Tom Clancy's Splinter Cell - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Tom Clancy's Splinter Cell - Strategy Guide (Page 02).
Primary Goals: Track down the mole in the CIA
a. Retrieve the SC-20K
To begin as a starting note, you cannot kill anyone in this entire level. So
leave your gun to shooting lights, not people. The alarms also play a critical
role in this level, more so than other ones. Stealth is the overlying major
factor in this game, and this level brings out the most of the stealth, not
as much as platformer as in other levels. Many people are still stuck on this
level, so I'm working as fast as I can to provide you with the walkthrough
and detailed maps. You also have thermal vision this mission, so use it!
Alright what you need to do to begin with is make sure that you dont trip any
alarms in this first area. Walk around the corner and you'll see a guard walk
in front of you but you'll only see his shadow. There are two doors in this
hallway, one on the right and one on the left, and the are opposite each other
A person will come from th right door and make his way into the left, and when
he stops to open the left door, grab him and knock him out, without making a
sound. Move his body into the left door, and shut off the lights. Make your
way into the left room, and use the computer to get a data stick. When you get
out of the room there will be a guard on patrol coming near you. Knock him out
and continue down the hallway, and when you reach the fork, go left. Keep
going until you see the large CIA sign. Enter the room and hide behind the
desk. There is a guard in this room so you must be very still. Another guard
will walk up from the other side of the glass, and the two will begin to chat.
Stay low until the one leaves, then sneak up and grab the stationary guard.
Knock him out and grab his satchel. There is a tiny room in the back corner,
use the lock pick on it to open the door. In it is going to be a Med Kit and a
sticky shocker. Exit the closet and go back into the room. USe the computer to
get a data stick. Exit this room and back track all the way until you get to
the fork. Stay straight, and go around the bend. Quietly creep up to the first
door on the left, and there will be a stationary guard there. Sneak up to him
and knock him out. There is one more unarmed person on this floor, but
he can be a number of places when you make the attack on the last guard, there
is no possible way to correctly judge where he is without either taking him
out first in the closet or using your thermal vision. After all that is taken
care of go to the door with the keypad and enter the code 7687. When you get
into this next room, immediately shut of the lights by the switch on your
left. Hide behind the filing cabinets and wait for the guard to come in.
As always, knock out the guard, and continue to the next room, but don't
forget about the Med Kit on the Wall directly in front of you when you leave
the room. Turn left, and use the the computer at the end of the hallway, then
use the keypad and enter the code 110598, and reach the checkpoint. In this
next room, there are two people without guns taking inventory, so sneak up and
grab one and run to knock out the other. If he hits the alarm, a guard will
come and open fire, so you'll have to knock him out. If you are very stealthy,
you won't have to face the guard. Exit this room by the door and walk down the
two stairs, then up many more. When you get up them, you will hear the whir
of a camera but do not worry, turn to your left, and walk straight into the
shelf. Here lie your gun and some secondary ammo. Pick up your gun and the
ammo, and shoot out the camera. Go to the door, and use the key pad, entering
the code 2977. Go through the door and reach the save point.
b. Access the Central Sever
After it loads, coruch down and walk around the corner. You will see a guy on
a cell phone. Walk up to him, grab him and knock him out. Walk to the end of
hallway and turn left, and proceed to walk down the next hallway. When you
reach the end, Lambert will chime in. Before you take the turn, pull out your
gun, turn on the thermal vision, and scroll the inventory until you get the
stick shockers. Stay in the darkness until theguard moves, aim, and fire a
stick shocker. Once you do that, there is one more person in the room, and
you can sneak up on him by simply crouching down and walking to the furthest
cubicle on the left hand side. Pick up his satchel once you knock him out,
and use the computer at his desk. It is important that you hide both of these
bodies in a very dark area, you do not want to set of any more alarms. Now
exit this room stay still and take off Night/Thermal Vision. Directly in front
of you there will be a blue laser type thing. Open the door in front of it and
walk through it, it won't matter. Walk through to the other side, and wait for
the doors to open, putting you to a check point. The codes to both keypads are
2019, but enter the left one first. When you enter the room immediately you
will see that it is a very bright room, and there is no place to hide in the
shadows. There is a camera on the opposite wall, use your sniper mode (L3)
Silently turn to your left and walk straight. Drop Down and hide between the
huge machines, and get your gun out ready to launch a sticky shocker at the
guard who will come out of the door (below the door you came out of) Once he
does come out of the door, wait until you have a good shot, and fire. There
not many good spots to hide his body, I suggest hiding it where you hid and
shot the guard. Use the computer, and you have accessed the central server.
