Terminator: Dawn Of Fate - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Terminator: Dawn Of Fate - Strategy Guide (Page 01).
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|| T H E T E R M I N A T O R ||
|| D A W N O F F A T E ||
|| F A Q // W A L K T H R O U G H ||
|| P L A Y S T A T I O N 2 A N D X - B O X ||
|| Written by: Rob McGregor -- mcgregorr@xtra.co.nz ||
|| June 5th 2003 ||
|| Version One ||
|| No portion of this walkthrough may be reproduced without ||
|| written permission from me. You may contact me at ||
|| mcgregorr@xtra.co.nz for any authorizations, comments, ||
|| or corrections or additions. Please make sure your ||
|| subject line contains "The Terminator" or "Dawn Of Fate" ||
|| in it somewhere however. ||
|| ||
|| If you wish to put this walkthrough on a web site, ||
|| e-mail notification is needed. If you do wish to use ||
|| this on a page in HTML please make sure you tell me ||
|| before doing so with information on how and where it ||
|| will be used. This document may not be sold or used for ||
|| profit. ||
|| ||
|| This FAQ is not authorized by, endorsed, or associated ||
|| in any way with Atari Interactive, Paradigm ||
|| Entertainment or any a associated or affiliated ||
|| company(ies). This FAQ should not be confused with any ||
|| publication that is distributed or authorized by Atari ||
|| Interactive or any associated or affiliated ||
|| company(ies). The Terminator, all characters, locations, ||
|| etc. (c) & TM 1984, 2002 by StudioCanal. ||
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00 // t a b l e o f c o n t e n t s
XX. Section ------------------------------- | Last Updated |
01. Introduction -------------------------- | 05/06/2003 (Version 1)*|
02. Walkthrough --------------------------- | 05/06/2003 (Version 1)*|
03. Secrets & Codes ----------------------- | 05/06/2003 (Version 1)*|
04. Revision History & End Bit ------------ | 05/06/2003 (Version 1)*|
* New/Updated section.
CURRENT WALKTHROUGH COMPLETION = 100% COMPLETE
----------------------------------------------------------------------
01 // i n t r o d u c t i o n
Welcome to this guide to "The Terminator: Dawn Of Fate" for
PlayStation2 and X-Box.
While early previews and reviews of this game didn't sound as
promising as I'd hoped, being one of the many fans of The Terminator,
I managed to pick the title up cheaply very recently and found it to
be better than I was expecting... even though I didn't actually
realize a lot about the games actual contents until I played it the
first time.
I was still fairly annoyed over Fox's dropping of Cameron's other
future solider invention for Aliens - their Colonial Marines title for
PS2. This however nearly makes up for it, telling the events which
lead up to the original Terminator.
Anyway, it seems heaps of people have been looking for a guide for
this game and so here I am with a walkthrough. Yay!
Anyway, enough of my rambling, lets get onto the guide.
- Rob
----------------------------------------------------------------------
02 // w a l k t h r o u g h
Notes:
------
- This guide was written using the PlayStation 2 version, so the
button actions have been associated with this version. With the
X-Box edition, please check the control instructions to associate
which buttons control action, shooting, and so forth. The PS2 only
instructions are kept at a minimum, and should be able to clearly be
associated against the buttons of the X-Box version.
- Directions are according to the map. When I say west I mean the left
side of the map, north is the top of the map, etc. This hopefully
makes navigating the areas of the game more clearer for you reading.
- Talk to everyone you meet along the way. They all have something to
say and will give you health items and weapons. I won't be noting
everything you need to collect from these people, just the most
important ones.
- Enemies will drop refills of the weapon you're currently using more
often than any other. This is good as certain weapons are more
effective against certain types of enemies. It's like the old RPG
system where enemies carry items which either cure their status
effects on you or will kill them. =)
- Important things to check out flash as little circles on your map so
make sure you check these out.
