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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter T » Tenchu: Wrath Of Heaven - Strategy Guide (Page 04)

Tenchu: Wrath Of Heaven - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Tenchu: Wrath Of Heaven - Strategy Guide (Page 04).

Grapple up to the exit from the room. From here you can go right or left. To 
the right are stairs with a gap in the middle and a red Jonin keeping watch. 
If you go this way, crawl up the stairs and then jump across when he's 
turned. SK and keep going on the walkway until you round the corner. Jump to 
the platform in front, then grapple over to the well-lit area to the left. A 
red Jonin with shuriken is stationed there and will throw some at you if 
you're spotted. Grapple over and SK him, or knock him over the edge in 
combat. For some reason this Jonin always seems to run off the ledge to his 
doom. Anyway, from there grapple up to the ledge near the gate. If you go the 
left route from the glowing room instead, drop down below when the Jonin is 
looking the other way and SK him. Grapple up to the ledge by the bars. Either 
way, you should be on the ledge next to the bars. Continue down the corridors 
and take out the remaining guards. When you see the door with the symbol on 
it you're ready to face the final boss.

FINAL BOSS: Tenrai     HP: 150

Tenrai has three magic attacks he can use against you. First is a linear 
attack that shoots rock spears from the ground. This is easy to dodge and 
leaves him wide open to attack. The second are ice spears that he shoots in a 
fan pattern. You can't block them so you'll have to jump over. The last 
attack summons seals on the ground that shoot lighting up. Tenrai is most 
vulnerable during the first attack so get in his face and combo away.

FINAL BOSS: Tenrai     HP: 200

This version of Tenrai relies on physical attacks. His claw swipes will do 
quite a bit of damage to Ayame so try to circle around him. He will 
occasionally stop to spray a poisonous green mist in front of him. Avoid this 
at all costs. Not only will the poison do a lot of damage, but also Ayame 
will have difficulty avoiding attacks while she convulses from the venom. Get 
in Tenrai's face and give him everything you have. Drop him to 0 and victory 
is yours!

--------------------------
XIV. TESSHU'S WALKTHROUGH
--------------------------

Note: These walkthroughs assume that you are playing on the first (initial) 
layout of the mission. The second and third layouts have the same area 
design, but the placement and number of items and enemies changes.

SK = Stealth Kill

Tesshu differs from Rikimaru and Ayame in that he does not have a Kuji Meter, 
and begins the game with all of his special abilities. The down side is that 
the selection of items he can use is more limited. He also does not have an 
item inventory screen. Instead he must purchase items before a mission using 
money. Enemies that are stealth killed by Tesshu occasionally drop money. 
Money can also be found in boxes during missions. After a mission Tesshu 
sells back all the items he had at the end of the mission, and is paid an 
amount of money based on his efficiency. He also receives bonus money for 
quickly finishing a mission.

-----------------------------------------
MISSION 1: ECHIGOYA
Objective: Assassinate Nasu and Echigoya!
Master of Assassins Item: Super Needle
Recommended Items: Health Potion
-----------------------------------------

There are more guards in the compound than there were in Rikimaru's and 
Ayame's missions, but that doesn't pose much of a problem to Tesshu. The big 
change here is that the gate that was locked before is unlocked. Use this 
area to practice Tesshu's moves and sample some of his rather unique stealth 
kills. Be sure to grab any money that pops out of enemies when you kill them. 
The guards here are more cautious that usual, and are often paired up 
together. You can either take the secret passage in the house or take the 
longer route underground. Whichever way you choose make sure you loot all the 
enemies as any items you end the mission with gets converted to money. 

Some of the huts in the upper area have moneyboxes in them so go ahead and 
loot away. Echigoya's not going to need them where he's going. The front of 
the house is heavily guarded. If you're trying to avoid being spotted 
completely go around to the rear of the house and enter there. Otherwise jump 
down, SK one guard, and take the other out in hand to hand.

If you came from the rear entrance, head towards the front of the house. 
Notice that the door to the basement is now locked. We're going to have to 
get the key from Echigoya. If you came from the front, take the left door 
right next to the entrance. Hello Echigoya. Goodbye Echigoya. Go back and 
unlock the basement door and head down. There's a sleeping guard and a cat 
down there. Kill guard. Even Tesshu can't kill the cat. *sigh* Anyway, 
grapple up and head towards the second floor.