c. Tap the Computer
Go through the door (the only one on this floor) and then through the next.
In this room, climb up the stairs, and use the key pad to exit the room, the
code is 2019. You will now be in the room with the blue lasers, go through the
blue lasers, and turn left. Go around the bend, and you will now be faced with
a long corridor. Go past the first lighted section ont the floor, and you will
see a bathroom. There is a guy in the bathroom, so be patient and wait. When
he comes out, shoot him with a sticky shocker. Pick him up and hide him in a
dark corner, and continue down the corridor. Turn right at the end of the
corridor, and you will reach a check point. Once it saves, walk up to the hole
in the wall, and you will see that a guard is standing there. Pull out your
gun, and change the secondary weapon to the airfoil rings. Shoot him in the
head, and it will instantly knock him out. Jump up and mantle over the wall.
Pick up his satchel, containing a Med Kit, and use it if necessary. Turn out
the lights, and turn down the corridor, and open the door. In this next room,
use the diagram to help.
CIA Hall Diagram
F
_________/+++++________________________________
| _____/ 1 |
| / ? (0) |
|/ ?@@@@@@ |
E|\ ? @@@@@@ | KEY
| \ ? @@@@@@ | +=Door
| \ @@@@@@ | &=Dark Space
| / | (0)=Armored
| /D (0) | Camera |C\ |
| \ @@@@@@ | 1 =Guard
| \ @@@@@@ | ?=Guards'
| \ @@@@@@ | Movement
| \@@@@@@ | A =You
| /C | \ =Movement
| / | B=Destination
| / | @=Pillar
|&&/& |
|&B_________ |
|&&&&______|__________________________________|
+++A+++
Time to decipher. If you know the alphabet, you can probably understand this
map. You start off at A. The & represents the dark area in the corner. Move
from position A to B. From point B, you can see the camera. When the Camera is
pointed away from you, move to point C. Continue to D if you still have time
while it is pointed away from you, or if its almost made a full rotation, go
B2W and wait until it has passed. At point D, you can see the next camera, and
if that one is pointed away from you continue to point E Now the guard may
come out, and his movement is marked by ? (? meaning it is a question if he
will or not.) Anyway, continue to point F, and knock out the guard if you have
not already. Continue down the corridor and take a left when the hall bends
that way. At the end of the hallway there will be a door with steps going down
Theres a camera at the end of this staircase, so you'll have to shoot out the
light. Once the light is shot out, use the keypad on the door and enter the
code 110700, and you've reached a checkpoint. Once you've stepped into this
next room, you'll hear a guy on a phone. Wait until hes done using the phone
to not make the person at the end of the line suspicious. Be very silent, and
he will exit the room, and go into the office next to him, then into the other
room inside the other office. Wait until he leaves that room and take him by
surprise. Once you have hidden his body, I recommend disabling the turret.
