Tom Clancy's Ghost Recon: Advanced Warfighter - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Tom Clancy's Ghost Recon: Advanced Warfighter - Strategy Guide (Page 04).
Because of the guardrail, you'll lose track of any enemies within a few
seconds.
Move forwards and wait until you see the two guards patrolling far off, shoot
them both. Wait for a few moments and the gunner from the alley should appear
too.
If you didn't see the guards patrolling head the left of the left building
and
kill the guard down the alley. Look towards the far street and locate the
guards
(you may have to move down the alley a bit to see them.)
Move down the ally the guard was standing at and kill the remaining two
rebels.
There are now two sets of buildings, the one on the left is split into four,
the
other has a large drop in it. Send the cypher to the cross roads of the left
building and locate three enemies.
Head down the middle of both sets of buildings to approach the right alley of
the left set. Kill the guard there and wait for his two friends to come over,
kill them when you see them.
Go down the ally head right to the other side of the buildings, then look at
your map. You are looking for the building directly ahead of the group you're
near now. Between the two is a truck. Move the back of the trailer and look
over
at the gardens. Spot the two guards and take them out, then head over to the
corner just in front of the cab section.
There is a sniper to the east, on top of the far left building, your priority
should be to hit him, if you can't see him use the scope, thermal vision or
the
Cypher to get a lock.
After the sniper is down slowly move down the road to the left of the
building
he was on. Look on the map, on the other side of the building is a roadblock.
Head down the first alley to the right and follow it until you are
overlooking
the roadblock. If you has a scope equipped you should be able to hit most of
the
rebels from this location, if you haven't run to the white building opposite
(if
you don't stop you shouldn't be hit), or just go around the other side of the
building you are on. You should now have a good shot at all the rebels, be
careful if any run right at you. Several dead bad guys later and you can
enter
the train station.
New objective: Disable GUARDRAIL XI
-----------------------------------
Objective updated: Reach drop point
-----------------------------------
The first building is free of enemies so head straight into the second
through
the door on the right.
Stick to the yellow container ahead and look at the two high windows. There
is
a
gunner behind each of these so take them out. Positioning yourself can be a
pain
here, make sure you are not in a position where you are leaving yourself
open.
Move forwards, past the first track and head for the red container carriage
on
the next line. Two gunners will position themselves to the right, for some
reason you cannot fire round corners in one of these so just blast away.
Move past the stairs into the next area, stick to the corner of the container
past the fire extinguisher and shoot the guard at the far end, another guard
will round the corner next to you, when he does quickly unstick and shoot
him.
There will be two guards on the left and right on the staircase above. There
are
then two more guards behind the crate you're in front of, make sure they
don't
stand right in front of you since they can be a pain to hit and almost always
finish you off in a few seconds.
Head forwards, then right, then left. Shoot the guard in the centre of the
room,
then turn 180 degrees to hit the guard in the window, finally keep look to
the
south. Keep going round the containers until you find the last rebel and
finish
him.
Head into the next room, via the stairs and head to the drop. From the ammo
box
pick up the A550 Sniper and head outside.
Objective updated: Go to turntable
----------------------------------
As soon as you hit the outside, push against the corner of the crates and
look
at the closest watertower to find the sniper. Wait until just after he shoots
and use your sniper rifle to take him out.
**NOTE- You cannot use your thermal vision to find this sniper as he is too
far
away.
When he is down spot the small hill ahead, run over and crouch at the top.
Soon
a vehicle will enter the area, wait until it gets close and snipe the gunner,
it
will then drive off.
Now turn your attention to the crates and enemies ahead, snipe the two
gunners
on the right from this position.
Move over to the left wall and run over to the next hill. From here shoot the
gunner behind the second line of crates and anyone you missed before.
Head over to the left wall again and follow it to the right angle. Head along
this wall to the corner and shoot the three soldiers waiting.
**NOTE- This corner doesn't let you stick to the corner so just keep stepping
out and firing or using grenades to get them.