Proceed down the hall, using the corner camera to help you SK the guards. 
Keep going straight down the hall past the cat. Note that Tesshu does have 
the Mimic Animal ability. Use it to calm the guards down if they get 
suspicious. At the end of the hall by the boxes, grapple up to the attic. You 
should be familiar with this area by now since you've been here twice 
already. Watch out for the guard in the attic. Drop down at the end and wait 
till the guard turns. Drop down and SK him. Drop down one last time for the 
boss.

Well. There used to be a boss anyway. Looks like Rikimaru got to him first. 
Oh well. Easy come easy go.

--------------------------------------------
MISSION 2: GOHDA CASTLE
Objective: Teach Rikimaru a lesson!
Master of Assassins Item: Kumihimo
Recommended Items: Health Potion, Smoke Bomb
--------------------------------------------

Is it just me or does killing Gohda's guards here just seem wrong? Muzen is 
supposed to serve the cause of justice, not vendettas. Anyhow, let's try not 
to dwell too much on details shall we? Tesshu begins under the crawlspace in 
the atrium. If you want you can go and clear out the floor of guards, but 
it's not necessary to complete the mission. Whether or not you decide to do 
so, the mission path is to head through the crawlspace and make your way to 
the stairs leading to the second floor. On the second floor it's business as 
usual. Kill the two guards along the way to the stairs leading back to the 
first floor. Back on the first floor hang a right and head for the stairs 
leading back to the second floor (just who designed this place anyway?). Back 
on the second floor you know the drill. SK the half dozen guards along the 
way to the stairs heading back down. Get ready to teach Rikimaru a "lesson".

BOSS: Rikimaru     HP: 100

Rikimaru has a significant edge in reach and speed over Tesshu, so trying to 
counter hit him is a losing proposition. Fight defensively and try to use 
power blocking if possible. Note that you don't have to kill him to win this 
battle. Once you get him to about half health the fight will end. If you want 
to speed things up use a smoke bomb to disorient him and combo away.

------------------------------------------------------
MISSION 3: BUDDHA TEMPLE
Objective: Rendezvous with Senkichi by the waterfalls!
Master of Assassins Item: Magazine
Recommended Items: Health Potion, Smoke Bomb
------------------------------------------------------

BOSS: Ganda     HP: 200

The key to winning this one is to play keep away with Ganda. His attacks are 
slow, but they have huge range and deal large amounts of damage. If he gets 
close enough to use his special attack (and you'll know it when you see him 
toss Tesshu to the ceiling), it's pretty much game over. Circle around him 
and wait for an opening, then hit him with a quick three hit combo. You can't 
head butt him so don't even try it. Enrage is helpful here, but remember that 
Tesshu is vulnerable for a few seconds when he activates it, so make sure 
Ganda isn't anywhere near him. If you have smoke bombs, use them if you have 
them. Don't worry about having to deal with another boss later in the level 
because this is it. His 200 HP is a lot to take down, but you should win 
eventually as long as you don't get sloppy.

Directly up and across from the statue is a hallway area you can grapple to. 
Two guards are there that you can SK if you like. Otherwise, head around the 
right of the statue to reach the exit, taking care of the monks along the 
way. Outside a bear is wandering the premises. If you're feeling confident 
you can try to SK it if you like. Further down a monk guards an opening down 
below. Take him out and jump down. There should be a small opening you can 
crawl through nearby.

You should come to the edge of a large pit. The way out is right above and 
behind you. While you can grapple directly up from the bottom, it's far 
easier to just grapple to the side ledge and then grapple up to the top. Jump 
down the nearby hole and keep going. A monk is nearby, so SK him and grapple 
up to the next area. You should eventually reach an area with a wooden bridge 
above you crossing over a pit. The exit is the dark tunnel to the right. Jump 
across, SK the monk, and keep going to the exit.