- Pressing L1 uses the adrenaline shots which makes you more likely to
strike harder or give critical hits against machines. Apart from
the strong suggestion to use this against bosses, it's best left up
to you to choose when to use it, but the best idea is to wait until
there are enemies you have trouble with.
- Some of the weapons have a zoom function you can use by pressing
R1. You can zoom into objects by a few times.
- On the same note, when using Turrets you can also zoom in 4X by
pushing down on the left analog stick (L3).
02 // 01 // g r a v e i n t r o d u c t i o n
BASE CONTROL ROOM
Once the cool lengthy opening movie and the transmission with Perry is
over you'll be left to play as Kyle Reese in the control room. Your
first objective is to take out the two large computer banks at the
back of the room. Target them by holding R1 and hold SQUARE to shoot
them until the explode. Once both are destroyed, you'll be told the
task is complete at the bottom of your screen.
Check the room for some scattered weapons, then make your way up the
left side set of stairs. Talk to the guy if you wish, then approach
the door. TRIANGLE is your action button, and pressing it here will
open the door through to the next room.
BASE CORRIDOR
Once you make your way down the hallway you'll meet John Connor. Once
the talk is over, you'll be assigned the task of turning off the flame
jet. Make your way towards the camera through the open fence and go
around to the boiler. Press TRIANGLE and the flames will be reduced
allowing passage. Make your way through the open area and talk to the
first guy you meet for a canister bomb. Move around to the back of
the room, then exit the room.
BASE POWER PLANT AND BARRACKS
Make your way through the power plant (both ways will lead you to the
same door) and talk to the guy there for another canister bomb. Go
through the open doorway and through the next area until a cutscene
takes place. Kill the machines that make their way into the room, then
follow through the hole they made and destroy any others around. Once
they're gone and the talk with Connor is over, talk to the other guy
in the room for a Shotgun. Check the room thoroughly for a medical
kit, body armor (hanging in a locker) and SkyNet Tech Points. Once
you've grabbed everything make your way through the double doors to
the west of the room.
BASE ENTRANCE AND STORAGE
Once the scene with Connor is over, run to the south until another
cutscene takes place. Time to take out the machines with a turret gun.
Be warned that these things can overheat from prolonged use, so try to
keep your attacks to shortened bursts and let it cool while new
enemies appear. You use it like a normal weapon, by pressing SQUARE,
and targeting with the LEFT ANALOG stick. Be sensible in targeting
enemies as well. Shooting for the head will likely disable them
quicker than shooting anywhere else.
Once you've destroyed all the invading machines, you'll close the
doors. Once you have control again, check behind the sandbags to the
right of the doorway for some more points and a medical kit. Return
down the stairs and meet back up with Connor. You'll get another task,
so follow the path to the east.
As you approach a larger room a cutscene will take place of some
machines jumping through a hole. This is in the next room you're
coming to. Kill the machines as quickly as you can, then check the
northern most point for a crate which has some C4 sitting on it before
the next lot of machines can get close.
Head south to where John has gone, and grab the tech points as you go
past. As you continue following the tunnel to the east, you'll see two
grey fuel barrels with red tops sitting by a pillar. Get near them,
then hold L2. A drop down menu will appear from the top left of the
screen. Select "C4 EXPLOSIVE" from the list and then press SQUARE to
attach the C4 to the fuel tanks. Run forward to John then press SQUARE
again to detonate the C4. Once the short scene is over, exit through
the doors ahead.
HOTEL BASEMENT
Move straight ahead and talk to the wounded guy on the ground for a
medical pack (WTF? I think he needs it more than you do... LOL), but
before you go through the doors to the left, back track a bit and
check the path leading to the north and follow it until it ends.
You'll find weapons, armor, tech points, and if you talk to the guy
here you'll also get another shotgun. Once you've done that, return to
the wounded guy and then go through the door he's beside.