After you've done that, pick up the flare on the floor, use the computer, and
pick up the two other flares on the table. Go into the room where you knocked
out the guy, and in the back corner there will be an elevator. Go up in it,
and exit on the second floor to reach a save point. After it loads, Lambert
will tell you that Dougherty's office# is 508. This will save a lot of time,
not going into every office, but just Dougherty's. Continue straight, and
enter the Media Room. There are 3 guys in this room right now, but wait a
while, and one guard will leave. Then the guard sitting down will be your
target, shoot him with your last remaining sticky shocker, then the civilian
in the room will hear and say "Oh my God!," and run and hide, find him and
knock him out. If you do this properly, you will have enough time before the
other guard enters the room to hide in the dark area next to the door. When
he comes into the room, knock him out, and stash his body in the corner.
Start walking down the hallway and enter the first door on your right. Use the
computer, then exit the room. Continue down the hallway and take a right. In
the next room there are two computers on the desk but do not use them just
yet. There will be a guy in an office, wait for him to leave. When hes gone,
go into his office and use his computer.
d. Kidnap Mitchell Dougherty
Doesn't KIDnapping usually involve a kid, not a CIA agent?
Remember that guy? Yeah he's Mitchell Dougherty. Leave his office and go down
that corridor. There's a security camera at the end of it, so you won't
want to go down it all. Instead, open the double doors (There's a Red Light
above them) and enter. This room calls for another diagram, there is a
specific way how to take out the guard first.
CIA Briefing Room Diagram
_________________________________
| E | 1= Guard #1
| __3_____________________________| 2= Person#2
| 2 | | 3= Person#3
| HHHHHHHHHHHHHHHHHHHHHHH | | H= Chairs
| HHHHHHHHHHHHHHHHHHHHHHH | + += Door
| HHHHHHHHHHHHHHHHHHHHHHH | F A= You
| HHHHHHHHHHHHHHHHHHHHHHH | + \= Movement
| HHHHHHHHHHHHHHHHHHHHHHH | 1 |
| HHHHHHHHHHHHHHHHHHHHHHH | C |
| HHHHHHHHHHHHHHHHHHHHHHH | | |
| HHHHHHHHHHHHHHHHHHHHHHH | | |
| HHHHHHHHHHHHHHHHHHHHHHH | | |
| HHHHHHHHHHHHHHHHHHHHHHH | | |
| HHHHHHHHHHHHHHHHHHHHHHH | | |
| HHHHHHHHHHHHHHHHHHHHHHH | | |
| _____________________B |
| / ________________| D |
|___++++A++++|____________________|
Time to decipher. You start out at A, and you will be able to see and hear the
two people in the front. However, If you go for them first, they will spot you
and the guard, 1, will start shooting at you. So go to A, creep along to B,
Sneak up to C, which is behind the guard, grab him, and knock him out. Move
down to D, which is where 2 will run after he hears you knock him 1 out. Knock
him out, then do to E where 3 will be hiding. Knock him out, and hide their
bodies next to 1. Go to F, where you can use the Lock pick to open the door.
Once the door is open, go straight, and then left. Before you walk down this
next corridor, go B2W and wait for a guy to go into the bathroom. When he goes
in, sneak into the room he came from, there will be a guard with a shotgun
sitting down. Sneak up on him and knock him out. Then go into the bathroom and
knock out the guy. Run back and get the guard's body and put in the bathroom,
and turn off the lights. Continue down the corridor. In front of you will
be double doors, but first, pick the lock on the door to your right, go inside
and get the 3 sticky cameras. Now leave this office, and look on the left hand
wall adjacent to the double doors. There will be a keypad, enter the code
0614, and go through the doors. Through them there is a fork, you can't do
anything on your left, so go right. (On the left however, is an office labeled
"UFO Sightings Office") So go to the door on the right, called 'Smoking Area',
and grab and knock out Mr. Dougherty, and reach the save point.