--------------------------------------------
MISSION 4: LIMESTONE CAVERN
Objective: Escape from the limestone cavern!
Master of Assassins Item: Fire Arrow
Recommended Items: Health Potion
--------------------------------------------

This short mission uses only a fraction of the limestone cavern map. I don't 
think it's possible to reach the other areas of the cavern, as the grappling 
hook can't reach the upper area near the start. The items that you purchased 
for this mission will be confiscated and placed in several areas of the map 
(indicated by red dots). From the start SK the nearby guard (is it me or has 
Jinnai gotten really sloppy?) and proceed to get back your items scattered 
around the area following the map. Be sure to snag the key in the room near 
the starting position. Once you've gotten back your items, head to the boss 
room via the water filled cavern. There are a lot of ninjas around so proceed 
with caution. The water will alert the guards nearby if you run through it. 
The Mimic Animal ability might come in handy here. Once you reach the boss 
room take out the remaining guard standing in the middle, then grapple up to 
the nearby exit.

-------------------------------------------
MISSION 5: CEMETERY
Objective: Go to the house in the cemetery!
Master of Assassins Item: Disguise
Recommended Items: Health Potion
-------------------------------------------

Yep. It's another cemetery mission. Fortunately for you the cemetery is 
undead free, so that's definitely a load off your shoulders. You won't have 
to worry about some vampire weapon draining your life, or fire breathing 
demons roasting your ass, or crap like that. No sir. It's back to good old 
needle stabbing, bone breaking, neck twisting, pulling your heart out of your 
chest while it's still beating business as usual.

You'll start the mission at the same point that Ayame did. The house you need 
to head for is where she fought the headless giant. After going through this 
area forwards and backwards you're probably well familiar with it now, so I 
won't go into details. In the first area with the stone lanterns a few guards 
should be wandering about. You should have no problem stealth killing them 
all. Enter the tunnel and head for the blood room, keeping an eye on your Ki 
Meter, checking corners, waiting till the guard's back is turned, etc. You 
probably know the basics by now, but it's always good to repeat them. Anyhow, 
a blue Jonin is wandering in the blood room (just how did all that blood get 
in there in the first place?). SK and grapple out. By the way, on a side note 
there is a voodoo doll floating down there as well. =) Another Jonin awaits 
you in the corridor beyond. SK him and exit.

Over the fence more Jonin await in the area below. SK at will and move on to 
the next passage. More guards. More stealth killing. The next open area is a 
bit trickier since the guards here are within close proximity to each other. 
You'll need to be patient here if you want to SK them all. When they've been 
dealt with enter the passage and grapple up the hole. Head for the house and 
it's on to the last mission.

There's a weird visual glitch here. When the door closes behind 
you as you approach the hole leading up to the house, turn around and take a 
look. Weirdness.

------------------------------------------------------
MISSION 6: RONIN VILLAGE
Objective: Return to Zennosuke!
Master of Assassins Item: Bamboo Gun
Recommended Items: Health Potion, Smoke Bomb, Blow Gun
------------------------------------------------------

For this mission you'll need to travel in the opposite direction that you 
went in previous missions. You begin the mission near the Amagai castle gate. 
Zennosuke's house is where it was previously in Ayame's mission. Take out the 
nearby guard before entering. You must meet with Zennosuke or the last boss 
will not appear. After the cool cut scene, you can either head for the exit 
or hang around and SK the rest of the ninjas. Since the mission briefing 
tells you to show them no mercy, I would recommend killing them all. =)

The barrel area has more enemies just waiting to be killed. Move from the 
tops of the barrels and make judicious use of your death from above stealth 
kill. In the next area two guards are wandering around near the house, and a 
third is near the bridge. SK with caution and remember that you do have the 
Mimic Animal ability. There are a few ninjas patrolling in the courtyard. 
Stealth killing them all is very difficult since their field of vision covers 
a wide area. You may have to blow gun one of them to clear a path. When 
you're done with the area make your way to the crawlspace in the waterway. 
The final area has no enemies. Jinnai awaits you nearby for the final battle.