After the fighting ends keep moving forwards to the walled storage facility.
From here, press against a corner wall and try to spot enemies (the Cypher
won't
work here because of the roofing).
I never liked this part because there are always more enemies then what there
seems. Shoot the closest enemy on the right first, then look to the far left
hand corner to find the next. Move up to the next red container and look at
the
exit, find and shoot the rebel through the wall. Now move up to the barrels
and
Shoot the enemy nearest the exit as well as the one on the other side of the
warehouse.
Head over to the large orange container on the left and peek around both
sides
to check for enemies. When it is all clear run into the large red warehouse
at
the back.
Objective updated: Demo the antenna with C4
-------------------------------------------
When you enter the turntable go up the stairs on the right and move to the
first
large gap, get into the crouch position and start sniping all the enemies
that
appear.
Five dead rebels later and go back down the stairs and through the second gap
into the train yard. Move slowly down the side of the red carriage, if you
didn't see him in the sniping there will be a rebel hiding inside one of the
passages. If he's there find and kill him be hiding against the barrels after
the carriage. After that's taken care of, go to the far left wall of the
turntable and exit through the door.
There is an ammo box in the corner so pick up some fresh reserves and head up
the stairs. Move along the railings until you reach the end, duck next to the
corner. Kill the three rebels and head down to the platform.
This part's important, if you are using a sniper rifle then pick up an enemy
weapon otherwise the next part gets a lot tougher. Continue down until you
find
a low carriage, jump on and off, then move right to the next carriage.
The jamming is starting to get really strong at this point.
Move to the other side and press against the corner of the container. Look at
the large structure with the antenna on top. There are two guards in the
windows
and two on the roof. Take them all out, this maybe a bit harder without the
superior zoom, but as long as you keep ducking behind cover you should not
get
hit badly.
After they're down jump down onto the platform and slowly approach the
building.
There are two more guards down below, so take them out as well.
When all six enemies guarding the structure are down, run down the slope and
around the buildings right side. Near the fencing is a trench, go into it and
follow the building up to the GUARDRAIL. Plant the charges, you now have
thirty
seconds to retrace you're steps, there are no enemies, so just run all the
way
to the containers outside (which promptly get made smaller).
Objective updated: Hold position
--------------------------------
The enemy doesn't seem to happy you did that. Move to the left side of the
boxes
go to full auto if for some reason you haven't already and switch to thermal
mode. Stay hidden behind the boxes and wait for the enemy to come to the
other
side of the tracks, taking cover behind boxes. There are four points they go
to,
to fire, make sure you keep watching for enemies.
New objective: Reach extraction point
-------------------------------------
After Bud updates you're mission stay where you are until the enemies stop
coming, then slowly move towards the extraction point spotting and taking
down
enemies and using the Cypher if needed.
============================================================================
6i - Mission 9 : Bulldog --------------------------------------------- WK10
============================================================================
DIFFICULTY: 3/5
============================================================================
New objective: Clear Convoy route
---------------------------------
Objective updated: Neutralise first anti-air position
-----------------------------------------------------
When you get control, move down the slope to the left then make your way to
the
front of the roof, pressing against the low wall. Use this position to locate
and kill the 2 soldiers, 1 gunner and 1 anti-tank gunner in the area below.
Objective updated: Neutralise last anti-air position
----------------------------------------------------
Head back up the ramp and cross the rooftop you landed on, crouch and move
towards the next ramp. A guard will run across the rooftop below, fire at him
to
get his attention and kill him as he runs up the ramp. If he doesn't run when
you are ready to move down the ramp be alert for him hiding behind one of the
structures facing away from the ramp.
Press against the low wall overlooking the roof and locate the sniper at the
far
end. After he is down, look over the area for the remaining solider, if you
can't see him, stand back up and walk down the ramp. As soon as he exposes
himself, kill him.