WATER PROCESSING STATION
Before you continue, hold L2 and select SHOTGUN from the list. You're
going to be glad you have it in a second. Move forward a few steps and
then the "flying manhole covers" the guy talked about in the last
corridor will attack. These machines can be difficult against most
weapons, but the shotgun will make short work of them. For their
attacks, they let off a small charge which takes a few seconds to
work, so make sure to move back from them when it gets close to
"exploding" to avoid damage. Shooting them at moderate range will
still take them out easily.
Once they're all destroyed (and there is quite a few of them) head
upstairs and pick up the numerous weapons and tech points that are
sitting around the room. Once that's done, exit out the door upstairs.
HOTEL BASEMENT (2)
Once Connor is finished talking about the people in the hotel, grab
the tech points at the blocked end, then continue east along the hall
until your near the door. Another discussion will take place about
TechCom soldiers upstairs. Talk to the guy by the fire for a shotgun,
then go through the door to the east.
HOTEL POWER PLANT
Run to where John is then take note of what the camera shows you as he
tells you to get the power on. You need to flip the middle switch,
then hit one of the two switches on the outside. Wait for a while
after this because that part needs to power up. Once the light has
stopped blinking yellow and is fully green, then you can flick the
other red switch. Once that is fully up and running, power will be
restored.
Grab the tech points and then follow the path east, and head up the
stairs to the 2nd floor of the power plant. Follow the path around the
2nd floor either way and exit out the only door up there.
HOTEL STORAGE
If you came up here before the power is on, you won't be able to see
anything. Now the power is on, you can easily take on the machines
with no problems. You will probably also want to change back to your
AP50 guns, so hold L2 and select them from the list. Close combat here
by pressing X might also not be too bad if you can keep clear of being
shot. Then again maybe not changing from the Shotgun is worth it as
well, as some of the "manhole covers" are flying around here too.
Once all the machines are gone, check the west side of the room for a
blocked stairwell that has some tech points, and any weapons in the
rest of the room you can find. Then check the east end for some more
points by a vending machine. The "battle music" should still be going
even if enemies don't seem to be around because of a machine
struggling to hold on in the broken elevator shaft near the eastern
side of the room. Go into the elevator shaft and shoot it a couple of
times until it drops, and doing so will give you the ability to exit
the area as it takes down part of the broken beams with it.
Walk across the bridge that is made and through the hole in the wall.
Collect the weapons sitting on the shelves, then exit through the door
at the end.
HOTEL LAUNDRY
Check the area just as you enter for some weapons and more tech
points, then head to the west where a scene will take place with more
machines entering the area. Once the first lot are taken care of, head
into the second area of the Laundry where you will find a couple of
bionets and more machines. Destroy them all until the music stops, but
the nets won't disappear. Collect all the weapons and tech points in
the area then backtrack into the first part of the room again to find
more machines to destroy.
Once you get rid of this second lot of machines, which also includes
more of those flying things, Kyle will tell John they're good to go.
Make your way to where the bionets were on the doors, and you'll find
one of them has disappeared. Exit through this doorway.
EMERGENCY EXIT STAIRWELL
Once the talk is over, check under the stairwell for some more tech
points, then walk up the two flights of stairs to the next level. Once
the guy is finished talking, go through the door to finish the level
and be taken to the ranking screen.
RANKING SCREEN
Just for this first time, I'm going to go through the ranking screen
options with you. From here onwards, you'll just have to work through
the screen yourself after finishing the next levels.
Firstly, you should go buy some upgrades with the points you got. The
better options early on are the amount of healing and max weapon ammo
you can collect. Personally health is the #1 but you can decide what
you want to buy (especially if you didn't collect enough points).
Press L1 to see your score and see if you won any awards on this
level. Pressing L1 will show you the awards you've won here, out of
the six types. Getting four of the six on any level will unlock a
bonus feature for you. Check the secrets section for more information
on this.