BOSS: Jinnai Ukyo     HP: 120

Ukyo is a tough boss, but then again he's the final boss, so I guess that 
makes sense now doesn't it? His attacks are fast and have a long reach, so 
counter hitting isn't an option. Furthermore, his attacks strike with such 
force that you'll be momentarily thrown off guard if you block them. You'll 
need to circle around close and hit him from the side while he's attacking. 
If you attack after his attack animation he will always block. While you can 
head butt him, this isn't recommended as he has a close range attack of his 
own (don't worry, it isn't an instant kill despite it's appearance). If you 
get into trouble, remember that the entire village is your battleground. Run 
away around corners and use all the tricks you have with you. Smoke bombs 
work wonders here. On the roof you can use the blow gun to poison him too, 
but make sure you save at least one shot for later. If he tries to climb up 
after you on a roof hit him back down. Try to save one or two health potions 
during the fight, as when he finally dies...

BOSS: Jinnai Sakyo     HP: 80

Sakyo doesn't have as much HP as his brother, nor is he as good at blocking 
attacks. He does have a long-range sword attack so keep away from his front 
and come at him from the sides. If you want to play hard to get, jump on the 
roof and blow gun him. The poison will help you a great deal. If you have any 
smoke bombs left now is the time to use them. Use the environment to your 
advantage and make him come to you on your own terms. Once he's defeated sit 
back and watch the cool ending. One more challenge awaits you however...

---------------------------------------
XV.  BONUS MISSION: THROUGH THE PORTAL
---------------------------------------

This bonus mission for Rikimaru is unlocked in the start menu when you've 
cleared all of the missions for all three characters. Rikimaru is sent into 
the future where he must assassinate the CEO of an evil company manufacturing 
a deadly virus. This isn't another Echigoya; the guards here have firearms, 
and the CEO is the hardest boss in the game. You begin the mission with three 
caltrops, poison rice, three shuriken, and a health potion. You cannot bring 
any items from your inventory, and there are no other items you can find in 
the mission. Whatever you do, do not use the caltrops during the mission. 
Save them for the boss. The opposition consists of large black security 
guards with nightsticks and large white security guards with handguns. The 
guards with clubs are not a problem, but the ones with handguns can fire very 
rapidly. Needless to say, try not to get spotted by them.

Rikimaru starts near a basketball court. To the left are some stairs with a 
club guard. To the right is an upper passage with a gun guard. You might as 
well take out both of them. Wait till the club guard turns and goes back up 
the stairs before heading towards him. There's a spot next to the stairs that 
you can hide in when he comes back down. Wait till he comes back and turns 
around again before taking him out. The gun guard patrols the area to the 
right. If you like you can ambush him around the corner near the top of the 
stairs, or from the ledge near the white car. After the two guards are 
disposed of head for the room left of the top of the stairs. One club guard 
is patrolling down there. He's an easy SK. Behind the wall near the pipes is 
a gun guard on patrol. Wait till he turns away then SK him as well. Proceed 
to the nearby walkway. A club guard should be walking around to the left. 
Drop down and SK him. Then turn around and carefully make your way down the 
area, keeping to the right. There's a club guard patrolling the area behind 
the fence, and he can see quite a distance. You'll need to grapple up to the 
ledge left of the fence. From there you can drop down and SK the guard. 
Further down are some pipes and a crawlspace. Enter and get ready for the 
tough part of the mission.

Past the crawlspace you should end up in a parking garage. There are three 
guards here. One club guard moves on patrol and two gun guards are stationed 
in back. It is very difficult to SK one guard without attracting some 
unwanted attention. Try to SK the club guard when he's farthest from the 
other two using the pillars as cover. When he's gone take out the remaining 
guards one at a time. If one spots you the others will come running for sure. 
If all three come at you at once you're in for a tough fight. Try to use the 
pillars as cover from the gunfire if you can. Whatever you do, do not use the 
caltrops. I'd thought I'd just like the remind you on that point. They are 
very important for the boss fight. If you want to try to avoid combat 
completely, grapple to the walkway suspended above the area. This also leads 
to the exit from this area, so if you're aiming for a grand master ranking 
this is a good idea, as being spotted even once will blow your ranking. Make 
your way to the ventilation shaft and crawl in.