e. Get to the Rendezvous Point
Yes, exfiltration deserves its own part in this mission. To start, pick up
Dougherty (from now on, he goes by Doe) and move him out of the smoking area,
into the cement patio, and lay him down in the farthest corner away from the
metal fence. A guard will now come up. He is very thick, you can punch him
when he walks near you, no biggie. Move his body where you put Doe's and pick
up Doe, and continue through the metal fence. Walk down the stairs, and take a
left. Take a right and go down another set of stairs, then Lambert will chime
in. Go through the sliding door, and you've reached a check point. Be very
quiet in this next part, you dont want to get the attention of the guard. Once
Lambert's done talking, set Doe down on top od the stairs, and use the sniper
mode to take care of the camera in front of you. Go down the stairs. In the
next room, the guard will be on patrol, so hide in a dark are and wait until
he walks near you then knock him out. Run back and get Doe. Bring him into
this room, and on the right side of the room, there will be a sticky shocker.
MAKE SURE YOU PICK THIS UP!! Pick it up, then Doe, and continue to the next
room. When in the next room, carefully lay Doe down, then silently make your
way down the stairs. Once you're on the landing, go down the second small
staircase, then jump onto the railing, then quietly land on the roof. Find the
guard, who is patrolling the ground floor, and meanwhile, hide in the shadows.
Jump down onto the piled up stuff on the ground, then again to ground level.
Find the guard again, because most likely he's moved, then shoot him with your
sticky shocker. If you miss, and he sees you, you're out of luck, but if he
doesn't you still have 3 flares, and 5 sticky cameras. Hide his body behind
the tree, and run over and switch the elevator. Return and get Doe, and return
to the ground by means of the elevator. Pick Doe up and go into the parking
lot, on the left side. Walk down into the parking lot, and set Doe down in the
corner, near the cones. Take a left and walk slowly straight, avoiding the
glass. Soon 3 men will come into veiw, and one of the is Wilkes, and directly
across from him is a guard. Sneak up on the guard, knock him out, get Doe, and
return to Wilkes. Congrats! You have finished the mission!
==============================================================================
==============================================================================
==============================================================================
V. FAQ
Q-I own all 3 systems (XBOX,GCN,PS2) and I want to buy Splinter Cell.
What system should I buy it for?
A- Well since this is an FAQ for the PS2 version, I should start
spouting advertisements for the PS2, however, its truly a matter of personal
preference. The XBOX version is the original, and there are still some flaws
in it that had been corrected for the GCN PS2 release. You can also download
stuff off of XBOX live such as a new level, assuming that you have XBOX live.
The GCN version is also out there, and if you have a GBA and the GCN/GBA link
cable, you can use it to have a radar, but I have never tried it so personally
I do not know how good it is. For the money you are going to spend, the Ps2
ower Plant, 30 minutes more cut scenes, and a introduction by the Prague
Orchestra. But really it's a matter of personal choice.
Q- How much does the game cost?
A- In most stores, $49.95, plus tax.
Q- It's Tom Clancy's Splinter Cell, so did Tom himself write the story?
A- Yes and No. Yes, Tom did set up the story about Georgia and the
terrorists, but Sam Fisher is NOT part of any of his books, Ubi Soft made him
up. Its simply set in Tom Clancy's World.
Q- Are his books like this?
A- Yes, they are. High action, terrorist stuff is mainly what he writes
about, and does a fine job doing it. I recommend Rainbow Six. (As in the video
game)
Q- Are there really Splinter Cells out there?
A- Yes, turn around very slowly..... To my knowledge, I'm not really
sure, you would have to ask a high ranking NSA official. The US Government
denies their existence, but come on.
Q- Where can I train to be a Splinter cell?
A- You don't become a Splinter Cell over night, I suggest enlisting in
the army and trying to move up your rank.......some how
Q- When did this game come out?
A- I'm not sure about the XBOX release but the GCN and PS2 versions came
out on April 8, 2003.
Q- You mention B2W in the Walkthrough a lot. Whats B2W?
A- B2W stands for Back to Wall. Push L3 next to a wall to enter B2W
mode. If you walk to an edge of a wall, peek over, then push R2, you can shoot
during B2W mode.
Q- How do I use those Disposable Lock Picks?