Once you're ready, save your game, then once you've done that, select
continue to carry on in the game.
02 // 02 // f i n a l d e l i v e r y
HOTEL LOBBY
Once the scene is over, you'll start in one of the lobby's side rooms.
There are some weapons here (PLM40 and a Shotgun) if you want them.
You need to take on the machines and cover Connor's position inside
the lobby. Once all of the machines have been destroyed, go upstairs
and try to exit (or talk to John) and you'll find out about some
troops caught down in the restaurant. Make your way back down the
stairs, and enter one of the two sets of doors under the balcony John
is on to continue.
HOTEL RESTAURANT
Make your way down the hall to the middle of the area, then head into
the restaurant, where the machines, already swarming around the men,
are joined by many more who crash through the roof. The battle will
take some time, and you'll need to explore the small area thoroughly,
including the kitchen, to destroy them all. Once you have you'll
complete the task, then return back to the Lobby.
HOTEL LOBBY (2)
Make your way back upstairs and meet back with John, then exit through
the door to the left of where he is standing.
BALLROOM LOBBY
Once the cutscene is over you'll be split up, and Reese will be stuck
downstairs. Move to the north where you will find some tech points,
and notice the path leading under the 2nd floor and behind the rubble
sitting on the ground where you started. You'll find a guy here who
will give you a medical pack and a door leading out of the lobby.
HOTEL BALLROOMS
It's full on machine chaos in the ballrooms. You might want to equip
the shotgun to take out the flyers before taking on the rest with the
PLM40. Once they're all destroyed, the bionet blocking the exit will
go. Pick up any items, weapons, and tech points around that you
haven't collected already, and then go through the doorway.
When you get part way into this kitchen more machines will begin to
attack, dropping in from both ends of the room. Once you kill several
more of these, the next bionet will drop allowing you to exit from the
kitchen into the second ballroom.
Once you get inside, yet more machines will come in for the attack.
Once more, clear the area, then collect anything you haven't already.
Exit through the door where the final bionet cleared once you're
finished.
BALLROOM LOBBY (2)
You'll probably hear John as you arrive on the other side of the
lobby. Grab the tech points to the west of where you start, then go
east into the center of the lobby. Meet up with John by the stairwell,
and then fight some machines. Make your way up the stairs, then turn
around and follow the balcony running along the stairs, and exit out
the door to the northwest of the map.
EXIT ESCALATORS
Make your way through the room, and talk to some of the guys around
for some items. Continue down the escalators. There are some more guys
and tech points near the bottom of the escalators (check to the left
and right), then go through the broken doorways and exit through the
western doors.
PARKING GARAGE
Starting in the garage, there are a couple of large medical packs if
you need them. Run forward and take a hold of the turret gun, and
start shooting machines. Watch out because some of them like throwing
grenades. And of course, don't forget that the gun can overheat as
well.
When you're ready, head to the western end of the area where the
bionet is which is allowing the machines through. Here you'll find
another mounted gun which you can use against the machines coming
through. Keep shooting them all until they're all gone and the bionet
drops allowing you to continue through the garage.
As you exit this first part, make sure you pick up any tech points
that are sitting around on the ground (and double check the area
in front of the first gun as well) then continue around and up the
ramp to the next area. As you make your way up the ramp, more machines
will come down. Take them out, then man the gun mounted at the next
corner. Another bionet is setup ahead, so start shooting at anything
which comes through.
Once they're all gone, and the bionet drops, walk forward and collect
the tech points. Once that's done, just after walking past where the
net was, a short scene will show T-500's invading the area. These are
defiantly more difficult to destroy. You can either stand and shoot,
or move back and use the turret to take them out. Eitherway, once
you've killed enough of them, the levels final cutscene will take
place, and you'll be taken to the ranking screen.