After dropping though the hole at the end you should end up in the reception 
area. The gun guard here is looking away from you for the time being, so move 
in quickly and SK him. Head around the corner where another guard is on 
patrol. You know what to do. Wait till he turns, kill him, and use the 
elevator. Speaking of which, just how does Rikimaru know how to use an 
elevator anyway? I guess he's a fast study. Anyway, you should end up on the 
CEO's floor. One last guard stands between you and the boss. Head for the 
door and prepare for the fight of your life.

BOSS: CEO     HP: 250

As you can guess from looking at him, this guy has cybernetic implants and 
he's not afraid to use them. The key to victory here are the caltrops you've 
been saving all this time. You do have them, don't you? If not you're going 
to be in for a serious ass beating. His sword slashes do a great deal of 
damage, he blocks just about everything you throw at him, and he has a close 
range special attack that will drain about half your life from you. Sound 
fun? You bet!

At the start of the battle equip the caltrops and throw them in the middle of 
the room. You should get about four of them with each use. Since the floor is 
dark they can be hard to see, so be careful not to step on them as they can 
affect you as well. Try to lure the CEO on to each of them by keeping them 
between the two of you. When he steps on one he will be temporarily 
incapacitated. This is your cue to rush up and do a four hit combo (using the 
shoulder thrust or roundhouse kick). Repeat his process until all the 
caltrops have been used. The run to the center and repeat the process again. 
While you're doing this there are a few things you need to be careful of. 
First, do not step on your own caltrops. Second, be aware that he does have a 
dash attack that can take him over the caltrops and nail you. Third, when his 
fist starts glowing that means he's going to shoot a beam of energy at you. 
Keep moving around him to dodge it. Hopefully, you can kill him before you 
run out of caltrops. If not, ummm, I don't really have any fail-safe strategy 
to killing this guy except to fight very defensively. Remember that you do 
have one health potion so use it wisely. Good luck!

-----------------------
XVI. ENDINGS AND B-SIDE
-----------------------

SPOILERS

Both Rikimaru and Ayame have two possible endings, and a variation of cut 
scenes involving the boss for their ninth mission (Onikage of Rikimaru and 
Tatsumaru for Ayame). The branching point for the endings occurs in 
Rikimaru's sixth mission (Cemetery) and Ayame's sixth mission (Amagai 
Castle). These are spoilers so consider yourself warned.


Rikimaru Ending 1 - Use the Shichishito sword to repair Izayoi.
---------------------------------------------------------------

Rikimaru asks Ressai to use the Shichishito sword to repair Izayoi. Ressai 
asks if he's certain, as although the steel in the Shichishito sword is as 
strong as the steel in Izayoi, combining the two could have unexpected 
results. Rikimaru asks him to do his best, then retrieves the additional 
steel for Ressai to repair the Izayoi.

When Rikimaru confronts Onikage at Tenrai's fortress, he is suddenly struck 
by mysterious energy emanating from the sword. Onikage tells him that he's 
fallen for his trap. He intentionally plotted to let Rikimaru retrieve the 
Shichishito sword and repair Izayoi with it. Now that the Shichishito's power 
is running through the sword, nothing can stop Mei-Oh's return. Despite the 
evil energy in Izayoi, Rikimaru still manages to defeat Onikage.

Rikimaru confronts Tenrai and begins to do battle with him. Tenrai calls 
forth the power of Mei-Oh and it seems that Rikimaru is powerless against 
him. Tatsumaru's voice calls to Rikimaru to use the power of Doujutsu and 
focus on his right eye. With renewed strength Rikimaru fights back. But the 
power of the Shichishito in Izayoi is overwhelming, sending the sword flying 
through the air. Ayame tries to give the sword back to Rikimaru, but the 
sword is too powerful for her to handle. Against all odds Rikimaru grabs 
Izayoi and manages to defeat Tenrai.

Lord Godha and Sekiya arrive to see Tenrai standing. Sekiya panics but Tenrai 
ends up falling over dead, with Rikimaru victorious behind him. Gohda 
comments on how lucky they are to have the Azuma ninja on their side.