Move down the ramp and follow the wall to the next short ramp. Head up turn
onto
the next rooftop and then up the large ramp ahead. As you get near the top,
crouch and stick to the wall. At the top look over to the building with the
yellow sign across the road. Locate the marksman to the right of this yellow
sign and kill him. Unstick from the wall and head to the wall facing the ramp
in
the centre of the rooftop. There maybe an enemy here, if so kill him.
Move to the right side of the wall and scan the palm tree ahead (zooming in
if
needed). When you spot the marksman, take him down.
Move away from the wall and approach the small wall near the red and white
antennae. Before you get too close to the wall, throw a smoke grenade against
it
to conceal your position. After the smoke fills, move to the edge and take
out
the three - four (depending if you found one on this roof) rebels. You may
have
to move around the wall to get them but remember to stay in the smoke for as
long as possible, using the wall for cover.
After all the enemies are down, head down the ramp to the right of the
antennae
and cross the rooftop. On the next roof top there is a low wall with a right
angle. Press on the side closest to you and take out the two soldiers who run
around the far corner. One may tray to get as close as possible to your
position, so if anyone makes a charge, take him down as quickly as possible.
Move down the right ramp and stick to the left corner of the large wall
ahead.
Take out the enemy hiding behind the cover ahead. Run over to the left side
of
the cover the enemy was behind and sight the guard and remove him.
Head up the left ramp and duck behind the wall at the top, don't stick to it
however. Two guards (one at a time) will rush your position, stand up and
kill
them as they approach, then duck before the sniper hits you.
Once they are dead stick to the corner and look at the white skyscraper
opposite. Point your targeting reticule to the top of the far low wall and
just
to the left of the water tank, this should locate the marksman, if not keep
zooming and using the thermal vision until you find him. Head across and down
the ramp, this large rooftop is clear of enemies and the roadblock dead
ahead.
Move closely to the edge facing the roadblock and throw a smoke grenade to
conceal your location, then move to the edge and kill the Soldier and Anti-
tank
gunner.
**NOTE- After the roadblock is completely cleared Buddy should say 'Good
Job'.
If not then you have encountered the bug, press pause and go to load last
save
to fix it (or it normally fixes it >_>).
Objective updated: Neutralise roadblocks
----------------------------------------
Head along the rest of the rooftop and duck behind the first air-conditioning
unit to your left. Look at the yellow block at the far end, zoom in and go
into
thermal mode to find his feat. Shoo them and wait for two more guards to
appear.
Using the air con units for cover, shoot all three guards. Move to the yellow
bricks and press against the side nearest the road. Move over to the far side
and peek out. There are three air con units, just to the right of the centre
one
is a marksman, take him out.
Head past where the sniper was, and turn left, turn left again and you should
be
in a small passage facing the road. Stick to the right wall and move across
to
the corner. As soon as you reach it look around the corner to the white sign
across the road to find a marksman. When he is registered move back down the
passage a bit.
Unstick from the wall and slowly move along it in scope mode, looking at the
marksman in thermal mode. As soon as you see him fire before he can kill you.
Head across this roof, through to the next area on the right and stick to the
air con unit to the left of the passage facing the road. At the far end there
is
a soldier so take him out. Head over the roof the guard was at, you should be
looking at a white satellite disk on the right and two metal fences ahead.
Move between the fences and turn right, move across the metal bridge and head
to
the end of the building. Standard procedure again: throw a smoke grenade and
kill the enemies below before the smoke clears and they return fire. There
are
three rebels, a gunner and anti-tank gunner near the troop transport, and one
solider on the other side of the road to the right.
New objective: Return to Black Hawk 4
-------------------------------------
After the three rebels are downed Black Hawk 4 returns get in and begin the
minigun section.
New objective: Escort US convoy
-------------------------------
Once again, very little to say can help with this mini-game. Shoot APCs as
soon
as they appear and don't worry about your health dipping into the red as it
will
be fully restored after the mini-game ends.
