planter (Halfway there!). Jump the gap and land in
a manual on the next planter (Cleared the Gap). Continue riding forward over
to the next planter (Almost), and ride over the final section of plywood
(Made It!) to complete the challenge.
Nail the tricks they yell out
Jump to a grind on the ledge near the start of the goal, and do the sixteen
tricks that are displayed within one minute.
~~ Pro Goals ~~
Get a Sick Score: 300,000 points
Score 300,000 points anywhere in the level within two minutes.
Collect Pro C-O-M-B-O
Turn slightly right at the start point of the goal, and use the small launch
ramp to jump up to a grind on top of the bus stop for the letter C. Jump
right to a grind on the left wire, and then quickly jump right and grind the
right wire to collect the letter O. Jump back to a grind on the left wire for
the letter M.
Jump off the wire and land in a manual. Turn right, air the quarter pipe for
the letter B. Revert to a manual after landing back on the quarter pipe, and
quarter turn right. Manual over to the quarter pipe at the corner of the
warehouse, and grind the left side of it to collect the letter O. Jump off
the quarter pipe to complete the challenge.
Manual the Pad in both directions
Jump onto the pad at the start point of the goal, and balance all the way up
to the end to complete the first leg. Jump off of the pad, and manual up to
the quarter pipe in front. Air on the quarter pipe, and revert after landing
back on the quarter pipe. Quickly go into a manual after the revert, and jump
back onto the pad. Manual up the pad to the end to complete the challenge.
Do the Spine Transfer-Transfer
Ride forward from the start point of the goal, and jump down to the quarter
pipe below. As you approach the spine ramp, hold L2 and turn sharply left.
Jump from the top of the first spine ramp, and spine transfer to the spine
ramp on the other side of the gap to complete the challenge.
Grind the Blockers off the Ledges
Ride forward at the start point of the goal, and jump up the small step to
land on the grass. Turn left to see a red button of the wall near the spine
ramp. Jump and Wallride (Triangle) the button, then quickly turn left and
ride onto the grass. Launch up to the area at the bottom of the Hubba ledges,
and face toward the ledges. Grind the blockers on both bottom ledges first
and grind the blockers off the top two ledges to complete the challenge.
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