Rikimaru Ending 2 - Don't use any new steel.
-------------------------------------------------------

Rikimaru tells Ressai to do his best to repair Izayoi with the steel he has 
on hand. Later at Tenrai's fortress Rikimaru fights Onikage in a climactic 
battle. Rikimaru then confronts Tenrai and begins to do battle with him. 
Tenrai calls forth the power of Mei-Oh and it seems that Rikimaru is 
powerless against him. Tatsumaru's voice calls to Rikimaru to use the power 
of Doujutsu and focus on his right eye. With renewed strength Rikimaru fights 
back. Tenrai is defeated, but in a last ditch effort he leaps up to kill the 
exhausted Rikimaru. Rikimaru drives Izayoi through himself, impaling both 
himself and Tenrai.

Lord Godha and Sekiya arrive to see Tenrai standing. Sekiya panics but Tenrai 
splits in half, with Rikimaru victorious behind him. Gohda comments on how 
lucky they are to have the Azuma ninja on their side.

Ayame Ending 1 - Let Rikimaru fight Onikage.
--------------------------------------------

Ayame lets Rikimaru fight Onikage while she hurries off to the Buddha temple. 
At Tenrai's fortress Ayame fights Tatsumaru in a decisive battle. Ayame wins 
but spares his life, telling him that there's much she has to tell him. She 
runs off to confront Tenrai. Ayame fights Tenrai, who uses the Jewels of 
Heaven and Earth to transform into a monstrous form. Ayame seems powerless to 
resist, but the sister's bells given to her by Princess Kiku begin to 
resonate. The light from the bells cancels out Tenrai's power, and Ayame 
takes advantage of this and defeats Tenrai. Tenrai can't believe that he 
lost, and in a last ditch effort to destroy Ayame sacrifices himself to free 
Mei-Oh from his prison. At this time Rikimaru and Tetsumaru show up. 
Tetsumaru has a box filled with explosives (?) and tells the others to get 
out of fortress while he destroys the portal for good. The two Azuma ninja 
leave and Tatsumaru says that while he has strayed from his teachings, he'll 
make up for it by destroying Mei-Oh. He tells Kagami to wait for him (a 
reference to Tenchu 2's story line) as he blows himself and the portal up.

After the destruction of Tenrai's fortress Ayame broods on the events that 
have recently taken place back at the Azuma ninja village. As she looks at 
the bells Kiku gave her, she hears Kiku calling her name. Kiku arrives 
followed by a slightly winded Godha and Sekiya.

Ayame Ending 2 - Fight Onikage yourself.
----------------------------------------

Ayame decides to fight Onikage herself while Rikimaru reports back to Godha. 
She manages to defeat Onikage, but despite dealing a seemingly fatal blow 
Onikage disappears yet once again. Later at Tenrai's fortress Ayame meets 
Tatsumaru again and defeats him in an epic battle. Out of nowhere Onikage 
appears to attack Ayame, but before he can strike her Tatsumaru stabs and 
grabs him. He then proceeds to step off the platform edge, taking both of 
them to their doom.

Ayame fights Tenrai, who uses the Jewels of Heaven and Earth to transform 
into a monstrous form. Ayame seems powerless to resist, but the sister's 
bells given to her by Princess Kiku begin to resonate. The light from the 
bells cancels out Tenrai's power, and Ayame takes advantage of this and 
defeats Tenrai. Exiting the fortress, Onikage suddenly appears and attacks 
Ayame, but is stabbed by Rikimaru. Onikage dissolves into nothingness while a 
nonplussed Ayame ignores Rikimaru's outstretched hand to help her up and the 
two of them leave the fortess. Gohda comments on how lucky they are to have 
the Azuma ninja on their side.

END SPOILERS

B-SIDE STORY

The B-Side dialog track can be unlocked by earning a Grand Master ranking for 
the first layouts of all of Rikimaru's and Ayame's missions. You do not have 
to get a Master of Assassins ranking for all of Tesshu's layouts. You can 
select the dialog track in the sound option in the options menu. The B-Side 
track is basically a humorous outtake on the normally serious dialog of 
Tenchu: Wrath of Heaven. Note that the subtitles will not match the new 
dialog so you will have to listen carefully. Onikage's rant in the Limestone 
Cavern is hilarious.