02 // 03 // m a s s d e s t r u c t i o n
PARKING GARAGE
A bit of a change now, as you're going to play as Justin Perry and
work your way back into the hotel in order to blow it all up. A bionet
will go up behind you as you start and you'll have an awesome R-6 PAK
mini-RPG launcher to take out the machines in the area. Shoot them all
then make your way back down to the bottom floor of the garage,
destroying anymore on your way there. The two bionets at both ends
will spawn numerous machines, so be careful because you're being
attacked from both sides. Once you've killed them all (and any
stragglers from upstairs), collect any weapons, items, and tech points
they've dropped, then go through the eastern door on the bottom floor
where the bionet disappeared.
EXIT ESCALATORS
Check the area directly to the north of where you start for some
medical packs, and the area to the south for some tech points. Go
through the broken doorway, and then check the area to the southwest
corner by the glass window for more tech points, and just across from
that for more medical packs. Climb up to the top of the escalators and
destroy the two machines here. Grab the weapons they drop as well as
the ones sitting along the west wall.
Once you have a guy will approach you, who is the one who will rig the
place with C4. You need to protect him while he does his work, so as
you make it through the next series of rooms, fight the machines while
he plants the explosives. In here he will place 4 lots. When he's
finished, he'll tell you the C4 is placed then come back to you. Wait
for him to plant all the explosives in the escalator area, then exit
through the doors on the north west wall.
BALLROOM LOBBY
You'll arrive back out on the second floor in the middle of some more
machines, including flying ones which are now very easy to take down
with your new explosive toy. The guy will blindly walk through the
chaos to plant the C4, so make sure you make the machines focus on you
and destroy them before they have a chance to get close.
Once you move forward, more will attack... but the guy will probably
be way ahead on the C4's by then. Make your way downstairs, and take
out any more machines which may appear. When the guy is finished if he
isn't already, exit through the only way out downstairs.
HOTEL BALLROOMS
Back here again, and more bionets block the exit. The guy will go
straight ahead planting C4, so go to work on destroying the machines.
At the back of the room you will also find some large medical packs
and some more tech points. Make your way into the kitchen when the net
clears, and continue to destroy the invading machine force. They'll
drop lots of items, so make sure you collect them too.
Once the guy has placed the one lot of C4 in the kitchen and the
machines have been dealt to, go to the last part of the ballrooms and
destroy the remaining machines. As soon as they are gone, and all the
C4 is placed, the bionet will drop and you'll be able to exit through
the doors to the north.
BALLROOM LOBBY (2)
There will be machines upstairs, but before you go up the climbable
rubble, check around down on the ground floor for some items and tech
points near the northeastern wall. The guy will plant the second lot
of C4 in this area too. When you're ready climb up the rubble that is
sitting in front of the door you used to arrive here, and follow the
winding path up, shooting any machines around. Once they're taken care
of, go through the door you arrive at the top of the rubble.
HOTEL LOBBY
Back in lobby again, and another restaurant mission is given to you,
this time by Luna. The C4 guy will stay in the lobby you go to check
things out. Head down the stairs and grab the weapons by the doors,
also check the area near the opposing flight of stairs for some body
armor. Explore the rest of the lobby for some more weapons and tech
points, then exit through one of the double doors leading back into
the restaurant.
HOTEL RESTAURANT
You'll arrive to find a few soldiers taking on some machines. Destroy
them then run to what is left of the restaurant. A turret gun is set
for you to shoot at the H/K's flying around, but another craft will
drop machines in now and then. Do not use the turret to kill these,
instead press triangle to leave the turret and go out and fight them
with your own weapons. This makes you less prone to getting shot, but
also allows you to pick up weapons, points, and especially health they
will drop.
Repeat the pattern of running around destroying machines, collecting
items, then returning to the turret to shoot at the H/K, then go back
to running around again. Also keep in mind that if you're waiting for
the H/K and then get shot from somewhere, it's likely from either the
gaps in the left and right of the building. Also the quickest way to
kill the machines who drop into fight you is with the R-6 PAK. Once
the H/K is destroyed and the task complete, return back to the Hotel
Lobby.