New objective: Secure General Martian
-------------------------------------
Objective updated: Proceed to crash site
----------------------------------------
You may notice the new addition to your team, an anti tank gunner. This means
a
lot less evasive manoeuvres as angry vehicle drivers try to run over you
after
killing their gunner. He'll also use his weapon as a grenade launcher of
sorts
and won't fire when standing right next to a wall blowing everyone up in the
process, unlike some games. So it's all good.
Anyway, look on your map and find the two long buildings to the south. Head
to
the right side of the one closest to you. There is a large road block here,
order the attack and kill the gunners on both sides of the road. After they
are
destroyed move your squad to the next long building ahead. Clear any
remaining
enemies from the area and then send your team to the last corner ahead. A
Panhard will come down the street, kill the gunner before it gets too close
and
order the attack on the vehicle.
After it is destroyed, head down the street and press against the corner to
the
right. Order the attack and kill the guards, order the vehicle to be
destroyed
and proceed down the left side of the road.
At the grey wall, order your team to one side and go to the other. Shoot and
kill the two soldiers on the ground, order your team to the left wall ahead.
Look at the read building with the green cross to the right. On the roof is a
marksman, move to the left corner of the wall to get a clear shot and kill
him.
Look on the map and locate the two long buildings to the west running north
to
south. The easterly building is separated by a road, move past it and head to
the next building, move to it's right edge and look at the map (you should be
right next to the blue zone with it on your right). Finally look down the
road
and sent your team to the next building, follow them.
To your left is a passage to the town square. Send you team to one end of the
building and stand against the other. There are several enemies on the
ground,
so give the order to fire and kill them all.
After the firing ends leave your team where they are and move up the road
towards the square, staying near the left wall. About halfway through towards
the square run to the other side of the road and look at the building to the
far
left with the two flagpoles sticking out, regroup, find and kill the sniper
before he can hit you. After he is dead, head over to the objective.
Objective updated: Protect General Martin until APC arrives
-----------------------------------------------------------
Put your squad on assault mode if you haven't already and regroup. Enemies
will
start approaching from the south, take them out and follow General Martian to
the western stalls. After the Black Hawk explodes enemies will start coming
in
from the west. Regroup your team and keep protecting Martian (they will
rarely
go for him if any members of the Ghosts are around).
Objective updated: Reach extraction point
-----------------------------------------
After the attack is neutralised, the area is clear of enemies and you get a
free
run to the APC with General Martian in tow.
============================================================================
6j - Mission 10: Fierce Resistance ----------------------------------- WK11
============================================================================
DIFFICULTY: 4/5
============================================================================
Y'see, this is what happens when you leave bits of your black projects laying
around, they get stolen and disassembled by madman. Well, maybe not all the
time, but most of it!
Follow the street for the moment, it seems your reputation precedes you. Head
over to Zocolo Plaza and when you arrive the Objective updates.
New objective: Neutralise the jamming signal
--------------------------------------------
Objective updated: Reach the scrambled area
-------------------------------------------
Send your team forward to the red box ahead, to the right of them are some
pillars, head their and start taking out the enemies on the road and the
first
floor of the building to the right. Once the path is clear, run over to the
target, the objectives then update.
Objective updated: Locate and eliminate the scrambling source
-------------------------------------------------------------
Head left down the street. You'll run into an enemy standing at a corner,
take
him out and position the Ghosts next to this corner, shooting at the enemies
down the road. South and look down the street in thermal mode while they are
fighting. Two guards will appear down the road and start shooting, kill them
both and help your team finish off the rest down the side road. For more
detail
see below.
SOUTH
| E |
| E | --------
| / | J |
/ / | |
/ ^ |--------- ----
| | E
| P
| G-> E
|
| G|----------------------
| P |
KEY
E - Enemy
G - Ghosts position
P - Player position
J - Jammer position
G -> Ghosts fire
P -> Player fire
Yes I know, I suck at ASCII Art. Anyway that's the best position to be in to
take little to no damage for this section.
After all the enemies are destroyed, head down to the objective and destroy
the
jammer. Turn around and head out of the alley towards the red building and
turn
left. Head past the burning vehicle and press the team against the wall to
the
right.