A- Originally, I didnt know, but Riku1590 says "equip it on your
little thing in the corner, go to a locked door and press r1"
Q- I just finished the game, and I want to know where's my "4 exclusive
levels of gut-wrenching stealth action" that it says on the back of the box??
A- Your 4 exclusive levels of gut-wrenching stealth action is the Nuclear
Power Plant, which is broken up into 4 different parts. Kind of a sales pitch
to say that there is four, but really its one huge one.
Q- I've heard a lot of talk, saying that Splinter Cell is a lot like MGS2,
but really I don't know much about either. Care to explain?
A- Sure....Well to be frank, you're right, there is a lot of talkclaiming
that Splinter Ccell is a lot like MGS2. Since I am writing an FAQ aboutSplinter
Cell, I found it appropriate to rent MGS2:Substance, and see if they werereally
that similar. MGS is an established series, so no doubt that once a rivalling
game came out, many people would immeadiately defend the homeland, and say that
Splinter Cell is simply ripping off of something that MGS started. Now, I'm not
here to start a game war, nor to point fingers, but to present the facts. In my
short time playing MGS2:Substance, and my long time playing Splinter Cell (40+
hours and still counting) I cannot make any judgements beside the fact that it
depends what you like. If you've played MGS forever, most likely, you'll stick
with it, but if you're (or were) new to stealth action games, you'll probably
give Splinter Cell a chance, an it may or may not stick. Splinter Cell focuses
on both story and gameplay, both which are rock solid, and well, so does the
Metal Gear series. They both deliver, and it is hard to tell which one is the
better. If I had it my way, I would go straight up singing praises for Splinter
Cell, but I am trying to be fair. I hope the table helps.
SC MGS2:Sub
________________________________________
| Larger Fanbase | | X |
| Better Graphics | X | |
| Better Controls | X | |
| Harder Game | | X |
| Better Guns | | X |
| Blood & Gore | | X |
| Extras | | X |
| Better Levels | X | |
| Better Moves | X | X |
| Funnier Game | | X |
| More Mature | X | X |
| Easier to Get Into | X | |
| Prequels | | X |
| Sequels | ? | ? |
| Controls | X | |
| Story | X | X |
| GBA Connectivity | X | |
| Multi-PLatform | X | |
| Skateboarding | | X |
| Realistic | X | |
| Cutscene Graphics | X | |
| Innovation | | X |
| Online Capability | - | - |
| Multiplayer | - | - |
| Gameplay Based | X | |
| Story Based | | X |
| More Difficult | | X |
| Better AI | X | X |
| Main Characters | | X |
| Overall | X | X |
----------------------------------------
Q- Is Ubi Soft planning on a sequel?
A- At the present momenr, there is no word of a sequwl, but not making
one would be a terrible mistake, seeeing how much money is flowing in by this
first one. If anything, I would expect am announce ment at E3, but thats very
optimistic of me.
Q- How much memory does Splinter Cell take?
A- 493 MB it says on the back, but I believe that is a typo, and it only
takes 493 KBs, since the PS2 Mem Card is 8MB
Q- Where CAn I find out more about Splinter Cell?
A- Wow, that question is insulting, I kid. You can go to Splinter Cell's
official home page, Or Ubi Soft'f official home
page, However, I recommend that you go to GameFaqs
Splinter Cell Message Board, then you can talk directly to me or the other
people that visit the forums, and also are working on an FAQ.
Q- IM always in a gun battle, and when I go to shoot, I have to reload. Is
there anyway that I can reload before I engage the Enemy?
A- Yes, there is. While in shooting mode, press L2 to do a manual reload.
This will insure that you won't run out of ammo when shooting the enemys.
Q- What's the difference betweem Hard and Normal Modes?
A- Hard mode is Hard, duh.
Q- In the name of all that's Holy, the guards always hear me!! What am I
doing wrong.