HOTEL LOBBY (2)
A cutscene will take place in which one of the machine H/K battle
tanks will roll in through the wall, but will get stuck in the rubble,
spinning up it's treads. Once you're back in control, targeting the
tank will lock onto one of 4 targets at the very top. Start destroying
them as quickly as you can. Be careful not to get too close to the
tank because it has flame jets and throws grenades as well. Beside
that some machines will also drop in too and you'll have to contend
with them at some stage.
Once they're all destroyed, avoid any of it's attacks it's still
throwing until the guy placing the C4 is finished (wouldn't it have
been easier for him to do this when I was fighting the HK before???).
Destroy anymore invading machines again by now, and when the guy is
finished with the C4, find him and approach him. Press triangle and
he'll give you a bunch of C4.
Now you need to approach the tank. Hold L2 and pick "C4 EXPLOSIVE"
from the list. Get the treads on both the left and right sides as
safely as you can and then plant some C4 on them. Stand back after
doing each and blow each of the treads. As soon as both of the treads
are disabled, it'll let Perry make his escape. Level over.
02 // 04 // e n e m y w i t h d r a w l
FEDERAL RESERVE VAULT 1
This is a full on action level, so be prepared. Once the talking is
over, run through the open vault towards the first vault area. Another
scene will take place and some discussion with Connor will take place.
You'll then be shown the locked door and the way to disable the locks
before you'll be thrown into the action.
Continue to the end of the vault hall. Shoot any machines that get in
your way. First we need to unlock the switch which is assessable in
this area. From the exit of the hallway, take the path to the north
around the top floor balcony. Follow the balcony around the corner and
you'll reach a small room. Go inside and collect the two small medical
packs and then flick the switch at the back of the room using
TRIANGLE.
Exit out of the room and back onto the balcony. From here you can
continue to destroy all machines coming into the room and collect all
the weapons, armor, health and tech points on both floors if you wish,
or continue to the west on the top floor and go through the door to
the next vault room. Either way do this when you're ready.
FEDERAL RESERVE VAULT 2
Walk forward to the west and you'll enter a similar vault room as
before. Shoot the machines, and continue following the path north and
then west to find another room like the one before. Grab the weapons
if you need them, then approach the panel at the back of the room and
press TRIANGLE again to deactivate door lock #2.
Exit the room. You can stand your ground and fight the machines
throughout the two floors of area if you wish (collecting more weapons
and items), but either way take either path west or east from this
room and follow it south to the southern side. You can find an
identical room on the other side, in which will be some weapons and a
green flashing light on the ground which you should approach.
Once you have finished talking to John, head back to the east and
you'll find another vault doorway which leads back into Vault 1.
However it will go to an area of the vault you couldn't access the
first time you were in there.
FEDERAL RESERVE VAULT 1
Run forward and follow the only path you can. Some more of the flying
machines will make their appearance, but they aren't too hard to take
out with the R-6. Enter the room you come to for some more health and
the final switch for the locked door. Flick it then exit the room.
Check to the eastern end for some tech points, then return to Vault 2
the way you came.
FEDERAL RESERVE VAULT 2
Make your way to the western side of the room, then go down the stairs
to the bottom floor. If you haven't already been down here, then check
the bottom floor for some weapons and items, then approach the now
unlocked door on the lower west side of the bottom floor and press
TRIANGLE to go through.
FEDERAL RESERVE VAULT 3
Check the room to the south after you enter for some tech points and
medical packs, then return to the north. As you walk towards the door
leading to the west a lengthy cutscene will take place. Once it is
over you'll be surrounded by machines.
This will be a lengthy battle. Keep moving because fire is going to be
coming from all directions, and eventually even grenades will be
thrown into the room. Try and keep stocks of ammo by checking the
places where you destroyed various machines as well. Also make your
way up to the top floor of this vault area and check the rooms on both
the north and south sides for more weapons should you get low on ammo.