There are two marksmen on the roof of the building at the far side of the
road
(where the flak fire seems to be coming from). Use thermal vision and zoom to
locate and kill them before they can fire an accurate shot.
Head down the road and past the two taxis. After you pass them and start to
be
affected by the jamming again follow the street moving off to the right.
Follow the wall until you see a white van with a colourful logo on the side
ahead. Stop at this corner and spot the sand bags down the street.
Slowly move up the street in thermal mode with the Ghosts, as soon as enemies
start appearing shoot them, there is an enemy in the window directly above
the
sand bags who will fire and throw grenades at you, make sure you sight and
kill
him.
New objective: Secure the zone
--------------------------------------------
Objective updated: Reach counter sniper position
------------------------------------------------
Exit the room, as you do so turn 180 degrees and look at the above window for
a
solider. After he is done with, head towards the objective until you find a
garage door to your right and the street beyond. Here there is a roadblock of
four men. Face the street and move to the left, order a regroup and look down
the street to the right, find shoot and kill the four guards. After they are
dealt with, head up the stairs to the objective.
Before on the roof itself position the Ghosts next to a wall on the stair
case
and run onto the roof on your own. You will see a Black Hawk heading your
way,
run back down the stairs and make sure nobody can hit you.
Use the Black Hawk in the map mode of destroy the Havok sites (they appear as
vehicles) as well as all other enemies in the area. After the Havoks are
destroyed the mission updates.
New objective: Protect General Martian
--------------------------------------
Objective updated: Reach Majestic hotel
---------------------------------------
At the moment the area is clean of enemies, so make your way over to the
hotel.
Once inside, move up the stairwell, one on the higher level, follow the
corridor
through to a balcony over watching the surrender request. Make sure your
squad
is on Recon at this point.
Martian will announce his intentions, wait until they start to fire at him
and
the US Troops. Pay attention to the snipers on the roof over to the left of
the
Palace, and make sure none of them snipe Martian.
New objective: Reach rally point
--------------------------------
Martian's only been hit a little bit (it's nothing compared to what the
Ghosts
seem to take). Head back the way you came out of the hotel and to the rally
point. Wait for the Ghost Truck to arrive and choose a weapon.
For this part I'd recommend the Mk48 LMG as it has heavy firepower and a lot
of
ammo. You could also use the MR-C/AGL to make up the fire power with a
grenade
launcher (only you'll only get six shots with it).
New objective: Reach the palacio Nacionale
------------------------------------------
Although the Palace has a large plaza ahead of it, there are no enemies
there.
Head down the road towards your Abrams and follow the road towards the
palaces'
right side. Hide behind the destroyed tank and spot the enemy positions to
the
left and right down the road. Your tanks are fairly useless here, so use what
cover you've go to locate and destroy the enemies. After the fighting ends,
keep
heading towards the palace entrance from the side. As you approach, regroup
and
go into thermal vision. Several enemies will run out, fire indiscriminately
at
them until they all fall down. When the entrance is clear, head in.
New objective: Arrest General Ontiveros
---------------------------------------
Head into the palace and stay under the pillared roof. At the T-junction turn
left, round the right angle and locate the box in between two of the pillers.
Position your squad here and hide behind the next pillar.
The three walls in front of you contain a lot of enemies, none of which are
Ontiveros so blast them all to pieces. After there are no enemies left, head
under the cover right to the other side of the square and kill the enemies on
the last remaining wall, ducking behind the pillars on the way. After a
while,
US Soldiers will enter the second floor and capture Ontiveros, he is in green
so
there shouldn't be any danger of you mistaking him as a hostile, has also
doesn't shoot at you.
New objective: Move to rally point
----------------------------------
Head out the way you came in and get into the Ghost Truck in the square
outside
the palace. For the next mission (which you are now choosing a weapon for)
I'd
pick the MR-C, another choice would be the SCAR-H.
After all that's set, run into the APC to complete the mission.