A- Well, since you were just so utterly descriptive, it depends. First,
make sure the GUARD ISN'T FACING YOU!!! and for the rest, refer to the stealthy
notes.
Q- You mention exfiltrating........What is it?
A- Exfiltrating is the act of leaving a place that you infiltrated.
Q- How is the computer version?
A- Well, as far as I know, there are no extras, but if you have an amazing
computer, that wouldn't hurt it, but otherwise, I would stick to the console
version.
Q- How do I do the thing with the thing near those guys an that level?
A- Oh, you mean how do I play the game? Turn it on.
Q- Every time I press the open button, a cupholder comes out of my PS2,and
when I close it, my drink spills! Help!
A- Try filling your drink up less.
Q- gcjjd@bellsouth.net asks:
"I bought the game splinter cell for the PS2 and I have some questions. Does
this game have any cheats for itself? Not codes that are used for any game
enhancer just cheats for infinite life or infinite ammunition. Or perhaps
when the game has been beaten and saved will it unlock easy mode along with
cheats for the game? What do you unlock when the game is beaten?
A- AS far as I know, no there are no cheats and no unlockables, but you
could always buy the action Replay disk,but it its extra.
-------------------------------------------------------------------------------
VI. Stealthy Acts
Behold the Section where I wil list lots of Stealthy Acts, and you, the
reader should feel obliged to send me some as well, at Untelligent@hotmail.com
So, without further delay, the Stealthy Acts
-Shoot out lights
-Shoot out cameras
-If a guard is near a Fire Extinguisher, shoot it to knock him out
-If there are multiple guards in a room, distract one while you go for the
other
-Stay in the Shadows
-Armored Cameras cannot be broken
-While Sniping, hold L1 for a better Shot
-Cameras Can detect you the Faster you are moving
-If you see an Agent, do what we do- run (jk)
-A rolling manuever allows Sam to go through flames without being hurt
-Drop Attacks are amazing
-Barrels usually contain flammable stuff, so shoot them
-Dogs can smell you, so hiding won't work
-Enemies have eyes, and ears
-Knocking out is quick, effective, and cheap!
-Hide Bodies under staircases, enemies never look there
-If two guards are talking, wait until they seperate before you move.
-Never underestimate the powers of the bottle
-If you see a turret, avoid it at all costs.
-If you are behind a turret, and there are enemies shooting at you in front of
it, disable the IFF, and watch them die!
-If you can't see, turn on your night vision.
-Med Kits are valuable, save them if you do not need them, because there will
be a time when you do.
-Grabbing somebody is quiet, but knocking them out isn't, move them away before
you knock them out.
-Use the distraction camera to your advantage, aim at a guard's head, then use
the noise command, then when he comes, use the gas command.
------------------------------------------------------------------------------
VII. Special Thanks and Credits
==============================================================================
Special Thanks
-Thanks to Ubi Soft for making Splinter Cell
-Thanks to Ubi Soft for putting Splinter Cell on PS2
-Thanks to Ubi Soft for making extras for PS2
-Character Information from Splinter Cell Manual
-Thanks to for the ASCII art
-Thanks to Riku1590 for the info about the Disposable Lock Picks
-Thanks to CJayC for posting this on GameFaqs
-Thanks to my parents for letting me take the old comp to my room to work
on this FAQ
-However, no thanks to my crappy Toshiba Monitor, for constantly shutting
off
-Some of the Stealthy Acts Courtesy of the Instruction Book
-Thanks to Dave from for posting it on his site
-Thanks to the Countless People who send me mail, it makes me feel
special
Credits
-All work as of v.51 is done by me, with the exception of the ASCII art
==============================================================================
MORE TO COME SOON!
IF YOU HAVE QUESTIONS OR COMMENTS FOR THE FAQ OR THE WALK THROUGH EMAIL ME AT
UNTELLIGENT@HOTMAIL.COM......ANY MAIL IS GOOD MAIL!
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