Actually just check them anyway as machines will normally spawn in
these rooms.
Once all of the machines are destroyed, head to the area where the
bionet was in the southwest corner of the room. Walk into the now
black area and you'll finish the level.
02 // 05 // l o a d i n g z o n e
SEWER SECTION 1
Once the talk with Connor is over check just to your east for some
weapons and armor. This way is blocked further, and the path to the
north is where you just came from (it now has another bionet blocking
it too). Make your way east then south, and follow the sewer back
west again. Check behind the rubble where the weapons were on the west
side for some tech points, then exit this area using the door in the
south west corner of the map.
SEWER SECTION 2
You'll see Alexander Stone running off as you enter. Stay in this
first little area for a while and take on the machines. Moving into
the main section right away will get you shot at from all sides.
Slowly work your way around the open path and along the main sewer to
the north until all of the machines are destroyed. Watch out for the
large plasma grenade fire directed at you (shots with a blue trail
behind it) too, as if you're in their landing range they'll knock you
over. Once everything is gone, make your way to the south and up the
stairs. There are some tech points around here if you look, then exit
through the door in the southwest again.
SEWER SECTION 3
More machine chaos. Again, stay near where you started to avoid
getting surrounded by machines and slowly take them out with the R-6,
collecting the ammo they drop as they explode. Follow the path to the
east for some tech points, then return to the east along the southern
walkway. Go across the bridge at the very end to reach the northwest
door. If you check to the east a little, there is more points by some
rubble, then exit this area through the northwest door.
SEWER SECTION 4
Another appearance from Alex as you enter this area. Slowly walk your
way around this long area and take out all of the machines. Watch out
for the blue plasma grenade shots again, but hopefully you'll avoid
most of that. Once they're all destroyed and the bionet disappears,
check the western end for some health and tech points, then exit
through the doors to the north where the net disappeared.
FACTORY SMELTER
Alex again. And machines again. Not a lot of cover in this area, so
make sure you take them out as quickly as you can. One plasma
grenadier will probably turn up in the mix too, so make sure you take
that one out first when it does especially. Many more of these will
appear in the future which I won't mention, but do keep in mind that
they should be your target more than any other endo around at the
time.
Once they're all destroyed head north and check the area to the west
of the lift for some weapons and armor. Return to the lift and push
the green button to take it up to the smelter itself. Once you exit
the lift, a discussion will go on with Connor who will give you your
next task.
Head to the east for some items, then take the path to the west and
then follow the narrow walkway northwards until you reach a small
control booth. Grab the medical packs then use the only computer to
open a doorway. Continue following the walkway north past some stairs
to it's end for some tech points. Return to the stairs and go
downstairs. Get ready for some fighting. Head back towards the south
once you're at the bottom of the stairs, dispatching any machines in
your way. Watch out for any who appear on the walkway upstairs because
they'll throw grenades down at you.
Make your way around the southern most point again and head back
towards the north. On the eastern side of this area, the smelting
machines will be working. Look out for the first of three switches as
you fight the various machines. Flick it then continue north.
Eventually you'll pass another small staircase on the east leading
onto the machine. At the base of the stairs will be the second switch,
so flick it, and then go up the stairs. At the top of these stairs
will be the third and final switch. Once you flick this one, it will
complete half of your current tasks.
However the door you closed at the control panel upstairs will have
closed again by the time you reach it, just north of the final two
switches. You'll need to backtrack along the way you came and back
upstairs to it, destroying any machines in your way, and flicking the
switch again. Once you've done that, race back to where these two
switches were again and then continue north, and look for the open
doorway on the western side. Go through the door and through to the
other side, and exit through the double doors.
WAREHOUSE HANGAR
This might take you a few tries to get a hang of, then again maybe
not. Who knows... you'll see when you get here I guess. Anyway...