============================================================================
6h - Mission 11: NORAD on the line ----------------------------------- WK12
============================================================================
DIFFICULTY: 4/5
============================================================================
New objective: Retrieve the football
------------------------------------
Objective updated: Clear the zone
---------------------------------
As soon as you gain control, run to the left and put your squad against the
corner overlooking the roads. Look to the right to spot a burned out van, use
that for cover and start destroying the enemy special forces in the area.
After combat finishes, head towards the white three-story building and move
past
it. Spot the red stall ahead, make your way over to it and use it for cover
against the enemy gun.
Head along the road to the next stand and go to its left side. Here you can
see
the main outpost. To the right side is an anti-tank gunner, make sure you
shoot
him before he can fire and almost certainly kill you. Then take out the other
two gunners. Look over to the right, there is a building nearby with a pile
of
rubble near the side, between here and the end of the building is a corner
you
can fire from head here and take the last three rebels out.
Objective updated: Return to APC
--------------------------------
Head over to the ammo box if you need to and wait for the objective to
change,
then retrace your steps back to where you got out of the APC.
Objective updated: Reach Angel Plaza
------------------------------------
Well that put a proverbial cink in the works. Again, retrace your steps back
to
the where the enemy outpost was and continue down the road. As you get close
to
the next enemy strong point you will a staircase. Press your team against it
and
order the attack (it's probably already underway anyway). Locate and order to
attack the two marksmen in the buildings before concentrating on the soldiers
and gunners, these snipers will almost exclusively aim for the head. Use the
zoom and thermal vision to help you locate and dispatch them.
Move across the gardens and rejoin the road at the other end, keep pressing
towards Angel Plaza.
There will be a high wall ahead with a gap to move between on the left. Head
through and spot the helicopter hovering around. Order your team to attack, a
few hits from the anti-tank gunner and it will go down. Move over to the
right
wall and position your team at the gap overlooking the road. Head out across
the
road and take cover behind the obstruction. There are a lot of enemies here,
when you get past them continue on down the road.
Objective updated: Seize the football
-------------------------------------
After the objective updates, look out for the turn in the road. Get over to
the
back of the upturned bus and sight all the enemies around the plaza. Keep
jumping out to hit enemy positions and duck back when they return fire. After
the Plaza guards are dead head up to the large statue in the middle of the
area.
Move past it and sight the embassy. Position your team behind the low wall in
front of the stairs near the spike on the left and position yourself on the
one
below the stairs behind the sand bags slightly closer to the embassy (they
are
both to the left of the statue in the centre of the plaza.
Objective updated: Neutralize Carlos Ontiveros and secure launch codes
----------------------------------------------------------------------
From this position, keep sighting and killing targets. Eventually Carlos
Ontiveros will come onto the roof with a rocket launcher. When you see him
order
the entire squad to attack him, your Anti-tank gunner will probably fire at
him
at some point, killing him in one shot. After he is down, stay behind cover
until you are certain all the rebels are down, when they are proceed to the
Black Hawk for your final extraction. On that objective completed, you have
also
completed Ghost Recon, congratulations!
============================================================================
7. FAQS --------------------------------------------------------------- FQ01
============================================================================
----------------------------------------------------------------------------
7a. FAQs ------------------------------------------------------------- FQ02
----------------------------------------------------------------------------
--------------
Q: ARE YOU GOING TO DO A GUIDE FOR ONLINE MODE?
--------------
A: At the moment, no, due to lack of Live. However, in the future it's always
a
possibility (but don't count on it). Check the guide by Morph for detail into
the multiplayer.
--------------
Q: WHAT'S THE BEST GUN FOR THIS SITUATION?
--------------
A: It depends on what you're doing. However, for the most part the MR-C is
a good choice. When there are lots of enemies about any variant of the SCAR
(CQC, GL etc) can work well but lacks a zoom.
Since ammo is rarely ever a problem I'd recommend always using the full
automatic mode on all main weapons that have it.
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