------------------
XVII. MULTIPLAYER
------------------

Tenchu: Wrath of Heaven features a new two player mode that can be played 
either against (versus) or with (cooperative) another player. The versus mode 
allows you to play as various characters from the game, while the cooperative 
mode can only be played with the three main characters. In cooperative mode 
players can perform new double stealth kills by simultaneously stealth 
killing an enemy. 

VERSUS MODE
-----------

Versus mode is essentially a death match between you and a friend. Depending 
on the arena you choose it can be a one on one fight, or there can be several 
other enemies around the field of battle. These enemies will attack the first 
target they see, so they can both help and hinder you. Each character begins 
with several items (except for Chibot) including a health potion, four 
shuriken and caltrops, and three exploding arrows. The characters and arenas 
you can choose from are as follows:

CHARACTERS (left to right descending order on the character select screen)

Note: The term "Dash" means to hold down the R2 button while pressing the 
left analog stick up and pressing the X button. Directions indicate moving 
the left analog stick in that direction. 360 means to rotate the left analog 
stick 360 degrees.

You can input the command while holding down the R2 button. This allows you to
remain facing the opponent while executing the move. This comes in handy not 
only for multiplayer, but for the story mode as well.

Rikimaru
A well-balanced character.
Dash + Square: Lunging Stab
R1 + Square: Upwards Slash
R2 + Down + Square: Flip Slash
360 + Square: Spin Slash
O (close): Throw

Ayame
One of the fastest characters, she can often counter hit opponents.
Dash + Square: Dash Slash
R1 + Square: Upwards Slash
R2 + Down + Square: Leg Drop
360 + Square: 360-Degree Kick
O (close): Knee Bash

Tesshu
Slow but powerful.
Dash + Square: Shoulder Tackle
R1 + Square: Double Uppercut
R2 + Down + Square: Leg Stomp
360 + Square: Upper Straight Combo
O (close): Head Butt
Square x2, Hold Square: Fist Charge

Tajima
He has both ranged and close range attacks, but long recovery time.
Dash + Square: Thrust Stab
360 + Square: Fire Gun (can repeat up to six times, aim with stick)
O + X: Special Attack
O (close): Gun Shot

Nasu
Slow but covers wide range with his attack.
Dash + Square: Sumo Smash
360 + Square: Spin Slash
R2 + Down + Square: Double Slash
R1 + Square, Square OR O + X, Square: Feint Attack
O (close): Knee Smash

Hamada
Solid attacks with a ranged attack.
Dash + Square: Thrust Stab
360 + Square: Spin Slash
R2 + Down + Square: Arrow Attack (can repeat up to three times)
O + X: Charged Attack (hold for power)
O (close): Knee Smash

Jonin Red
Has fast sword attacks.
Dash + Square: Dash Slash
360 + Square: Spin Slash
O + X: Special Attack
O (close): Knee Smash

Jonin Blue
Has slow slash attacks.
Dash + Square: Dash Slash
R1 + Square: Rising Slash
O + X: Kamikaze Attack
O (close): Knee Smash

Chibot
Chibot cannot use items, and cannot be affected by close range (O) attacks.
X: Fly
Square (while flying): Machine Gun
360 + Square: Spinning Attack
R2 + Back + Square: Machine Gun
O + X: Bomb Attack
O (close): Multi Stab

Kunoichi
A slower version of Ayame without much of her moves.

Kagura
Has a teleport and missile attacks.
360 + Square: Ofuda Attack
      Square (near enemy): Activate Ofuda (stuns enemy)
R2 + Back + Square: Ofuda Toss
O + X: Taunt (auto counter attack)
X + Direction: Teleport

Kenpo Bouzu
Kenpo Bouzu has fast martial arts attacks.
Dash + Square: Dash Kick
360 + Square: Hurricane Kick
R1 + Square: Spinning Uppercut
R2 + Back + Square: Kick Attack
O + X: Dark Fireball
O (close): Body Slam

Semimaru (secret)
Semimaru's moves are the same as Rikimaru's.