There is a large loader in here who will take blocks of the platinum
and use it as an energy weapon against you. This is deadly stuff and
can kill you fairly quickly. Firstly you should head to the southwest
corner and hide behind the belt there so that when the loader shoots
the first shot it will hit something other than you. Once the shot is
gone run west and past the loader (wait a couple of seconds for it to
start to walk away from the belt if you need to) to a large crate just
north of the southwest belt. You'll grab the C4 there. Quickly dash
behind this large crate and stick to the south wall behind it (where
you'll pick up some tech points) to avoid being hit by the second
blast.
Once the second shot has been thrown by the loader quickly run back
between the belts and use the walkway ladders on the south side to
reach a walkway above the warehouse. Wait just inside the ladder for
the third shot to hopefully hit the railing instead of you, then
quickly run around the walkway on the east side, collecting all the
goodies you can until you reach the ladder on the north side. Again,
wait for the next shot, the forth, to hit the stairs or railing
instead of you, then continue around the walkway on the west side.
Collect all of the items here as well until you return to the ladder
that got you here. Wait for the fifth shot to hit the railing, then
quickly run down the ladder back to the warehouse floor.
Now it's time for the business work. You don't want to get close to
the loader or it will use it's arms to electrocute you, so obviously
the smarter idea is to beat the loader to the blocks of metal, plant
the C4 near the front of the metal, then run away from both the metal
and machine and wait for the machine to get close and detonate the C4.
Then hide behind an object so the loader can't hit you with the blast.
The easiest way to do this is to just wait by the southwest belt where
the first lot of C4 is. You can hide behind the large crate from all
of the shooting spots, grab C4 when you need it, and then leave C4 on
the north side of the metal every time the metal comes out of the
southwest belt. Detonate it every time the machine comes for the
platinum. Once this is done 10 times you'll destroy the loader.
Mission complete.
02 // 06 // c y b e r n e t i c s u p r i s e
SUBWAY SECTION 1
Welcome to the longest level yet in Dawn Of Fate. The starting few
sections of this level are as long as some of the full missions in the
game, so be ready for anything.
Once the scene is over it's back to Reese now. Run down the hall and
into the main area of the section. Keep running though because two
mounted guns will start firing at you. Once you reach a section of
rubble which blocks their fire, wait. To the east you can see a hole
in the wall where some fire is. This is where you need to go. Make a
run for it and hopefully you won't be hit too much.
Once you're in the area you'll be under-fire by some odd cyborg-like
drones who disappear in a red-pink splash. There will be three or four
of these to take out. Once you have, approach the derailed subway car
door, which you'll find is all chained up. Hold R2 to change to the
first person view and shoot the chain a few times until it opens it
and the door breaks open. As you walk in Luna will talk to you about
the mission.
Go inside the car and talk to the guy at the end for a shotgun. Go
back up to where you entered, but turn around and shoot the chain and
lock on the other door. Walk forward, but then turn around and walk
back across to the other side of the subway car because more of the
cyborgs are coming. Once you've destroyed them, walk back through the
subway car to the one on the other side, and repeat the destruction of
the lock and door. The task will be completed. Talk to the guys inside
if you want, then return to the first area with the mounted guns.
Run through the room to the south as quickly as you can to avoid being
shot heaps. Make your way into the locker area to the south west and
destroy a couple more of the cyborgs. Search the room for lots of
weapons, health, and even some tech points. When you're ready, go
through the door to the south.
SUBWAY SECTION 2
Luna will talk to you again. Once she's finished, head east and follow
the path through all the rubble to the subway train. Walk around to
it's eastern side and destroy the three cyborgs you'll find there.
Once they're gone, walk up the first wooden plank and shoot the lock
off the doors to get inside. Talk to the first guy for info and an
item, then run to the far end of the train for similar. Once you've
done that, shoot the door open at this end and walk back out.
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