Jinnai
Jinnai has fast attacks and long range.
Dash + Square: Thrust Attack
R2 + Down + Square: Long Range Slash
O + X: Special Attack
O (close): Knee Smash

Onikage
His trademark kick attacks are quite fast.
Dash + Square: Scissors Kick
360 + Square: Roundhouse Kick
O + X: Neck Stab
360 + O (close): Special Attack
O (close): Knee Bash

Ninja Dog (secret)
Ninja Dog's moves are the same as Ayame's.

Tatsumaru
Tatsumaru has his original combos from Tenchu 2.
Dash + Square: Dash Slash
R2 + Back + Square: Special Attack
O (close): Double Kick

Mr. D CEO
The CEO is slow but powerful. His attacks have a lot of recovery time.
Dash + Square: Dash Slash
360 + Square: Special Attack
R1 + Square: Crouch Slash
R2 + Back + Square: Double Slash
O + X: Energy Blast
O (close): Body Slam

ARENAS

Village
A small village area with lots of houses to hide behind or on top of. There 
are several enemies wandering about the streets.

Battleground
This large battlefield features walls, houses, and waterways. There are 
plenty of enemies to deal with, so staying on top of things is essential for 
survival.

Castle
This two-story castle features plenty of maze like corridors, not to mention 
enemies. It is very easy to get lost here.

Cavern
This is a large two-story cavern with lots of places to hide. The area has a 
series of walkways for ambushes from above. There are no enemies in this area 
so it's strictly a one on one battleground.

Fortress of Evil A
This area features many raised platforms that separate the various areas. A 
good place to play hide and go seek.

Fortress of Evil B
This is a large open area with no enemies. There's no place to run or hide so 
it's ideal for direct combat.

COOPERATIVE MODE
----------------
Cooperative mode, as the name implies, involves cooperating with another 
player to complete a mission. You can only select Rikimaru, Ayame, and Tesshu 
for these missions. The goal of each mission varies, ranging from stealth 
kill missions to straightforward fighting. You can perform dual stealth kills 
by having both characters stealth kill an enemy simultaneously. 

Village
You have a limited time to find all six scrolls in the village. The enemies 
here are also after the scrolls, and will pick them up if they encounter one. 
Be aware that enemies can pick up multiple scrolls.

Battleground
You must escort Lord Gohda to safety in this mission. Lord Gohda has been 
wounded and will not survive another hit. There are many enemies in the area 
including archers. One character should concentrate on taking out the 
archers, while the other should guard Lord Gohda from attacks.

Castle
The goal here is to stealth kill all the guards without being spotted once. 
Cooperation is key here as there are many guards stationed close together.

Cavern
Score 240 points before the poison kills you. Remember that one double 
stealth kill is worth more than two normal stealth kills.

Fortress of Evil A
Destroy all enemies within the time limit. The enemy will come in groups of 
two or three, so double teaming is important here.

Fortress of Evil B
Here you'll face all the bosses in the game two at a time. Use teamwork to 
attack the bosses from both sides at once.

------------------
XVIII. CHEAT CODES
------------------

Restore Health
--------------
When paused press Up, Down, Right, Left, Square x 3.

Increase Items
--------------
At the item selection screen hold L2 and R2 while pressing:

Square x 3, Up, Left, Down, Right.

Unlock All Items
----------------
At the item selection screen hold L1 and R1 while pressing:

Up, Square x 2, Left, Square x 2, Down, Square x 2, Right, Square x 2.

Unlock Tesshu
-------------

At title screen press L1, R2, L2, R1, Right, Left, L3, R3. (Press down left 
and right analog sticks for L3 and R3)

Finishing the game with Rikimaru and Ayame also unlocks Tesshu.

Unlock All Missions
-------------------

At the mission select screen press L1, R1, L2, R2, Right, Square, L3, R3.

Unlock All Layouts
------------------

As the mission select screen press R3, L3, R2, L2, R1, L1.

Unlock Bonus Mission
--------------------

At title screen press L1, Up, R1, Down, L2, Right, R2, Left.

Finishing the game with all three characters also unlocks the bonus mission.
Unconfirmed: You must finish the game at least once on normal difficulty.

Play Demo Level
---------------

At start screen press Up, Down, Right, Left, X x 3.

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